Files
TaipanClone/src/TaipanShopGUI.java
Vikramb987 db0d8ec2db Update TaipanShopGUI.java
fixed formatting
2019-03-25 12:51:59 -06:00

883 lines
37 KiB
Java
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/**
* TaipanShopGUI deals with setting the stage for shop; the shop shows much of the user's inventory
* and features the buying and selling aspect of the game.
*
* Author: Vikram Bawa
*/
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.geometry.Insets;
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.control.TextField;
import javafx.scene.input.KeyCode;
import javafx.scene.input.KeyEvent;
import javafx.scene.layout.*;
import javafx.scene.shape.Rectangle;
import javafx.scene.text.Font;
import javafx.stage.Stage;
import java.util.Random;
public class TaipanShopGUI extends Player{
private Label firm = new Label();
private Label wItemsText = new Label();
private Label wItemSpaceText = new Label();
private Label locationText = new Label();
private Label inventoryText = new Label();
private Label inventoryHeldText = new Label();
private Label gunsText = new Label();
private Label shipStatusText = new Label();
private Label cashText = new Label();
private Label bankText = new Label();
private Label textOut = new Label();
private Button quitButton = new Button();
private Button retireButton = new Button();
private Button bankButton = new Button();
private Button sellButton = new Button();
private Button buyButton = new Button();
private Button loanButton = new Button();
private Button cargoButton = new Button();
private Button opiumButton = new Button();
private Button silkButton = new Button();
private Button armsButton = new Button();
private Button generalButton = new Button();
private TextField numberInput = new TextField();
/**
* constructor; only runs when a Player object is provided. The constructor is fully encapsulated.
*
* @param player is a Player object that will be copied and the player instance variable is set to the copy.
*/
public TaipanShopGUI(Player player) {
Player playerDummy = new Player(player);
setPlayer(playerDummy);
}
/**
* This method is evoked if the user is eligible to win, and chooses to end the game (by winning).
*/
public void retire(Stage stage) {
setRetire(true);
GameEndGUI gameEndGUI = new GameEndGUI(getPlayer());
gameEndGUI.initializeGameEndGUI(stage);
stage.show();
}
/**
* this method is when the shop is accessed, randomizing the prices of all the items.
*/
public void updatePrices() {
String s = "\t" + getName() + ", the price of ";
double value = 80 * Math.random();
Random rand = new Random();
setOpiumPrice((rand.nextInt(201) + 60) * 100);
setSilkPrice((rand.nextInt(201) + 60) * 10);
setArmsPrice((rand.nextInt(21) + 6) * 10);
setGeneralPrice((rand.nextInt(17) + 4));
// there is a 10% chance that the price of an item is increased/decreased beyond its regular range.
if (value < 8) {
if (value < 2) {
if (value < 1) {
setOpiumPrice(getOpiumPrice() / 5);
textOut.setText(s + "Opium has dropped to " + getOpiumPrice() + "!!!\n" + textOut.getText());
} else {
setOpiumPrice(getOpiumPrice() * 5);
textOut.setText(s + "Opium has risen to " + getOpiumPrice() + "!!!\n" + textOut.getText());
}
} else if (value < 4) {
if (value < 3) {
setSilkPrice(getSilkPrice() / 5);
textOut.setText(s + "Silk has dropped to " + getSilkPrice() + "!!!\n" + textOut.getText());
} else {
setSilkPrice(getSilkPrice() * 5);
textOut.setText(s + "Silk has risen to " + getSilkPrice() + "!!!\n" + textOut.getText());
}
} else if (value < 6) {
if (value < 3) {
setArmsPrice(getArmsPrice() / 5);
textOut.setText(s + "Arms has dropped to " + getArmsPrice() + "!!!\n" + textOut.getText());
} else {
setArmsPrice(getArmsPrice() * 5);
textOut.setText(s + "Arms has risen to " + getArmsPrice() + "!!!\n" + textOut.getText());
}
} else {
if (value < 7) {
setGeneralPrice(1);
textOut.setText(s + "General Cargo has dropped to 1!!!\n" + textOut.getText());
} else {
setGeneralPrice(getGeneralPrice() * 5);
textOut.setText(s + "General Cargo has risen to " + getGeneralPrice() + "!!!\n" + textOut.getText());
}
}
}
}
/**
* Sets the default dialogue of simply stating the prices of the items.
