the shop now uses the player class as a parent class.

This commit is contained in:
Vikram
2019-02-18 19:47:42 -07:00
parent 534b8728a5
commit a5cc88e5ec
3 changed files with 170 additions and 162 deletions

2
.idea/misc.xml generated
View File

@@ -3,7 +3,7 @@
<component name="ProjectKey"> <component name="ProjectKey">
<option name="state" value="project://63537948-39a4-48a0-9c97-34259a0fa913" /> <option name="state" value="project://63537948-39a4-48a0-9c97-34259a0fa913" />
</component> </component>
<component name="ProjectRootManager" version="2" languageLevel="JDK_1_8" default="true" project-jdk-name="1.8.0_141" project-jdk-type="JavaSDK"> <component name="ProjectRootManager" version="2" languageLevel="JDK_1_8" default="true" project-jdk-name="1.8.0_191" project-jdk-type="JavaSDK">
<output url="file://$PROJECT_DIR$/out" /> <output url="file://$PROJECT_DIR$/out" />
</component> </component>
<component name="SvnBranchConfigurationManager"> <component name="SvnBranchConfigurationManager">

96
.idea/workspace.xml generated
View File

@@ -2,9 +2,9 @@
<project version="4"> <project version="4">
<component name="ChangeListManager"> <component name="ChangeListManager">
<list default="true" id="3114a2b9-4919-4fdf-8fd9-d03b60109ce4" name="Default Changelist" comment=""> <list default="true" id="3114a2b9-4919-4fdf-8fd9-d03b60109ce4" name="Default Changelist" comment="">
<change beforePath="$PROJECT_DIR$/.idea/misc.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/misc.xml" afterDir="false" />
<change beforePath="$PROJECT_DIR$/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/workspace.xml" afterDir="false" /> <change beforePath="$PROJECT_DIR$/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/workspace.xml" afterDir="false" />
<change beforePath="$PROJECT_DIR$/out/production/TaipanClone/ShipWarfare.class" beforeDir="false" afterPath="$PROJECT_DIR$/out/production/TaipanClone/ShipWarfare.class" afterDir="false" /> <change beforePath="$PROJECT_DIR$/src/TaipanShop.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/TaipanShop.java" afterDir="false" />
<change beforePath="$PROJECT_DIR$/src/ShipWarfare.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/ShipWarfare.java" afterDir="false" />
</list> </list>
<ignored path="$PROJECT_DIR$/out/" /> <ignored path="$PROJECT_DIR$/out/" />
<option name="EXCLUDED_CONVERTED_TO_IGNORED" value="true" /> <option name="EXCLUDED_CONVERTED_TO_IGNORED" value="true" />
@@ -15,30 +15,23 @@
</component> </component>
<component name="FileEditorManager"> <component name="FileEditorManager">
<leaf SIDE_TABS_SIZE_LIMIT_KEY="300"> <leaf SIDE_TABS_SIZE_LIMIT_KEY="300">
<file pinned="false" current-in-tab="true"> <file pinned="false" current-in-tab="false">
<entry file="file://$PROJECT_DIR$/src/ShipWarfare.java"> <entry file="file://$PROJECT_DIR$/src/ShipWarfare.java">
<provider selected="true" editor-type-id="text-editor"> <provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="88"> <state relative-caret-position="190">
<caret line="10" lean-forward="true" selection-start-line="10" selection-end-line="10" /> <caret line="10" selection-start-line="10" selection-end-line="10" />
<folding> <folding>
<element signature="imports" expanded="true" /> <element signature="imports" expanded="true" />
<element signature="e#1230#1231#0" expanded="true" />
<element signature="e#1285#1286#0" expanded="true" />
<element signature="e#1336#1337#0" expanded="true" />
<element signature="e#1417#1418#0" expanded="true" />
<element signature="e#1552#1553#0" expanded="true" />
<element signature="e#1621#1622#0" expanded="true" />
<element signature="e#1742#1743#0" expanded="true" />
</folding> </folding>
</state> </state>
</provider> </provider>
</entry> </entry>
</file> </file>
<file pinned="false" current-in-tab="false"> <file pinned="false" current-in-tab="true">
<entry file="file://$PROJECT_DIR$/src/TaipanShop.java"> <entry file="file://$PROJECT_DIR$/src/TaipanShop.java">
<provider selected="true" editor-type-id="text-editor"> <provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="4221"> <state relative-caret-position="228">
<caret line="283" column="29" selection-start-line="283" selection-start-column="29" selection-end-line="283" selection-end-column="29" /> <caret line="147" lean-forward="true" selection-start-line="147" selection-end-line="147" />
<folding> <folding>
<element signature="imports" expanded="true" /> <element signature="imports" expanded="true" />
</folding> </folding>
@@ -47,8 +40,12 @@
</entry> </entry>
</file> </file>
<file pinned="false" current-in-tab="false"> <file pinned="false" current-in-tab="false">
