some changes...
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@@ -1,5 +1,3 @@
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import java.util.Scanner;
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public class Player {
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private String name = "Taipan";
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@@ -444,20 +442,6 @@ public class Player {
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public void gameOver(){
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System.out.flush();
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System.out.println("Game over");
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}
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public boolean playAgain(){
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Scanner input = new Scanner(System.in);
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System.out.println("Would you like to play again? Y/N");
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while(true){
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String response = input.nextLine();
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if(response.equalsIgnoreCase("Y")){
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return true;
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}else if(response.equalsIgnoreCase("N")){
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System.exit(0);
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}else{
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System.out.println("That is not a valid input.");
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}
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}
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System.exit(0);
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}
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}
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@@ -140,16 +140,14 @@ public class StartGUI {
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String response = nameField.getText();
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// purely for testing purposes.
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if (player.getName().equalsIgnoreCase("Vikram")) {
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if (response.equalsIgnoreCase("Vikram")) {
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player.setMoney(999999999);
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player.setBank(999999999);
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player.setGuns(999);
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player.setGuns(0);
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player.setHP(99999999);
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player.setCargoSpace(99999999);
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}
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else{
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setFirm(response);
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player.setCargoSpace(Integer.MAX_VALUE);
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}
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setFirm(response);
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TaipanShopGUI shop = new TaipanShopGUI(player);
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shop.initializeShop(stage);
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@@ -1,6 +1,65 @@
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import java.util.Random;
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import java.util.Scanner;
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public class TaipanShop {
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import javafx.application.Application;
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import javafx.geometry.Insets;
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import javafx.scene.Scene;
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import javafx.scene.control.Label;
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import javafx.scene.layout.GridPane;
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import javafx.scene.layout.HBox;
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import javafx.stage.Stage;
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public class TaipanShop extends Application {
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public static void main(String args[]){
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launch(args);
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}
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public void start(Stage stage){
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stage.setTitle("Shop");
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GridPane grid = new GridPane();
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grid.setPadding(new Insets(10,10,10,10));
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grid.setVgap(20);
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grid.setHgap(20);
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grid.add(new Label("Firm: "+ player.getName()), 2, 0);
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HBox warehouse = new HBox();
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warehouse.setSpacing(20);
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int itemsInWarehouse = player.getwOpium()+player.getwGeneral()+player.getwArms()+player.getwSilk();
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Label ware1 = new Label("Warehouse\n\tOpium\n\tSilk\n\tArms\n\tGeneral");
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Label ware2 = new Label("\n"+player.getwOpium()+"\n"+player.getwSilk()+"\n"+player.getwArms()+"\n"+player.getwGeneral());
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Label ware3 = new Label("\nIn use:\n " + itemsInWarehouse + "\nVacant:\n " + (10000 - itemsInWarehouse));
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warehouse.getChildren().addAll(ware1, ware2, new Label(), ware3);
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HBox inventory = new HBox();
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inventory.setSpacing(20);
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int itemsInInventory = player.getCargoSpace()-player.getSilkHeld()-player.getOpiumHeld()-player.getGeneralHeld()-player.getArmsHeld();
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Label inv1 = new Label("Hold "+itemsInInventory+"\n\tOpium\n\tSilk\n\tArms\n\tGeneral");
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Label inv2 = new Label("\n"+player.getOpiumHeld()+"\n"+player.getSilkHeld()+"\n"+player.getArmsHeld()+"\n"+player.getGeneralHeld());
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Label inv3 = new Label("Guns "+player.getGuns());
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inventory.getChildren().addAll(inv1, inv2, new Label(), inv3);
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String location;
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switch(player.getLocation()){
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case 1: location = "Hong Kong"; break;
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case 2: location = "Shanghai"; break;
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case 3: location = "Nagasaki"; break;
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case 4: location = "Saigon"; break;
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case 5: location = "Manila"; break;
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case 6: location = "Singapore"; break;
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case 7: location = "Batavia"; break;
