Fixed some little problems with documenting.

This commit is contained in:
2019-02-25 23:47:34 -07:00
parent 507fe4debd
commit 93f16751f1

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@@ -82,12 +82,10 @@ public class Travel {
**/ **/
private void randomEventSea(int locationOfTravel) throws Exception { private void randomEventSea(int locationOfTravel) throws Exception {
Random rand = new Random(); Random rand = new Random();
int randGenNum = rand.nextInt(4) + 1; int randGenNum = rand.nextInt(3) + 1;
if (randGenNum == 1) { if (randGenNum == 1) {
peasantFleet(); peasantFleet();
}else if (randGenNum == 2){ }else if (randGenNum == 2) {
littyFleet();
}else if (randGenNum == 3) {
disaster(locationOfTravel); disaster(locationOfTravel);
System.out.println("We made it!"); System.out.println("We made it!");
} }
@@ -132,17 +130,6 @@ public class Travel {
player = attackShip.getPlayer(); player = attackShip.getPlayer();
} }
/**
* To use the litty fleet class while still maintaining encapsulation we have to create a ShipWarefare object and
* run the method from there. After the method has been run we can update the player object in this class.
* @throws Exception throws Exception so that we can use the time library to make the player if we want to.
**/
public void littyFleet() throws Exception {
ShipWarfare attackShip = new ShipWarfare(player);
attackShip.littyFleetAttack();
player = attackShip.getPlayer();
}
/** /**
*Used to travel between different areas inside of the game world. *Used to travel between different areas inside of the game world.
* If the player's inventory is too full it won't run. * If the player's inventory is too full it won't run.