Completed ShipWarfareGUI
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import javafx.animation.*;
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import javafx.event.ActionEvent;
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import javafx.event.EventHandler;
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import javafx.geometry.Insets;
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import javafx.scene.Scene;
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import javafx.scene.control.Button;
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import javafx.scene.control.Label;
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import javafx.scene.image.Image;
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import javafx.scene.image.ImageView;
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import javafx.scene.layout.BorderPane;
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import javafx.scene.layout.HBox;
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import javafx.scene.layout.Pane;
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import javafx.scene.layout.VBox;
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import javafx.scene.shape.Circle;
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import javafx.stage.Stage;
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import javafx.util.Duration;
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import java.io.FileInputStream;
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import java.util.Random;
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/**
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* 2019-03-10 (Edited on 2019-03-23)
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* Author: Haris Muhammad
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* ShipWarfareGUI class, Generates and utilizes ships which the user can attack or run from
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*/
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public class AnimationTesting extends Player {
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private ShipWarfareGUI ship;
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private Circle cannon;
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private VBox buttonBox;
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private HBox fightRunBox;
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private Button fightButton;
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private Button runButton;
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private Button continueButton;
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private VBox labelBox;
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private Label title;
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private Label HPLeft;
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private Label gunsLeftOrTaken;
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private Label runAwayOrLeft;
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private Label shipsRemaining;
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private Label report;
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private boolean winOrLose= false;
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private int counter1;
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private int timeCounter;
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private int numOfLittyShips = 0;
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private boolean userAttacks = true;
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private int startingLittyShips = 0;
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private int howMuchRun = 0;
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private int counter = 0;
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private String pirateName = "Liu Yen";
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private int beginningX = 150;
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private int beginningY = 245;
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private int endX = 350;
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private int endY = 90;
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private TranslateTransition shotsFired = new TranslateTransition();
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private TranslateTransition enemyShots = new TranslateTransition();
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/**
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* constructor; only runs when a Player object is provided. The constructor is fully encapsulated.
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*
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* @param player is a Player object that will be copied and the player instance variable is set to the copy.
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*/
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public AnimationTesting(Player player) {
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Player playerDummy = new Player(player);
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this.ship = new ShipWarfareGUI(player);
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setPlayer(playerDummy);
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}
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/**
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* The number of ships that attack is based on the amount of money one has on hand
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*
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* @return the number of ships which will attack
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*/
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public int numOfShips() {
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int numOfShipsAttacking = 0;
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Random randomValue = new Random();
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if (getMoney() <= 100000) {
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//Minimum one ship will attack, maximum 20
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numOfShipsAttacking = randomValue.nextInt(20) + 1;
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} else if (getMoney() <= 200000) {
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//Minimum 30 Ships will attack, maximum 70
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numOfShipsAttacking = randomValue.nextInt(40) + 31;
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} else if (getMoney() <= 500000) {
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//Minimum 50 ships will attack, maximum 140
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numOfShipsAttacking = randomValue.nextInt(90) + 51;
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} else if (getMoney() >= 1000000) {
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//Minimum 100 ships will attack, maximum 300 ships
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numOfShipsAttacking = randomValue.nextInt(200) + 101;
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}
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return numOfShipsAttacking;
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}
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/**
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* setter method that takes in an integer as an argument
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*
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* @param numOfLittyShips the number of ships to be used in the peasant fleet attack
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*/
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public void setNumOfLittyShips(int numOfLittyShips) {
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counter1++;
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this.numOfLittyShips = numOfLittyShips;
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if (counter1 == 1) {
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startingLittyShips = numOfLittyShips;
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}
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}
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/**
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* One in two chance of running away
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*
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* @return true if the user is allowed to run, false if not, the "default" is false
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*/
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public boolean runFromShips() {
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userAttacks = false;
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Random randomValue = new Random();
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int runSuccessChance = randomValue.nextInt(10) + 1;
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if (runSuccessChance == 2) {
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return true;
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} else if (runSuccessChance == 1) {
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return false;
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}
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return false;
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}
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/**
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* Sets most of the labels invisible except for the "fight or run" label
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*/
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public void wipe() {
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title.setVisible(false);
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runAwayOrLeft.setVisible(false);
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shipsRemaining.setVisible(false);
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HPLeft.setVisible(false);
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gunsLeftOrTaken.setVisible(false);
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}
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/**
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* Sets most of the labels invisible including the fight or run label
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*/
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public void completeWipe() {
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title.setVisible(false);
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runAwayOrLeft.setVisible(false);
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shipsRemaining.setVisible(false);
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HPLeft.setVisible(false);
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gunsLeftOrTaken.setVisible(false);
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report.setVisible(false);
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}
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/**
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* The user faces off against the litty ships and either prevails, dies, or runs away
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*
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* @return true if the user wins, loses, or flees, it returns false otherwise
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*/
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public boolean destroyLittyShipsOrEscape(Stage stage) throws Exception {
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cannon.setLayoutX(beginningX);
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cannon.setLayoutY(beginningY);
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int calculateLoot = 0;
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int chanceOfEnemyRun = 0;
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int hitCounter = 0;
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int missCounter = 0;
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boolean gunFrustration = false;
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Random randomValue = new Random();
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int exitValue = 0;
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//Player volley
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//while (exitValue == 0) {
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if (getGuns() > 0) {
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for (int j = 0; j < getGuns(); j++) {
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if (userAttacks == true) {
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int hitOrMiss = randomValue.nextInt(2) + 1;
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if (hitOrMiss == 2) {
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numOfLittyShips--;
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if (numOfLittyShips <= 0) {
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exitValue = 1;
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//break;
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}
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hitCounter++;
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} else {
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missCounter++;
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}
