Completed ShipWarfareGUI

This commit is contained in:
KahootChampion
2019-03-24 21:58:53 -06:00
parent 39b494ff88
commit f379278dc8
4 changed files with 345 additions and 1016 deletions

View File

@@ -1,669 +0,0 @@
import javafx.animation.*;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.geometry.Insets;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.image.Image;
import javafx.scene.image.ImageView;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.HBox;
import javafx.scene.layout.Pane;
import javafx.scene.layout.VBox;
import javafx.scene.shape.Circle;
import javafx.stage.Stage;
import javafx.util.Duration;
import java.io.FileInputStream;
import java.util.Random;
/**
* 2019-03-10 (Edited on 2019-03-23)
* Author: Haris Muhammad
* ShipWarfareGUI class, Generates and utilizes ships which the user can attack or run from
*/
public class AnimationTesting extends Player {
private ShipWarfareGUI ship;
private Circle cannon;
private VBox buttonBox;
private HBox fightRunBox;
private Button fightButton;
private Button runButton;
private Button continueButton;
private VBox labelBox;
private Label title;
private Label HPLeft;
private Label gunsLeftOrTaken;
private Label runAwayOrLeft;
private Label shipsRemaining;
private Label report;
private boolean winOrLose= false;
private int counter1;
private int timeCounter;
private int numOfLittyShips = 0;
private boolean userAttacks = true;
private int startingLittyShips = 0;
private int howMuchRun = 0;
private int counter = 0;
private String pirateName = "Liu Yen";
private int beginningX = 150;
private int beginningY = 245;
private int endX = 350;
private int endY = 90;
private TranslateTransition shotsFired = new TranslateTransition();
private TranslateTransition enemyShots = new TranslateTransition();
/**
* constructor; only runs when a Player object is provided. The constructor is fully encapsulated.
*
* @param player is a Player object that will be copied and the player instance variable is set to the copy.
*/
public AnimationTesting(Player player) {
Player playerDummy = new Player(player);
this.ship = new ShipWarfareGUI(player);
setPlayer(playerDummy);
}
/**
* The number of ships that attack is based on the amount of money one has on hand
*
* @return the number of ships which will attack
*/
public int numOfShips() {
int numOfShipsAttacking = 0;
Random randomValue = new Random();
if (getMoney() <= 100000) {
//Minimum one ship will attack, maximum 20
numOfShipsAttacking = randomValue.nextInt(20) + 1;
} else if (getMoney() <= 200000) {
//Minimum 30 Ships will attack, maximum 70
numOfShipsAttacking = randomValue.nextInt(40) + 31;
} else if (getMoney() <= 500000) {
//Minimum 50 ships will attack, maximum 140
numOfShipsAttacking = randomValue.nextInt(90) + 51;
} else if (getMoney() >= 1000000) {
//Minimum 100 ships will attack, maximum 300 ships
numOfShipsAttacking = randomValue.nextInt(200) + 101;
}
return numOfShipsAttacking;
}
/**
* setter method that takes in an integer as an argument
*
* @param numOfLittyShips the number of ships to be used in the peasant fleet attack
*/
public void setNumOfLittyShips(int numOfLittyShips) {
counter1++;
this.numOfLittyShips = numOfLittyShips;
if (counter1 == 1) {
startingLittyShips = numOfLittyShips;
}
}
/**
* One in two chance of running away
*
* @return true if the user is allowed to run, false if not, the "default" is false
*/
public boolean runFromShips() {
userAttacks = false;
Random randomValue = new Random();
int runSuccessChance = randomValue.nextInt(10) + 1;
if (runSuccessChance == 2) {
return true;
} else if (runSuccessChance == 1) {
return false;
}
return false;
}
/**
* Sets most of the labels invisible except for the "fight or run" label
*/
public void wipe() {
title.setVisible(false);
runAwayOrLeft.setVisible(false);
shipsRemaining.setVisible(false);
HPLeft.setVisible(false);
gunsLeftOrTaken.setVisible(false);
}
/**
* Sets most of the labels invisible including the fight or run label
*/
public void completeWipe() {
title.setVisible(false);
runAwayOrLeft.setVisible(false);
shipsRemaining.setVisible(false);
HPLeft.setVisible(false);
gunsLeftOrTaken.setVisible(false);
report.setVisible(false);
}
/**
* The user faces off against the litty ships and either prevails, dies, or runs away
*
* @return true if the user wins, loses, or flees, it returns false otherwise
*/
public boolean destroyLittyShipsOrEscape(Stage stage) throws Exception {
cannon.setLayoutX(beginningX);
cannon.setLayoutY(beginningY);
int calculateLoot = 0;
int chanceOfEnemyRun = 0;
int hitCounter = 0;
int missCounter = 0;
boolean gunFrustration = false;
Random randomValue = new Random();
int exitValue = 0;
//Player volley
//while (exitValue == 0) {
if (getGuns() > 0) {
for (int j = 0; j < getGuns(); j++) {
if (userAttacks == true) {
int hitOrMiss = randomValue.nextInt(2) + 1;
if (hitOrMiss == 2) {
numOfLittyShips--;
if (numOfLittyShips <= 0) {
exitValue = 1;
//break;
}
hitCounter++;
