Java Docs BOIZ for ShipWarafare
This commit is contained in:
207
.idea/workspace.xml
generated
207
.idea/workspace.xml
generated
@@ -3,7 +3,7 @@
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||||
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||||
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||||
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@@ -27,21 +27,21 @@
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@@ -49,8 +49,8 @@
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@@ -59,48 +59,11 @@
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<file pinned="false" current-in-tab="false">
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@@ -108,24 +71,6 @@
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</entry>
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</file>
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<file pinned="false" current-in-tab="false">
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<entry file="file://$PROJECT_DIR$/src/Bank.java">
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<component name="FileTemplateManagerImpl">
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@@ -137,8 +82,6 @@
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</component>
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||||
<component name="FindInProjectRecents">
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||||
<findStrings>
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||||
<find>setg</find>
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||||
<find>guns</find>
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<find>duplic</find>
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<find>chanceOfRun</find>
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<find>chance</find>
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@@ -167,6 +110,8 @@
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<find>player.</find>
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<find>System.out.println("\n*** PLACEHOLDER FOR LOAN SHARK ***\n");</find>
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<find>cargoSpace</find>
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<find>delayF</find>
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<find>guns>0</find>
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</findStrings>
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<replaceStrings>
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<replace>player.getName()</replace>
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@@ -183,9 +128,11 @@
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<replace>%s</replace>
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<replace>loan();</replace>
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<replace>player.getCargoSpace()</replace>
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<replace>delayForSeconds(1)</replace>
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||||
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<option name="UPDATE_TYPE" value="REBASE" />
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@@ -197,10 +144,10 @@
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<option value="$PROJECT_DIR$/src/Travel.java" />
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<option value="$PROJECT_DIR$/src/loanShark.java" />
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<option value="$PROJECT_DIR$/src/main.java" />
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<option value="$PROJECT_DIR$/src/ShipWarfare.java" />
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<option value="$PROJECT_DIR$/src/Start.java" />
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<option value="$PROJECT_DIR$/src/Player.java" />
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<option value="$PROJECT_DIR$/src/TaipanShop.java" />
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<option value="$PROJECT_DIR$/src/ShipWarfare.java" />
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@@ -215,6 +162,7 @@
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@@ -479,13 +426,13 @@
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@@ -500,7 +447,7 @@
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@@ -550,26 +533,7 @@
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<entry file="file://$PROJECT_DIR$/src/ShipWarfare.java">
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@@ -591,24 +555,6 @@
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<entry file="file://$PROJECT_DIR$/src/Player.java">
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<entry file="file://$PROJECT_DIR$/src/Bank.java">
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<provider selected="true" editor-type-id="text-editor">
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@@ -633,6 +579,41 @@
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</state>
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</provider>
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</entry>
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<entry file="file://$PROJECT_DIR$/src/Player.java">
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<entry file="file://$PROJECT_DIR$/src/ShipWarfare.java">
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<provider selected="true" editor-type-id="text-editor">
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<component name="masterDetails">
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<states>
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||||
@@ -2,33 +2,47 @@ import java.util.Scanner;
|
||||
import java.util.Random;
|
||||
import java.util.concurrent.TimeUnit;
|
||||
|
||||
public class ShipWarfare {
|
||||
|
||||
public class ShipWarfare extends Player {
|
||||
|
||||
private int numOfPeasantShips = 0;
|
||||
private int numOfLittyShips = 0;
|
||||
private boolean userAttacks = true;
|
||||
private int startingPeasantShips = 0;
|
||||
private int startingLittyShips =0;
|
||||
private int startingLittyShips = 0;
|
||||
private int howMuchRun = 0;
|
||||
private String pirateName = "Liu Yen";
|
||||
private Player player;
|
||||
|
||||
public ShipWarfare(Player player){
|
||||
public ShipWarfare(Player player) {
|
||||
Player playerDummy = new Player(player);
|
||||
this.player = playerDummy;
|
||||
}
|
||||
|
||||
/**
|
||||
* setter method for player
|
||||
* @param player object of the class Player
|
||||
*/
|
||||
|
||||
public void setPlayer(Player player) {
|
||||
Player playerDummy = new Player(player);
|
||||
this.player = playerDummy;
|
||||
}
|
||||
|
||||
public Player getPlayer(){
|
||||
/**
|
||||
* getter method for obtaining a player object.