<entry file="file://$PROJECT_DIR$/TaipanClone.iml"> <entry file="file://$PROJECT_DIR$/src/Player.java">
<provider selected="true" editor-type-id="text-editor" /> <provider selected="true" editor-type-id="text-editor">
<state>
<caret column="13" selection-start-column="13" selection-end-column="13" />
</state>
</provider>
</entry> </entry>
</file> </file>
</leaf> </leaf>
@@ -65,7 +62,17 @@
<find>couldn</find> <find>couldn</find>
<find>could</find> <find>could</find>
<find>runFromShips</find> <find>runFromShips</find>
<find>name</find>
<find>bank</find>
<find>player.getMoney() += num *</find>
<find>opiumHeld</find>
</findStrings> </findStrings>
<replaceStrings>
<replace>player.getName()</replace>
<replace>player.getBank()</replace>
<replace>player.setMoney(player.getMoney() + num*)</replace>
<replace>player.getOpiumHeld()</replace>
</replaceStrings>
</component> </component>
<component name="Git.Settings"> <component name="Git.Settings">
<option name="RECENT_GIT_ROOT_PATH" value="$PROJECT_DIR$" /> <option name="RECENT_GIT_ROOT_PATH" value="$PROJECT_DIR$" />
@@ -73,12 +80,12 @@
<component name="IdeDocumentHistory"> <component name="IdeDocumentHistory">
<option name="CHANGED_PATHS"> <option name="CHANGED_PATHS">
<list> <list>
<option value="$PROJECT_DIR$/src/TaipanShop.java" />
<option value="$PROJECT_DIR$/src/ShipWarfare.java" /> <option value="$PROJECT_DIR$/src/ShipWarfare.java" />
<option value="$PROJECT_DIR$/src/TaipanShop.java" />
</list> </list>
</option> </option>
</component> </component>
<component name="ProjectFrameBounds"> <component name="ProjectFrameBounds" extendedState="6">
<option name="y" value="23" /> <option name="y" value="23" />
<option name="width" value="1280" /> <option name="width" value="1280" />
<option name="height" value="709" /> <option name="height" value="709" />
@@ -89,6 +96,8 @@
<foldersAlwaysOnTop value="true" /> <foldersAlwaysOnTop value="true" />
</navigator> </navigator>
<panes> <panes>
<pane id="PackagesPane" />
<pane id="Scope" />
<pane id="ProjectPane"> <pane id="ProjectPane">
<subPane> <subPane>
<expand> <expand>
@@ -105,14 +114,12 @@
<select /> <select />
</subPane> </subPane>
</pane> </pane>
<pane id="PackagesPane" />
<pane id="Scope" />
</panes> </panes>
</component> </component>
<component name="PropertiesComponent"> <component name="PropertiesComponent">
<property name="WebServerToolWindowFactoryState" value="false" /> <property name="WebServerToolWindowFactoryState" value="false" />
<property name="aspect.path.notification.shown" value="true" /> <property name="aspect.path.notification.shown" value="true" />
<property name="com.android.tools.idea.instantapp.provision.ProvisionBeforeRunTaskProvider.myTimeStamp" value="1550458702863" /> <property name="com.android.tools.idea.instantapp.provision.ProvisionBeforeRunTaskProvider.myTimeStamp" value="1550544262278" />
<property name="last_opened_file_path" value="$PROJECT_DIR$" /> <property name="last_opened_file_path" value="$PROJECT_DIR$" />
<property name="project.structure.last.edited" value="SDKs" /> <property name="project.structure.last.edited" value="SDKs" />
<property name="project.structure.proportion" value="0.0" /> <property name="project.structure.proportion" value="0.0" />
@@ -131,7 +138,7 @@
</list> </list>
</option> </option>
</component> </component>
<component name="RunManager" selected="Application.ShipWarfare"> <component name="RunManager" selected="Application.TaipanShop">
<configuration name="Main" type="Application" factoryName="Application" temporary="true"> <configuration name="Main" type="Application" factoryName="Application" temporary="true">
<option name="MAIN_CLASS_NAME" value="Main" /> <option name="MAIN_CLASS_NAME" value="Main" />
<module name="TaipanClone" /> <module name="TaipanClone" />
@@ -149,12 +156,21 @@
<option name="Make" enabled="true" /> <option name="Make" enabled="true" />
</method> </method>
</configuration> </configuration>
<configuration name="TaipanShop" type="Application" factoryName="Application" temporary="true" nameIsGenerated="true">
<option name="MAIN_CLASS_NAME" value="TaipanShop" />
<module name="TaipanClone" />
<method v="2">
<option name="Make" enabled="true" />
</method>
</configuration>
<list> <list>
<item itemvalue="Application.Main" /> <item itemvalue="Application.Main" />
<item itemvalue="Application.ShipWarfare" /> <item itemvalue="Application.ShipWarfare" />
<item itemvalue="Application.TaipanShop" />
</list> </list>
<recent_temporary> <recent_temporary>
<list> <list>
<item itemvalue="Application.TaipanShop" />
<item itemvalue="Application.ShipWarfare" /> <item itemvalue="Application.ShipWarfare" />
