Merge remote-tracking branch 'origin/master'
# Conflicts: # src/WarehouseGUI.java
This commit is contained in:
@@ -59,6 +59,7 @@ public class Player {
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this.wSilk = player.wSilk;
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this.wGeneral = player.wGeneral;
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this.wArms = player.wArms;
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this.cargoSpace = player.cargoSpace;
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}
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/**
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@@ -250,7 +250,10 @@ public class ShipWarfareGUI {
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player.setGuns(player.getGuns() - 1);
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gunFrustration = true;
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} else {
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player.setHP(player.getHP() - (1 + randomValue.nextInt(10)));
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if (numOfPeasantShips>0) {
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player.setHP(player.getHP() - (1 + randomValue.nextInt(10)));
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}
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}
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if (player.getHP() <= 0) {
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exitValue = 2;
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@@ -290,6 +293,12 @@ public class ShipWarfareGUI {
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return false;
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}
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/**
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* Sets up the graphical part of ShipWarfare and includes all logic for the class
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* @param stage sets the stage to which we will execute the scene of the ShipWarfare class
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* @return stage so that another class can switch to the stage
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*/
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public Stage initializeShip(Stage stage){
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setNumOfPeasantShips(numOfShips());
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@@ -375,6 +384,10 @@ public class ShipWarfareGUI {
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//Fight
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fightButton.setOnAction(new EventHandler<ActionEvent>() {
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@Override
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/**
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* Fight Button, engages in fight logic and graphical interface
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* @param event, once button is clicked, executes graphical information
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*/
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public void handle(ActionEvent event) {
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counter++;
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chooseFightOrRun.setText("Ohh, Fight ehh?");
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@@ -386,6 +399,10 @@ public class ShipWarfareGUI {
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runButton.setVisible(false);
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continueButton.setOnAction(new EventHandler<ActionEvent>() {
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@Override
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/**
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* Switches to Taipan Shop scene
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* @param event, once button is clicked, executes graphical information
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*/
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public void handle(ActionEvent event) {
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TaipanShopGUI shop = new TaipanShopGUI(player);
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shop.initializeShop(stage);
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@@ -408,6 +425,10 @@ public class ShipWarfareGUI {
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//Flee
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runButton.setOnAction(new EventHandler<ActionEvent>() {
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@Override
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/**
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* Run Button, engages in run logic and graphical interface
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* @param event, once button is clicked, executes graphical information
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*/
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public void handle(ActionEvent event) {
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chooseFightOrRun.setText("Ayy captain we will try to run!");
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counter++;
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@@ -424,6 +445,10 @@ public class ShipWarfareGUI {
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runButton.setVisible(false);
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continueButton.setOnAction(new EventHandler<ActionEvent>() {
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@Override
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/**
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* Switches to Taipan Shop scene
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* @param event, once button is clicked, executes graphical information
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*/
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public void handle(ActionEvent event) {
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TaipanShopGUI shop = new TaipanShopGUI(player);
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shop.initializeShop(stage);
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@@ -458,6 +483,10 @@ public class ShipWarfareGUI {
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return stage;
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}
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/**
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* sets scene and runs stage
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* @param primaryStage the stage in which the scene may be run and switched to
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*/
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public void start(Stage primaryStage){
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primaryStage = initializeShip(primaryStage);
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primaryStage.show();
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@@ -143,9 +143,9 @@ public class StartGUI {
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if (response.equalsIgnoreCase("Vikram")) {
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player.setMoney(999999999);
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player.setBank(999999999);
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player.setGuns(0);
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player.setHP(99999999);
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player.setCargoSpace(Integer.MAX_VALUE);
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player.setGuns(999);
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player.setHP(999999999);
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player.setCargoSpace(999999999);
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}
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setFirm(response);
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@@ -55,13 +55,6 @@ public class TaipanShopGUI {
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this.player = playerDummy;
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}
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public void startTaipanShop(Stage stage){
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stage = initializeShop(stage);
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updateStage();
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updatePrices();
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stage.show();
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}
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/**
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* This method is evoked if the user is eligible to win, and chooses to end the game (by winning).
