diff --git a/src/ShipWarfareGUI.java b/src/ShipWarfareGUI.java index 1ad6ea6..26b3998 100644 --- a/src/ShipWarfareGUI.java +++ b/src/ShipWarfareGUI.java @@ -63,7 +63,6 @@ public class ShipWarfareGUI extends Player { /** * constructor; only runs when a Player object is provided. The constructor is fully encapsulated. - * * @param player is a Player object that will be copied and the player instance variable is set to the copy. */ public ShipWarfareGUI(Player player) { @@ -73,7 +72,7 @@ public class ShipWarfareGUI extends Player { /** - * Sets most of the labels invisible except for the "fight or run" label + * Sets most of the labels invisible */ public void wipe() { wipeWithTitle(title); @@ -100,7 +99,6 @@ public class ShipWarfareGUI extends Player { /** * The user faces off against the ships and either prevails, dies, or runs away - * * @return true if the user wins, loses, or flees, it returns false otherwise */ public boolean destroyShipsOrEscape(Stage stage) throws Exception { @@ -257,7 +255,6 @@ public class ShipWarfareGUI extends Player { /** * Ships attack player ship back in an animation */ - public void shipsRetaliate() { cannon.setVisible(true); enemyShots.setFromX(270); @@ -272,7 +269,6 @@ public class ShipWarfareGUI extends Player { /** * Sets most buttons to being invisble and switches to TaipanShop scene - * * @param stage stage the user incorporates when they utilize the GUI */ public void setVisibilitiesAndTransition(Stage stage) { @@ -295,7 +291,6 @@ public class ShipWarfareGUI extends Player { /** * Generaties ships and deploys logic for the shipwarfare - * * @param primaryStage sets up the stage to whcih the GUI may be based around * @throws Exception in case of interruptions withing the graphical interface */ diff --git a/src/ShipWarfareLogic.java b/src/ShipWarfareLogic.java index 24bb95b..287c466 100644 --- a/src/ShipWarfareLogic.java +++ b/src/ShipWarfareLogic.java @@ -1,20 +1,23 @@ import java.util.Random; /** - * 2019-03-10 (Edited on 2019-04-1) + * 2019-03-10 (Edited on 2019-04-07) * Author: Haris Muhammad - * ShipWarfareGUILogic class, logic for ships which the user can attack or run from + * ShipWarfareLogic class, logic for ships which the user can attack or run from */ public class ShipWarfareLogic extends Player { - - private int numOfShips = 0; - private int startingShips=0; + private int startingShips = 0; + private int counter = 0; - private int counter; + /** + * constructor; only runs when a Player object is provided. The constructor is fully encapsulated. + * + * @param player is a Player object that will be copied and the player instance variable is set to the copy. + */ public ShipWarfareLogic(Player player) { Player playerDummy = new Player(player); @@ -35,7 +38,12 @@ public class ShipWarfareLogic extends Player { } } - public int getNumOfShips(){ + /** + * get the number of ships attacking + * + * @return the number of ships attacking + */ + public int getNumOfShips() { return numOfShips; } @@ -79,14 +87,14 @@ public class ShipWarfareLogic extends Player { } return numOfShipsAttacking; - } /** * Calculates the loot for defeating a fleet + * * @return the loot for defeating the fleet */ - public int calculateLoot(){ + public int calculateLoot() { Random randomValue = new Random(); int calculateLoot; @@ -95,7 +103,4 @@ public class ShipWarfareLogic extends Player { return calculateLoot; } - - - } diff --git a/src/ShipWarfareText.java b/src/ShipWarfareText.java index 08d673c..816906a 100644 --- a/src/ShipWarfareText.java +++ b/src/ShipWarfareText.java @@ -2,6 +2,13 @@ import java.util.Scanner; import java.util.Random; import java.util.concurrent.TimeUnit; +/** + * 2019-04-07 + * Author: Haris Muhammad + * ShipWarfareText class, Based on logic class for ShipWarfare, text-based version which allwos for ship warfare + */ + + public class ShipWarfareText extends Player { @@ -60,25 +67,19 @@ public class ShipWarfareText extends Player { } else { System.out.println("Invalid response, please try again"); } - } - } /** * Asks user if they would like to fight or run against ships */ - public void fightOrRunMessage() { System.out.printf("What do you want to do? Enter \"f\" to fight, and \"r\" to run (we have %d guns)\n", getGuns()); - } - /** * delays for a specific amount of seconds, takes an integer as an argument - * * @param num the seconds to delay * @throws Exception in case of errors due to the delay */ @@ -89,11 +90,9 @@ public class ShipWarfareText extends Player { /** * The user faces off against the peasant ships and either prevails, dies, or runs away - * * @return true if the user wins, loses, or flees, it returns false otherwise * @throws Exception in case of errors due to the delay */ - public boolean destroyPeasantShipsOrEscape() throws Exception { int calculateLoot = 0; int chanceOfEnemyRun = 0; @@ -211,7 +210,6 @@ public class ShipWarfareText extends Player { /** * Ask the user to input either "f" or "r" - * * @param userInput scanner object which is used to ask for user input * @return user input which is the users response * @throws Exception in case the delay afects this piece of code @@ -233,10 +231,4 @@ public class ShipWarfareText extends Player { return response; } - public static void main(String[] args) throws Exception { - Player littyBoi = new Player(); - ShipWarfareText test = new ShipWarfareText(littyBoi); - test.peasantFleetAttack(); - } - } \ No newline at end of file