<item itemvalue="Application.Main" /> <item itemvalue="Application.Main" />
</list> </list>
@@ -187,10 +203,10 @@
<option name="totallyTimeSpent" value="459000" /> <option name="totallyTimeSpent" value="459000" />
</component> </component>
<component name="ToolWindowManager"> <component name="ToolWindowManager">
<frame x="0" y="23" width="1280" height="709" extended-state="0" /> <frame x="-8" y="-8" width="1936" height="1056" extended-state="6" />
<editor active="true" /> <editor active="true" />
<layout> <layout>
<window_info content_ui="combo" id="Project" order="0" visible="true" weight="0.25767368" /> <window_info content_ui="combo" id="Project" order="0" visible="true" weight="0.1705757" />
<window_info id="Structure" order="1" side_tool="true" weight="0.25" /> <window_info id="Structure" order="1" side_tool="true" weight="0.25" />
<window_info id="Image Layers" order="2" /> <window_info id="Image Layers" order="2" />
<window_info id="Designer" order="3" /> <window_info id="Designer" order="3" />
@@ -199,7 +215,7 @@
<window_info id="Favorites" order="6" side_tool="true" /> <window_info id="Favorites" order="6" side_tool="true" />
<window_info anchor="bottom" id="Message" order="0" /> <window_info anchor="bottom" id="Message" order="0" />
<window_info anchor="bottom" id="Find" order="1" /> <window_info anchor="bottom" id="Find" order="1" />
<window_info anchor="bottom" id="Run" order="2" weight="0.32901135" /> <window_info anchor="bottom" id="Run" order="2" weight="0.32827735" />
<window_info anchor="bottom" id="Debug" order="3" weight="0.4" /> <window_info anchor="bottom" id="Debug" order="3" weight="0.4" />
<window_info anchor="bottom" id="Cvs" order="4" weight="0.25" /> <window_info anchor="bottom" id="Cvs" order="4" weight="0.25" />
<window_info anchor="bottom" id="Inspection" order="5" weight="0.4" /> <window_info anchor="bottom" id="Inspection" order="5" weight="0.4" />
@@ -207,7 +223,7 @@
<window_info anchor="bottom" id="Docker" order="7" show_stripe_button="false" /> <window_info anchor="bottom" id="Docker" order="7" show_stripe_button="false" />
<window_info anchor="bottom" id="Version Control" order="8" /> <window_info anchor="bottom" id="Version Control" order="8" />
<window_info anchor="bottom" id="Database Changes" order="9" /> <window_info anchor="bottom" id="Database Changes" order="9" />
<window_info anchor="bottom" id="Terminal" order="10" /> <window_info anchor="bottom" id="Terminal" order="10" weight="0.32936078" />
<window_info anchor="bottom" id="Event Log" order="11" side_tool="true" /> <window_info anchor="bottom" id="Event Log" order="11" side_tool="true" />
<window_info anchor="bottom" id="Messages" order="12" weight="0.32901135" /> <window_info anchor="bottom" id="Messages" order="12" weight="0.32901135" />
<window_info anchor="right" id="Commander" internal_type="SLIDING" order="0" type="SLIDING" weight="0.4" /> <window_info anchor="right" id="Commander" internal_type="SLIDING" order="0" type="SLIDING" weight="0.4" />
@@ -236,29 +252,29 @@
<entry file="file://$PROJECT_DIR$/TaipanClone.iml"> <entry file="file://$PROJECT_DIR$/TaipanClone.iml">
<provider selected="true" editor-type-id="text-editor" /> <provider selected="true" editor-type-id="text-editor" />
</entry> </entry>
<entry file="file://$PROJECT_DIR$/src/TaipanShop.java"> <entry file="file://$PROJECT_DIR$/src/Player.java">
<provider selected="true" editor-type-id="text-editor"> <provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="4221"> <state>
<caret line="283" column="29" selection-start-line="283" selection-start-column="29" selection-end-line="283" selection-end-column="29" /> <caret column="13" selection-start-column="13" selection-end-column="13" />
</state>
</provider>
</entry>
<entry file="file://$PROJECT_DIR$/src/ShipWarfare.java">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="190">
<caret line="10" selection-start-line="10" selection-end-line="10" />
<folding> <folding>
<element signature="imports" expanded="true" /> <element signature="imports" expanded="true" />
</folding> </folding>
</state> </state>
</provider> </provider>
</entry> </entry>
<entry file="file://$PROJECT_DIR$/src/ShipWarfare.java"> <entry file="file://$PROJECT_DIR$/src/TaipanShop.java">
<provider selected="true" editor-type-id="text-editor"> <provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="88"> <state relative-caret-position="228">
<caret line="10" lean-forward="true" selection-start-line="10" selection-end-line="10" /> <caret line="147" lean-forward="true" selection-start-line="147" selection-end-line="147" />
<folding> <folding>