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*/
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@@ -222,11 +215,23 @@ public class TaipanShopGUI {
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}
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}
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/**
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* Sets the default dialogue of simply stating the prices of the items.
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*/
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public void defaultTextOut(){
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textOut.setText(String.format("\t%s, present prices per unit here are:\n\n\t\tOpium: %d\t\t\tSilk: %d\n\t\tArms: %d\t\t\tGeneral: %d", player.getName(), getOpiumPrice(), getSilkPrice(), getArmsPrice(), getGeneralPrice()));
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}
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/**
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* Sets up buttons according to which "state" is inputted. When used in "shop", only the item buttons are visible.
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* When used in "reset", all the item buttons are invisible; if the user is at location one and is eligible to win,
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* then all utilities and the retire button are visible. If the user is not at location one, then the user can only
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* buy, sell, or exit. If the user is at location one and is not eligible to win, then all utilities are visible but
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* the retire button is not. When used in "input" everything near the bottom is invisible except for the text area.
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*
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* @param state -- the state determines which buttons are visible and which are not.
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*/
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public void buttonSetup(String state) {
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if (state.equals("shop")) {
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buyButton.setVisible(false);
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@@ -248,7 +253,7 @@ public class TaipanShopGUI {
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silkButton.setText("Silk");
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armsButton.setText("Arms");
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generalButton.setText("General");
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if (player.getLocation() != 1 && player.getBank() + player.getMoney() - player.getDebt() < 1000000) {
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if (player.getLocation() != 1) {
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buyButton.setVisible(true);
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sellButton.setVisible(true);
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bankButton.setVisible(false);
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@@ -261,7 +266,8 @@ public class TaipanShopGUI {
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numberInput.setVisible(false);
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generalButton.setVisible(false);
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retireButton.setVisible(false);
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}else if(player.getBank() + player.getMoney() - player.getDebt() < 1000000){
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}
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if(player.getBank() + player.getMoney() - player.getDebt() < 1000000 && player.getLocation() == 1){
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buyButton.setVisible(true);
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sellButton.setVisible(true);
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bankButton.setVisible(true);
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@@ -274,7 +280,7 @@ public class TaipanShopGUI {
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generalButton.setVisible(false);
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armsButton.setVisible(false);
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retireButton.setVisible(false);
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}else{
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}else if(player.getLocation() == 1){
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buyButton.setVisible(true);
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sellButton.setVisible(true);
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bankButton.setVisible(true);
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@@ -304,6 +310,9 @@ public class TaipanShopGUI {
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}
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}
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/**
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*
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*/
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public void shop(){
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String originalDialogue = textOut.getText();
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int num = Integer.parseInt(numberInput.getText().replace(" ", ""));
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@@ -370,7 +379,7 @@ public class TaipanShopGUI {
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}
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}
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public Stage initializeShop(Stage stage){
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public void initializeShop(Stage stage){
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Font size14 = new Font(14.0);
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Rectangle dialogueRectangle = new Rectangle();
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dialogueRectangle.setFill(javafx.scene.paint.Color.WHITE);
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@@ -759,8 +768,6 @@ public class TaipanShopGUI {
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updatePrices();
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defaultTextOut();
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updateStage();
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return stage;
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}
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public String getStringLocation(){
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@@ -11,6 +11,10 @@ import javafx.scene.text.Font;
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import javafx.scene.text.Text;
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import javafx.stage.Stage;
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/**
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* A class that makes the GUI for the Warehouse class.
