Moved everything into logic classes
This commit is contained in:
185
src/gui/BankGUI.java
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185
src/gui/BankGUI.java
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package gui;
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import javafx.event.ActionEvent;
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import javafx.event.EventHandler;
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import javafx.geometry.Insets;
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import javafx.geometry.Pos;
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import javafx.scene.Scene;
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import javafx.scene.control.Button;
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import javafx.scene.control.Label;
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import javafx.scene.control.TextField;
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import javafx.scene.layout.BorderPane;
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import javafx.scene.layout.HBox;
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import javafx.scene.layout.VBox;
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import javafx.stage.Stage;
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import logic.Player;
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public class BankGUI extends Player {
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/**
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* 2019-03-10
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* Authors: Siddhant Dewani
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* BankGUI allows the user to store cash and gain interest off of the cash
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*/
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/**
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* Class Constructor that takes in a type player as a parameter
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*
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* @param player object of the class Player
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*/
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public BankGUI(Player player) {
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Player playerDummy = new Player(player);
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setPlayer(playerDummy);
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}
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/**
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* Initializes the GUI for the Bank in our game.
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*
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* @param primaryStage
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* @return
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*/
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public Stage initializeBank(Stage primaryStage) {
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primaryStage.setTitle("Bank");
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/**
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* Creating all the layouts, labels, buttons, and a textfield.
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*
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*/
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BorderPane brdr1 = new BorderPane();
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HBox hbx1 = new HBox(30);
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HBox hbx2 = new HBox(30);
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VBox vbx1 = new VBox(30);
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Label l1 = new Label("Player: " + getName());
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Label l2 = new Label("Balance: " + getBank());
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Label l3 = new Label("Enter Amount: ");
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Label l4 = new Label("Cash: " + getMoney());
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Label l5 = new Label(" ");
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Button b1 = new Button("Withdraw");
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Button b2 = new Button("Deposit");
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Button b3 = new Button("Go back");
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TextField txtField1 = new TextField();
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/**
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* Adds the buttons so that they are at the bottom of the screen.
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*
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*/
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hbx1.setAlignment(Pos.CENTER);
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hbx1.getChildren().add(b1);
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hbx1.getChildren().add(b2);
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hbx1.getChildren().add(b3);
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hbx1.setPadding(new Insets(0, 0, 20, 0));
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brdr1.setBottom(hbx1);
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/**
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* Adds the text field to the center of the screen.
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*
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*/
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hbx2.setAlignment(Pos.CENTER);
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hbx2.getChildren().add(l3);
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hbx2.getChildren().add(txtField1);
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brdr1.setCenter(hbx2);
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/**
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* Adds the labels to the top of the screen.
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*
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*/
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vbx1.setAlignment(Pos.CENTER);
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vbx1.getChildren().add(l1);
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vbx1.getChildren().add(l2);
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vbx1.getChildren().add(l4);
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vbx1.getChildren().add(l5);
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vbx1.setPadding(new Insets(20, 0, 0, 0));
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brdr1.setTop(vbx1);
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/**
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* Adds function to button 1 which, when clicked, withdraws money from your bank to your person but, will not let you overdraw.
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*
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*/
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b1.setOnAction(new EventHandler<ActionEvent>() {
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@Override
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public void handle(ActionEvent event) {
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try {
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int withdraw = Integer.parseInt(txtField1.getText());
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if (withdraw < 0) {
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l5.setText("Come on " + getName() + ", are you trying to fool me?\nNo negative numbers please!");
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} else if (withdraw <= getBank()) {
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setMoney(withdraw + getMoney());
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setBank(getBank() - withdraw);
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} else {
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l5.setText("Sorry, you can not withdraw that much.");
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}
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l2.setText("Balance: " + getBank());
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l4.setText("Cash: " + getMoney());
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} catch (Exception e) {
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l5.setText("Please enter a valid response.");
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}
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}
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}
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);
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/**
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* Adds function to button 2 which, when clicked, deposits money into your bank but, will not let you overdraw.
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*
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*/
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// Set the event handler when the withdraw button is clicked
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b2.setOnAction(new EventHandler<ActionEvent>() {
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@Override
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public void handle(ActionEvent event) {
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try {
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int deposit = Integer.parseInt(txtField1.getText());
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if (deposit < 0) {
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l5.setText("Nice try! You can not enter negative numbers.");
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} else if (deposit <= getMoney()) {
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setBank(deposit + getBank());
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setMoney(getMoney() - deposit);
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} else {
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l5.setText("Sorry, you can not deposit that much.");
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}
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l2.setText("Balance: " + getBank());
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l4.setText("Cash: " + getMoney());
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} catch (Exception e) {
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l5.setText("Please enter a valid response.");
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}
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}
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}
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);
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/**
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* Adds function to button 3 which, when clicked, brings you back to the Shop GUI.
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*
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*/
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b3.setOnAction(new EventHandler<ActionEvent>() {
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@Override
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public void handle(ActionEvent event) {
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TaipanShopGUI shopGUI = new TaipanShopGUI(getPlayer());
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shopGUI.initializeShop(primaryStage);
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primaryStage.show();
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}
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}
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);
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/**
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* Sets the window size to a width of 600 and height of 480 and displays the screen.
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*
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*/
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Scene scene = new Scene(brdr1, 600, 480);
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scene.getStylesheets().add("styleguide.css");
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primaryStage.setScene(scene);
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return primaryStage;
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}
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/**
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* sets scene and runs stage
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*
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* @param primaryStage the stage in which the scene may be run and switched to
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*/
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public void start(Stage primaryStage) {
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BankGUI bank = new BankGUI(getPlayer());
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bank.initializeBank(primaryStage);
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primaryStage.show();
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}
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}
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123
src/gui/GameEndGUI.java
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123
src/gui/GameEndGUI.java
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@@ -0,0 +1,123 @@
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package gui;
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import javafx.geometry.Insets;
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import javafx.scene.Scene;
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import javafx.scene.control.Label;
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import javafx.scene.layout.BorderPane;
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import javafx.scene.layout.VBox;
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import javafx.scene.text.Font;
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import javafx.stage.Stage;
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import logic.Player;
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/**
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* 2019-03-10
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* Authors: Harkamal, Vikram, Haris, Siddhant, Nathan
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* GameEndGUI class, Initializes and displays the graphical interface for when you lose
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*
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*/
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public class GameEndGUI extends Player {
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private Label title;
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private VBox vBox;
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private Label firmName;
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private Label gunsHeld;
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private Label netWorth;
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private BorderPane borderPane;
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public GameEndGUI(Player player) {
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Player playerDummy = new Player(player);
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setPlayer(playerDummy);
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}
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/**
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* Sets up the graphical part of GameEndGUI and includes all logic for the class
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*
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* @param stage sets the stage to which we will execute the scene of the GameEndGUI class
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* @return stage so that another class can switch to the stage
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*/
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public Stage initializeGameEndGUI(Stage stage) {
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//Creating all the nodes
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title = new Label();
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vBox = new VBox();
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firmName = new Label();
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gunsHeld = new Label();
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netWorth = new Label();
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borderPane = new BorderPane();
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int netWorthInt = 0;
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borderPane.setPrefHeight(480.0);
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borderPane.setPrefWidth(600.0);
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//Setting positions and names of all the nodes
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BorderPane.setAlignment(title, javafx.geometry.Pos.CENTER);
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title.setText("Game Over!");
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title.setFont(new Font(43.0));
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BorderPane.setMargin(title, new Insets(0.0));
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title.setPadding(new Insets(50.0, 0.0, 0.0, 0.0));
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borderPane.setTop(title);
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BorderPane.setAlignment(vBox, javafx.geometry.Pos.CENTER);
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vBox.setAlignment(javafx.geometry.Pos.CENTER);
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vBox.setPrefHeight(200.0);
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vBox.setPrefWidth(100.0);
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firmName.setText("Name:");
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firmName.setFont(new Font(22.0));
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gunsHeld.setText("Guns Held:");
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gunsHeld.setFont(new Font(22.0));
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netWorth.setText("Net Worth:");
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netWorth.setFont(new Font(22.0));
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borderPane.setCenter(vBox);
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//Adding the labels to the character's stats to the VBox which will show up on the screen
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vBox.getChildren().add(firmName);
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vBox.getChildren().add(gunsHeld);
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vBox.getChildren().add(netWorth);
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/**
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* If health is below or equal to 0 then the game will either show the gameOver screen or the win screen
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* */
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if (getHP() <= 0) {
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title.setText("Game Over!");
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} else {
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title.setText("Congratulations!");
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}
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/**
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* Calculates the networth of the player by the end of the game
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* */
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netWorthInt = getMoney() + (getOpiumHeld() * 16000) + (getSilkHeld() * 160) + (getArmsHeld() * 160) + (getGeneralHeld() * 8);
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netWorthInt += (getwOpium() * 16000) + (getwSilk() * 160) + (getwArms() * 160) + (getwGeneral() * 8);
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netWorthInt -= getDebt();
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//Updating the endgame stats of the player
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firmName.setText("Firm Name: " + getName());
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gunsHeld.setText("Guns Held: " + getGuns());
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netWorth.setText("Net Worth: " + netWorthInt);
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Scene root = new Scene(borderPane, 600, 480);
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root.getStylesheets().add("styleguide.css");
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stage.setTitle("End Game Stats");
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stage.setResizable(false);
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stage.setScene(root);
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return stage;
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}
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/**
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* sets scene and runs stage
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*
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* @param primaryStage the stage in which the scene may be run and switched to
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*/
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public void start(Stage primaryStage) {
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GameEndGUI gameEndGUI = new GameEndGUI(getPlayer());
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gameEndGUI.initializeGameEndGUI(primaryStage);
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primaryStage.show();
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}
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}
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184
src/gui/LoanSharkGUI.java
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184
src/gui/LoanSharkGUI.java
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@@ -0,0 +1,184 @@
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package gui;
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import javafx.event.ActionEvent;
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import javafx.event.EventHandler;
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import javafx.geometry.Insets;
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import javafx.geometry.Pos;
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import javafx.scene.Scene;
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import javafx.scene.control.Button;
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import javafx.scene.control.Label;
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import javafx.scene.control.TextField;
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import javafx.scene.layout.BorderPane;
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import javafx.scene.layout.HBox;
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import javafx.scene.layout.VBox;
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import javafx.stage.Stage;
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import logic.Player;
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/**
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* 2019-03-10
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* Authors: Siddhant Dewani
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* LoanShark GUI Class allows the user to get a loan from the loan shark
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*/
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public class LoanSharkGUI extends Player {
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/**
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* Class Constructor that takes in a type player as a parameter
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*
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* @param player object of the class Player
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*/
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public LoanSharkGUI(Player player) {
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Player playerDummy = new Player(player);
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setPlayer(playerDummy);
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}
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/**
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* This methods purpose is to loan the player the funds it wants
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* or pay its outstanding debts. The method prompts the user if they
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* would like to borrow money or repay. depending on what the player chooses
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* the corresponding loop is evoked. The player can only be loaned 2 times the
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* money they have minus the debt if their debt exceeds the cash balance, the loan
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* cannot be given.
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*
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* @param primaryStage the stage upon which the GUI will be imposed
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*/
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public Stage initializeLoanShark(Stage primaryStage) {
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primaryStage.setTitle("Loan Shark");
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//Declaring each Layout
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BorderPane brdr1 = new BorderPane();
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HBox hbx1 = new HBox(10);
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HBox hbx2 = new HBox(10);
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VBox vbx1 = new VBox(10);
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//Declaring all Variables
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Label l1 = new Label("Player: " + getName());
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Label l2 = new Label("Debt " + getDebt());
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Label l4 = new Label("Cash: " + getMoney());
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Label l3 = new Label("Enter Amount: ");
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Label l5 = new Label(" ");
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//Declaring All Buttons
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Button b1 = new Button("Borrow");
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Button b2 = new Button("Repay");
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Button b3 = new Button("Go back");
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//Declaring All TextFields
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TextField txtField1 = new TextField();
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//Creating the buttons at the bottom of the screen
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hbx1.setAlignment(Pos.CENTER);
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hbx1.getChildren().add(b1);
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hbx1.getChildren().add(b2);
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hbx1.getChildren().add(b3);
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hbx1.setPadding(new Insets(0,0,20,0));
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brdr1.setBottom(hbx1);
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//Creating the TextField at the center of the screen
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hbx2.setAlignment(Pos.CENTER);
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hbx2.getChildren().add(l3);
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hbx2.getChildren().add(txtField1);
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brdr1.setCenter(hbx2);
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//Creating the Labels at the top of the Screen
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vbx1.setAlignment(Pos.CENTER);
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vbx1.getChildren().add(l1);
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vbx1.getChildren().add(l2);
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vbx1.getChildren().add(l4);
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vbx1.getChildren().add(l5);
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vbx1.setPadding(new Insets(20,0,0,0));
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brdr1.setTop(vbx1);
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// Set the event handler when the deposit button is clicked
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b1.setOnAction(new EventHandler<ActionEvent>() {
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@Override
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public void handle(ActionEvent event) {
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try {
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int loanAsk = Integer.parseInt(txtField1.getText());
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if (loanAsk <= 2 * (getMoney() - getDebt()) && loanAsk >= 0) {
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setDebt(getDebt() + loanAsk);
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setMoney(getMoney() + loanAsk);
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l4.setText("Cash: " + getMoney());
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} else if (loanAsk < 0) {
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l5.setText("Sorry you cannot enter negative numbers");
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}
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else{
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l5.setText("Sorry you cannot get the loan requested");
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}
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l2.setText("Debt: " + getDebt());
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} catch (Exception e) {
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l5.setText("Please enter a valid value");
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}
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}
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}
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);
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// Set the event handler when the withdraw button is clicked
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b2.setOnAction(new EventHandler<ActionEvent>() {
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@Override
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public void handle(ActionEvent event) {
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try {
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int returnAsk = Integer.parseInt(txtField1.getText());
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if (returnAsk > getDebt()) {
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l5.setText("You do not need to return that much.");
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}
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else if (returnAsk <= getDebt() && returnAsk >= 0 && getMoney() >= returnAsk) {
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setDebt(getDebt() - returnAsk);
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setMoney(getMoney() - returnAsk);
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l4.setText("Cash: " + getMoney());
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}
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else if(getMoney() < returnAsk) {
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l5.setText("Look " + getName() + ", you are being cheap!");
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}
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else {
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l5.setText("Sorry, you can not return a negative amount!");
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}
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l2.setText("Debt: " + getDebt());
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}
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catch (Exception e) {
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l5.setText("Please enter a valid value");
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}
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}
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}
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);
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b3.setOnAction(new EventHandler<ActionEvent>() {
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@Override
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public void handle(ActionEvent event) {
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TaipanShopGUI shopGUI = new TaipanShopGUI(getPlayer());
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shopGUI.initializeShop(primaryStage);
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primaryStage.show();
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}
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}
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);
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//Setting the Scene and displaying it
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Scene scene = new Scene(brdr1, 600, 480);
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scene.getStylesheets().add("styleguide.css");
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primaryStage.setScene(scene);
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//primaryStage.show();
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return primaryStage;
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}
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public void start(Stage primaryStage) {
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LoanSharkGUI loan = new LoanSharkGUI(getPlayer());
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loan.initializeLoanShark(primaryStage);
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primaryStage.show();
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}
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}
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||||
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||||
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||||
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30
src/gui/MainGUI.java
Normal file
30
src/gui/MainGUI.java
Normal file
@@ -0,0 +1,30 @@
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package gui;
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import javafx.application.Application;
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import javafx.stage.Stage;
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|
||||
/**
|
||||
* 2019-03-10
|
||||
* Authors: Harkamal, Vikram, Haris, Siddhant, Nathan
|
||||
* MainGUI class, Initializes the entire game and runs the game for user to play
|
||||
*
|
||||
*/
|
||||
|
||||
public class MainGUI extends Application {
|
||||
|
||||
/**
|
||||
* Updates main class with player data and starts the game.