*/
public void defaultTextOut() {
textOut.setText(String.format("\t%s, present prices per unit here are:\n\n\t\tOpium: %d\t\t\tSilk: %d\n\t\tArms: %d\t\t\tGeneral: %d", getName(), getOpiumPrice(), getSilkPrice(), getArmsPrice(), getGeneralPrice()));
}
/**
* Sets up buttons according to which "state" is inputted. When used in "shop", only the item buttons are visible.
* When used in "reset", all the item buttons are invisible; if the user is at location one and is eligible to win,
* then all utilities and the retire button are visible. If the user is not at location one, then the user can only
* buy, sell, or exit. If the user is at location one and is not eligible to win, then all utilities are visible but
* the retire button is not. When used in "input" everything near the bottom is invisible except for the text area.
*
* @param state -- the state determines which buttons are visible and which are not.
*/
public void buttonSetup(String state) {
if (state.equals("shop")) {
buyButton.setVisible(false);
sellButton.setVisible(false);
bankButton.setVisible(false);
numberInput.setVisible(false);
cargoButton.setVisible(false);
loanButton.setVisible(false);
armsButton.setVisible(true);
quitButton.setVisible(false);
opiumButton.setVisible(true);
silkButton.setVisible(true);
generalButton.setVisible(true);
retireButton.setVisible(false);
} else if (state.equals("reset")) {
buyButton.setText("Buy");
sellButton.setText("Sell");
opiumButton.setText("Opium");
silkButton.setText("Silk");
armsButton.setText("Arms");
generalButton.setText("General");
if (getLocation() != 1) {
buyButton.setVisible(true);
sellButton.setVisible(true);
bankButton.setVisible(false);
cargoButton.setVisible(false);
loanButton.setVisible(false);
armsButton.setVisible(false);
quitButton.setVisible(true);
//quitButton.setDefaultButton(true);
opiumButton.setVisible(false);
silkButton.setVisible(false);
numberInput.setVisible(false);
generalButton.setVisible(false);
retireButton.setVisible(false);
}
if (getBank() + getMoney() - getDebt() < 1000000 && getLocation() == 1) {
buyButton.setVisible(true);
sellButton.setVisible(true);
bankButton.setVisible(true);
cargoButton.setVisible(true);
loanButton.setVisible(true);
quitButton.setVisible(true);
//quitButton.setDefaultButton(true);
opiumButton.setVisible(false);
silkButton.setVisible(false);
numberInput.setVisible(false);
generalButton.setVisible(false);
armsButton.setVisible(false);
retireButton.setVisible(false);
} else if (getLocation() == 1) {
buyButton.setVisible(true);
sellButton.setVisible(true);
bankButton.setVisible(true);
cargoButton.setVisible(true);
loanButton.setVisible(true);
numberInput.setVisible(false);
quitButton.setVisible(true);
//quitButton.setDefaultButton(true);
opiumButton.setVisible(false);
silkButton.setVisible(false);
generalButton.setVisible(false);
armsButton.setVisible(false);
retireButton.setVisible(true);
}
} else if (state.equals("input")) {
buyButton.setVisible(false);
sellButton.setVisible(false);
bankButton.setVisible(false);
cargoButton.setVisible(false);
loanButton.setVisible(false);
numberInput.setVisible(true);
quitButton.setVisible(false);
opiumButton.setVisible(false);
silkButton.setVisible(false);
generalButton.setVisible(false);
armsButton.setVisible(false);
retireButton.setVisible(false);
}
}
/**
* this method is responsible for the actual purchasing/selling of items, and the text associated with the act.