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*
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*/
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public class WarehouseGUI {
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private Player player;
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@@ -19,6 +23,7 @@ public class WarehouseGUI {
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private HBox hBox;
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private Button withdraw;
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private Button deposit;
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private Button goBack;
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private VBox vBox;
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private Text playerName;
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private Text text;
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@@ -43,22 +48,42 @@ public class WarehouseGUI {
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private CheckMenuItem arms;
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private CheckMenuItem silk;
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private CheckMenuItem opium;
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/**
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* A constructor that takes an object of type Player as an argument
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*
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* @param player object of the class Player
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*/
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public WarehouseGUI(Player player) {
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Player playerDummy = new Player(player);
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this.player = playerDummy;
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}
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/**
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* Setter method for the Player object, player
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*
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* @param player an object of type Player
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*/
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public void setPlayer(Player player) {
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Player playerDummy = new Player(player);
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this.player = playerDummy;
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}
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/**
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* Getter method for the Player object, player.
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*
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* @return returns a copy of the Player object, player
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*/
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public Player getPlayer(){
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Player playerDummy = new Player(player);
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return playerDummy;
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}
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/**
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* initializes the GUI for the warehouse aspect of our game.
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*
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* @param stage an object of type Stage
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* @return returns the stage of the GUI
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*/
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public Stage initializeWarehouse(Stage stage) {
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title = new Text();
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@@ -93,10 +118,19 @@ public class WarehouseGUI {
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borderPane.setPrefHeight(480.0);
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borderPane.setPrefWidth(600.0);
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/**
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* Sets the preferred width and height of the borderpane window to 600 by 480.
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*
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*/
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borderPane.setPrefHeight(480.0);
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borderPane.setPrefWidth(600.0);
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/**
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* Creates a label "Hong Kong Warehouse: at the top of the borderpane.
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*
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*/
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borderPane.setAlignment(title, javafx.geometry.Pos.CENTER);
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title.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
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title.setStrokeWidth(0.0);
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title.setText("Hong Kong Warehouse");
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@@ -115,17 +149,29 @@ public class WarehouseGUI {
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title.setFont(new Font(24.0));
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borderPane.setTop(title);
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BorderPane.setAlignment(hBox, javafx.geometry.Pos.CENTER);
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/**
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* creates an HBox at the center of the borderpane with a width of 200 and height of 100.
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*
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*/
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borderPane.setAlignment(hBox, javafx.geometry.Pos.CENTER);
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hBox.setAlignment(javafx.geometry.Pos.CENTER);
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hBox.setPrefHeight(100.0);
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hBox.setPrefWidth(200.0);
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/**
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* Creates a button with text "Withdraw" which handles user events.
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*
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*/
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withdraw.setContentDisplay(javafx.scene.control.ContentDisplay.CENTER);
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withdraw.setMnemonicParsing(false);
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withdraw.setPrefWidth(250.0);
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withdraw.setText("Withdraw");
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// Set the event handler when the deposit button is clicked
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withdraw.setOnAction(new EventHandler<ActionEvent>() {
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/**
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* Creates a button with text "Deposit" which handles user events.
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*
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*/
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@Override
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public void handle(ActionEvent event) {
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int withdraw = Integer.parseInt(textIn.getText());
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@@ -142,10 +188,11 @@ public class WarehouseGUI {
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);
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deposit.setMnemonicParsing(false);
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deposit.setPrefWidth(250.0);
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deposit.setText("Deposit");
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deposit.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
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borderPane.setBottom(hBox);
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// Set the event handler when the deposit button is clicked
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deposit.setOnAction(new EventHandler<ActionEvent>() {
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@Override
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public void handle(ActionEvent event) {
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@@ -154,7 +201,6 @@ public class WarehouseGUI {
|
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}
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);
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splitMenu.setMnemonicParsing(false);
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splitMenu.setText("Item");
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@@ -175,6 +221,10 @@ public class WarehouseGUI {
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vBox.setPrefHeight(156.0);
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vBox.setPrefWidth(106.0);
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/**
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* Creates a label with text "Player" with size 18 font and default font style.
