Before abandoning destroyLittyShipsOrEscape separation
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@@ -398,7 +398,7 @@ public class ShipWarfareGUI extends Player {
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} catch (Exception e) {
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e.printStackTrace();
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}
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if (checkIfDone != 4) {
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if (winOrLose(primaryStage)==false) {
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report.setVisible(true);
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title.setVisible(true);
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shipsRemaining.setVisible(true);
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@@ -490,7 +490,16 @@ public class ShipWarfareGUI extends Player {
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gunsLeftOrTaken.setVisible(true);
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if (!winOrLose(primaryStage)) {
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usAgainstEnemyDivisor.setVisible(false);
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usAgainstEnemyDivisor.setVisible(true);
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shipsRemaining.setVisible(true);
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gunsLeftOrTaken.setVisible(true);
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ShipWarfareGUILogic logic = new ShipWarfareGUILogic(getPlayer());
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logic.setPlayer(getPlayer());
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System.out.println(logic.getReportMessage());
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shipsRemaining.setText(logic.getShipsRemainingMessage());
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gunsLeftOrTaken.setText(logic.getGunsLeftOrTakenMessage());
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}
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}
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@@ -243,11 +243,10 @@ public class ShipWarfareGUILogic extends Player {
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this.setGuns(getGuns() - 1);
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gunFrustration = true;
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} else {
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if (numOfLittyShips > 0) {
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if (getNumOfLittyShips() > 0) {
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int HPTaken = randomValue.nextInt(10);
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this.setHP(getHP() - (HPTaken));
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}
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}
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if (getHP() <= 0) {
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