495 lines
17 KiB
Java
495 lines
17 KiB
Java
import javafx.event.ActionEvent;
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import javafx.event.EventHandler;
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import javafx.geometry.Insets;
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import javafx.scene.Scene;
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import javafx.scene.control.Button;
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import javafx.scene.control.Label;
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import javafx.scene.layout.BorderPane;
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import javafx.scene.layout.GridPane;
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import javafx.scene.layout.HBox;
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import javafx.scene.layout.VBox;
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import javafx.stage.Stage;
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import java.util.Random;
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public class ShipWarfareGUI {
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private Player player = new Player();
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private ShipWarfare shipWarfare = new ShipWarfare(player);
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private HBox hBox;
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private Button fightButton;
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private Button runButton;
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private VBox vBox;
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private Label title;
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private Label chooseFightOrRun;
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private Label report;
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private Label runAwayOrLeft;
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private Label shipsRemaining;
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private Label HPLeft;
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private Label gunsLeftOrTaken;
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private Label continueToFight;
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private int counter1;
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private Button continueButton;
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/*
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/**
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* constructor; only runs when a Player object is provided. The constructor is fully encapsulated.
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*
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* @param player is a Player object that will be copied and the player instance variable is set to the copy.
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*/
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public ShipWarfareGUI(Player player){
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Player playerDummy = new Player(player);
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this.player = playerDummy;
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}
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//public static void main(String args[]) {
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// launch(args);
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//}
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private int numOfPeasantShips = 0;
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private int numOfLittyShips = 0;
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private boolean userAttacks = true;
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private int startingPeasantShips = 0;
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private int startingLittyShips = 0;
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private int howMuchRun = 0;
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private int counter = 0;
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private String pirateName = "Liu Yen";
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/**
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* setter method for player
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* @param player object of the class Player
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*/
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public void setPlayer(Player player) {
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Player playerDummy = new Player(player);
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this.player = playerDummy;
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}
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/**
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* getter method for obtaining a player object.
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* @return returns player object
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*/
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public Player getPlayer() {
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Player playerDummy = new Player(player);
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return playerDummy;
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}
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/**
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* setter method that takes in an integer as an argument
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* @param numOfPeasantShips the number of ships to be used in the peasant fleet attack
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*/
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public void setNumOfPeasantShips(int numOfPeasantShips){
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counter1++;
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this.numOfPeasantShips = numOfPeasantShips;
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if(counter1==1) {
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startingPeasantShips = numOfPeasantShips;
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}
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}
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/**
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* The number of ships that attack is based on the amount of money one has on hand
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* @return the number of ships which will attack
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*/
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public int numOfShips() {
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int numOfShipsAttacking = 0;
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Random randomValue = new Random();
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if (player.getMoney() <= 100000) {
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//Minimum one ship will attack, maximum 20
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numOfShipsAttacking = randomValue.nextInt(20) + 1;
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} else if (player.getMoney() <= 200000) {
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//Minimum 30 Ships will attack, maximum 70
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numOfShipsAttacking = randomValue.nextInt(40) + 31;
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} else if (player.getMoney() <= 500000) {
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//Minimum 50 ships will attack, maximum 140
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numOfShipsAttacking = randomValue.nextInt(90) + 51;
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} else if (player.getMoney() >= 1000000) {
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//Minimum 100 ships will attack, maximum 300 ships
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numOfShipsAttacking = randomValue.nextInt(200) + 101;
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}
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return numOfShipsAttacking;
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}
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/**
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* One in two chance of running away
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* @return true if the user is allowed to run, false if not, the "default" is false
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*/
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public boolean runFromShips() {
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userAttacks = false;
