Renamed a few classes so that all of them are uppercase
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183
src/BankGUI.java
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183
src/BankGUI.java
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import javafx.event.ActionEvent;
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import javafx.event.EventHandler;
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import javafx.geometry.Pos;
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import javafx.scene.Scene;
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import javafx.scene.control.Button;
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import javafx.scene.control.Label;
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import javafx.scene.control.TextField;
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import javafx.scene.layout.BorderPane;
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import javafx.scene.layout.HBox;
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import javafx.scene.layout.VBox;
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import javafx.stage.Stage;
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public class BankGUI {
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private Player player;
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/**
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* setter method that takes in a Player object as an argument.
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*
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* @param player object of the class Player
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*/
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public void setPlayer(Player player) {
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Player playerDummy = new Player(player);
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this.player = playerDummy;
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}
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/**
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* getter method for obtaining a player object.
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*
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* @return returns player object
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*/
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public Player getPlayer() {
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Player playerDummy = new Player(player);
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return playerDummy;
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}
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/**
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* Class Constructor that takes in a type player as a parameter
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* <p>
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* //* @param player object of the class Player
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*/
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public BankGUI(Player player) {
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Player playerDummy = new Player(player);
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this.player = playerDummy;
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}
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/**
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* Initializes the GUI for the Bank in our game.
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*
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* @param primaryStage
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* @return
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*/
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public Stage initializeBank(Stage primaryStage) {
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primaryStage.setTitle("Bank");
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/**
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* Creating all the layouts, labels, buttons, and a textfield.
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*
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*/
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BorderPane brdr1 = new BorderPane();
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HBox hbx1 = new HBox(30);
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HBox hbx2 = new HBox(30);
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VBox vbx1 = new VBox(30);
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Label l1 = new Label("Player: " + player.getName());
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Label l2 = new Label("Current Balance: " + player.getBank());
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Label l3 = new Label("Enter Amount: ");
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Label l4 = new Label("Current cash: " + player.getMoney());
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Label l5 = new Label(" ");
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Button b1 = new Button("Withdraw");
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Button b2 = new Button("Deposit");
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Button b3 = new Button("Go back");
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TextField txtField1 = new TextField();
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/**
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* Adds the buttons so that they are at the bottom of the screen.
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*
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*/
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hbx1.setAlignment(Pos.CENTER);
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hbx1.getChildren().add(b1);
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hbx1.getChildren().add(b2);
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hbx1.getChildren().add(b3);
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brdr1.setBottom(hbx1);
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/**
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* Adds the text field to the center of the screen.
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*
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*/
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hbx2.setAlignment(Pos.CENTER);
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hbx2.getChildren().add(l3);
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hbx2.getChildren().add(txtField1);
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brdr1.setCenter(hbx2);
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/**
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* Adds the labels to the top of the screen.
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*
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*/
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vbx1.setAlignment(Pos.CENTER);
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vbx1.getChildren().add(l1);
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vbx1.getChildren().add(l2);
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vbx1.getChildren().add(l4);
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vbx1.getChildren().add(l5);
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brdr1.setTop(vbx1);
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/**
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* Adds function to button 1 which, when clicked, withdraws money from your bank to your person but, will not let you overdraw.
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*
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*/
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b1.setOnAction(new EventHandler<ActionEvent>() {
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@Override
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public void handle(ActionEvent event) {
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int withdraw = Integer.parseInt(txtField1.getText());
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if (withdraw <= player.getBank()) {
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player.setMoney(withdraw + player.getMoney());
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player.setBank(player.getBank() - withdraw);
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} else {
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l5.setText("Sorry you cannot withdraw that much");
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}
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l2.setText("Current Balance: " + player.getBank());
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l4.setText("Current cash: " + player.getMoney());
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}
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}
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);
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/**
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* Adds function to button 2 which, when clicked, deposits money into your bank but, will not let you overdraw.
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*
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*/
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// Set the event handler when the withdraw button is clicked
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b2.setOnAction(new EventHandler<ActionEvent>() {
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@Override
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public void handle(ActionEvent event) {
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int deposit = Integer.parseInt(txtField1.getText());
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if (deposit <= player.getMoney()) {
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player.setBank(deposit + player.getBank());
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player.setMoney(player.getMoney() - deposit);
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} else {
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l5.setText("Sorry you cannot deposit that much");
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}
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l2.setText("Current Balance: " + player.getBank());
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l4.setText("Current cash: " + player.getMoney());
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}
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}
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);
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/**
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* Adds function to button 3 which, when clicked, brings you back to the Shop GUI.
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*
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*/
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b3.setOnAction(new EventHandler<ActionEvent>() {
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@Override
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public void handle(ActionEvent event) {
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TaipanShopGUI shopGUI = new TaipanShopGUI(player);
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shopGUI.initializeShop(primaryStage);
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primaryStage.show();
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}
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}
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);
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/**
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* Sets the window size to a width of 600 and height of 480 and displays the screen.
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*
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*/
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Scene scene = new Scene(brdr1, 600, 480);
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primaryStage.setScene(scene);
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return primaryStage;
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}
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/**
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* sets scene and runs stage
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*
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* @param primaryStage the stage in which the scene may be run and switched to
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*/
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public void start(Stage primaryStage) {
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BankGUI bank = new BankGUI(player);
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bank.initializeBank(primaryStage);
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primaryStage.show();
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}
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}
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