} else {
missCounter++;
}
} else {
//continue;
}
}
if (userAttacks == true) {
report.setText(String.format("Report: Ships hit: %d, Shots missed: %d", hitCounter, missCounter));
}
} else {
report.setText("We don't have any guns!!!");
}
if (numOfLittyShips <= 0) {
exitValue = 1;
//break;
}
if (getGuns() > 0) {
chanceOfEnemyRun = randomValue.nextInt(2) + 1;
if (chanceOfEnemyRun == 2) {
howMuchRun = randomValue.nextInt(15) + 1;
if (howMuchRun != 0 && howMuchRun < numOfLittyShips) {
setNumOfLittyShips(numOfLittyShips - howMuchRun);
if (userAttacks == true) {
if (howMuchRun > 0) {
runAwayOrLeft.setText(String.format("Cowards! %d ships ran away %s! ", howMuchRun, getName()));
//runAwayOrLeft.setVisible(true);
}
} else {
report.setText((String.format("Escaped %d of them %s!", howMuchRun, getName())));
}
}
}
}
shipsRemaining.setText(String.format("%d ships remaining and they look angry!", numOfLittyShips));
//Computer volley
int takeGunChance = randomValue.nextInt(4) + 1;
if (takeGunChance == 1 && getGuns() > 0) {
setGuns(getGuns() - 1);
gunFrustration = true;
} else {
if (numOfLittyShips > 0) {
int HPTaken = randomValue.nextInt(10);
setHP(getHP() - (HPTaken));
}
}
if (getHP() <= 0) {
exitValue = 2;
//break;
}
if (gunFrustration == true) {
gunsLeftOrTaken.setText(String.format("Dang it! We only have %d guns left", getGuns()));
} else {
gunsLeftOrTaken.setText(String.format("We still have %d guns left", getGuns()));
}
HPLeft.setText(String.format("EEK, our current ship status is %d%% ", getHP()));
if (userAttacks == false) {
userAttacks = true;
}
if (exitValue == 1) {
wipe();
calculateLoot = (startingLittyShips * 100) + randomValue.nextInt(startingLittyShips) * 200;
setMoney(getMoney() + calculateLoot);
report.setText(String.format("Our firm has earned $%,d in loot! ", calculateLoot));
continueButton.setVisible(true);
completeWipe();
fightButton.setVisible(false);
runButton.setVisible(false);
continueButton.setDefaultButton(true);
return true;
} else if (exitValue == 2) {
GameEndGUI gameEndGUI = new GameEndGUI(getPlayer());
gameEndGUI.initializeGameEndGUI(stage);
stage.show();
return true;
} else if (exitValue == 3) {
report.setText(String.format("We made it out at %d%% ship status!", getHP()));
continueButton.setVisible(true);
completeWipe();
fightButton.setVisible(false);
runButton.setVisible(false);
continueButton.setDefaultButton(true);
return true;
}
return false;
}
/**
* Player attacks enemy ships in an animation
*/
public void playerShoots() {
userAttacks=true;
shotsFired.setFromX(0);
shotsFired.setFromY(0);
shotsFired.setToX(endX);
shotsFired.setToY(endY);
shotsFired.setDuration(Duration.seconds(1));
if(getGuns()>0) {
shotsFired.setCycleCount(getGuns());
}
else{
shotsFired.setCycleCount(0);
shotsFired.stop();
cannon.setVisible(false);
}
shotsFired.setNode(cannon);
shotsFired.play();
}
/**
* Ships attack player ship back in an animation
*/
public void shipsRetaliate(){
cannon.setVisible(true);
enemyShots.setFromX(270);
enemyShots.setFromY(0);
enemyShots.setToX(-30);
enemyShots.setToY(90);
enemyShots.setDuration(Duration.seconds(1));
enemyShots.setCycleCount(1);
enemyShots.setNode(cannon);
enemyShots.play();
}
/**
* Sets most buttons to being invisble and switches to TaipanShop scene
*
* @param stage stage the user incorporates when they utilize the GUI
*/
public void setVisibilitiesAndTransition(Stage stage) {
completeWipe();
continueButton.setVisible(true);
continueButton.setDefaultButton(true);
fightButton.setVisible(false);
runButton.setVisible(false);
/**
* Switches to Taipan Shop scene
* @param event, once button is clicked, executes graphical information
*/
continueButton.setOnAction(event -> {
TaipanShopGUI shop = new TaipanShopGUI(getPlayer());
shop.initializeShop(stage);
stage.show();
});
}
/**
* Generaties ships and deploys logic for the shipwarfare
* @param primaryStage sets up the stage to whcih the GUI may be based around
* @throws Exception in case of interruptions withing the graphical interface
*/
public void startShipAnimation(Stage primaryStage) throws Exception {
setNumOfLittyShips(numOfShips());
Pane root = new Pane();
HBox usAgainstEnemyDivisor;
BorderPane centeringUserShipPane = new BorderPane();
Circle cannon;
BorderPane centeringLittyShipPane = new BorderPane();
BorderPane encompassingPane = new BorderPane();
usAgainstEnemyDivisor = new HBox();
cannon = new Circle();
this.cannon = cannon;
cannon.setVisible(false);
buttonBox = new VBox();
fightRunBox = new HBox();
fightButton = new Button();
runButton = new Button();
continueButton = new Button();
labelBox = new VBox();
title = new Label();
HPLeft = new Label();
gunsLeftOrTaken = new Label();
runAwayOrLeft = new Label();
shipsRemaining = new Label();
report = new Label();
title.setText(String.format("%d ships from Liu Yuen's Fleet are attacking, Would you like to fight or run?", numOfLittyShips));
fightButton.setText("Fight");
runButton.setText("Run");
