Basic functionality of buttons completed, think all I have to do now is to find a way to break the code when the user wins, loses or runs away.
This commit is contained in:
72
.idea/workspace.xml
generated
72
.idea/workspace.xml
generated
@@ -1,7 +1,9 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="ChangeListManager">
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<list default="true" id="3114a2b9-4919-4fdf-8fd9-d03b60109ce4" name="Default Changelist" comment="" />
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<list default="true" id="3114a2b9-4919-4fdf-8fd9-d03b60109ce4" name="Default Changelist" comment="">
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<change beforePath="$PROJECT_DIR$/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/workspace.xml" afterDir="false" />
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</list>
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<ignored path="$PROJECT_DIR$/out/" />
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<ignored path="C:\Users\Harkamal Randhawa\IdeaProjects\TaipanClone\.idea\shelf/" />
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<ignored path="$PROJECT_DIR$/.idea/shelf/" />
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@@ -16,8 +18,20 @@
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<file pinned="false" current-in-tab="true">
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<entry file="file://$PROJECT_DIR$/src/ShipWarfare.java">
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<provider selected="true" editor-type-id="text-editor">
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<state relative-caret-position="199">
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<caret line="331" lean-forward="true" selection-start-line="331" selection-end-line="331" />
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<state relative-caret-position="255">
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<caret line="17" column="35" selection-start-line="17" selection-start-column="35" selection-end-line="17" selection-end-column="35" />
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<folding>
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<element signature="imports" expanded="true" />
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</folding>
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</state>
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</provider>
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</entry>
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</file>
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<file pinned="false" current-in-tab="false">
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<entry file="file://$PROJECT_DIR$/src/ShipWarfareGUI.java">
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<provider selected="true" editor-type-id="text-editor">
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<state relative-caret-position="483">
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<caret line="665" column="1" selection-start-line="665" selection-start-column="1" selection-end-line="665" selection-end-column="1" />
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<folding>
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<element signature="imports" expanded="true" />
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</folding>
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@@ -46,8 +60,8 @@
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<file pinned="false" current-in-tab="false">
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<entry file="file://$PROJECT_DIR$/src/Player.java">
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<provider selected="true" editor-type-id="text-editor">
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<state relative-caret-position="89">
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<caret line="8" column="29" lean-forward="true" selection-start-line="8" selection-start-column="29" selection-end-line="8" selection-end-column="29" />
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<state relative-caret-position="120">
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<caret line="8" column="29" selection-start-line="8" selection-start-column="29" selection-end-line="8" selection-end-column="29" />
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</state>
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</provider>
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</entry>
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@@ -116,9 +130,9 @@
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<option value="$PROJECT_DIR$/src/TaipanShop.java" />
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<option value="$PROJECT_DIR$/src/main.java" />
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<option value="$PROJECT_DIR$/src/Travel.java" />
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<option value="$PROJECT_DIR$/src/ShipWarfare.java" />
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<option value="$PROJECT_DIR$/src/Player.java" />
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<option value="$PROJECT_DIR$/src/ShipWarfareGUI.java" />
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<option value="$PROJECT_DIR$/src/ShipWarfare.java" />
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</list>
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</option>
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</component>
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@@ -134,6 +148,7 @@
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<foldersAlwaysOnTop value="true" />
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</navigator>
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<panes>
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<pane id="PackagesPane" />
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<pane id="ProjectPane">
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<subPane>
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<expand>
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@@ -151,7 +166,6 @@
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</subPane>
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</pane>
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<pane id="Scope" />
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<pane id="PackagesPane" />
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</panes>
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</component>
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<component name="PropertiesComponent">
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@@ -267,6 +281,8 @@
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<workItem from="1552199842131" duration="998000" />
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<workItem from="1552201459117" duration="275000" />
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<workItem from="1552203562938" duration="2174000" />
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<workItem from="1552207404121" duration="54000" />
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<workItem from="1552210170594" duration="72000" />
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</task>
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<task id="LOCAL-00001" summary="This should fix the ShipWarfare file and bring it up to date with the rest of the file.">
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<created>1550458470138</created>
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@@ -429,17 +445,31 @@
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<option name="project" value="LOCAL" />
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<updated>1552205678080</updated>
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</task>
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<option name="localTasksCounter" value="24" />
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<task id="LOCAL-00024" summary="Fixed the loot system a bit">
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<created>1552207442784</created>
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<option name="number" value="00024" />
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<option name="presentableId" value="LOCAL-00024" />
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<option name="project" value="LOCAL" />
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<updated>1552207442785</updated>