|
||||
* @return returns player object
|
||||
*/
|
||||
|
||||
public Player getPlayer() {
|
||||
Player playerDummy = new Player(player);
|
||||
return playerDummy;
|
||||
}
|
||||
|
||||
//This fleet is easy to defeat as a maximum of 15 ships can run away each volley, they can not tank hits
|
||||
/**
|
||||
* This fleet is easy to defeat as a maximum of 15 ships can run away each volley, they can not tank hits
|
||||
* @throws Exception in case of errors due to the delay
|
||||
*/
|
||||
public void peasantFleetAttack() throws Exception {
|
||||
Scanner userResponse = new Scanner(System.in);
|
||||
setNumOfPeasantShips(numOfShips());
|
||||
@@ -41,6 +55,7 @@ public class ShipWarfare {
|
||||
if (response.equalsIgnoreCase("f")) {
|
||||
userAttacks = true;
|
||||
System.out.println("Ohh, fight ehh?");
|
||||
delayForSeconds(1);
|
||||
boolean winOrLose = destroyPeasantShipsOrEscape();
|
||||
if (winOrLose == true) {
|
||||
break;
|
||||
@@ -54,6 +69,7 @@ public class ShipWarfare {
|
||||
break;
|
||||
} else {
|
||||
System.out.println("Phew! Got away safely");
|
||||
delayForSeconds(2);
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -63,7 +79,11 @@ public class ShipWarfare {
|
||||
|
||||
|
||||
}
|
||||
//This fleet is difficult to defeat as a maximum of 10 ships can run away each volley, they can tank hits
|
||||
|
||||
/**
|
||||
* This fleet is difficult to defeat as a maximum of 10 ships can run away each volley, they can tank hits
|
||||
* @throws Exception in case of errors due to the delay
|
||||
*/
|
||||
public void littyFleetAttack() throws Exception {
|
||||
Scanner userResponse = new Scanner(System.in);
|
||||
setNumOfLittyShips(numOfShips());
|
||||
@@ -83,10 +103,12 @@ public class ShipWarfare {
|
||||
} else if (response.equalsIgnoreCase("r")) {
|
||||
if (runFromShips() == false) {
|
||||
System.out.println("Couldn't run away!");
|
||||
delayForSeconds(1);
|
||||
if (destroyLittyShipsOrEscape())
|
||||
break;
|
||||
} else {
|
||||
System.out.println("Phew! Got away safely");
|
||||
delayForSeconds(2);
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -97,34 +119,49 @@ public class ShipWarfare {
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Asks user if they would like to fight or run against ships
|
||||
*/
|
||||
|
||||
public void fightOrRunMessage() {
|
||||
System.out.printf("What do you want to do? Enter \"f\" to fight, and \"r\" to run (we have %d guns)", player.getGuns());
|
||||
|
||||
}
|
||||
|
||||
public int numOfPeasantShips() {
|
||||
return numOfPeasantShips;
|
||||
System.out.printf("What do you want to do? Enter \"f\" to fight, and \"r\" to run (we have %d guns)\n", player.getGuns());
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* setter method that takes in an integer as an argument
|
||||
* @param numOfLittyShips the number of ships to be used in the litty fleet attack
|
||||
*/
|
||||
public void setNumOfLittyShips(int numOfLittyShips) {
|
||||
this.numOfLittyShips = numOfLittyShips;
|
||||
startingLittyShips = numOfLittyShips;
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* setter method that takes in an integer as an argument
|
||||
* @param numOfPeasantShips the number of ships to be used in the peasant fleet attack
|
||||
*/
|
||||
|
||||
public void setNumOfPeasantShips(int numOfPeasantShips) {
|
||||
this.numOfPeasantShips = numOfPeasantShips;
|
||||
startingPeasantShips = numOfPeasantShips;
|
||||
|
||||
}
|
||||
|
||||
public void delayForASecond() throws Exception {