continueButton.setText("Continue");
fightButton.setVisible(true);
runButton.setVisible(true);
continueButton.setVisible(false);
encompassingPane.setAlignment(labelBox, javafx.geometry.Pos.CENTER);
labelBox.setAlignment(javafx.geometry.Pos.CENTER);
labelBox.setPrefHeight(41.0);
labelBox.setPrefWidth(600.0);
labelBox.setSpacing(20.0);
labelBox.setPadding(new Insets(10.0, 0.0, 0.0, 0.0));
encompassingPane.setAlignment(buttonBox, javafx.geometry.Pos.CENTER);
buttonBox.setAlignment(javafx.geometry.Pos.TOP_CENTER);
fightRunBox.setAlignment(javafx.geometry.Pos.CENTER);
fightRunBox.setPrefHeight(100.0);
fightRunBox.setPrefWidth(200.0);
fightRunBox.setSpacing(10.0);
VBox.setMargin(continueButton, new Insets(0.0, 0.0, 20.0, 0.0));
root.getChildren().add(cannon);
encompassingPane.setPrefHeight(480);
encompassingPane.setPrefWidth(600);
usAgainstEnemyDivisor.setPrefHeight(0.0);
usAgainstEnemyDivisor.setPrefWidth(600.0);
centeringUserShipPane.setPrefHeight(200.0);
centeringUserShipPane.setPrefWidth(200.0);
Image ourShip = new Image(new FileInputStream("src/images/ourShip.png"));
Image enemyShip = new Image(new FileInputStream("src/images/enemyShip.png"));
//Setting the image view
ImageView userShip = new ImageView(ourShip);
ImageView littyShip = new ImageView(enemyShip);
BorderPane.setAlignment(userShip, javafx.geometry.Pos.CENTER);
userShip.setFitHeight(150.0);
userShip.setFitWidth(248.0);
userShip.setPickOnBounds(true);
userShip.setPreserveRatio(true);
centeringUserShipPane.setCenter(userShip);
BorderPane.setAlignment(buttonBox, javafx.geometry.Pos.CENTER);
buttonBox.setAlignment(javafx.geometry.Pos.TOP_CENTER);
usAgainstEnemyDivisor.setTranslateY(-20.0);
cannon.setRadius(10.0);
cannon.setStroke(javafx.scene.paint.Color.BLACK);
cannon.setStrokeType(javafx.scene.shape.StrokeType.INSIDE);
centeringUserShipPane.setRight(cannon);
centeringLittyShipPane.setPrefHeight(200.0);
centeringLittyShipPane.setPrefWidth(200.0);
centeringLittyShipPane.setOpaqueInsets(new Insets(0.0));
HBox.setMargin(centeringLittyShipPane, new Insets(0.0, 0.0, 0.0, 200.0));
encompassingPane.setAlignment(littyShip, javafx.geometry.Pos.CENTER);
littyShip.setFitHeight(165.0);
littyShip.setFitWidth(180.0);
littyShip.setPickOnBounds(true);
littyShip.setPreserveRatio(true);
encompassingPane.setMargin(littyShip, new Insets(0.0, 0.0, 20.0, 0.0));
centeringLittyShipPane.setCenter(littyShip);
usAgainstEnemyDivisor.getChildren().add(centeringUserShipPane);
usAgainstEnemyDivisor.getChildren().add(centeringLittyShipPane);
fightRunBox.getChildren().add(fightButton);
fightRunBox.getChildren().add(continueButton);
fightRunBox.getChildren().add(runButton);
buttonBox.getChildren().add(fightRunBox);
labelBox.getChildren().add(title);
labelBox.getChildren().add(HPLeft);
labelBox.getChildren().add(gunsLeftOrTaken);
labelBox.getChildren().add(runAwayOrLeft);
labelBox.getChildren().add(shipsRemaining);
labelBox.getChildren().add(report);
encompassingPane.setTop(labelBox);
encompassingPane.setCenter(usAgainstEnemyDivisor);
encompassingPane.setBottom(buttonBox);
root.getChildren().addAll(encompassingPane, cannon);
Scene scene = new Scene(root, 600, 480);
root.getStylesheets().add("styleguide.css");
primaryStage.setResizable(false);
primaryStage.setScene(scene);
primaryStage.show();
continueButton.setOnAction(new EventHandler<ActionEvent>() {
@Override
/**
* Continue Button, engages in run logic and graphical interface
* @param event, once button is clicked, executes graphical information
*/
public void handle(ActionEvent event) {
shotsFired.stop();
/**
* Switches to Taipan Shop scene
*/
TaipanShopGUI shop = new TaipanShopGUI(getPlayer());
shop.initializeShop(primaryStage);
primaryStage.show();
}
});
//Flee
runButton.setOnAction(new EventHandler<ActionEvent>() {
@Override
/**
* Run Button, engages in run logic and graphical interface
* @param event, once button is clicked, executes graphical information
*/
public void handle(ActionEvent event) {
report.setVisible(true);
title.setVisible(true);
shipsRemaining.setVisible(true);
gunsLeftOrTaken.setVisible(true);
title.setText("Ayy captain we will try to run!");
report.setText("Epic");
counter++;
if (runFromShips() == false) {
report.setText(("Couldn't run away"));
try {
winOrLose= destroyLittyShipsOrEscape(primaryStage);
} catch (Exception e) {
e.printStackTrace();
}
if(winOrLose==true){
report.setVisible(true);
title.setVisible(true);
shipsRemaining.setVisible(true);
gunsLeftOrTaken.setVisible(true);
}
} else {
report.setText("Phew! Got away safely");
setVisibilitiesAndTransition(primaryStage);
}
}
});
//Fight
fightButton.setOnAction(new EventHandler<ActionEvent>() {
@Override
/**
* Fight Button, engages in fight logic and graphical interface
* @param event, once button is clicked, executes graphical information
*/
public void handle(ActionEvent event) {
report.setVisible(false);
runAwayOrLeft.setVisible(false);
shipsRemaining.setVisible(false);
HPLeft.setVisible(false);
