Files
TaipanClone/src/ShipWarfareGUI.java

652 lines
22 KiB
Java

import javafx.animation.PathTransition;
import javafx.animation.Timeline;
import javafx.application.Application;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.geometry.Insets;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.GridPane;
import javafx.scene.layout.HBox;
import javafx.scene.layout.VBox;
import javafx.stage.Stage;
import javafx.animation.PauseTransition;
import javafx.util.Duration;
import javafx.animation.AnimationTimer;
import java.util.ArrayList;
import java.util.Random;
import java.util.Scanner;
import java.util.concurrent.TimeUnit;
import static javafx.application.Application.launch;
@SuppressWarnings("Duplicates")
public class ShipWarfareGUI extends Application {
private Player player = new Player();
private ShipWarfare shipWarfare = new ShipWarfare(player);
private HBox hBox;
private Button fightButton;
private Button runButton;
private VBox vBox;
private Label title;
private Label chooseFightOrRun;
private Label report;
private Label runAwayOrLeft;
private Label shipsRemaining;
private Label HPLeft;
private Label gunsLeftOrTaken;
private Label continueToFight;
private int counter1;
/*
/**
* constructor; only runs when a Player object is provided. The constructor is fully encapsulated.
*
* @param player is a Player object that will be copied and the player instance variable is set to the copy.
*/
public ShipWarfareGUI(Player player){
Player playerDummy = new Player(player);
this.player = playerDummy;
}
//public static void main(String args[]) {
// launch(args);
//}
private int numOfPeasantShips = 0;
private int numOfLittyShips = 0;
private boolean userAttacks = true;
private int startingPeasantShips = 0;
private int startingLittyShips = 0;
private int howMuchRun = 0;
private String pirateName = "Liu Yen";
/**
* setter method for player
* @param player object of the class Player
*/
public void setPlayer(Player player) {
Player playerDummy = new Player(player);
this.player = playerDummy;
}
/**
* getter method for obtaining a player object.
* @return returns player object
*/
public Player getPlayer() {
Player playerDummy = new Player(player);
return playerDummy;
}
/**
* This fleet is easy to defeat as a maximum of 15 ships can run away each volley, they can not tank hits
* @throws Exception in case of errors due to the delay
*/
public void peasantFleetAttack() throws Exception {
Scanner userResponse = new Scanner(System.in);
setNumOfPeasantShips(numOfShips());
title.setText(String.format("By Golly! We have $%,d and are being attacked by %d Merchant ships\nCurrently our ship status is %d%%\n", player.getMoney(), numOfPeasantShips, player.getHP()));
fightOrRunMessage();
while (true) {
String response = userResponse.nextLine();
if (response.equalsIgnoreCase("f")) {
userAttacks = true;
System.out.println("Ohh, fight ehh?");
boolean winOrLose = destroyPeasantShipsOrEscape();
if (winOrLose == true) {
break;
}
} else if (response.equalsIgnoreCase("r")) {
if (runFromShips() == false) {
System.out.println("Couldn't run away!");
if (destroyPeasantShipsOrEscape())
break;
} else {
System.out.println("Phew! Got away safely");
break;
}
}
}
}
/**
* This fleet is difficult to defeat as a maximum of 10 ships can run away each volley, they can tank hits
* @throws Exception in case of errors due to the delay
*/
public void littyFleetAttack() throws Exception {
Scanner userResponse = new Scanner(System.in);
setNumOfLittyShips(numOfShips());
System.out.printf("By Golly! We have $%,d and are being attacked by %d of %s's ships\nCurrently our ship status is %d%%\n", player.getMoney(), numOfLittyShips, pirateName, player.getHP());
fightOrRunMessage();
while (true) {
String response = userResponse.nextLine();
if (response.equalsIgnoreCase("f")) {
userAttacks = true;
System.out.println("Ohh, fight ehh?");
boolean winOrLose = destroyLittyShipsOrEscape();
if (winOrLose == true) {
break;
}
} else if (response.equalsIgnoreCase("r")) {
if (runFromShips() == false) {
System.out.println("Couldn't run away!");
if (destroyLittyShipsOrEscape())
break;
} else {
System.out.println("Phew! Got away safely");
break;
}
}
}