|
||||
* The game will only run as long as the player has not retired or has been destroyed.
|
||||
*
|
||||
* @param args Just the console for the player to look at.
|
||||
*/
|
||||
public static void main(String[] args) {
|
||||
launch(args);
|
||||
}
|
||||
|
||||
public void start(Stage primaryStage) throws Exception {
|
||||
StartGUI start = new StartGUI(new Player());
|
||||
start.initializeStart(primaryStage);
|
||||
primaryStage.show();
|
||||
}
|
||||
}
|
||||
232
src/gui/RandomEventGUI.java
Normal file
232
src/gui/RandomEventGUI.java
Normal file
@@ -0,0 +1,232 @@
|
||||
package gui;
|
||||
|
||||
import javafx.scene.Scene;
|
||||
import javafx.scene.control.Button;
|
||||
import javafx.scene.control.Label;
|
||||
import javafx.scene.layout.BorderPane;
|
||||
import javafx.scene.layout.HBox;
|
||||
import javafx.scene.layout.VBox;
|
||||
import javafx.stage.Stage;
|
||||
import logic.Player;
|
||||
|
||||
import java.util.Random;
|
||||
|
||||
/**
|
||||
* 2019-03-19
|
||||
* Authors: Harkamal Randhawa
|
||||
* Random Event GUI class generates random events that occur during travel, such as fixing your ship,
|
||||
* liu yen asking for money and to purchase a gun.
|
||||
*/
|
||||
|
||||
public class RandomEventGUI extends Player {
|
||||
|
||||
private HBox hBox;
|
||||
private Button yesButton;
|
||||
private Button noButton;
|
||||
private VBox vBox;
|
||||
private Label paymentLabel;
|
||||
private Label sellingItemLabel;
|
||||
private Label cannotAffordLabel;
|
||||
private VBox vBox0;
|
||||
private Label shipHPLabel;
|
||||
private Label gunsShipLabel;
|
||||
private Label moneyPlayerLabel;
|
||||
private Label moneyBankLabel;
|
||||
private Label cargoShipLabel;
|
||||
private Label cargoWarehouseLabel;
|
||||
private BorderPane borderPane;
|
||||
private int eventNumber = 0;
|
||||
private int itemPrice = 10;
|
||||
|
||||
/**
|
||||
* constructor; only runs when a Player object is provided. The constructor is fully encapsulated.
|
||||
*
|
||||
* @param player is a Player object that will be copied and the player instance variable is set to the copy.
|
||||
*/
|
||||
public RandomEventGUI(Player player) {
|
||||
Player playerDummy = new Player(player);
|
||||
setPlayer(playerDummy);
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes randomEvent on the given stage as a parameter.
|
||||
*
|
||||
* @param stage
|
||||
*/
|
||||
public Stage initializeRandomEventGUI(Stage stage) {
|
||||
//Creating the nodes within the event screen
|
||||
hBox = new HBox();
|
||||
yesButton = new Button();
|
||||
noButton = new Button();
|
||||
vBox = new VBox();
|
||||
paymentLabel = new Label();
|
||||
sellingItemLabel = new Label();
|
||||
cannotAffordLabel = new Label();
|
||||
vBox0 = new VBox();
|
||||
shipHPLabel = new Label();
|
||||
gunsShipLabel = new Label();
|
||||
moneyPlayerLabel = new Label();
|
||||
moneyBankLabel = new Label();
|
||||
cargoShipLabel = new Label();
|
||||
borderPane = new BorderPane();
|
||||
|
||||
//Messing with the alignments of the buttons and their text
|
||||
borderPane.setAlignment(hBox, javafx.geometry.Pos.CENTER);
|
||||
hBox.setAlignment(javafx.geometry.Pos.CENTER);
|
||||
hBox.setPrefHeight(100.0);
|
||||
hBox.setPrefWidth(200.0);
|
||||
hBox.setSpacing(10.0);
|
||||
yesButton.setMnemonicParsing(false);
|
||||
yesButton.setText("Yes");
|
||||
yesButton.setDefaultButton(true);
|
||||
noButton.setMnemonicParsing(false);
|
||||
noButton.setText("No");
|
||||
borderPane.setBottom(hBox);
|
||||
|
||||
//Making the vbox to put all Labels for the events
|
||||
borderPane.setAlignment(vBox, javafx.geometry.Pos.CENTER);
|
||||
vBox.setAlignment(javafx.geometry.Pos.CENTER);
|
||||
vBox.setPrefHeight(200.0);
|
||||
vBox.setPrefWidth(100.0);
|
||||
paymentLabel.setText("Would you like to pay?");
|
||||
sellingItemLabel.setText("for a Gun?");
|
||||
cannotAffordLabel.setText("You can't afford that!");
|
||||
cannotAffordLabel.setFocusTraversable(false);
|
||||
borderPane.setCenter(vBox);
|
||||
borderPane.setAlignment(vBox0, javafx.geometry.Pos.CENTER);
|
||||
vBox0.setAlignment(javafx.geometry.Pos.CENTER);
|
||||
vBox0.setPrefHeight(200.0);
|
||||
vBox0.setPrefWidth(100.0);
|
||||
|
||||
//Update the labels to fit the player's stats
|
||||
shipHPLabel.setText("Ship Health: " + getPlayer().getHP());
|
||||
gunsShipLabel.setText("Number of Guns Remaining: " + getPlayer().getGuns());
|
||||
moneyPlayerLabel.setText("Money on Player: " + getPlayer().getMoney());
|
||||
moneyBankLabel.setText("Money in Bank: " + getPlayer().getBank());
|
||||
cargoShipLabel.setText("Ship Cargo Space: " + getPlayer().getCargoSpace());
|
||||
|
||||
|
||||
//Adding all the buttons and labels to the elements in the scene
|
||||
hBox.getChildren().add(yesButton);
|
||||
hBox.getChildren().add(noButton);
|
||||
vBox.getChildren().add(sellingItemLabel);
|
||||
vBox.getChildren().add(paymentLabel);
|
||||
vBox.getChildren().add(cannotAffordLabel);
|
||||
vBox0.getChildren().add(shipHPLabel);
|
||||
vBox0.getChildren().add(gunsShipLabel);
|
||||
vBox0.getChildren().add(moneyPlayerLabel);
|
||||
vBox0.getChildren().add(moneyBankLabel);
|
||||
vBox0.getChildren().add(cargoShipLabel);
|
||||
|
||||
//Adding all the elements to the scene
|
||||
borderPane.setTop(vBox0);
|
||||
borderPane.setTop(vBox0);
|
||||
borderPane.setCenter(vBox);
|
||||
borderPane.setBottom(hBox);
|
||||
|
||||
//Make it so that the player can't see the can't afford label until after they actually can't understand
|
||||
cannotAffordLabel.setVisible(false);
|
||||
|
||||
/*Pick a random number dictating the events that could happen.
|
||||
* 1: New gun for player
|
||||
* 2: Paying Liu Yuen
|
||||
* 3: Repairing the Ship
|
||||
*/
|
||||
Random rand = new Random();
|
||||
int randGenNum = rand.nextInt(3) + 1;
|
||||
while(true){
|
||||
//Buy Guns
|
||||
if (randGenNum == 1) {
|
||||
itemPrice = (int) ((getPlayer().getMoney() * 0.1) + 10);
|
||||
sellingItemLabel.setText("A vender is selling a gun for $" + itemPrice + " for a gun?");
|
||||
break;
|
||||
}
|
||||
//Liu Yuen
|
||||
if (randGenNum == 2) {
|
||||
itemPrice = (int) ((getPlayer().getMoney() * 0.1) + 10);
|
||||
sellingItemLabel.setText("Liu Yuen asks $" + itemPrice + " in donation to the temple of Tin Hau, the Sea Goddess");
|
||||
setAttackingShips(true);
|
||||
break;
|
||||
}
|
||||
//Ship Repair
|
||||
if (randGenNum == 3 && getHP() < 100) {
|
||||
itemPrice = (int) ((100 - getPlayer().getHP()) * 10 + 10);
|
||||
sellingItemLabel.setText("Mc Henry from the Hong Kong shipyard has arrived,\n would be willing to repair your ship for $" + itemPrice);
|
||||
break;
|
||||
}
|
||||
else {
|
||||
randGenNum = 2;
|
||||
}
|
||||
}
|
||||
eventNumber = randGenNum;
|
||||
|
||||
if((eventNumber == 1 && getCargoSpace() < 10)){
|
||||
TaipanShopGUI taipanShopGUI = new TaipanShopGUI(getPlayer());
|
||||
taipanShopGUI.initializeShop(stage);
|
||||
stage.show();
|
||||
}
|
||||
if((eventNumber == 3 && getPlayer().getHP() >= 100)){
|
||||
TaipanShopGUI taipanShopGUI = new TaipanShopGUI(getPlayer());
|
||||
taipanShopGUI.initializeShop(stage);
|
||||
stage.show();
|
||||
}
|
||||
|
||||
|
||||
|
||||
//if yes button is clicked, executes the code depending on the type of event
|
||||
yesButton.setOnAction(event -> {
|
||||
if(getPlayer().getMoney() > itemPrice) {
|
||||
//Buy Guns
|
||||
if (eventNumber == 1 && (getCargoSpace() >= 10)) {
|
||||
setGuns(getPlayer().getGuns() + 1);
|
||||
setMoney(getPlayer().getMoney() - itemPrice);
|
||||
|
||||
TaipanShopGUI taipanShopGUI = new TaipanShopGUI(getPlayer());
|
||||
taipanShopGUI.initializeShop(stage);
|
||||
stage.show();
|
||||
}
|
||||
|
||||
//Liu Yuen
|
||||
if (eventNumber == 2) {
|
||||
setAttackingShips(false);
|
||||
setMoney(getPlayer().getMoney() - itemPrice);
|
||||
|
||||
TaipanShopGUI taipanShopGUI = new TaipanShopGUI(getPlayer());
|
||||
taipanShopGUI.initializeShop(stage);
|
||||
stage.show();
|
||||
}
|
||||
|
||||
//Ship Repair
|
||||
if (eventNumber == 3 && getPlayer().getHP() != 100) {
|
||||
setHP(100);
|
||||
setMoney(getPlayer().getMoney() - itemPrice);
|
||||
TaipanShopGUI taipanShopGUI = new TaipanShopGUI(getPlayer());
|
||||
taipanShopGUI.initializeShop(stage);
|
||||
stage.show();
|
||||
}
|
||||
}
|
||||
else{
|
||||
cannotAffordLabel.setVisible(true);
|
||||
yesButton.setVisible(false);
|
||||
noButton.setDefaultButton(true);
|
||||
noButton.setVisible(true);
|
||||
}
|
||||
});
|
||||
|
||||
//If the no button is clicked then it skips to the location screen you wanted to go to.
|
||||
noButton.setOnAction(event -> {
|
||||
TaipanShopGUI taipanShopGUI = new TaipanShopGUI(getPlayer());
|
||||
taipanShopGUI.initializeShop(stage);
|
||||
stage.show();
|
||||
});
|
||||
|
||||
//Creates the scene and window
|
||||
Scene root = new Scene(borderPane, 600, 480);
|
||||
root.getStylesheets().add("styleguide.css");
|
||||
|
||||
stage.setTitle("Travel");
|
||||
stage.setResizable(false);
|
||||
stage.setScene(root);
|
||||
return stage;
|
||||
}
|
||||
}
|
||||
601
src/gui/ShipWarfareGUI.java
Normal file
601
src/gui/ShipWarfareGUI.java
Normal file
@@ -0,0 +1,601 @@
|
||||
package gui;
|
||||
|
||||
import javafx.animation.*;
|
||||
import javafx.event.ActionEvent;
|
||||
import javafx.event.EventHandler;
|
||||
import javafx.geometry.Insets;
|
||||
import javafx.scene.Scene;
|
||||
import javafx.scene.control.Button;
|
||||
import javafx.scene.control.Label;
|
||||
import javafx.scene.image.Image;
|
||||
import javafx.scene.image.ImageView;
|
||||
import javafx.scene.layout.BorderPane;
|
||||
import javafx.scene.layout.HBox;
|
||||
import javafx.scene.layout.Pane;
|
||||
import javafx.scene.layout.VBox;
|
||||
import javafx.scene.shape.Circle;
|
||||
import javafx.stage.Stage;
|
||||
import javafx.util.Duration;
|
||||
import java.io.FileInputStream;
|
||||
import java.util.Random;
|
||||
|
||||
//Importing the logic classes required for this class
|
||||
import logic.Player;
|
||||
import logic.ShipWarfareLogic;
|
||||
|
||||
|
||||
/**
|
||||
* 2019-03-10 (Edited on 2019-03-23)
|
||||
* Author: Haris Muhammad
|
||||
* ShipWarfareGUI class, Generates and utilizes ships which the user can attack or run from
|
||||
*/
|
||||
|
||||
|
||||
public class ShipWarfareGUI extends Player {
|
||||
|
||||
ShipWarfareLogic logic = new ShipWarfareLogic(getPlayer());
|
||||
|
||||
private ShipWarfareGUI ship;
|
||||
private Circle cannon;
|
||||
private VBox buttonBox;
|
||||
private HBox fightRunBox;
|
||||
private Button fightButton;
|
||||
private Button runButton;
|
||||
private Button continueButton;
|
||||
private VBox labelBox;
|
||||
private Label title;
|
||||
private Label HPLeft;
|
||||
private Label gunsLeftOrTaken;
|
||||
private Label runAwayOrLeft;
|
||||
private Label shipsRemaining;
|
||||
private Label report;
|
||||
|
||||
private boolean winOrLose = false;
|
||||
|
||||
|
||||
private boolean userAttacks = true;
|
||||
private int howMuchRun = 0;
|
||||
private int counter = 0;
|
||||
private String pirateName = "Liu Yen";
|
||||
|
||||
private int beginningX = 150;
|
||||
private int beginningY = 245;
|
||||
|
||||
private int endX = 350;
|
||||
private int endY = 90;
|
||||
|
||||
private TranslateTransition shotsFired = new TranslateTransition();
|
||||
private TranslateTransition enemyShots = new TranslateTransition();
|
||||
|
||||
/**
|
||||
* constructor; only runs when a Player object is provided. The constructor is fully encapsulated.
|
||||
* @param player is a Player object that will be copied and the player instance variable is set to the copy.
