Files
TaipanClone/src/text/TaipanShopText.java

274 lines
14 KiB
Java

package text;
import java.util.Scanner;
import logic.Player;
import logic.TaipanShopLogic;
/**
* TaipanShopText deals with the text based version of the shop.
*
* Author: Vikram Bawa
*/
public class TaipanShopText extends Player {
/**
* This method is evoked if the user is eligible to win, and chooses to end the game (by winning).
*/
public void retire(){
setRetire(true);
System.out.println("You win!");
System.exit(0);
}
/**
* constructor; only runs when a Player object is provided. The constructor is fully encapsulated.
*
* @param player is a Player object that will be copied and the player instance variable is set to the copy.
*/
public TaipanShopText(Player player){
Player playerDummy = new Player(player);
setPlayer(playerDummy);
}
/**
* this method is evoked if the user has decided to travel elsewhere.
*/
public void travel(){
TravelText travel = new TravelText(getPlayer());
travel.travelTo();
setPlayer(travel.getPlayer());
}
/**
* this method is evoked if the user wants to use the warehouse to store items or take items out.
*/
public void warehouse(){
WarehouseText warehouse = new WarehouseText(getPlayer());
warehouse.changeWarehouse();
setPlayer(warehouse.getPlayer());
}
/**
* this method is evoked if the user wants to use the bank to deposit or withdraw money.
*/
public void bank(){
BankText bank = new BankText(getPlayer());
bank.bank();
setPlayer(bank.getPlayer());
}
/**
* this method is evoked if the user wants to use get a loan or pay a loan off.
*/
public void loan(){
loanSharkText loan = new loanSharkText(getPlayer());
loan.loanMoney();
setPlayer(loan.getPlayer());
}
/**
* this method prints the shop UI and the player's inventory and status.
*/
public void printShop(){
int currentCargo = getOpiumHeld()+getGuns()*10+getSilkHeld()+getArmsHeld()+getGeneralHeld();
if(getCargoSpace() - currentCargo < 0){
System.out.println("Hold: Overloaded" + " Guns: " + getGuns() + " HP: " + getHP() +"%");
}else{
System.out.println("Hold: " + (getCargoSpace()-currentCargo) + " Guns: " + getGuns() + " HP: " + getHP() +"%");
}
System.out.println("-------------------------------------------------------------");
System.out.println(" Opium: " + getOpiumHeld() + " Silk: " + getSilkHeld());
System.out.println(" Arms: " + getArmsHeld() + " General: " + getGeneralHeld());
System.out.println("-------------------------------------------------------------");
System.out.println("Cash: " + getMoney() + " Bank: " + getBank()+ " Debt: " + getDebt()+"\n");
System.out.println(getName() + ", present prices per unit here are:");
System.out.println(" Opium: " + getOpiumPrice() + " Silk: " + getSilkPrice());
System.out.println(" Arms: " + getArmsPrice() + " General: " + getGeneralPrice());
}
/**
* this is the shop method. Activates the shopping screen.
*/
public void shop(){
TaipanShopLogic logic = new TaipanShopLogic(getPlayer());
System.out.println(logic.updatePrices());
setPlayer(logic.getPlayer());
boolean notDone = true;
int caseNum;
String optionText;
// first case is triggered if the user is at location one, and has less than $1 million net worth
if (getLocation() == 1 && getBank()+getMoney()-getDebt() < 1000000) {
caseNum = 1;
optionText = " Visit Bank, Transfer Cargo, Get Loans,";
} // the second case is triggered if the user is at a location other than location one.
else if(getLocation() != 1) {
caseNum = 2;
optionText = "";
} // the last case is triggered when the other conditions are not met; it is triggered when the user has a net
// worth that is greater than or equal to $1 million and is at location one.
else{
caseNum = 3;
optionText = " Visit Bank, Transfer Cargo, Get Loans, Retire,";
}
Scanner input = new Scanner(System.in);
// as long as the user does not enter a valid input, the code will run in a loop forever.
while(notDone){
printShop();
System.out.printf("\nShall I Buy, Sell,%s or Quit Trading?\n", optionText);
String response = input.next();
if (response.equalsIgnoreCase("B")) {
boolean notDone2 = true;
System.out.println("What do you wish me to buy, " + getName() + "?");
// when buying an item, the user must have the right amount of money, and buy non-negative amounts.