}
/**
* Asks user if they would like to fight or run against ships
*/
public void fightOrRunMessage() {
System.out.printf("What do you want to do? Enter \"f\" to fight, and \"r\" to run (we have %d guns)\n", player.getGuns());
}
/**
* setter method that takes in an integer as an argument
* @param numOfLittyShips the number of ships to be used in the litty fleet attack
*/
public void setNumOfLittyShips(int numOfLittyShips) {
this.numOfLittyShips = numOfLittyShips;
startingLittyShips = numOfLittyShips;
}
/**
* setter method that takes in an integer as an argument
* @param numOfPeasantShips the number of ships to be used in the peasant fleet attack
*/
public void setNumOfPeasantShips(int numOfPeasantShips){
counter1++;
this.numOfPeasantShips = numOfPeasantShips;
if(counter1==1) {
startingPeasantShips = numOfPeasantShips;
}
}
/**
* The number of ships that attack is based on the amount of money one has on hand
* @return the number of ships which will attack
*/
public int numOfShips() {
int numOfShipsAttacking = 0;
Random randomValue = new Random();
if (player.getMoney() <= 100000) {
//Minimum one ship will attack, maximum 20
numOfShipsAttacking = randomValue.nextInt(20) + 1;
} else if (player.getMoney() <= 200000) {
//Minimum 30 Ships will attack, maximum 70
numOfShipsAttacking = randomValue.nextInt(40) + 31;
} else if (player.getMoney() <= 500000) {
//Minimum 50 ships will attack, maximum 140
numOfShipsAttacking = randomValue.nextInt(90) + 51;
} else if (player.getMoney() >= 1000000) {
//Minimum 100 ships will attack, maximum 300 ships
numOfShipsAttacking = randomValue.nextInt(200) + 101;
}
return numOfShipsAttacking;
}
/**
* One in two chance of running away
* @return true if the user is allowed to run, false if not, the "default" is false
*/
public boolean runFromShips() {
userAttacks = false;
Random randomValue = new Random();
int runSuccessChance = randomValue.nextInt(10) + 1;
if (runSuccessChance == 2) {
return true;
} else if (runSuccessChance == 1) {
return false;
}
return false;
}
/**
* The user faces off against the litty ships and either prevails, dies, or runs away
* The loot for defeating a litty fleet is much higher than that of a peasant one
* @return true if the user wins, loses, or flees, it returns false otherwise
* @throws Exception in case of errors due to the
*
* */
public boolean destroyLittyShipsOrEscape() throws Exception {
int calculateLoot = 0;
int chanceOfEnemyRun = 0;
Scanner userInput = new Scanner(System.in);
Random randomValue = new Random();
int exitValue = 0;
//Player volley
while (exitValue == 0) {
if (player.getGuns() > 0) {
for (int j = 0; j < player.getGuns(); j++) {
if (userAttacks == true) {
int hitOrMiss = randomValue.nextInt(3) + 1;
if (hitOrMiss == 1) {
numOfLittyShips--;
if (numOfLittyShips <= 0) {
exitValue = 1;
break;
}
System.out.println("Got eem");
} else if (hitOrMiss == 2) {
System.out.printf("ARRG! We missed %s\n", player.getName());
} else {
System.out.println("Darn! Their fleet tanked our attack");
}
} else {
continue;
}
}
} else {
System.out.printf("%s! We don't have any GUNS!!!!\n",player.getName());
}
if (numOfLittyShips <= 0) {
exitValue = 1;
break;
}
if (player.getGuns() > 0) {
if (chanceOfEnemyRun == 2) {
chanceOfEnemyRun = randomValue.nextInt(2) + 1;
howMuchRun = randomValue.nextInt(10) + 1;
if (howMuchRun != 0 && howMuchRun < numOfLittyShips) {
setNumOfLittyShips(numOfLittyShips - howMuchRun);
if (userAttacks == true) {
System.out.printf("Cowards! %d ships ran away %s!\n", howMuchRun, player.getName());
} else {
System.out.printf("Escaped %d of them!\n", howMuchRun);
}
}
}
}
System.out.printf("%d ships remaining\n", numOfLittyShips);
System.out.println("Oh no, they are taking the offensive!");
//Computer volley
int takeGunChance = randomValue.nextInt(4) + 1;
if (takeGunChance == 1 && player.getGuns() > 0) {
player.setGuns(player.getGuns() - 1);
System.out.println("Dang it! They destroyed one of our guns");
} else {
player.setHP(player.getHP() - (1 + randomValue.nextInt(15)));
}
if (player.getHP() <= 0) {
exitValue = 2;
break;
}
System.out.printf("EEK, our current ship status is %d%% \n", player.getHP());
if (userAttacks == false) {