|
||||
*/
|
||||
public ShipWarfareGUI(Player player) {
|
||||
Player playerDummy = new Player(player);
|
||||
setPlayer(playerDummy);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Sets most of the labels invisible
|
||||
*/
|
||||
public void wipe() {
|
||||
wipeWithTitle(title);
|
||||
|
||||
|
||||
}
|
||||
|
||||
public void wipeWithTitle(Label title) {
|
||||
title.setVisible(false);
|
||||
runAwayOrLeft.setVisible(false);
|
||||
shipsRemaining.setVisible(false);
|
||||
HPLeft.setVisible(false);
|
||||
gunsLeftOrTaken.setVisible(false);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets most of the labels invisible including the fight or run label
|
||||
*/
|
||||
public void completeWipe() {
|
||||
wipe();
|
||||
report.setVisible(false);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* The user faces off against the ships and either prevails, dies, or runs away
|
||||
* @return true if the user wins, loses, or flees, it returns false otherwise
|
||||
*/
|
||||
public boolean destroyShipsOrEscape(Stage stage) throws Exception {
|
||||
|
||||
cannon.setLayoutX(beginningX);
|
||||
cannon.setLayoutY(beginningY);
|
||||
int calculateLoot = 0;
|
||||
int chanceOfEnemyRun = 0;
|
||||
int hitCounter = 0;
|
||||
int missCounter = 0;
|
||||
boolean gunFrustration = false;
|
||||
|
||||
|
||||
runAwayOrLeft.setText("No ships ran away");
|
||||
Random randomValue = new Random();
|
||||
int exitValue = 0;
|
||||
//Player volley
|
||||
if (super.getGuns() > 0) {
|
||||
|
||||
for (int j = 0; j < super.getGuns(); j++) {
|
||||
if (userAttacks == true) {
|
||||
|
||||
int hitOrMiss = randomValue.nextInt(2) + 1;
|
||||
if (hitOrMiss == 2) {
|
||||
logic.setNumOfShips(logic.getNumOfShips()-1);
|
||||
|
||||
if (logic.getNumOfShips() <= 0) {
|
||||
exitValue = 1;
|
||||
}
|
||||
hitCounter++;
|
||||
|
||||
|
||||
|
||||
} else {
|
||||
missCounter++;
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
if (userAttacks == true) {
|
||||
report.setText(String.format("Report: Ships hit: %d, Shots missed: %d", hitCounter, missCounter));
|
||||
}
|
||||
} else {
|
||||
report.setText("We don't have any guns!!!");
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
if (logic.getNumOfShips() <= 0) {
|
||||
exitValue = 1;
|
||||
}
|
||||
|
||||
if (super.getGuns() > 0) {
|
||||
chanceOfEnemyRun = randomValue.nextInt(2) + 1;
|
||||
if (chanceOfEnemyRun == 2) {
|
||||
howMuchRun = randomValue.nextInt(15) + 1;
|
||||
if (howMuchRun != 0 && howMuchRun < logic.getNumOfShips()) {
|
||||
|
||||
|
||||
logic.setNumOfShips(logic.getNumOfShips() - howMuchRun);
|
||||
if (userAttacks == true) {
|
||||
if (howMuchRun > 0) {
|
||||
runAwayOrLeft.setText(String.format("Cowards! %d ships ran away %s! ", howMuchRun, super.getName()));
|
||||
}
|
||||
|
||||
} else {
|
||||
report.setText((String.format("Escaped %d of them %s!", howMuchRun, super.getName())));
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
shipsRemaining.setText(String.format("%d ships remaining and they look angry!", logic.getNumOfShips()));
|
||||
//Computer volley
|
||||
int takeGunChance = randomValue.nextInt(4) + 1;
|
||||
if (takeGunChance == 1 && super.getGuns() > 0) {
|
||||
super.setGuns(super.getGuns() - 1);
|
||||
gunFrustration = true;
|
||||
} else {
|
||||
if (logic.getNumOfShips() > 0) {
|
||||
int HPTaken = randomValue.nextInt(10) + 1;
|
||||
super.setHP(super.getHP() - (HPTaken));
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
if (super.getHP() <= 0) {
|
||||
exitValue = 2;
|
||||
//break;
|
||||
}
|
||||
if (gunFrustration == true) {
|
||||
gunsLeftOrTaken.setText(String.format("Dang it! We only have %d guns left", super.getGuns()));
|
||||
playerShoots(getGuns() + 1);
|
||||
|
||||
} else {
|
||||
gunsLeftOrTaken.setText(String.format("We still have %d guns left", super.getGuns()));
|
||||
}
|
||||
|
||||
HPLeft.setText(String.format("EEK, our current ship status is %d%% ", super.getHP()));
|
||||
if (userAttacks == false) {
|
||||
userAttacks = true;
|
||||
}
|
||||
|
||||
|
||||
//The user defeats the enemy fleet
|
||||
if (exitValue == 1) {
|
||||
wipe();
|
||||
calculateLoot = logic.calculateLoot();
|
||||
super.setMoney(logic.getMoney());
|
||||
report.setText(String.format("Our firm has earned $%,d in loot! ", calculateLoot));
|
||||
continueButton.setVisible(true);
|
||||
completeWipe();
|
||||
fightButton.setVisible(false);
|
||||
runButton.setVisible(false);
|
||||
continueButton.setDefaultButton(true);
|
||||
return true;
|
||||
|
||||
} else if (exitValue == 2) {
|
||||
GameEndGUI gameEndGUI = new GameEndGUI(getPlayer());
|
||||
gameEndGUI.initializeGameEndGUI(stage);
|
||||
stage.show();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Player attacks enemy ships in an animation
|
||||
*/
|
||||
public void playerShoots(int amountOfShots) {
|
||||
shotsFired.setFromX(0);
|
||||
shotsFired.setFromY(0);
|
||||
shotsFired.setToX(endX);
|
||||
shotsFired.setToY(endY);
|
||||
shotsFired.setDuration(Duration.seconds(0.5));
|
||||
if (super.getGuns() > 0) {
|
||||
shotsFired.setCycleCount(amountOfShots);
|
||||
} else {
|
||||
shotsFired.setCycleCount(0);
|
||||
shotsFired.stop();
|
||||
cannon.setVisible(false);
|
||||
}
|
||||
shotsFired.setNode(cannon);
|
||||
shotsFired.play();
|
||||
}
|
||||
|
||||
/**
|
||||
* Ships attack player ship back in an animation
|
||||
*/
|
||||
public void shipsRetaliate() {
|
||||
cannon.setVisible(true);
|
||||
enemyShots.setFromX(270);
|
||||
enemyShots.setFromY(0);
|
||||
enemyShots.setToX(-30);
|
||||
enemyShots.setToY(90);
|
||||
enemyShots.setDuration(Duration.seconds(0.5));
|
||||
enemyShots.setCycleCount(1);
|
||||
enemyShots.setNode(cannon);
|
||||
enemyShots.play();
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets most buttons to being invisble and switches to TaipanShop scene
|
||||
* @param stage stage the user incorporates when they utilize the GUI
|
||||
*/
|
||||
public void setVisibilitiesAndTransition(Stage stage) {
|
||||
completeWipe();
|
||||
continueButton.setVisible(true);
|
||||
continueButton.setDefaultButton(true);
|
||||
fightButton.setVisible(false);
|
||||
runButton.setVisible(false);
|
||||
/**
|
||||
* Switches to Taipan Shop scene
|
||||
* @param event, once button is clicked, executes graphical information
|
||||
*/
|
||||
continueButton.setOnAction(event -> {
|
||||
TaipanShopGUI shop = new TaipanShopGUI(getPlayer());
|
||||
shop.initializeShop(stage);
|
||||
stage.show();
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Generaties ships and deploys logic for the shipwarfare
|
||||
* @param primaryStage sets up the stage to whcih the GUI may be based around
|
||||
* @throws Exception in case of interruptions withing the graphical interface
|
||||
*/
|
||||
public void initializeShip(Stage primaryStage) throws Exception {
|
||||
|
||||
logic.setNumOfShips(logic.numOfShips());
|
||||
|
||||
Pane root = new Pane();
|
||||
HBox usAgainstEnemyDivisor;
|
||||
BorderPane centeringUserShipPane = new BorderPane();
|
||||
Circle cannon;
|
||||
BorderPane centeringShipPane = new BorderPane();
|
||||
BorderPane encompassingPane = new BorderPane();
|
||||
usAgainstEnemyDivisor = new HBox();
|
||||
cannon = new Circle();
|
||||
this.cannon = cannon;
|
||||
|
||||
|
||||
cannon.setVisible(false);
|
||||
|
||||
buttonBox = new VBox();
|
||||
fightRunBox = new HBox();
|
||||
fightButton = new Button();
|
||||
runButton = new Button();
|
||||
continueButton = new Button();
|
||||
labelBox = new VBox();
|
||||
title = new Label();
|
||||
HPLeft = new Label();
|
||||
gunsLeftOrTaken = new Label();
|
||||
runAwayOrLeft = new Label();
|
||||
shipsRemaining = new Label();
|
||||
report = new Label();
|
||||
|
||||
title.setText(String.format("%d ships from Liu Yuen's Fleet are attacking, Would you like to fight or run?", logic.getNumOfShips()));
|
||||
|
||||
|
||||
fightButton.setText("Fight");
|
||||
runButton.setText("Run");
|
||||
continueButton.setText("Continue");
|
||||
|
||||
fightButton.setVisible(true);
|
||||
runButton.setVisible(true);
|
||||
continueButton.setVisible(false);
|
||||
|
||||
|
||||
encompassingPane.setAlignment(labelBox, javafx.geometry.Pos.CENTER);
|
||||
labelBox.setAlignment(javafx.geometry.Pos.CENTER);
|
||||
labelBox.setPrefHeight(41.0);
|
||||
labelBox.setPrefWidth(600.0);
|
||||
labelBox.setSpacing(20.0);
|
||||
|
||||
labelBox.setPadding(new Insets(10.0, 0.0, 0.0, 0.0));
|
||||
|
||||
encompassingPane.setAlignment(buttonBox, javafx.geometry.Pos.CENTER);
|
||||
buttonBox.setAlignment(javafx.geometry.Pos.TOP_CENTER);
|
||||
|
||||
|
||||
fightRunBox.setAlignment(javafx.geometry.Pos.CENTER);
|
||||
fightRunBox.setPrefHeight(100.0);
|
||||
fightRunBox.setPrefWidth(200.0);
|
||||
fightRunBox.setSpacing(10.0);
|
||||
|
||||
VBox.setMargin(continueButton, new Insets(0.0, 0.0, 20.0, 0.0));
|
||||
|
||||
|
||||
root.getChildren().add(cannon);
|
||||
|
||||
encompassingPane.setPrefHeight(480);
|
||||
encompassingPane.setPrefWidth(600);
|
||||
|
||||
|
||||
usAgainstEnemyDivisor.setPrefHeight(0.0);
|
||||
usAgainstEnemyDivisor.setPrefWidth(600.0);
|
||||
|
||||
centeringUserShipPane.setPrefHeight(200.0);
|
||||
centeringUserShipPane.setPrefWidth(200.0);
|
||||
|
||||
Image ourShip;
|
||||
Image enemyShip;
|
||||
|
||||
try {
|
||||
ourShip = new Image(new FileInputStream("src/images/ourShip.png"));
|
||||
enemyShip = new Image(new FileInputStream("src/images/enemyShip.png"));
|
||||
|
||||
} catch (Exception e) {
|
||||
ourShip = new Image(new FileInputStream("images/ourShip.png"));
|
||||
enemyShip = new Image(new FileInputStream("images/enemyShip.png"));
|
||||
}
|
||||
|
||||
|
||||
//Setting the image view
|
||||
ImageView userShip = new ImageView(ourShip);
|
||||
ImageView Ship = new ImageView(enemyShip);
|
||||
|
||||
BorderPane.setAlignment(userShip, javafx.geometry.Pos.CENTER);
|
||||
userShip.setFitHeight(150.0);
|
||||
userShip.setFitWidth(248.0);
|
||||
userShip.setPickOnBounds(true);
|
||||
userShip.setPreserveRatio(true);
|
||||
centeringUserShipPane.setCenter(userShip);
|
||||
|
||||
BorderPane.setAlignment(buttonBox, javafx.geometry.Pos.CENTER);
|
||||
buttonBox.setAlignment(javafx.geometry.Pos.TOP_CENTER);
|
||||
|
||||
usAgainstEnemyDivisor.setTranslateY(-20.0);
|
||||
|
||||
cannon.setRadius(10.0);
|
||||
cannon.setStroke(javafx.scene.paint.Color.BLACK);
|
||||
cannon.setStrokeType(javafx.scene.shape.StrokeType.INSIDE);
|
||||
centeringUserShipPane.setRight(cannon);
|
||||
|
||||
centeringShipPane.setPrefHeight(200.0);
|
||||
centeringShipPane.setPrefWidth(200.0);
|
||||
centeringShipPane.setOpaqueInsets(new Insets(0.0));
|
||||
HBox.setMargin(centeringShipPane, new Insets(0.0, 0.0, 0.0, 200.0));
|
||||
|
||||
encompassingPane.setAlignment(Ship, javafx.geometry.Pos.CENTER);
|
||||
Ship.setFitHeight(165.0);
|
||||
Ship.setFitWidth(180.0);
|
||||
Ship.setPickOnBounds(true);
|
||||
Ship.setPreserveRatio(true);
|
||||
encompassingPane.setMargin(Ship, new Insets(0.0, 0.0, 20.0, 0.0));
|
||||
centeringShipPane.setCenter(Ship);
|
||||
|
||||
usAgainstEnemyDivisor.getChildren().add(centeringUserShipPane);
|
||||
usAgainstEnemyDivisor.getChildren().add(centeringShipPane);
|
||||
fightRunBox.getChildren().add(fightButton);
|
||||
fightRunBox.getChildren().add(continueButton);
|
||||
fightRunBox.getChildren().add(runButton);
|
||||
buttonBox.getChildren().add(fightRunBox);
|
||||
labelBox.getChildren().add(title);
|
||||
labelBox.getChildren().add(HPLeft);
|
||||
labelBox.getChildren().add(gunsLeftOrTaken);
|
||||
labelBox.getChildren().add(runAwayOrLeft);
|
||||
labelBox.getChildren().add(shipsRemaining);
|
||||
labelBox.getChildren().add(report);
|
||||
|
||||
encompassingPane.setTop(labelBox);
|
||||
encompassingPane.setCenter(usAgainstEnemyDivisor);
|
||||
|
||||
encompassingPane.setBottom(buttonBox);
|
||||
|
||||
root.getChildren().addAll(encompassingPane, cannon);
|
||||
|
||||
Scene scene = new Scene(root, 600, 480);
|
||||
root.getStylesheets().add("styleguide.css");
|
||||
|
||||
primaryStage.setResizable(false);
|
||||
|
||||
primaryStage.setTitle("Ship Warfare");
|
||||
primaryStage.setScene(scene);
|
||||
primaryStage.show();
|
||||
continueButton.setOnAction(new EventHandler<ActionEvent>() {
|
||||
@Override
|
||||
/**
|
||||
* Continue Button, engages in run logic and graphical interface
|
||||
* @param event, once button is clicked, executes graphical information
|
||||
*/
|
||||
public void handle(ActionEvent event) {
|
||||
shotsFired.stop();
|
||||
|
||||
/**
|
||||
* Switches to Taipan Shop scene
|
||||
*/
|
||||
|
||||
TaipanShopGUI shop = new TaipanShopGUI(getPlayer());
|
||||
shop.initializeShop(primaryStage);
|
||||
primaryStage.show();
|
||||
|
||||
}
|
||||
});
|
||||
|
||||
//Flee
|
||||
runButton.setOnAction(new EventHandler<ActionEvent>() {
|
||||
|
||||
@Override
|
||||
/**
|
||||
* Run Button, engages in run logic and graphical interface
|
||||
* @param event, once button is clicked, executes graphical information
|
||||
*/
|
||||
public void handle(ActionEvent event) {
|
||||
userAttacks = false;
|
||||
|
||||
report.setVisible(true);
|
||||
title.setVisible(true);
|
||||
shipsRemaining.setVisible(true);
|
||||
gunsLeftOrTaken.setVisible(true);
|
||||
|
||||
title.setText("Ayy captain we will try to run!");
|
||||
counter++;
|
||||
|
||||
if (logic.runFromShips() == false) {
|
||||
report.setText(("Couldn't run away"));
|
||||
try {
|
||||
winOrLose = destroyShipsOrEscape(primaryStage);
|
||||
} catch (Exception e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
if (winOrLose == true) {
|
||||
report.setVisible(false);
|
||||
title.setVisible(false);
|
||||
shipsRemaining.setVisible(false);
|
||||
gunsLeftOrTaken.setVisible(false);
|
||||
|
||||
}
|
||||
} else {
|
||||
|
||||
report.setText("Phew! Got away safely");
|
||||
setVisibilitiesAndTransition(primaryStage);
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
});
|
||||
|
||||
//Fight
|
||||
fightButton.setOnAction(new EventHandler<ActionEvent>() {
|
||||
@Override
|
||||
/**
|
||||
* Fight Button, engages in fight logic and graphical interface
|
||||
* @param event, once button is clicked, executes graphical information
|
||||
*/
|
||||
public void handle(ActionEvent event) {
|
||||
userAttacks = true;
|
||||
|
||||
wipeWithTitle(report);
|
||||
fightButton.setVisible(false);
|
||||
runButton.setVisible(false);
|
||||
|
||||
try {
|
||||
winOrLose = destroyShipsOrEscape(primaryStage);
|
||||
} catch (Exception e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
|
||||
counter++;
|
||||
|
||||
cannon.setVisible(true);
|
||||
cannon.setLayoutX(beginningX);
|
||||
cannon.setLayoutY(beginningY);
|
||||
|
||||
if (counter >= 1) {
|
||||
title.setVisible(false);
|
||||
|
||||
}
|
||||
|
||||
playerShoots(getGuns());
|
||||
|
||||
shotsFired.setOnFinished(new EventHandler<ActionEvent>() {
|
||||
@Override
|
||||
/**
|
||||
* When the user is completed their volley this information will be accessed
|
||||
* @param event, once the shots fired transition is completed, execute graphical information
|
||||
*/
|
||||
public void handle(ActionEvent event) {
|
||||
shotsFired.stop();
|
||||
if (!winOrLose) {
|
||||
shipsRetaliate();
|
||||
} else {
|
||||
report.setVisible(true);
|
||||
continueButton.setVisible(true);
|
||||
usAgainstEnemyDivisor.setVisible(false);
|
||||
cannon.setVisible(false);
|
||||
shotsFired.stop();
|
||||
|
||||
}
|
||||
enemyShots.setOnFinished(new EventHandler<ActionEvent>() {
|
||||
@Override
|
||||
/**
|
||||
* When the user is completed their volley, this information will be accessed
|
||||
* @param event, once the enemy shots transition is completed, execute graphical information
|
||||
*/
|
||||
public void handle(ActionEvent event) {
|
||||
fightButton.setVisible(true);
|
||||
runButton.setVisible(true);
|
||||
report.setVisible(true);
|
||||
cannon.setVisible(false);
|
||||
runAwayOrLeft.setVisible(true);
|
||||
gunsLeftOrTaken.setVisible(true);
|
||||
shipsRemaining.setVisible(true);
|
||||
HPLeft.setVisible(true);
|
||||
gunsLeftOrTaken.setVisible(true);
|
||||
|
||||
if (winOrLose == true) {
|
||||
usAgainstEnemyDivisor.setVisible(false);
|
||||
}
|
||||
|
||||
}
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
|
||||
}
|
||||
});
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
247
src/gui/StartGUI.java
Normal file
247
src/gui/StartGUI.java
Normal file
@@ -0,0 +1,247 @@
|
||||
package gui;
|
||||
|
||||
import javafx.event.ActionEvent;
|
||||
import javafx.event.EventHandler;
|
||||
import javafx.geometry.Pos;
|
||||
import javafx.scene.Scene;
|
||||
import javafx.scene.control.*;
|
||||
import javafx.scene.layout.BorderPane;
|
||||
import javafx.scene.layout.HBox;
|
||||
import javafx.scene.layout.VBox;
|
||||
import javafx.scene.text.Font;
|
||||
import javafx.stage.Stage;
|
||||
import logic.Player;
|
||||
import logic.FileSaving;
|
||||
|
||||
/**
|
||||
* 2019-03-10
|
||||
* Authors: Harkamal, Vikram, Haris, Siddhant, Nathan
|
||||
* StartGUI class, Initializes and displays the start menu for Taipan
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
public class StartGUI extends Player {
|
||||
|
||||
private BorderPane borderPane = new BorderPane();
|
||||
private HBox hBox = new HBox();
|
||||
private TextField nameField = new TextField();
|
||||
private Button startButton = new Button();
|
||||
private Button continueButton = new Button();
|
||||
private VBox vBox = new VBox();
|
||||
private Label choiceLabel = new Label();
|
||||
private RadioButton gunChoice = new RadioButton();
|
||||
private ToggleGroup Start = new ToggleGroup();
|
||||
private RadioButton cashChoice = new RadioButton();
|
||||
private VBox vBox0 = new VBox();
|
||||
private Label title = new Label();
|
||||
private Label authors = new Label();
|
||||
|
||||
/**
|
||||
* Copy constructor.