<element signature="imports" expanded="true" /> <element signature="imports" expanded="true" />
<element signature="e#1230#1231#0" expanded="true" />
<element signature="e#1285#1286#0" expanded="true" />
<element signature="e#1336#1337#0" expanded="true" />
<element signature="e#1417#1418#0" expanded="true" />
<element signature="e#1552#1553#0" expanded="true" />
<element signature="e#1621#1622#0" expanded="true" />
<element signature="e#1742#1743#0" expanded="true" />
</folding> </folding>
</state> </state>
</provider> </provider>

View File

@@ -1,25 +1,17 @@
import java.util.Random; import java.util.Random;
import java.util.Scanner; import java.util.Scanner;
public class TaipanShop { public class TaipanShop extends Player {
private String name = "Taipan"; private Player player = new Player();
private int bank = 0;
private int money = 1000;
private int opiumHeld = 0;
private int silkHeld = 0;
private int generalHeld = 0;
private int armsHeld = 0;
private int cargoSpace = 60; private int cargoSpace = 60;
private int currentCargo = 0; private int currentCargo = 0;
private int opiumPrice = 16000; private int opiumPrice = 16000;
private int silkPrice = 1600; private int silkPrice = 1600;
private int armsPrice = 160; private int armsPrice = 160;
private int generalPrice = 8; private int generalPrice = 8;
private int location = 1;
private int guns = 0;
public void updatePrices(){ private void updatePrices(){
String s = "\n" + name + ", the price of "; String s = "\n" + player.getName() + ", the price of ";
double value = 80*Math.random(); double value = 80*Math.random();
Random rand = new Random(); Random rand = new Random();
opiumPrice = (rand.nextInt(201) + 60)*100; opiumPrice = (rand.nextInt(201) + 60)*100;
@@ -63,19 +55,19 @@ public class TaipanShop {
} }
} }
public void printShop(){ private void printShop(){
currentCargo = opiumHeld+guns*10+silkHeld+armsHeld+generalHeld; currentCargo = player.getOpiumHeld()+player.getGuns()*10+player.getSilkHeld()+player.getArmsHeld()+player.getGeneralHeld();
if(cargoSpace - currentCargo < 0){ if(cargoSpace - currentCargo < 0){
System.out.println("Hold: Overloaded" + " Guns: " + guns); System.out.println("Hold: Overloaded" + " Guns: " + player.getGuns());
}else{ }else{
System.out.println("Hold: " + (cargoSpace-currentCargo) + " Guns: " + guns); System.out.println("Hold: " + (cargoSpace-currentCargo) + " Guns: " + player.getGuns());
} }
System.out.println("-------------------------------------------------------------"); System.out.println("-------------------------------------------------------------");
System.out.println(" Opium: " + opiumHeld + " Silk: " + silkHeld); System.out.println(" Opium: " + player.getOpiumHeld() + " Silk: " + player.getSilkHeld());
System.out.println(" Arms: " + armsHeld + " General: " + generalHeld); System.out.println(" Arms: " + player.getArmsHeld() + " General: " + player.getGeneralHeld());
System.out.println("-------------------------------------------------------------"); System.out.println("-------------------------------------------------------------");
System.out.println("Cash: " + money + " Bank: " + bank+"\n"); System.out.println("Cash: " + player.getMoney() + " Bank: " + player.getBank()+"\n");
System.out.println(name + ", present prices per unit here are:"); System.out.println(player.getName() + ", present prices per unit here are:");
System.out.println(" Opium: " + opiumPrice + " Silk: " + silkPrice); System.out.println(" Opium: " + opiumPrice + " Silk: " + silkPrice);
System.out.println(" Arms: " + armsPrice + " General: " + generalPrice); System.out.println(" Arms: " + armsPrice + " General: " + generalPrice);
} }
@@ -84,70 +76,70 @@ public class TaipanShop {
updatePrices(); updatePrices();
Scanner input = new Scanner(System.in); Scanner input = new Scanner(System.in);
boolean notDone = true; boolean notDone = true;
if (location == 1) { if (player.getLocation() == 1) {
while (notDone) { while (notDone) {
printShop(); printShop();
System.out.println("\nShall I Buy, Sell, Visit Bank, Transfer Cargo, or Quit Trading?"); System.out.println("\nShall I Buy, Sell, Visit Bank, Transfer Cargo, or Quit Trading?");
String response = input.next(); String response = input.next();
if (response.equalsIgnoreCase("B")) { if (response.equalsIgnoreCase("B")) {
boolean notDone2 = true; boolean notDone2 = true;
System.out.println("What do you wish me to buy, " + name + "?"); System.out.println("What do you wish me to buy, " + player.getName() + "?");
while (notDone2) { while (notDone2) {
response = input.nextLine(); response = input.nextLine();
if (response.equalsIgnoreCase("O")) { if (response.equalsIgnoreCase("O")) {