gunsLeftOrTaken.setVisible(false);
fightButton.setVisible(false);
runButton.setVisible(false);
try {
winOrLose= destroyLittyShipsOrEscape(primaryStage);
} catch (Exception e) {
e.printStackTrace();
}
counter++;
cannon.setVisible(true);
cannon.setLayoutX(beginningX);
cannon.setLayoutY(beginningY);
if (counter >= 1) {
title.setVisible(false);
}
playerShoots();
shotsFired.setOnFinished(new EventHandler<ActionEvent>() {
@Override
/**
* When the user is completed their volley this information will be accessed
* @param event, once the shots fired transition is completed, execute graphical information
*/
public void handle(ActionEvent event) {
shotsFired.stop();
if(!winOrLose) {
shipsRetaliate();
}
else{
report.setVisible(true);
continueButton.setVisible(true);
usAgainstEnemyDivisor.setVisible(false);
cannon.setVisible(false);
shotsFired.stop();
}
enemyShots.setOnFinished(new EventHandler<ActionEvent>() {
@Override
/**
* When the user is completed their volley, this information will be accessed
* @param event, once the enemy shots transition is completed, execute graphical information
*/
public void handle(ActionEvent event) {
fightButton.setVisible(true);
runButton.setVisible(true);
report.setVisible(true);
cannon.setVisible(false);
runAwayOrLeft.setVisible(true);
gunsLeftOrTaken.setVisible(true);
shipsRemaining.setVisible(true);
HPLeft.setVisible(true);
gunsLeftOrTaken.setVisible(true);
if(winOrLose==true){
usAgainstEnemyDivisor.setVisible(false);
}
}
});
}
});
}
});
}
}

View File

@@ -1,4 +1,4 @@
import javafx.animation.TranslateTransition;
import javafx.animation.*;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.geometry.Insets;
@@ -7,44 +7,45 @@ import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.image.Image;
import javafx.scene.image.ImageView;
import javafx.scene.layout.*;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.HBox;
import javafx.scene.layout.Pane;
import javafx.scene.layout.VBox;
import javafx.scene.shape.Circle;
import javafx.stage.Stage;
import javafx.util.Duration;
import java.io.FileInputStream;
import java.io.FileNotFoundException;
import java.util.Random;
/**
* 2019-03-10 (Edited on 2019-03-19)
* Authors: Haris Muhammad
* 2019-03-10 (Edited on 2019-03-23)
* Author: Haris Muhammad
* ShipWarfareGUI class, Generates and utilizes ships which the user can attack or run from
*/
public class ShipWarfareGUI extends Player {
private HBox hBox;
private ShipWarfareGUI ship;
private Circle cannon;
private VBox buttonBox;
private HBox fightRunBox;
private Button fightButton;
private Button runButton;
private VBox vBox;
private Button continueButton;
private VBox labelBox;
private Label title;
private Label chooseFightOrRun;
private HBox hBox0;
private VBox vBox0;
private Label shipsRemaining;
private Label report;
private Label runAwayOrLeft;
private Label HPLeft;
private Label gunsLeftOrTaken;
private Label continueToFight;
private ImageView imageView;
private Label runAwayOrLeft;
private Label shipsRemaining;
private Label report;
private boolean winOrLose= false;
private int counter1;
private Button continueButton;
private int timeCounter;
private int numOfLittyShips = 0;
private boolean userAttacks = true;
@@ -53,6 +54,15 @@ public class ShipWarfareGUI extends Player {
private int counter = 0;
private String pirateName = "Liu Yen";
private int beginningX = 150;
private int beginningY = 245;
private int endX = 350;
private int endY = 90;
private TranslateTransition shotsFired = new TranslateTransition();
private TranslateTransition enemyShots = new TranslateTransition();
/**
* constructor; only runs when a Player object is provided. The constructor is fully encapsulated.
*
@@ -63,21 +73,6 @@ public class ShipWarfareGUI extends Player {
setPlayer(playerDummy);
}
/**
* setter method that takes in an integer as an argument
*
* @param numOfLittyShips the number of ships to be used in the peasant fleet attack
*/
public void setNumOfLittyShips(int numOfLittyShips) {
counter1++;
this.numOfLittyShips = numOfLittyShips;
if (counter1 == 1) {
startingLittyShips = numOfLittyShips;
}
}
/**
* The number of ships that attack is based on the amount of money one has on hand
*
@@ -106,6 +101,20 @@ public class ShipWarfareGUI extends Player {
}
/**
* setter method that takes in an integer as an argument
*
* @param numOfLittyShips the number of ships to be used in the peasant fleet attack
*/
public void setNumOfLittyShips(int numOfLittyShips) {
counter1++;
this.numOfLittyShips = numOfLittyShips;
if (counter1 == 1) {
startingLittyShips = numOfLittyShips;
}
}
/**
* One in two chance of running away
*
@@ -132,7 +141,6 @@ public class ShipWarfareGUI extends Player {
shipsRemaining.setVisible(false);
HPLeft.setVisible(false);
gunsLeftOrTaken.setVisible(false);
continueToFight.setVisible(false);
}
@@ -142,48 +150,44 @@ public class ShipWarfareGUI extends Player {
*/
public void completeWipe() {
title.setVisible(false);
chooseFightOrRun.setVisible(false);