|
||||
* @param player object of the class Player
|
||||
*/
|
||||
public StartGUI(Player player) {
|
||||
Player playerTemp = new Player(player);
|
||||
setPlayer(playerTemp);
|
||||
}
|
||||
|
||||
/**
|
||||
* Asks the user to input the name that they would like to be called in the game
|
||||
*
|
||||
* @param name the name that you would like to be called in the game
|
||||
*/
|
||||
public void setFirm(String name) {
|
||||
if (name.length() <= 22) {
|
||||
super.setName(name);
|
||||
} else {
|
||||
super.setName("Taipan");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the Start GUI the game.
|
||||
*
|
||||
* @param stage object of type Stage
|
||||
* @return returns the stage of GUI
|
||||
*/
|
||||
public Stage initializeStart(Stage stage) {
|
||||
|
||||
/**
|
||||
* Creates an HBox at the center of the borderpane with a width of 200, height of 100 and spacing of 10.
|
||||
*
|
||||
*/
|
||||
BorderPane.setAlignment(hBox, javafx.geometry.Pos.CENTER);
|
||||
hBox.setAlignment(javafx.geometry.Pos.CENTER);
|
||||
hBox.setPrefHeight(100.0);
|
||||
hBox.setPrefWidth(200.0);
|
||||
hBox.setSpacing(10.0);
|
||||
|
||||
/**
|
||||
* Creates a borderpane window of width 600 and height 480.
|
||||
*
|
||||
*/
|
||||
borderPane.setPrefHeight(480.0);
|
||||
borderPane.setPrefWidth(600.0);
|
||||
|
||||
/**
|
||||
* Creates a prompt text field that asks for your firm name and has a default text set to "Taipan".
|
||||
*
|
||||
*/
|
||||
nameField.setPromptText("Enter Firm Name.");
|
||||
nameField.setText("Taipan");
|
||||
|
||||
/**
|
||||
* Creates a button with text "Start"
|
||||
*
|
||||
*/
|
||||
startButton.setMnemonicParsing(false);
|
||||
startButton.setText("New");
|
||||
|
||||
/**
|
||||
* Creates a button with text "Continue"
|
||||
*
|
||||
*/
|
||||
continueButton.setMnemonicParsing(false);
|
||||
continueButton.setText("Load");
|
||||
|
||||
/**
|
||||
* Creates a VBox at the left of center of the borderpane.
|
||||
*
|
||||
*/
|
||||
vBox.setAlignment(javafx.geometry.Pos.CENTER_LEFT);
|
||||
|
||||
/**
|
||||
* Creates a label with text "Do you want to start with..." to indicate the user has to choose between 2 given scenarios.
|
||||
*
|
||||
*/
|
||||
choiceLabel.setText("Do you want to start with...");
|
||||
|
||||
/**
|
||||
* Label for scenario one which is you start with five guns and no cash or debt.
|
||||
*
|
||||
*/
|
||||
gunChoice.setMnemonicParsing(false);
|
||||
gunChoice.setSelected(true);
|
||||
gunChoice.setText("Five guns and no cash (But no debt!)?");
|
||||
|
||||
gunChoice.setToggleGroup(Start);
|
||||
|
||||
/**
|
||||
* Label for scenario 2 which is you start with cash but also a debt.
|
||||
*
|
||||
*/
|
||||
cashChoice.setAlignment(javafx.geometry.Pos.TOP_LEFT);
|
||||
cashChoice.setMnemonicParsing(false);
|
||||
cashChoice.setText("Cash (and a debt)");
|
||||
cashChoice.setToggleGroup(Start);
|
||||
borderPane.setBottom(hBox);
|
||||
|
||||
/**
|
||||
* Creates a VBox at the center of the borderpane with a width of 100 and height of 200.
|
||||
*
|
||||
*/
|
||||
BorderPane.setAlignment(vBox0, javafx.geometry.Pos.CENTER);
|
||||
vBox0.setAlignment(javafx.geometry.Pos.CENTER);
|
||||
vBox0.setPrefHeight(200.0);
|
||||
vBox0.setPrefWidth(100.0);
|
||||
|
||||
/**
|
||||
* Creates a label with text "Taipan" in size 66 font and default font style.
|
||||
*
|
||||
*/
|
||||
title.setText("Taipan");
|
||||
title.setFont(new Font(66.0));
|
||||
|
||||
/**
|
||||
* Creates a label with our names as text
|
||||
*
|
||||
*/
|
||||
authors.setPrefHeight(80.0);
|
||||
authors.setPrefWidth(480.0);
|
||||
authors.setText("By Vikram Bawa, Haris Muhammad, Siddhant Dewani, Nathan Lum \nand Harkamal Randhawa");
|
||||
|
||||
/**
|
||||
* Puts Vbox0 in the center of the borderpane.
|
||||
*
|
||||
*/
|
||||
authors.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
|
||||
authors.setAlignment(Pos.CENTER);
|
||||
vBox0.setAlignment(Pos.CENTER);
|
||||
borderPane.setCenter(vBox0);
|
||||
|
||||
/**
|
||||
* Adds all the buttons and labels to their respective boxes.
|
||||
*
|
||||
*/
|
||||
hBox.getChildren().add(nameField);
|
||||
hBox.getChildren().add(startButton);
|
||||
hBox.getChildren().add(continueButton);
|
||||
vBox.getChildren().add(choiceLabel);
|
||||
vBox.getChildren().add(gunChoice);
|
||||
vBox.getChildren().add(cashChoice);
|
||||
hBox.getChildren().add(vBox);
|
||||
vBox0.getChildren().add(title);
|
||||
vBox0.getChildren().add(authors);
|
||||
startButton.setDefaultButton(true);
|
||||
|
||||
/**
|
||||
* Adds function to the "Start" button, scenario 1 gives the player $400 and a $5000 debt at the start of the game;
|
||||
* scenario 2 gives the player 5 guns.
|
||||
*
|
||||
*/
|
||||
startButton.setOnAction(new EventHandler<ActionEvent>() {
|
||||
@Override
|
||||
public void handle(ActionEvent event) {
|
||||
if (Start.getSelectedToggle() == cashChoice) {
|
||||
setMoney(400);
|
||||
setDebt(5000);
|
||||
setGuns(0);
|
||||
}
|
||||
if (Start.getSelectedToggle() == gunChoice) {
|
||||
setGuns(5);
|
||||
}
|
||||
|
||||
String response = nameField.getText();
|
||||
// purely for testing purposes.
|
||||
if (response.equalsIgnoreCase("Vikram")) {
|
||||
setMoney(999999999);
|
||||
setBank(999999999);
|
||||
setGuns(999);
|
||||
setHP(99999999);
|
||||
setCargoSpace(Integer.MAX_VALUE);
|
||||
}
|
||||
setFirm(response);
|
||||
|
||||
TaipanShopGUI shop = new TaipanShopGUI(getPlayer());
|
||||
shop.initializeShop(stage);
|
||||
stage.show();
|
||||
}
|
||||
});
|
||||
|
||||
continueButton.setOnAction(new EventHandler<ActionEvent>() {
|
||||
@Override
|
||||
public void handle(ActionEvent event) {
|
||||
FileSaving saving = new FileSaving();
|
||||
if(saving.loadFile() != null){
|
||||
TaipanShopGUI shop = new TaipanShopGUI(saving.loadFile());
|
||||
shop.initializeShop(stage);
|
||||
stage.show();
|
||||
}
|
||||
else{
|
||||
authors.setText("There are no previous saves!");
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
Scene root = new Scene(borderPane, 600, 480);
|
||||
root.getStylesheets().add("styleguide.css");
|
||||
|
||||
stage.setTitle("Start");
|
||||
stage.setResizable(false);
|
||||
stage.setScene(root);
|
||||
stage.setHeight(510);
|
||||
stage.setWidth(600);
|
||||
return stage;
|
||||
}
|
||||
}
|
||||
747
src/gui/TaipanShopGUI.java
Normal file
747
src/gui/TaipanShopGUI.java
Normal file
@@ -0,0 +1,747 @@
|
||||
package gui; /**
|
||||
* TaipanShopGUI deals with setting the stage for shop.
|
||||
*
|
||||
* Author: Vikram Bawa
|
||||
*/
|
||||
import javafx.event.ActionEvent;
|
||||
import javafx.event.EventHandler;
|
||||
import javafx.geometry.Insets;
|
||||
import javafx.geometry.Pos;
|
||||
import javafx.scene.Scene;
|
||||
import javafx.scene.control.Button;
|
||||
import javafx.scene.control.Label;
|
||||
import javafx.scene.control.TextField;
|
||||
import javafx.scene.input.KeyCode;
|
||||
import javafx.scene.input.KeyEvent;
|
||||
import javafx.scene.layout.*;
|
||||
import javafx.scene.paint.Color;
|
||||
import javafx.scene.shape.Rectangle;
|
||||
import javafx.scene.shape.StrokeType;
|
||||
import javafx.scene.text.Font;
|
||||
import javafx.stage.Stage;
|
||||
import logic.FileSaving;
|
||||
import logic.Player;
|
||||
import logic.TaipanShopLogic;
|
||||
|
||||
public class TaipanShopGUI extends Player {
|
||||
private Label firm = new Label();
|
||||
private Label wItemsText = new Label();
|
||||
private Label wItemSpaceText = new Label();
|
||||
private Label locationText = new Label();
|
||||
private Label inventoryText = new Label();
|
||||
private Label inventoryHeldText = new Label();
|
||||
private Label gunsText = new Label();
|
||||
private Label shipStatusText = new Label();
|
||||
private Label cashText = new Label();
|
||||
private Label bankText = new Label();
|
||||
private Label textOut = new Label();
|
||||
private Button quitButton = new Button();
|
||||
private Button retireButton = new Button();
|
||||
private Button bankButton = new Button();
|
||||
private Button sellButton = new Button();
|
||||
private Button buyButton = new Button();
|
||||
private Button loanButton = new Button();
|
||||
private Button cargoButton = new Button();
|
||||
private Button opiumButton = new Button();
|
||||
private Button silkButton = new Button();
|
||||
private Button armsButton = new Button();
|
||||
private Button generalButton = new Button();
|
||||
private TextField numberInput = new TextField();
|
||||
|
||||
|
||||
/**
|
||||
* constructor; only runs when a Player object is provided. The constructor is fully encapsulated.
|
||||
*
|
||||
* @param player is a Player object that will be copied and the player instance variable is set to the copy.
|
||||
*/
|
||||
public TaipanShopGUI(logic.Player player) {
|
||||
Player playerDummy = new Player(player);
|
||||
setPlayer(playerDummy);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is evoked if the user is eligible to win, and chooses to end the game (by winning).
|
||||
*/
|
||||
public void retire(Stage stage) {
|
||||
setRetire(true);
|
||||
GameEndGUI gameEndGUI = new GameEndGUI(getPlayer());
|
||||
gameEndGUI.initializeGameEndGUI(stage);
|
||||
stage.show();
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the default dialogue of simply stating the prices of the items.
|
||||
*/
|
||||
public void defaultTextOut() {
|
||||
textOut.setText(String.format("\t%s, present prices per unit here are:\n\n\t\tOpium: %d\t\t\tSilk: %d\n\t\tArms: %d\t\t\tGeneral: %d", getName(), getOpiumPrice(), getSilkPrice(), getArmsPrice(), getGeneralPrice()));
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets up buttons according to which "state" is inputted. When used in "shop", only the item buttons are visible.
|
||||
* When used in "reset", all the item buttons are invisible; if the user is at location one and is eligible to win,
|
||||
* then all utilities and the retire button are visible. If the user is not at location one, then the user can only
|
||||
* buy, sell, or exit. If the user is at location one and is not eligible to win, then all utilities are visible but
|
||||
* the retire button is not. When used in "input" everything near the bottom is invisible except for the text area.
|
||||
*
|
||||
* @param state -- the state determines which buttons are visible and which are not.
