Shipwarfare fight button GUI almost complete
This commit is contained in:
@@ -29,21 +29,20 @@ import static javafx.application.Application.launch;
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public class ShipWarfareGUI extends Application {
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public class ShipWarfareGUI extends Application {
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private Player player = new Player();
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private Player player = new Player();
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private ShipWarfare shipWarfare = new ShipWarfare(player);
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private ShipWarfare shipWarfare = new ShipWarfare(player);
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private HBox hBox;
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private HBox hBox;
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private Button fightButton;
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private Button fightButton;
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private Button runButton;
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private Button runButton;
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private VBox vBox;
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private VBox vBox;
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private Label title;
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private Label title;
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private Label chooseFightOrRun;
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private Label chooseFightOrRun;
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private Label report;
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private Label report;
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private Label runAwayOrLeft;
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private Label runAwayOrLeft;
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private Label shipsRemaining;
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private Label shipsRemaining;
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private Label HPLeft;
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private Label HPLeft;
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private Label gunsLeftOrTaken;
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private Label gunsLeftOrTaken;
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private Label continueToFight;
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private Label continueToFight;
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public static void main(String args[]) {
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public static void main(String args[]) {
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@@ -62,6 +61,7 @@ public class ShipWarfareGUI extends Application {
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/**
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/**
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* setter method for player
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* setter method for player
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*
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* @param player object of the class Player
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* @param player object of the class Player
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*/
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*/
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public void setPlayer(Player player) {
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public void setPlayer(Player player) {
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@@ -71,6 +71,7 @@ public class ShipWarfareGUI extends Application {
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/**
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/**
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* getter method for obtaining a player object.
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* getter method for obtaining a player object.
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*
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* @return returns player object
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* @return returns player object
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*/
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*/
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public Player getPlayer() {
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public Player getPlayer() {
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@@ -80,6 +81,7 @@ public class ShipWarfareGUI extends Application {
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/**
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/**
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* This fleet is easy to defeat as a maximum of 15 ships can run away each volley, they can not tank hits
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* This fleet is easy to defeat as a maximum of 15 ships can run away each volley, they can not tank hits
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*
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* @throws Exception in case of errors due to the delay
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* @throws Exception in case of errors due to the delay
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*/
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*/
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public void peasantFleetAttack() throws Exception {
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public void peasantFleetAttack() throws Exception {
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@@ -118,6 +120,7 @@ public class ShipWarfareGUI extends Application {
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/**
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/**
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* This fleet is difficult to defeat as a maximum of 10 ships can run away each volley, they can tank hits
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* This fleet is difficult to defeat as a maximum of 10 ships can run away each volley, they can tank hits
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*
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* @throws Exception in case of errors due to the delay
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* @throws Exception in case of errors due to the delay
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*/
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*/
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public void littyFleetAttack() throws Exception {
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public void littyFleetAttack() throws Exception {
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@@ -164,6 +167,7 @@ public class ShipWarfareGUI extends Application {
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/**
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/**
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* setter method that takes in an integer as an argument
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* setter method that takes in an integer as an argument
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*
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* @param numOfLittyShips the number of ships to be used in the litty fleet attack
