Update TaipanShopGUI.java
This commit is contained in:
@@ -1,9 +1,8 @@
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/**
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* TaipanShopGUI deals with setting the stage for shop; the shop shows much of the user's inventory
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* and features the buying and selling aspect of the game.
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*
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* Author: Vikram Bawa
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*/
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* TaipanShopGUI deals with setting the stage for shop.
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*
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* Author: Vikram Bawa
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*/
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import javafx.event.ActionEvent;
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import javafx.event.EventHandler;
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import javafx.geometry.Insets;
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@@ -18,7 +17,6 @@ import javafx.scene.layout.*;
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import javafx.scene.shape.Rectangle;
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import javafx.scene.text.Font;
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import javafx.stage.Stage;
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import java.util.Random;
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public class TaipanShopGUI extends Player{
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private Label firm = new Label();
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@@ -65,56 +63,6 @@ public class TaipanShopGUI extends Player{
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stage.show();
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}
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/**
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* this method is when the shop is accessed, randomizing the prices of all the items.
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*/
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public void updatePrices() {
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String s = "\t" + getName() + ", the price of ";
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double value = 80 * Math.random();
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Random rand = new Random();
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setOpiumPrice((rand.nextInt(201) + 60) * 100);
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setSilkPrice((rand.nextInt(201) + 60) * 10);
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setArmsPrice((rand.nextInt(21) + 6) * 10);
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setGeneralPrice((rand.nextInt(17) + 4));
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// there is a 10% chance that the price of an item is increased/decreased beyond its regular range.
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if (value < 8) {
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if (value < 2) {
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if (value < 1) {
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setOpiumPrice(getOpiumPrice() / 5);
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textOut.setText(s + "Opium has dropped to " + getOpiumPrice() + "!!!\n" + textOut.getText());
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} else {
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setOpiumPrice(getOpiumPrice() * 5);
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textOut.setText(s + "Opium has risen to " + getOpiumPrice() + "!!!\n" + textOut.getText());
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}
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} else if (value < 4) {
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if (value < 3) {
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setSilkPrice(getSilkPrice() / 5);
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textOut.setText(s + "Silk has dropped to " + getSilkPrice() + "!!!\n" + textOut.getText());
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} else {
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setSilkPrice(getSilkPrice() * 5);
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textOut.setText(s + "Silk has risen to " + getSilkPrice() + "!!!\n" + textOut.getText());
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}
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} else if (value < 6) {
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if (value < 3) {
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setArmsPrice(getArmsPrice() / 5);
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textOut.setText(s + "Arms has dropped to " + getArmsPrice() + "!!!\n" + textOut.getText());
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} else {
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setArmsPrice(getArmsPrice() * 5);
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textOut.setText(s + "Arms has risen to " + getArmsPrice() + "!!!\n" + textOut.getText());
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}
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} else {
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if (value < 7) {
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setGeneralPrice(1);
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textOut.setText(s + "General Cargo has dropped to 1!!!\n" + textOut.getText());
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} else {
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setGeneralPrice(getGeneralPrice() * 5);
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textOut.setText(s + "General Cargo has risen to " + getGeneralPrice() + "!!!\n" + textOut.getText());
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}
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}
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}
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}
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/**
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* Sets the default dialogue of simply stating the prices of the items.
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*/
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@@ -200,16 +148,16 @@ public class TaipanShopGUI extends Player{
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} else if (state.equals("input")) {
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buyButton.setVisible(false);
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sellButton.setVisible(false);
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generalButton.setVisible(false);
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bankButton.setVisible(false);
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cargoButton.setVisible(false);
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loanButton.setVisible(false);
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numberInput.setVisible(true);
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quitButton.setVisible(false);
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opiumButton.setVisible(false);
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cargoButton.setVisible(false);
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silkButton.setVisible(false);
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generalButton.setVisible(false);
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armsButton.setVisible(false);
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retireButton.setVisible(false);
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numberInput.setVisible(true);
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}
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}
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@@ -492,7 +440,6 @@ public class TaipanShopGUI extends Player{
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*/
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@Override
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public void handle(ActionEvent event) {
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saving.saveFile(getPlayer());
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setIsPriceChanged(1);
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TravelGUI travelGUI = new TravelGUI(getPlayer());
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travelGUI.initializeTravel(stage);
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@@ -681,18 +628,16 @@ public class TaipanShopGUI extends Player{
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wItemsText.setFont(size14);
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wItemSpaceText.setPrefHeight(108.0);
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wItemSpaceText.setPrefWidth(210.0);
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wItemSpaceText.setPrefWidth(215.0);
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wItemSpaceText.setFont(size14);
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locationText.setAlignment(Pos.BOTTOM_RIGHT);
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locationText.setAlignment(Pos.BOTTOM_CENTER);
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locationText.setPrefHeight(106.0);
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locationText.setPrefWidth(140.0);
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locationText.setPrefWidth(175.0);
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locationText.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
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locationText.setFont(size14);
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inventoryText.setAlignment(Pos.CENTER);
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inventoryText.setPrefWidth(110.0);
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inventoryText.setPrefHeight(108.0);
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inventoryText.setFont(size14);
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inventoryHeldText.setAlignment(Pos.CENTER);
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@@ -708,7 +653,7 @@ public class TaipanShopGUI extends Player{
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shipStatusText.setAlignment(Pos.TOP_CENTER);
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shipStatusText.setContentDisplay(javafx.scene.control.ContentDisplay.CENTER);
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shipStatusText.setPrefHeight(110.0);
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shipStatusText.setPrefWidth(200.0);
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shipStatusText.setPrefWidth(180.0);
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shipStatusText.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
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shipStatusText.setFont(size14);
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@@ -768,105 +713,26 @@ public class TaipanShopGUI extends Player{
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// general updates to the buttons, user stats/inventory, and text.