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} else {
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//continue;
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}
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}
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if (userAttacks == true) {
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report.setText(String.format("Report: Ships hit: %d, Shots missed: %d", hitCounter, missCounter));
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}
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} else {
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report.setText("We don't have any guns!!!");
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}
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if (numOfLittyShips <= 0) {
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exitValue = 1;
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//break;
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}
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if (getGuns() > 0) {
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chanceOfEnemyRun = randomValue.nextInt(2) + 1;
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if (chanceOfEnemyRun == 2) {
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howMuchRun = randomValue.nextInt(15) + 1;
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if (howMuchRun != 0 && howMuchRun < numOfLittyShips) {
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setNumOfLittyShips(numOfLittyShips - howMuchRun);
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if (userAttacks == true) {
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if (howMuchRun > 0) {
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runAwayOrLeft.setText(String.format("Cowards! %d ships ran away %s! ", howMuchRun, getName()));
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//runAwayOrLeft.setVisible(true);
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}
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} else {
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report.setText((String.format("Escaped %d of them %s!", howMuchRun, getName())));
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}
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}
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}
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}
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shipsRemaining.setText(String.format("%d ships remaining and they look angry!", numOfLittyShips));
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//Computer volley
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int takeGunChance = randomValue.nextInt(4) + 1;
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if (takeGunChance == 1 && getGuns() > 0) {
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setGuns(getGuns() - 1);
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gunFrustration = true;
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} else {
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if (numOfLittyShips > 0) {
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int HPTaken = randomValue.nextInt(10);
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setHP(getHP() - (HPTaken));
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}
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}
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if (getHP() <= 0) {
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exitValue = 2;
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//break;
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}
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if (gunFrustration == true) {
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gunsLeftOrTaken.setText(String.format("Dang it! We only have %d guns left", getGuns()));
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} else {
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gunsLeftOrTaken.setText(String.format("We still have %d guns left", getGuns()));
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}
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HPLeft.setText(String.format("EEK, our current ship status is %d%% ", getHP()));
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if (userAttacks == false) {
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userAttacks = true;
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}
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if (exitValue == 1) {
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wipe();
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calculateLoot = (startingLittyShips * 100) + randomValue.nextInt(startingLittyShips) * 200;
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setMoney(getMoney() + calculateLoot);
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report.setText(String.format("Our firm has earned $%,d in loot! ", calculateLoot));
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continueButton.setVisible(true);
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completeWipe();
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fightButton.setVisible(false);
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runButton.setVisible(false);
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continueButton.setDefaultButton(true);
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return true;
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} else if (exitValue == 2) {
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GameEndGUI gameEndGUI = new GameEndGUI(getPlayer());
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gameEndGUI.initializeGameEndGUI(stage);
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stage.show();
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return true;
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} else if (exitValue == 3) {
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report.setText(String.format("We made it out at %d%% ship status!", getHP()));
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continueButton.setVisible(true);
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completeWipe();
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fightButton.setVisible(false);
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runButton.setVisible(false);
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continueButton.setDefaultButton(true);
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return true;
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}
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return false;
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}
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/**
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* Player attacks enemy ships in an animation
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*/
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public void playerShoots() {
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userAttacks=true;
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shotsFired.setFromX(0);
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shotsFired.setFromY(0);
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shotsFired.setToX(endX);
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shotsFired.setToY(endY);
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shotsFired.setDuration(Duration.seconds(1));
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if(getGuns()>0) {
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shotsFired.setCycleCount(getGuns());
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}
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else{
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shotsFired.setCycleCount(0);
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shotsFired.stop();
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cannon.setVisible(false);
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}
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shotsFired.setNode(cannon);
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shotsFired.play();
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}
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/**
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* Ships attack player ship back in an animation
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*/
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public void shipsRetaliate(){
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cannon.setVisible(true);
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enemyShots.setFromX(270);
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enemyShots.setFromY(0);
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enemyShots.setToX(-30);
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enemyShots.setToY(90);
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enemyShots.setDuration(Duration.seconds(1));
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enemyShots.setCycleCount(1);
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enemyShots.setNode(cannon);
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enemyShots.play();
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}
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/**
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* Sets most buttons to being invisble and switches to TaipanShop scene
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*
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* @param stage stage the user incorporates when they utilize the GUI
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*/
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public void setVisibilitiesAndTransition(Stage stage) {
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completeWipe();
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continueButton.setVisible(true);
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continueButton.setDefaultButton(true);
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fightButton.setVisible(false);
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runButton.setVisible(false);
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/**
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* Switches to Taipan Shop scene
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* @param event, once button is clicked, executes graphical information
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*/
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continueButton.setOnAction(event -> {
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TaipanShopGUI shop = new TaipanShopGUI(getPlayer());
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shop.initializeShop(stage);
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stage.show();
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});
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}
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/**
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* Generaties ships and deploys logic for the shipwarfare
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* @param primaryStage sets up the stage to whcih the GUI may be based around
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* @throws Exception in case of interruptions withing the graphical interface
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*/
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public void startShipAnimation(Stage primaryStage) throws Exception {
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setNumOfLittyShips(numOfShips());
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Pane root = new Pane();
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HBox usAgainstEnemyDivisor;
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BorderPane centeringUserShipPane = new BorderPane();
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Circle cannon;
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BorderPane centeringLittyShipPane = new BorderPane();
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BorderPane encompassingPane = new BorderPane();
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usAgainstEnemyDivisor = new HBox();
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cannon = new Circle();
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this.cannon = cannon;
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cannon.setVisible(false);
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buttonBox = new VBox();
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fightRunBox = new HBox();
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fightButton = new Button();
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runButton = new Button();
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continueButton = new Button();
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labelBox = new VBox();
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title = new Label();
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HPLeft = new Label();
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gunsLeftOrTaken = new Label();
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runAwayOrLeft = new Label();
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shipsRemaining = new Label();
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report = new Label();
