From bf21232510fe0f3ec368eec1fe165a031d974dcd Mon Sep 17 00:00:00 2001
From: KahootChampion
Date: Sun, 24 Mar 2019 21:02:13 -0600
Subject: [PATCH] Small error in animation whcih shoots even if no guns must
fix that
---
src/AnimationTesting.java | 81 +++++++++++++++++++++++++++++++++++----
1 file changed, 74 insertions(+), 7 deletions(-)
diff --git a/src/AnimationTesting.java b/src/AnimationTesting.java
index 5d6aedb..553edbb 100644
--- a/src/AnimationTesting.java
+++ b/src/AnimationTesting.java
@@ -170,6 +170,8 @@ public class AnimationTesting extends Player {
+
+
public boolean destroyLittyShipsOrEscape(Stage stage) throws Exception {
cannon.setLayoutX(beginningX);
cannon.setLayoutY(beginningY);
@@ -179,11 +181,7 @@ public class AnimationTesting extends Player {
int missCounter = 0;
boolean gunFrustration = false;
- report.setVisible(false);
- runAwayOrLeft.setVisible(false);
- shipsRemaining.setVisible(false);
- HPLeft.setVisible(false);
- gunsLeftOrTaken.setVisible(false);
+
@@ -321,7 +319,9 @@ public class AnimationTesting extends Player {
shotsFired.setToX(endX);
shotsFired.setToY(endY);
shotsFired.setDuration(Duration.seconds(1));
- shotsFired.setCycleCount(getGuns());
+ if(getGuns()>0) {
+ shotsFired.setCycleCount(getGuns());
+ }
shotsFired.setNode(cannon);
shotsFired.play();
}
@@ -337,6 +337,23 @@ public class AnimationTesting extends Player {
enemyShots.play();
}
+ public void setVisibilitiesAndTransition(Stage stage) {
+ completeWipe();
+ continueButton.setVisible(true);
+ continueButton.setDefaultButton(true);
+ fightButton.setVisible(false);
+ runButton.setVisible(false);
+ /**
+ * Switches to Taipan Shop scene
+ * @param event, once button is clicked, executes graphical information
+ */
+ continueButton.setOnAction(event -> {
+ TaipanShopGUI shop = new TaipanShopGUI(getPlayer());
+ shop.initializeShop(stage);
+ stage.show();
+ });
+ }
+
public void startShipAnimation(Stage primaryStage) throws Exception {
setNumOfLittyShips(numOfShips());
@@ -495,16 +512,60 @@ public class AnimationTesting extends Player {
}
});
+ //Flee
+ runButton.setOnAction(new EventHandler() {
+ @Override
+ public void handle(ActionEvent event) {
+ report.setVisible(true);
+ title.setVisible(true);
+ shipsRemaining.setVisible(true);
+ gunsLeftOrTaken.setVisible(true);
+ title.setText("Ayy captain we will try to run!");
+ report.setText("Epic");
+ counter++;
+
+ if (runFromShips() == false) {
+ report.setText(("Couldn't run away"));
+ try {
+ winOrLose= destroyLittyShipsOrEscape(primaryStage);
+ } catch (Exception e) {
+ e.printStackTrace();
+ }
+ if(winOrLose==true){
+ report.setVisible(true);
+ title.setVisible(true);
+ shipsRemaining.setVisible(true);
+ gunsLeftOrTaken.setVisible(true);
+
+ }
+ } else {
+
+ report.setText("Phew! Got away safely");
+ setVisibilitiesAndTransition(primaryStage);
+
+
+ }
+
+ }
+ });
//Fight
fightButton.setOnAction(new EventHandler() {
+
@Override
/**
* Fight Button, engages in fight logic and graphical interface
* @param event, once button is clicked, executes graphical information
*/
public void handle(ActionEvent event) {
+ report.setVisible(false);
+ runAwayOrLeft.setVisible(false);
+ shipsRemaining.setVisible(false);
+ HPLeft.setVisible(false);
+ gunsLeftOrTaken.setVisible(false);
+ fightButton.setVisible(false);
+ runButton.setVisible(false);
try {
winOrLose= destroyLittyShipsOrEscape(primaryStage);
@@ -523,7 +584,11 @@ public class AnimationTesting extends Player {
}
- playerShoots();
+
+ playerShoots();
+
+
+
shotsFired.setOnFinished(new EventHandler() {
@Override
@@ -543,6 +608,8 @@ public class AnimationTesting extends Player {
enemyShots.setOnFinished(new EventHandler() {
@Override
public void handle(ActionEvent event) {
+ fightButton.setVisible(true);
+ runButton.setVisible(true);
report.setVisible(true);
cannon.setVisible(false);
runAwayOrLeft.setVisible(true);