|
||||
*/
|
||||
public void buttonSetup(String state) {
|
||||
if (state.equals("shop")) {
|
||||
buyButton.setVisible(false);
|
||||
sellButton.setVisible(false);
|
||||
bankButton.setVisible(false);
|
||||
numberInput.setVisible(false);
|
||||
cargoButton.setVisible(false);
|
||||
loanButton.setVisible(false);
|
||||
armsButton.setVisible(true);
|
||||
quitButton.setVisible(false);
|
||||
opiumButton.setVisible(true);
|
||||
silkButton.setVisible(true);
|
||||
generalButton.setVisible(true);
|
||||
retireButton.setVisible(false);
|
||||
} else if (state.equals("reset")) {
|
||||
buyButton.setText("Buy");
|
||||
sellButton.setText("Sell");
|
||||
opiumButton.setText("Opium");
|
||||
silkButton.setText("Silk");
|
||||
armsButton.setText("Arms");
|
||||
generalButton.setText("General");
|
||||
if (getLocation() != 1) {
|
||||
buyButton.setVisible(true);
|
||||
sellButton.setVisible(true);
|
||||
bankButton.setVisible(false);
|
||||
cargoButton.setVisible(false);
|
||||
loanButton.setVisible(false);
|
||||
armsButton.setVisible(false);
|
||||
quitButton.setVisible(true);
|
||||
//quitButton.setDefaultButton(true);
|
||||
opiumButton.setVisible(false);
|
||||
silkButton.setVisible(false);
|
||||
numberInput.setVisible(false);
|
||||
generalButton.setVisible(false);
|
||||
retireButton.setVisible(false);
|
||||
}
|
||||
if (getBank() + getMoney() - getDebt() < 1000000 && getLocation() == 1) {
|
||||
buyButton.setVisible(true);
|
||||
sellButton.setVisible(true);
|
||||
bankButton.setVisible(true);
|
||||
cargoButton.setVisible(true);
|
||||
loanButton.setVisible(true);
|
||||
quitButton.setVisible(true);
|
||||
//quitButton.setDefaultButton(true);
|
||||
opiumButton.setVisible(false);
|
||||
silkButton.setVisible(false);
|
||||
numberInput.setVisible(false);
|
||||
generalButton.setVisible(false);
|
||||
armsButton.setVisible(false);
|
||||
retireButton.setVisible(false);
|
||||
} else if (getLocation() == 1) {
|
||||
buyButton.setVisible(true);
|
||||
sellButton.setVisible(true);
|
||||
bankButton.setVisible(true);
|
||||
cargoButton.setVisible(true);
|
||||
loanButton.setVisible(true);
|
||||
numberInput.setVisible(false);
|
||||
quitButton.setVisible(true);
|
||||
//quitButton.setDefaultButton(true);
|
||||
opiumButton.setVisible(false);
|
||||
silkButton.setVisible(false);
|
||||
generalButton.setVisible(false);
|
||||
armsButton.setVisible(false);
|
||||
retireButton.setVisible(true);
|
||||
}
|
||||
} else if (state.equals("input")) {
|
||||
buyButton.setVisible(false);
|
||||
sellButton.setVisible(false);
|
||||
generalButton.setVisible(false);
|
||||
bankButton.setVisible(false);
|
||||
loanButton.setVisible(false);
|
||||
quitButton.setVisible(false);
|
||||
opiumButton.setVisible(false);
|
||||
cargoButton.setVisible(false);
|
||||
silkButton.setVisible(false);
|
||||
armsButton.setVisible(false);
|
||||
retireButton.setVisible(false);
|
||||
numberInput.setVisible(true);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* this method is responsible for the actual purchasing/selling of items, and the text associated with the act.
|
||||
*/
|
||||
public void shop() {
|
||||
String originalDialogue = textOut.getText();
|
||||
int num = Integer.parseInt(numberInput.getText().replace(" ", ""));
|
||||
if (buyButton.getText().contains(".")) {
|
||||
if (opiumButton.getText().contains(".") && num <= getMoney() / getOpiumPrice() && num >= 0) {
|
||||
setMoney(getMoney() - num * getOpiumPrice());
|
||||
setOpiumHeld(getOpiumHeld() + num);
|
||||
} else if (num >= 0 && opiumButton.getText().contains(".")) {
|
||||
textOut.setText(originalDialogue + "\n\t" + getName() + ", you can't afford that!");
|
||||
} else if (opiumButton.getText().contains(".")) {
|
||||
textOut.setText(originalDialogue + "\n\t" + getName() + ", how am I supposed to buy " + "'" + num + "'" + " Opium?");
|
||||
} else if (silkButton.getText().contains(".") && num <= getMoney() / getSilkPrice() && num >= 0) {
|
||||
setSilkHeld(getSilkHeld() + num);
|
||||
setMoney(getMoney() - num * getSilkPrice());
|
||||
} else if (num >= 0 && silkButton.getText().contains(".")) {
|
||||
textOut.setText(originalDialogue + "\n\t" + getName() + ", you can't afford that!");
|
||||
} else if (silkButton.getText().contains(".")) {
|
||||
textOut.setText(originalDialogue + "\n\t" + getName() + ", how am I supposed to buy " + "'" + num + "'" + " Silk?");
|
||||
} else if (armsButton.getText().contains(".") && num <= getMoney() / getArmsPrice() && num >= 0) {
|
||||
setArmsHeld(getArmsHeld() + num);
|
||||
setMoney(getMoney() - num * getArmsPrice());
|
||||
} else if (num >= 0 && armsButton.getText().contains(".")) {
|
||||
textOut.setText(originalDialogue + "\n\t" + getName() + ", you can't afford that!");
|
||||
} else if (armsButton.getText().contains(".")) {
|
||||
textOut.setText(originalDialogue + "\n\t" + getName() + ", how am I supposed to buy " + "'" + num + "'" + " Arms?");
|
||||
} else if (generalButton.getText().contains(".") && num <= getMoney() / getGeneralPrice() && num >= 0) {
|
||||
setGeneralHeld(getGeneralHeld()+num);
|
||||
setMoney(getMoney() - num * getGeneralPrice());
|
||||
} else if (num >= 0 && generalButton.getText().contains(".")) {
|
||||
textOut.setText(originalDialogue + "\n\t" + getName() + ", you can't afford that!");
|
||||
} else if (generalButton.getText().contains(".")) {
|
||||
textOut.setText(originalDialogue + "\n\t" + getName() + ", how am I supposed to buy " + "'" + num + "'" + " General Cargo?");
|
||||
}
|
||||
} else if (sellButton.getText().contains(".")) {
|
||||
if (opiumButton.getText().contains(".") && num <= getOpiumHeld() && num >= 0) {
|
||||
setOpiumHeld(getOpiumHeld() - num);
|
||||
setMoney(getMoney() + num * getOpiumPrice());
|
||||
} else if (num >= 0 && opiumButton.getText().contains(".")) {
|
||||
textOut.setText(originalDialogue + "\n\t" + getName() + ", you don't have that many to sell!");
|
||||
} else if (opiumButton.getText().contains(".")) {
|
||||
textOut.setText(originalDialogue + "\n\t" + getName() + ", how am I supposed to sell " + "'" + num + "'" + " Opium?");
|
||||
} else if (silkButton.getText().contains(".") && num <= getSilkHeld() && num >= 0) {
|
||||
setSilkHeld(getSilkHeld() - num);
|
||||
setMoney(getMoney() + num * getSilkPrice());
|
||||
} else if (num >= 0 && silkButton.getText().contains(".")) {
|
||||
textOut.setText(originalDialogue + "\n\t" + getName() + ", you don't have that many to sell!");
|
||||
} else if (silkButton.getText().contains(".")) {
|
||||
textOut.setText(originalDialogue + "\n\t" + getName() + ", how am I supposed to sell " + "'" + num + "'" + " Silk?");
|
||||
} else if (armsButton.getText().contains(".") && num <= getArmsHeld() && num >= 0) {
|
||||
setArmsHeld(getArmsHeld() - num);
|
||||
setMoney(getMoney() + num * getArmsPrice());
|
||||
} else if (num >= 0 && armsButton.getText().contains(".")) {
|
||||
textOut.setText(originalDialogue + "\n\t" + getName() + ", you don't have that many to sell!");
|
||||
} else if (armsButton.getText().contains(".")) {
|
||||
textOut.setText(originalDialogue + "\n\t" + getName() + ", how am I supposed to sell " + "'" + num + "'" + " Arms?");
|
||||
} else if (generalButton.getText().contains(".") && num <= getGeneralHeld() && num >= 0) {
|
||||
setGeneralHeld(getGeneralHeld() - num);
|
||||
setMoney(getMoney() + num * getGeneralPrice());
|
||||
} else if (num >= 0 && generalButton.getText().contains(".")) {
|
||||
textOut.setText(originalDialogue + "\n\t" + getName() + ", you don't have that many to sell!");
|
||||
} else {
|
||||
textOut.setText(originalDialogue + "\n\t" + getName() + ", how am I supposed to sell " + "'" + num + "'" + " General Cargo?");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the shop on the given stage as a parameter.
|
||||
*
|
||||
* @param stage
|
||||
*/
|
||||
public void initializeShop(Stage stage) {
|
||||
FileSaving saving = new FileSaving();
|
||||
saving.saveFile(getPlayer());
|
||||
FlowPane flowPane = new FlowPane();
|
||||
|
||||
buyButton.setMnemonicParsing(false);
|
||||
buyButton.setPrefHeight(25.0);
|
||||
buyButton.setPrefWidth(45.0);
|
||||
buyButton.setText("Buy");
|
||||
buyButton.setOnAction(new EventHandler<ActionEvent>() {
|
||||
|
||||
/**
|
||||
* if the buy button is clicked, the main utility buttons are set to be invisible and the buying process begins.
|
||||
*
|
||||
* @param event -- the event corresponding to the button click
|
||||
*/
|
||||
@Override
|
||||
public void handle(ActionEvent event) {
|
||||
buttonSetup("shop");
|
||||
buyButton.setText("Buy.");
|
||||
defaultTextOut();
|
||||
textOut.setText(textOut.getText() + "\n\tWhich good would you like to purchase?");
|
||||
}
|
||||
});
|
||||
|
||||
sellButton.setPrefHeight(25.0);
|
||||
sellButton.setText("Sell");
|
||||
// if the sell button is clicked, the main utility buttons are set to be invisible and the selling process begins.
|
||||
sellButton.setOnAction(new EventHandler<ActionEvent>() {
|
||||
|
||||
/**
|
||||
* if the sell button is clicked, the main utility buttons are set to be invisible and the selling process begins.
|
||||
*
|
||||
* @param event -- the event corresponding to the button click
|
||||
*/
|
||||
@Override
|
||||
public void handle(ActionEvent event) {
|
||||
buttonSetup("shop");
|
||||
sellButton.setText("Sell.");
|
||||
defaultTextOut();
|
||||
textOut.setText(textOut.getText() + "\n\tWhich good would you like to sell?");
|
||||
}
|
||||
});
|
||||
sellButton.setPrefWidth(45.0);
|
||||
sellButton.setMnemonicParsing(false);
|
||||
|
||||
bankButton.setPrefHeight(25.0);
|
||||
bankButton.setOnAction(new EventHandler<ActionEvent>() {
|
||||
|
||||
/**
|
||||
* opens the bank if the bank button is clicked.
|
||||
*
|
||||
* @param event -- the event corresponding to the button click
|
||||
*/
|
||||
@Override
|
||||
public void handle(ActionEvent event) {
|
||||
BankGUI bank = new BankGUI(getPlayer());
|
||||
bank.initializeBank(stage);
|
||||
stage.show();
|
||||
}
|
||||
});
|
||||
bankButton.setMnemonicParsing(false);
|
||||
bankButton.setPrefWidth(74.0);
|
||||
bankButton.setText("Bank");
|
||||
|
||||
cargoButton.setPrefHeight(25.0);
|
||||
cargoButton.setText("Transfer");
|
||||
cargoButton.setMnemonicParsing(false);
|
||||
cargoButton.setPrefWidth(94.0);
|
||||
cargoButton.setOnAction(new EventHandler<ActionEvent>() {
|
||||
|
||||
/**
|
||||
* warehouse is entered when the warehouse button is clicked.
|
||||
*
|
||||
* @param event -- the event corresponding to the button click
|
||||
*/
|
||||
@Override
|
||||
public void handle(ActionEvent event) {
|
||||
WarehouseGUI warehouseGUI = new WarehouseGUI(getPlayer());
|
||||
warehouseGUI.initializeWarehouse(stage);
|
||||
stage.show();
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
loanButton.setMnemonicParsing(false);
|
||||
loanButton.setPrefHeight(25.0);
|
||||
loanButton.setPrefWidth(73.0);
|
||||
loanButton.setOnAction(new EventHandler<ActionEvent>() {
|
||||
|
||||
/**
|
||||
* loan office is entered when the loan button is clicked.
|
||||
*
|
||||
* @param event -- the event corresponding to the button click
|
||||
*/
|
||||
@Override
|
||||
public void handle(ActionEvent event) {
|
||||
LoanSharkGUI loan = new LoanSharkGUI(getPlayer());
|
||||
loan.initializeLoanShark(stage);
|
||||
stage.show();
|
||||
}
|
||||
});
|
||||
loanButton.setText("Loans");
|
||||
|
||||
quitButton.setPrefHeight(25.0);
|
||||
quitButton.setMnemonicParsing(false);
|
||||
quitButton.setPrefWidth(90.0);
|
||||
quitButton.setText("Quit");
|
||||
quitButton.setOnAction(new EventHandler<ActionEvent>() {
|
||||
|
||||
/**
|
||||
* the user is free to travel once the quit button is clicked.
|
||||
*
|
||||
* @param event -- the event corresponding to the button click
|
||||
*/
|
||||
@Override
|
||||
public void handle(ActionEvent event) {
|
||||
setIsPriceChanged(1);
|
||||
TravelGUI travelGUI = new TravelGUI(getPlayer());
|
||||
travelGUI.initializeTravel(stage);
|
||||
stage.show();
|
||||
}
|
||||
});
|
||||
|
||||
retireButton.setPrefHeight(25.0);
|
||||
retireButton.setPrefWidth(49.0);
|
||||
retireButton.setText("Retire");
|
||||
retireButton.setVisible(false);
|
||||
retireButton.setOnAction(new EventHandler<ActionEvent>() {
|
||||
|
||||
/**
|
||||
* the user wins the game when the retire button is clicked.
|
||||
*
|
||||
* @param event -- the event corresponding to the button click
|
||||
*/
|
||||
@Override
|
||||
public void handle(ActionEvent event) {
|
||||
retire(stage);
|
||||
}
|
||||
});
|
||||
retireButton.setMnemonicParsing(false);
|
||||
|
||||
opiumButton.setMnemonicParsing(false);
|
||||
opiumButton.setPrefWidth(86.0);
|
||||
opiumButton.setPrefHeight(25.0);
|
||||
opiumButton.setText("Opium");
|
||||
opiumButton.setVisible(false);
|
||||
opiumButton.setOnAction(new EventHandler<ActionEvent>() {
|
||||
|
||||
/**
|
||||
* the opium buying/selling process starts as soon as the user clicks the opium button.
|
||||
*
|
||||
* @param event -- the event corresponding to the button click
|
||||
*/
|
||||
@Override
|
||||
public void handle(ActionEvent event) {
|
||||
buttonSetup("input");
|
||||
opiumButton.setText("Opium.");
|
||||
defaultTextOut();
|
||||
String extraText;
|
||||
if (buyButton.getText().contains(".")) {
|
||||
extraText = String.format(" (You can afford %d)", getMoney() / getOpiumPrice());
|
||||
} else {
|
||||
extraText = String.format(" (You have %d)", getOpiumHeld());
|
||||
}
|
||||
textOut.setText(textOut.getText() + "\n\tWhat quantity of Opium?" + extraText);
|
||||
}
|
||||
});
|
||||
|
||||
silkButton.setPrefHeight(25.0);
|
||||
silkButton.setPrefWidth(86.0);
|
||||
silkButton.setMnemonicParsing(false);
|
||||
silkButton.setText("Silk");
|
||||
silkButton.setVisible(false);
|
||||
silkButton.setOnAction(new EventHandler<ActionEvent>() {
|
||||
|
||||
/**
|
||||
* the silk buying/selling process starts as soon as the user clicks the silk button.
