Finished Warehouse
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@@ -119,22 +119,29 @@ public class RandomEventGUI extends Player{
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Random rand = new Random();
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int randGenNum = rand.nextInt(3) + 1;
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while(true){
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//Buy Guns
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if (randGenNum == 1) {
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itemPrice = (int) ((getPlayer().getMoney() * 0.1) + 10);
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sellingItemLabel.setText("Would you like to pay $" + itemPrice + " for a cannon?");
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sellingItemLabel.setText("Would you like to pay $" + itemPrice + " for a gun?");
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break;
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}
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//Liu Yuen
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if (randGenNum == 2) {
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itemPrice = (int) ((getPlayer().getMoney() * 0.1) + 10);
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sellingItemLabel.setText("Liu Yuen asks $" + itemPrice + " in donation to the temple of Tin Hau, the Sea Goddess");
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break;
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}
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//Ship Repair
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if(randGenNum == 3){
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if (randGenNum == 3 && getHP() != 100) {
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itemPrice = (int) ((100 - getPlayer().getHP()) * 10 + 10);
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sellingItemLabel.setText("Mc Henry from the Hong Kong shipyard has arrived, would be willing to repair your ship for $" + itemPrice);
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break;
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}
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else {
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randGenNum = 2;
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}
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}
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eventNumber = randGenNum;
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if((eventNumber == 1 && getCargoSpace() < 10)){
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@@ -197,8 +204,6 @@ public class RandomEventGUI extends Player{
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stage.show();
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});
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Scene root = new Scene(borderPane, 600, 480);
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root.getStylesheets().add("styleguide.css");
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@@ -1,5 +1,3 @@
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import javafx.event.ActionEvent;
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import javafx.event.EventHandler;
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import javafx.geometry.Insets;
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import javafx.scene.Scene;
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import javafx.scene.control.*;
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@@ -192,27 +190,26 @@ public class WarehouseGUI extends Player{
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withdrawButton.setOnAction(event -> {
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try {
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int playerInventory = getPlayer().getCargoSpace()-((getPlayer().getGuns()*10)+ getPlayer().getGeneralHeld() + getPlayer().getArmsHeld() + getPlayer().getSilkHeld() + getPlayer().getOpiumHeld());
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int houseInventory = (10000 -(getPlayer().getwGeneral() + getPlayer().getwArms() + getPlayer().getwSilk() + getPlayer().getwOpium()));
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int withdraw = Integer.parseInt(textField.getText());
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if(withdraw <= 0 && (houseInventory-withdraw) <= 0 && (playerInventory+withdraw) >= getCargoSpace()){
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if(withdraw <= 0){
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title.setText("Please enter a valid value");
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}
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else if(Goods.getSelectedToggle() == generalRadio){
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else if(Goods.getSelectedToggle() == generalRadio && withdraw <= getwGeneral()){
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setGeneralHeld(getPlayer().getGeneralHeld()+withdraw);
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setwGeneral(getPlayer().getGeneralHeld()-withdraw);
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setwGeneral(getPlayer().getwGeneral()-withdraw);
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}
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else if(Goods.getSelectedToggle() == armsRadio){
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else if(Goods.getSelectedToggle() == armsRadio && withdraw <= getwArms()){
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setArmsHeld(getPlayer().getArmsHeld()+withdraw);
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setwArms(getPlayer().getArmsHeld()-withdraw);
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setwArms(getPlayer().getwArms()-withdraw);
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}
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else if(Goods.getSelectedToggle() == silkRadio){
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else if(Goods.getSelectedToggle() == silkRadio && withdraw <= getwSilk()){
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setSilkHeld(getPlayer().getSilkHeld()+withdraw);
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setwSilk(getPlayer().getSilkHeld()-withdraw);
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setwSilk(getPlayer().getwSilk()-withdraw);
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}
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else if(Goods.getSelectedToggle() == opiumRadio){
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else if(Goods.getSelectedToggle() == opiumRadio && withdraw <= getwOpium()){
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setOpiumHeld(getPlayer().getOpiumHeld()+withdraw);
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setwOpium(getPlayer().getOpiumHeld()-withdraw);
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setwOpium(getPlayer().getwOpium()-withdraw);
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}
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else{
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title.setText("Please enter a valid value");
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@@ -226,27 +223,26 @@ public class WarehouseGUI extends Player{
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depositButton.setOnAction(event -> {
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try {
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int playerInventory = getPlayer().getCargoSpace()-((getPlayer().getGuns()*10)+ getPlayer().getGeneralHeld() + getPlayer().getArmsHeld() + getPlayer().getSilkHeld() + getPlayer().getOpiumHeld());
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int houseInventory = (10000 -(getPlayer().getwGeneral() + getPlayer().getwArms() + getPlayer().getwSilk() + getPlayer().getwOpium()));
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int deposit = Integer.parseInt(textField.getText());
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if(deposit <= 0 && (houseInventory-deposit) <= 0 && (playerInventory+deposit) >= getCargoSpace()){
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if(deposit <= 0){
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title.setText("Please enter a valid value");
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}
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else if(Goods.getSelectedToggle() == generalRadio){
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else if(Goods.getSelectedToggle() == generalRadio && deposit <= getGeneralHeld()){
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setGeneralHeld(getPlayer().getGeneralHeld()-deposit);
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setwGeneral(getPlayer().getGeneralHeld()+deposit);
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setwGeneral(getPlayer().getwGeneral()+deposit);
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}
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else if(Goods.getSelectedToggle() == armsRadio){
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else if(Goods.getSelectedToggle() == armsRadio && deposit <= getArmsHeld()){
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setArmsHeld(getPlayer().getArmsHeld()-deposit);
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setwArms(getPlayer().getArmsHeld()+deposit);
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setwArms(getPlayer().getwArms()+deposit);
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}
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else if(Goods.getSelectedToggle() == silkRadio){
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else if(Goods.getSelectedToggle() == silkRadio && deposit <= getSilkHeld()){
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setSilkHeld(getPlayer().getSilkHeld()-deposit);
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setwSilk(getPlayer().getSilkHeld()+deposit);
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setwSilk(getPlayer().getwSilk()+deposit);
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}
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else if(Goods.getSelectedToggle() == opiumRadio){
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else if(Goods.getSelectedToggle() == opiumRadio && deposit <= getOpiumHeld()){
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setOpiumHeld(getPlayer().getOpiumHeld()-deposit);
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setwOpium(getPlayer().getOpiumHeld()+deposit);
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setwOpium(getPlayer().getwOpium()+deposit);
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}
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else{
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title.setText("Please enter a valid value");
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