Forces you to fight in ShipWarfareGUI unfortunately
This commit is contained in:
47
.idea/workspace.xml
generated
47
.idea/workspace.xml
generated
@@ -3,7 +3,6 @@
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<component name="ChangeListManager">
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<component name="ChangeListManager">
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<list default="true" id="3114a2b9-4919-4fdf-8fd9-d03b60109ce4" name="Default Changelist" comment="">
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<list default="true" id="3114a2b9-4919-4fdf-8fd9-d03b60109ce4" name="Default Changelist" comment="">
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<change beforePath="$PROJECT_DIR$/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/workspace.xml" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/workspace.xml" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/out/production/TaipanClone/ShipWarfare.class" beforeDir="false" afterPath="$PROJECT_DIR$/out/production/TaipanClone/ShipWarfare.class" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/src/ShipWarfareGUI.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/ShipWarfareGUI.java" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/src/ShipWarfareGUI.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/ShipWarfareGUI.java" afterDir="false" />
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</list>
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</list>
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<ignored path="$PROJECT_DIR$/out/" />
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<ignored path="$PROJECT_DIR$/out/" />
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@@ -32,12 +31,12 @@
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<file pinned="false" current-in-tab="true">
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<file pinned="false" current-in-tab="true">
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<entry file="file://$PROJECT_DIR$/src/ShipWarfareGUI.java">
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<entry file="file://$PROJECT_DIR$/src/ShipWarfareGUI.java">
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<provider selected="true" editor-type-id="text-editor">
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<provider selected="true" editor-type-id="text-editor">
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<state relative-caret-position="135">
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<state relative-caret-position="608">
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<caret line="399" column="97" selection-start-line="399" selection-start-column="92" selection-end-line="399" selection-end-column="97" />
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<caret line="47" lean-forward="true" selection-start-line="47" selection-end-line="47" />
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<folding>
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<folding>
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<element signature="imports" expanded="true" />
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<element signature="imports" expanded="true" />
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<element signature="e#1208#1209#0" expanded="true" />
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<element signature="e#17426#17427#0" expanded="true" />
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<element signature="e#1236#1237#0" expanded="true" />
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<element signature="e#17464#17465#0" expanded="true" />
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</folding>
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</folding>
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</state>
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</state>
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</provider>
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</provider>
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@@ -86,9 +85,6 @@
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</component>
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</component>
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<component name="FindInProjectRecents">
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<component name="FindInProjectRecents">
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<findStrings>
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<findStrings>
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<find>shop</find>
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<find>being</find>
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<find>label0</find>
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<find>hBox</find>
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<find>hBox</find>
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<find><</find>
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<find><</find>
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<find>winO</find>
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<find>winO</find>
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@@ -116,6 +112,9 @@
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<find>destr</find>
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<find>destr</find>
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<find>destro</find>
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<find>destro</find>
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<find>hitco</find>
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<find>hitco</find>
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<find>setNum</find>
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<find>game</find>
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<find>numOf</find>
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</findStrings>
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</findStrings>
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<replaceStrings>
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<replaceStrings>
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<replace>HP</replace>
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<replace>HP</replace>
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@@ -157,6 +156,8 @@
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<foldersAlwaysOnTop value="true" />
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<foldersAlwaysOnTop value="true" />
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</navigator>
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</navigator>
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<panes>
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<panes>
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<pane id="PackagesPane" />
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<pane id="Scope" />
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<pane id="ProjectPane">
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<pane id="ProjectPane">
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<subPane>
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<subPane>
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<expand>
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<expand>
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@@ -173,15 +174,13 @@
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<select />
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<select />
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</subPane>
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</subPane>
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</pane>
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</pane>
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<pane id="Scope" />
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<pane id="PackagesPane" />
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</panes>
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</panes>
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</component>
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</component>
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<component name="PropertiesComponent">
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<component name="PropertiesComponent">
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<property name="ChangesTree.GroupingKeys" value="" />
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<property name="ChangesTree.GroupingKeys" value="" />