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*
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||||
*/
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playerName.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
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playerName.setStrokeWidth(0.0);
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playerName.setText("Player");
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@@ -182,12 +232,20 @@ public class WarehouseGUI {
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||||
playerName.setWrappingWidth(103.47265625);
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||||
playerName.setFont(new Font(18.0));
|
||||
|
||||
/**
|
||||
* Creates a label with no text for aesthetic spacing purposes.
|
||||
*
|
||||
*/
|
||||
text.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
|
||||
text.setStrokeWidth(0.0);
|
||||
text.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
|
||||
text.setWrappingWidth(103.47265625);
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text.setFont(new Font(18.0));
|
||||
|
||||
/**
|
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* Creates a label with text "Opium" under the "Player" label with size 18 font and default font style
|
||||
*
|
||||
*/
|
||||
opiumPlayer.setAlignment(javafx.geometry.Pos.CENTER);
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||||
opiumPlayer.setContentDisplay(javafx.scene.control.ContentDisplay.CENTER);
|
||||
opiumPlayer.setPrefWidth(100.0);
|
||||
@@ -195,16 +253,28 @@ public class WarehouseGUI {
|
||||
opiumPlayer.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
|
||||
opiumPlayer.setFont(new Font(18.0));
|
||||
|
||||
/**
|
||||
* Creates a label with text "Silk" under the "Player" label with size 18 font and default font style.
|
||||
*
|
||||
*/
|
||||
silkPlayer.setAlignment(javafx.geometry.Pos.CENTER);
|
||||
silkPlayer.setPrefWidth(100.0);
|
||||
silkPlayer.setText("Silk");
|
||||
silkPlayer.setFont(new Font(18.0));
|
||||
|
||||
/**
|
||||
* Creates a label with text "Arms" under the "Player" label with size 18 font and default font style.
|
||||
*
|
||||
*/
|
||||
armsPlayer.setAlignment(javafx.geometry.Pos.CENTER);
|
||||
armsPlayer.setPrefWidth(100.0);
|
||||
armsPlayer.setText("Arms");
|
||||
armsPlayer.setFont(new Font(18.0));
|
||||
|
||||
/**
|
||||
* Creates a label with text "General" under the "Player" label with size 18 font and default font style.
|
||||
*
|
||||
*/
|
||||
generalPlayer.setAlignment(javafx.geometry.Pos.CENTER);
|
||||
generalPlayer.setPrefWidth(100.0);
|
||||
generalPlayer.setText("General");
|
||||
@@ -212,6 +282,10 @@ public class WarehouseGUI {
|
||||
generalPlayer.setFont(new Font(18.0));
|
||||
borderPane.setLeft(vBox);
|
||||
|
||||
/**
|
||||
* Creates a VBox at the center of the borderpane with a width of 261 and a height of 343.
|
||||
*
|
||||
*/
|
||||
BorderPane.setAlignment(vBox0, javafx.geometry.Pos.TOP_LEFT);
|
||||
vBox0.setAlignment(javafx.geometry.Pos.CENTER);
|
||||
vBox0.setPrefHeight(343.0);
|
||||
@@ -350,6 +424,10 @@ public class WarehouseGUI {
|
||||
vBox0.setPrefHeight(343.0);
|
||||
vBox0.setPrefWidth(261.0);
|
||||
|
||||
/**
|
||||
* Creates a label with text "Warehouse" with size 18 font and default font style.
|
||||
*
|
||||
*/
|
||||
text0.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
|
||||
text0.setStrokeWidth(0.0);
|
||||
text0.setText("Warehouse");
|
||||
@@ -357,12 +435,20 @@ public class WarehouseGUI {
|
||||
text0.setWrappingWidth(103.47265625);
|
||||
text0.setFont(new Font(18.0));
|
||||
|
||||
/**
|
||||
* Creates a label with no text for aesthetic spacing purposes.
|
||||
*
|
||||
*/
|
||||
text1.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
|
||||
text1.setStrokeWidth(0.0);
|
||||
text1.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
|
||||
text1.setWrappingWidth(103.47265625);
|
||||
text1.setFont(new Font(18.0));
|
||||
|
||||
/**
|
||||
* Creates a label with text "Opium" under the "Warehouse" label with size 18 font and default font style.