while (notDone2) {
response = input.nextLine();
if (response.equalsIgnoreCase("O")) {
System.out.println("\nHow much Opium shall I buy, " + getName() + "? (You can afford " + getMoney() / getOpiumPrice() + ")");
while (notDone2) {
int num = input.nextInt();
if (num <= getMoney() /getOpiumPrice() && num >= 0) {
setOpiumHeld(getOpiumHeld()+num);
setMoney(getMoney()-num *getOpiumPrice());
notDone2 = false;
} else if (num >= 0) {
System.out.println(getName() + ", you can't afford that!");
} else {
System.out.println(getName() + ", how am I supposed to buy " + "'" + num + "'" + " Opium?");
}
}
} else if (response.equalsIgnoreCase("S")) {
System.out.println("\nHow much Silk shall I buy, " + getName() + "? (You can afford " + getMoney() /getSilkPrice() + ")");
while (notDone2) {
int num = input.nextInt();
if (num <= getMoney() /getSilkPrice() && num >= 0) {
setSilkHeld(getSilkHeld()+num);
setMoney(getMoney()-num *getSilkPrice());
notDone2 = false;
} else if (num >= 0) {
System.out.println(getName() + ", you can't afford that!");
} else {
System.out.println(getName() + ", how am I supposed to buy " + "'" + num + "'" + " Silk?");
}
}
} else if (response.equalsIgnoreCase("A")) {
System.out.println("\nHow many Arms shall I buy, " + getName() + "? (You can afford " + getMoney() /getArmsPrice() + ")");
while (notDone2) {
int num = input.nextInt();
if (num <= getMoney() /getArmsPrice() && num >= 0) {
setArmsHeld(getArmsHeld()+num);
setMoney(getMoney() - num*getArmsPrice());
notDone2 = false;
} else if (num >= 0) {
System.out.println(getName() + ", you can't afford that!");
} else {
System.out.println(getName() + ", how am I supposed to buy " + "'" + num + "'" + " Arms?");
}
}
} else if (response.equalsIgnoreCase("G")) {
System.out.println("\nHow much General Cargo shall I buy, " + getName() + "? (You can afford " + getMoney() /getGeneralPrice() + ")");
while (notDone2) {
int num = input.nextInt();
if (num <= getMoney() /getGeneralPrice() && num >= 0) {
setGeneralHeld(getGeneralHeld()+num);
setMoney(getMoney() - num*getGeneralPrice());
notDone2 = false;
} else if (num >= 0) {
System.out.println(getName() + ", you can't afford that!");
} else {
System.out.println(getName() + ", how am I supposed to buy " + "'" + num + "'" + " General Cargo?");
}
}
}
}
} // when selling, the user must enter a non-negative amount of items, and not more than what they have.
else if (response.equalsIgnoreCase("S")) {
boolean notDone2 = true;
System.out.println("What do you wish me to sell, " + getName() + "?");
while (notDone2) {
response = input.nextLine();
if (response.equalsIgnoreCase("O")) {
System.out.println("\nHow much Opium shall I sell, " + getName() + "? (You have " + getOpiumHeld() + ")");
while (notDone2) {
int num = input.nextInt();
if (num <= getOpiumHeld() && num >= 0) {
setOpiumHeld(getOpiumHeld()-num);
setMoney(getMoney() + num*getOpiumPrice());
notDone2 = false;
} else if (num >= 0) {
System.out.println(getName() + ", you don't have that many to sell!");
} else {
System.out.println(getName() + ", how am I supposed to sell " + "'" + num + "'" + " Opium?");
}
}
} else if (response.equalsIgnoreCase("S")) {
System.out.println("\nHow much Silk shall I sell, " + getName() + "? (You have " + getSilkHeld() + ")");
while (notDone2) {
int num = input.nextInt();
if (num <= getSilkHeld() && num >= 0) {
setSilkHeld(getSilkHeld()-num);
setMoney(getMoney() + num*getSilkPrice());
notDone2 = false;
} else if (num >= 0) {
System.out.println(getName() + ", you don't have that many to sell!");
} else {
System.out.println(getName() + ", how am I supposed to sell " + "'" + num + "'" + " Silk?");
}
}
} else if (response.equalsIgnoreCase("A")) {
System.out.println("\nHow many Arms shall I sell, " + getName() + "? (You have " + getArmsHeld() + ")");
while (notDone2) {
int num = input.nextInt();
if (num <= getArmsHeld() && num >= 0) {
setArmsHeld(getArmsHeld()-num);
setMoney(getMoney() + num*getArmsPrice());
notDone2 = false;
} else if (num >= 0) {
System.out.println(getName() + ", you don't have that many to sell!");
} else {
System.out.println(getName() + ", how am I supposed to sell " + "'" + num + "'" + " Arms?");
}
}
} else if (response.equalsIgnoreCase("G")) {
System.out.println("\nHow much General Cargo shall I sell, " + getName() + "? (You have " + getGeneralHeld() + ")");
while (notDone2) {
int num = input.nextInt();
if (num <= getGeneralHeld() && num >= 0) {
setGeneralHeld(getGeneralHeld()-num);
setMoney(getMoney() + num*getGeneralPrice());
notDone2 = false;
} else if (num >= 0) {
System.out.println(getName() + ", you don't have that many to sell!");
} else {
System.out.println(getName() + ", how am I supposed to sell " + "'" + num + "'" + " General Cargo?");
}
}
}
}
} else if (response.equalsIgnoreCase("V") && (caseNum == 1 || caseNum == 3)) {
bank();
} else if (response.equalsIgnoreCase("T") && (caseNum == 1 || caseNum == 3)) {
warehouse();
} else if ((response.equalsIgnoreCase("G")||response.equalsIgnoreCase("L")) && (caseNum == 1 || caseNum == 3)) {
loan();
} // if the user wishes to quit trading, they may do so. Doing this breaks them out of the loop.
else if (response.equalsIgnoreCase("Q") && (caseNum == 1 || caseNum == 3)) {
travel();
notDone = false;
} // if the user wishes to retire and win the game, they may do so. Doing this breaks them out of the loop.
else if (response.equalsIgnoreCase("R") && caseNum == 3) {
retire();
notDone = false;
}
}
}
}