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<property name="WebServerToolWindowFactoryState" value="false" />
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<property name="WebServerToolWindowFactoryState" value="false" />
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<property name="aspect.path.notification.shown" value="true" />
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<property name="aspect.path.notification.shown" value="true" />
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<property name="com.android.tools.idea.instantapp.provision.ProvisionBeforeRunTaskProvider.myTimeStamp" value="1552187991754" />
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<property name="com.android.tools.idea.instantapp.provision.ProvisionBeforeRunTaskProvider.myTimeStamp" value="1552196488451" />
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<property name="extract.method.default.visibility" value="private" />
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<property name="extract.method.default.visibility" value="private" />
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<property name="last_opened_file_path" value="$PROJECT_DIR$/../GitHub/Cpsc233" />
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<property name="last_opened_file_path" value="$PROJECT_DIR$/../GitHub/Cpsc233" />
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<property name="project.structure.last.edited" value="Project" />
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<property name="project.structure.last.edited" value="Project" />
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@@ -283,6 +282,8 @@
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<workItem from="1552183501892" duration="5000" />
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<workItem from="1552183501892" duration="5000" />
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<workItem from="1552187010251" duration="1043000" />
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<workItem from="1552187010251" duration="1043000" />
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<workItem from="1552195875453" duration="55000" />
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<workItem from="1552195875453" duration="55000" />
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<workItem from="1552195941602" duration="33000" />
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<workItem from="1552195980542" duration="513000" />
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</task>
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</task>
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<task id="LOCAL-00001" summary="This should fix the ShipWarfare file and bring it up to date with the rest of the file.">
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<task id="LOCAL-00001" summary="This should fix the ShipWarfare file and bring it up to date with the rest of the file.">
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<created>1550458470138</created>
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<created>1550458470138</created>
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@@ -410,17 +411,24 @@
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<option name="project" value="LOCAL" />
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<option name="project" value="LOCAL" />
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<updated>1552187032139</updated>
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<updated>1552187032139</updated>
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</task>
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</task>
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<option name="localTasksCounter" value="19" />
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<task id="LOCAL-00019" summary="Super broken but fight button is in progress for shipwarfare">
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<created>1552195966566</created>
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<option name="number" value="00019" />
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<option name="presentableId" value="LOCAL-00019" />
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<option name="project" value="LOCAL" />
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<updated>1552195966566</updated>
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</task>
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<option name="localTasksCounter" value="20" />
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<servers />
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<servers />
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</component>
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</component>
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<component name="TimeTrackingManager">
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<component name="TimeTrackingManager">
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<option name="totallyTimeSpent" value="58404000" />
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<option name="totallyTimeSpent" value="58950000" />
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</component>
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</component>
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<component name="ToolWindowManager">
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<component name="ToolWindowManager">
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<frame x="48" y="23" width="1189" height="652" extended-state="0" />
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<frame x="48" y="23" width="1189" height="652" extended-state="0" />
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<editor active="true" />
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<editor active="true" />
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<layout>
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<layout>
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<window_info active="true" content_ui="combo" id="Project" order="0" visible="true" weight="0.22319093" />
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<window_info active="true" content_ui="combo" id="Project" order="0" visible="true" weight="0.23016565" />
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<window_info id="Structure" order="1" side_tool="true" weight="0.25" />
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<window_info id="Structure" order="1" side_tool="true" weight="0.25" />
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<window_info id="Image Layers" order="2" />
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<window_info id="Image Layers" order="2" />
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<window_info id="Designer" order="3" />
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<window_info id="Designer" order="3" />
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@@ -536,7 +544,8 @@
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<MESSAGE value="Missed one statement that I needed to encapsulate" />
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<MESSAGE value="Missed one statement that I needed to encapsulate" />
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<MESSAGE value="Messed up player by setting money to 1000" />
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<MESSAGE value="Messed up player by setting money to 1000" />
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<MESSAGE value="Please find error" />
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<MESSAGE value="Please find error" />
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<option name="LAST_COMMIT_MESSAGE" value="Please find error" />
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<MESSAGE value="Super broken but fight button is in progress for shipwarfare" />
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<option name="LAST_COMMIT_MESSAGE" value="Super broken but fight button is in progress for shipwarfare" />
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</component>
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</component>
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<component name="editorHistoryManager">
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<component name="editorHistoryManager">
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<entry file="uml://JAVA/ShipWarfare">
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<entry file="uml://JAVA/ShipWarfare">
