Merged Travel and Ship warfare
This commit is contained in:
@@ -1,7 +1,3 @@
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import javafx.animation.PathTransition;
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import javafx.animation.Timeline;
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import javafx.application.Application;
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import javafx.event.ActionEvent;
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import javafx.event.ActionEvent;
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import javafx.event.EventHandler;
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import javafx.event.EventHandler;
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import javafx.geometry.Insets;
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import javafx.geometry.Insets;
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@@ -13,20 +9,9 @@ import javafx.scene.layout.GridPane;
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import javafx.scene.layout.HBox;
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import javafx.scene.layout.HBox;
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import javafx.scene.layout.VBox;
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import javafx.scene.layout.VBox;
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import javafx.stage.Stage;
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import javafx.stage.Stage;
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import javafx.animation.PauseTransition;
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import javafx.util.Duration;
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import javafx.animation.AnimationTimer;
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import java.util.ArrayList;
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import java.util.Random;
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import java.util.Random;
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import java.util.Scanner;
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import java.util.concurrent.TimeUnit;
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import static javafx.application.Application.launch;
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public class ShipWarfareGUI {
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@SuppressWarnings("Duplicates")
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public class ShipWarfareGUI extends Application {
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private Player player = new Player();
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private Player player = new Player();
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@@ -66,9 +51,9 @@ public class ShipWarfareGUI extends Application {
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private int startingPeasantShips = 0;
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private int startingPeasantShips = 0;
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private int startingLittyShips = 0;
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private int startingLittyShips = 0;
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private int howMuchRun = 0;
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private int howMuchRun = 0;
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private int counter = 0;
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private String pirateName = "Liu Yen";
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private String pirateName = "Liu Yen";
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/**
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/**
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* setter method for player
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* setter method for player
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* @param player object of the class Player
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* @param player object of the class Player
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@@ -87,105 +72,10 @@ public class ShipWarfareGUI extends Application {
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return playerDummy;
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return playerDummy;
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}
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}
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/**
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* This fleet is easy to defeat as a maximum of 15 ships can run away each volley, they can not tank hits
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* @throws Exception in case of errors due to the delay
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*/
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public void peasantFleetAttack() throws Exception {
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Scanner userResponse = new Scanner(System.in);
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setNumOfPeasantShips(numOfShips());
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title.setText(String.format("By Golly! We have $%,d and are being attacked by %d Merchant ships\nCurrently our ship status is %d%%\n", player.getMoney(), numOfPeasantShips, player.getHP()));
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fightOrRunMessage();
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while (true) {
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String response = userResponse.nextLine();
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if (response.equalsIgnoreCase("f")) {
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userAttacks = true;
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System.out.println("Ohh, fight ehh?");
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boolean winOrLose = destroyPeasantShipsOrEscape();
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if (winOrLose == true) {
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break;
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}
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} else if (response.equalsIgnoreCase("r")) {
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if (runFromShips() == false) {
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System.out.println("Couldn't run away!");
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if (destroyPeasantShipsOrEscape())
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break;
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} else {
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System.out.println("Phew! Got away safely");
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break;
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}
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}
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}
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}
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/**
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* This fleet is difficult to defeat as a maximum of 10 ships can run away each volley, they can tank hits
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* @throws Exception in case of errors due to the delay
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*/
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public void littyFleetAttack() throws Exception {
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Scanner userResponse = new Scanner(System.in);
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setNumOfLittyShips(numOfShips());
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System.out.printf("By Golly! We have $%,d and are being attacked by %d of %s's ships\nCurrently our ship status is %d%%\n", player.getMoney(), numOfLittyShips, pirateName, player.getHP());
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fightOrRunMessage();
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while (true) {
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String response = userResponse.nextLine();
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if (response.equalsIgnoreCase("f")) {
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userAttacks = true;
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System.out.println("Ohh, fight ehh?");
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boolean winOrLose = destroyLittyShipsOrEscape();
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if (winOrLose == true) {
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break;
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}
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} else if (response.equalsIgnoreCase("r")) {
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if (runFromShips() == false) {