*/
public void shop() {
String originalDialogue = textOut.getText();
int num = Integer.parseInt(numberInput.getText().replace(" ", ""));
if (buyButton.getText().contains(".")) {
if (opiumButton.getText().contains(".") && num <= getMoney() / getOpiumPrice() && num >= 0) {
setMoney(getMoney() - num * getOpiumPrice());
setOpiumHeld(getOpiumHeld() + num);
} else if (num >= 0 && opiumButton.getText().contains(".")) {
textOut.setText(originalDialogue + "\n\t" + getName() + ", you can't afford that!");
} else if (opiumButton.getText().contains(".")) {
textOut.setText(originalDialogue + "\n\t" + getName() + ", how am I supposed to buy " + "'" + num + "'" + " Opium?");
} else if (silkButton.getText().contains(".") && num <= getMoney() / getSilkPrice() && num >= 0) {
setSilkHeld(getSilkHeld() + num);
setMoney(getMoney() - num * getSilkPrice());
} else if (num >= 0 && silkButton.getText().contains(".")) {
textOut.setText(originalDialogue + "\n\t" + getName() + ", you can't afford that!");
} else if (silkButton.getText().contains(".")) {
textOut.setText(originalDialogue + "\n\t" + getName() + ", how am I supposed to buy " + "'" + num + "'" + " Silk?");
} else if (armsButton.getText().contains(".") && num <= getMoney() / getArmsPrice() && num >= 0) {
setArmsHeld(getArmsHeld() + num);
setMoney(getMoney() - num * getArmsPrice());
} else if (num >= 0 && armsButton.getText().contains(".")) {
textOut.setText(originalDialogue + "\n\t" + getName() + ", you can't afford that!");
} else if (armsButton.getText().contains(".")) {
textOut.setText(originalDialogue + "\n\t" + getName() + ", how am I supposed to buy " + "'" + num + "'" + " Arms?");
} else if (generalButton.getText().contains(".") && num <= getMoney() / getGeneralPrice() && num >= 0) {
setGeneralHeld(getGeneralHeld()+num);
setMoney(getMoney() - num * getGeneralPrice());
} else if (num >= 0 && generalButton.getText().contains(".")) {
textOut.setText(originalDialogue + "\n\t" + getName() + ", you can't afford that!");
} else if (generalButton.getText().contains(".")) {
textOut.setText(originalDialogue + "\n\t" + getName() + ", how am I supposed to buy " + "'" + num + "'" + " General Cargo?");
}
} else if (sellButton.getText().contains(".")) {
if (opiumButton.getText().contains(".") && num <= getOpiumHeld() && num >= 0) {
setOpiumHeld(getOpiumHeld() - num);
setMoney(getMoney() + num * getOpiumPrice());
} else if (num >= 0 && opiumButton.getText().contains(".")) {
textOut.setText(originalDialogue + "\n\t" + getName() + ", you don't have that many to sell!");
} else if (opiumButton.getText().contains(".")) {
textOut.setText(originalDialogue + "\n\t" + getName() + ", how am I supposed to sell " + "'" + num + "'" + " Opium?");
} else if (silkButton.getText().contains(".") && num <= getSilkHeld() && num >= 0) {
setSilkHeld(getSilkHeld() - num);
setMoney(getMoney() + num * getSilkPrice());
} else if (num >= 0 && silkButton.getText().contains(".")) {
textOut.setText(originalDialogue + "\n\t" + getName() + ", you don't have that many to sell!");
} else if (silkButton.getText().contains(".")) {
textOut.setText(originalDialogue + "\n\t" + getName() + ", how am I supposed to sell " + "'" + num + "'" + " Silk?");
} else if (armsButton.getText().contains(".") && num <= getArmsHeld() && num >= 0) {
setArmsHeld(getArmsHeld() - num);
setMoney(getMoney() + num * getArmsPrice());
} else if (num >= 0 && armsButton.getText().contains(".")) {
textOut.setText(originalDialogue + "\n\t" + getName() + ", you don't have that many to sell!");
} else if (armsButton.getText().contains(".")) {
textOut.setText(originalDialogue + "\n\t" + getName() + ", how am I supposed to sell " + "'" + num + "'" + " Arms?");
} else if (generalButton.getText().contains(".") && num <= getGeneralHeld() && num >= 0) {
setGeneralHeld(getGeneralHeld() - num);
setMoney(getMoney() + num * getGeneralPrice());
} else if (num >= 0 && generalButton.getText().contains(".")) {
textOut.setText(originalDialogue + "\n\t" + getName() + ", you don't have that many to sell!");
} else {
textOut.setText(originalDialogue + "\n\t" + getName() + ", how am I supposed to sell " + "'" + num + "'" + " General Cargo?");
}
}
}
/**
* Initializes the shop on the given stage as a parameter.
