public class Player { private String name = "Taipan"; private int bank = 0; private int money = 1000; private int opiumHeld = 0; private int silkHeld = 0; private int generalHeld = 0; private int armsHeld = 0; private int location = 1; private int guns = 3; private int Hp = 100; public String getName() { return name; } public void setName(String name) { this.name = name; } public int getHp() { return Hp; } public void setHp(int Hp) { if(Hp>= 0){ this.Hp = Hp; } } public int getBank() { return bank; } public void setBank(int bank) { if(bank>= 0) { this.bank = bank; } } public int getMoney() { return money; } public void setMoney(int money) { if(money>= 0) { this.money = money; } } public int getOpiumHeld() { return opiumHeld; } public void setOpiumHeld(int opiumHeld) { if(opiumHeld>= 0) { this.opiumHeld = opiumHeld; } } public int getSilkHeld() { return silkHeld; } public void setSilkHeld(int silkHeld) { if(silkHeld>= 0) { this.silkHeld = silkHeld; } } public int getGeneralHeld() { return generalHeld; } public void setGeneralHeld(int generalHeld) { if(generalHeld>= 0) { this.generalHeld = generalHeld; } } public int getArmsHeld() { return armsHeld; } public void setArmsHeld(int armsHeld) { if(armsHeld>= 0) { this.armsHeld = armsHeld; } } public int getLocation() { return location; } public void setLocation(int location) { if(location>= 0) { this.location = location; } } public int getGuns() { return guns; } public void setGuns(int guns) { if(guns>= 0) { this.guns = guns; } } }