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default: location = "Error"; break;
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}
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grid.add(warehouse, 1, 1);
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grid.add(inventory, 1, 2);
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grid.add(new Label("\n\n\n Location\n"+location),3, 1 );
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grid.add(new Label("Debt\n"+player.getDebt()), 3, 2);
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Scene root = new Scene(grid, 600, 480);
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stage.setResizable(false);
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stage.setScene(root);
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stage.show();
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}
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private Player player;
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private int opiumPrice = 16000;
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@@ -491,7 +491,7 @@ public class TaipanShopGUI {
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bankButton.setOnAction(new EventHandler<ActionEvent>() {
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@Override
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public void handle(ActionEvent event) {
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bankGUI bank = new bankGUI();
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bankGUI bank = new bankGUI(getPlayer());
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bank.initializeBank(stage);
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stage.show();
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}
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@@ -520,7 +520,7 @@ public class TaipanShopGUI {
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loanButton.setOnAction(new EventHandler<ActionEvent>() {
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@Override
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public void handle(ActionEvent event) {
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loanSharkGUI loan = new loanSharkGUI();
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loanSharkGUI loan = new loanSharkGUI(getPlayer());
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loan.initializeLoanShark(stage);
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stage.show();
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}
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@@ -779,16 +779,19 @@ public class TaipanShopGUI {
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public String shipStatusString(){
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String shipStatus;
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switch(player.getHP()){
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case 100: shipStatus = "Mint Condition"; break;
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case 80: shipStatus = "Great"; break;
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case 70: shipStatus = "Good"; break;
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case 60: shipStatus = "Acceptable"; break;
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case 50: shipStatus = "Tolerable"; break;
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case 30: shipStatus = "Damaged"; break;
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case 10: shipStatus = "Poor"; break;
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case 1: shipStatus = "Extremely Poor"; break;
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default: shipStatus = "Sinking"; break;
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switch(player.getHP()/10){
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case 10: shipStatus = "Mint Condition"; break;
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case 9: shipStatus = "Near Perfect"; break;
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case 8: shipStatus = "Great"; break;
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case 7: shipStatus = "Good"; break;
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case 6: shipStatus = "Acceptable"; break;
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case 5: shipStatus = "Tolerable"; break;
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case 4: shipStatus = "Needs Repair"; break;
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case 3: shipStatus = "Damaged"; break;
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case 2: shipStatus = "Indangered"; break;
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case 1: shipStatus = "Near Sinking"; break;
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case 0: shipStatus = "Sinking"; break;
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default: shipStatus = "Invincible"; break;
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}
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return shipStatus;
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}
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@@ -423,16 +423,19 @@ public class TravelGUI{
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public String shipStatusString(){
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String shipStatus;
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switch(player.getHP()){
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case 100: shipStatus = "Mint Condition"; break;
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case 80: shipStatus = "Great"; break;
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case 70: shipStatus = "Good"; break;
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case 60: shipStatus = "Acceptable"; break;
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case 50: shipStatus = "Tolerable"; break;
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case 30: shipStatus = "Damaged"; break;
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case 10: shipStatus = "Poor"; break;
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case 1: shipStatus = "Extremely Poor"; break;
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default: shipStatus = "Sinking"; break;
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switch(player.getHP()/10){
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case 10: shipStatus = "Mint Condition"; break;
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case 9: shipStatus = "Near Perfect"; break;
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case 8: shipStatus = "Great"; break;
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case 7: shipStatus = "Good"; break;
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case 6: shipStatus = "Acceptable"; break;
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case 5: shipStatus = "Tolerable"; break;
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case 4: shipStatus = "Needs Repair"; break;
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case 3: shipStatus = "Damaged"; break;
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case 2: shipStatus = "Indangered"; break;
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case 1: shipStatus = "Near Sinking"; break;
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case 0: shipStatus = "Sinking"; break;
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default: shipStatus = "Invincible"; break;
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}
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return shipStatus;
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}
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