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title.setText(String.format("%d ships from Liu Yuen's Fleet are attacking, Would you like to fight or run?", numOfLittyShips));
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fightButton.setText("Fight");
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runButton.setText("Run");
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continueButton.setText("Continue");
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fightButton.setVisible(true);
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runButton.setVisible(true);
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continueButton.setVisible(false);
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encompassingPane.setAlignment(labelBox, javafx.geometry.Pos.CENTER);
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labelBox.setAlignment(javafx.geometry.Pos.CENTER);
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labelBox.setPrefHeight(41.0);
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|
||||||
labelBox.setPrefWidth(600.0);
|
|
||||||
labelBox.setSpacing(20.0);
|
|
||||||
|
|
||||||
labelBox.setPadding(new Insets(10.0, 0.0, 0.0, 0.0));
|
|
||||||
|
|
||||||
encompassingPane.setAlignment(buttonBox, javafx.geometry.Pos.CENTER);
|
|
||||||
buttonBox.setAlignment(javafx.geometry.Pos.TOP_CENTER);
|
|
||||||
|
|
||||||
|
|
||||||
fightRunBox.setAlignment(javafx.geometry.Pos.CENTER);
|
|
||||||
fightRunBox.setPrefHeight(100.0);
|
|
||||||
fightRunBox.setPrefWidth(200.0);
|
|
||||||
fightRunBox.setSpacing(10.0);
|
|
||||||
|
|
||||||
VBox.setMargin(continueButton, new Insets(0.0, 0.0, 20.0, 0.0));
|
|
||||||
|
|
||||||
|
|
||||||
root.getChildren().add(cannon);
|
|
||||||
|
|
||||||
encompassingPane.setPrefHeight(480);
|
|
||||||
encompassingPane.setPrefWidth(600);
|
|
||||||
|
|
||||||
|
|
||||||
usAgainstEnemyDivisor.setPrefHeight(0.0);
|
|
||||||
usAgainstEnemyDivisor.setPrefWidth(600.0);
|
|
||||||
|
|
||||||
centeringUserShipPane.setPrefHeight(200.0);
|
|
||||||
centeringUserShipPane.setPrefWidth(200.0);
|
|
||||||
|
|
||||||
Image ourShip = new Image(new FileInputStream("src/images/ourShip.png"));
|
|
||||||
Image enemyShip = new Image(new FileInputStream("src/images/enemyShip.png"));
|
|
||||||
|
|
||||||
|
|
||||||
//Setting the image view
|
|
||||||
ImageView userShip = new ImageView(ourShip);
|
|
||||||
ImageView littyShip = new ImageView(enemyShip);
|
|
||||||
|
|
||||||
BorderPane.setAlignment(userShip, javafx.geometry.Pos.CENTER);
|
|
||||||
userShip.setFitHeight(150.0);
|
|
||||||
userShip.setFitWidth(248.0);
|
|
||||||
userShip.setPickOnBounds(true);
|
|
||||||
userShip.setPreserveRatio(true);
|
|
||||||
centeringUserShipPane.setCenter(userShip);
|
|
||||||
|
|
||||||
BorderPane.setAlignment(buttonBox, javafx.geometry.Pos.CENTER);
|
|
||||||
buttonBox.setAlignment(javafx.geometry.Pos.TOP_CENTER);
|
|
||||||
|
|
||||||
usAgainstEnemyDivisor.setTranslateY(-20.0);
|
|
||||||
|
|
||||||
cannon.setRadius(10.0);
|
|
||||||
cannon.setStroke(javafx.scene.paint.Color.BLACK);
|
|
||||||
cannon.setStrokeType(javafx.scene.shape.StrokeType.INSIDE);
|
|
||||||
centeringUserShipPane.setRight(cannon);
|
|
||||||
|
|
||||||
centeringLittyShipPane.setPrefHeight(200.0);
|
|
||||||
centeringLittyShipPane.setPrefWidth(200.0);
|
|
||||||
centeringLittyShipPane.setOpaqueInsets(new Insets(0.0));
|
|
||||||
HBox.setMargin(centeringLittyShipPane, new Insets(0.0, 0.0, 0.0, 200.0));
|
|
||||||
|
|
||||||
encompassingPane.setAlignment(littyShip, javafx.geometry.Pos.CENTER);
|
|
||||||
littyShip.setFitHeight(165.0);
|
|
||||||
littyShip.setFitWidth(180.0);
|
|
||||||
littyShip.setPickOnBounds(true);
|
|
||||||
littyShip.setPreserveRatio(true);
|
|
||||||
encompassingPane.setMargin(littyShip, new Insets(0.0, 0.0, 20.0, 0.0));
|
|
||||||
centeringLittyShipPane.setCenter(littyShip);
|
|
||||||
|
|
||||||
usAgainstEnemyDivisor.getChildren().add(centeringUserShipPane);
|
|
||||||
usAgainstEnemyDivisor.getChildren().add(centeringLittyShipPane);
|
|
||||||
fightRunBox.getChildren().add(fightButton);
|
|
||||||
fightRunBox.getChildren().add(continueButton);
|
|
||||||
fightRunBox.getChildren().add(runButton);
|
|
||||||
buttonBox.getChildren().add(fightRunBox);
|
|
||||||
labelBox.getChildren().add(title);
|
|
||||||
labelBox.getChildren().add(HPLeft);
|
|
||||||
labelBox.getChildren().add(gunsLeftOrTaken);
|
|
||||||
labelBox.getChildren().add(runAwayOrLeft);
|
|
||||||
labelBox.getChildren().add(shipsRemaining);
|
|
||||||
labelBox.getChildren().add(report);
|
|
||||||
|
|
||||||
encompassingPane.setTop(labelBox);
|
|
||||||
encompassingPane.setCenter(usAgainstEnemyDivisor);
|
|
||||||
|
|
||||||
encompassingPane.setBottom(buttonBox);
|
|
||||||
|
|
||||||
root.getChildren().addAll(encompassingPane, cannon);
|
|
||||||
|
|
||||||
Scene scene = new Scene(root, 600, 480);
|
|
||||||
root.getStylesheets().add("styleguide.css");
|
|
||||||
|
|
||||||
primaryStage.setResizable(false);
|
|
||||||
|
|
||||||
primaryStage.setScene(scene);
|
|
||||||
primaryStage.show();
|
|
||||||
continueButton.setOnAction(new EventHandler<ActionEvent>() {
|
|
||||||
@Override
|
|
||||||
/**
|
|
||||||
* Continue Button, engages in run logic and graphical interface
|
|
||||||
* @param event, once button is clicked, executes graphical information
|
|
||||||
*/
|
|
||||||
public void handle(ActionEvent event) {
|
|
||||||
shotsFired.stop();
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Switches to Taipan Shop scene
|
|
||||||
*/
|
|
||||||
|
|
||||||
TaipanShopGUI shop = new TaipanShopGUI(getPlayer());
|
|
||||||
shop.initializeShop(primaryStage);
|
|
||||||
primaryStage.show();
|
|
||||||
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
//Flee
|
|
||||||
runButton.setOnAction(new EventHandler<ActionEvent>() {
|
|
||||||
@Override
|
|
||||||
/**
|
|
||||||
* Run Button, engages in run logic and graphical interface
|
|
||||||
* @param event, once button is clicked, executes graphical information
|
|
||||||
*/
|
|
||||||
public void handle(ActionEvent event) {
|
|
||||||
report.setVisible(true);
|
|
||||||
title.setVisible(true);
|
|
||||||
shipsRemaining.setVisible(true);
|
|
||||||
gunsLeftOrTaken.setVisible(true);
|
|
||||||
|
|
||||||
title.setText("Ayy captain we will try to run!");
|
|
||||||
report.setText("Epic");
|
|
||||||
counter++;
|
|
||||||
|
|
||||||
if (runFromShips() == false) {
|
|
||||||
report.setText(("Couldn't run away"));
|
|
||||||
try {
|
|
||||||
winOrLose= destroyLittyShipsOrEscape(primaryStage);
|
|
||||||
} catch (Exception e) {
|
|
||||||
e.printStackTrace();
|
|
||||||
}
|
|
||||||
if(winOrLose==true){
|
|
||||||
report.setVisible(true);
|
|
||||||
title.setVisible(true);
|
|
||||||
shipsRemaining.setVisible(true);
|
|
||||||
gunsLeftOrTaken.setVisible(true);
|
|
||||||
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
|
|
||||||
report.setText("Phew! Got away safely");
|
|
||||||
setVisibilitiesAndTransition(primaryStage);
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
//Fight
|
|
||||||
fightButton.setOnAction(new EventHandler<ActionEvent>() {
|
|
||||||
|
|
||||||
@Override
|
|
||||||
/**
|
|
||||||
* Fight Button, engages in fight logic and graphical interface
|
|
||||||
* @param event, once button is clicked, executes graphical information
|
|
||||||
*/
|
|
||||||
public void handle(ActionEvent event) {
|
|
||||||
report.setVisible(false);
|
|
||||||
runAwayOrLeft.setVisible(false);
|
|
||||||
shipsRemaining.setVisible(false);
|
|
||||||
HPLeft.setVisible(false);
|
|
||||||
gunsLeftOrTaken.setVisible(false);
|
|
||||||
fightButton.setVisible(false);
|
|
||||||
runButton.setVisible(false);
|
|
||||||
|
|
||||||
try {
|
|
||||||
winOrLose= destroyLittyShipsOrEscape(primaryStage);
|
|
||||||
} catch (Exception e) {
|
|
||||||
e.printStackTrace();
|
|
||||||
}
|
|
||||||
|
|
||||||
counter++;
|
|
||||||
|
|
||||||
cannon.setVisible(true);
|
|
||||||
cannon.setLayoutX(beginningX);
|
|
||||||
cannon.setLayoutY(beginningY);
|
|
||||||
|
|
||||||
if (counter >= 1) {
|
|
||||||
title.setVisible(false);
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
playerShoots();
|
|
||||||
|
|
||||||
shotsFired.setOnFinished(new EventHandler<ActionEvent>() {
|
|
||||||
@Override
|
|
||||||
/**
|
|
||||||
* When the user is completed their volley this information will be accessed
|
|
||||||
* @param event, once the shots fired transition is completed, execute graphical information
|
|
||||||
*/
|
|
||||||
public void handle(ActionEvent event) {
|
|
||||||
shotsFired.stop();
|
|
||||||
if(!winOrLose) {
|
|
||||||
shipsRetaliate();
|
|
||||||
}
|
|
||||||
else{
|
|
||||||
report.setVisible(true);
|
|
||||||
continueButton.setVisible(true);
|
|
||||||
usAgainstEnemyDivisor.setVisible(false);
|
|
||||||
cannon.setVisible(false);
|
|
||||||
shotsFired.stop();
|
|
||||||
|
|
||||||
}
|
|
||||||
enemyShots.setOnFinished(new EventHandler<ActionEvent>() {
|
|
||||||
@Override
|
|
||||||
/**
|
|
||||||
* When the user is completed their volley, this information will be accessed
|
|
||||||
* @param event, once the enemy shots transition is completed, execute graphical information
|
|
||||||
*/
|
|
||||||
public void handle(ActionEvent event) {
|
|
||||||
fightButton.setVisible(true);
|
|
||||||
runButton.setVisible(true);
|
|
||||||
report.setVisible(true);
|
|
||||||
cannon.setVisible(false);
|
|
||||||
runAwayOrLeft.setVisible(true);
|
|
||||||
gunsLeftOrTaken.setVisible(true);
|
|
||||||
shipsRemaining.setVisible(true);
|
|
||||||
HPLeft.setVisible(true);
|
|
||||||
gunsLeftOrTaken.setVisible(true);
|
|
||||||
|
|
||||||
if(winOrLose==true){
|
|
||||||
usAgainstEnemyDivisor.setVisible(false);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
});
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
import javafx.animation.TranslateTransition;
|
import javafx.animation.*;
|
||||||
import javafx.event.ActionEvent;
|
import javafx.event.ActionEvent;
|
||||||
import javafx.event.EventHandler;
|
import javafx.event.EventHandler;
|
||||||
import javafx.geometry.Insets;
|
import javafx.geometry.Insets;
|
||||||
@@ -7,44 +7,45 @@ import javafx.scene.control.Button;
|
|||||||
import javafx.scene.control.Label;
|
import javafx.scene.control.Label;
|
||||||
import javafx.scene.image.Image;
|
import javafx.scene.image.Image;
|
||||||
import javafx.scene.image.ImageView;
|
import javafx.scene.image.ImageView;
|
||||||
import javafx.scene.layout.*;
|
import javafx.scene.layout.BorderPane;
|
||||||
|
import javafx.scene.layout.HBox;
|
||||||
|
import javafx.scene.layout.Pane;
|
||||||
|
import javafx.scene.layout.VBox;
|
||||||
import javafx.scene.shape.Circle;
|
import javafx.scene.shape.Circle;
|
||||||
import javafx.stage.Stage;
|
import javafx.stage.Stage;
|
||||||
import javafx.util.Duration;
|
import javafx.util.Duration;
|
||||||
|
|
||||||
import java.io.FileInputStream;
|
import java.io.FileInputStream;
|
||||||
import java.io.FileNotFoundException;
|
|
||||||
import java.util.Random;
|
import java.util.Random;
|
||||||
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* 2019-03-10 (Edited on 2019-03-19)
|
* 2019-03-10 (Edited on 2019-03-23)
|
||||||
* Authors: Haris Muhammad
|
* Author: Haris Muhammad
|
||||||
* ShipWarfareGUI class, Generates and utilizes ships which the user can attack or run from
|
* ShipWarfareGUI class, Generates and utilizes ships which the user can attack or run from
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
|
||||||
public class ShipWarfareGUI extends Player {
|
public class ShipWarfareGUI extends Player {
|
||||||
|
|
||||||
private HBox hBox;
|
private ShipWarfareGUI ship;
|
||||||
|
private Circle cannon;
|
||||||
|
private VBox buttonBox;
|
||||||
|
private HBox fightRunBox;
|
||||||
private Button fightButton;
|
private Button fightButton;
|
||||||
private Button runButton;
|
private Button runButton;
|
||||||
private VBox vBox;
|
private Button continueButton;
|
||||||
|
private VBox labelBox;
|
||||||
private Label title;
|
private Label title;
|
||||||
private Label chooseFightOrRun;
|
|
||||||
private HBox hBox0;
|
|
||||||
private VBox vBox0;
|
|
||||||
private Label shipsRemaining;
|
|
||||||
private Label report;
|
|
||||||
private Label runAwayOrLeft;
|
|
||||||
private Label HPLeft;
|
private Label HPLeft;
|
||||||
private Label gunsLeftOrTaken;
|
private Label gunsLeftOrTaken;
|
||||||
private Label continueToFight;
|
private Label runAwayOrLeft;
|
||||||
private ImageView imageView;
|
private Label shipsRemaining;
|
||||||
|
private Label report;
|
||||||
|
|
||||||
|
private boolean winOrLose= false;
|
||||||
|
|
||||||
|
|
||||||
private int counter1;
|
private int counter1;
|
||||||
private Button continueButton;
|
private int timeCounter;
|
||||||
|
|
||||||
|
|
||||||
private int numOfLittyShips = 0;
|
private int numOfLittyShips = 0;
|
||||||
private boolean userAttacks = true;
|
private boolean userAttacks = true;
|
||||||
@@ -53,6 +54,15 @@ public class ShipWarfareGUI extends Player {
|
|||||||
private int counter = 0;
|
private int counter = 0;
|
||||||
private String pirateName = "Liu Yen";
|
private String pirateName = "Liu Yen";
|
||||||
|
|
||||||
|
private int beginningX = 150;
|
||||||
|
private int beginningY = 245;
|
||||||
|
|
||||||
|
private int endX = 350;
|
||||||
|
private int endY = 90;
|
||||||
|
|
||||||
|
private TranslateTransition shotsFired = new TranslateTransition();
|
||||||
|
private TranslateTransition enemyShots = new TranslateTransition();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* constructor; only runs when a Player object is provided. The constructor is fully encapsulated.