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</task>
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<task id="LOCAL-00025" summary="Completely ruined shipWarfare with a previous edit, fixed it and added a better loot feature for peasant ships">
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<created>1552210228514</created>
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<option name="number" value="00025" />
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<option name="presentableId" value="LOCAL-00025" />
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<option name="project" value="LOCAL" />
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<updated>1552210228514</updated>
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</task>
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<option name="localTasksCounter" value="26" />
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<servers />
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</component>
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<component name="TimeTrackingManager">
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<option name="totallyTimeSpent" value="62514000" />
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<option name="totallyTimeSpent" value="62640000" />
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</component>
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<component name="ToolWindowManager">
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<frame x="48" y="23" width="1189" height="652" extended-state="0" />
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<editor active="true" />
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<layout>
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<window_info content_ui="combo" id="Project" order="0" visible="true" weight="0.24934612" />
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<window_info active="true" content_ui="combo" id="Project" order="0" visible="true" weight="0.2580645" />
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<window_info id="Structure" order="1" side_tool="true" weight="0.25" />
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<window_info id="Image Layers" order="2" />
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<window_info id="Designer" order="3" />
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@@ -536,7 +566,6 @@
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<ignored-roots>
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<path value="$PROJECT_DIR$" />
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</ignored-roots>
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<MESSAGE value="This should fix the project repository once and for all." />
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<MESSAGE value="This should fix the ShipWarfare file and bring it up to date with the rest of the file." />
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<MESSAGE value="Created Core class" />
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<MESSAGE value="Fixed the setters to be greater than 0" />
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@@ -560,7 +589,9 @@
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<MESSAGE value="ShipWarfare fight button coming along nicely" />
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<MESSAGE value="Shipwarfare fight button GUI almost complete" />
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<MESSAGE value="Fixed numOfShips method for ShipWarfareGUI" />
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<option name="LAST_COMMIT_MESSAGE" value="Fixed numOfShips method for ShipWarfareGUI" />
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<MESSAGE value="Fixed the loot system a bit" />
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<MESSAGE value="Completely ruined shipWarfare with a previous edit, fixed it and added a better loot feature for peasant ships" />
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<option name="LAST_COMMIT_MESSAGE" value="Completely ruined shipWarfare with a previous edit, fixed it and added a better loot feature for peasant ships" />
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</component>
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<component name="editorHistoryManager">
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<entry file="uml://JAVA/ShipWarfare">
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@@ -639,30 +670,25 @@
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</entry>
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<entry file="file://$PROJECT_DIR$/src/Player.java">
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<provider selected="true" editor-type-id="text-editor">
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<state relative-caret-position="89">
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<caret line="8" column="29" lean-forward="true" selection-start-line="8" selection-start-column="29" selection-end-line="8" selection-end-column="29" />
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<state relative-caret-position="120">
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<caret line="8" column="29" selection-start-line="8" selection-start-column="29" selection-end-line="8" selection-end-column="29" />
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</state>
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</provider>
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</entry>
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<entry file="file://$PROJECT_DIR$/src/ShipWarfareGUI.java">
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<provider selected="true" editor-type-id="text-editor">
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<state relative-caret-position="92">
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<caret line="206" column="28" selection-end-line="662" selection-end-column="1" />
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<state relative-caret-position="483">
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<caret line="665" column="1" selection-start-line="665" selection-start-column="1" selection-end-line="665" selection-end-column="1" />
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<folding>
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<element signature="imports" expanded="true" />
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<element signature="e#762#793#0" expanded="true" />
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<element signature="e#1354#1355#0" expanded="true" />
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<element signature="e#1382#1383#0" expanded="true" />
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<element signature="e#17505#17506#0" expanded="true" />
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<element signature="e#17543#17544#0" expanded="true" />
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</folding>
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</state>
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</provider>
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</entry>
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<entry file="file://$PROJECT_DIR$/src/ShipWarfare.java">
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<provider selected="true" editor-type-id="text-editor">
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<state relative-caret-position="199">
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<caret line="331" lean-forward="true" selection-start-line="331" selection-end-line="331" />
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<state relative-caret-position="255">
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<caret line="17" column="35" selection-start-line="17" selection-start-column="35" selection-end-line="17" selection-end-column="35" />
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<folding>
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<element signature="imports" expanded="true" />
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</folding>
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@@ -1,3 +1,5 @@
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//Remember you deleted userAttacks = true, you might need it later
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import javafx.animation.PathTransition;
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import javafx.animation.Timeline;