|
||||
*
|
||||
* @param event -- the event corresponding to the button click
|
||||
*/
|
||||
@Override
|
||||
public void handle(ActionEvent event) {
|
||||
buttonSetup("input");
|
||||
silkButton.setText("Silk.");
|
||||
defaultTextOut();
|
||||
String extraText;
|
||||
if (buyButton.getText().contains(".")) {
|
||||
extraText = String.format(" (You can afford %d)", getMoney() / getSilkPrice());
|
||||
} else {
|
||||
extraText = String.format(" (You have %d)", getSilkHeld());
|
||||
}
|
||||
textOut.setText(textOut.getText() + "\n\tWhat quantity of Silk?" + extraText);
|
||||
}
|
||||
});
|
||||
|
||||
armsButton.setPrefWidth(86.0);
|
||||
armsButton.setMnemonicParsing(false);
|
||||
armsButton.setVisible(false);
|
||||
armsButton.setOnAction(new EventHandler<ActionEvent>() {
|
||||
|
||||
/**
|
||||
* the arms buying/selling process starts as soon as the user clicks the arms button.
|
||||
*
|
||||
* @param event -- the event corresponding to the button click
|
||||
*/
|
||||
@Override
|
||||
public void handle(ActionEvent event) {
|
||||
buttonSetup("input");
|
||||
armsButton.setText("Arms.");
|
||||
defaultTextOut();
|
||||
String extraText;
|
||||
if (buyButton.getText().contains(".")) {
|
||||
extraText = String.format(" (You can afford %d)", getMoney() / getArmsPrice());
|
||||
} else {
|
||||
extraText = String.format(" (You have %d)", getArmsHeld());
|
||||
}
|
||||
textOut.setText(textOut.getText() + "\n\tWhat quantity of Arms?" + extraText);
|
||||
}
|
||||
});
|
||||
armsButton.setText("Arms");
|
||||
armsButton.setPrefHeight(25.0);
|
||||
|
||||
generalButton.setMnemonicParsing(false);
|
||||
generalButton.setPrefHeight(25.0);
|
||||
generalButton.setPrefWidth(86.0);
|
||||
generalButton.setText("General");
|
||||
generalButton.setVisible(false);
|
||||
generalButton.setOnAction(new EventHandler<ActionEvent>() {
|
||||
|
||||
/**
|
||||
* the general cargo buying/selling process starts as soon as the user clicks the general cargo button.
|
||||
*
|
||||
* @param event -- the event corresponding to the button click
|
||||
*/
|
||||
@Override
|
||||
public void handle(ActionEvent event) {
|
||||
buttonSetup("input");
|
||||
generalButton.setText("General.");
|
||||
defaultTextOut();
|
||||
String extraText;
|
||||
if (buyButton.getText().contains(".")) {
|
||||
extraText = String.format(" (You can afford %d)", getMoney() / getGeneralPrice());
|
||||
} else {
|
||||
extraText = String.format(" (You have %d)", getGeneralHeld());
|
||||
}
|
||||
textOut.setText(textOut.getText() + "\n\tWhat quantity of General Cargo?" + extraText);
|
||||
}
|
||||
});
|
||||
|
||||
numberInput.setAlignment(javafx.geometry.Pos.CENTER_RIGHT);
|
||||
numberInput.setText("Enter amount here...");
|
||||
numberInput.setVisible(false);
|
||||
numberInput.setOnKeyPressed(new EventHandler<KeyEvent>() {
|
||||
|
||||
/**
|
||||
* after the user inputs a valid input into the text field and presses Z or ENTER, the buying/selling ends
|
||||
* and the user is returned to the regular shop dialogue.
|
||||
*
|
||||
* @param event -- the event corresponding to the button click
|
||||
*/
|
||||
@Override
|
||||
public void handle(KeyEvent event) {
|
||||
boolean exit = true;
|
||||
defaultTextOut();
|
||||
if (event.getCode().equals(KeyCode.ENTER) || event.getCode().equals(KeyCode.Z)) {
|
||||
while (true) {
|
||||
if (!textOut.getText().contains("You entered an invalid input!") && !exit) {
|
||||
textOut.setText(textOut.getText() + "\n\n\tYou entered an invalid input! Please try again.");
|
||||
break;
|
||||
}
|
||||
try {
|
||||
shop();
|
||||
} catch (Exception e) {
|
||||
exit = false;
|
||||
}
|
||||
if (exit) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
updateStage(firm,wItemsText,wItemSpaceText,locationText,gunsText,inventoryText,inventoryHeldText,shipStatusText,cashText,bankText);
|
||||
|
||||
buttonSetup("reset");
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
stage.setTitle("Shop");
|
||||
stage.setResizable(false);
|
||||
flowPane.getChildren().addAll(buyButton, sellButton, bankButton, cargoButton, loanButton, quitButton, retireButton, opiumButton, silkButton, armsButton, generalButton, numberInput);
|
||||
Scene root = new Scene(declareStage(flowPane,firm,wItemsText,wItemSpaceText,locationText,gunsText,inventoryText,inventoryHeldText,shipStatusText,cashText,bankText,textOut), 600, 480);
|
||||
stage.setScene(root);
|
||||
root.getStylesheets().add("styleguide.css");
|
||||
|
||||
// general updates to the buttons, user stats/inventory, and text.
|
||||
buttonSetup("reset");
|
||||
if(getIsPriceChanged() == 0 || getIsPriceChanged() == 2){
|
||||
TaipanShopLogic logic = new TaipanShopLogic(getPlayer());
|
||||
String temp = logic.updatePrices();
|
||||
setPlayer(logic.getPlayer());
|
||||
defaultTextOut();
|
||||
textOut.setText(temp + textOut.getText());
|
||||
}
|
||||
defaultTextOut();
|
||||
updateStage(firm,wItemsText,wItemSpaceText,locationText,gunsText,inventoryText,inventoryHeldText,shipStatusText,cashText,bankText);
|
||||
}
|
||||
|
||||
|
||||
public AnchorPane declareStage(FlowPane flowPane,Label firm, Label wItemsText, Label wItemSpaceText, Label locationText, Label gunsText, Label inventoryText, Label inventoryHeldText, Label shipStatusText, Label cashText, Label bankText, Label textOut) {
|
||||
//Declaring all the elements required for the information on screen
|
||||
Rectangle dialogueRectangle = new Rectangle();
|
||||
Rectangle inventoryRectangle = new Rectangle();
|
||||
Rectangle warehouseRectangle = new Rectangle();
|
||||
AnchorPane anchorPane = new AnchorPane();
|
||||
GridPane gridPane = new GridPane();
|
||||
ColumnConstraints columnConstraints = new ColumnConstraints();
|
||||
RowConstraints rowConstraints = new RowConstraints();
|
||||
RowConstraints rowConstraints0 = new RowConstraints();
|
||||
RowConstraints rowConstraints1 = new RowConstraints();
|
||||
RowConstraints rowConstraints2 = new RowConstraints();
|
||||
RowConstraints rowConstraints3 = new RowConstraints();
|
||||
RowConstraints rowConstraints4 = new RowConstraints();
|
||||
HBox hBox = new HBox();
|
||||
HBox hBox0 = new HBox();
|
||||
Font size14 = new Font(14.0);
|
||||
Label warehouseText = new Label();
|
||||
|
||||
dialogueRectangle.setFill(Color.WHITE);
|
||||
dialogueRectangle.setHeight(180.0);
|
||||
dialogueRectangle.setLayoutX(8.0);
|
||||
dialogueRectangle.setLayoutY(294.0);
|
||||
dialogueRectangle.setStroke(Color.BLACK);
|
||||
dialogueRectangle.setStrokeType(StrokeType.INSIDE);
|
||||
dialogueRectangle.setWidth(582.0);
|
||||
|
||||
inventoryRectangle.setFill(Color.WHITE);
|
||||
inventoryRectangle.setHeight(108.0);
|
||||
inventoryRectangle.setLayoutX(8.0);
|
||||
inventoryRectangle.setLayoutY(147.0);
|
||||
inventoryRectangle.setStroke(Color.BLACK);
|
||||
inventoryRectangle.setStrokeType(StrokeType.INSIDE);
|
||||
inventoryRectangle.setWidth(405.0);
|
||||
|
||||
warehouseRectangle.setFill(Color.WHITE);
|
||||
warehouseRectangle.setHeight(108.0);
|
||||
warehouseRectangle.setLayoutY(33.0);
|
||||
warehouseRectangle.setLayoutX(8.0);
|
||||
warehouseRectangle.setStroke(Color.BLACK);
|
||||
warehouseRectangle.setStrokeType(StrokeType.INSIDE);
|
||||
warehouseRectangle.setWidth(405.0);
|
||||
|
||||
anchorPane.setPrefHeight(480.0);
|
||||
anchorPane.setPrefWidth(600.0);
|
||||
|
||||
gridPane.setPrefHeight(480.0);
|
||||
gridPane.setPrefWidth(600.0);
|
||||
|
||||
columnConstraints.setMaxWidth(590.0);
|
||||
columnConstraints.setMinWidth(0.0);
|
||||
columnConstraints.setPrefWidth(590.0);
|
||||
|
||||
rowConstraints.setMinHeight(20.0);
|
||||
rowConstraints.setPrefHeight(20.0);
|
||||
|
||||
rowConstraints0.setMaxHeight(122.0);
|
||||
rowConstraints0.setMinHeight(10.0);
|
||||
rowConstraints0.setPrefHeight(117.0);
|
||||
|
||||
rowConstraints1.setMaxHeight(163.0);
|
||||
rowConstraints1.setMinHeight(10.0);
|
||||
rowConstraints1.setPrefHeight(112.0);
|
||||
|
||||
rowConstraints2.setMaxHeight(126.0);
|
||||
rowConstraints2.setMinHeight(0.0);
|
||||
rowConstraints2.setPrefHeight(42.0);
|
||||
|
||||
rowConstraints3.setMaxHeight(269.0);
|
||||
rowConstraints3.setMinHeight(10.0);
|
||||
rowConstraints3.setPrefHeight(118.0);
|
||||
|
||||
rowConstraints4.setMaxHeight(179.0);
|
||||
rowConstraints4.setMinHeight(10.0);
|
||||
rowConstraints4.setPrefHeight(52.0);
|
||||
|
||||
gridPane.setPadding(new Insets(10.0, 10.0, 10.0, 0.0));
|
||||
|
||||
GridPane.setRowIndex(hBox, 1);
|
||||
hBox.setPrefHeight(100.0);
|
||||
hBox.setPrefWidth(200.0);
|
||||
|
||||
GridPane.setRowIndex(hBox0, 2);
|
||||
hBox0.setPrefHeight(100.0);
|
||||
hBox0.setPrefWidth(200.0);
|
||||
|
||||
GridPane.setRowIndex(flowPane, 5);
|
||||
flowPane.setAlignment(Pos.CENTER);
|
||||
flowPane.setHgap(5.0);
|
||||
flowPane.setPrefHeight(200.0);
|
||||
flowPane.setPrefWidth(200.0);
|
||||
|
||||
firm.setAlignment(Pos.CENTER);
|
||||
firm.setPrefHeight(27.0);
|
||||
firm.setPrefWidth(632.0);
|
||||
firm.setFont(new Font(18.0));
|
||||
|
||||
warehouseText.setAlignment(Pos.CENTER);
|
||||
warehouseText.setPrefHeight(108.0);
|
||||
warehouseText.setPrefWidth(100.0);
|
||||
warehouseText.setText(" Warehouse\n\tOpium\n\tSilk\n\tArms\n\tGeneral");
|
||||
warehouseText.setFont(size14);
|
||||
|
||||
wItemsText.setAlignment(Pos.CENTER);
|
||||
wItemsText.setPrefWidth(100.0);
|
||||
wItemsText.setPrefHeight(108.0);
|
||||
wItemsText.setFont(size14);
|
||||
|
||||
wItemSpaceText.setPrefHeight(108.0);
|
||||
wItemSpaceText.setPrefWidth(215.0);
|
||||
wItemSpaceText.setFont(size14);
|
||||
|
||||
locationText.setAlignment(Pos.BOTTOM_CENTER);
|
||||
locationText.setPrefHeight(106.0);
|
||||
locationText.setPrefWidth(175.0);
|
||||
locationText.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
|
||||
locationText.setFont(size14);
|
||||
|
||||
inventoryText.setAlignment(Pos.CENTER);
|
||||
inventoryText.setFont(size14);
|
||||
|
||||
inventoryHeldText.setAlignment(Pos.CENTER);
|
||||
inventoryHeldText.setPrefHeight(108.0);
|
||||
inventoryHeldText.setPrefWidth(100.0);
|
||||
inventoryHeldText.setFont(size14);
|
||||
|
||||
gunsText.setPrefHeight(108.0);
|
||||
gunsText.setPrefWidth(212.0);
|
||||
gunsText.setAlignment(Pos.CENTER_LEFT);
|
||||
gunsText.setFont(size14);
|
||||
|
||||
shipStatusText.setAlignment(Pos.TOP_CENTER);
|
||||
shipStatusText.setContentDisplay(javafx.scene.control.ContentDisplay.CENTER);
|
||||
shipStatusText.setPrefHeight(110.0);
|
||||
shipStatusText.setPrefWidth(180.0);
|
||||
shipStatusText.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
|
||||
shipStatusText.setFont(size14);
|
||||
|
||||
GridPane.setRowIndex(cashText, 3);
|
||||
cashText.setPrefHeight(17.0);
|
||||
cashText.setPrefWidth(209.0);
|
||||
cashText.setFont(size14);
|
||||
|
||||
GridPane.setHalignment(bankText, javafx.geometry.HPos.CENTER);
|
||||
GridPane.setRowIndex(bankText, 3);
|
||||
bankText.setAlignment(Pos.CENTER);
|
||||
bankText.setPrefHeight(20.0);
|
||||
bankText.setPrefWidth(264.0);
|
||||
bankText.setFont(size14);
|
||||
|
||||
GridPane.setRowIndex(textOut, 4);
|
||||
textOut.setAlignment(Pos.TOP_LEFT);
|
||||
textOut.setContentDisplay(javafx.scene.control.ContentDisplay.TOP);
|
||||
textOut.setPrefHeight(163.0);
|
||||
textOut.setPrefWidth(583.0);
|
||||
//defaultTextOut();
|
||||
textOut.setFont(size14);
|
||||
|
||||
anchorPane.getChildren().addAll(dialogueRectangle, inventoryRectangle, warehouseRectangle);
|
||||
|
||||
hBox.getChildren().addAll(warehouseText, wItemsText, wItemSpaceText, locationText);
|
||||
|
||||
hBox0.getChildren().addAll(inventoryText, inventoryHeldText, gunsText, shipStatusText);
|
||||
|
||||
gridPane.getColumnConstraints().add(columnConstraints);
|
||||
gridPane.getRowConstraints().addAll(rowConstraints, rowConstraints0, rowConstraints1, rowConstraints2, rowConstraints3, rowConstraints4);
|
||||
gridPane.getChildren().addAll(firm, hBox, hBox0, cashText, bankText, textOut, flowPane);
|
||||
|
||||
anchorPane.getChildren().add(gridPane);
|
||||
|
||||
return anchorPane;
|
||||
}
|
||||
|
||||
/**
|
||||
* updates the text associated with the user's inventory.