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buttonSetup("reset");
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if(getIsPriceChanged() == 0 || getIsPriceChanged() == 2){
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updatePrices();
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TaipanShopLogic logic = new TaipanShopLogic(getPlayer());
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String temp = logic.updatePrices();
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setPlayer(logic.getPlayer());
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defaultTextOut();
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textOut.setText(temp + textOut.getText());
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}
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defaultTextOut();
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//defaultTextOut();
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updateStage();
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}
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/**
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* converts the user's location (an integer) to a String, and returns it.
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*
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* @return location -- the user's location as a string; the actual name of the location.
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*/
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public String getStringLocation() {
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String location;
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switch (getLocation()) {
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case 1:
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location = "Hong Kong";
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break;
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case 2:
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location = "Shanghai";
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break;
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case 3:
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location = "Nagasaki";
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break;
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case 4:
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location = "Saigon";
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break;
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case 5:
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location = "Manila";
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break;
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case 6:
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location = "Singapore";
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break;
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case 7:
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location = "Batavia";
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break;
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default:
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location = "Error";
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break;
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}
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return location;
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}
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/**
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* returns the user's condition based upon their current HP.
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*
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* @return shipStatus -- a representation of their ship's health in words.
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*/
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public String shipStatusString() {
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String shipStatus;
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switch (getHP() / 10) {
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case 10:
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shipStatus = "Mint Condition";
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break;
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case 9:
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shipStatus = "Near Perfect";
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break;
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case 8:
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shipStatus = "Great";
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break;
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case 7:
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shipStatus = "Good";
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break;
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case 6:
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shipStatus = "Acceptable";
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break;
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case 5:
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shipStatus = "Tolerable";
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break;
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case 4:
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shipStatus = "Needs Repair";
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break;
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case 3:
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shipStatus = "Damaged";
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break;
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case 2:
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shipStatus = "Indangered";
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break;
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case 1:
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shipStatus = "Near Sinking";
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break;
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case 0:
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shipStatus = "Sinking";
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break;
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default:
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shipStatus = "Invincible";
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break;
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}
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return shipStatus;
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}
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/**
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* updates the text associated with the user's inventory.
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*/
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public void updateStage() {
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firm.setText(String.format("Firm: %s, %s", getName(), getStringLocation()));
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TaipanShopLogic logic = new TaipanShopLogic(getPlayer());
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firm.setText(String.format("Firm: %s, %s", getName(), logic.getStringLocation()));
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wItemsText.setText(String.format("\n %d\n %d\n %d\n %d", getwOpium(), getwSilk(), getwArms(), getwGeneral()));
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int itemsInWarehouse = getwOpium() + getwGeneral() + getwArms() + getwSilk();
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wItemSpaceText.setText(String.format("\n\t\tIn use:\n\t\t %d \n\t\tVacant:\n\t\t %d", itemsInWarehouse, (10000 - itemsInWarehouse)));
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locationText.setText(String.format("Location\n%s", getStringLocation()));
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locationText.setText(String.format("Location\n%s", logic.getStringLocation()));
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int itemsInInventory = getCargoSpace() - getSilkHeld() - getOpiumHeld() - getGeneralHeld() - getArmsHeld() - 10 * getGuns();
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if (itemsInInventory < 0) {
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inventoryText.setText(" Overloaded\n\t Opium\n\t Silk\n\t Arms\n\t General");
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@@ -875,7 +741,7 @@ public class TaipanShopGUI extends Player{
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}
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gunsText.setText(String.format("Guns %d\n\n\n\n ", getGuns()));
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inventoryHeldText.setText(String.format("\n %d\n %d\n %d\n %d", getOpiumHeld(), getSilkHeld(), getArmsHeld(), getGeneralHeld()));
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shipStatusText.setText(String.format("\tDebt\n\t%d\n\n\tShip status\n\t%s: %d", getDebt(), shipStatusString(), getHP()));
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shipStatusText.setText(String.format("\tDebt\n\t%d\n\n\tShip status\n\t%s: %d", getDebt(), logic.shipStatusString(), getHP()));
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cashText.setText(String.format(" Cash: $%,d", getMoney()));
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bankText.setText(String.format("Bank: $%,d", getBank()));
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}
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