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Random randomValue = new Random();
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int runSuccessChance = randomValue.nextInt(10) + 1;
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if (runSuccessChance == 2) {
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return true;
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} else if (runSuccessChance == 1) {
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return false;
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}
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return false;
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}
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/**
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* Sets most of the labels invisible except for the "fight or run" label
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*/
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public void wipe(){
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title.setVisible(false);
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runAwayOrLeft.setVisible(false);
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shipsRemaining.setVisible(false);
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HPLeft.setVisible(false);
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gunsLeftOrTaken.setVisible(false);
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continueToFight.setVisible(false);
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}
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/**
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* Sets most of the labels invisible including the fight or run label
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*/
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public void completeWipe() {
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title.setVisible(false);
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chooseFightOrRun.setVisible(false);
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runAwayOrLeft.setVisible(false);
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shipsRemaining.setVisible(false);
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HPLeft.setVisible(false);
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gunsLeftOrTaken.setVisible(false);
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continueToFight.setVisible(false);
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}
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/**
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* The user faces off against the peasant ships and either prevails, dies, or runs away
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* @return true if the user wins, loses, or flees, it returns false otherwise
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* @throws Exception in case of errors due to the delay
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*/
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public boolean destroyPeasantShipsOrEscape(Stage stage) throws Exception {
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int calculateLoot = 0;
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int chanceOfEnemyRun = 0;
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int hitCounter = 0;
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int missCounter = 0;
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boolean gunFrustration = false;
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title.setVisible(true);
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chooseFightOrRun.setVisible(true);
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report.setVisible(true);
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runAwayOrLeft.setVisible(true);
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shipsRemaining.setVisible(true);
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HPLeft.setVisible(true);
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gunsLeftOrTaken.setVisible(true);
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continueToFight.setVisible(true);
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continueButton.setVisible(false);
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runAwayOrLeft.setText("No ships ran away");
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Random randomValue = new Random();
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int exitValue = 0;
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//Player volley
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//while (exitValue == 0) {
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if (player.getGuns() > 0) {
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for (int j = 0; j < player.getGuns(); j++) {
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if (userAttacks == true) {
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int hitOrMiss = randomValue.nextInt(2) + 1;
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if (hitOrMiss == 2) {
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numOfPeasantShips--;
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if (numOfPeasantShips <= 0) {
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exitValue = 1;
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//break;
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}
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hitCounter++;
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} else {
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missCounter++;
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}
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} else {
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//continue;
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}
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}if(userAttacks==true) {
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report.setText(String.format("Report: Ships hit: %d, Shots missed: %d", hitCounter, missCounter));
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}
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} else {
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report.setText("We don't have any guns!!!");
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}
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if (numOfPeasantShips <= 0) {
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exitValue = 1;
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//break;
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}
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if (player.getGuns() > 0) {
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chanceOfEnemyRun = randomValue.nextInt(2) + 1;
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if (chanceOfEnemyRun == 2) {
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howMuchRun = randomValue.nextInt(15) + 1;
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if (howMuchRun != 0 && howMuchRun < numOfPeasantShips) {
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setNumOfPeasantShips(numOfPeasantShips - howMuchRun);
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if (userAttacks == true) {
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if (howMuchRun > 0) {
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runAwayOrLeft.setText(String.format("Cowards! %d ships ran away %s! ", howMuchRun, player.getName()));
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//runAwayOrLeft.setVisible(true);
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}
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} else {
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report.setText((String.format("Escaped %d of them %s!", howMuchRun,player.getName())));
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}
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}
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}
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}
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shipsRemaining.setText(String.format("%d ships remaining and they look angry!", numOfPeasantShips));
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//Computer volley
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int takeGunChance = randomValue.nextInt(4) + 1;
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if (takeGunChance == 1 && player.getGuns() > 0) {
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player.setGuns(player.getGuns() - 1);
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gunFrustration = true;