|
||||
TimeUnit.SECONDS.sleep(1);
|
||||
/**
|
||||
* delays for a specific amount of seconds, takes an integer as an argument
|
||||
* @param num the seconds to delay
|
||||
* @throws Exception in case of errors due to the delay
|
||||
*/
|
||||
public void delayForSeconds(int num) throws Exception {
|
||||
TimeUnit.SECONDS.sleep(num);
|
||||
}
|
||||
|
||||
//The number of ships which attack is based on the amount of money one has on hand
|
||||
/**
|
||||
* The number of ships that attack is based on the amount of money one has on hand
|
||||
* @return the number of ships which will attack
|
||||
*/
|
||||
public int numOfShips() {
|
||||
|
||||
int numOfShipsAttacking = 0;
|
||||
@@ -148,7 +185,11 @@ public class ShipWarfare {
|
||||
|
||||
}
|
||||
|
||||
//One in two chance of running away
|
||||
/**
|
||||
* One in two chance of running away
|
||||
* @return true if the user is allowed to run, false if not, the "default" is false
|
||||
*/
|
||||
|
||||
public boolean runFromShips() {
|
||||
userAttacks = false;
|
||||
Random randomValue = new Random();
|
||||
@@ -161,6 +202,11 @@ public class ShipWarfare {
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* The user faces off against the litty ships and either prevails, dies, or runs away
|
||||
* @return true if the user wins, loses, or flees, it returns false otherwise
|
||||
* @throws Exception in case of errors due to the delay
|
||||
*/
|
||||
//The loot for defeating a litty fleet is much higher than that of a peasant one
|
||||
public boolean destroyLittyShipsOrEscape() throws Exception {
|
||||
int calculateLoot = 0;
|
||||
@@ -173,29 +219,34 @@ public class ShipWarfare {
|
||||
|
||||
//Player volley
|
||||
while (exitValue == 0) {
|
||||
for (int j = 0; j < player.getGuns(); j++) {
|
||||
if (userAttacks == true) {
|
||||
int hitOrMiss = randomValue.nextInt(3) + 1;
|
||||
if (hitOrMiss == 1) {
|
||||
numOfLittyShips--;
|
||||
if (numOfLittyShips <= 0) {
|
||||
exitValue = 1;
|
||||
break;
|
||||
if (player.getGuns() > 0) {
|
||||
for (int j = 0; j < player.getGuns(); j++) {
|
||||
if (userAttacks == true) {
|
||||
int hitOrMiss = randomValue.nextInt(3) + 1;
|
||||
if (hitOrMiss == 1) {
|
||||
numOfLittyShips--;
|
||||
if (numOfLittyShips <= 0) {
|
||||
exitValue = 1;
|
||||
break;
|
||||
}
|
||||
System.out.println("Got eem");
|
||||
delayForSeconds(1);
|
||||
} else if (hitOrMiss == 2) {
|
||||
System.out.printf("ARRG! We missed %s\n", getName());
|
||||
delayForSeconds(1);
|
||||
} else {
|
||||
System.out.println("Darn! Their fleet tanked our attack");
|
||||
delayForSeconds(1);
|
||||
}
|
||||
System.out.println("Got eem");
|
||||
delayForASecond();
|
||||
} else if (hitOrMiss == 2) {
|
||||
System.out.printf("ARRG! We missed %s\n", player.getName());
|
||||
delayForASecond();
|
||||
|
||||
|
||||
} else {
|
||||
System.out.println("Darn! Their fleet tanked our attack");
|
||||
delayForASecond();
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
} else {
|
||||
continue;
|
||||
}
|
||||
} else {
|
||||
System.out.printf("%s! We don't have any GUNS!!!!\n",player.getName());
|
||||
delayForSeconds(1);
|
||||
}
|
||||
|
||||
|
||||
@@ -203,24 +254,26 @@ public class ShipWarfare {
|
||||
exitValue = 1;
|
||||
break;
|
||||
}
|
||||
chanceOfEnemyRun = randomValue.nextInt(2) + 1;
|
||||
if (chanceOfEnemyRun == 2) {
|
||||
howMuchRun = randomValue.nextInt(10) + 1;
|
||||
if (howMuchRun != 0 && howMuchRun < numOfLittyShips) {
|
||||