|
* constructor; only runs when a Player object is provided. The constructor is fully encapsulated.
|
||||||
*
|
*
|
||||||
@@ -63,21 +73,6 @@ public class ShipWarfareGUI extends Player {
|
|||||||
setPlayer(playerDummy);
|
setPlayer(playerDummy);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* setter method that takes in an integer as an argument
|
|
||||||
*
|
|
||||||
* @param numOfLittyShips the number of ships to be used in the peasant fleet attack
|
|
||||||
*/
|
|
||||||
public void setNumOfLittyShips(int numOfLittyShips) {
|
|
||||||
counter1++;
|
|
||||||
this.numOfLittyShips = numOfLittyShips;
|
|
||||||
if (counter1 == 1) {
|
|
||||||
startingLittyShips = numOfLittyShips;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* The number of ships that attack is based on the amount of money one has on hand
|
* The number of ships that attack is based on the amount of money one has on hand
|
||||||
*
|
*
|
||||||
@@ -106,6 +101,20 @@ public class ShipWarfareGUI extends Player {
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* setter method that takes in an integer as an argument
|
||||||
|
*
|
||||||
|
* @param numOfLittyShips the number of ships to be used in the peasant fleet attack
|
||||||
|
*/
|
||||||
|
public void setNumOfLittyShips(int numOfLittyShips) {
|
||||||
|
counter1++;
|
||||||
|
this.numOfLittyShips = numOfLittyShips;
|
||||||
|
if (counter1 == 1) {
|
||||||
|
startingLittyShips = numOfLittyShips;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* One in two chance of running away
|
* One in two chance of running away
|
||||||
*
|
*
|
||||||
@@ -132,7 +141,6 @@ public class ShipWarfareGUI extends Player {
|
|||||||
shipsRemaining.setVisible(false);
|
shipsRemaining.setVisible(false);
|
||||||
HPLeft.setVisible(false);
|
HPLeft.setVisible(false);
|
||||||
gunsLeftOrTaken.setVisible(false);
|
gunsLeftOrTaken.setVisible(false);
|
||||||
continueToFight.setVisible(false);
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
@@ -142,48 +150,44 @@ public class ShipWarfareGUI extends Player {
|
|||||||
*/
|
*/
|
||||||
public void completeWipe() {
|
public void completeWipe() {
|
||||||
title.setVisible(false);
|
title.setVisible(false);
|
||||||
chooseFightOrRun.setVisible(false);
|
|
||||||
runAwayOrLeft.setVisible(false);
|
runAwayOrLeft.setVisible(false);
|
||||||
shipsRemaining.setVisible(false);
|
shipsRemaining.setVisible(false);
|
||||||
HPLeft.setVisible(false);
|
HPLeft.setVisible(false);
|
||||||
gunsLeftOrTaken.setVisible(false);
|
gunsLeftOrTaken.setVisible(false);
|
||||||
continueToFight.setVisible(false);
|
report.setVisible(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* The user faces off against the litty ships and either prevails, dies, or runs away
|
* The user faces off against the litty ships and either prevails, dies, or runs away
|
||||||
*
|
*
|
||||||
* @return true if the user wins, loses, or flees, it returns false otherwise
|
* @return true if the user wins, loses, or flees, it returns false otherwise
|
||||||
*/
|
*/
|
||||||
public boolean destroyLittyShipsOrEscape(Stage stage) throws Exception {
|
public boolean destroyLittyShipsOrEscape(Stage stage) throws Exception {
|
||||||
|
cannon.setLayoutX(beginningX);
|
||||||
|
cannon.setLayoutY(beginningY);
|
||||||
int calculateLoot = 0;
|
int calculateLoot = 0;
|
||||||
int chanceOfEnemyRun = 0;
|
int chanceOfEnemyRun = 0;
|
||||||
int hitCounter = 0;
|
int hitCounter = 0;
|
||||||
int missCounter = 0;
|
int missCounter = 0;
|
||||||
boolean gunFrustration = false;
|
boolean gunFrustration = false;
|
||||||
|
|
||||||
title.setVisible(true);
|
|
||||||
chooseFightOrRun.setVisible(true);
|
|
||||||
report.setVisible(true);
|
|
||||||
runAwayOrLeft.setVisible(true);
|
|
||||||
shipsRemaining.setVisible(true);
|
|
||||||
HPLeft.setVisible(true);
|
|
||||||
gunsLeftOrTaken.setVisible(true);
|
|
||||||
continueToFight.setVisible(true);
|
|
||||||
continueButton.setVisible(false);
|
|
||||||
|
|
||||||
|
|
||||||
runAwayOrLeft.setText("No ships ran away");
|
|
||||||
|
|
||||||
|
|
||||||
Random randomValue = new Random();
|
Random randomValue = new Random();
|
||||||
int exitValue = 0;
|
int exitValue = 0;
|
||||||
|
|
||||||
//Player volley
|
//Player volley
|
||||||
//while (exitValue == 0) {
|
//while (exitValue == 0) {
|
||||||
if (getGuns() > 0) {
|
if (getGuns() > 0) {
|
||||||
|
|
||||||
for (int j = 0; j < getGuns(); j++) {
|
for (int j = 0; j < getGuns(); j++) {
|
||||||
if (userAttacks == true) {
|
if (userAttacks == true) {
|
||||||
|
|
||||||
int hitOrMiss = randomValue.nextInt(2) + 1;
|
int hitOrMiss = randomValue.nextInt(2) + 1;
|
||||||
if (hitOrMiss == 2) {
|
if (hitOrMiss == 2) {
|
||||||
numOfLittyShips--;
|
numOfLittyShips--;
|
||||||
@@ -193,11 +197,14 @@ public class ShipWarfareGUI extends Player {
|
|||||||
}
|
}
|
||||||
hitCounter++;
|
hitCounter++;
|
||||||
|
|
||||||
|
|
||||||
} else {
|
} else {
|
||||||
missCounter++;
|
missCounter++;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
} else {
|
} else {
|
||||||
//continue;
|
//continue;
|
||||||
}
|
}
|
||||||
@@ -246,7 +253,9 @@ public class ShipWarfareGUI extends Player {
|
|||||||
gunFrustration = true;
|
gunFrustration = true;
|
||||||
} else {
|
} else {
|
||||||
if (numOfLittyShips > 0) {
|
if (numOfLittyShips > 0) {
|
||||||
setHP(getHP() - (1 + randomValue.nextInt(10)));
|
int HPTaken = randomValue.nextInt(10);
|
||||||
|
setHP(getHP() - (HPTaken));
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -265,15 +274,16 @@ public class ShipWarfareGUI extends Player {
|
|||||||
userAttacks = true;
|
userAttacks = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
continueToFight.setText(String.format("Captain, what are your orders?"));
|
|
||||||
|
|
||||||
if (exitValue == 1) {
|
if (exitValue == 1) {
|
||||||
wipe();
|
wipe();
|
||||||
chooseFightOrRun.setText(String.format("Ayy! We won and survived at %d%% ship status!", getHP()));
|
|
||||||
calculateLoot = (startingLittyShips * 100) + randomValue.nextInt(startingLittyShips) * 200;
|
calculateLoot = (startingLittyShips * 100) + randomValue.nextInt(startingLittyShips) * 200;
|
||||||
setMoney(getMoney() + calculateLoot);
|
setMoney(getMoney() + calculateLoot);
|
||||||
report.setText(String.format("Our firm has earned $%,d in loot! ", calculateLoot));
|
report.setText(String.format("Our firm has earned $%,d in loot! ", calculateLoot));
|
||||||