runAwayOrLeft.setVisible(false);
shipsRemaining.setVisible(false);
HPLeft.setVisible(false);
gunsLeftOrTaken.setVisible(false);
continueToFight.setVisible(false);
report.setVisible(false);
}
/**
* The user faces off against the litty ships and either prevails, dies, or runs away
*
* @return true if the user wins, loses, or flees, it returns false otherwise
*/
public boolean destroyLittyShipsOrEscape(Stage stage) throws Exception {
cannon.setLayoutX(beginningX);
cannon.setLayoutY(beginningY);
int calculateLoot = 0;
int chanceOfEnemyRun = 0;
int hitCounter = 0;
int missCounter = 0;
boolean gunFrustration = false;
title.setVisible(true);
chooseFightOrRun.setVisible(true);
report.setVisible(true);
runAwayOrLeft.setVisible(true);
shipsRemaining.setVisible(true);
HPLeft.setVisible(true);
gunsLeftOrTaken.setVisible(true);
continueToFight.setVisible(true);
continueButton.setVisible(false);
runAwayOrLeft.setText("No ships ran away");
Random randomValue = new Random();
int exitValue = 0;
//Player volley
//while (exitValue == 0) {
if (getGuns() > 0) {
for (int j = 0; j < getGuns(); j++) {
if (userAttacks == true) {
int hitOrMiss = randomValue.nextInt(2) + 1;
if (hitOrMiss == 2) {
numOfLittyShips--;
@@ -193,11 +197,14 @@ public class ShipWarfareGUI extends Player {
}
hitCounter++;
} else {
missCounter++;
}
} else {
//continue;
}
@@ -246,7 +253,9 @@ public class ShipWarfareGUI extends Player {
gunFrustration = true;
} else {
if (numOfLittyShips > 0) {
setHP(getHP() - (1 + randomValue.nextInt(10)));
int HPTaken = randomValue.nextInt(10);
setHP(getHP() - (HPTaken));
}
}
@@ -265,15 +274,16 @@ public class ShipWarfareGUI extends Player {
userAttacks = true;
}
continueToFight.setText(String.format("Captain, what are your orders?"));
if (exitValue == 1) {
wipe();
chooseFightOrRun.setText(String.format("Ayy! We won and survived at %d%% ship status!", getHP()));
calculateLoot = (startingLittyShips * 100) + randomValue.nextInt(startingLittyShips) * 200;
setMoney(getMoney() + calculateLoot);
report.setText(String.format("Our firm has earned $%,d in loot! ", calculateLoot));
continueButton.setVisible(true);
completeWipe();
fightButton.setVisible(false);
runButton.setVisible(false);
continueButton.setDefaultButton(true);
return true;
} else if (exitValue == 2) {
@@ -282,271 +292,57 @@ public class ShipWarfareGUI extends Player {
stage.show();
return true;
} else if (exitValue == 3) {
System.out.printf("We made it out at %d%% ship status!\n", getHP());
report.setText(String.format("We made it out at %d%% ship status!", getHP()));
continueButton.setVisible(true);
completeWipe();
fightButton.setVisible(false);
runButton.setVisible(false);
continueButton.setDefaultButton(true);
return true;
}
return false;
}
/**
* Sets up the graphical part of ShipWarfare and includes all logic for the class
*
* @param stage sets the stage to which we will execute the scene of the ShipWarfare class
* @return stage so that another class can switch to the stage
* Player attacks enemy ships in an animation
*/
public Stage initializeShip(Stage stage) throws FileNotFoundException {
setNumOfLittyShips(numOfShips());
BorderPane BorderPane = new BorderPane();
GridPane gridPane = new GridPane();
gridPane.setPadding(new Insets(10.0, 10.0, 10.0, 10.0));
gridPane.setVgap(5.0);
hBox = new HBox();
fightButton = new Button();
runButton = new Button();
vBox = new VBox();
title = new Label();
chooseFightOrRun = new Label();
hBox0 = new HBox();
vBox0 = new VBox();
shipsRemaining = new Label();
report = new Label();
runAwayOrLeft = new Label();
HPLeft = new Label();
gunsLeftOrTaken = new Label();
continueToFight = new Label();
imageView = new ImageView();
continueButton = new Button();
chooseFightOrRun.setVisible(false);
fightButton.setDefaultButton(true);
continueToFight.setPrefWidth(379);
continueButton.setVisible(false);
title.setVisible(true);
BorderPane.setPrefHeight(400.0);
BorderPane.setPrefWidth(600.0);
hBox.setAlignment(javafx.geometry.Pos.CENTER);
hBox.setPrefHeight(100.0);
hBox.setPrefWidth(200.0);
hBox.setSpacing(10.0);
title.setAlignment(javafx.geometry.Pos.TOP_CENTER);
title.setContentDisplay(javafx.scene.control.ContentDisplay.CENTER);
title.setId("Label1");
title.setText(String.format("%d ships attacking. Would you like to Fight or Run?", numOfLittyShips));
title.setPadding(new Insets(6.0, 0.0, 0.0, 0.0));
Image shipsAttacking = new Image(new FileInputStream("src/images/ShipsAttacking.gif"));
Image shipsRunning = new Image(new FileInputStream("src/images/ShipsRunning.gif"));
//Setting the image view
ImageView shipsAttackingOrRunningGif = new ImageView(shipsAttacking);
shipsAttackingOrRunningGif.setFitHeight(193.0);
shipsAttackingOrRunningGif.setFitWidth(349.0);
shipsAttackingOrRunningGif.setPickOnBounds(true);
shipsAttackingOrRunningGif.setPreserveRatio(true);
shipsAttackingOrRunningGif.setVisible(false);
BorderPane.setAlignment(hBox, javafx.geometry.Pos.CENTER);