System.out.println("\nHow much Opium shall I buy, " + name + "? (You can afford " + money / opiumPrice + ")"); System.out.println("\nHow much Opium shall I buy, " + player.getName() + "? (You can afford " + player.getMoney() / opiumPrice + ")");
while (notDone2) { while (notDone2) {
int num = input.nextInt(); int num = input.nextInt();
if (num <= money / opiumPrice && num >= 0) { if (num <= player.getMoney() / opiumPrice && num >= 0) {
opiumHeld += num; player.setOpiumHeld(player.getOpiumHeld()+num);
money -= num * opiumPrice; player.setMoney(player.getMoney()-num * opiumPrice);
notDone2 = false; notDone2 = false;
} else if (num >= 0) { } else if (num >= 0) {
System.out.println(name + ", you can't afford that!"); System.out.println(player.getName() + ", you can't afford that!");
} else { } else {
System.out.println(name + ", how am I supposed to buy " + "'" + num + "'" + " Opium?"); System.out.println(player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " Opium?");
} }
} }
} else if (response.equalsIgnoreCase("S")) { } else if (response.equalsIgnoreCase("S")) {
System.out.println("\nHow much Silk shall I buy, " + name + "? (You can afford " + money / silkPrice + ")"); System.out.println("\nHow much Silk shall I buy, " + player.getName() + "? (You can afford " + player.getMoney() / silkPrice + ")");
while (notDone2) { while (notDone2) {
int num = input.nextInt(); int num = input.nextInt();
if (num <= money / silkPrice && num >= 0) { if (num <= player.getMoney() / silkPrice && num >= 0) {
silkHeld += num; player.setSilkHeld(player.getSilkHeld()+num);
money -= num * silkPrice; player.setMoney(player.getMoney()-num * silkPrice);
notDone2 = false; notDone2 = false;
} else if (num >= 0) { } else if (num >= 0) {
System.out.println(name + ", you can't afford that!"); System.out.println(player.getName() + ", you can't afford that!");
} else { } else {
System.out.println(name + ", how am I supposed to buy " + "'" + num + "'" + " Silk?"); System.out.println(player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " Silk?");
} }
} }
} else if (response.equalsIgnoreCase("A")) { } else if (response.equalsIgnoreCase("A")) {
System.out.println("\nHow many Arms shall I buy, " + name + "? (You can afford " + money / armsPrice + ")"); System.out.println("\nHow many Arms shall I buy, " + player.getName() + "? (You can afford " + player.getMoney() / armsPrice + ")");
while (notDone2) { while (notDone2) {
int num = input.nextInt(); int num = input.nextInt();
if (num <= money / armsPrice && num >= 0) { if (num <= player.getMoney() / armsPrice && num >= 0) {
armsHeld += num; player.setArmsHeld(player.getArmsHeld()+num);
money -= num * armsPrice; player.setMoney(player.getMoney() - num*armsPrice);
notDone2 = false; notDone2 = false;
} else if (num >= 0) { } else if (num >= 0) {
System.out.println(name + ", you can't afford that!"); System.out.println(player.getName() + ", you can't afford that!");
} else { } else {
System.out.println(name + ", how am I supposed to buy " + "'" + num + "'" + " Arms?"); System.out.println(player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " Arms?");
} }
} }
} else if (response.equalsIgnoreCase("G")) { } else if (response.equalsIgnoreCase("G")) {
System.out.println("\nHow much General Cargo shall I buy, " + name + "? (You can afford " + money / generalPrice + ")"); System.out.println("\nHow much General Cargo shall I buy, " + player.getName() + "? (You can afford " + player.getMoney() / generalPrice + ")");
while (notDone2) { while (notDone2) {
int num = input.nextInt(); int num = input.nextInt();
if (num <= money / generalPrice && num >= 0) { if (num <= player.getMoney() / generalPrice && num >= 0) {
generalHeld += num; player.setGeneralHeld(player.getGeneralHeld()+num);
money -= num * generalPrice; player.setMoney(player.getMoney() - num*generalPrice);
notDone2 = false; notDone2 = false;
} else if (num >= 0) { } else if (num >= 0) {
System.out.println(name + ", you can't afford that!"); System.out.println(player.getName() + ", you can't afford that!");
} else { } else {
System.out.println(name + ", how am I supposed to buy " + "'" + num + "'" + " General Cargo?"); System.out.println(player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " General Cargo?");
} }
} }
} }
@@ -156,63 +148,63 @@ public class TaipanShop {
} else if (response.equalsIgnoreCase("S")) { } else if (response.equalsIgnoreCase("S")) {
boolean notDone2 = true; boolean notDone2 = true;
System.out.println("What do you wish me to sell, " + name + "?"); System.out.println("What do you wish me to sell, " + player.getName() + "?");
