Created logic class for Warehouse
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@@ -18,7 +18,6 @@ import logic.Player;
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import java.util.Random;
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public class TravelGUI extends Player {
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private TaipanShopGUI shop;
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private Label firm = new Label();
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private Label wItemsText = new Label();
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private Label wItemSpaceText = new Label();
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@@ -1,6 +1,7 @@
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package gui;
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import javafx.geometry.Insets;
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import javafx.geometry.Pos;
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import javafx.scene.Scene;
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import javafx.scene.control.*;
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import javafx.scene.layout.BorderPane;
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@@ -9,10 +10,11 @@ import javafx.scene.layout.VBox;
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import javafx.scene.text.Font;
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import javafx.stage.Stage;
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import logic.Player;
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import logic.WarehouseLogic;
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/**
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* 2019-03-19
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* Authors:Siddhant, Vikram, Harkamal, Haris, Nathan
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* Authors:Siddhant and Harkamal
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* WarehouseGUI allows the user to store goods in a warehouse in order to have more hold on the ship
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*/
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@@ -90,13 +92,7 @@ public class WarehouseGUI extends Player {
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textField = new TextField();
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//Creating the box for the warehouse GUI
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borderPane.setAlignment(hBox, javafx.geometry.Pos.CENTER);
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hBox.setAlignment(javafx.geometry.Pos.CENTER);
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hBox.setPrefHeight(100.0);
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hBox.setPrefWidth(200.0);
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hBox.setSpacing(10.0);
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vBox.setAlignment(javafx.geometry.Pos.CENTER_LEFT);
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settingBorderFormat(hBox, vBox);
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vBox.setPrefHeight(200.0);
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vBox.setPrefWidth(100.0);
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@@ -137,20 +133,14 @@ public class WarehouseGUI extends Player {
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//Takes you to the HK warehouse
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borderPane.setAlignment(title, javafx.geometry.Pos.CENTER);
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borderPane.setAlignment(title, Pos.CENTER);
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title.setText("Hong Kong Warehouse");
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title.setFont(new Font(24.0));
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title.setPadding(new Insets(10.0, 0.0, 0.0, 0.0));
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borderPane.setTop(title);
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// Making the BOX again
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borderPane.setAlignment(hBox0, javafx.geometry.Pos.CENTER);
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hBox0.setAlignment(javafx.geometry.Pos.CENTER);
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hBox0.setPrefHeight(100.0);
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hBox0.setPrefWidth(200.0);
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hBox0.setSpacing(10.0);
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vBox0.setAlignment(javafx.geometry.Pos.CENTER_LEFT);
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settingBorderFormat(hBox0, vBox0);
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vBox0.setSpacing(10.0);
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playerLabel.setText("Player:");
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@@ -171,10 +161,10 @@ public class WarehouseGUI extends Player {
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playerOpium.setText("Opium:");
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vBox1.setAlignment(javafx.geometry.Pos.CENTER_LEFT);
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vBox1.setAlignment(Pos.CENTER_LEFT);
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vBox1.setSpacing(10.0);
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houseLabel.setAlignment(javafx.geometry.Pos.TOP_CENTER);
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houseLabel.setAlignment(Pos.TOP_CENTER);
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houseLabel.setText("Warehouse:");
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houseLabel.setFont(new Font(18.0));
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@@ -231,85 +221,46 @@ public class WarehouseGUI extends Player {
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taipanShopGUI.initializeShop(stage);
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stage.show();
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});
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//Runs when the withdraw button is selected. and removes the amount of the selected good
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withdrawButton.setOnAction(event -> {
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try {
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int withdraw = Integer.parseInt(textField.getText());
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if(withdraw <= 0){
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title.setText("Please enter a valid value");
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}
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//Transfers general amount
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else if(Goods.getSelectedToggle() == generalRadio && withdraw <= getwGeneral()){
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setGeneralHeld(getPlayer().getGeneralHeld()+withdraw);
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setwGeneral(getPlayer().getwGeneral()-withdraw);
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}
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//Transfers Arms amount
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else if(Goods.getSelectedToggle() == armsRadio && withdraw <= getwArms()){
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setArmsHeld(getPlayer().getArmsHeld()+withdraw);
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setwArms(getPlayer().getwArms()-withdraw);
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}
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//Transfers Silk Amount
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else if(Goods.getSelectedToggle() == silkRadio && withdraw <= getwSilk()){
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setSilkHeld(getPlayer().getSilkHeld()+withdraw);
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setwSilk(getPlayer().getwSilk()-withdraw);
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}
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//Transfers Opium amount
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else if(Goods.getSelectedToggle() == opiumRadio && withdraw <= getwOpium()) {
