Fixed the severe lack of TaipanShopText
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976
.idea/workspace.xml
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976
.idea/workspace.xml
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267
src/TaipanShopText.java
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267
src/TaipanShopText.java
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/**
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* TaipanShopText deals with the text based version of the shop.
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*
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* Author: Vikram Bawa
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*/
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import java.util.Scanner;
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public class TaipanShopText extends Player{
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/**
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* This method is evoked if the user is eligible to win, and chooses to end the game (by winning).
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*/
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public void retire(){
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setRetire(true);
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System.out.println("You win!");
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System.exit(0);
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}
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/**
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* constructor; only runs when a Player object is provided. The constructor is fully encapsulated.
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*
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* @param player is a Player object that will be copied and the player instance variable is set to the copy.
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*/
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public TaipanShopText(Player player){
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Player playerDummy = new Player(player);
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setPlayer(playerDummy);
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}
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/**
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* this method is evoked if the user has decided to travel elsewhere.
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*/
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public void travel(){
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TravelText travel = new TravelText(getPlayer());
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travel.travelTo();
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setPlayer(travel.getPlayer());
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}
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/**
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* this method is evoked if the user wants to use the warehouse to store items or take items out.
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*/
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public void warehouse(){
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WarehouseText warehouse = new WarehouseText(getPlayer());
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warehouse.changeWarehouse();
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setPlayer(warehouse.getPlayer());
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}
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/**
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* this method is evoked if the user wants to use the bank to deposit or withdraw money.
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*/
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public void bank(){
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BankText bank = new BankText(getPlayer());
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bank.bank();
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setPlayer(bank.getPlayer());
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}
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/**
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* this method is evoked if the user wants to use get a loan or pay a loan off.
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*/
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public void loan(){
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loanSharkText loan = new loanSharkText(getPlayer());
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loan.loanMoney();
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setPlayer(loan.getPlayer());
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}
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/**
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* this method prints the shop UI and the player's inventory and status.
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*/
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public void printShop(){
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int currentCargo = getOpiumHeld()+getGuns()*10+getSilkHeld()+getArmsHeld()+getGeneralHeld();
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if(getCargoSpace() - currentCargo < 0){
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System.out.println("Hold: Overloaded" + " Guns: " + getGuns() + " HP: " + getHP() +"%");
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}else{
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System.out.println("Hold: " + (getCargoSpace()-currentCargo) + " Guns: " + getGuns() + " HP: " + getHP() +"%");
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}
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System.out.println("-------------------------------------------------------------");
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System.out.println(" Opium: " + getOpiumHeld() + " Silk: " + getSilkHeld());
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System.out.println(" Arms: " + getArmsHeld() + " General: " + getGeneralHeld());
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System.out.println("-------------------------------------------------------------");
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System.out.println("Cash: " + getMoney() + " Bank: " + getBank()+ " Debt: " + getDebt()+"\n");
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System.out.println(getName() + ", present prices per unit here are:");
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System.out.println(" Opium: " + getOpiumPrice() + " Silk: " + getSilkPrice());
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System.out.println(" Arms: " + getArmsPrice() + " General: " + getGeneralPrice());
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}
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/**
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* this is the shop method. Activates the shopping screen.
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*/
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public void shop(){
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TaipanShopLogic logic = new TaipanShopLogic(getPlayer());
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System.out.println(logic.updatePrices());
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setPlayer(logic.getPlayer());
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boolean notDone = true;
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int caseNum;
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String optionText;
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// first case is triggered if the user is at location one, and has less than $1 million net worth
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if (getLocation() == 1 && getBank()+getMoney()-getDebt() < 1000000) {
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caseNum = 1;
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optionText = " Visit Bank, Transfer Cargo, Get Loans,";
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} // the second case is triggered if the user is at a location other than location one.
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else if(getLocation() != 1) {
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caseNum = 2;
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optionText = "";
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} // the last case is triggered when the other conditions are not met; it is triggered when the user has a net
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// worth that is greater than or equal to $1 million and is at location one.
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else{
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caseNum = 3;
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optionText = " Visit Bank, Transfer Cargo, Get Loans, Retire,";
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}
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Scanner input = new Scanner(System.in);
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// as long as the user does not enter a valid input, the code will run in a loop forever.
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while(notDone){
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printShop();
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System.out.printf("\nShall I Buy, Sell,%s or Quit Trading?\n", optionText);
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String response = input.next();
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if (response.equalsIgnoreCase("B")) {
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boolean notDone2 = true;
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System.out.println("What do you wish me to buy, " + getName() + "?");
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// when buying an item, the user must have the right amount of money, and buy non-negative amounts.