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* @param numOfLittyShips the number of ships to be used in the litty fleet attack
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*/
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*/
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public void setNumOfLittyShips(int numOfLittyShips) {
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public void setNumOfLittyShips(int numOfLittyShips) {
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@@ -174,6 +178,7 @@ public class ShipWarfareGUI extends Application {
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/**
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/**
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* setter method that takes in an integer as an argument
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* setter method that takes in an integer as an argument
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*
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* @param numOfPeasantShips the number of ships to be used in the peasant fleet attack
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* @param numOfPeasantShips the number of ships to be used in the peasant fleet attack
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*/
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*/
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@@ -184,9 +189,9 @@ public class ShipWarfareGUI extends Application {
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}
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}
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/**
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/**
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* The number of ships that attack is based on the amount of money one has on hand
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* The number of ships that attack is based on the amount of money one has on hand
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*
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* @return the number of ships which will attack
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* @return the number of ships which will attack
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*/
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*/
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public int numOfShips() {
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public int numOfShips() {
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@@ -214,6 +219,7 @@ public class ShipWarfareGUI extends Application {
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/**
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/**
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* One in two chance of running away
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* One in two chance of running away
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*
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* @return true if the user is allowed to run, false if not, the "default" is false
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* @return true if the user is allowed to run, false if not, the "default" is false
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*/
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*/
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@@ -232,10 +238,10 @@ public class ShipWarfareGUI extends Application {
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/**
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/**
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* The user faces off against the litty ships and either prevails, dies, or runs away
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* The user faces off against the litty ships and either prevails, dies, or runs away
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* The loot for defeating a litty fleet is much higher than that of a peasant one
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* The loot for defeating a litty fleet is much higher than that of a peasant one
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*
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* @return true if the user wins, loses, or flees, it returns false otherwise
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* @return true if the user wins, loses, or flees, it returns false otherwise
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* @throws Exception in case of errors due to the
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* @throws Exception in case of errors due to the
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*
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*/
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* */
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public boolean destroyLittyShipsOrEscape() throws Exception {
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public boolean destroyLittyShipsOrEscape() throws Exception {
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int calculateLoot = 0;
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int calculateLoot = 0;
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int chanceOfEnemyRun = 0;
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int chanceOfEnemyRun = 0;
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@@ -270,7 +276,7 @@ public class ShipWarfareGUI extends Application {
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}
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}
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}
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}
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} else {
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} else {
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System.out.printf("%s! We don't have any GUNS!!!!\n",player.getName());
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System.out.printf("%s! We don't have any GUNS!!!!\n", player.getName());
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}
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}
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@@ -331,7 +337,7 @@ public class ShipWarfareGUI extends Application {
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if (exitValue == 1) {
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if (exitValue == 1) {
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System.out.printf("\nGot eem\nVictory!\nIt appears we have defeated the enemy fleet and made it out at %d%% ship status\n", player.getHP());
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System.out.printf("\nGot eem\nVictory!\nIt appears we have defeated the enemy fleet and made it out at %d%%% ship status\n", player.getHP());
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calculateLoot = (randomValue.nextInt(startingLittyShips) + startingLittyShips) * 300;
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calculateLoot = (randomValue.nextInt(startingLittyShips) + startingLittyShips) * 300;
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player.setMoney(player.getMoney() + calculateLoot);
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player.setMoney(player.getMoney() + calculateLoot);
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System.out.printf("We got $%,d!\n", calculateLoot);
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System.out.printf("We got $%,d!\n", calculateLoot);
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@@ -349,13 +355,8 @@ public class ShipWarfareGUI extends Application {
