Completely ruined shipWarfare with a previous edit, fixed it and added a better loot feature for peasant ships
This commit is contained in:
@@ -49,13 +49,13 @@ public class ShipWarfare {
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Scanner userResponse = new Scanner(System.in);
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setNumOfPeasantShips(numOfShips());
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System.out.printf("By Golly! We have $%,d and are being attacked by %d Merchant ships\nCurrently our ship status is %d%%\n", player.getMoney(), getNumOfPeasantShips(), player.getHP());
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System.out.printf("By Golly! We have $%,d and are being attacked by %d Merchant ships\nCurrently our ship status is %d%%\n", player.getMoney(), numOfPeasantShips, player.getHP());
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fightOrRunMessage();
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while (true) {
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String response = userResponse.nextLine();
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if (response.equalsIgnoreCase("f")) {
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setUserAttacks(true);
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userAttacks = true;
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System.out.println("Ohh, fight ehh?");
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delayForSeconds(1);
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boolean winOrLose = destroyPeasantShipsOrEscape();
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@@ -82,38 +82,6 @@ public class ShipWarfare {
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}
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public int getNumOfPeasantShips() {
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return numOfPeasantShips;
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}
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public int getNumOfLittyShips() {
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return numOfLittyShips;
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}
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public boolean isUserAttacks() {
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return userAttacks;
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}
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public int getStartingPeasantShips() {
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return startingPeasantShips;
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}
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public int getStartingLittyShips() {
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return startingLittyShips;
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}
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public int getHowMuchRun() {
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return howMuchRun;
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}
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public String getPirateName() {
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return pirateName;
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}
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public void setUserAttacks(boolean userAttacks) {
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this.userAttacks = userAttacks;
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}
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/**
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* This fleet is difficult to defeat as a maximum of 10 ships can run away each volley, they can tank hits
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* @throws Exception in case of errors due to the delay
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@@ -121,12 +89,12 @@ public class ShipWarfare {
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public void littyFleetAttack() throws Exception {
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Scanner userResponse = new Scanner(System.in);
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setNumOfLittyShips(numOfShips());
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System.out.printf("By Golly! We have $%,d and are being attacked by %d of %s's ships\nCurrently our ship status is %d%%\n", player.getMoney(), getNumOfLittyShips(), getPirateName(), player.getHP());
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System.out.printf("By Golly! We have $%,d and are being attacked by %d of %s's ships\nCurrently our ship status is %d%%\n", player.getMoney(), numOfLittyShips, pirateName, player.getHP());
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fightOrRunMessage();
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while (true) {
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String response = userResponse.nextLine();
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if (response.equalsIgnoreCase("f")) {
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setUserAttacks(true);
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userAttacks = true;
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System.out.println("Ohh, fight ehh?");
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boolean winOrLose = destroyLittyShipsOrEscape();
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if (winOrLose == true) {
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@@ -225,7 +193,7 @@ public class ShipWarfare {
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*/
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public boolean runFromShips() {
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setUserAttacks(false);
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userAttacks = false;
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Random randomValue = new Random();
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int runSuccessChance = randomValue.nextInt(2) + 1;
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if (runSuccessChance == 2) {
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@@ -236,10 +204,6 @@ public class ShipWarfare {
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return false;
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}
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public void setHowMuchRun(int howMuchRun) {
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this.howMuchRun = howMuchRun;
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}
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/**
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* The user faces off against the litty ships and either prevails, dies, or runs away
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* The loot for defeating a litty fleet is much higher than that of a peasant one
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@@ -259,11 +223,11 @@ public class ShipWarfare {
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while (exitValue == 0) {
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if (player.getGuns() > 0) {
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for (int j = 0; j < player.getGuns(); j++) {
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if (isUserAttacks()==true) {
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if (userAttacks == true) {
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int hitOrMiss = randomValue.nextInt(3) + 1;
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if (hitOrMiss == 1) {
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setNumOfPeasantShips(getNumOfPeasantShips()-1);
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if (getNumOfLittyShips() <= 0) {
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numOfLittyShips--;
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if (numOfLittyShips <= 0) {
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exitValue = 1;
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break;
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}
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@@ -288,28 +252,28 @@ public class ShipWarfare {
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}
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if (getNumOfLittyShips() <= 0) {
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if (numOfLittyShips <= 0) {
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exitValue = 1;
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break;
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}
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if (player.getGuns() > 0) {
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if (chanceOfEnemyRun == 2) {
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chanceOfEnemyRun = randomValue.nextInt(2) + 1;
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setHowMuchRun(randomValue.nextInt(10) + 1);
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if (getHowMuchRun() != 0 && getHowMuchRun() < getNumOfLittyShips()) {
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howMuchRun = randomValue.nextInt(10) + 1;
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if (howMuchRun != 0 && howMuchRun < numOfLittyShips) {
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setNumOfLittyShips(getNumOfLittyShips() - getHowMuchRun());
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if (isUserAttacks()==true) {
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System.out.printf("Cowards! %d ships ran away %s!\n", getHowMuchRun(), player.getName());
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setNumOfLittyShips(numOfLittyShips - howMuchRun);
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if (userAttacks == true) {