|
||||
*
|
||||
*/
|
||||
opiumWarehouse.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
|
||||
opiumWarehouse.setStrokeWidth(0.0);
|
||||
opiumWarehouse.setText("Opium");
|
||||
@@ -370,6 +456,10 @@ public class WarehouseGUI {
|
||||
opiumWarehouse.setWrappingWidth(103.47265625);
|
||||
opiumWarehouse.setFont(new Font(18.0));
|
||||
|
||||
/**
|
||||
* Creates a label with text "Silk" under the "Warehouse" label with size 18 font and default font style.
|
||||
*
|
||||
*/
|
||||
silkWarehouse.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
|
||||
silkWarehouse.setStrokeWidth(0.0);
|
||||
silkWarehouse.setText("Silk");
|
||||
@@ -377,6 +467,10 @@ public class WarehouseGUI {
|
||||
silkWarehouse.setWrappingWidth(103.47265625);
|
||||
silkWarehouse.setFont(new Font(18.0));
|
||||
|
||||
/**
|
||||
* Creates a label with text "Arms" under the "Warehouse" label with size 18 font and default font style.
|
||||
*
|
||||
*/
|
||||
armsWarehouse.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
|
||||
armsWarehouse.setStrokeWidth(0.0);
|
||||
armsWarehouse.setText("Arms");
|
||||
@@ -384,6 +478,10 @@ public class WarehouseGUI {
|
||||
armsWarehouse.setWrappingWidth(103.47265625);
|
||||
armsWarehouse.setFont(new Font(18.0));
|
||||
|
||||
/**
|
||||
* Creates a label with text "General" under the "Warehouse" label with size 18 font and default font style.
|
||||
*
|
||||
*/
|
||||
generalWarehouse.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
|
||||
generalWarehouse.setStrokeWidth(0.0);
|
||||
generalWarehouse.setText("General");
|
||||
@@ -392,22 +490,37 @@ public class WarehouseGUI {
|
||||
generalWarehouse.setFont(new Font(18.0));
|
||||
borderPane.setCenter(vBox0);
|
||||
|
||||
/**
|
||||
* Creates a VBox at the center of the borderpane with a width of 152 and a height of 48.
|
||||
*
|
||||
*/
|
||||
borderPane.setAlignment(vBox1, javafx.geometry.Pos.CENTER);
|
||||
vBox1.setPrefHeight(48.0);
|
||||
vBox1.setPrefWidth(152.0);
|
||||
|
||||
/**
|
||||
* Creates a label with "In use:" text with size 18 font and default font style.
|
||||
*
|
||||
*/
|
||||
inUseWarehouse.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
|
||||
inUseWarehouse.setStrokeWidth(0.0);
|
||||
inUseWarehouse.setText("In use:");
|
||||
inUseWarehouse.setFont(new Font(18.0));
|
||||
|
||||
/**
|
||||
* Creates a label with "Vacant:" text with size 18 font and default font style.
|
||||
*
|
||||
*/
|
||||
vacantWarehouse.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
|
||||
vacantWarehouse.setStrokeWidth(0.0);
|
||||
vacantWarehouse.setText("Vacant:");
|
||||
vacantWarehouse.setFont(new Font(18.0));
|
||||
borderPane.setRight(vBox1);
|
||||
|
||||
|
||||
/**
|
||||
* Adds all the labels and buttons to their respective boxes.
|
||||
*
|
||||
*/
|
||||
splitMenu.getItems().add(general);
|
||||
splitMenu.getItems().add(arms);
|
||||
splitMenu.getItems().add(silk);
|
||||
@@ -439,9 +552,287 @@ public class WarehouseGUI {
|
||||
return stage;
|
||||
}
|
||||
|
||||
/**
|
||||
* When run, shows the stage as a graphical interface through JavaFX.
|
||||
*
|
||||
* @param primaryStage object of type Stage
|
||||
*/
|
||||
public void start(Stage primaryStage) {
|
||||
WarehouseGUI warehouseGUI = new WarehouseGUI(player);
|
||||
warehouseGUI.initializeWarehouse(primaryStage);
|
||||
primaryStage.show();
|
||||
}
|
||||
|
||||
/**
|
||||
* The purpose of this class is to create a warehouse where the goods
|
||||
* can be safely stored without holing space on the ship!