*
* @param stage
*/
public void initializeShop(Stage stage) {
FileSaving saving = new FileSaving();
saving.saveFile(getPlayer());
Font size14 = new Font(14.0);
Rectangle dialogueRectangle = new Rectangle();
dialogueRectangle.setFill(javafx.scene.paint.Color.WHITE);
dialogueRectangle.setHeight(180.0);
dialogueRectangle.setLayoutX(8.0);
dialogueRectangle.setLayoutY(294.0);
dialogueRectangle.setStroke(javafx.scene.paint.Color.BLACK);
dialogueRectangle.setStrokeType(javafx.scene.shape.StrokeType.INSIDE);
dialogueRectangle.setWidth(582.0);
Rectangle inventoryRectangle = new Rectangle();
inventoryRectangle.setFill(javafx.scene.paint.Color.WHITE);
inventoryRectangle.setHeight(108.0);
inventoryRectangle.setLayoutX(8.0);
inventoryRectangle.setLayoutY(147.0);
inventoryRectangle.setStroke(javafx.scene.paint.Color.BLACK);
inventoryRectangle.setStrokeType(javafx.scene.shape.StrokeType.INSIDE);
inventoryRectangle.setWidth(405.0);
Rectangle warehouseRectangle = new Rectangle();
warehouseRectangle.setFill(javafx.scene.paint.Color.WHITE);
warehouseRectangle.setHeight(108.0);
warehouseRectangle.setLayoutY(33.0);
warehouseRectangle.setLayoutX(8.0);
warehouseRectangle.setStroke(javafx.scene.paint.Color.BLACK);
warehouseRectangle.setStrokeType(javafx.scene.shape.StrokeType.INSIDE);
warehouseRectangle.setWidth(405.0);
AnchorPane anchorPane = new AnchorPane();
anchorPane.setPrefHeight(480.0);
anchorPane.setPrefWidth(600.0);
GridPane gridPane = new GridPane();
gridPane.setPrefHeight(480.0);
gridPane.setPrefWidth(600.0);
ColumnConstraints columnConstraints = new ColumnConstraints();
columnConstraints.setMaxWidth(590.0);
columnConstraints.setMinWidth(0.0);
columnConstraints.setPrefWidth(590.0);
RowConstraints rowConstraints = new RowConstraints();
rowConstraints.setMinHeight(20.0);
rowConstraints.setPrefHeight(20.0);
RowConstraints rowConstraints0 = new RowConstraints();
rowConstraints0.setMaxHeight(122.0);
rowConstraints0.setMinHeight(10.0);
rowConstraints0.setPrefHeight(117.0);
RowConstraints rowConstraints1 = new RowConstraints();
rowConstraints1.setMaxHeight(163.0);
rowConstraints1.setMinHeight(10.0);
rowConstraints1.setPrefHeight(112.0);
RowConstraints rowConstraints2 = new RowConstraints();
rowConstraints2.setMaxHeight(126.0);
rowConstraints2.setMinHeight(0.0);
rowConstraints2.setPrefHeight(42.0);
RowConstraints rowConstraints3 = new RowConstraints();
rowConstraints3.setMaxHeight(269.0);
rowConstraints3.setMinHeight(10.0);
rowConstraints3.setPrefHeight(118.0);
RowConstraints rowConstraints4 = new RowConstraints();
rowConstraints4.setMaxHeight(179.0);
rowConstraints4.setMinHeight(10.0);
rowConstraints4.setPrefHeight(52.0);
gridPane.setPadding(new Insets(10.0, 10.0, 10.0, 0.0));
HBox hBox = new HBox();
GridPane.setRowIndex(hBox, 1);
hBox.setPrefHeight(100.0);
hBox.setPrefWidth(200.0);
HBox hBox0 = new HBox();
GridPane.setRowIndex(hBox0, 2);
hBox0.setPrefHeight(100.0);
hBox0.setPrefWidth(200.0);
FlowPane flowPane = new FlowPane();
GridPane.setRowIndex(flowPane, 5);
flowPane.setAlignment(javafx.geometry.Pos.CENTER);
flowPane.setHgap(5.0);
flowPane.setPrefHeight(200.0);
flowPane.setPrefWidth(200.0);
buyButton.setMnemonicParsing(false);
buyButton.setPrefHeight(25.0);
buyButton.setPrefWidth(45.0);
buyButton.setText("Buy");
buyButton.setOnAction(new EventHandler<ActionEvent>() {
/**
* if the buy button is clicked, the main utility buttons are set to be invisible and the buying process begins.