continueButton.setVisible(true);
|
continueButton.setVisible(true);
|
||||||
|
completeWipe();
|
||||||
|
fightButton.setVisible(false);
|
||||||
|
runButton.setVisible(false);
|
||||||
continueButton.setDefaultButton(true);
|
continueButton.setDefaultButton(true);
|
||||||
return true;
|
return true;
|
||||||
} else if (exitValue == 2) {
|
} else if (exitValue == 2) {
|
||||||
@@ -282,271 +292,57 @@ public class ShipWarfareGUI extends Player {
|
|||||||
stage.show();
|
stage.show();
|
||||||
return true;
|
return true;
|
||||||
} else if (exitValue == 3) {
|
} else if (exitValue == 3) {
|
||||||
System.out.printf("We made it out at %d%% ship status!\n", getHP());
|
report.setText(String.format("We made it out at %d%% ship status!", getHP()));
|
||||||
|
|
||||||
continueButton.setVisible(true);
|
continueButton.setVisible(true);
|
||||||
|
completeWipe();
|
||||||
|
fightButton.setVisible(false);
|
||||||
|
runButton.setVisible(false);
|
||||||
continueButton.setDefaultButton(true);
|
continueButton.setDefaultButton(true);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Sets up the graphical part of ShipWarfare and includes all logic for the class
|
* Player attacks enemy ships in an animation
|
||||||
*
|
|
||||||
* @param stage sets the stage to which we will execute the scene of the ShipWarfare class
|
|
||||||
* @return stage so that another class can switch to the stage
|
|
||||||
*/
|
*/
|
||||||
|
public void playerShoots() {
|
||||||
public Stage initializeShip(Stage stage) throws FileNotFoundException {
|
userAttacks=true;
|
||||||
setNumOfLittyShips(numOfShips());
|
shotsFired.setFromX(0);
|
||||||
|
shotsFired.setFromY(0);
|
||||||
BorderPane BorderPane = new BorderPane();
|
shotsFired.setToX(endX);
|
||||||
|
shotsFired.setToY(endY);
|
||||||
GridPane gridPane = new GridPane();
|
shotsFired.setDuration(Duration.seconds(1));
|
||||||
gridPane.setPadding(new Insets(10.0, 10.0, 10.0, 10.0));
|
if(getGuns()>0) {
|
||||||
gridPane.setVgap(5.0);
|
shotsFired.setCycleCount(getGuns());
|
||||||
|
}
|
||||||
hBox = new HBox();
|
else{
|
||||||
fightButton = new Button();
|
shotsFired.setCycleCount(0);
|
||||||
runButton = new Button();
|
shotsFired.stop();
|
||||||
vBox = new VBox();
|
cannon.setVisible(false);
|
||||||
title = new Label();
|
}
|
||||||
chooseFightOrRun = new Label();
|
shotsFired.setNode(cannon);
|
||||||
hBox0 = new HBox();
|
shotsFired.play();
|
||||||
vBox0 = new VBox();
|
|
||||||
shipsRemaining = new Label();
|
|
||||||
report = new Label();
|
|
||||||
runAwayOrLeft = new Label();
|
|
||||||
HPLeft = new Label();
|
|
||||||
gunsLeftOrTaken = new Label();
|
|
||||||
continueToFight = new Label();
|
|
||||||
imageView = new ImageView();
|
|
||||||
continueButton = new Button();
|
|
||||||
|
|
||||||
chooseFightOrRun.setVisible(false);
|
|
||||||
fightButton.setDefaultButton(true);
|
|
||||||
|
|
||||||
continueToFight.setPrefWidth(379);
|
|
||||||
|
|
||||||
continueButton.setVisible(false);
|
|
||||||
title.setVisible(true);
|
|
||||||
|
|
||||||
|
|
||||||
BorderPane.setPrefHeight(400.0);
|
|
||||||
BorderPane.setPrefWidth(600.0);
|
|
||||||
hBox.setAlignment(javafx.geometry.Pos.CENTER);
|
|
||||||
hBox.setPrefHeight(100.0);
|
|
||||||
hBox.setPrefWidth(200.0);
|
|
||||||
hBox.setSpacing(10.0);
|
|
||||||
|
|
||||||
title.setAlignment(javafx.geometry.Pos.TOP_CENTER);
|
|
||||||
title.setContentDisplay(javafx.scene.control.ContentDisplay.CENTER);
|
|
||||||
title.setId("Label1");
|
|
||||||
title.setText(String.format("%d ships attacking. Would you like to Fight or Run?", numOfLittyShips));
|
|
||||||
title.setPadding(new Insets(6.0, 0.0, 0.0, 0.0));
|
|
||||||
|
|
||||||
|
|
||||||
Image shipsAttacking = new Image(new FileInputStream("src/images/ShipsAttacking.gif"));
|
|
||||||
Image shipsRunning = new Image(new FileInputStream("src/images/ShipsRunning.gif"));
|
|
||||||
|
|
||||||
|
|
||||||
//Setting the image view
|
|
||||||
ImageView shipsAttackingOrRunningGif = new ImageView(shipsAttacking);
|
|
||||||
|
|
||||||
shipsAttackingOrRunningGif.setFitHeight(193.0);
|
|
||||||
shipsAttackingOrRunningGif.setFitWidth(349.0);
|
|
||||||
shipsAttackingOrRunningGif.setPickOnBounds(true);
|
|
||||||
shipsAttackingOrRunningGif.setPreserveRatio(true);
|
|
||||||
shipsAttackingOrRunningGif.setVisible(false);
|
|
||||||
|
|
||||||
|
|
||||||
BorderPane.setAlignment(hBox, javafx.geometry.Pos.CENTER);
|
|
||||||
hBox.setAlignment(javafx.geometry.Pos.CENTER);
|
|
||||||
hBox.setPrefHeight(100.0);
|
|
||||||
hBox.setPrefWidth(200.0);
|
|
||||||
hBox.setSpacing(10.0);
|
|
||||||
|
|
||||||
fightAndRunButtonSetting();
|
|
||||||
runButton.setText("Run");
|
|
||||||
|
|
||||||
BorderPane.setAlignment(vBox, javafx.geometry.Pos.CENTER);
|
|
||||||
vBox.setAlignment(javafx.geometry.Pos.TOP_CENTER);
|
|
||||||
vBox.setPrefHeight(200.0);
|
|
||||||
vBox.setPrefWidth(200);
|
|
||||||
vBox.setSpacing(30.0);
|
|
||||||
|
|
||||||
|
|
||||||
titleSetting(title);
|
|
||||||
|
|
||||||
chooseFightOrRun.setText("Ohh, Fight ehh?");
|
|
||||||
|
|
||||||
hBox0.setPrefHeight(100.0);
|
|
||||||
hBox0.setPrefWidth(200.0);
|
|
||||||
|
|
||||||
vBox0.setPrefHeight(102.0);
|
|
||||||
vBox0.setPrefWidth(400.0);
|
|
||||||
vBox0.setSpacing(30.0);
|
|
||||||
|
|
||||||
|
|
||||||
continueButton.setMnemonicParsing(false);
|
|
||||||
continueButton.setText("Continue?");
|
|
||||||
|
|
||||||
fightAndRunButtonSetting();
|
|
||||||
|
|
||||||
BorderPane.setBottom(hBox);
|
|
||||||
runButton.setText("Run");
|
|
||||||
|
|
||||||
javafx.scene.layout.BorderPane.setAlignment(vBox, javafx.geometry.Pos.CENTER);
|
|
||||||
vBox.setAlignment(javafx.geometry.Pos.TOP_CENTER);
|
|
||||||
vBox.setPrefHeight(200.0);
|
|
||||||
vBox.setPrefWidth(400.0);
|
|
||||||
vBox.setSpacing(20.0);
|
|
||||||
|
|
||||||
titleSetting(report);
|
|
||||||
vBox.setPadding(new Insets(0.0, 0.0, 10.0, 0.0));
|
|
||||||
vBox0.setPadding(new Insets(0.0, 0.0, 0.0, 6.0));
|
|
||||||
|
|
||||||
BorderPane.setTop(vBox);
|
|
||||||
BorderPane.setPadding(new Insets(6.0, 0.0, 0.0, 0.0));
|
|
||||||
|
|
||||||
hBox.getChildren().add(fightButton);
|
|
||||||
hBox.getChildren().add(runButton);
|
|
||||||
vBox.getChildren().add(title);
|
|
||||||
vBox.getChildren().add(chooseFightOrRun);
|
|
||||||
vBox.getChildren().add(report);
|
|
||||||
vBox.getChildren().add(runAwayOrLeft);
|
|
||||||
vBox.getChildren().add(shipsRemaining);
|
|
||||||
vBox.getChildren().add(HPLeft);
|
|
||||||