hBox.setAlignment(javafx.geometry.Pos.CENTER);
hBox.setPrefHeight(100.0);
hBox.setPrefWidth(200.0);
hBox.setSpacing(10.0);
fightAndRunButtonSetting();
runButton.setText("Run");
BorderPane.setAlignment(vBox, javafx.geometry.Pos.CENTER);
vBox.setAlignment(javafx.geometry.Pos.TOP_CENTER);
vBox.setPrefHeight(200.0);
vBox.setPrefWidth(200);
vBox.setSpacing(30.0);
titleSetting(title);
chooseFightOrRun.setText("Ohh, Fight ehh?");
hBox0.setPrefHeight(100.0);
hBox0.setPrefWidth(200.0);
vBox0.setPrefHeight(102.0);
vBox0.setPrefWidth(400.0);
vBox0.setSpacing(30.0);
continueButton.setMnemonicParsing(false);
continueButton.setText("Continue?");
fightAndRunButtonSetting();
BorderPane.setBottom(hBox);
runButton.setText("Run");
javafx.scene.layout.BorderPane.setAlignment(vBox, javafx.geometry.Pos.CENTER);
vBox.setAlignment(javafx.geometry.Pos.TOP_CENTER);
vBox.setPrefHeight(200.0);
vBox.setPrefWidth(400.0);
vBox.setSpacing(20.0);
titleSetting(report);
vBox.setPadding(new Insets(0.0, 0.0, 10.0, 0.0));
vBox0.setPadding(new Insets(0.0, 0.0, 0.0, 6.0));
BorderPane.setTop(vBox);
BorderPane.setPadding(new Insets(6.0, 0.0, 0.0, 0.0));
hBox.getChildren().add(fightButton);
hBox.getChildren().add(runButton);
vBox.getChildren().add(title);
vBox.getChildren().add(chooseFightOrRun);
vBox.getChildren().add(report);
vBox.getChildren().add(runAwayOrLeft);
vBox.getChildren().add(shipsRemaining);
vBox.getChildren().add(HPLeft);
vBox.getChildren().add(gunsLeftOrTaken);
vBox.getChildren().add(continueToFight);
vBox.getChildren().add(continueButton);
//Fight
fightButton.setOnAction(new EventHandler<ActionEvent>() {
@Override
/**
* Fight Button, engages in fight logic and graphical interface
* @param event, once button is clicked, executes graphical information
*/
public void handle(ActionEvent event) {
AnimationTesting test = new AnimationTesting(getPlayer());
try {
test.startShipAnimation(stage);
} catch (Exception e) {
e.printStackTrace();
}
stage.show();
try {
shipsAttackingOrRunningGif.setImage(new Image(new FileInputStream("src/images/ShipsAttacking.gif")));
chooseFightOrRun.setText("Pressing forward in our attack!");
} catch (FileNotFoundException e) {
e.printStackTrace();
}
counter++;
chooseFightOrRun.setVisible(true);
try {
shipsAttackingOrRunningGif.setVisible(true);
if (destroyLittyShipsOrEscape(stage)) {
shipsAttackingOrRunningGif.setVisible(false);
setVisibilitiesAndTransition(stage);
}
} catch (Exception e) {
}
if (counter >= 1) {
title.setVisible(false);
}
}
});
//Flee
runButton.setOnAction(new EventHandler<ActionEvent>() {
@Override
/**
* Run Button, engages in run logic and graphical interface
* @param event, once button is clicked, executes graphical information
*/
public void handle(ActionEvent event) {
shipsAttackingOrRunningGif.setVisible(true);
try {
shipsAttackingOrRunningGif.setImage(new Image(new FileInputStream("src/images/ShipsRunning.gif")));
} catch (FileNotFoundException e) {
e.printStackTrace();
}
chooseFightOrRun.setText("Ayy captain we will try to run!");
counter++;
if (runFromShips() == false) {
title.setVisible(false);
chooseFightOrRun.setVisible(false);
report.setText(("Couldn't run away"));
try {
if (destroyLittyShipsOrEscape(stage) == true) {
setVisibilitiesAndTransition(stage);
}
} catch (Exception e) {
}
} else {
completeWipe();
shipsAttackingOrRunningGif.setVisible(false);
report.setText("Phew! Got away safely");
setVisibilitiesAndTransition(stage);
}
if (counter >= 2) {
title.setVisible(false);
}
}
});
Scene root = new Scene(BorderPane, 600, 480);
root.getStylesheets().add("styleguide.css");
stage.setTitle("Ship");
stage.setResizable(false);
stage.setScene(root);
return stage;
public void playerShoots() {
userAttacks=true;
shotsFired.setFromX(0);
shotsFired.setFromY(0);
shotsFired.setToX(endX);
shotsFired.setToY(endY);
shotsFired.setDuration(Duration.seconds(1));
if(getGuns()>0) {
shotsFired.setCycleCount(getGuns());
}
else{
shotsFired.setCycleCount(0);
shotsFired.stop();
cannon.setVisible(false);
}
shotsFired.setNode(cannon);
shotsFired.play();
}
/**
* sets the title and does basic layout for the label
*
* @param title label which is set
* Ships attack player ship back in an animation
*/
public void titleSetting(Label title) {
title.setAlignment(javafx.geometry.Pos.TOP_CENTER);
title.setContentDisplay(javafx.scene.control.ContentDisplay.CENTER);
title.setId("Label1");
title.setPadding(new Insets(6.0, 0.0, 0.0, 0.0));
public void shipsRetaliate(){
cannon.setVisible(true);
enemyShots.setFromX(270);
enemyShots.setFromY(0);
enemyShots.setToX(-30);
enemyShots.setToY(90);
enemyShots.setDuration(Duration.seconds(1));
enemyShots.setCycleCount(1);
enemyShots.setNode(cannon);
enemyShots.play();
}
/**
* Sets the fightButton and runButton to a specific layout
*/
public void fightAndRunButtonSetting() {
fightButton.setAlignment(javafx.geometry.Pos.CENTER);
fightButton.setContentDisplay(javafx.scene.control.ContentDisplay.CENTER);
fightButton.setId("Button1");