|
||||
*/
|
||||
|
||||
public class Warehouse {
|
||||
/*private int wOpium = 0;
|
||||
private int wSilk = 0;
|
||||
private int wGeneral = 0;
|
||||
private int wArms = 0;*/
|
||||
private Player player;
|
||||
|
||||
/**
|
||||
* setter method that takes in a Player object as an argument.
|
||||
*
|
||||
* @param player object of the class Player
|
||||
*/
|
||||
|
||||
public void setPlayer(Player player) {
|
||||
Player playerDummy = new Player(player);
|
||||
this.player = playerDummy;
|
||||
}
|
||||
|
||||
/**
|
||||
* getter method for obtaining a player object.
|
||||
*
|
||||
* @return returns player object
|
||||
*/
|
||||
|
||||
public Player getPlayer() {
|
||||
Player playerDummy = new Player(player);
|
||||
return playerDummy;
|
||||
}
|
||||
|
||||
/**
|
||||
* Class Constructor that takes in a type player as a parameter
|
||||
*
|
||||
* @param player object of the class Player
|
||||
*/
|
||||
|
||||
public Warehouse(Player player) {
|
||||
Player playerDummy = new Player(player);
|
||||
this.player = playerDummy;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method adds an amount of a certain good
|
||||
* the user is prompted to enter the amount they would like to
|
||||
* add followed by the good they would like to add to the warehouse.
|
||||
* the method checks if the player has sufficient goods to transfer, and if the player does
|
||||
* then the method executes the transfer
|
||||
*
|
||||
*/
|
||||
public void addAmount() {
|
||||
boolean askGood = false;
|
||||
String amount;
|
||||
int finalAmount = 0;
|
||||
System.out.println("Please enter the amount of the good you would like to ADD.");
|
||||
Scanner keyboard = new Scanner(System.in);
|
||||
amount = keyboard.nextLine();//Asks the user for the amount of the good they would like to add
|
||||
/*The try function ensures that the program does not crash
|
||||
due to any errors while giving the program an incorrect input*/
|
||||
try {
|
||||
//The if statement checks that you have enough resources to make the transfer
|
||||
if (Integer.parseInt(amount) <= player.getOpiumHeld() || Integer.parseInt(amount) <= player.getSilkHeld() || Integer.parseInt(amount) <= player.getGeneralHeld() || Integer.parseInt(amount) <= player.getArmsHeld()) {
|
||||
finalAmount = Integer.parseInt(amount);
|
||||
askGood = true;
|
||||
}
|
||||
//Else statement lets the user know that they do not hav enough goods to make the requested transfer
|
||||
else {
|
||||
System.out.println("Nice try but you don't have any items of that quantity!");
|
||||
askGood = false;
|
||||
}
|
||||
//Ensures that goods are only transferred if they have the specified amount
|
||||
//The user is prompted to enter which good they want to transfer
|
||||
if (askGood == true) {
|
||||
String good;
|
||||
System.out.println("Please enter a good to transfer O, S, G, A :");
|
||||
good = keyboard.nextLine();
|
||||
int held = 0;
|
||||
//The following set of loops check to see which good the user has selected and makes the transfer
|
||||
if (Integer.parseInt(amount) > 0) {
|
||||
if (good.equalsIgnoreCase("O")) {
|
||||
if (player.getOpiumHeld() >= Integer.parseInt(amount)) {
|
||||
player.setwOpium(player.getwOpium() + finalAmount);
|
||||
held = player.getOpiumHeld();
|
||||
player.setOpiumHeld(held - finalAmount);
|
||||
System.out.println(player.getOpiumHeld());
|
||||
} else {
|
||||
System.out.println("You don't even have that much opium!");
|
||||
}
|
||||
} else if (good.equalsIgnoreCase("S")) {
|
||||
if (player.getSilkHeld() >= Integer.parseInt(amount)) {
|
||||
player.setwSilk(player.getwSilk() + finalAmount);