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} else {
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if (numOfPeasantShips>0) {
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player.setHP(player.getHP() - (1 + randomValue.nextInt(10)));
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}
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}
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if (player.getHP() <= 0) {
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exitValue = 2;
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//break;
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}
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if (gunFrustration == true) {
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gunsLeftOrTaken.setText(String.format("Dang it! We only have %d guns left", player.getGuns()));
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} else {
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gunsLeftOrTaken.setText(String.format("We still have %d guns left", player.getGuns()));
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}
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HPLeft.setText(String.format("EEK, our current ship status is %d%% ", player.getHP()));
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if (userAttacks == false) {
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userAttacks = true;
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}
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continueToFight.setText(String.format("Shall we continue to fight? (Click the fight button or the run button)", player.getGuns()));
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if (exitValue == 1) {
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wipe();
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chooseFightOrRun.setText(String.format("Ayy! We won and survived at %d%% ship status!", player.getHP()));
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calculateLoot = (startingPeasantShips *100) + randomValue.nextInt(startingPeasantShips) *200;
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player.setMoney(player.getMoney() + calculateLoot);
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report.setText(String.format("Our firm has earned $%,d in loot! ", calculateLoot));
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continueButton.setVisible(true);
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return true;
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} else if (exitValue == 2) {
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GameEndGUI gameEndGUI = new GameEndGUI(player);
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gameEndGUI.initializeGameEndGUI(stage);
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stage.show();
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return true;
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} else if (exitValue == 3) {
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System.out.printf("We made it out at %d%% ship status!\n", player.getHP());
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continueButton.setVisible(true);
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return true;
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}
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return false;
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}
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/**
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* Sets up the graphical part of ShipWarfare and includes all logic for the class
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* @param stage sets the stage to which we will execute the scene of the ShipWarfare class
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* @return stage so that another class can switch to the stage
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*/
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public Stage initializeShip(Stage stage){
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setNumOfPeasantShips(numOfShips());
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BorderPane BorderPane = new BorderPane();
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GridPane gridPane = new GridPane();
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gridPane.setPadding(new Insets(10.0, 10.0, 10.0, 10.0));
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gridPane.setVgap(5.0);
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hBox = new HBox();
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fightButton = new Button();
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runButton = new Button();
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vBox = new VBox();
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title = new Label();
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chooseFightOrRun = new Label();
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report = new Label();
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runAwayOrLeft = new Label();
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shipsRemaining = new Label();
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HPLeft = new Label();
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gunsLeftOrTaken = new Label();
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continueToFight = new Label();
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continueButton = new Button();
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continueButton.setVisible(false);
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BorderPane.setPrefHeight(400.0);
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BorderPane.setPrefWidth(600.0);
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hBox.setAlignment(javafx.geometry.Pos.CENTER);
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hBox.setPrefHeight(100.0);
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hBox.setPrefWidth(200.0);
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hBox.setSpacing(10.0);
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title.setAlignment(javafx.geometry.Pos.TOP_CENTER);
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title.setContentDisplay(javafx.scene.control.ContentDisplay.CENTER);
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title.setId("Label1");
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title.setText(String.format("%d ships attacking. Would you like to Fight or Run?",numOfPeasantShips));
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title.setPadding(new Insets(6.0, 0.0, 0.0, 0.0));
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continueButton.setMnemonicParsing(false);
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continueButton.setText("Continue?");
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fightButton.setAlignment(javafx.geometry.Pos.CENTER);
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fightButton.setContentDisplay(javafx.scene.control.ContentDisplay.CENTER);
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fightButton.setId("Button1");
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fightButton.setMnemonicParsing(false);
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fightButton.setText("Fight");
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runButton.setAlignment(javafx.geometry.Pos.CENTER);
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runButton.setId("Button2");
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runButton.setMnemonicParsing(false);
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BorderPane.setBottom(hBox);runButton.setText("Run");
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BorderPane.setAlignment(vBox, javafx.geometry.Pos.CENTER);
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vBox.setAlignment(javafx.geometry.Pos.TOP_CENTER);
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vBox.setPrefHeight(200.0);
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vBox.setPrefWidth(100.0);
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vBox.setSpacing(20.0);
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report.setAlignment(javafx.geometry.Pos.TOP_CENTER);
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report.setContentDisplay(javafx.scene.control.ContentDisplay.CENTER);
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report.setId("Label1");
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report.setPadding(new Insets(6.0, 0.0, 0.0, 0.0));
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vBox.setPadding(new Insets(0.0, 0.0, 10.0, 0.0));
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BorderPane.setTop(vBox);