while (notDone2) { while (notDone2) {
response = input.nextLine(); response = input.nextLine();
if (response.equalsIgnoreCase("O")) { if (response.equalsIgnoreCase("O")) {
System.out.println("\nHow much Opium shall I sell, " + name + "? (You have " + opiumHeld + ")"); System.out.println("\nHow much Opium shall I sell, " + player.getName() + "? (You have " + player.getOpiumHeld() + ")");
while (notDone2) { while (notDone2) {
int num = input.nextInt(); int num = input.nextInt();
if (num <= opiumHeld && num >= 0) { if (num <= player.getOpiumHeld() && num >= 0) {
opiumHeld -= num; player.setOpiumHeld(player.getOpiumHeld()-num);
money += num * opiumPrice; player.setMoney(player.getMoney() + num*opiumPrice);
notDone2 = false; notDone2 = false;
} else if (num >= 0) { } else if (num >= 0) {
System.out.println(name + ", you don't have that many to sell!"); System.out.println(player.getName() + ", you don't have that many to sell!");
} else { } else {
System.out.println(name + ", how am I supposed to sell " + "'" + num + "'" + " Opium?"); System.out.println(player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " Opium?");
} }
} }
} else if (response.equalsIgnoreCase("S")) { } else if (response.equalsIgnoreCase("S")) {
System.out.println("\nHow much Silk shall I sell, " + name + "? (You have " + silkHeld + ")"); System.out.println("\nHow much Silk shall I sell, " + player.getName() + "? (You have " + player.getSilkHeld() + ")");
while (notDone2) { while (notDone2) {
int num = input.nextInt(); int num = input.nextInt();
if (num <= silkHeld && num >= 0) { if (num <= player.getSilkHeld() && num >= 0) {
silkHeld -= num; player.setSilkHeld(player.getSilkHeld()-num);
money += num * silkPrice; player.setMoney(player.getMoney() + num*silkPrice);
notDone2 = false; notDone2 = false;
} else if (num >= 0) { } else if (num >= 0) {
System.out.println(name + ", you don't have that many to sell!"); System.out.println(player.getName() + ", you don't have that many to sell!");
} else { } else {
System.out.println(name + ", how am I supposed to sell " + "'" + num + "'" + " Silk?"); System.out.println(player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " Silk?");
} }
} }
} else if (response.equalsIgnoreCase("A")) { } else if (response.equalsIgnoreCase("A")) {
System.out.println("\nHow many Arms shall I sell, " + name + "? (You have " + armsHeld + ")"); System.out.println("\nHow many Arms shall I sell, " + player.getName() + "? (You have " + player.getArmsHeld() + ")");
while (notDone2) { while (notDone2) {
int num = input.nextInt(); int num = input.nextInt();
if (num <= armsHeld && num >= 0) { if (num <= player.getArmsHeld() && num >= 0) {
armsHeld -= num; player.setArmsHeld(player.getArmsHeld()-num);
money += num * armsPrice; player.setMoney(player.getMoney() + num*armsPrice);
notDone2 = false; notDone2 = false;
} else if (num >= 0) { } else if (num >= 0) {
System.out.println(name + ", you don't have that many to sell!"); System.out.println(player.getName() + ", you don't have that many to sell!");
} else { } else {
System.out.println(name + ", how am I supposed to sell " + "'" + num + "'" + " Arms?"); System.out.println(player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " Arms?");
} }
} }
} else if (response.equalsIgnoreCase("G")) { } else if (response.equalsIgnoreCase("G")) {
System.out.println("\nHow much General Cargo shall I sell, " + name + "? (You have " + generalHeld + ")"); System.out.println("\nHow much General Cargo shall I sell, " + player.getName() + "? (You have " + player.getGeneralHeld() + ")");
while (notDone2) { while (notDone2) {
int num = input.nextInt(); int num = input.nextInt();
if (num <= generalHeld && num >= 0) { if (num <= player.getGeneralHeld() && num >= 0) {
generalHeld -= num; player.setGeneralHeld(player.getGeneralHeld()-num);
money += num * generalPrice; player.setMoney(player.getMoney() + num*generalPrice);
notDone2 = false; notDone2 = false;
} else if (num >= 0) { } else if (num >= 0) {
System.out.println(name + ", you don't have that many to sell!"); System.out.println(player.getName() + ", you don't have that many to sell!");
} else { } else {
System.out.println(name + ", how am I supposed to sell " + "'" + num + "'" + " General Cargo?"); System.out.println(player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " General Cargo?");
} }
} }
} }
@@ -235,63 +227,63 @@ public class TaipanShop {
String response = input.next(); String response = input.next();
if (response.equalsIgnoreCase("B")) { if (response.equalsIgnoreCase("B")) {
boolean notDone2 = true; boolean notDone2 = true;