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System.out.println("Couldn't run away!");
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if (destroyLittyShipsOrEscape())
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break;
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} else {
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System.out.println("Phew! Got away safely");
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break;
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}
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}
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}
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}
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/**
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* Asks user if they would like to fight or run against ships
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*/
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public void fightOrRunMessage() {
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System.out.printf("What do you want to do? Enter \"f\" to fight, and \"r\" to run (we have %d guns)\n", player.getGuns());
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}
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/**
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* setter method that takes in an integer as an argument
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* @param numOfLittyShips the number of ships to be used in the litty fleet attack
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*/
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public void setNumOfLittyShips(int numOfLittyShips) {
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this.numOfLittyShips = numOfLittyShips;
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startingLittyShips = numOfLittyShips;
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}
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/**
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/**
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* setter method that takes in an integer as an argument
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* setter method that takes in an integer as an argument
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* @param numOfPeasantShips the number of ships to be used in the peasant fleet attack
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* @param numOfPeasantShips the number of ships to be used in the peasant fleet attack
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*/
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*/
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public void setNumOfPeasantShips(int numOfPeasantShips){
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public void setNumOfPeasantShips(int numOfPeasantShips){
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counter1++;
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counter1++;
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this.numOfPeasantShips = numOfPeasantShips;
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this.numOfPeasantShips = numOfPeasantShips;
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@@ -226,7 +116,6 @@ public class ShipWarfareGUI extends Application {
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* One in two chance of running away
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* One in two chance of running away
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* @return true if the user is allowed to run, false if not, the "default" is false
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* @return true if the user is allowed to run, false if not, the "default" is false
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*/
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*/
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public boolean runFromShips() {
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public boolean runFromShips() {
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userAttacks = false;
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userAttacks = false;
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Random randomValue = new Random();
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Random randomValue = new Random();
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@@ -239,130 +128,9 @@ public class ShipWarfareGUI extends Application {
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return false;
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return false;
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}
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}
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/**
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* The user faces off against the litty ships and either prevails, dies, or runs away
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* The loot for defeating a litty fleet is much higher than that of a peasant one
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* @return true if the user wins, loses, or flees, it returns false otherwise
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* @throws Exception in case of errors due to the
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*
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* */
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public boolean destroyLittyShipsOrEscape() throws Exception {
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int calculateLoot = 0;
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int chanceOfEnemyRun = 0;
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Scanner userInput = new Scanner(System.in);
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Random randomValue = new Random();
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int exitValue = 0;
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//Player volley
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while (exitValue == 0) {
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if (player.getGuns() > 0) {
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for (int j = 0; j < player.getGuns(); j++) {
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if (userAttacks == true) {
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int hitOrMiss = randomValue.nextInt(3) + 1;
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if (hitOrMiss == 1) {
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numOfLittyShips--;
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if (numOfLittyShips <= 0) {
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exitValue = 1;
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break;
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}
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System.out.println("Got eem");
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} else if (hitOrMiss == 2) {
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System.out.printf("ARRG! We missed %s\n", player.getName());
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} else {
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System.out.println("Darn! Their fleet tanked our attack");
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}
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} else {
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continue;
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}
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}
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} else {
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System.out.printf("%s! We don't have any GUNS!!!!\n",player.getName());
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}
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if (numOfLittyShips <= 0) {
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exitValue = 1;
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break;
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}
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if (player.getGuns() > 0) {
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if (chanceOfEnemyRun == 2) {
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chanceOfEnemyRun = randomValue.nextInt(2) + 1;
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howMuchRun = randomValue.nextInt(10) + 1;
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if (howMuchRun != 0 && howMuchRun < numOfLittyShips) {
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setNumOfLittyShips(numOfLittyShips - howMuchRun);
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if (userAttacks == true) {
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System.out.printf("Cowards! %d ships ran away %s!\n", howMuchRun, player.getName());
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} else {
