Perhaps done basic ship warfare?
This commit is contained in:
127
.idea/workspace.xml
generated
127
.idea/workspace.xml
generated
@@ -1,10 +1,10 @@
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<list default="true" id="3114a2b9-4919-4fdf-8fd9-d03b60109ce4" name="Default Changelist" comment="Vikram, these are the types of changes Harkey and I meant for you to establish.">
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<change beforePath="$PROJECT_DIR$/src/Player.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/Player.java" afterDir="false" />
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@@ -35,25 +33,17 @@
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<element signature="e#404#405#0" expanded="true" />
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@@ -96,6 +86,7 @@
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<find>opiumHeld</find>
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<find>hp</find>
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<find>player.</find>
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<find>exitValue</find>
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</findStrings>
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<replaceStrings>
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<replace>player.getName()</replace>
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@@ -111,12 +102,13 @@
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<component name="IdeDocumentHistory">
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<option name="CHANGED_PATHS">
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<list>
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<option value="$PROJECT_DIR$/src/ShipWarfare.java" />
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<option value="$PROJECT_DIR$/src/TaipanShop.java" />
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<option value="$PROJECT_DIR$/src/Player.java" />
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<option value="$PROJECT_DIR$/src/ShipWarfare.java" />
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<option name="height" value="709" />
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@@ -127,8 +119,8 @@
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<foldersAlwaysOnTop value="true" />
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</navigator>
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<panes>
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<pane id="Scope" />
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<pane id="Scope" />
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<expand>
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@@ -150,7 +142,7 @@
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<property name="aspect.path.notification.shown" value="true" />
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<property name="com.android.tools.idea.instantapp.provision.ProvisionBeforeRunTaskProvider.myTimeStamp" value="1550552776844" />
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@@ -180,6 +172,13 @@
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<option name="Make" enabled="true" />
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</method>
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</configuration>
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<configuration name="Player" type="Application" factoryName="Application" temporary="true" nameIsGenerated="true">
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<option name="MAIN_CLASS_NAME" value="Player" />
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<module name="TaipanClone" />
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<method v="2">
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<option name="Make" enabled="true" />
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</method>
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</configuration>
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<configuration name="ShipWarfare" type="Application" factoryName="Application" temporary="true" nameIsGenerated="true">
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<option name="MAIN_CLASS_NAME" value="ShipWarfare" />
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<module name="TaipanClone" />
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@@ -198,10 +197,12 @@
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<item itemvalue="Application.Main" />
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<item itemvalue="Application.ShipWarfare" />
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<item itemvalue="Application.TaipanShop" />
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<item itemvalue="Application.Player" />
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</list>
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<recent_temporary>
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<list>
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<item itemvalue="Application.ShipWarfare" />
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<item itemvalue="Application.Player" />
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<item itemvalue="Application.TaipanShop" />
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<item itemvalue="Application.Main" />
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@@ -221,7 +222,8 @@
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<task id="LOCAL-00001" summary="Added troll comments">
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<created>1550458807806</created>
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@@ -244,16 +246,38 @@
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<updated>1550554529721</updated>
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<task id="LOCAL-00005" summary="Added GameOver() Method to Player class, btw System.out.flush just straight up Thanos's the terminal at the time (clears it).">
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<created>1550555424630</created>
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<option name="number" value="00005" />
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<updated>1550555424631</updated>
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</task>
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<task id="LOCAL-00006" summary="I think I got the basic battling system down. Would appreciate i some of you guys beta tested it though and let me know the errors if there are any.">
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<created>1550673099893</created>
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<option name="number" value="00006" />
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<option name="presentableId" value="LOCAL-00006" />
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<option name="project" value="LOCAL" />
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<updated>1550673099893</updated>
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@@ -262,7 +286,7 @@
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<window_info id="Favorites" order="6" side_tool="true" />
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<window_info anchor="bottom" id="Message" order="0" />
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<window_info anchor="bottom" id="Inspection" order="5" weight="0.4" />
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@@ -294,7 +318,10 @@
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<MESSAGE value="This should fix the project repository once and for all." />
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<MESSAGE value="Added troll comments" />
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<MESSAGE value="the shop now uses the player class as a parent class." />
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<option name="LAST_COMMIT_MESSAGE" value="the shop now uses the player class as a parent class." />
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<MESSAGE value="Vikram, these are the types of changes Harkey and I meant for you to establish." />
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<MESSAGE value="Added GameOver() Method to Player class, btw System.out.flush just straight up Thanos's the terminal at the time (clears it)." />
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<MESSAGE value="I think I got the basic battling system down. Would appreciate i some of you guys beta tested it though and let me know the errors if there are any." />
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<option name="LAST_COMMIT_MESSAGE" value="I think I got the basic battling system down. Would appreciate i some of you guys beta tested it though and let me know the errors if there are any." />
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@@ -310,39 +337,29 @@
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</entry>
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<entry file="file://$PROJECT_DIR$/src/Player.java">
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<entry file="file://$PROJECT_DIR$/src/ShipWarfare.java">
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</state>
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</provider>
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</entry>
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<entry file="file://$PROJECT_DIR$/src/TaipanShop.java">
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<provider selected="true" editor-type-id="text-editor">
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<state relative-caret-position="810">
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<caret line="55" column="30" lean-forward="true" selection-start-line="55" selection-start-column="30" selection-end-line="55" selection-end-column="30" />
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<state relative-caret-position="5985">
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<caret line="400" selection-start-line="400" selection-end-line="400" />
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<element signature="e#371#372#0" expanded="true" />
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<element signature="e#404#405#0" expanded="true" />
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@@ -11,6 +11,7 @@ public class Player {
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private int guns = 3;
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private int HP = 100;
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public String getName() {
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return name;
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}
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@@ -113,4 +114,11 @@ public class Player {
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System.out.flush();
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System.out.println("Game over");
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}
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public static void main(String[] args) throws Exception{
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ShipWarfare littyboi = new ShipWarfare();
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TaipanShop littyShop = new TaipanShop();
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littyShop.shop();
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}
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}
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@@ -132,15 +132,18 @@ public class ShipWarfare extends Player {
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System.out.println("Oh no, they are taking the offensive!");
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delayForASecond();
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//Computer volley
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setHP(getHP() - randomValue.nextInt(10));
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setHP(getHP() - (1+ randomValue.nextInt(10)));
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if (getHP() <= 0) {
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exitValue = 2;
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break;
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}
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System.out.printf("EEK, we have %d health left\n", getHP());
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delayForASecond();
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if(userAttacks==false){
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userAttacks=true;
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}
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System.out.println("Shall we continue the offensive? Enter \"f\" to fight, and \"r\" to run");
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System.out.println("Shall we continue to fight? Enter \"f\" to fight, and \"r\" to run");
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String response = userInput.nextLine();
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if (response.equalsIgnoreCase("r")) {
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@@ -166,7 +169,7 @@ public class ShipWarfare extends Player {
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gameOver();
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return true;
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} else if (exitValue == 3) {
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System.out.println("We made it");
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System.out.printf("We made it out at %d health!\n", getHP());
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return true;
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}
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return false;
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@@ -2,6 +2,7 @@ import java.util.Random;
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import java.util.Scanner;
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public class TaipanShop extends Player {
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private Player player = new Player();
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private int cargoSpace = 60;
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private int currentCargo = 0;
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private int opiumPrice = 16000;
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@@ -395,6 +396,9 @@ public class TaipanShop extends Player {
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}
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}
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public static void main(String[] args){
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TaipanShop shop = new TaipanShop();
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shop.shop();
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