Renamed a few classes so that all of them are uppercase

This commit is contained in:
2019-03-11 02:12:10 -06:00
parent 11b16b4e40
commit c0914d8e5e
4 changed files with 11 additions and 12 deletions

183
src/BankGUI.java Normal file
View File

@@ -0,0 +1,183 @@
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.control.TextField;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.HBox;
import javafx.scene.layout.VBox;
import javafx.stage.Stage;
public class BankGUI {
private Player player;
/**
* setter method that takes in a Player object as an argument.
*
* @param player object of the class Player
*/
public void setPlayer(Player player) {
Player playerDummy = new Player(player);
this.player = playerDummy;
}
/**
* getter method for obtaining a player object.
*
* @return returns player object
*/
public Player getPlayer() {
Player playerDummy = new Player(player);
return playerDummy;
}
/**
* Class Constructor that takes in a type player as a parameter
* <p>
* //* @param player object of the class Player
*/
public BankGUI(Player player) {
Player playerDummy = new Player(player);
this.player = playerDummy;
}
/**
* Initializes the GUI for the Bank in our game.
*
* @param primaryStage
* @return
*/
public Stage initializeBank(Stage primaryStage) {
primaryStage.setTitle("Bank");
/**
* Creating all the layouts, labels, buttons, and a textfield.
*
*/
BorderPane brdr1 = new BorderPane();
HBox hbx1 = new HBox(30);
HBox hbx2 = new HBox(30);
VBox vbx1 = new VBox(30);
Label l1 = new Label("Player: " + player.getName());
Label l2 = new Label("Current Balance: " + player.getBank());
Label l3 = new Label("Enter Amount: ");
Label l4 = new Label("Current cash: " + player.getMoney());
Label l5 = new Label(" ");
Button b1 = new Button("Withdraw");
Button b2 = new Button("Deposit");
Button b3 = new Button("Go back");
TextField txtField1 = new TextField();
/**
* Adds the buttons so that they are at the bottom of the screen.
*
*/
hbx1.setAlignment(Pos.CENTER);
hbx1.getChildren().add(b1);
hbx1.getChildren().add(b2);
hbx1.getChildren().add(b3);
brdr1.setBottom(hbx1);
/**
* Adds the text field to the center of the screen.
*
*/
hbx2.setAlignment(Pos.CENTER);
hbx2.getChildren().add(l3);
hbx2.getChildren().add(txtField1);
brdr1.setCenter(hbx2);
/**
* Adds the labels to the top of the screen.
*
*/
vbx1.setAlignment(Pos.CENTER);
vbx1.getChildren().add(l1);
vbx1.getChildren().add(l2);
vbx1.getChildren().add(l4);
vbx1.getChildren().add(l5);
brdr1.setTop(vbx1);
/**
* Adds function to button 1 which, when clicked, withdraws money from your bank to your person but, will not let you overdraw.
*
*/
b1.setOnAction(new EventHandler<ActionEvent>() {
@Override
public void handle(ActionEvent event) {
int withdraw = Integer.parseInt(txtField1.getText());
if (withdraw <= player.getBank()) {
player.setMoney(withdraw + player.getMoney());
player.setBank(player.getBank() - withdraw);
} else {
l5.setText("Sorry you cannot withdraw that much");
}
l2.setText("Current Balance: " + player.getBank());
l4.setText("Current cash: " + player.getMoney());
}
}
);
/**
* Adds function to button 2 which, when clicked, deposits money into your bank but, will not let you overdraw.
*
*/
// Set the event handler when the withdraw button is clicked
b2.setOnAction(new EventHandler<ActionEvent>() {
@Override
public void handle(ActionEvent event) {
int deposit = Integer.parseInt(txtField1.getText());
if (deposit <= player.getMoney()) {
player.setBank(deposit + player.getBank());
player.setMoney(player.getMoney() - deposit);
} else {
l5.setText("Sorry you cannot deposit that much");
}
l2.setText("Current Balance: " + player.getBank());
l4.setText("Current cash: " + player.getMoney());
}
}
);
/**
* Adds function to button 3 which, when clicked, brings you back to the Shop GUI.
*
*/
b3.setOnAction(new EventHandler<ActionEvent>() {
@Override
public void handle(ActionEvent event) {
TaipanShopGUI shopGUI = new TaipanShopGUI(player);
shopGUI.initializeShop(primaryStage);
primaryStage.show();
}
}
);
/**
* Sets the window size to a width of 600 and height of 480 and displays the screen.
*
*/
Scene scene = new Scene(brdr1, 600, 480);
primaryStage.setScene(scene);
return primaryStage;
}
/**
* sets scene and runs stage
*
* @param primaryStage the stage in which the scene may be run and switched to
*/
public void start(Stage primaryStage) {
BankGUI bank = new BankGUI(player);
bank.initializeBank(primaryStage);
primaryStage.show();
}
}