Files
interception-vimproved-pers…/remap.c
2020-09-12 22:56:59 +02:00

173 lines
5.2 KiB
C

#include <stdio.h>
#include <stdlib.h>
#include <linux/input.h>
#include <time.h>
#include <unistd.h>
/**
* Global constants
**/
#define MS_TO_NS 1000000L // 1 millisecond = 1,000,000 Nanoseconds
const int KEY_STROKE_UP = 0, KEY_STROKE_DOWN = 1, KEY_STROKE_REPEAT = 2;
const int INPUT_BUFFER_SIZE = 16;
const long SLEEP_INTERVAL_NS = 20 * MS_TO_NS;
const int input_event_struct_size = sizeof(struct input_event);
int map_space[KEY_MAX];
// clang-format off
const struct input_event
_space_up = {.type = EV_KEY, .code = KEY_SPACE, .value = KEY_STROKE_UP},
_meta_up = {.type = EV_KEY, .code = KEY_LEFTMETA, .value = KEY_STROKE_UP},
_space_down = {.type = EV_KEY, .code = KEY_SPACE, .value = KEY_STROKE_DOWN},
_meta_down = {.type = EV_KEY, .code = KEY_LEFTMETA, .value = KEY_STROKE_DOWN},
_space_repeat = {.type = EV_KEY, .code = KEY_SPACE, .value = KEY_STROKE_REPEAT},
_meta_repeat = {.type = EV_KEY, .code = KEY_LEFTMETA, .value = KEY_STROKE_REPEAT},
_syn = {.type = EV_SYN, .code = SYN_REPORT, .value = KEY_STROKE_UP};
const struct input_event
*space_up = &_space_up,
*meta_up = &_meta_up,
*space_down = &_space_down,
*meta_down = &_meta_down,
*space_repeat = &_space_repeat,
*meta_repeat = &_meta_repeat,
*syn = &_syn;
// clang-format on
/*
static int key_ismod(int code) {
switch (code) {
default:
return 0;
case KEY_LEFTSHIFT:
case KEY_RIGHTSHIFT:
case KEY_LEFTCTRL:
case KEY_RIGHTCTRL:
case KEY_LEFTALT:
case KEY_RIGHTALT:
case KEY_LEFTMETA:
case KEY_RIGHTMETA:
return 1;
}
}
*/
void map_space_init() {
map_space[KEY_H] = KEY_LEFT;
map_space[KEY_J] = KEY_DOWN;
map_space[KEY_K] = KEY_UP;
map_space[KEY_L] = KEY_RIGHT;
}
int equal(const struct input_event *first, const struct input_event *second) {
return first->type == second->type && first->code == second->code &&
first->value == second->value;
}
int read_event(struct input_event *event) {
return fread(event, input_event_struct_size, 1, stdin) == 1;
}
void write_event(const struct input_event *event) {
if (fwrite(event, input_event_struct_size, 1, stdout) != 1)
exit(EXIT_FAILURE);
}
void write_events(const struct input_event *ev1,
const struct input_event *ev2) {
const struct input_event buffer[3] = {*ev1, _syn, *ev2};
if (fwrite(&buffer, input_event_struct_size, 3, stdout) != 3)
exit(EXIT_FAILURE);
}
int main() {
struct input_event *input =
(struct input_event *)malloc(input_event_struct_size);
struct input_event *input_mapped_down =
(struct input_event *)malloc(input_event_struct_size),
*input_origin_up =
(struct input_event *)malloc(input_event_struct_size),
*input_mapped_up =
(struct input_event *)malloc(input_event_struct_size);
*input_mapped_down = *space_down;
*input_origin_up = *space_up;
*input_mapped_up = *space_up;
enum { START, SPACE_HELD, KEY_HELD } state = START;
int space_down_not_emitted = 1;
map_space_init();
setbuf(stdin, NULL), setbuf(stdout, NULL);
while (read_event(input)) {
if (input->type == EV_MSC && input->code == MSC_SCAN)
continue;
if (input->type != EV_KEY) {
write_event(input);
continue;
}
switch (state) {
case START:
if (equal(input, space_down) || equal(input, space_repeat)) {
state = SPACE_HELD;
space_down_not_emitted = 1;
} else {
write_event(input);
}
break;
case SPACE_HELD:
if (equal(input, space_down) || equal(input, space_repeat))
break;
if (input->value == KEY_STROKE_DOWN) {
if (map_space[input->code] != 0) {
// TODO: any mapped key needs to go to a set of HELD keys and
// only when last of HELD keys is released, we can go back to SPACE_HELD state
// we should also accept new HELD keys while in KEY_HELD state
*input_origin_up = *input;
input_origin_up->value = KEY_STROKE_UP;
*input_mapped_down = *input;
input_mapped_down->code = map_space[input->code];
*input_mapped_up = *input_mapped_down;
input_mapped_up->value = KEY_STROKE_UP;
write_event(input_mapped_down);
state = KEY_HELD;
} else {
write_event(input);
}
} else { // KEY_STROKE_REPEAT or KEY_STROKE_UP
if (input->code == KEY_SPACE && space_down_not_emitted) {
write_events(space_down, input);
space_down_not_emitted = 0;
} else {
write_event(input);
}
state = equal(input, space_up) ? START : SPACE_HELD;
}
break;
case KEY_HELD:
if (equal(input, space_down) || equal(input, space_repeat))
break;
if (equal(input, input_mapped_down)) // || equal(input, key_repeat))
break;
if (equal(input, input_origin_up)) {
write_event(input_mapped_up);
state = SPACE_HELD;
// even if it actually wasn't emitted, we don't want to emit it
// after we made sure space is supposed to behave as function key
space_down_not_emitted = 0;
} else {
write_event(input);
}
break;
}
}
free(input);
}