fightButton.setMnemonicParsing(false);
fightButton.setText("Fight");
fightButton.setDefaultButton(true);
runButton.setAlignment(javafx.geometry.Pos.CENTER);
runButton.setId("Button2");
runButton.setMnemonicParsing(false);
}
/**
* Sets most buttons to being invisble and switches to TaipanShop scene
*
@@ -568,31 +364,82 @@ public class ShipWarfareGUI extends Player {
stage.show();
});
}
/*
public void startShipAnimation(Stage primaryStage) throws Exception {
/**
* Generaties ships and deploys logic for the shipwarfare
* @param primaryStage sets up the stage to whcih the GUI may be based around
* @throws Exception in case of interruptions withing the graphical interface
*/
public void initializeShip(Stage primaryStage) throws Exception {
setNumOfLittyShips(numOfShips());
Pane root = new Pane();
HBox usAgainstEnemyDivisor = new HBox();
HBox usAgainstEnemyDivisor;
BorderPane centeringUserShipPane = new BorderPane();
Circle cannon = new Circle();
BorderPane centeringMerchantShipPane = new BorderPane();
Circle cannon;
BorderPane centeringLittyShipPane = new BorderPane();
BorderPane encompassingPane = new BorderPane();
usAgainstEnemyDivisor = new HBox();
cannon = new Circle();
this.cannon = cannon;
final int USER_SHOOTS_X = 150;
final int USER_SHOOTS_Y = 180;
final int CLEAN_SHOT_X = 350;
final int CLEAN_SHOT_Y = 110;
cannon.setVisible(false);
buttonBox = new VBox();
fightRunBox = new HBox();
fightButton = new Button();
runButton = new Button();
continueButton = new Button();
labelBox = new VBox();
title = new Label();
HPLeft = new Label();
gunsLeftOrTaken = new Label();
runAwayOrLeft = new Label();
shipsRemaining = new Label();
report = new Label();
title.setText(String.format("%d ships from Liu Yuen's Fleet are attacking, Would you like to fight or run?", numOfLittyShips));
fightButton.setText("Fight");
runButton.setText("Run");
continueButton.setText("Continue");
fightButton.setVisible(true);
runButton.setVisible(true);
continueButton.setVisible(false);
encompassingPane.setAlignment(labelBox, javafx.geometry.Pos.CENTER);
labelBox.setAlignment(javafx.geometry.Pos.CENTER);
labelBox.setPrefHeight(41.0);
labelBox.setPrefWidth(600.0);
labelBox.setSpacing(20.0);
labelBox.setPadding(new Insets(10.0, 0.0, 0.0, 0.0));
encompassingPane.setAlignment(buttonBox, javafx.geometry.Pos.CENTER);
buttonBox.setAlignment(javafx.geometry.Pos.TOP_CENTER);
fightRunBox.setAlignment(javafx.geometry.Pos.CENTER);
fightRunBox.setPrefHeight(100.0);
fightRunBox.setPrefWidth(200.0);
fightRunBox.setSpacing(10.0);
VBox.setMargin(continueButton, new Insets(0.0, 0.0, 20.0, 0.0));
root.getChildren().add(cannon);
encompassingPane.setPrefHeight(480);
encompassingPane.setPrefWidth(600);
usAgainstEnemyDivisor.setPrefHeight(480.0);
usAgainstEnemyDivisor.setPrefHeight(0.0);
usAgainstEnemyDivisor.setPrefWidth(600.0);
centeringUserShipPane.setPrefHeight(200.0);
@@ -604,7 +451,7 @@ public class ShipWarfareGUI extends Player {
//Setting the image view
ImageView userShip = new ImageView(ourShip);
ImageView merchantShip = new ImageView(enemyShip);
ImageView littyShip = new ImageView(enemyShip);
BorderPane.setAlignment(userShip, javafx.geometry.Pos.CENTER);
userShip.setFitHeight(150.0);
@@ -613,58 +460,209 @@ public class ShipWarfareGUI extends Player {
userShip.setPreserveRatio(true);
centeringUserShipPane.setCenter(userShip);
BorderPane.setAlignment(buttonBox, javafx.geometry.Pos.CENTER);
buttonBox.setAlignment(javafx.geometry.Pos.TOP_CENTER);
usAgainstEnemyDivisor.setTranslateY(-20.0);
cannon.setRadius(10.0);
cannon.setStroke(javafx.scene.paint.Color.BLACK);
cannon.setStrokeType(javafx.scene.shape.StrokeType.INSIDE);
centeringUserShipPane.setRight(cannon);
centeringMerchantShipPane.setPrefHeight(200.0);
centeringMerchantShipPane.setPrefWidth(200.0);
centeringMerchantShipPane.setOpaqueInsets(new Insets(0.0));
HBox.setMargin(centeringMerchantShipPane, new Insets(0.0, 0.0, 0.0, 200.0));
centeringLittyShipPane.setPrefHeight(200.0);
centeringLittyShipPane.setPrefWidth(200.0);
centeringLittyShipPane.setOpaqueInsets(new Insets(0.0));
HBox.setMargin(centeringLittyShipPane, new Insets(0.0, 0.0, 0.0, 200.0));
encompassingPane.setAlignment(merchantShip, javafx.geometry.Pos.CENTER);
merchantShip.setFitHeight(165.0);
merchantShip.setFitWidth(180.0);
merchantShip.setPickOnBounds(true);
merchantShip.setPreserveRatio(true);
encompassingPane.setMargin(merchantShip, new Insets(0.0, 0.0, 20.0, 0.0));
centeringMerchantShipPane.setCenter(merchantShip);
encompassingPane.setCenter(usAgainstEnemyDivisor);
encompassingPane.setAlignment(littyShip, javafx.geometry.Pos.CENTER);
littyShip.setFitHeight(165.0);
littyShip.setFitWidth(180.0);
littyShip.setPickOnBounds(true);
littyShip.setPreserveRatio(true);
encompassingPane.setMargin(littyShip, new Insets(0.0, 0.0, 20.0, 0.0));
centeringLittyShipPane.setCenter(littyShip);
usAgainstEnemyDivisor.getChildren().add(centeringUserShipPane);