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BorderPane.setPadding(new Insets(6.0, 0.0, 0.0, 0.0));
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hBox.getChildren().add(fightButton);
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hBox.getChildren().add(runButton);
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vBox.getChildren().add(title);
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vBox.getChildren().add(chooseFightOrRun);
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vBox.getChildren().add(report);
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vBox.getChildren().add(runAwayOrLeft);
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vBox.getChildren().add(shipsRemaining);
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vBox.getChildren().add(HPLeft);
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vBox.getChildren().add(gunsLeftOrTaken);
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vBox.getChildren().add(continueToFight);
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vBox.getChildren().add(continueButton);
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//Fight
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fightButton.setOnAction(new EventHandler<ActionEvent>() {
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@Override
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/**
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* Fight Button, engages in fight logic and graphical interface
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* @param event, once button is clicked, executes graphical information
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*/
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public void handle(ActionEvent event) {
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counter++;
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chooseFightOrRun.setText("Ohh, Fight ehh?");
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try {
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if (destroyPeasantShipsOrEscape(stage)){
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completeWipe();
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continueButton.setVisible(true);
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fightButton.setVisible(false);
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runButton.setVisible(false);
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continueButton.setOnAction(new EventHandler<ActionEvent>() {
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@Override
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/**
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* Switches to Taipan Shop scene
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* @param event, once button is clicked, executes graphical information
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*/
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public void handle(ActionEvent event) {
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TaipanShopGUI shop = new TaipanShopGUI(player);
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shop.initializeShop(stage);
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stage.show();
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}
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});
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}
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} catch (Exception e) {
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}
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if (counter >= 2) {
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title.setVisible(false);
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}
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}
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});
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//Flee
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runButton.setOnAction(new EventHandler<ActionEvent>() {
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@Override
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/**
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* Run Button, engages in run logic and graphical interface
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* @param event, once button is clicked, executes graphical information
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*/
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public void handle(ActionEvent event) {
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chooseFightOrRun.setText("Ayy captain we will try to run!");
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counter++;
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if (runFromShips() == false) {
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title.setVisible(false);
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chooseFightOrRun.setVisible(false);
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report.setText(("Couldn't run away"));
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try {
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if(destroyPeasantShipsOrEscape(stage)==true){
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completeWipe();
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continueButton.setVisible(true);
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fightButton.setVisible(false);
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runButton.setVisible(false);
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continueButton.setOnAction(new EventHandler<ActionEvent>() {
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@Override
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/**
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* Switches to Taipan Shop scene
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* @param event, once button is clicked, executes graphical information
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*/
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public void handle(ActionEvent event) {
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TaipanShopGUI shop = new TaipanShopGUI(player);
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shop.initializeShop(stage);
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stage.show();
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}
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});
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}
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} catch (Exception e) {
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}
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} else {
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completeWipe();
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report.setText("Phew! Got away safely");
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TaipanShopGUI shop = new TaipanShopGUI(player);
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shop.initializeShop(stage);
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stage.show();
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}
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if (counter>=2){
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title.setVisible(false);
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}
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}
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});
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Scene root = new Scene(BorderPane, 600, 480);
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stage.setTitle("Ship");
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stage.setResizable(false);
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stage.setScene(root);
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return stage;
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}
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/**
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* sets scene and runs stage
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* @param primaryStage the stage in which the scene may be run and switched to
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*/
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public void start(Stage primaryStage){
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primaryStage = initializeShip(primaryStage);
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primaryStage.show();
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}
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}
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