Fined minor bugs in shipwarfareGUI including the "gun frustration" variable

This commit is contained in:
KahootChampion
2019-03-10 12:10:33 -06:00
parent 42c4534f52
commit 888d8a1c92
2 changed files with 30 additions and 55 deletions

40
.idea/workspace.xml generated
View File

@@ -1,9 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
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<component name="ChangeListManager"> <component name="ChangeListManager">
<list default="true" id="3114a2b9-4919-4fdf-8fd9-d03b60109ce4" name="Default Changelist" comment=""> <list default="true" id="3114a2b9-4919-4fdf-8fd9-d03b60109ce4" name="Default Changelist" comment="" />
<change beforePath="$PROJECT_DIR$/src/ShipWarfareGUI.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/ShipWarfareGUI.java" afterDir="false" />
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<ignored path="$PROJECT_DIR$/out/" /> <ignored path="$PROJECT_DIR$/out/" />
<ignored path="C:\Users\Harkamal Randhawa\IdeaProjects\TaipanClone\.idea\shelf/" /> <ignored path="C:\Users\Harkamal Randhawa\IdeaProjects\TaipanClone\.idea\shelf/" />
<ignored path="$PROJECT_DIR$/.idea/shelf/" /> <ignored path="$PROJECT_DIR$/.idea/shelf/" />
@@ -30,12 +28,12 @@
<file pinned="false" current-in-tab="true"> <file pinned="false" current-in-tab="true">
<entry file="file://$PROJECT_DIR$/src/ShipWarfareGUI.java"> <entry file="file://$PROJECT_DIR$/src/ShipWarfareGUI.java">
<provider selected="true" editor-type-id="text-editor"> <provider selected="true" editor-type-id="text-editor">
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<folding> <folding>
<element signature="imports" expanded="true" /> <element signature="imports" expanded="true" />
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@@ -150,7 +148,6 @@
<foldersAlwaysOnTop value="true" /> <foldersAlwaysOnTop value="true" />
</navigator> </navigator>
<panes> <panes>
<pane id="PackagesPane" />
<pane id="ProjectPane"> <pane id="ProjectPane">
<subPane> <subPane>
<expand> <expand>
@@ -167,6 +164,7 @@
<select /> <select />
</subPane> </subPane>
</pane> </pane>
<pane id="PackagesPane" />
<pane id="Scope" /> <pane id="Scope" />
</panes> </panes>
</component> </component>
@@ -286,6 +284,7 @@
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<workItem from="1552238757321" duration="742000" /> <workItem from="1552238757321" duration="742000" />
<workItem from="1552240770629" duration="40000" />
</task> </task>
<task id="LOCAL-00001" summary="This should fix the ShipWarfare file and bring it up to date with the rest of the file."> <task id="LOCAL-00001" summary="This should fix the ShipWarfare file and bring it up to date with the rest of the file.">
<created>1550458470138</created> <created>1550458470138</created>
@@ -469,17 +468,24 @@
<option name="project" value="LOCAL" /> <option name="project" value="LOCAL" />
<updated>1552238814974</updated> <updated>1552238814974</updated>
</task> </task>
<option name="localTasksCounter" value="27" /> <task id="LOCAL-00027" summary="Fixed probability of ships running away">
<created>1552240801199</created>
<option name="number" value="00027" />
<option name="presentableId" value="LOCAL-00027" />
<option name="project" value="LOCAL" />
<updated>1552240801199</updated>
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<option name="localTasksCounter" value="28" />
<servers /> <servers />
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<component name="TimeTrackingManager"> <component name="TimeTrackingManager">
<option name="totallyTimeSpent" value="63382000" /> <option name="totallyTimeSpent" value="63422000" />
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<component name="ToolWindowManager"> <component name="ToolWindowManager">
<frame x="48" y="23" width="1189" height="652" extended-state="0" /> <frame x="48" y="23" width="1189" height="652" extended-state="0" />
<editor active="true" /> <editor active="true" />
<layout> <layout>
<window_info content_ui="combo" id="Project" order="0" visible="true" weight="0.26242372" /> <window_info content_ui="combo" id="Project" order="0" visible="true" weight="0.2667829" />
<window_info id="Structure" order="1" side_tool="true" weight="0.25" /> <window_info id="Structure" order="1" side_tool="true" weight="0.25" />
<window_info id="Image Layers" order="2" /> <window_info id="Image Layers" order="2" />
<window_info id="Designer" order="3" /> <window_info id="Designer" order="3" />
@@ -576,7 +582,6 @@
<ignored-roots> <ignored-roots>
<path value="$PROJECT_DIR$" /> <path value="$PROJECT_DIR$" />
</ignored-roots> </ignored-roots>
<MESSAGE value="Created Core class" />
<MESSAGE value="Fixed the setters to be greater than 0" /> <MESSAGE value="Fixed the setters to be greater than 0" />
<MESSAGE value="Created Player class" /> <MESSAGE value="Created Player class" />
<MESSAGE value="Added some stuff for the Travel Class" /> <MESSAGE value="Added some stuff for the Travel Class" />
@@ -601,7 +606,8 @@
<MESSAGE value="Fixed the loot system a bit" /> <MESSAGE value="Fixed the loot system a bit" />
<MESSAGE value="Completely ruined shipWarfare with a previous edit, fixed it and added a better loot feature for peasant ships" /> <MESSAGE value="Completely ruined shipWarfare with a previous edit, fixed it and added a better loot feature for peasant ships" />
<MESSAGE value="Basic functionality of buttons completed, think all I have to do now is to find a way to break the code when the user wins, loses or runs away." /> <MESSAGE value="Basic functionality of buttons completed, think all I have to do now is to find a way to break the code when the user wins, loses or runs away." />
<option name="LAST_COMMIT_MESSAGE" value="Basic functionality of buttons completed, think all I have to do now is to find a way to break the code when the user wins, loses or runs away." /> <MESSAGE value="Fixed probability of ships running away" />
<option name="LAST_COMMIT_MESSAGE" value="Fixed probability of ships running away" />
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<component name="editorHistoryManager"> <component name="editorHistoryManager">
<entry file="uml://JAVA/ShipWarfare"> <entry file="uml://JAVA/ShipWarfare">
@@ -697,12 +703,12 @@
</entry> </entry>
<entry file="file://$PROJECT_DIR$/src/ShipWarfareGUI.java"> <entry file="file://$PROJECT_DIR$/src/ShipWarfareGUI.java">
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View File