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}
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}
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/**
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* The user faces off against the peasant ships and either prevails, dies, or runs away
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* @return true if the user wins, loses, or flees, it returns false otherwise
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* @throws Exception in case of errors due to the delay
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*/
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public void wipe(){
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public void wipe() {
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title.setVisible(false);
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title.setVisible(false);
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runAwayOrLeft.setVisible(false);
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runAwayOrLeft.setVisible(false);
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shipsRemaining.setVisible(false);
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shipsRemaining.setVisible(false);
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@@ -366,13 +367,21 @@ public class ShipWarfareGUI extends Application {
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}
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}
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/**
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* The user faces off against the peasant ships and either prevails, dies, or runs away
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*
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* @return true if the user wins, loses, or flees, it returns false otherwise
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* @throws Exception in case of errors due to the delay
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*/
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public boolean destroyPeasantShipsOrEscape() throws Exception {
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public boolean destroyPeasantShipsOrEscape() throws Exception {
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int calculateLoot = 0;
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int calculateLoot = 0;
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int chanceOfEnemyRun = 0;
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int chanceOfEnemyRun = 0;
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int hitCounter=0;
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int hitCounter = 0;
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int missCounter=0;
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int missCounter = 0;
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boolean gunFrustration= false;
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boolean gunFrustration = false;
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//runAwayOrLeft.setVisible(false);
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runAwayOrLeft.setText("No ships ran away");
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Scanner userInput = new Scanner(System.in);
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Scanner userInput = new Scanner(System.in);
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Random randomValue = new Random();
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Random randomValue = new Random();
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@@ -380,100 +389,97 @@ public class ShipWarfareGUI extends Application {
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//Player volley
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//Player volley
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//while (exitValue == 0) {
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//while (exitValue == 0) {
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if (player.getGuns() > 0) {
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if (player.getGuns() > 0) {
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for (int j = 0; j < player.getGuns(); j++) {
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for (int j = 0; j < player.getGuns(); j++) {
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if (userAttacks == true) {
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if (userAttacks == true) {
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int hitOrMiss = randomValue.nextInt(2) + 1;
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int hitOrMiss = randomValue.nextInt(2) + 1;
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if (hitOrMiss == 2) {
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if (hitOrMiss == 2) {
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numOfPeasantShips--;
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numOfPeasantShips--;
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if (numOfPeasantShips <= 0) {
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if (numOfPeasantShips <= 0) {
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exitValue = 1;
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exitValue = 1;
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//break;
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//break;
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}
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hitCounter++;
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} else {
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missCounter++;
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}
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}
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hitCounter++;
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} else {
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} else {
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//continue;
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missCounter++;
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}
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}
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}
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report.setText(String.format("Report: Ships we hit: %d Shots missed: %d", hitCounter,missCounter));
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}
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else{
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report.setText("We don't have any guns!!!");
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}
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if (numOfPeasantShips <= 0) {
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exitValue = 1;
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//break;
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}
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if (player.getGuns() > 0) {
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chanceOfEnemyRun = randomValue.nextInt(2) + 1;
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if (chanceOfEnemyRun == 2) {
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howMuchRun = randomValue.nextInt(15) + 1;
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if (howMuchRun != 0 && howMuchRun < numOfPeasantShips) {
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setNumOfPeasantShips(numOfPeasantShips - howMuchRun);
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if (userAttacks == true) {