*
* @param event -- the event corresponding to the button click
*/
@Override
public void handle(ActionEvent event) {
buttonSetup("shop");
buyButton.setText("Buy.");
defaultTextOut();
textOut.setText(textOut.getText() + "\n\tWhich good would you like to purchase?");
}
});
sellButton.setPrefHeight(25.0);
sellButton.setText("Sell");
// if the sell button is clicked, the main utility buttons are set to be invisible and the selling process begins.
sellButton.setOnAction(new EventHandler<ActionEvent>() {
/**
* if the sell button is clicked, the main utility buttons are set to be invisible and the selling process begins.
*
* @param event -- the event corresponding to the button click
*/
@Override
public void handle(ActionEvent event) {
buttonSetup("shop");
sellButton.setText("Sell.");
defaultTextOut();
textOut.setText(textOut.getText() + "\n\tWhich good would you like to sell?");
}
});
sellButton.setPrefWidth(45.0);
sellButton.setMnemonicParsing(false);
bankButton.setPrefHeight(25.0);
bankButton.setOnAction(new EventHandler<ActionEvent>() {
/**
* opens the bank if the bank button is clicked.
*
* @param event -- the event corresponding to the button click
*/
@Override
public void handle(ActionEvent event) {
BankGUI bank = new BankGUI(getPlayer());
bank.initializeBank(stage);
stage.show();
}
});
bankButton.setMnemonicParsing(false);
bankButton.setPrefWidth(74.0);
bankButton.setText("Bank");
cargoButton.setPrefHeight(25.0);
cargoButton.setText("Transfer");
cargoButton.setMnemonicParsing(false);
cargoButton.setPrefWidth(94.0);
cargoButton.setOnAction(new EventHandler<ActionEvent>() {
/**
* warehouse is entered when the warehouse button is clicked.
*
* @param event -- the event corresponding to the button click
*/
@Override
public void handle(ActionEvent event) {
WarehouseGUI warehouseGUI = new WarehouseGUI(getPlayer());
warehouseGUI.initializeWarehouse(stage);
stage.show();
}
});
loanButton.setMnemonicParsing(false);
loanButton.setPrefHeight(25.0);
loanButton.setPrefWidth(73.0);
loanButton.setOnAction(new EventHandler<ActionEvent>() {
/**
* loan office is entered when the loan button is clicked.
*
* @param event -- the event corresponding to the button click
*/
@Override
public void handle(ActionEvent event) {
LoanSharkGUI loan = new LoanSharkGUI(getPlayer());
loan.initializeLoanShark(stage);
stage.show();
}
});
loanButton.setText("Loans");
quitButton.setPrefHeight(25.0);
quitButton.setMnemonicParsing(false);
quitButton.setPrefWidth(90.0);
quitButton.setText("Quit");
quitButton.setOnAction(new EventHandler<ActionEvent>() {
/**
* the user is free to travel once the quit button is clicked.
*
* @param event -- the event corresponding to the button click
*/
@Override
public void handle(ActionEvent event) {
setIsPriceChanged(1);
TravelGUI travelGUI = new TravelGUI(getPlayer());
travelGUI.initializeTravel(stage);
stage.show();
}
});
retireButton.setPrefHeight(25.0);
retireButton.setPrefWidth(49.0);
retireButton.setText("Retire");
retireButton.setVisible(false);
retireButton.setOnAction(new EventHandler<ActionEvent>() {
/**
* the user wins the game when the retire button is clicked.