userAttacks = true;
}
System.out.printf("Shall we continue to fight? Enter \"f\" to fight, and \"r\" to run (We have %d gun(s) left)\n", player.getGuns());
String response = userInput.nextLine();
if (response.equalsIgnoreCase("r")) {
if (runFromShips() == false) {
System.out.println("Couldn't run away");
} else {
System.out.println("Phew! Got away safely");
break;
}
}
}
if (exitValue == 1) {
System.out.printf("\nGot eem\nVictory!\nIt appears we have defeated the enemy fleet and made it out at %d%% ship status\n", player.getHP());
calculateLoot = (randomValue.nextInt(startingLittyShips) + startingLittyShips) * 300;
player.setMoney(player.getMoney() + calculateLoot);
System.out.printf("We got $%,d!\n", calculateLoot);
return true;
} else if (exitValue == 2) {
player.gameOver();
return true;
} else if (exitValue == 3) {
System.out.printf("We made it out at %d%% ship status!\n", player.getHP());
return true;
}
return false;
}
/**
* Sets most of the labels invisible except for the "fight or run" label
*/
public void wipe(){
title.setVisible(false);
runAwayOrLeft.setVisible(false);
shipsRemaining.setVisible(false);
HPLeft.setVisible(false);
gunsLeftOrTaken.setVisible(false);
continueToFight.setVisible(false);
}
/**
* Sets most of the labels invisible including the fight or run label
*/
public void completeWipe() {
title.setVisible(false);
chooseFightOrRun.setVisible(false);
runAwayOrLeft.setVisible(false);
shipsRemaining.setVisible(false);
HPLeft.setVisible(false);
gunsLeftOrTaken.setVisible(false);
continueToFight.setVisible(false);
}
/**
* The user faces off against the peasant ships and either prevails, dies, or runs away
* @return true if the user wins, loses, or flees, it returns false otherwise
* @throws Exception in case of errors due to the delay
*/
public boolean destroyPeasantShipsOrEscape() throws Exception {
int calculateLoot = 0;
int chanceOfEnemyRun = 0;
int hitCounter = 0;
int missCounter = 0;
boolean gunFrustration = false;
title.setVisible(true);
chooseFightOrRun.setVisible(true);
report.setVisible(true);
runAwayOrLeft.setVisible(true);
shipsRemaining.setVisible(true);
HPLeft.setVisible(true);
gunsLeftOrTaken.setVisible(true);
continueToFight.setVisible(true);
runAwayOrLeft.setText("No ships ran away");
Random randomValue = new Random();
int exitValue = 0;
//Player volley
//while (exitValue == 0) {
if (player.getGuns() > 0) {
for (int j = 0; j < player.getGuns(); j++) {
if (userAttacks == true) {
int hitOrMiss = randomValue.nextInt(2) + 1;
if (hitOrMiss == 2) {
numOfPeasantShips--;
if (numOfPeasantShips <= 0) {
exitValue = 1;
//break;
}
hitCounter++;
} else {
missCounter++;
}
} else {
//continue;
}
}if(userAttacks==true) {
report.setText(String.format("Report: Ships hit: %d, Shots missed: %d", hitCounter, missCounter));
}
} else {
report.setText("We don't have any guns!!!");
}
if (numOfPeasantShips <= 0) {
exitValue = 1;
//break;
}
if (player.getGuns() > 0) {
chanceOfEnemyRun = randomValue.nextInt(2) + 1;
if (chanceOfEnemyRun == 2) {
howMuchRun = randomValue.nextInt(15) + 1;
if (howMuchRun != 0 && howMuchRun < numOfPeasantShips) {
setNumOfPeasantShips(numOfPeasantShips - howMuchRun);
if (userAttacks == true) {
if (howMuchRun > 0) {
runAwayOrLeft.setText(String.format("Cowards! %d ships ran away %s! ", howMuchRun, player.getName()));
//runAwayOrLeft.setVisible(true);
}
} else {
report.setText((String.format("Escaped %d of them %s!", howMuchRun,player.getName())));
}
}
}
}
shipsRemaining.setText(String.format("%d ships remaining and they look angry!", numOfPeasantShips));
//Computer volley
int takeGunChance = randomValue.nextInt(4) + 1;
if (takeGunChance == 1 && player.getGuns() > 0) {
player.setGuns(player.getGuns() - 1);
gunFrustration = true;
} else {
player.setHP(player.getHP() - (1 + randomValue.nextInt(10)));
}
if (player.getHP() <= 0) {
exitValue = 2;
//break;
}
if (gunFrustration == true) {
gunsLeftOrTaken.setText(String.format("Dang it! We only have %d guns left", player.getGuns()));
} else {
gunsLeftOrTaken.setText(String.format("We still have %d guns left", player.getGuns()));
}
HPLeft.setText(String.format("EEK, our current ship status is %d%% ", player.getHP()));