usAgainstEnemyDivisor.getChildren().add(centeringMerchantShipPane);
usAgainstEnemyDivisor.getChildren().add(centeringLittyShipPane);
fightRunBox.getChildren().add(fightButton);
fightRunBox.getChildren().add(continueButton);
fightRunBox.getChildren().add(runButton);
buttonBox.getChildren().add(fightRunBox);
labelBox.getChildren().add(title);
labelBox.getChildren().add(HPLeft);
labelBox.getChildren().add(gunsLeftOrTaken);
labelBox.getChildren().add(runAwayOrLeft);
labelBox.getChildren().add(shipsRemaining);
labelBox.getChildren().add(report);
encompassingPane.setTop(labelBox);
encompassingPane.setCenter(usAgainstEnemyDivisor);
encompassingPane.setBottom(buttonBox);
root.getChildren().addAll(encompassingPane, cannon);
// start
cannon.setLayoutX(USER_SHOOTS_X);
cannon.setLayoutY(USER_SHOOTS_Y);
TranslateTransition shotsFired = new TranslateTransition();
shotsFired.setDuration(Duration.seconds(3));
shotsFired.setToX(CLEAN_SHOT_X);
shotsFired.setToY(CLEAN_SHOT_Y);
shotsFired.setCycleCount(getGuns());
shotsFired.setNode(cannon);
shotsFired.play();
Scene scene = new Scene(root, 600, 480);
root.getStylesheets().add("styleguide.css");
primaryStage.setResizable(false);
primaryStage.setScene(scene);
primaryStage.show();
continueButton.setOnAction(new EventHandler<ActionEvent>() {
@Override
/**
* Continue Button, engages in run logic and graphical interface
* @param event, once button is clicked, executes graphical information
*/
public void handle(ActionEvent event) {
shotsFired.stop();
/**
* Switches to Taipan Shop scene
*/
TaipanShopGUI shop = new TaipanShopGUI(getPlayer());
shop.initializeShop(primaryStage);
primaryStage.show();
}
});
//Flee
runButton.setOnAction(new EventHandler<ActionEvent>() {
@Override
/**
* Run Button, engages in run logic and graphical interface
* @param event, once button is clicked, executes graphical information
*/
public void handle(ActionEvent event) {
report.setVisible(true);
title.setVisible(true);
shipsRemaining.setVisible(true);
gunsLeftOrTaken.setVisible(true);
title.setText("Ayy captain we will try to run!");
report.setText("Epic");
counter++;
if (runFromShips() == false) {
report.setText(("Couldn't run away"));
try {
winOrLose= destroyLittyShipsOrEscape(primaryStage);
} catch (Exception e) {
e.printStackTrace();
}
if(winOrLose==true){
report.setVisible(true);
title.setVisible(true);
shipsRemaining.setVisible(true);
gunsLeftOrTaken.setVisible(true);
}
} else {
report.setText("Phew! Got away safely");
setVisibilitiesAndTransition(primaryStage);
}
}
});
//Fight
fightButton.setOnAction(new EventHandler<ActionEvent>() {
@Override
/**
* Fight Button, engages in fight logic and graphical interface
* @param event, once button is clicked, executes graphical information
*/
public void handle(ActionEvent event) {
report.setVisible(false);
runAwayOrLeft.setVisible(false);
shipsRemaining.setVisible(false);
HPLeft.setVisible(false);
gunsLeftOrTaken.setVisible(false);
fightButton.setVisible(false);
runButton.setVisible(false);
try {
winOrLose= destroyLittyShipsOrEscape(primaryStage);
} catch (Exception e) {
e.printStackTrace();
}
counter++;
cannon.setVisible(true);
cannon.setLayoutX(beginningX);
cannon.setLayoutY(beginningY);
if (counter >= 1) {
title.setVisible(false);
}
playerShoots();
shotsFired.setOnFinished(new EventHandler<ActionEvent>() {
@Override
/**
* When the user is completed their volley this information will be accessed
* @param event, once the shots fired transition is completed, execute graphical information
*/
public void handle(ActionEvent event) {
shotsFired.stop();
if(!winOrLose) {
shipsRetaliate();
}
else{
report.setVisible(true);
continueButton.setVisible(true);
usAgainstEnemyDivisor.setVisible(false);
cannon.setVisible(false);
shotsFired.stop();
}
enemyShots.setOnFinished(new EventHandler<ActionEvent>() {
@Override
/**
* When the user is completed their volley, this information will be accessed
* @param event, once the enemy shots transition is completed, execute graphical information
*/
public void handle(ActionEvent event) {
fightButton.setVisible(true);
runButton.setVisible(true);
report.setVisible(true);
cannon.setVisible(false);
runAwayOrLeft.setVisible(true);
gunsLeftOrTaken.setVisible(true);
shipsRemaining.setVisible(true);
HPLeft.setVisible(true);
gunsLeftOrTaken.setVisible(true);
if(winOrLose==true){
usAgainstEnemyDivisor.setVisible(false);
}
}
});
}
});
}
});
}
*/
/**
* sets scene and runs stage
*
* @param primaryStage the stage in which the scene may be run and switched to
*/
public void start(Stage primaryStage) throws FileNotFoundException {
primaryStage = initializeShip(primaryStage);
primaryStage.show();
}
}

View File

@@ -177,7 +177,7 @@ public class TravelGUI extends Player{
ShipWarfareGUI ship = new ShipWarfareGUI(getPlayer());
try {
ship.initializeShip(stage);
} catch (FileNotFoundException e) {
} catch (Exception e) {
e.printStackTrace();
}
stage.show();

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