*
* @param event -- the event corresponding to the button click
*/
@Override
public void handle(ActionEvent event) {
retire(stage);
}
});
retireButton.setMnemonicParsing(false);
opiumButton.setMnemonicParsing(false);
opiumButton.setPrefWidth(86.0);
opiumButton.setPrefHeight(25.0);
opiumButton.setText("Opium");
opiumButton.setVisible(false);
opiumButton.setOnAction(new EventHandler<ActionEvent>() {
/**
* the opium buying/selling process starts as soon as the user clicks the opium button.
*
* @param event -- the event corresponding to the button click
*/
@Override
public void handle(ActionEvent event) {
buttonSetup("input");
opiumButton.setText("Opium.");
defaultTextOut();
String extraText;
if (buyButton.getText().contains(".")) {
extraText = String.format(" (You can afford %d)", getMoney() / getOpiumPrice());
} else {
extraText = String.format(" (You have %d)", getOpiumHeld());
}
textOut.setText(textOut.getText() + "\n\tWhat quantity of Opium?" + extraText);
}
});
silkButton.setPrefHeight(25.0);
silkButton.setPrefWidth(86.0);
silkButton.setMnemonicParsing(false);
silkButton.setText("Silk");
silkButton.setVisible(false);
silkButton.setOnAction(new EventHandler<ActionEvent>() {
/**
* the silk buying/selling process starts as soon as the user clicks the silk button.
*
* @param event -- the event corresponding to the button click
*/
@Override
public void handle(ActionEvent event) {
buttonSetup("input");
silkButton.setText("Silk.");
defaultTextOut();
String extraText;
if (buyButton.getText().contains(".")) {
extraText = String.format(" (You can afford %d)", getMoney() / getSilkPrice());
} else {
extraText = String.format(" (You have %d)", getSilkHeld());
}
textOut.setText(textOut.getText() + "\n\tWhat quantity of Silk?" + extraText);
}
});
armsButton.setPrefWidth(86.0);
armsButton.setMnemonicParsing(false);
armsButton.setVisible(false);
armsButton.setOnAction(new EventHandler<ActionEvent>() {
/**
* the arms buying/selling process starts as soon as the user clicks the arms button.
*
* @param event -- the event corresponding to the button click
*/
@Override
public void handle(ActionEvent event) {
buttonSetup("input");
armsButton.setText("Arms.");
defaultTextOut();
String extraText;
if (buyButton.getText().contains(".")) {
extraText = String.format(" (You can afford %d)", getMoney() / getArmsPrice());
} else {
extraText = String.format(" (You have %d)", getArmsHeld());
}
textOut.setText(textOut.getText() + "\n\tWhat quantity of Arms?" + extraText);
}
});
armsButton.setText("Arms");
armsButton.setPrefHeight(25.0);
generalButton.setMnemonicParsing(false);
generalButton.setPrefHeight(25.0);
generalButton.setPrefWidth(86.0);
generalButton.setText("General");
generalButton.setVisible(false);
generalButton.setOnAction(new EventHandler<ActionEvent>() {
/**
* the general cargo buying/selling process starts as soon as the user clicks the general cargo button.
*
* @param event -- the event corresponding to the button click
*/
@Override
public void handle(ActionEvent event) {
buttonSetup("input");
generalButton.setText("General.");
defaultTextOut();
String extraText;
if (buyButton.getText().contains(".")) {
extraText = String.format(" (You can afford %d)", getMoney() / getGeneralPrice());
} else {
extraText = String.format(" (You have %d)", getGeneralHeld());
}
textOut.setText(textOut.getText() + "\n\tWhat quantity of General Cargo?" + extraText);
}
});
numberInput.setAlignment(javafx.geometry.Pos.CENTER_RIGHT);
numberInput.setText("Enter amount here...");
numberInput.setVisible(false);
numberInput.setOnKeyPressed(new EventHandler<KeyEvent>() {
/**
* after the user inputs a valid input into the text field and presses Z or ENTER, the buying/selling ends
* and the user is returned to the regular shop dialogue.