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System.out.printf("Escaped %d of them!\n", howMuchRun);
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}
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}
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}
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}
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System.out.printf("%d ships remaining\n", numOfLittyShips);
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System.out.println("Oh no, they are taking the offensive!");
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//Computer volley
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int takeGunChance = randomValue.nextInt(4) + 1;
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if (takeGunChance == 1 && player.getGuns() > 0) {
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player.setGuns(player.getGuns() - 1);
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System.out.println("Dang it! They destroyed one of our guns");
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} else {
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player.setHP(player.getHP() - (1 + randomValue.nextInt(15)));
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}
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if (player.getHP() <= 0) {
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exitValue = 2;
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break;
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}
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System.out.printf("EEK, our current ship status is %d%% \n", player.getHP());
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if (userAttacks == false) {
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userAttacks = true;
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}
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System.out.printf("Shall we continue to fight? Enter \"f\" to fight, and \"r\" to run (We have %d gun(s) left)\n", player.getGuns());
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String response = userInput.nextLine();
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if (response.equalsIgnoreCase("r")) {
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if (runFromShips() == false) {
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System.out.println("Couldn't run away");
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} else {
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System.out.println("Phew! Got away safely");
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break;
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}
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}
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}
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if (exitValue == 1) {
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System.out.printf("\nGot eem\nVictory!\nIt appears we have defeated the enemy fleet and made it out at %d%% ship status\n", player.getHP());
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calculateLoot = (randomValue.nextInt(startingLittyShips) + startingLittyShips) * 300;
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player.setMoney(player.getMoney() + calculateLoot);
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System.out.printf("We got $%,d!\n", calculateLoot);
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return true;
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} else if (exitValue == 2) {
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player.gameOver();
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return true;
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} else if (exitValue == 3) {
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System.out.printf("We made it out at %d%% ship status!\n", player.getHP());
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return true;
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}
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return false;
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}
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/**
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/**
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* Sets most of the labels invisible except for the "fight or run" label
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* Sets most of the labels invisible except for the "fight or run" label
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*/
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*/
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public void wipe(){
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public void wipe(){
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title.setVisible(false);
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title.setVisible(false);
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runAwayOrLeft.setVisible(false);
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runAwayOrLeft.setVisible(false);
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@@ -513,10 +281,6 @@ public class ShipWarfareGUI extends Application {
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return false;
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return false;
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}
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}
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private int counter = 0;
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public Stage initializeShip(Stage stage){
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public Stage initializeShip(Stage stage){
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setNumOfPeasantShips(numOfShips());
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setNumOfPeasantShips(numOfShips());
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@@ -34,7 +34,10 @@ public class TravelGUI{
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private Button quitButton = new Button();
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private Button quitButton = new Button();
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private Button continueButton = new Button();
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private Button continueButton = new Button();
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private TextField numberInput = new TextField();
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private TextField numberInput = new TextField();
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private int nextScene = 0;
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private Boolean peasantShipScene = false;
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private Boolean littyShipScene = false;
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private Boolean shopScene = false;
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public TravelGUI(Player player) {
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public TravelGUI(Player player) {
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@@ -162,13 +165,20 @@ public class TravelGUI{
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stage.show();
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stage.show();
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});
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});
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//Continues on to either shop or shipwarefare
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//Continues on to either shop or shipwarfare
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continueButton.setOnKeyPressed(event -> {
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continueButton.setOnAction(event -> {
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if(peasantShipScene){
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ShipWarfareGUI ship = new ShipWarfareGUI(player);
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ship.initializeShip(stage);
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stage.show();
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}
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else if(shopScene){
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TaipanShopGUI shop = new TaipanShopGUI(player);
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shop.initializeShop(stage);
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stage.show();
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}
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});
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});
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//Text input for where the player needs to go.
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//Text input for where the player needs to go.