vBox.getChildren().add(gunsLeftOrTaken);
|
|
||||||
vBox.getChildren().add(continueToFight);
|
|
||||||
vBox.getChildren().add(continueButton);
|
|
||||||
|
|
||||||
|
|
||||||
//Fight
|
|
||||||
fightButton.setOnAction(new EventHandler<ActionEvent>() {
|
|
||||||
@Override
|
|
||||||
/**
|
|
||||||
* Fight Button, engages in fight logic and graphical interface
|
|
||||||
* @param event, once button is clicked, executes graphical information
|
|
||||||
*/
|
|
||||||
public void handle(ActionEvent event) {
|
|
||||||
AnimationTesting test = new AnimationTesting(getPlayer());
|
|
||||||
try {
|
|
||||||
test.startShipAnimation(stage);
|
|
||||||
} catch (Exception e) {
|
|
||||||
e.printStackTrace();
|
|
||||||
}
|
|
||||||
stage.show();
|
|
||||||
|
|
||||||
try {
|
|
||||||
shipsAttackingOrRunningGif.setImage(new Image(new FileInputStream("src/images/ShipsAttacking.gif")));
|
|
||||||
chooseFightOrRun.setText("Pressing forward in our attack!");
|
|
||||||
|
|
||||||
} catch (FileNotFoundException e) {
|
|
||||||
e.printStackTrace();
|
|
||||||
}
|
|
||||||
counter++;
|
|
||||||
chooseFightOrRun.setVisible(true);
|
|
||||||
try {
|
|
||||||
shipsAttackingOrRunningGif.setVisible(true);
|
|
||||||
if (destroyLittyShipsOrEscape(stage)) {
|
|
||||||
shipsAttackingOrRunningGif.setVisible(false);
|
|
||||||
setVisibilitiesAndTransition(stage);
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
} catch (Exception e) {
|
|
||||||
}
|
|
||||||
|
|
||||||
if (counter >= 1) {
|
|
||||||
title.setVisible(false);
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
//Flee
|
|
||||||
runButton.setOnAction(new EventHandler<ActionEvent>() {
|
|
||||||
@Override
|
|
||||||
/**
|
|
||||||
* Run Button, engages in run logic and graphical interface
|
|
||||||
* @param event, once button is clicked, executes graphical information
|
|
||||||
*/
|
|
||||||
public void handle(ActionEvent event) {
|
|
||||||
shipsAttackingOrRunningGif.setVisible(true);
|
|
||||||
try {
|
|
||||||
shipsAttackingOrRunningGif.setImage(new Image(new FileInputStream("src/images/ShipsRunning.gif")));
|
|
||||||
} catch (FileNotFoundException e) {
|
|
||||||
e.printStackTrace();
|
|
||||||
}
|
|
||||||
chooseFightOrRun.setText("Ayy captain we will try to run!");
|
|
||||||
counter++;
|
|
||||||
|
|
||||||
if (runFromShips() == false) {
|
|
||||||
title.setVisible(false);
|
|
||||||
chooseFightOrRun.setVisible(false);
|
|
||||||
report.setText(("Couldn't run away"));
|
|
||||||
try {
|
|
||||||
if (destroyLittyShipsOrEscape(stage) == true) {
|
|
||||||
setVisibilitiesAndTransition(stage);
|
|
||||||
}
|
|
||||||
|
|
||||||
} catch (Exception e) {
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
completeWipe();
|
|
||||||
shipsAttackingOrRunningGif.setVisible(false);
|
|
||||||
report.setText("Phew! Got away safely");
|
|
||||||
setVisibilitiesAndTransition(stage);
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
if (counter >= 2) {
|
|
||||||
title.setVisible(false);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
|
|
||||||
Scene root = new Scene(BorderPane, 600, 480);
|
|
||||||
root.getStylesheets().add("styleguide.css");
|
|
||||||
stage.setTitle("Ship");
|
|
||||||
stage.setResizable(false);
|
|
||||||
stage.setScene(root);
|
|
||||||
return stage;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* sets the title and does basic layout for the label
|
* Ships attack player ship back in an animation
|
||||||
*
|
|
||||||
* @param title label which is set
|
|
||||||
*/
|
*/
|
||||||
|
|
||||||
public void titleSetting(Label title) {
|
public void shipsRetaliate(){
|
||||||
title.setAlignment(javafx.geometry.Pos.TOP_CENTER);
|
cannon.setVisible(true);
|
||||||
title.setContentDisplay(javafx.scene.control.ContentDisplay.CENTER);
|
enemyShots.setFromX(270);
|
||||||
title.setId("Label1");
|
enemyShots.setFromY(0);
|
||||||
title.setPadding(new Insets(6.0, 0.0, 0.0, 0.0));
|
enemyShots.setToX(-30);
|
||||||
|
enemyShots.setToY(90);
|
||||||
|
enemyShots.setDuration(Duration.seconds(1));
|
||||||
|
enemyShots.setCycleCount(1);
|
||||||
|
enemyShots.setNode(cannon);
|
||||||
|
enemyShots.play();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Sets the fightButton and runButton to a specific layout
|
|
||||||
*/
|
|
||||||
public void fightAndRunButtonSetting() {
|
|
||||||
fightButton.setAlignment(javafx.geometry.Pos.CENTER);
|
|
||||||
fightButton.setContentDisplay(javafx.scene.control.ContentDisplay.CENTER);
|
|
||||||
fightButton.setId("Button1");
|
|
||||||
fightButton.setMnemonicParsing(false);
|
|
||||||
fightButton.setText("Fight");
|
|
||||||
fightButton.setDefaultButton(true);
|
|
||||||
|
|
||||||
runButton.setAlignment(javafx.geometry.Pos.CENTER);
|
|
||||||
runButton.setId("Button2");
|
|
||||||
runButton.setMnemonicParsing(false);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Sets most buttons to being invisble and switches to TaipanShop scene
|
* Sets most buttons to being invisble and switches to TaipanShop scene
|
||||||
*
|
*
|
||||||
@@ -568,31 +364,82 @@ public class ShipWarfareGUI extends Player {
|
|||||||
stage.show();
|
stage.show();
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
/*
|
|
||||||
|
|
||||||
public void startShipAnimation(Stage primaryStage) throws Exception {
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Generaties ships and deploys logic for the shipwarfare
|
||||||
|
* @param primaryStage sets up the stage to whcih the GUI may be based around
|
||||||
|
* @throws Exception in case of interruptions withing the graphical interface
|
||||||
|
*/
|
||||||
|
public void initializeShip(Stage primaryStage) throws Exception {
|
||||||
|
setNumOfLittyShips(numOfShips());
|
||||||
|
|
||||||
Pane root = new Pane();
|
Pane root = new Pane();
|
||||||
HBox usAgainstEnemyDivisor = new HBox();
|
HBox usAgainstEnemyDivisor;
|
||||||
BorderPane centeringUserShipPane = new BorderPane();
|
BorderPane centeringUserShipPane = new BorderPane();
|
||||||
Circle cannon = new Circle();
|
Circle cannon;
|
||||||
BorderPane centeringMerchantShipPane = new BorderPane();
|
BorderPane centeringLittyShipPane = new BorderPane();
|
||||||
BorderPane encompassingPane = new BorderPane();
|
BorderPane encompassingPane = new BorderPane();
|
||||||
|
usAgainstEnemyDivisor = new HBox();
|
||||||
|
cannon = new Circle();
|
||||||
|
this.cannon = cannon;
|
||||||
|
|
||||||
|
|
||||||
final int USER_SHOOTS_X = 150;
|
|
||||||