if (userAttacks == false) {
userAttacks = true;
}
continueToFight.setText(String.format("Shall we continue to fight? (Click the fight button or the run button)", player.getGuns()));
if (exitValue == 1) {
wipe();
chooseFightOrRun.setText(String.format("Ayy! We won and survived at %d%% ship status!", player.getHP()));
calculateLoot = (startingPeasantShips *100) + randomValue.nextInt(startingPeasantShips) *200;
player.setMoney(player.getMoney() + calculateLoot);
report.setText(String.format("Our firm has earned $%,d in loot! ", calculateLoot));
return true;
} else if (exitValue == 2) {
player.gameOver();
return true;
} else if (exitValue == 3) {
System.out.printf("We made it out at %d%% ship status!\n", player.getHP());
return true;
}
return false;
}
private int counter = 0;
public Stage initializeShip(Stage stage){
setNumOfPeasantShips(numOfShips());
BorderPane BorderPane = new BorderPane();
GridPane gridPane = new GridPane();
gridPane.setPadding(new Insets(10.0, 10.0, 10.0, 10.0));
gridPane.setVgap(5.0);
hBox = new HBox();
fightButton = new Button();
runButton = new Button();
vBox = new VBox();
title = new Label();
chooseFightOrRun = new Label();
report = new Label();
runAwayOrLeft = new Label();
shipsRemaining = new Label();
HPLeft = new Label();
gunsLeftOrTaken = new Label();
continueToFight = new Label();
BorderPane.setPrefHeight(400.0);
BorderPane.setPrefWidth(600.0);
hBox.setAlignment(javafx.geometry.Pos.CENTER);
hBox.setPrefHeight(100.0);
hBox.setPrefWidth(200.0);
hBox.setSpacing(10.0);
title.setAlignment(javafx.geometry.Pos.TOP_CENTER);
title.setContentDisplay(javafx.scene.control.ContentDisplay.CENTER);
title.setId("Label1");
title.setText(String.format("%d ships attacking. Would you like to Fight or Run?",numOfPeasantShips));
title.setPadding(new Insets(6.0, 0.0, 0.0, 0.0));
fightButton.setAlignment(javafx.geometry.Pos.CENTER);
fightButton.setContentDisplay(javafx.scene.control.ContentDisplay.CENTER);
fightButton.setId("Button1");
fightButton.setMnemonicParsing(false);
fightButton.setText("Fight");
runButton.setAlignment(javafx.geometry.Pos.CENTER);
runButton.setId("Button2");
runButton.setMnemonicParsing(false);
BorderPane.setBottom(hBox);runButton.setText("Run");
BorderPane.setAlignment(vBox, javafx.geometry.Pos.CENTER);
vBox.setAlignment(javafx.geometry.Pos.TOP_CENTER);
vBox.setPrefHeight(200.0);
vBox.setPrefWidth(100.0);
vBox.setSpacing(20.0);
report.setAlignment(javafx.geometry.Pos.TOP_CENTER);
report.setContentDisplay(javafx.scene.control.ContentDisplay.CENTER);
report.setId("Label1");
report.setPadding(new Insets(6.0, 0.0, 0.0, 0.0));
vBox.setPadding(new Insets(0.0, 0.0, 10.0, 0.0));
BorderPane.setTop(vBox);
BorderPane.setPadding(new Insets(6.0, 0.0, 0.0, 0.0));
hBox.getChildren().add(fightButton);
hBox.getChildren().add(runButton);
vBox.getChildren().add(title);
vBox.getChildren().add(chooseFightOrRun);
vBox.getChildren().add(report);
vBox.getChildren().add(runAwayOrLeft);
vBox.getChildren().add(shipsRemaining);
vBox.getChildren().add(HPLeft);
vBox.getChildren().add(gunsLeftOrTaken);
vBox.getChildren().add(continueToFight);
//Fight
fightButton.setOnAction(new EventHandler<ActionEvent>() {
@Override
public void handle(ActionEvent event) {
counter++;
chooseFightOrRun.setText("Ohh, Fight ehh?");
try {
destroyPeasantShipsOrEscape();
} catch (Exception e) {
}
if (counter >= 2) {
title.setVisible(false);
}
}
});
//Flee
runButton.setOnAction(new EventHandler<ActionEvent>() {
@Override
public void handle(ActionEvent event) {
chooseFightOrRun.setText("Ayy captain we will try to run!");
counter++;
if (runFromShips() == false) {
title.setVisible(false);
chooseFightOrRun.setVisible(false);
report.setText(("Couldn't run away"));
try {
destroyPeasantShipsOrEscape();
} catch (Exception e) {
}
} else {
completeWipe();
report.setText("Phew! Got away safely");
}
if (counter>=2){
title.setVisible(false);
}
}
});
Scene root = new Scene(BorderPane, 600, 480);
stage.setTitle("Ship");
stage.setResizable(false);
stage.setScene(root);
return stage;
}
public void start(Stage primaryStage){
primaryStage = initializeShip(primaryStage);
primaryStage.show();
}
}