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System.out.printf("Cowards! %d ships ran away %s!\n", howMuchRun, player.getName());
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} else {
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System.out.printf("Escaped %d of them!\n", getHowMuchRun());
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System.out.printf("Escaped %d of them!\n", howMuchRun);
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}
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}
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}
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}
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System.out.printf("%d ships remaining\n", getNumOfLittyShips());
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System.out.printf("%d ships remaining\n", numOfLittyShips);
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System.out.println("Oh no, they are taking the offensive!");
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delayForSeconds(1);
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//Computer volley
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@@ -326,8 +290,8 @@ public class ShipWarfare {
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}
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System.out.printf("EEK, our current ship status is %d%% \n", player.getHP());
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delayForSeconds(1);
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if (isUserAttacks() == false) {
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setUserAttacks(true);
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if (userAttacks == false) {
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userAttacks = true;
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}
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System.out.printf("Shall we continue to fight? Enter \"f\" to fight, and \"r\" to run (We have %d gun(s) left)\n", player.getGuns());
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@@ -351,7 +315,7 @@ public class ShipWarfare {
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if (exitValue == 1) {
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System.out.printf("\nGot eem\nVictory!\nIt appears we have defeated the enemy fleet and made it out at %d%% ship status\n", player.getHP());
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delayForSeconds(1);
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calculateLoot = (randomValue.nextInt(getStartingLittyShips()) + getStartingLittyShips()) * 300;
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calculateLoot = (randomValue.nextInt(startingLittyShips) + startingLittyShips) * 300;
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player.setMoney(player.getMoney() + calculateLoot);
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System.out.printf("We got $%,d!\n", calculateLoot);
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delayForSeconds(2);
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@@ -376,7 +340,6 @@ public class ShipWarfare {
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* @throws Exception in case of errors due to the delay
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*/
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public boolean destroyPeasantShipsOrEscape() throws Exception {
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int calculateLoot = 0;
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int chanceOfEnemyRun = 0;
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@@ -391,11 +354,11 @@ public class ShipWarfare {
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if (player.getGuns() > 0) {
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for (int j = 0; j < player.getGuns(); j++) {
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if (isUserAttacks()==true) {
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if (userAttacks == true) {
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int hitOrMiss = randomValue.nextInt(2) + 1;
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if (hitOrMiss == 2) {
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setNumOfPeasantShips(getNumOfPeasantShips()-1);
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if (getNumOfPeasantShips() <= 0) {
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numOfPeasantShips--;
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if (numOfPeasantShips <= 0) {
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exitValue = 1;
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break;
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}
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@@ -419,28 +382,28 @@ public class ShipWarfare {
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}
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if (getNumOfPeasantShips() <= 0) {
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if (numOfPeasantShips <= 0) {
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exitValue = 1;
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break;
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}
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if (player.getGuns() > 0) {
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chanceOfEnemyRun = randomValue.nextInt(2) + 1;
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if (chanceOfEnemyRun == 2) {
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setHowMuchRun(randomValue.nextInt(15) + 1);
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if (getHowMuchRun() != 0 && getHowMuchRun() < getNumOfPeasantShips()) {
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howMuchRun = randomValue.nextInt(15) + 1;
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if (howMuchRun != 0 && howMuchRun < numOfPeasantShips) {
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setNumOfPeasantShips(getNumOfPeasantShips() - getHowMuchRun());
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if ( isUserAttacks()==true) {
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System.out.printf("Ahhh, %d ships ran away %s!\n", getHowMuchRun(), player.getName());
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setNumOfPeasantShips(numOfPeasantShips - howMuchRun);
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if (userAttacks == true) {
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System.out.printf("Ahhh, %d ships ran away %s!\n", howMuchRun, player.getName());
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} else {
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System.out.printf("Escaped %d of them!\n", getHowMuchRun());
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System.out.printf("Escaped %d of them!\n", howMuchRun);
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}
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}
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}
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}
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System.out.printf("%d ships remaining\n", getNumOfPeasantShips());
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System.out.printf("%d ships remaining\n", numOfPeasantShips);
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delayForSeconds(1);
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System.out.println("Oh no, they are taking the offensive!");
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delayForSeconds(1);
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@@ -458,8 +421,8 @@ public class ShipWarfare {
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}
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System.out.printf("EEK, our current ship status is %d%% \n", player.getHP());
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delayForSeconds(1);
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if (isUserAttacks()==false) {
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setUserAttacks(true);
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if (userAttacks == false) {
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userAttacks = true;
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}
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System.out.printf("Shall we continue to fight? Enter \"f\" to fight, and \"r\" to run (We have %d gun(s) left)\n", player.getGuns());
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@@ -481,7 +444,7 @@ public class ShipWarfare {
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if (exitValue == 1) {
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System.out.printf("\nGot eem\nVictory!\nIt appears we have defeated the enemy fleet and made it out at %d%% ship status\n", player.getHP());
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delayForSeconds(1);
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calculateLoot = (randomValue.nextInt(getStartingPeasantShips()) + getStartingPeasantShips()) * 100;
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calculateLoot = (startingPeasantShips *100) + randomValue.nextInt(startingPeasantShips) *200;
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player.setMoney(player.getMoney() + calculateLoot);
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System.out.printf("We got $%,d!", calculateLoot);
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delayForSeconds(2);
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@@ -500,4 +463,3 @@ public class ShipWarfare {
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}
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}
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