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runAwayOrLeft.setText(String.format("Ahhh, %d ships ran away %s! ", howMuchRun, player.getName()));
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} else {
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runAwayOrLeft.setText(String.format("Escaped %d of them! ", howMuchRun));
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}
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}
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}
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}
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shipsRemaining.setText(String.format("%d ships remaining and they look angry!", numOfPeasantShips));
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//Computer volley
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int takeGunChance = randomValue.nextInt(4) + 1;
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if (takeGunChance == 1 && player.getGuns() > 0) {
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player.setGuns(player.getGuns() - 1);
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gunFrustration=true;
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} else {
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player.setHP(player.getHP() - (1 + randomValue.nextInt(10)));
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}
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if (player.getHP() <= 0) {
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exitValue = 2;
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//break;
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}
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if(gunFrustration==true){
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gunsLeftOrTaken.setText(String.format("Dang it! We only have %d guns left", player.getGuns()));
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}
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else{
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gunsLeftOrTaken.setText(String.format("We still have %d guns left", player.getGuns()));
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}
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HPLeft.setText(String.format("EEK, our current ship status is %d%% ", player.getHP()));
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if (userAttacks == false) {
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userAttacks = true;
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}
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continueToFight.setText(String.format("Shall we continue to fight? (Click the fight button or the run button)", player.getGuns()));
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if (runButton.isPressed()) {
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if (runFromShips() == false) {
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wipe();
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chooseFightOrRun.setText("Couldn't run away");
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} else {
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} else {
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exitValue = 3;
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//continue;
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//break;
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}
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}
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}
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}
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report.setText(String.format("Report: Ships hit: %d, Shots missed: %d", hitCounter, missCounter));
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} else {
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report.setText("We don't have any guns!!!");
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else if(fightButton.isPressed()){
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}
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title.setText("AYYYYYYYYYYY");
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}
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else{
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if (numOfPeasantShips <= 0) {
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exitValue = 1;
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//break;
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}
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if (player.getGuns() > 0) {
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chanceOfEnemyRun = randomValue.nextInt(2) + 1;
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if (chanceOfEnemyRun == 2) {
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howMuchRun = randomValue.nextInt(15) + 1;
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if (howMuchRun != 0 && howMuchRun < numOfPeasantShips) {
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setNumOfPeasantShips(numOfPeasantShips - howMuchRun);
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if (howMuchRun > 0) {
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runAwayOrLeft.setText(String.format("Cowards! %d ships ran away %s! ", howMuchRun, player.getName()));
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//runAwayOrLeft.setVisible(true);
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} else {
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runAwayOrLeft.setText("None chose to flee!");
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}
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}
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}
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}
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}
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shipsRemaining.setText(String.format("%d ships remaining and they look angry!", numOfPeasantShips));
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//Computer volley
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int takeGunChance = randomValue.nextInt(4) + 1;
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if (takeGunChance == 1 && player.getGuns() > 0) {
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player.setGuns(player.getGuns() - 1);
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gunFrustration = true;
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} else {
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player.setHP(player.getHP() - (1 + randomValue.nextInt(10)));
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}
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if (player.getHP() <= 0) {
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exitValue = 2;
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//break;
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}
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if (gunFrustration == true) {
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gunsLeftOrTaken.setText(String.format("Dang it! We only have %d guns left", player.getGuns()));
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} else {
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gunsLeftOrTaken.setText(String.format("We still have %d guns left", player.getGuns()));
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}
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HPLeft.setText(String.format("EEK, our current ship status is %d%% ", player.getHP()));
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if (userAttacks == false) {
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userAttacks = true;