|
||||
*/
|
||||
public void updateStage(Label firm, Label wItemsText, Label wItemSpaceText, Label locationText, Label gunsText, Label inventoryText, Label inventoryHeldText, Label shipStatusText, Label cashText, Label bankText) {
|
||||
TaipanShopLogic logic = new TaipanShopLogic(super.getPlayer());
|
||||
firm.setText(String.format("Firm: %s, %s", getName(), logic.getStringLocation()));
|
||||
wItemsText.setText(String.format("\n %d\n %d\n %d\n %d", getwOpium(), getwSilk(), getwArms(), getwGeneral()));
|
||||
int itemsInWarehouse = getwOpium() + getwGeneral() + getwArms() + getwSilk();
|
||||
wItemSpaceText.setText(String.format("\n\t\tIn use:\n\t\t %d \n\t\tVacant:\n\t\t %d", itemsInWarehouse, (10000 - itemsInWarehouse)));
|
||||
locationText.setText(String.format("Location\n%s", logic.getStringLocation()));
|
||||
int itemsInInventory = getCargoSpace() - getSilkHeld() - getOpiumHeld() - getGeneralHeld() - getArmsHeld() - 10 * getGuns();
|
||||
if (itemsInInventory < 0) {
|
||||
inventoryText.setText(" Overloaded\n\t Opium\n\t Silk\n\t Arms\n\t General");
|
||||
} else {
|
||||
inventoryText.setText(String.format(" Hold %d\n\t Opium\n\t Silk\n\t Arms\n\t General", itemsInInventory));
|
||||
}
|
||||
gunsText.setText(String.format("Guns %d\n\n\n\n ", getGuns()));
|
||||
inventoryHeldText.setText(String.format("\n %d\n %d\n %d\n %d", getOpiumHeld(), getSilkHeld(), getArmsHeld(), getGeneralHeld()));
|
||||
shipStatusText.setText(String.format("\tDebt\n\t%d\n\n\tShip status\n\t%s: %d", getDebt(), logic.shipStatusString(), getHP()));
|
||||
cashText.setText(String.format(" Cash: $%,d", getMoney()));
|
||||
bankText.setText(String.format("Bank: $%,d", getBank()));
|
||||
}
|
||||
}
|
||||
315
src/gui/TravelGUI.java
Normal file
315
src/gui/TravelGUI.java
Normal file
@@ -0,0 +1,315 @@
|
||||
package gui; /**
|
||||
* TravelGUI is the class in which takes the player from location to location
|
||||
*
|
||||
* Author: Harkamal Randhawa
|
||||
*/
|
||||
import javafx.geometry.Pos;
|
||||
import javafx.scene.Scene;
|
||||
import javafx.scene.control.Button;
|
||||
import javafx.scene.control.TextField;
|
||||
import javafx.scene.input.KeyCode;
|
||||
import javafx.scene.layout.*;
|
||||
import javafx.stage.Stage;
|
||||
import javafx.scene.control.Label;
|
||||
import javafx.scene.text.Font;
|
||||
import logic.Player;
|
||||
|
||||
import java.util.Random;
|
||||
|
||||
public class TravelGUI extends Player {
|
||||
private TaipanShopGUI shop;
|
||||
private Label firm = new Label();
|
||||
private Label wItemsText = new Label();
|
||||
private Label wItemSpaceText = new Label();
|
||||
private Label locationText = new Label();
|
||||
private Label inventoryText = new Label();
|
||||
private Label inventoryHeldText = new Label();
|
||||
private Label gunsText = new Label();
|
||||
private Label shipStatusText = new Label();
|
||||
private Label cashText = new Label();
|
||||
private Label bankText = new Label();
|
||||
private Label textOut = new Label();
|
||||
private FlowPane flowPane = new FlowPane();
|
||||
|
||||
private Button quitButton = new Button();
|
||||
private Button continueButton = new Button();
|
||||
private TextField numberInput = new TextField();
|
||||
|
||||
private Boolean peasantShipScene = false;
|
||||
private Boolean littyShipScene = false;
|
||||
private Boolean shopScene = false;
|
||||
private Boolean stormScene = false;
|
||||
private Boolean sceneContinue = false;
|
||||
|
||||
/**
|
||||
* constructor; only runs when a Player object is provided. The constructor is fully encapsulated.
|
||||
*
|
||||
* @param player is a Player object that will be copied and the player instance variable is set to the copy.
|
||||
*/
|
||||
public TravelGUI(Player player) {
|
||||
Player playerDummy = new Player(player);
|
||||
setPlayer(playerDummy);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets up the graphical part of TravelGUI and includes all logic for the class
|
||||
*
|
||||
* @param stage sets the stage to which we will execute the scene of the TravelGUI class
|
||||
* @return stage so that another class can switch to the stage
|
||||
*/
|
||||
public Stage initializeTravel(Stage stage) {
|
||||
|
||||
|
||||
//Creating the continue and quit buttons
|
||||
quitButton.setPrefHeight(25.0);
|
||||
quitButton.setMnemonicParsing(false);
|
||||
quitButton.setPrefWidth(90.0);
|
||||
quitButton.setText("Go back");
|
||||
|
||||
continueButton.setPrefHeight(25.0);
|
||||
continueButton.setMnemonicParsing(false);
|
||||
continueButton.setPrefWidth(90.0);
|
||||
continueButton.setText("Continue");
|
||||
continueButton.setVisible(false);
|
||||
|
||||
//Goes back to shop
|
||||
quitButton.setOnAction(event -> {
|
||||
TaipanShopGUI taipanShopGUI = new TaipanShopGUI(getPlayer());
|
||||
taipanShopGUI.initializeShop(stage);
|
||||
stage.show();
|
||||
});
|
||||
|
||||
//Continues on to either shop or shipwarfare
|
||||
continueButton.setOnAction(event -> {
|
||||
if(peasantShipScene && getAttackingShips()){
|
||||
ShipWarfareGUI ship = new ShipWarfareGUI(getPlayer());
|
||||
try {
|
||||
ship.initializeShip(stage);
|
||||
} catch (Exception e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
stage.show();
|
||||
}
|
||||
else if(shopScene){
|
||||
Random rand = new Random();
|
||||
int randGenNum = rand.nextInt(3) + 1;
|
||||
if(randGenNum >= 2) {
|
||||
TaipanShopGUI shop = new TaipanShopGUI(getPlayer());
|
||||
shop.initializeShop(stage);
|
||||
stage.show();
|
||||
}
|
||||
else {
|
||||
RandomEventGUI randomEventGUI = new RandomEventGUI(getPlayer());
|
||||
randomEventGUI.initializeRandomEventGUI(stage);
|
||||
stage.show();
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
//Text input for where the player needs to go inside of the game world
|
||||
numberInput.setAlignment(javafx.geometry.Pos.CENTER_RIGHT);
|
||||
//numberInput.setText("Enter preferred location.");
|
||||
numberInput.setOnKeyPressed(event -> {
|
||||
if(event.getCode().equals(KeyCode.ENTER)||event.getCode().equals(KeyCode.Z)) {
|
||||
int response;
|
||||
try {
|
||||
response = Integer.parseInt(numberInput.getText().replace(" ", ""));
|
||||
}
|
||||
catch (Exception e){
|
||||
response = 0;
|
||||
}
|
||||
boolean hasTraveled = false;
|
||||
//Only lets the player leave the port if their inventory is greater than or equal to the sum of the items in the inventory.
|
||||
if(getCargoSpace() >= (getOpiumHeld()+ (getGuns()*10)+getSilkHeld() + getArmsHeld() + getGeneralHeld())){
|
||||
//Just in case the player types something that was not intended. It will refresh the question and ask it again
|
||||
try {
|
||||
//Makes sure you can't travel to your own location.
|
||||
if (response != getLocation() && response > 0 && 8 > response && event.getCode().equals(KeyCode.ENTER)||event.getCode().equals(KeyCode.Z)){
|
||||
hasTraveled = seaAtlas(response);
|
||||
randomEventSea(response,stage);
|
||||
setBank((int) (getBank() * 1.01));
|
||||
setDebt((int) (getDebt() * 1.01));
|
||||
setIsPriceChanged(2);
|
||||
//shopScene = false;
|
||||
//stormScene = false;
|
||||
|
||||
} else{
|
||||
if(response == getLocation()){
|
||||
textOut.setText(" " + "You're already here " + getName() + "\n");
|
||||
}
|
||||
else{
|
||||
textOut.setText(" " + getName() + "; Sorry but could you say that again?");
|
||||
}
|
||||
|
||||
textOut.setText(textOut.getText() + "\n\n 1) Hong Kong, 2) Shanghai, 3) Nagasaki, 4) Saigon,\n 5) Manila, 6) Singapore, or 7) Batavia?");
|
||||
}
|
||||
} catch (Exception e) {
|
||||
textOut.setText(" " + "Sorry, " + getName() + " could you say that again?");
|
||||
}
|
||||
if (hasTraveled) {
|
||||
continueButton.setVisible(true);
|
||||
continueButton.setDefaultButton(true);
|
||||
quitButton.setVisible(false);
|
||||
numberInput.setVisible(false);
|
||||
shopScene = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (getCargoSpace() < (getOpiumHeld()+ (getGuns()*10)+getSilkHeld() + getArmsHeld() + getGeneralHeld())){
|
||||
textOut.setText(" "+getName() + " the cargo is too heavy! We can't set sail!");
|
||||
}
|
||||
});
|
||||
|
||||
firm.setAlignment(Pos.CENTER);
|
||||
firm.setPrefHeight(27.0);
|
||||
firm.setPrefWidth(632.0);
|
||||
firm.setFont(new Font(18.0));
|
||||
flowPane.getChildren().addAll(numberInput, quitButton, continueButton);
|
||||
TaipanShopGUI shop = new TaipanShopGUI(super.getPlayer());
|
||||
Scene root = new Scene(shop.declareStage(flowPane,firm,wItemsText,wItemSpaceText,locationText,gunsText,inventoryText,inventoryHeldText,shipStatusText,cashText,bankText,textOut), 600, 480);
|
||||
root.getStylesheets().add("styleguide.css");
|
||||
//Updates the stage for the first-time you read it
|
||||
shop.updateStage(firm,wItemsText,wItemSpaceText,locationText,gunsText,inventoryText,inventoryHeldText,shipStatusText,cashText,bankText);
|
||||
textOut.setText(" Taipan, do you wish to go to:\n\n 1) Hong Kong, 2) Shanghai, 3) Nagasaki, 4) Saigon,\n 5) Manila, 6) Singapore, or 7) Batavia?\n After typing the number you want to go to press 'Enter' or 'Z'");
|
||||
stage.setTitle("Travel");
|
||||
stage.setResizable(false);
|
||||
stage.setScene(root);
|
||||
return stage;
|
||||
}
|
||||
|
||||
/**
|
||||
* When provided a location number: the method returns a print statement stating the location's name and call another
|
||||
* method to change the location of the Player object.
|
||||
*
|
||||
* @param locationOfTravel is a Player object that will be copied and the player instance variable is set to the copy.
|
||||
*/
|
||||
private Boolean seaAtlas(int locationOfTravel) {
|
||||
switch (locationOfTravel) {
|
||||
case 1:
|
||||
if(!peasantShipScene && !stormScene) textOut.setText( textOut.getText() + "\n " + "Arriving at Hong Kong");
|
||||
setLocation(1);
|
||||
return true;
|
||||
case 2:
|
||||
if(!peasantShipScene && !stormScene) textOut.setText( textOut.getText() + "\n " + "Arriving at Shanghai");
|
||||
setLocation(2);
|
||||
return true;
|
||||
case 3:
|
||||
if(!peasantShipScene && !stormScene) textOut.setText( textOut.getText() + "\n " + "Arriving at Nagasaki");
|
||||
setLocation(3);
|
||||
return true;
|
||||
case 4:
|
||||
if(!peasantShipScene && !stormScene) textOut.setText( textOut.getText() + "\n " + "Arriving at Saigon");
|
||||
setLocation(4);
|
||||
return true;
|
||||
case 5:
|
||||
if(!peasantShipScene && !stormScene) textOut.setText( textOut.getText() + "\n " + "Arriving at Manila");
|
||||
setLocation(5);
|
||||
return true;
|
||||
case 6:
|
||||
if(!peasantShipScene && !stormScene) textOut.setText( textOut.getText() + "\n " + "Arriving at Singapore");
|
||||
setLocation(6);
|
||||
return true;
|
||||
case 7:
|
||||
if(!peasantShipScene && !stormScene) textOut.setText( textOut.getText() + "\n " + "Arriving at Batavia");
|
||||
setLocation(7);
|
||||
return true;
|
||||
default:
|
||||
textOut.setText(" " + "Sorry but could you say that again " + getName() + "?");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Based on random chance either attacks the player with enemy ships, throws them to a different location or does nothing.
|
||||
*
|
||||
* @param locationOfTravel is used to see where the player is going to travel, just in case their location is changed
|
||||
* by a typhoon.
|
||||
**/
|
||||
private void randomEventSea(int locationOfTravel, Stage stage) {
|
||||
Random rand = new Random();
|
||||
int randGenNum = rand.nextInt(3) + 1;
|
||||
if (randGenNum == 1) {
|
||||
continueButton.setVisible(true);
|
||||
continueButton.setDefaultButton(true);
|
||||
quitButton.setVisible(false);
|
||||
numberInput.setVisible(false);
|
||||
textOut.setText(" We see a ship on the horizon " + getName() + "; Prepare for combat!");
|
||||
peasantShipScene = true;
|
||||
}else if (randGenNum == 2) {
|
||||
disaster(locationOfTravel);
|
||||
textOut.setText(textOut.getText() + "\n " + "We made it!");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Based on random chance either throws the player character off course, or continues them on their way to their
|
||||
* destination.
|
||||
*
|
||||
* @param locationOfTravel is used to see where the player is going to travel, just in case their location is changed
|
||||
* by a typhoon.
|
||||
**/
|
||||
private void disaster(int locationOfTravel) {
|
||||
//Tells player that there is a storm approaching.
|
||||
textOut.setText(" " + "Storm " + getName() + "! ");
|
||||
Random rand = new Random();
|
||||
int randGenNum = rand.nextInt(5) + 1;
|
||||
|
||||
//If the player lands within this range, nothing happens to them
|
||||
//Else they randomly get thrown into a location they weren't planning on going to(Anything but location of Travel).
|
||||
if (randGenNum <= 2) {
|
||||
textOut.setText(textOut.getText() + "\n " + "We got through the storm " + getName() + "!");
|
||||
}else {
|
||||
while (randGenNum == locationOfTravel) {
|
||||
randGenNum = rand.nextInt(7) + 1;
|
||||
if (randGenNum != locationOfTravel) {
|
||||
textOut.setText(textOut.getText() + "\n " + "We've been blown off course!");
|
||||
seaAtlas(randGenNum);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* converts the user's location (an integer) to a String, and returns it.
|
||||
*
|
||||
* @return location -- the user's location as a string; the actual name of the location.
|
||||
*/
|
||||
public String getStringLocation(){
|
||||
String location;
|
||||
switch(getLocation()){
|
||||
case 1: location = "Hong Kong"; break;
|
||||
case 2: location = "Shanghai"; break;
|
||||
case 3: location = "Nagasaki"; break;
|
||||
case 4: location = "Saigon"; break;
|
||||
case 5: location = "Manila"; break;
|
||||
case 6: location = "Singapore"; break;
|
||||
case 7: location = "Batavia"; break;
|
||||
default: location = "Error"; break;
|
||||
}
|
||||
return location;
|
||||
}
|
||||
|
||||
/**
|
||||
* returns the user's condition based upon their current HP.
|
||||
*
|
||||
* @return shipStatus -- a representation of their ship's health in words.