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numberInput.setAlignment(javafx.geometry.Pos.CENTER_RIGHT);
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numberInput.setAlignment(javafx.geometry.Pos.CENTER_RIGHT);
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numberInput.setText("Enter preferred location.");
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numberInput.setText("Enter preferred location.");
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@@ -188,6 +198,7 @@ public class TravelGUI{
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hasTraveled = seaAtlas(response);
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hasTraveled = seaAtlas(response);
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player.setBank((int) (player.getBank() * 1.01));
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player.setBank((int) (player.getBank() * 1.01));
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player.setDebt((int) (player.getDebt() * 1.01));
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player.setDebt((int) (player.getDebt() * 1.01));
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shopScene = true;
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} else{
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} else{
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textOut.setText(" " + "You're already here " + player.getName());
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textOut.setText(" " + "You're already here " + player.getName());
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textOut.setText(textOut.getText() + ", do you wish to go to:\n\n 1) Hong Kong, 2) Shanghai, 3) Nagasaki, 4)Saigon,\n 5) Manila, 6) Singapore, or 7) Batavia?");
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textOut.setText(textOut.getText() + ", do you wish to go to:\n\n 1) Hong Kong, 2) Shanghai, 3) Nagasaki, 4)Saigon,\n 5) Manila, 6) Singapore, or 7) Batavia?");
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@@ -196,9 +207,13 @@ public class TravelGUI{
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textOut.setText(" " + "Sorry, " + player.getName() + " could you say that again?");
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textOut.setText(" " + "Sorry, " + player.getName() + " could you say that again?");
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}
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}
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if (hasTraveled) {
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if (hasTraveled) {
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TaipanShopGUI taipanShopGUI = new TaipanShopGUI(player);
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continueButton.setVisible(true);
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taipanShopGUI.initializeShop(stage);
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quitButton.setVisible(false);
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stage.show();
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numberInput.setVisible(false);
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shopScene = true;
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//TaipanShopGUI taipanShopGUI = new TaipanShopGUI(player);
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//taipanShopGUI.initializeShop(stage);
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//stage.show();
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}
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}
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}
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}
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}
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}
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@@ -271,7 +286,7 @@ public class TravelGUI{
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textOut.setContentDisplay(javafx.scene.control.ContentDisplay.TOP);
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textOut.setContentDisplay(javafx.scene.control.ContentDisplay.TOP);
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textOut.setPrefHeight(163.0);
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textOut.setPrefHeight(163.0);
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textOut.setPrefWidth(583.0);
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textOut.setPrefWidth(583.0);
|
||||||
textOut.setText(" Taipan, do you wish to go to:\n\n 1) Hong Kong, 2) Shanghai, 3) Nagasaki, 4)Saigon,\n 5) Manila, 6) Singapore, or 7) Batavia?");