*
* @param event -- the event corresponding to the button click
*/
@Override
public void handle(KeyEvent event) {
boolean exit = true;
defaultTextOut();
if (event.getCode().equals(KeyCode.ENTER) || event.getCode().equals(KeyCode.Z)) {
while (true) {
if (!textOut.getText().contains("You entered an invalid input!") && !exit) {
textOut.setText(textOut.getText() + "\n\n\tYou entered an invalid input! Please try again.");
break;
}
try {
shop();
} catch (Exception e) {
exit = false;
}
if (exit) {
break;
}
}
updateStage();
buttonSetup("reset");
}
}
});
firm.setAlignment(Pos.CENTER);
firm.setPrefHeight(27.0);
firm.setPrefWidth(632.0);
firm.setFont(new Font(18.0));
Label warehouseText = new Label();
warehouseText.setAlignment(Pos.CENTER);
warehouseText.setPrefHeight(108.0);
warehouseText.setPrefWidth(100.0);
warehouseText.setText(" Warehouse\n\tOpium\n\tSilk\n\tArms\n\tGeneral");
warehouseText.setFont(size14);
wItemsText.setAlignment(Pos.CENTER);
wItemsText.setPrefWidth(100.0);
wItemsText.setPrefHeight(108.0);
wItemsText.setFont(size14);
wItemSpaceText.setPrefHeight(108.0);
wItemSpaceText.setPrefWidth(210.0);
wItemSpaceText.setFont(size14);
locationText.setAlignment(Pos.BOTTOM_RIGHT);
locationText.setPrefHeight(106.0);
locationText.setPrefWidth(140.0);
locationText.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
locationText.setFont(size14);
inventoryText.setAlignment(Pos.CENTER);
inventoryText.setPrefWidth(110.0);
inventoryText.setPrefHeight(108.0);
inventoryText.setFont(size14);
inventoryHeldText.setAlignment(Pos.CENTER);
inventoryHeldText.setPrefHeight(108.0);
inventoryHeldText.setPrefWidth(100.0);
inventoryHeldText.setFont(size14);
gunsText.setPrefHeight(108.0);
gunsText.setPrefWidth(212.0);
gunsText.setAlignment(Pos.CENTER_LEFT);
gunsText.setFont(size14);
shipStatusText.setAlignment(Pos.TOP_CENTER);
shipStatusText.setContentDisplay(javafx.scene.control.ContentDisplay.CENTER);
shipStatusText.setPrefHeight(110.0);
shipStatusText.setPrefWidth(200.0);
shipStatusText.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
shipStatusText.setFont(size14);
GridPane.setRowIndex(cashText, 3);
cashText.setPrefHeight(17.0);
cashText.setPrefWidth(209.0);
cashText.setFont(size14);
GridPane.setHalignment(bankText, javafx.geometry.HPos.CENTER);
GridPane.setRowIndex(bankText, 3);
bankText.setAlignment(Pos.CENTER);
bankText.setPrefHeight(20.0);
bankText.setPrefWidth(264.0);
bankText.setFont(size14);
GridPane.setRowIndex(textOut, 4);
textOut.setAlignment(Pos.TOP_LEFT);
textOut.setContentDisplay(javafx.scene.control.ContentDisplay.TOP);
textOut.setPrefHeight(163.0);
textOut.setPrefWidth(583.0);
defaultTextOut();
textOut.setFont(size14);
anchorPane.getChildren().addAll(dialogueRectangle, inventoryRectangle, warehouseRectangle);
hBox.getChildren().addAll(warehouseText, wItemsText, wItemSpaceText, locationText);
hBox0.getChildren().addAll(inventoryText, inventoryHeldText, gunsText, shipStatusText);
flowPane.getChildren().addAll(buyButton, sellButton, bankButton, cargoButton, loanButton, quitButton, retireButton, opiumButton, silkButton, armsButton, generalButton, numberInput);
gridPane.getColumnConstraints().add(columnConstraints);
gridPane.getRowConstraints().addAll(rowConstraints, rowConstraints0, rowConstraints1, rowConstraints2, rowConstraints3, rowConstraints4);
gridPane.getChildren().addAll(firm, hBox, hBox0, cashText, bankText, textOut, flowPane);
anchorPane.getChildren().add(gridPane);
Scene root = new Scene(anchorPane, 600, 480);
root.getStylesheets().add("styleguide.css");
stage.setTitle("Shop");
stage.setResizable(false);
stage.setScene(root);
buyButton.setFocusTraversable(false);
sellButton.setFocusTraversable(false);
bankButton.setFocusTraversable(false);
loanButton.setFocusTraversable(false);
generalButton.setFocusTraversable(false);
armsButton.setFocusTraversable(false);
silkButton.setFocusTraversable(false);
opiumButton.setFocusTraversable(false);
sellButton.setFocusTraversable(false);
retireButton.setFocusTraversable(false);
cargoButton.setFocusTraversable(false);
quitButton.setFocusTraversable(false);
// general updates to the buttons, user stats/inventory, and text.