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while (notDone2) {
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response = input.nextLine();
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if (response.equalsIgnoreCase("O")) {
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System.out.println("\nHow much Opium shall I buy, " + getName() + "? (You can afford " + getMoney() / getOpiumPrice() + ")");
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while (notDone2) {
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int num = input.nextInt();
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if (num <= getMoney() /getOpiumPrice() && num >= 0) {
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setOpiumHeld(getOpiumHeld()+num);
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setMoney(getMoney()-num *getOpiumPrice());
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notDone2 = false;
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} else if (num >= 0) {
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System.out.println(getName() + ", you can't afford that!");
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} else {
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System.out.println(getName() + ", how am I supposed to buy " + "'" + num + "'" + " Opium?");
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}
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}
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} else if (response.equalsIgnoreCase("S")) {
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System.out.println("\nHow much Silk shall I buy, " + getName() + "? (You can afford " + getMoney() /getSilkPrice() + ")");
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while (notDone2) {
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int num = input.nextInt();
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if (num <= getMoney() /getSilkPrice() && num >= 0) {
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setSilkHeld(getSilkHeld()+num);
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setMoney(getMoney()-num *getSilkPrice());
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notDone2 = false;
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} else if (num >= 0) {
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System.out.println(getName() + ", you can't afford that!");
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} else {
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System.out.println(getName() + ", how am I supposed to buy " + "'" + num + "'" + " Silk?");
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}
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}
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} else if (response.equalsIgnoreCase("A")) {
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System.out.println("\nHow many Arms shall I buy, " + getName() + "? (You can afford " + getMoney() /getArmsPrice() + ")");
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while (notDone2) {
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int num = input.nextInt();
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if (num <= getMoney() /getArmsPrice() && num >= 0) {
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setArmsHeld(getArmsHeld()+num);
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setMoney(getMoney() - num*getArmsPrice());
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notDone2 = false;
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} else if (num >= 0) {
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System.out.println(getName() + ", you can't afford that!");
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} else {
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System.out.println(getName() + ", how am I supposed to buy " + "'" + num + "'" + " Arms?");
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}
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}
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} else if (response.equalsIgnoreCase("G")) {
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System.out.println("\nHow much General Cargo shall I buy, " + getName() + "? (You can afford " + getMoney() /getGeneralPrice() + ")");
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while (notDone2) {
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int num = input.nextInt();
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if (num <= getMoney() /getGeneralPrice() && num >= 0) {
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setGeneralHeld(getGeneralHeld()+num);
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setMoney(getMoney() - num*getGeneralPrice());
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notDone2 = false;
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} else if (num >= 0) {
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System.out.println(getName() + ", you can't afford that!");
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} else {
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System.out.println(getName() + ", how am I supposed to buy " + "'" + num + "'" + " General Cargo?");
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}
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}
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}
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}
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} // when selling, the user must enter a non-negative amount of items, and not more than what they have.
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else if (response.equalsIgnoreCase("S")) {
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boolean notDone2 = true;
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System.out.println("What do you wish me to sell, " + getName() + "?");
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while (notDone2) {
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response = input.nextLine();
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if (response.equalsIgnoreCase("O")) {
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System.out.println("\nHow much Opium shall I sell, " + getName() + "? (You have " + getOpiumHeld() + ")");
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while (notDone2) {
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int num = input.nextInt();
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if (num <= getOpiumHeld() && num >= 0) {
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setOpiumHeld(getOpiumHeld()-num);
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setMoney(getMoney() + num*getOpiumPrice());
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notDone2 = false;
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} else if (num >= 0) {
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System.out.println(getName() + ", you don't have that many to sell!");
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} else {
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System.out.println(getName() + ", how am I supposed to sell " + "'" + num + "'" + " Opium?");
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}
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}
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} else if (response.equalsIgnoreCase("S")) {
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System.out.println("\nHow much Silk shall I sell, " + getName() + "? (You have " + getSilkHeld() + ")");
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while (notDone2) {
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int num = input.nextInt();
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if (num <= getSilkHeld() && num >= 0) {
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setSilkHeld(getSilkHeld()-num);
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setMoney(getMoney() + num*getSilkPrice());
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notDone2 = false;
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} else if (num >= 0) {
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System.out.println(getName() + ", you don't have that many to sell!");
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} else {
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System.out.println(getName() + ", how am I supposed to sell " + "'" + num + "'" + " Silk?");
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}
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}
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} else if (response.equalsIgnoreCase("A")) {
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System.out.println("\nHow many Arms shall I sell, " + getName() + "? (You have " + getArmsHeld() + ")");
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while (notDone2) {
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int num = input.nextInt();
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if (num <= getArmsHeld() && num >= 0) {
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setArmsHeld(getArmsHeld()-num);
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setMoney(getMoney() + num*getArmsPrice());
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notDone2 = false;
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} else if (num >= 0) {
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System.out.println(getName() + ", you don't have that many to sell!");
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} else {
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System.out.println(getName() + ", how am I supposed to sell " + "'" + num + "'" + " Arms?");
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}
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}
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} else if (response.equalsIgnoreCase("G")) {
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System.out.println("\nHow much General Cargo shall I sell, " + getName() + "? (You have " + getGeneralHeld() + ")");
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while (notDone2) {
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int num = input.nextInt();
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if (num <= getGeneralHeld() && num >= 0) {
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setGeneralHeld(getGeneralHeld()-num);
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setMoney(getMoney() + num*getGeneralPrice());
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notDone2 = false;
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} else if (num >= 0) {
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System.out.println(getName() + ", you don't have that many to sell!");
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} else {
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System.out.println(getName() + ", how am I supposed to sell " + "'" + num + "'" + " General Cargo?");
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}
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}
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}
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}
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} else if (response.equalsIgnoreCase("V") && (caseNum == 1 || caseNum == 3)) {
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bank();
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} else if (response.equalsIgnoreCase("T") && (caseNum == 1 || caseNum == 3)) {
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warehouse();
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} else if ((response.equalsIgnoreCase("G")||response.equalsIgnoreCase("L")) && (caseNum == 1 || caseNum == 3)) {
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loan();
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} // if the user wishes to quit trading, they may do so. Doing this breaks them out of the loop.
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else if (response.equalsIgnoreCase("Q") && (caseNum == 1 || caseNum == 3)) {
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travel();
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notDone = false;
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} // if the user wishes to retire and win the game, they may do so. Doing this breaks them out of the loop.
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else if (response.equalsIgnoreCase("R") && caseNum == 3) {
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retire();
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notDone = false;
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}
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}
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}
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}
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@@ -1,4 +1,5 @@
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public class TravelText extends Player{
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public class TravelText extends Player{
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public TravelText(Player player) {
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public TravelText(Player player) {
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Player playerDummy = new Player(player);
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Player playerDummy = new Player(player);
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setPlayer(playerDummy);
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setPlayer(playerDummy);
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