System.out.println("What do you wish me to buy, " + name + "?"); System.out.println("What do you wish me to buy, " + player.getName() + "?");
while (notDone2) { while (notDone2) {
response = input.nextLine(); response = input.nextLine();
if (response.equalsIgnoreCase("O")) { if (response.equalsIgnoreCase("O")) {
System.out.println("\nHow much Opium shall I buy, " + name + "? (You can afford " + money / opiumPrice + ")"); System.out.println("\nHow much Opium shall I buy, " + player.getName() + "? (You can afford " + player.getMoney() / opiumPrice + ")");
while (notDone2) { while (notDone2) {
int num = input.nextInt(); int num = input.nextInt();
if (num <= money / opiumPrice && num >= 0) { if (num <= player.getMoney() / opiumPrice && num >= 0) {
opiumHeld += num; player.setOpiumHeld(player.getOpiumHeld()+num);
money -= num * opiumPrice; player.setMoney(player.getMoney() - num*opiumPrice);
notDone2 = false; notDone2 = false;
} else if (num >= 0) { } else if (num >= 0) {
System.out.println(name + ", you can't afford that!"); System.out.println(player.getName() + ", you can't afford that!");
} else { } else {
System.out.println(name + ", how am I supposed to buy " + "'" + num + "'" + " Opium?"); System.out.println(player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " Opium?");
} }
} }
} else if (response.equalsIgnoreCase("S")) { } else if (response.equalsIgnoreCase("S")) {
System.out.println("\nHow much Silk shall I buy, " + name + "? (You can afford " + money / silkPrice + ")"); System.out.println("\nHow much Silk shall I buy, " + player.getName() + "? (You can afford " + player.getMoney() / silkPrice + ")");
while (notDone2) { while (notDone2) {
int num = input.nextInt(); int num = input.nextInt();
if (num <= money / silkPrice && num >= 0) { if (num <= player.getMoney() / silkPrice && num >= 0) {
silkHeld += num; player.setSilkHeld(player.getSilkHeld()+num);
money -= num * silkPrice; player.setMoney(player.getMoney() - num*silkPrice);
notDone2 = false; notDone2 = false;
} else if (num >= 0) { } else if (num >= 0) {
System.out.println(name + ", you can't afford that!"); System.out.println(player.getName() + ", you can't afford that!");
} else { } else {
System.out.println(name + ", how am I supposed to buy " + "'" + num + "'" + " Silk?"); System.out.println(player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " Silk?");
} }
} }
} else if (response.equalsIgnoreCase("A")) { } else if (response.equalsIgnoreCase("A")) {
System.out.println("\nHow many Arms shall I buy, " + name + "? (You can afford " + money / armsPrice + ")"); System.out.println("\nHow many Arms shall I buy, " + player.getName() + "? (You can afford " + player.getMoney() / armsPrice + ")");
while (notDone2) { while (notDone2) {
int num = input.nextInt(); int num = input.nextInt();
if (num <= money / armsPrice && num >= 0) { if (num <= player.getMoney() / armsPrice && num >= 0) {
armsHeld += num; player.setArmsHeld(player.getArmsHeld()+num);
money -= num * armsPrice; player.setMoney(player.getMoney() - num*armsPrice);
notDone2 = false; notDone2 = false;
} else if (num >= 0) { } else if (num >= 0) {
System.out.println(name + ", you can't afford that!"); System.out.println(player.getName() + ", you can't afford that!");
} else { } else {
System.out.println(name + ", how am I supposed to buy " + "'" + num + "'" + " Arms?"); System.out.println(player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " Arms?");
} }
} }
} else if (response.equalsIgnoreCase("G")) { } else if (response.equalsIgnoreCase("G")) {
System.out.println("\nHow much General Cargo shall I buy, " + name + "? (You can afford " + money / generalPrice + ")"); System.out.println("\nHow much General Cargo shall I buy, " + player.getName() + "? (You can afford " + player.getMoney() / generalPrice + ")");
while (notDone2) { while (notDone2) {
int num = input.nextInt(); int num = input.nextInt();
if (num <= money / generalPrice && num >= 0) { if (num <= player.getMoney() / generalPrice && num >= 0) {
generalHeld += num; player.setGeneralHeld(player.getGeneralHeld()+num);
money -= num * generalPrice; player.setMoney(player.getMoney() - num*generalPrice);
notDone2 = false; notDone2 = false;
} else if (num >= 0) { } else if (num >= 0) {
System.out.println(name + ", you can't afford that!"); System.out.println(player.getName() + ", you can't afford that!");
} else { } else {
System.out.println(name + ", how am I supposed to buy " + "'" + num + "'" + " General Cargo?"); System.out.println(player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " General Cargo?");
} }
} }
} }
@@ -300,63 +292,63 @@ public class TaipanShop {