|
textOut.setText(" Taipan, do you wish to go to:\n\n 1) Hong Kong, 2) Shanghai, 3) Nagasaki, 4)Saigon,\n 5) Manila, 6) Singapore, or 7) Batavia?\n After typing the number you want to go to press 'Enter' or 'Z'");
|
||||||
textOut.setFont(size14);
|
textOut.setFont(size14);
|
||||||
|
|
||||||
anchorPane.getChildren().addAll(dialogueRectangle, inventoryRectangle, warehouseRectangle);
|
anchorPane.getChildren().addAll(dialogueRectangle, inventoryRectangle, warehouseRectangle);
|
||||||
@@ -305,31 +320,31 @@ public class TravelGUI{
|
|||||||
private Boolean seaAtlas(int locationOfTravel) {
|
private Boolean seaAtlas(int locationOfTravel) {
|
||||||
switch (locationOfTravel) {
|
switch (locationOfTravel) {
|
||||||
case 1:
|
case 1:
|
||||||
textOut.setText( textOut.getText() + "\n " + "Arriving at Hong Kong");
|
if(!peasantShipScene) textOut.setText( textOut.getText() + "\n " + "Arriving at Hong Kong");
|
||||||
player.setLocation(1);
|
player.setLocation(1);
|
||||||
return true;
|
return true;
|
||||||
case 2:
|
case 2:
|
||||||
textOut.setText( textOut.getText() + "\n " + "Arriving at Shanghai");
|
if(!peasantShipScene) textOut.setText( textOut.getText() + "\n " + "Arriving at Shanghai");
|
||||||
player.setLocation(2);
|
player.setLocation(2);
|
||||||
return true;
|
return true;
|
||||||
case 3:
|
case 3:
|
||||||
textOut.setText( textOut.getText() + "\n " + "Arriving at Nagasaki");
|
if(!peasantShipScene) textOut.setText( textOut.getText() + "\n " + "Arriving at Nagasaki");
|
||||||
player.setLocation(3);
|
player.setLocation(3);
|
||||||
return true;
|
return true;
|
||||||
case 4:
|
case 4:
|
||||||
textOut.setText( textOut.getText() + "\n " + "Arriving at Saigon");
|
if(!peasantShipScene) textOut.setText( textOut.getText() + "\n " + "Arriving at Saigon");
|
||||||
player.setLocation(4);
|
player.setLocation(4);
|
||||||
return true;
|
return true;
|
||||||
case 5:
|
case 5:
|
||||||
textOut.setText( textOut.getText() + "\n " + "Arriving at Manila");
|
if(!peasantShipScene) textOut.setText( textOut.getText() + "\n " + "Arriving at Manila");
|
||||||
player.setLocation(5);
|
player.setLocation(5);
|
||||||
return true;
|
return true;
|
||||||
case 6:
|
case 6:
|
||||||
textOut.setText( textOut.getText() + "\n " + "Arriving at Singapore");
|
if(!peasantShipScene) textOut.setText( textOut.getText() + "\n " + "Arriving at Singapore");
|
||||||
player.setLocation(6);
|
player.setLocation(6);
|
||||||
return true;
|
return true;
|
||||||
case 7:
|
case 7:
|
||||||
textOut.setText( textOut.getText() + "\n " + "Arriving at Batavia");
|
if(!peasantShipScene) textOut.setText( textOut.getText() + "\n " + "Arriving at Batavia");
|
||||||
player.setLocation(7);
|
player.setLocation(7);
|
||||||
return true;
|
return true;
|
||||||
default:
|
default:
|
||||||
@@ -348,10 +363,12 @@ public class TravelGUI{
|
|||||||
Random rand = new Random();
|
Random rand = new Random();
|
||||||
int randGenNum = rand.nextInt(3) + 1;
|
int randGenNum = rand.nextInt(3) + 1;
|
||||||
if (randGenNum == 1) {
|
if (randGenNum == 1) {
|
||||||
ShipWarfareGUI ship = new ShipWarfareGUI(player);
|
continueButton.setVisible(true);
|
||||||
ship.initializeShip(stage);
|
quitButton.setVisible(false);
|
||||||
stage.show();
|
numberInput.setVisible(false);
|
||||||
System.out.println(textOut.getText() + "\n " + "PLACEHOLDER FOR SHIPWARFARE");
|
peasantShipScene = true;
|
||||||
|
textOut.setText(" We see a ship on the horizon " + player.getName() + "; Prepare for combat!");
|
||||||
|
//System.out.println(textOut.getText() + "\n " + "PLACEHOLDER FOR SHIPWARFARE");
|
||||||
}else if (randGenNum == 2) {
|
}else if (randGenNum == 2) {
|
||||||
disaster(locationOfTravel);
|
disaster(locationOfTravel);
|
||||||
textOut.setText(textOut.getText() + "\n " + "We made it!");
|
textOut.setText(textOut.getText() + "\n " + "We made it!");
|
||||||
@@ -367,7 +384,7 @@ public class TravelGUI{
|
|||||||
**/
|
**/
|
||||||
private void disaster(int locationOfTravel) {
|
private void disaster(int locationOfTravel) {
|
||||||
//Tells player that there is a storm approaching.
|
//Tells player that there is a storm approaching.
|
||||||
textOut.setText(textOut.getText() + "\n " + "Storm " + player.getName() + "! ");
|
textOut.setText(" " + "Storm " + player.getName() + "! ");
|
||||||
Random rand = new Random();
|
Random rand = new Random();
|
||||||
int randGenNum = rand.nextInt(5) + 1;
|
int randGenNum = rand.nextInt(5) + 1;
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user