if (player.getGuns() > 0) {
|
||||
if (chanceOfEnemyRun == 2) {
|
||||
chanceOfEnemyRun = randomValue.nextInt(2) + 1;
|
||||
howMuchRun = randomValue.nextInt(10) + 1;
|
||||
if (howMuchRun != 0 && howMuchRun < numOfLittyShips) {
|
||||
|
||||
|
||||
setNumOfLittyShips(numOfLittyShips - howMuchRun);
|
||||
if (userAttacks == true) {
|
||||
System.out.printf("Cowards! %d ships ran away %s!\n", howMuchRun, player.getName());
|
||||
} else {
|
||||
System.out.printf("Escaped %d of them!\n", howMuchRun);
|
||||
setNumOfLittyShips(numOfLittyShips - howMuchRun);
|
||||
if (userAttacks == true) {
|
||||
System.out.printf("Cowards! %d ships ran away %s!\n", howMuchRun, getName());
|
||||
} else {
|
||||
System.out.printf("Escaped %d of them!\n", howMuchRun);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
System.out.printf("%d ships remaining\n", numOfLittyShips);
|
||||
System.out.println("Oh no, they are taking the offensive!");
|
||||
delayForASecond();
|
||||
delayForSeconds(1);
|
||||
//Computer volley
|
||||
int takeGunChance = randomValue.nextInt(4) + 1;
|
||||
if (takeGunChance == 1 && player.getGuns() > 0) {
|
||||
@@ -234,7 +287,7 @@ public class ShipWarfare {
|
||||
break;
|
||||
}
|
||||
System.out.printf("EEK, our current ship status is %d%% \n", player.getHP());
|
||||
delayForASecond();
|
||||
delayForSeconds(1);
|
||||
if (userAttacks == false) {
|
||||
userAttacks = true;
|
||||
}
|
||||
@@ -245,8 +298,10 @@ public class ShipWarfare {
|
||||
if (response.equalsIgnoreCase("r")) {
|
||||
if (runFromShips() == false) {
|
||||
System.out.println("Couldn't run away");
|
||||
delayForSeconds(1);
|
||||
} else {
|
||||
exitValue = 3;
|
||||
System.out.println("Phew! Got away safely");
|
||||
delayForSeconds(2);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -257,15 +312,18 @@ public class ShipWarfare {
|
||||
|
||||
if (exitValue == 1) {
|
||||
System.out.printf("\nGot eem\nVictory!\nIt appears we have defeated the enemy fleet and made it out at %d%% ship status\n", player.getHP());
|
||||
delayForSeconds(1);
|
||||
calculateLoot = (randomValue.nextInt(startingLittyShips) + startingLittyShips) * 300;
|
||||
player.setMoney(player.getMoney() + calculateLoot);
|
||||
System.out.printf("We got $%,d!\n", calculateLoot);
|
||||
delayForSeconds(2);
|
||||
return true;
|
||||
} else if (exitValue == 2) {
|
||||
player.gameOver();
|
||||
gameOver();
|
||||
return true;
|
||||
} else if (exitValue == 3) {
|
||||
System.out.printf("We made it out at %d%% ship status!\n", player.getHP());
|
||||
delayForSeconds(2);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
@@ -273,6 +331,11 @@ public class ShipWarfare {
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* The user faces off against the peasant ships and either prevails, dies, or runs away
|
||||
* @return true if the user wins, loses, or flees, it returns false otherwise
|
||||
* @throws Exception in case of errors due to the delay
|
||||
*/
|
||||
|
||||
public boolean destroyPeasantShipsOrEscape() throws Exception {
|
||||
int calculateLoot = 0;
|
||||
@@ -285,51 +348,62 @@ public class ShipWarfare {
|
||||
|
||||
//Player volley
|
||||
while (exitValue == 0) {
|
||||
for (int j = 0; j < player.getGuns(); j++) {
|
||||
if (userAttacks == true) {
|
||||
int hitOrMiss = randomValue.nextInt(2) + 1;
|
||||
if (hitOrMiss == 2) {
|
||||
numOfPeasantShips--;
|
||||
if (numOfPeasantShips <= 0) {
|
||||
exitValue = 1;
|
||||
break;
|
||||
if (player.getGuns() > 0) {
|
||||
|
||||