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@@ -634,12 +643,12 @@
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</entry>
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</entry>
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<entry file="file://$PROJECT_DIR$/src/ShipWarfareGUI.java">
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<entry file="file://$PROJECT_DIR$/src/ShipWarfareGUI.java">
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<provider selected="true" editor-type-id="text-editor">
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<provider selected="true" editor-type-id="text-editor">
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<state relative-caret-position="135">
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<state relative-caret-position="608">
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<caret line="399" column="97" selection-start-line="399" selection-start-column="92" selection-end-line="399" selection-end-column="97" />
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<caret line="47" lean-forward="true" selection-start-line="47" selection-end-line="47" />
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<folding>
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<folding>
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<element signature="imports" expanded="true" />
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<element signature="imports" expanded="true" />
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<element signature="e#1208#1209#0" expanded="true" />
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<element signature="e#17426#17427#0" expanded="true" />
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<element signature="e#1236#1237#0" expanded="true" />
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<element signature="e#17464#17465#0" expanded="true" />
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</folding>
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</folding>
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</state>
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</state>
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</provider>
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</provider>
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@@ -422,15 +422,15 @@ public class ShipWarfareGUI extends Application {
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setNumOfPeasantShips(numOfPeasantShips - howMuchRun);
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setNumOfPeasantShips(numOfPeasantShips - howMuchRun);
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if (userAttacks == true) {
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if (userAttacks == true) {
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runAwayOrLeft.setText(String.format("Ahhh, %d ships ran away %s!\n", howMuchRun, player.getName()));
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runAwayOrLeft.setText(String.format("Ahhh, %d ships ran away %s! ", howMuchRun, player.getName()));
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} else {
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} else {
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runAwayOrLeft.setText(String.format("Escaped %d of them!\n", howMuchRun));
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runAwayOrLeft.setText(String.format("Escaped %d of them! ", howMuchRun));
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}
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}
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}
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}
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}
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}
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}
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}
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shipsRemaining.setText(String.format("%d ships remaining and they look angry!\n", numOfPeasantShips));
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shipsRemaining.setText(String.format("%d ships remaining and they look angry!", numOfPeasantShips));
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//Computer volley
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//Computer volley
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int takeGunChance = randomValue.nextInt(4) + 1;
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int takeGunChance = randomValue.nextInt(4) + 1;
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if (takeGunChance == 1 && player.getGuns() > 0) {
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if (takeGunChance == 1 && player.getGuns() > 0) {
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@@ -450,12 +450,12 @@ public class ShipWarfareGUI extends Application {
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gunsLeftOrTaken.setText(String.format("We still have %d guns left", player.getGuns()));
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gunsLeftOrTaken.setText(String.format("We still have %d guns left", player.getGuns()));
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}
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}
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HPLeft.setText(String.format("EEK, our current ship status is %d%% \n", player.getHP()));
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HPLeft.setText(String.format("EEK, our current ship status is %d%% ", player.getHP()));
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if (userAttacks == false) {
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if (userAttacks == false) {
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userAttacks = true;
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userAttacks = true;
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}
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}
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continueToFight.setText(String.format("Shall we continue to fight? (Click the fight button or the run button)\n", player.getGuns()));
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continueToFight.setText(String.format("Shall we continue to fight? (Click the fight button or the run button)", player.getGuns()));
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if (runButton.isPressed()) {
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if (runButton.isPressed()) {
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@@ -480,10 +480,12 @@ public class ShipWarfareGUI extends Application {
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if (exitValue == 1) {
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if (exitValue == 1) {
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wipe();
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chooseFightOrRun.setText(String.format("Ayy We won! We survived at %d ship status!", player.getHP()));
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System.out.printf("\nGot eem\nVictory!\nIt appears we have defeated the enemy fleet and made it out at %d%% ship status\n", player.getHP());
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System.out.printf("\nGot eem\nVictory!\nIt appears we have defeated the enemy fleet and made it out at %d%% ship status\n", player.getHP());
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calculateLoot = (randomValue.nextInt(startingPeasantShips) + startingPeasantShips) * 100;
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calculateLoot = (randomValue.nextInt(startingPeasantShips) + startingPeasantShips) * 100;
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player.setMoney(player.getMoney() + calculateLoot);
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player.setMoney(player.getMoney() + calculateLoot);
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System.out.printf("We got $%,d!", calculateLoot);
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report.setText(String.format("We got $%,d! ",calculateLoot));
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return true;
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return true;
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} else if (exitValue == 2) {
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} else if (exitValue == 2) {
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player.gameOver();
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player.gameOver();
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