|
||||
held = player.getSilkHeld();
|
||||
player.setSilkHeld(held - finalAmount);
|
||||
} else {
|
||||
System.out.println("You don't even have that much silk!");
|
||||
|
||||
}
|
||||
} else if (good.equalsIgnoreCase("G")) {
|
||||
if (player.getGeneralHeld() >= Integer.parseInt(amount)) {
|
||||
player.setwGeneral(player.getwGeneral() + finalAmount);
|
||||
held = player.getGeneralHeld();
|
||||
player.setGeneralHeld(held - finalAmount);
|
||||
} else {
|
||||
System.out.println("You don't even have that much general cargo!");
|
||||
|
||||
}
|
||||
} else if (good.equalsIgnoreCase("A")) {
|
||||
if (player.getArmsHeld() >= Integer.parseInt(amount)) {
|
||||
player.setwArms(player.getwArms() + finalAmount);
|
||||
held = player.getArmsHeld();
|
||||
player.setArmsHeld(held - finalAmount);
|
||||
} else {
|
||||
System.out.println("You don't even have that much Arms!");
|
||||
}
|
||||
}
|
||||
}
|
||||
//Ensures no negative amounts are entered
|
||||
else {
|
||||
System.out.println("Sorry this transfer cannot be made");
|
||||
}
|
||||
}
|
||||
//If the program errors out this is the message displayed and the method is re-run, so that the game does not end.
|
||||
} catch (Exception e) {
|
||||
System.out.println("Wait, that's not a valid input please try again");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This method removes an amount of a certain good
|
||||
* the user is prompted to enter the amount they would like to
|
||||
* remove followed by the good they would like to remove from the warehouse.
|
||||
* the method checks if the player has sufficient goods to transfer, and if the player does
|
||||
* then the method executes the transfer
|
||||
*
|
||||
*/
|
||||
|
||||
public void removeAmount() {
|
||||
String amount;
|
||||
boolean askGood = false;
|
||||
int finalAmount = 0;
|
||||
System.out.println("Please enter the amount of the good you would like to REMOVE");
|
||||
Scanner keyboard = new Scanner(System.in);
|
||||
//Prompts the user for the amount they would like to remove
|
||||
amount = keyboard.nextLine();
|
||||
//The if statement checks that you have enough resources to make the transfer
|
||||
try {
|
||||
//The if statement checks that you have enough resources to make the transfer
|
||||
if (Integer.parseInt(amount) <= player.getwOpium() || Integer.parseInt(amount) <= player.getwSilk() || Integer.parseInt(amount) <= player.getwGeneral() || Integer.parseInt(amount) <= player.getwArms()) {
|
||||
finalAmount = Integer.parseInt(amount);
|
||||
askGood = true;
|
||||
}
|
||||
//Else statement lets the user know that they do not hav enough goods to make the requested transfer
|
||||
else {
|
||||
System.out.println("Nice try but you don't have any items of that quantity in the warehouse!");
|
||||
askGood = false;
|
||||
}
|
||||
|
||||
//Ensures that goods are only transferred if they have the specified amount
|
||||
//The user is prompted to enter which good they want to transfer
|
||||
|
||||
if (askGood == true) {
|
||||
String good;
|
||||
System.out.println("Please enter a good to transfer O, S, G, A :");
|
||||
good = keyboard.nextLine();
|
||||
int held = 0;
|
||||
//The following set of loops check to see which good the user has selected and makes the transfer and amount > 0
|
||||
if (Integer.parseInt(amount) > 0) {
|
||||
if (good.equalsIgnoreCase("O")) {
|
||||
if (player.getwOpium() >= Integer.parseInt(amount)) {
|
||||
player.setwOpium(player.getwOpium() - Integer.parseInt(amount));
|
||||
held = player.getOpiumHeld();
|
||||
player.setOpiumHeld(held + finalAmount);
|
||||
} else {
|
||||