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import javafx.application.Application;
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@@ -368,6 +370,17 @@ public class ShipWarfareGUI extends Application {
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continueToFight.setVisible(false);
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}
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public void completeWipe() {
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title.setVisible(false);
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chooseFightOrRun.setVisible(false);
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runAwayOrLeft.setVisible(false);
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shipsRemaining.setVisible(false);
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HPLeft.setVisible(false);
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gunsLeftOrTaken.setVisible(false);
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continueToFight.setVisible(false);
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}
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/**
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@@ -382,11 +395,19 @@ public class ShipWarfareGUI extends Application {
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int chanceOfEnemyRun = 0;
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int hitCounter = 0;
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int missCounter = 0;
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boolean gunFrustration = false;
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//runAwayOrLeft.setVisible(false);
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boolean gunFrustration = true;
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title.setVisible(true);
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chooseFightOrRun.setVisible(true);
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report.setVisible(true);
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runAwayOrLeft.setVisible(true);
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shipsRemaining.setVisible(true);
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HPLeft.setVisible(true);
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gunsLeftOrTaken.setVisible(true);
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continueToFight.setVisible(true);
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runAwayOrLeft.setText("No ships ran away");
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Scanner userInput = new Scanner(System.in);
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Random randomValue = new Random();
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int exitValue = 0;
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@@ -412,8 +433,9 @@ public class ShipWarfareGUI extends Application {
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} else {
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//continue;
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}
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}
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}if(userAttacks==true) {
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report.setText(String.format("Report: Ships hit: %d, Shots missed: %d", hitCounter, missCounter));
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}
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} else {
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report.setText("We don't have any guns!!!");
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@@ -432,11 +454,18 @@ public class ShipWarfareGUI extends Application {
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setNumOfPeasantShips(numOfPeasantShips - howMuchRun);
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if (userAttacks == true) {
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if (howMuchRun > 0) {
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runAwayOrLeft.setText(String.format("Cowards! %d ships ran away %s! ", howMuchRun, player.getName()));
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//runAwayOrLeft.setVisible(true);
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}
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else{
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runAwayOrLeft.setText(String.format("Escaped %d of them %s! ", howMuchRun, player.getName()));
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}
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} else {
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runAwayOrLeft.setText("None chose to flee!");
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report.setText((String.format("Escaped %d of them %s!", howMuchRun,player.getName())));
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}
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}
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@@ -490,10 +519,10 @@ public class ShipWarfareGUI extends Application {
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if (exitValue == 1) {
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wipe();
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chooseFightOrRun.setText(String.format("Ayy We won! We survived at %d%% ship status!", player.getHP()));
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chooseFightOrRun.setText(String.format("Ayy! We won and survived at %d%% ship status!", player.getHP()));
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calculateLoot = (startingPeasantShips *100) + randomValue.nextInt(startingPeasantShips) *200;
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player.setMoney(player.getMoney() + calculateLoot);
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report.setText(String.format("We got $%,d! ", calculateLoot));
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report.setText(String.format("Our firm has earned $%,d in loot! ", calculateLoot));
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return true;
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} else if (exitValue == 2) {
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player.gameOver();
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@@ -638,19 +667,27 @@ public class ShipWarfareGUI extends Application {
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runButton.setOnAction(new EventHandler<ActionEvent>() {
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@Override
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public void handle(ActionEvent event) {
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chooseFightOrRun.setText("Ayy captain we will try to run!");
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counter++;
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if (counter == 1) {
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chooseFightOrRun.setText("Ohh, Run ehh?");
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if (runFromShips() == false) {
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title.setVisible(false);
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chooseFightOrRun.setVisible(false);
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report.setText(("Couldn't run away"));
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try {
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destroyPeasantShipsOrEscape();
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} catch (Exception e) {
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}
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} else {
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completeWipe();
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report.setText("Phew! Got away safely");
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}
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if (counter == 2) {
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System.out.println("You pressed the button twice.");
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fightButton.setVisible(false);
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runButton.setVisible(false);
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fightButton.setDisable(true);
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runButton.setDisable(true);
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}
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}
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});
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Reference in New Issue
Block a user