@@ -58,7 +58,6 @@ public class ShipWarfareGUI extends Application {
private int startingLittyShips = 0; private int startingLittyShips = 0;
private int howMuchRun = 0; private int howMuchRun = 0;
private String pirateName = "Liu Yen"; private String pirateName = "Liu Yen";
private Boolean isScreenFull = false;
/** /**
@@ -169,7 +168,6 @@ public class ShipWarfareGUI extends Application {
/** /**
* setter method that takes in an integer as an argument * setter method that takes in an integer as an argument
*
* @param numOfLittyShips the number of ships to be used in the litty fleet attack * @param numOfLittyShips the number of ships to be used in the litty fleet attack
*/ */
public void setNumOfLittyShips(int numOfLittyShips) { public void setNumOfLittyShips(int numOfLittyShips) {
@@ -180,7 +178,6 @@ public class ShipWarfareGUI extends Application {
/** /**
* setter method that takes in an integer as an argument * setter method that takes in an integer as an argument
*
* @param numOfPeasantShips the number of ships to be used in the peasant fleet attack * @param numOfPeasantShips the number of ships to be used in the peasant fleet attack
*/ */
@@ -196,7 +193,6 @@ public class ShipWarfareGUI extends Application {
/** /**
* The number of ships that attack is based on the amount of money one has on hand * The number of ships that attack is based on the amount of money one has on hand
*
* @return the number of ships which will attack * @return the number of ships which will attack
*/ */
public int numOfShips() { public int numOfShips() {
@@ -224,7 +220,6 @@ public class ShipWarfareGUI extends Application {
/** /**
* One in 10 chance of running away * One in 10 chance of running away
*
* @return true if the user is allowed to run, false if not, the "default" is false * @return true if the user is allowed to run, false if not, the "default" is false
*/ */
@@ -243,7 +238,6 @@ public class ShipWarfareGUI extends Application {
/** /**
* The user faces off against the litty ships and either prevails, dies, or runs away * The user faces off against the litty ships and either prevails, dies, or runs away
* The loot for defeating a litty fleet is much higher than that of a peasant one * The loot for defeating a litty fleet is much higher than that of a peasant one
*
* @return true if the user wins, loses, or flees, it returns false otherwise * @return true if the user wins, loses, or flees, it returns false otherwise
* @throws Exception in case of errors due to the * @throws Exception in case of errors due to the
*/ */
@@ -360,7 +354,9 @@ public class ShipWarfareGUI extends Application {
} }
/**
* sets most of the labels to false exceptf for he fight or run label
*/
public void wipe() { public void wipe() {
title.setVisible(false); title.setVisible(false);
runAwayOrLeft.setVisible(false); runAwayOrLeft.setVisible(false);
@@ -371,6 +367,9 @@ public class ShipWarfareGUI extends Application {
} }
/**
* sets most of the labels to false including the fight or run label
*/
public void completeWipe() { public void completeWipe() {
title.setVisible(false); title.setVisible(false);
chooseFightOrRun.setVisible(false); chooseFightOrRun.setVisible(false);
@@ -385,7 +384,6 @@ public class ShipWarfareGUI extends Application {
/** /**
* The user faces off against the peasant ships and either prevails, dies, or runs away * The user faces off against the peasant ships and either prevails, dies, or runs away
*
* @return true if the user wins, loses, or flees, it returns false otherwise * @return true if the user wins, loses, or flees, it returns false otherwise
* @throws Exception in case of errors due to the delay * @throws Exception in case of errors due to the delay
*/ */
@@ -395,7 +393,7 @@ public class ShipWarfareGUI extends Application {
int chanceOfEnemyRun = 0; int chanceOfEnemyRun = 0;
int hitCounter = 0; int hitCounter = 0;
int missCounter = 0; int missCounter = 0;
boolean gunFrustration = true; boolean gunFrustration = false;
title.setVisible(true); title.setVisible(true);
chooseFightOrRun.setVisible(true); chooseFightOrRun.setVisible(true);
@@ -533,38 +531,9 @@ public class ShipWarfareGUI extends Application {
} }
//Main G
private int counter = 0; private int counter = 0;
/**
* delays for a specific amount of seconds, takes an integer as an argument
*
* @param num the seconds to delay
* @throws Exception in case of errors due to the delay
*/
public void delayForSeconds(int num) {
try {
TimeUnit.SECONDS.sleep(num);
} catch (Exception e) {
}
}
public void setLabel1(String sysOut) {
report.setText(sysOut);
}
/*
public void peasantFleet() throws Exception {
ShipWarfare attackShip = new ShipWarfare(player);
attackShip.peasantFleetAttack();
player = attackShip.getPlayer();
}
*/
public void start(Stage stage) throws Exception { public void start(Stage stage) throws Exception {
setNumOfPeasantShips(numOfShips()); setNumOfPeasantShips(numOfShips());