Fined minor bugs in shipwarfareGUI including the "gun frustration" variable
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@@ -58,7 +58,6 @@ public class ShipWarfareGUI extends Application {
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private int startingLittyShips = 0;
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private int howMuchRun = 0;
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private String pirateName = "Liu Yen";
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private Boolean isScreenFull = false;
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/**
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@@ -169,7 +168,6 @@ public class ShipWarfareGUI extends Application {
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/**
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* setter method that takes in an integer as an argument
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*
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* @param numOfLittyShips the number of ships to be used in the litty fleet attack
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*/
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public void setNumOfLittyShips(int numOfLittyShips) {
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@@ -180,7 +178,6 @@ public class ShipWarfareGUI extends Application {
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/**
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* setter method that takes in an integer as an argument
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*
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* @param numOfPeasantShips the number of ships to be used in the peasant fleet attack
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*/
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@@ -196,7 +193,6 @@ public class ShipWarfareGUI extends Application {
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/**
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* The number of ships that attack is based on the amount of money one has on hand
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*
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* @return the number of ships which will attack
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*/
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public int numOfShips() {
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@@ -224,7 +220,6 @@ public class ShipWarfareGUI extends Application {
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/**
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* One in 10 chance of running away
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*
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* @return true if the user is allowed to run, false if not, the "default" is false
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*/
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@@ -243,7 +238,6 @@ public class ShipWarfareGUI extends Application {
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/**
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* The user faces off against the litty ships and either prevails, dies, or runs away
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* The loot for defeating a litty fleet is much higher than that of a peasant one
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*
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* @return true if the user wins, loses, or flees, it returns false otherwise
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* @throws Exception in case of errors due to the
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*/
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@@ -360,7 +354,9 @@ public class ShipWarfareGUI extends Application {
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}
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/**
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* sets most of the labels to false exceptf for he fight or run label
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*/
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public void wipe() {
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title.setVisible(false);
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runAwayOrLeft.setVisible(false);
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@@ -371,6 +367,9 @@ public class ShipWarfareGUI extends Application {
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}
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/**
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* sets most of the labels to false including the fight or run label
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*/
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public void completeWipe() {
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title.setVisible(false);
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chooseFightOrRun.setVisible(false);
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@@ -385,7 +384,6 @@ public class ShipWarfareGUI extends Application {
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/**
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* The user faces off against the peasant ships and either prevails, dies, or runs away
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*
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* @return true if the user wins, loses, or flees, it returns false otherwise
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* @throws Exception in case of errors due to the delay
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*/
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@@ -395,7 +393,7 @@ public class ShipWarfareGUI extends Application {
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int chanceOfEnemyRun = 0;
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int hitCounter = 0;
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int missCounter = 0;
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boolean gunFrustration = true;
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boolean gunFrustration = false;
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title.setVisible(true);
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chooseFightOrRun.setVisible(true);
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@@ -533,38 +531,9 @@ public class ShipWarfareGUI extends Application {
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}
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//Main G
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private int counter = 0;
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/**
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* delays for a specific amount of seconds, takes an integer as an argument
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*
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* @param num the seconds to delay
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* @throws Exception in case of errors due to the delay
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*/
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public void delayForSeconds(int num) {
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try {
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TimeUnit.SECONDS.sleep(num);
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} catch (Exception e) {
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}
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}
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public void setLabel1(String sysOut) {
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report.setText(sysOut);
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}
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/*
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public void peasantFleet() throws Exception {
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ShipWarfare attackShip = new ShipWarfare(player);
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attackShip.peasantFleetAttack();
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player = attackShip.getPlayer();
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}
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*/
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public void start(Stage stage) throws Exception {
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setNumOfPeasantShips(numOfShips());
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