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setOpiumHeld(getPlayer().getOpiumHeld() + withdraw);
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setwOpium(getPlayer().getwOpium() - withdraw);
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}
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// Ensures a valid value is entered
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else{
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title.setText("Please enter a valid value");
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}
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updateLabels();
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WarehouseLogic warehouseLogic = new WarehouseLogic(getPlayer());
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if(Goods.getSelectedToggle() == generalRadio){
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title.setText(warehouseLogic.withdraw(textField.getText(),1));
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}
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catch (Exception e) {
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title.setText("Please enter a valid value");
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else if(Goods.getSelectedToggle() == armsRadio){
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title.setText(warehouseLogic.withdraw(textField.getText(),2));
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}
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else if(Goods.getSelectedToggle() == silkRadio){
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title.setText(warehouseLogic.withdraw(textField.getText(),3));
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}
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else if(Goods.getSelectedToggle() == opiumRadio){
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title.setText(warehouseLogic.withdraw(textField.getText(),4));
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}
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setPlayer(warehouseLogic.getPlayer());
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updateLabels();
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});
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//Button to add a user entered amount to the warehouse
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depositButton.setOnAction(event -> {
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try {
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int deposit = Integer.parseInt(textField.getText());
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if(deposit <= 0){
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title.setText("Please enter a valid value");
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}
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//Transfers general amount
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else if(Goods.getSelectedToggle() == generalRadio && deposit <= getGeneralHeld()){
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setGeneralHeld(getPlayer().getGeneralHeld()-deposit);
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setwGeneral(getPlayer().getwGeneral()+deposit);
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}
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//Transfers Arms amount
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else if(Goods.getSelectedToggle() == armsRadio && deposit <= getArmsHeld()){
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setArmsHeld(getPlayer().getArmsHeld()-deposit);
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setwArms(getPlayer().getwArms()+deposit);
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}
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//Transfers Silk amount
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else if(Goods.getSelectedToggle() == silkRadio && deposit <= getSilkHeld()){
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setSilkHeld(getPlayer().getSilkHeld()-deposit);
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setwSilk(getPlayer().getwSilk()+deposit);
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}
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//Transfers Opium amount
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else if(Goods.getSelectedToggle() == opiumRadio && deposit <= getOpiumHeld()){
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setOpiumHeld(getPlayer().getOpiumHeld()-deposit);
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setwOpium(getPlayer().getwOpium()+deposit);
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}
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//Checks if the correct value is entered
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else{
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title.setText("Please enter a valid value");
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}
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updateLabels();
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WarehouseLogic warehouseLogic = new WarehouseLogic(getPlayer());
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if(Goods.getSelectedToggle() == generalRadio){
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title.setText(warehouseLogic.deposit(textField.getText(),1));
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}
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catch (Exception e) {
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title.setText("Please enter a valid value");
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else if(Goods.getSelectedToggle() == armsRadio){
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title.setText(warehouseLogic.deposit(textField.getText(),2));
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}
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else if(Goods.getSelectedToggle() == silkRadio){
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title.setText(warehouseLogic.deposit(textField.getText(),3));
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}
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else if(Goods.getSelectedToggle() == opiumRadio){
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title.setText(warehouseLogic.deposit(textField.getText(),4));
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}
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setPlayer(warehouseLogic.getPlayer());
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updateLabels();
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});
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//Create the sceene and box of the desired size
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//Create the scene and box of the desired size
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Scene root = new Scene(borderPane, 600, 480);
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root.getStylesheets().add("styleguide.css");
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@@ -319,6 +270,15 @@ public class WarehouseGUI extends Player {
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return stage;
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}
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public void settingBorderFormat(HBox hBox, VBox vBox) {
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borderPane.setAlignment(hBox, javafx.geometry.Pos.CENTER);
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hBox.setAlignment(javafx.geometry.Pos.CENTER);
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hBox.setPrefHeight(100.0);
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hBox.setPrefWidth(200.0);
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hBox.setSpacing(10.0);
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vBox.setAlignment(javafx.geometry.Pos.CENTER_LEFT);
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}
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/**
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* As soon as the transfer is made the table of the amount of goods is updated using this method
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*/
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