buttonSetup("reset");
if(getIsPriceChanged() == 0 || getIsPriceChanged() == 2){
updatePrices();
}
defaultTextOut();
updateStage();
}
/**
* converts the user's location (an integer) to a String, and returns it.
*
* @return location -- the user's location as a string; the actual name of the location.
*/
public String getStringLocation() {
String location;
switch (getLocation()) {
case 1:
location = "Hong Kong";
break;
case 2:
location = "Shanghai";
break;
case 3:
location = "Nagasaki";
break;
case 4:
location = "Saigon";
break;
case 5:
location = "Manila";
break;
case 6:
location = "Singapore";
break;
case 7:
location = "Batavia";
break;
default:
location = "Error";
break;
}
return location;
}
/**
* returns the user's condition based upon their current HP.
*
* @return shipStatus -- a representation of their ship's health in words.
*/
public String shipStatusString() {
String shipStatus;
switch (getHP() / 10) {
case 10:
shipStatus = "Mint Condition";
break;
case 9:
shipStatus = "Near Perfect";
break;
case 8:
shipStatus = "Great";
break;
case 7:
shipStatus = "Good";
break;
case 6:
shipStatus = "Acceptable";
break;
case 5:
shipStatus = "Tolerable";
break;
case 4:
shipStatus = "Needs Repair";
break;
case 3:
shipStatus = "Damaged";
break;
case 2:
shipStatus = "Indangered";
break;
case 1:
shipStatus = "Near Sinking";
break;
case 0:
shipStatus = "Sinking";
break;
default:
shipStatus = "Invincible";
break;
}
return shipStatus;
}
/**
* updates the text associated with the user's inventory.
*/
public void updateStage() {
firm.setText(String.format("Firm: %s, %s", getName(), getStringLocation()));
wItemsText.setText(String.format("\n %d\n %d\n %d\n %d", getwOpium(), getwSilk(), getwArms(), getwGeneral()));
int itemsInWarehouse = getwOpium() + getwGeneral() + getwArms() + getwSilk();
wItemSpaceText.setText(String.format("\n\t\tIn use:\n\t\t %d \n\t\tVacant:\n\t\t %d", itemsInWarehouse, (10000 - itemsInWarehouse)));
locationText.setText(String.format("Location\n%s", getStringLocation()));
int itemsInInventory = getCargoSpace() - getSilkHeld() - getOpiumHeld() - getGeneralHeld() - getArmsHeld() - 10 * getGuns();
if (itemsInInventory < 0) {
inventoryText.setText(" Overloaded\n\t Opium\n\t Silk\n\t Arms\n\t General");
} else {
inventoryText.setText(String.format(" Hold %d\n\t Opium\n\t Silk\n\t Arms\n\t General", itemsInInventory));
}
gunsText.setText(String.format("Guns %d\n\n\n\n ", getGuns()));
inventoryHeldText.setText(String.format("\n %d\n %d\n %d\n %d", getOpiumHeld(), getSilkHeld(), getArmsHeld(), getGeneralHeld()));
shipStatusText.setText(String.format("\tDebt\n\t%d\n\n\tShip status\n\t%s: %d", getDebt(), shipStatusString(), getHP()));
cashText.setText(String.format(" Cash: $%,d", getMoney()));
bankText.setText(String.format("Bank: $%,d", getBank()));
}
}