final int USER_SHOOTS_Y = 180;
|
|
||||||
|
|
||||||
final int CLEAN_SHOT_X = 350;
|
cannon.setVisible(false);
|
||||||
final int CLEAN_SHOT_Y = 110;
|
|
||||||
|
buttonBox = new VBox();
|
||||||
|
fightRunBox = new HBox();
|
||||||
|
fightButton = new Button();
|
||||||
|
runButton = new Button();
|
||||||
|
continueButton = new Button();
|
||||||
|
labelBox = new VBox();
|
||||||
|
title = new Label();
|
||||||
|
HPLeft = new Label();
|
||||||
|
gunsLeftOrTaken = new Label();
|
||||||
|
runAwayOrLeft = new Label();
|
||||||
|
shipsRemaining = new Label();
|
||||||
|
report = new Label();
|
||||||
|
|
||||||
|
title.setText(String.format("%d ships from Liu Yuen's Fleet are attacking, Would you like to fight or run?", numOfLittyShips));
|
||||||
|
|
||||||
|
|
||||||
|
fightButton.setText("Fight");
|
||||||
|
runButton.setText("Run");
|
||||||
|
continueButton.setText("Continue");
|
||||||
|
|
||||||
|
fightButton.setVisible(true);
|
||||||
|
runButton.setVisible(true);
|
||||||
|
continueButton.setVisible(false);
|
||||||
|
|
||||||
|
|
||||||
|
encompassingPane.setAlignment(labelBox, javafx.geometry.Pos.CENTER);
|
||||||
|
labelBox.setAlignment(javafx.geometry.Pos.CENTER);
|
||||||
|
labelBox.setPrefHeight(41.0);
|
||||||
|
labelBox.setPrefWidth(600.0);
|
||||||
|
labelBox.setSpacing(20.0);
|
||||||
|
|
||||||
|
labelBox.setPadding(new Insets(10.0, 0.0, 0.0, 0.0));
|
||||||
|
|
||||||
|
encompassingPane.setAlignment(buttonBox, javafx.geometry.Pos.CENTER);
|
||||||
|
buttonBox.setAlignment(javafx.geometry.Pos.TOP_CENTER);
|
||||||
|
|
||||||
|
|
||||||
|
fightRunBox.setAlignment(javafx.geometry.Pos.CENTER);
|
||||||
|
fightRunBox.setPrefHeight(100.0);
|
||||||
|
fightRunBox.setPrefWidth(200.0);
|
||||||
|
fightRunBox.setSpacing(10.0);
|
||||||
|
|
||||||
|
VBox.setMargin(continueButton, new Insets(0.0, 0.0, 20.0, 0.0));
|
||||||
|
|
||||||
|
|
||||||
root.getChildren().add(cannon);
|
root.getChildren().add(cannon);
|
||||||
|
|
||||||
encompassingPane.setPrefHeight(480);
|
encompassingPane.setPrefHeight(480);
|
||||||
encompassingPane.setPrefWidth(600);
|
encompassingPane.setPrefWidth(600);
|
||||||
|
|
||||||
usAgainstEnemyDivisor.setPrefHeight(480.0);
|
|
||||||
|
usAgainstEnemyDivisor.setPrefHeight(0.0);
|
||||||
usAgainstEnemyDivisor.setPrefWidth(600.0);
|
usAgainstEnemyDivisor.setPrefWidth(600.0);
|
||||||
|
|
||||||
centeringUserShipPane.setPrefHeight(200.0);
|
centeringUserShipPane.setPrefHeight(200.0);
|
||||||
@@ -604,7 +451,7 @@ public class ShipWarfareGUI extends Player {
|
|||||||
|
|
||||||
//Setting the image view
|
//Setting the image view
|
||||||
ImageView userShip = new ImageView(ourShip);
|
ImageView userShip = new ImageView(ourShip);
|
||||||
ImageView merchantShip = new ImageView(enemyShip);
|
ImageView littyShip = new ImageView(enemyShip);
|
||||||
|
|
||||||
BorderPane.setAlignment(userShip, javafx.geometry.Pos.CENTER);
|
BorderPane.setAlignment(userShip, javafx.geometry.Pos.CENTER);
|
||||||
userShip.setFitHeight(150.0);
|
userShip.setFitHeight(150.0);
|
||||||
@@ -613,58 +460,209 @@ public class ShipWarfareGUI extends Player {
|
|||||||
userShip.setPreserveRatio(true);
|
userShip.setPreserveRatio(true);
|
||||||
centeringUserShipPane.setCenter(userShip);
|
centeringUserShipPane.setCenter(userShip);
|
||||||
|
|
||||||
|
BorderPane.setAlignment(buttonBox, javafx.geometry.Pos.CENTER);
|
||||||
|
buttonBox.setAlignment(javafx.geometry.Pos.TOP_CENTER);
|
||||||
|
|
||||||
|
usAgainstEnemyDivisor.setTranslateY(-20.0);
|
||||||
|
|
||||||
cannon.setRadius(10.0);
|
cannon.setRadius(10.0);
|
||||||
cannon.setStroke(javafx.scene.paint.Color.BLACK);
|
cannon.setStroke(javafx.scene.paint.Color.BLACK);
|
||||||
cannon.setStrokeType(javafx.scene.shape.StrokeType.INSIDE);
|
cannon.setStrokeType(javafx.scene.shape.StrokeType.INSIDE);
|
||||||
centeringUserShipPane.setRight(cannon);
|
centeringUserShipPane.setRight(cannon);
|
||||||
|
|
||||||
centeringMerchantShipPane.setPrefHeight(200.0);
|
centeringLittyShipPane.setPrefHeight(200.0);
|
||||||
centeringMerchantShipPane.setPrefWidth(200.0);
|
centeringLittyShipPane.setPrefWidth(200.0);
|
||||||
centeringMerchantShipPane.setOpaqueInsets(new Insets(0.0));
|
centeringLittyShipPane.setOpaqueInsets(new Insets(0.0));
|
||||||
HBox.setMargin(centeringMerchantShipPane, new Insets(0.0, 0.0, 0.0, 200.0));
|
HBox.setMargin(centeringLittyShipPane, new Insets(0.0, 0.0, 0.0, 200.0));
|
||||||
|
|
||||||
encompassingPane.setAlignment(merchantShip, javafx.geometry.Pos.CENTER);
|
encompassingPane.setAlignment(littyShip, javafx.geometry.Pos.CENTER);
|
||||||
merchantShip.setFitHeight(165.0);
|
littyShip.setFitHeight(165.0);
|
||||||
merchantShip.setFitWidth(180.0);
|
littyShip.setFitWidth(180.0);
|
||||||
merchantShip.setPickOnBounds(true);
|
littyShip.setPickOnBounds(true);
|
||||||
merchantShip.setPreserveRatio(true);
|
littyShip.setPreserveRatio(true);
|
||||||
encompassingPane.setMargin(merchantShip, new Insets(0.0, 0.0, 20.0, 0.0));
|
encompassingPane.setMargin(littyShip, new Insets(0.0, 0.0, 20.0, 0.0));
|
||||||
centeringMerchantShipPane.setCenter(merchantShip);
|
centeringLittyShipPane.setCenter(littyShip);
|
||||||
encompassingPane.setCenter(usAgainstEnemyDivisor);
|
|
||||||
|
|
||||||
usAgainstEnemyDivisor.getChildren().add(centeringUserShipPane);
|
usAgainstEnemyDivisor.getChildren().add(centeringUserShipPane);
|
||||||
usAgainstEnemyDivisor.getChildren().add(centeringMerchantShipPane);
|
usAgainstEnemyDivisor.getChildren().add(centeringLittyShipPane);
|
||||||
|
fightRunBox.getChildren().add(fightButton);
|
||||||
|
fightRunBox.getChildren().add(continueButton);
|
||||||
|
fightRunBox.getChildren().add(runButton);
|
||||||
|
buttonBox.getChildren().add(fightRunBox);
|
||||||
|
labelBox.getChildren().add(title);
|
||||||
|
labelBox.getChildren().add(HPLeft);
|
||||||
|
labelBox.getChildren().add(gunsLeftOrTaken);
|
||||||
|
labelBox.getChildren().add(runAwayOrLeft);
|
||||||
|
labelBox.getChildren().add(shipsRemaining);
|
||||||
|
labelBox.getChildren().add(report);
|
||||||
|
|
||||||
|
encompassingPane.setTop(labelBox);
|
||||||
|
encompassingPane.setCenter(usAgainstEnemyDivisor);
|
||||||
|
|
||||||
|
encompassingPane.setBottom(buttonBox);
|
||||||
|
|
||||||
root.getChildren().addAll(encompassingPane, cannon);
|
root.getChildren().addAll(encompassingPane, cannon);
|
||||||
|
|
||||||
// start
|
|
||||||
cannon.setLayoutX(USER_SHOOTS_X);
|
|
||||||
