Renamed a few classes so that all of them are uppercase

This commit is contained in:
2019-03-11 02:12:10 -06:00
parent 11b16b4e40
commit c0914d8e5e
4 changed files with 11 additions and 12 deletions

170
src/LoanSharkGUI.java Normal file
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@@ -0,0 +1,170 @@
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.control.TextField;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.HBox;
import javafx.scene.layout.VBox;
import javafx.stage.Stage;
public class LoanSharkGUI {
private Player player;
/**
* setter method that takes in a Player object as an argument.
*
* @param player object of the class Player
*/
public void setPlayer(Player player) {
Player playerDummy = new Player(player);
this.player = playerDummy;
}
/**
* getter method for obtaining a player object.
*
* @return returns player object
*/
public Player getPlayer() {
Player playerDummy = new Player(player);
return playerDummy;
}
/**
* Class Constructor that takes in a type player as a parameter
* <p>
* //* @param player object of the class Player
*/
public LoanSharkGUI(Player player) {
Player playerDummy = new Player(player);
this.player = playerDummy;
}
public Stage initializeLoanShark(Stage primaryStage) {
primaryStage.setTitle("Loan Shark");
//Declaring each Layout
BorderPane brdr1 = new BorderPane();
HBox hbx1 = new HBox(10);
HBox hbx2 = new HBox(10);
VBox vbx1 = new VBox(10);
//Declaring all Variables
Label l1 = new Label("Player: " + player.getName());
Label l2 = new Label("Current Debt " + player.getDebt());
Label l4 = new Label("Current cash: " + player.getMoney());
Label l3 = new Label("Enter Amount: ");
Label l5 = new Label(" ");
//Declaring All Buttons
Button b1 = new Button("Borrow");
Button b2 = new Button("Repay");
Button b3 = new Button("Go back");
//Declaring All TextFields
TextField txtField1 = new TextField();
//Creating the buttons at the bottom of the screen
hbx1.setAlignment(Pos.CENTER);
hbx1.getChildren().add(b1);
hbx1.getChildren().add(b2);
hbx1.getChildren().add(b3);
brdr1.setBottom(hbx1);
//Creating the TextField at the center of the screen
hbx2.setAlignment(Pos.CENTER);
hbx2.getChildren().add(l3);
hbx2.getChildren().add(txtField1);
brdr1.setCenter(hbx2);
//Creating the Labels at the top of the Screen
vbx1.setAlignment(Pos.CENTER);
vbx1.getChildren().add(l1);
vbx1.getChildren().add(l2);
vbx1.getChildren().add(l4);
vbx1.getChildren().add(l5);
brdr1.setTop(vbx1);
// Set the event handler when the deposit button is clicked
boolean keepGoing = true;
b1.setOnAction(new EventHandler<ActionEvent>() {
@Override
public void handle(ActionEvent event) {
int loanAsk = Integer.parseInt(txtField1.getText());
if (loanAsk <= 2 * (player.getMoney() - player.getDebt()) && loanAsk >= 0) {
player.setDebt(player.getDebt() + loanAsk);
player.setMoney(player.getMoney() + loanAsk);
l4.setText("Current cash: " + player.getMoney());
} else {
l5.setText("Sorry you cannot be loaned that much");
}
l2.setText("Debt: " + player.getDebt());
}
}
);
// Set the event handler when the withdraw button is clicked
b2.setOnAction(new EventHandler<ActionEvent>() {
@Override
public void handle(ActionEvent event) {
int returnAsk = Integer.parseInt(txtField1.getText());
if (returnAsk <= player.getDebt() && returnAsk >= 0) {
player.setDebt(player.getDebt() - returnAsk);
player.setMoney(player.getMoney() - returnAsk);
l4.setText("Current cash: " + player.getMoney());
} else if (returnAsk > player.getDebt()) {
l5.setText("Sorry you cannot be loaned that much");
} else {
l5.setText("Sorry you cannot return a negative amount");
}
l2.setText("Debt: " + player.getDebt());
}
}
);
b3.setOnAction(new EventHandler<ActionEvent>() {
@Override
public void handle(ActionEvent event) {
TaipanShopGUI shopGUI = new TaipanShopGUI(player);
shopGUI.initializeShop(primaryStage);
primaryStage.show();
}
}
);
//Setting the Scene and displaying it
Scene scene = new Scene(brdr1, 600, 480);
primaryStage.setScene(scene);
//primaryStage.show();
return primaryStage;
}
public void start(Stage primaryStage) {
LoanSharkGUI loan = new LoanSharkGUI(player);
loan.initializeLoanShark(primaryStage);
primaryStage.show();
}
/**
* This methods purpose is to loan the player the funds it wants
* or pay its outstanding debts. The method prompts the user if they
* would like to borrow money or repay. depending on what the player chooses
* the corresponding loop is evoked. The player can only be loaned 2 times the
* money they have minus the debt id their debt exceeds the cash balance, the loan
* cannot be given.
*/
}