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}
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continueToFight.setText(String.format("Shall we continue to fight? (Click the fight button or the run button)", player.getGuns()));
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if (runButton.isPressed()) {
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if (runFromShips() == false) {
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wipe();
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chooseFightOrRun.setText("Couldn't run away");
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} else {
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exitValue = 3;
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//break;
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}
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} else if (fightButton.isPressed()) {
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title.setText("AYYYYYYYYYYY");
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} else {
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}
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//}
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//}
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@@ -481,11 +487,11 @@ public class ShipWarfareGUI extends Application {
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if (exitValue == 1) {
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if (exitValue == 1) {
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wipe();
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wipe();
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chooseFightOrRun.setText(String.format("Ayy We won! We survived at %d ship status!", player.getHP()));
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chooseFightOrRun.setText(String.format("Ayy We won! We survived at %d%% ship status!", player.getHP()));
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System.out.printf("\nGot eem\nVictory!\nIt appears we have defeated the enemy fleet and made it out at %d%% ship status\n", player.getHP());
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System.out.printf("\nGot eem\nVictory!\nIt appears we have defeated the enemy fleet and made it out at %d%% ship status\n", player.getHP());
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calculateLoot = (randomValue.nextInt(startingPeasantShips) + startingPeasantShips) * 100;
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calculateLoot = (randomValue.nextInt(startingPeasantShips) + startingPeasantShips) * 100;
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player.setMoney(player.getMoney() + calculateLoot);
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player.setMoney(player.getMoney() + calculateLoot);
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report.setText(String.format("We got $%,d! ",calculateLoot));
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report.setText(String.format("We got $%,d! ", calculateLoot));
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return true;
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return true;
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} else if (exitValue == 2) {
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} else if (exitValue == 2) {
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player.gameOver();
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player.gameOver();
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@@ -500,14 +506,13 @@ public class ShipWarfareGUI extends Application {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
//Main G
|
//Main G
|
||||||
private int counter = 0;
|
private int counter = 0;
|
||||||
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* delays for a specific amount of seconds, takes an integer as an argument
|
* delays for a specific amount of seconds, takes an integer as an argument
|
||||||
|
*
|
||||||
* @param num the seconds to delay
|
* @param num the seconds to delay
|
||||||
* @throws Exception in case of errors due to the delay
|
* @throws Exception in case of errors due to the delay
|
||||||
*/
|
*/
|
||||||
@@ -521,8 +526,6 @@ public class ShipWarfareGUI extends Application {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
public void setLabel1(String sysOut) {
|
public void setLabel1(String sysOut) {
|
||||||
report.setText(sysOut);
|
report.setText(sysOut);
|
||||||
}
|
}
|
||||||
@@ -537,7 +540,6 @@ public class ShipWarfareGUI extends Application {
|
|||||||
|
|
||||||
public void start(Stage stage) throws Exception {
|
public void start(Stage stage) throws Exception {
|
||||||
setNumOfPeasantShips(numOfShips());
|
setNumOfPeasantShips(numOfShips());
|
||||||
player.setGuns(5);
|
|
||||||
|
|
||||||
BorderPane BorderPane = new BorderPane();
|
BorderPane BorderPane = new BorderPane();
|
||||||
|
|
||||||
@@ -559,7 +561,6 @@ public class ShipWarfareGUI extends Application {
|
|||||||
continueToFight = new Label();
|
continueToFight = new Label();
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
BorderPane.setPrefHeight(400.0);
|
BorderPane.setPrefHeight(400.0);
|
||||||
BorderPane.setPrefWidth(600.0);
|
BorderPane.setPrefWidth(600.0);
|
||||||
hBox.setAlignment(javafx.geometry.Pos.CENTER);
|
hBox.setAlignment(javafx.geometry.Pos.CENTER);
|
||||||
@@ -570,7 +571,7 @@ public class ShipWarfareGUI extends Application {
|
|||||||
title.setAlignment(javafx.geometry.Pos.TOP_CENTER);
|
title.setAlignment(javafx.geometry.Pos.TOP_CENTER);
|
||||||
title.setContentDisplay(javafx.scene.control.ContentDisplay.CENTER);
|
title.setContentDisplay(javafx.scene.control.ContentDisplay.CENTER);
|
||||||
title.setId("Label1");
|
title.setId("Label1");
|
||||||
title.setText(String.format("%d ships attacking. Would you like to Fight or Run?",numOfPeasantShips));
|
title.setText(String.format("%d ships attacking. Would you like to Fight or Run?", numOfPeasantShips));
|
||||||
title.setPadding(new Insets(6.0, 0.0, 0.0, 0.0));
|
title.setPadding(new Insets(6.0, 0.0, 0.0, 0.0));
|
||||||
|
|
||||||
fightButton.setAlignment(javafx.geometry.Pos.CENTER);
|
fightButton.setAlignment(javafx.geometry.Pos.CENTER);
|
||||||
@@ -611,22 +612,19 @@ public class ShipWarfareGUI extends Application {
|
|||||||
vBox.getChildren().add(continueToFight);
|
vBox.getChildren().add(continueToFight);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
//report.setText(String.format("By Golly! We have $%,d and are being attacked by %d Merchant ships\nCurrently our ship status is %d%%\n", player.getMoney(), shipWarfare.getNumOfPeasantShips(), player.getHP()));
|
//report.setText(String.format("By Golly! We have $%,d and are being attacked by %d Merchant ships\nCurrently our ship status is %d%%\n", player.getMoney(), shipWarfare.getNumOfPeasantShips(), player.getHP()));
|
||||||
|
|
||||||
|
|
||||||
//Fight
|
//Fight
|
||||||
fightButton.setOnAction(new EventHandler<ActionEvent>() {
|
fightButton.setOnAction(new EventHandler<ActionEvent>() {
|
||||||
@Override
|
@Override
|
||||||
public void handle(ActionEvent event) {
|
public void handle(ActionEvent event) {
|
||||||
counter++;
|
counter++;
|
||||||
chooseFightOrRun.setText("Ohh, Fight ehh?");
|
chooseFightOrRun.setText("Ohh, Fight ehh?");
|
||||||
try {
|
try {
|
||||||
destroyPeasantShipsOrEscape();
|
destroyPeasantShipsOrEscape();
|
||||||
}
|
} catch (Exception e) {
|
||||||
catch(Exception e){}
|
}
|
||||||
if (counter == 2) {
|
if (counter == 2) {
|
||||||
title.setVisible(false);
|
title.setVisible(false);
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user