System.out.println("You don't have that much opium stored in the warehouse!");
|
||||
}
|
||||
} else if (good.equalsIgnoreCase("S")) {
|
||||
if (player.getwSilk() >= Integer.parseInt(amount)) {
|
||||
player.setwSilk(player.getwSilk() - Integer.parseInt(amount));
|
||||
held = player.getSilkHeld();
|
||||
player.setSilkHeld(held + finalAmount);
|
||||
} else {
|
||||
System.out.println("You don't have that much silk stored in the warehouse!");
|
||||
}
|
||||
} else if (good.equalsIgnoreCase("G")) {
|
||||
if (player.getwGeneral() >= Integer.parseInt(amount)) {
|
||||
player.setwGeneral(player.getwGeneral() - Integer.parseInt(amount));
|
||||
held = player.getGeneralHeld();
|
||||
player.setGeneralHeld(held + finalAmount);
|
||||
} else {
|
||||
System.out.println("You don't have that much general cargo stored in the warehouse!");
|
||||
|
||||
}
|
||||
} else if (good.equalsIgnoreCase("A")) {
|
||||
if (player.getwArms() >= Integer.parseInt(amount)) {
|
||||
player.setwArms(player.getwArms() - Integer.parseInt(amount));
|
||||
held = player.getArmsHeld();
|
||||
player.setArmsHeld(held + finalAmount);
|
||||
} else {
|
||||
System.out.println("You don't have that much arms stored in the warehouse!");
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
//Ensures the value entered is positive
|
||||
else {
|
||||
System.out.println("Sorry this transfer cannot be made");
|
||||
}
|
||||
}
|
||||
}
|
||||
//If the program errors out this is the message displayed and the method is re-run, so that the game does not end.
|
||||
catch (Exception e){
|
||||
System.out.println("Wait, that's not a valid input please try again");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This method prints the stock that is in the warehouse currently using the get and set
|
||||
* methods from the player class. This is to allow the user to be able to know how much they have
|
||||
* stored in the warehouse
|
||||
*/
|
||||
public void showWarehouse() {
|
||||
System.out.println("--------------------\nWarehouse\n--------------------");
|
||||
System.out.println("Opium : " + player.getwOpium());
|
||||
System.out.println("Silk : " + player.getwSilk());
|
||||
System.out.println("General : " + player.getwGeneral());
|
||||
System.out.println("Arms : " + player.getwArms());
|
||||
}
|
||||
|
||||
/**
|
||||
* This method combines the add and remove methods and prompts the user to
|
||||
* enter what they would like to do. Add or remove and accordingly invokes
|
||||
* the required methods
|
||||
*/
|
||||
public void changeWarehouse() {
|
||||
boolean keepGoing = true;
|
||||
while (keepGoing) {
|
||||
this.showWarehouse();
|
||||
String input = " ";
|
||||
System.out.println("Would you like to add(A) or remove(R) resources? ");
|
||||
Scanner keyboard = new Scanner(System.in);
|
||||
input = keyboard.next();
|
||||
if (input.equalsIgnoreCase("R")) {
|
||||
this.removeAmount();
|
||||
this.showWarehouse();
|
||||
} else if (input.equalsIgnoreCase("A")) {
|
||||
this.addAmount();
|
||||
this.showWarehouse();
|
||||
|
||||
}
|
||||
else{
|
||||
System.out.println("Don't waste the warehouse's time, try again later with a valid input");
|
||||
}
|
||||
|
||||
String check;
|
||||
//Check to see if the player wants to continue in the warehouse or they are done
|
||||
System.out.println("Would you like to do any other business? Y / N?");
|
||||
check = keyboard.nextLine();
|
||||
check = keyboard.nextLine();
|
||||
|
||||
if (check.equalsIgnoreCase("Y")) {
|
||||
keepGoing = true;
|
||||
} else if (check.equalsIgnoreCase("N")) {
|
||||
keepGoing = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user