cannon.setLayoutY(USER_SHOOTS_Y);
|
|
||||||
|
|
||||||
TranslateTransition shotsFired = new TranslateTransition();
|
|
||||||
shotsFired.setDuration(Duration.seconds(3));
|
|
||||||
shotsFired.setToX(CLEAN_SHOT_X);
|
|
||||||
shotsFired.setToY(CLEAN_SHOT_Y);
|
|
||||||
shotsFired.setCycleCount(getGuns());
|
|
||||||
shotsFired.setNode(cannon);
|
|
||||||
shotsFired.play();
|
|
||||||
|
|
||||||
Scene scene = new Scene(root, 600, 480);
|
Scene scene = new Scene(root, 600, 480);
|
||||||
root.getStylesheets().add("styleguide.css");
|
root.getStylesheets().add("styleguide.css");
|
||||||
|
|
||||||
|
primaryStage.setResizable(false);
|
||||||
|
|
||||||
primaryStage.setScene(scene);
|
primaryStage.setScene(scene);
|
||||||
primaryStage.show();
|
primaryStage.show();
|
||||||
|
continueButton.setOnAction(new EventHandler<ActionEvent>() {
|
||||||
|
@Override
|
||||||
|
/**
|
||||||
|
* Continue Button, engages in run logic and graphical interface
|
||||||
|
* @param event, once button is clicked, executes graphical information
|
||||||
|
*/
|
||||||
|
public void handle(ActionEvent event) {
|
||||||
|
shotsFired.stop();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Switches to Taipan Shop scene
|
||||||
|
*/
|
||||||
|
|
||||||
|
TaipanShopGUI shop = new TaipanShopGUI(getPlayer());
|
||||||
|
shop.initializeShop(primaryStage);
|
||||||
|
primaryStage.show();
|
||||||
|
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
//Flee
|
||||||
|
runButton.setOnAction(new EventHandler<ActionEvent>() {
|
||||||
|
@Override
|
||||||
|
/**
|
||||||
|
* Run Button, engages in run logic and graphical interface
|
||||||
|
* @param event, once button is clicked, executes graphical information
|
||||||
|
*/
|
||||||
|
public void handle(ActionEvent event) {
|
||||||
|
report.setVisible(true);
|
||||||
|
title.setVisible(true);
|
||||||
|
shipsRemaining.setVisible(true);
|
||||||
|
gunsLeftOrTaken.setVisible(true);
|
||||||
|
|
||||||
|
title.setText("Ayy captain we will try to run!");
|
||||||
|
report.setText("Epic");
|
||||||
|
counter++;
|
||||||
|
|
||||||
|
if (runFromShips() == false) {
|
||||||
|
report.setText(("Couldn't run away"));
|
||||||
|
try {
|
||||||
|
winOrLose= destroyLittyShipsOrEscape(primaryStage);
|
||||||
|
} catch (Exception e) {
|
||||||
|
e.printStackTrace();
|
||||||
|
}
|
||||||
|
if(winOrLose==true){
|
||||||
|
report.setVisible(true);
|
||||||
|
title.setVisible(true);
|
||||||
|
shipsRemaining.setVisible(true);
|
||||||
|
gunsLeftOrTaken.setVisible(true);
|
||||||
|
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
|
||||||
|
report.setText("Phew! Got away safely");
|
||||||
|
setVisibilitiesAndTransition(primaryStage);
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
//Fight
|
||||||
|
fightButton.setOnAction(new EventHandler<ActionEvent>() {
|
||||||
|
|
||||||
|
@Override
|
||||||
|
/**
|
||||||
|
* Fight Button, engages in fight logic and graphical interface
|
||||||
|
* @param event, once button is clicked, executes graphical information
|
||||||
|
*/
|
||||||
|
public void handle(ActionEvent event) {
|
||||||
|
report.setVisible(false);
|
||||||
|
runAwayOrLeft.setVisible(false);
|
||||||
|
shipsRemaining.setVisible(false);
|
||||||
|
HPLeft.setVisible(false);
|
||||||
|
gunsLeftOrTaken.setVisible(false);
|
||||||
|
fightButton.setVisible(false);
|
||||||
|
runButton.setVisible(false);
|
||||||
|
|
||||||
|
try {
|
||||||
|
winOrLose= destroyLittyShipsOrEscape(primaryStage);
|
||||||
|
} catch (Exception e) {
|
||||||
|
e.printStackTrace();
|
||||||
|
}
|
||||||
|
|
||||||
|
counter++;
|
||||||
|
|
||||||
|
cannon.setVisible(true);
|
||||||
|
cannon.setLayoutX(beginningX);
|
||||||
|
cannon.setLayoutY(beginningY);
|
||||||
|
|
||||||
|
if (counter >= 1) {
|
||||||
|
title.setVisible(false);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
playerShoots();
|
||||||
|
|
||||||
|
shotsFired.setOnFinished(new EventHandler<ActionEvent>() {
|
||||||
|
@Override
|
||||||
|
/**
|
||||||
|
* When the user is completed their volley this information will be accessed
|
||||||
|
* @param event, once the shots fired transition is completed, execute graphical information
|
||||||
|
*/
|
||||||
|
public void handle(ActionEvent event) {
|
||||||
|
shotsFired.stop();
|
||||||
|
if(!winOrLose) {
|
||||||
|
shipsRetaliate();
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
report.setVisible(true);
|
||||||
|
continueButton.setVisible(true);
|
||||||
|
usAgainstEnemyDivisor.setVisible(false);
|
||||||
|
cannon.setVisible(false);
|
||||||
|
shotsFired.stop();
|
||||||
|
|
||||||
|
}
|
||||||
|
enemyShots.setOnFinished(new EventHandler<ActionEvent>() {
|
||||||
|
@Override
|
||||||
|
/**
|
||||||
|
* When the user is completed their volley, this information will be accessed
|
||||||
|
* @param event, once the enemy shots transition is completed, execute graphical information
|
||||||
|
*/
|
||||||
|
public void handle(ActionEvent event) {
|
||||||
|
fightButton.setVisible(true);
|
||||||
|
runButton.setVisible(true);
|
||||||
|
report.setVisible(true);
|
||||||
|
cannon.setVisible(false);
|
||||||
|
runAwayOrLeft.setVisible(true);
|
||||||
|
gunsLeftOrTaken.setVisible(true);
|
||||||
|
shipsRemaining.setVisible(true);
|
||||||
|
HPLeft.setVisible(true);
|
||||||
|
gunsLeftOrTaken.setVisible(true);
|
||||||
|
|
||||||
|
if(winOrLose==true){
|
||||||
|
usAgainstEnemyDivisor.setVisible(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
});
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
}
|
}
|
||||||
*/
|
|
||||||
/**
|
|
||||||
* sets scene and runs stage
|
|
||||||
*
|
|
||||||
* @param primaryStage the stage in which the scene may be run and switched to
|
|
||||||
*/
|
|
||||||
public void start(Stage primaryStage) throws FileNotFoundException {
|
|
||||||
primaryStage = initializeShip(primaryStage);
|
|
||||||
primaryStage.show();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -177,7 +177,7 @@ public class TravelGUI extends Player{
|
|||||||
ShipWarfareGUI ship = new ShipWarfareGUI(getPlayer());
|
ShipWarfareGUI ship = new ShipWarfareGUI(getPlayer());
|
||||||
try {
|
try {
|
||||||
ship.initializeShip(stage);
|
ship.initializeShip(stage);
|
||||||
} catch (FileNotFoundException e) {
|
} catch (Exception e) {
|
||||||
e.printStackTrace();
|
e.printStackTrace();
|
||||||
}
|
}
|
||||||
stage.show();
|
stage.show();
|
||||||
|
|||||||
Binary file not shown.
Reference in New Issue
Block a user