|
||||
*/
|
||||
public String shipStatusString(){
|
||||
String shipStatus;
|
||||
switch(getHP()/10){
|
||||
case 10: shipStatus = "Mint Condition"; break;
|
||||
case 9: shipStatus = "Near Perfect"; break;
|
||||
case 8: shipStatus = "Great"; break;
|
||||
case 7: shipStatus = "Good"; break;
|
||||
case 6: shipStatus = "Acceptable"; break;
|
||||
case 5: shipStatus = "Tolerable"; break;
|
||||
case 4: shipStatus = "Needs Repair"; break;
|
||||
case 3: shipStatus = "Damaged"; break;
|
||||
case 2: shipStatus = "Indangered"; break;
|
||||
case 1: shipStatus = "Near Sinking"; break;
|
||||
case 0: shipStatus = "Sinking"; break;
|
||||
default: shipStatus = "Invincible"; break;
|
||||
}
|
||||
return shipStatus;
|
||||
}
|
||||
}
|
||||
339
src/gui/WarehouseGUI.java
Normal file
339
src/gui/WarehouseGUI.java
Normal file
@@ -0,0 +1,339 @@
|
||||
package gui;
|
||||
|
||||
import javafx.geometry.Insets;
|
||||
import javafx.scene.Scene;
|
||||
import javafx.scene.control.*;
|
||||
import javafx.scene.layout.BorderPane;
|
||||
import javafx.scene.layout.HBox;
|
||||
import javafx.scene.layout.VBox;
|
||||
import javafx.scene.text.Font;
|
||||
import javafx.stage.Stage;
|
||||
import logic.Player;
|
||||
|
||||
/**
|
||||
* 2019-03-19
|
||||
* Authors:Siddhant, Vikram, Harkamal, Haris, Nathan
|
||||
* WarehouseGUI allows the user to store goods in a warehouse in order to have more hold on the ship
|
||||
*/
|
||||
|
||||
public class WarehouseGUI extends Player {
|
||||
//Create the labels, buttons and textfields required
|
||||
private HBox hBox;
|
||||
private VBox vBox;
|
||||
private TextField textField;
|
||||
private RadioButton generalRadio;
|
||||
private ToggleGroup Goods;
|
||||
private RadioButton armsRadio;
|
||||
private RadioButton silkRadio;
|
||||
private RadioButton opiumRadio;
|
||||
private Button withdrawButton;
|
||||
private Button depositButton;
|
||||
private Button quitButton;
|
||||
private Label title;
|
||||
private HBox hBox0;
|
||||
private VBox vBox0;
|
||||
private Label playerLabel;
|
||||
private Label playerGeneral;
|
||||
private Label playerArms;
|
||||
private Label playerSilk;
|
||||
private Label playerOpium;
|
||||
private VBox vBox1;
|
||||
private Label houseLabel;
|
||||
private Label houseGeneral;
|
||||
private Label houseArms;
|
||||
private Label houseSilk;
|
||||
private Label houseOpium;
|
||||
private BorderPane borderPane;
|
||||
|
||||
/**
|
||||
* constructor that creates an object of type player
|
||||
* @param player
|
||||
*/
|
||||
public WarehouseGUI(Player player) {
|
||||
Player playerDummy = new Player(player);
|
||||
setPlayer(playerDummy);
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* @param stage
|
||||
* @return stage after creating buttons and layout
|
||||
*/
|
||||
public Stage initializeWarehouse(Stage stage){
|
||||
|
||||
//Initializes the instances created above to a new type
|
||||
hBox = new HBox();
|
||||
vBox = new VBox();
|
||||
generalRadio = new RadioButton();
|
||||
Goods = new ToggleGroup();
|
||||
armsRadio = new RadioButton();
|
||||
silkRadio = new RadioButton();
|
||||
opiumRadio = new RadioButton();
|
||||
withdrawButton = new Button();
|
||||
depositButton = new Button();
|
||||
quitButton = new Button();
|
||||
title = new Label();
|
||||
hBox0 = new HBox();
|
||||
vBox0 = new VBox();
|
||||
playerLabel = new Label();
|
||||
playerGeneral = new Label();
|
||||
playerArms = new Label();
|
||||
playerSilk = new Label();
|
||||
playerOpium = new Label();
|
||||
vBox1 = new VBox();
|
||||
houseLabel = new Label();
|
||||
houseGeneral = new Label();
|
||||
houseArms = new Label();
|
||||
houseSilk = new Label();
|
||||
houseOpium = new Label();
|
||||
borderPane = new BorderPane();
|
||||
textField = new TextField();
|
||||
|
||||
//Creating the box for the warehouse GUI
|
||||
borderPane.setAlignment(hBox, javafx.geometry.Pos.CENTER);
|
||||
hBox.setAlignment(javafx.geometry.Pos.CENTER);
|
||||
hBox.setPrefHeight(100.0);
|
||||
hBox.setPrefWidth(200.0);
|
||||
hBox.setSpacing(10.0);
|
||||
|
||||
vBox.setAlignment(javafx.geometry.Pos.CENTER_LEFT);
|
||||
vBox.setPrefHeight(200.0);
|
||||
vBox.setPrefWidth(100.0);
|
||||
|
||||
//Adding general button
|
||||
generalRadio.setMnemonicParsing(false);
|
||||
generalRadio.setSelected(true);
|
||||
generalRadio.setText("General");
|
||||
|
||||
generalRadio.setToggleGroup(Goods);
|
||||
|
||||
//Adding Arms Button
|
||||
armsRadio.setMnemonicParsing(false);
|
||||
armsRadio.setText("Arms");
|
||||
armsRadio.setToggleGroup(Goods);
|
||||
|
||||
//Adding Silk button
|
||||
silkRadio.setMnemonicParsing(false);
|
||||
silkRadio.setText("Silk");
|
||||
silkRadio.setToggleGroup(Goods);
|
||||
|
||||
// Adding opium button
|
||||
opiumRadio.setMnemonicParsing(false);
|
||||
opiumRadio.setText("Opium");
|
||||
opiumRadio.setToggleGroup(Goods);
|
||||
|
||||
// Remove materials button
|
||||
withdrawButton.setMnemonicParsing(false);
|
||||
withdrawButton.setText("Withdraw");
|
||||
|
||||
// Add materials button
|
||||
depositButton.setMnemonicParsing(false);
|
||||
depositButton.setText("Deposit");
|
||||
|
||||
//Go back to the previous screen button
|
||||
quitButton.setMnemonicParsing(false);
|
||||
quitButton.setText("Go back");
|
||||
borderPane.setBottom(hBox);
|
||||
|
||||
|
||||
//Takes you to the HK warehouse
|
||||
borderPane.setAlignment(title, javafx.geometry.Pos.CENTER);
|
||||
title.setText("Hong Kong Warehouse");
|
||||
title.setFont(new Font(24.0));
|
||||
title.setPadding(new Insets(10.0, 0.0, 0.0, 0.0));
|
||||
borderPane.setTop(title);
|
||||
|
||||
// Making the BOX again
|
||||
borderPane.setAlignment(hBox0, javafx.geometry.Pos.CENTER);
|
||||
hBox0.setAlignment(javafx.geometry.Pos.CENTER);
|
||||
hBox0.setPrefHeight(100.0);
|
||||
hBox0.setPrefWidth(200.0);
|
||||
hBox0.setSpacing(10.0);
|
||||
|
||||
vBox0.setAlignment(javafx.geometry.Pos.CENTER_LEFT);
|
||||
vBox0.setSpacing(10.0);
|
||||
|
||||
playerLabel.setText("Player:");
|
||||
playerLabel.setFont(new Font(18.0));
|
||||
|
||||
// displays the hold of general
|
||||
playerGeneral.setText("General:");
|
||||
|
||||
// displays the hold of Arms
|
||||
|
||||
playerArms.setText("Arms:");
|
||||
|
||||
// displays the hold of Silk
|
||||
|
||||
playerSilk.setText("Silk:");
|
||||
|
||||
// displays the hold of Opium
|
||||
|
||||
playerOpium.setText("Opium:");
|
||||
|
||||
vBox1.setAlignment(javafx.geometry.Pos.CENTER_LEFT);
|
||||
vBox1.setSpacing(10.0);
|
||||
|
||||
houseLabel.setAlignment(javafx.geometry.Pos.TOP_CENTER);
|
||||
houseLabel.setText("Warehouse:");
|
||||
houseLabel.setFont(new Font(18.0));
|
||||
|
||||
|
||||
houseGeneral.setText("General:");
|
||||
|
||||
houseArms.setText("Arms:");
|
||||
|
||||
houseSilk.setText("Silk:");
|
||||
|
||||
houseOpium.setText("Opium:");
|
||||
|
||||
//Shows the values of the goods that are in the warehouse
|
||||
borderPane.setMargin(hBox0, new Insets(0.0));
|
||||
hBox0.setPadding(new Insets(10.0, 0.0, 0.0, 0.0));
|
||||
vBox0.setPadding(new Insets(0, 0.0, 0.0, 0.0));
|
||||
borderPane.setCenter(hBox0);
|
||||
|
||||
//Add buttons for the goods
|
||||
vBox.getChildren().add(generalRadio);
|
||||
vBox.getChildren().add(armsRadio);
|
||||
vBox.getChildren().add(silkRadio);
|
||||
vBox.getChildren().add(opiumRadio);
|
||||
|
||||
//Adds the buttons for withdraw, deposit and quitting
|
||||
hBox.getChildren().add(vBox);
|
||||
hBox.getChildren().add(textField);
|
||||
hBox.getChildren().add(withdrawButton);
|
||||
hBox.getChildren().add(depositButton);
|
||||
hBox.getChildren().add(quitButton);
|
||||
|
||||
//Adds the buttons for the amount of the good the player has
|
||||
vBox0.getChildren().add(playerLabel);
|
||||
vBox0.getChildren().add(playerGeneral);
|
||||
vBox0.getChildren().add(playerArms);
|
||||
vBox0.getChildren().add(playerSilk);
|
||||
vBox0.getChildren().add(playerOpium);
|
||||
|
||||
//Amount of stock the warehouse has of the goods
|
||||
vBox1.getChildren().add(houseLabel);
|
||||
vBox1.getChildren().add(houseGeneral);
|
||||
vBox1.getChildren().add(houseArms);
|
||||
vBox1.getChildren().add(houseSilk);
|
||||
vBox1.getChildren().add(houseOpium);
|
||||
|
||||
hBox0.getChildren().add(vBox0);
|
||||
hBox0.getChildren().add(vBox1);
|
||||
|
||||
updateLabels();
|
||||
|
||||
//Goes back to shop
|
||||
quitButton.setOnAction(event -> {
|
||||
TaipanShopGUI taipanShopGUI = new TaipanShopGUI(getPlayer());
|
||||
taipanShopGUI.initializeShop(stage);
|
||||
stage.show();
|
||||
});
|
||||
//Runs when the withdraw button is selected. and removes the amount of the selected good
|
||||
withdrawButton.setOnAction(event -> {
|
||||
try {
|
||||
int withdraw = Integer.parseInt(textField.getText());
|
||||
|
||||
if(withdraw <= 0){
|
||||
title.setText("Please enter a valid value");
|
||||
}
|
||||
//Transfers general amount
|
||||
else if(Goods.getSelectedToggle() == generalRadio && withdraw <= getwGeneral()){
|
||||
setGeneralHeld(getPlayer().getGeneralHeld()+withdraw);
|
||||
setwGeneral(getPlayer().getwGeneral()-withdraw);
|
||||
}
|
||||
//Transfers Arms amount
|
||||
else if(Goods.getSelectedToggle() == armsRadio && withdraw <= getwArms()){
|
||||
setArmsHeld(getPlayer().getArmsHeld()+withdraw);
|
||||
setwArms(getPlayer().getwArms()-withdraw);
|
||||
}
|
||||
//Transfers Silk Amount
|
||||
else if(Goods.getSelectedToggle() == silkRadio && withdraw <= getwSilk()){
|
||||
setSilkHeld(getPlayer().getSilkHeld()+withdraw);
|
||||
setwSilk(getPlayer().getwSilk()-withdraw);
|
||||
}
|
||||
//Transfers Opium amount
|
||||
else if(Goods.getSelectedToggle() == opiumRadio && withdraw <= getwOpium()) {
|
||||
setOpiumHeld(getPlayer().getOpiumHeld() + withdraw);
|
||||
setwOpium(getPlayer().getwOpium() - withdraw);
|
||||
}
|
||||
// Ensures a valid value is entered
|
||||
else{
|
||||
title.setText("Please enter a valid value");
|
||||
}
|
||||
updateLabels();
|
||||
}
|
||||
catch (Exception e) {
|
||||
title.setText("Please enter a valid value");
|
||||
}
|
||||
});
|
||||
//Button to add a user entered amount to the warehouse
|
||||
depositButton.setOnAction(event -> {
|
||||
try {
|
||||
int deposit = Integer.parseInt(textField.getText());
|
||||
|
||||
if(deposit <= 0){
|
||||
title.setText("Please enter a valid value");
|
||||
}
|
||||
//Transfers general amount
|
||||
else if(Goods.getSelectedToggle() == generalRadio && deposit <= getGeneralHeld()){
|
||||
setGeneralHeld(getPlayer().getGeneralHeld()-deposit);
|
||||
setwGeneral(getPlayer().getwGeneral()+deposit);
|
||||
}
|
||||
//Transfers Arms amount
|
||||
else if(Goods.getSelectedToggle() == armsRadio && deposit <= getArmsHeld()){
|
||||
setArmsHeld(getPlayer().getArmsHeld()-deposit);
|
||||
setwArms(getPlayer().getwArms()+deposit);
|
||||
}
|
||||
//Transfers Silk amount
|
||||
else if(Goods.getSelectedToggle() == silkRadio && deposit <= getSilkHeld()){
|
||||
setSilkHeld(getPlayer().getSilkHeld()-deposit);
|
||||
setwSilk(getPlayer().getwSilk()+deposit);
|
||||
}
|
||||
//Transfers Opium amount
|
||||
else if(Goods.getSelectedToggle() == opiumRadio && deposit <= getOpiumHeld()){
|
||||
setOpiumHeld(getPlayer().getOpiumHeld()-deposit);
|
||||
setwOpium(getPlayer().getwOpium()+deposit);
|
||||
}
|
||||
//Checks if the correct value is entered
|
||||
else{
|
||||
title.setText("Please enter a valid value");
|
||||
}
|
||||
updateLabels();
|
||||
}
|
||||
catch (Exception e) {
|
||||
title.setText("Please enter a valid value");
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
//Create the sceene and box of the desired size
|
||||
Scene root = new Scene(borderPane, 600, 480);
|
||||
root.getStylesheets().add("styleguide.css");
|
||||
|
||||
stage.setTitle("Warehouse");
|
||||
stage.setResizable(false);
|
||||
stage.setScene(root);
|
||||
return stage;
|
||||
}
|
||||
|
||||
/**
|
||||
* As soon as the transfer is made the table of the amount of goods is updated using this method
|
||||
*/
|
||||
public void updateLabels(){
|
||||
playerLabel.setText("Player: " + (getPlayer().getCargoSpace()-((getPlayer().getGuns()*10)+ getPlayer().getGeneralHeld() + getPlayer().getArmsHeld() + getPlayer().getSilkHeld() + getPlayer().getOpiumHeld())));
|
||||
houseLabel.setText("Warehouse: " + (10000 -(getPlayer().getwGeneral() + getPlayer().getwArms() + getPlayer().getwSilk() + getPlayer().getwOpium())));
|
||||
|
||||
playerGeneral.setText("General: " + getPlayer().getGeneralHeld());
|
||||
playerArms.setText("Arms: " + getPlayer().getArmsHeld());
|
||||
playerSilk.setText("Silk: " + getPlayer().getSilkHeld() );
|
||||
playerOpium.setText("Opium: " + getPlayer().getOpiumHeld());
|
||||
|
||||
houseGeneral.setText("General: " + getPlayer().getwGeneral());
|
||||
houseArms.setText("Arms: " + getPlayer().getwArms());
|
||||
houseSilk.setText("Silk: " + getPlayer().getwSilk());
|
||||
houseOpium.setText("Opium: " + getPlayer().getwOpium());
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user