} else if (response.equalsIgnoreCase("S")) { } else if (response.equalsIgnoreCase("S")) {
boolean notDone2 = true; boolean notDone2 = true;
System.out.println("What do you wish me to sell, " + name + "?"); System.out.println("What do you wish me to sell, " + player.getName() + "?");
while (notDone2) { while (notDone2) {
response = input.nextLine(); response = input.nextLine();
if (response.equalsIgnoreCase("O")) { if (response.equalsIgnoreCase("O")) {
System.out.println("\nHow much Opium shall I sell, " + name + "? (You have " + opiumHeld + ")"); System.out.println("\nHow much Opium shall I sell, " + player.getName() + "? (You have " + player.getOpiumHeld() + ")");
while (notDone2) { while (notDone2) {
int num = input.nextInt(); int num = input.nextInt();
if (num <= opiumHeld && num >= 0) { if (num <= player.getOpiumHeld() && num >= 0) {
opiumHeld -= num; player.setOpiumHeld(player.getOpiumHeld()-num);
money += num * opiumPrice; player.setMoney(player.getMoney() + num*opiumPrice);
notDone2 = false; notDone2 = false;
} else if (num >= 0) { } else if (num >= 0) {
System.out.println(name + ", you don't have that many to sell!"); System.out.println(player.getName() + ", you don't have that many to sell!");
} else { } else {
System.out.println(name + ", how am I supposed to sell " + "'" + num + "'" + " Opium?"); System.out.println(player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " Opium?");
} }
} }
} else if (response.equalsIgnoreCase("S")) { } else if (response.equalsIgnoreCase("S")) {
System.out.println("\nHow much Silk shall I sell, " + name + "? (You have " + silkHeld + ")"); System.out.println("\nHow much Silk shall I sell, " + player.getName() + "? (You have " + player.getSilkHeld() + ")");
while (notDone2) { while (notDone2) {
int num = input.nextInt(); int num = input.nextInt();
if (num <= silkHeld && num >= 0) { if (num <= player.getSilkHeld() && num >= 0) {
silkHeld -= num; player.setSilkHeld(player.getSilkHeld()-num);
money += num * silkPrice; player.setMoney(player.getMoney() + num*silkPrice);
notDone2 = false; notDone2 = false;
} else if (num >= 0) { } else if (num >= 0) {
System.out.println(name + ", you don't have that many to sell!"); System.out.println(player.getName() + ", you don't have that many to sell!");
} else { } else {
System.out.println(name + ", how am I supposed to sell " + "'" + num + "'" + " Silk?"); System.out.println(player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " Silk?");
} }
} }
} else if (response.equalsIgnoreCase("A")) { } else if (response.equalsIgnoreCase("A")) {
System.out.println("\nHow many Arms shall I sell, " + name + "? (You have " + armsHeld + ")"); System.out.println("\nHow many Arms shall I sell, " + player.getName() + "? (You have " + player.getArmsHeld() + ")");
while (notDone2) { while (notDone2) {
int num = input.nextInt(); int num = input.nextInt();
if (num <= armsHeld && num >= 0) { if (num <= player.getArmsHeld() && num >= 0) {
armsHeld -= num; player.setArmsHeld(player.getArmsHeld()-num);
money += num * armsPrice; player.setMoney(player.getMoney() + num*armsPrice);
notDone2 = false; notDone2 = false;
} else if (num >= 0) { } else if (num >= 0) {
System.out.println(name + ", you don't have that many to sell!"); System.out.println(player.getName() + ", you don't have that many to sell!");
} else { } else {
System.out.println(name + ", how am I supposed to sell " + "'" + num + "'" + " Arms?"); System.out.println(player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " Arms?");
} }
} }
} else if (response.equalsIgnoreCase("G")) { } else if (response.equalsIgnoreCase("G")) {
System.out.println("\nHow much General Cargo shall I sell, " + name + "? (You have " + generalHeld + ")"); System.out.println("\nHow much General Cargo shall I sell, " + player.getName() + "? (You have " + player.getGeneralHeld() + ")");
while (notDone2) { while (notDone2) {
int num = input.nextInt(); int num = input.nextInt();
if (num <= generalHeld && num >= 0) { if (num <= player.getGeneralHeld() && num >= 0) {
generalHeld -= num; player.setGeneralHeld(player.getGeneralHeld()-num);
money += num * generalPrice; player.setMoney(player.getMoney() + num*generalPrice);
notDone2 = false; notDone2 = false;
} else if (num >= 0) { } else if (num >= 0) {
System.out.println(name + ", you don't have that many to sell!"); System.out.println(player.getName() + ", you don't have that many to sell!");
} else { } else {
System.out.println(name + ", how am I supposed to sell " + "'" + num + "'" + " General Cargo?"); System.out.println(player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " General Cargo?");
} }
} }
} }