for (int j = 0; j < player.getGuns(); j++) {
|
||||
if (userAttacks == true) {
|
||||
int hitOrMiss = randomValue.nextInt(2) + 1;
|
||||
if (hitOrMiss == 2) {
|
||||
numOfPeasantShips--;
|
||||
if (numOfPeasantShips <= 0) {
|
||||
exitValue = 1;
|
||||
break;
|
||||
}
|
||||
System.out.println("Got eem");
|
||||
delayForSeconds(1);
|
||||
} else {
|
||||
System.out.printf("ARRG! We missed %s\n", getName());
|
||||
delayForSeconds(1);
|
||||
}
|
||||
System.out.println("Got eem");
|
||||
delayForASecond();
|
||||
|
||||
|
||||
} else {
|
||||
System.out.printf("ARRG! We missed %s\n", player.getName());
|
||||
delayForASecond();
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
} else {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
else{
|
||||
System.out.printf("%s! We don't have any GUNS!!!!\n", player.getName());
|
||||
delayForSeconds(1);
|
||||
|
||||
}
|
||||
|
||||
|
||||
if (numOfPeasantShips <= 0) {
|
||||
exitValue = 1;
|
||||
break;
|
||||
}
|
||||
chanceOfEnemyRun = randomValue.nextInt(2) + 1;
|
||||
if (chanceOfEnemyRun == 2) {
|
||||
howMuchRun = randomValue.nextInt(15) + 1;
|
||||
if (howMuchRun != 0 && howMuchRun < numOfPeasantShips) {
|
||||
if (player.getGuns() > 0) {
|
||||
chanceOfEnemyRun = randomValue.nextInt(2) + 1;
|
||||
if (chanceOfEnemyRun == 2) {
|
||||
howMuchRun = randomValue.nextInt(15) + 1;
|
||||
if (howMuchRun != 0 && howMuchRun < numOfPeasantShips) {
|
||||
|
||||
|
||||
setNumOfPeasantShips(numOfPeasantShips - howMuchRun);
|
||||
if (userAttacks == true) {
|
||||
System.out.printf("Ahhh, %d ships ran away %s!\n", howMuchRun, player.getName());
|
||||
} else {
|
||||
System.out.printf("Escaped %d of them!\n", howMuchRun);
|
||||
setNumOfPeasantShips(numOfPeasantShips - howMuchRun);
|
||||
if (userAttacks == true) {
|
||||
System.out.printf("Ahhh, %d ships ran away %s!\n", howMuchRun, getName());
|
||||
} else {
|
||||
System.out.printf("Escaped %d of them!\n", howMuchRun);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
System.out.printf("%d ships remaining\n", numOfPeasantShips);
|
||||
delayForSeconds(1);
|
||||
System.out.println("Oh no, they are taking the offensive!");
|
||||
delayForASecond();
|
||||
delayForSeconds(1);
|
||||
//Computer volley
|
||||
int takeGunChance = randomValue.nextInt(4) + 1;
|
||||
if (takeGunChance == 1 && player.getGuns() > 0) {
|
||||
@@ -343,7 +417,7 @@ public class ShipWarfare {
|
||||
break;
|
||||
}
|
||||
System.out.printf("EEK, our current ship status is %d%% \n", player.getHP());
|
||||
delayForASecond();
|
||||
delayForSeconds(1);
|
||||
if (userAttacks == false) {
|
||||
userAttacks = true;
|
||||
}
|
||||
@@ -366,15 +440,18 @@ public class ShipWarfare {
|
||||
|
||||
if (exitValue == 1) {
|
||||
System.out.printf("\nGot eem\nVictory!\nIt appears we have defeated the enemy fleet and made it out at %d%% ship status\n", player.getHP());
|
||||
delayForSeconds(1);
|
||||
calculateLoot = (randomValue.nextInt(startingPeasantShips) + startingPeasantShips) * 100;
|
||||
player.setMoney(player.getMoney() + calculateLoot);
|
||||
System.out.printf("We got $%,d!", calculateLoot);
|
||||
delayForSeconds(2);
|
||||
return true;
|
||||
} else if (exitValue == 2) {
|
||||
player.gameOver();
|
||||
gameOver();
|
||||
return true;
|
||||
} else if (exitValue == 3) {
|
||||
System.out.printf("We made it out at %d%% ship status!\n", player.getHP());
|
||||
delayForSeconds(2);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
|
||||
Reference in New Issue
Block a user