Java Docs BOIZ for ShipWarafare
This commit is contained in:
207
.idea/workspace.xml
generated
207
.idea/workspace.xml
generated
@@ -3,7 +3,7 @@
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|||||||
<component name="ChangeListManager">
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<component name="ChangeListManager">
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||||||
<list default="true" id="3114a2b9-4919-4fdf-8fd9-d03b60109ce4" name="Default Changelist" comment="">
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<list default="true" id="3114a2b9-4919-4fdf-8fd9-d03b60109ce4" name="Default Changelist" comment="">
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||||||
<change beforePath="$PROJECT_DIR$/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/workspace.xml" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/workspace.xml" afterDir="false" />
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||||||
<change beforePath="$PROJECT_DIR$/src/TaipanShop.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/TaipanShop.java" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/src/ShipWarfare.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/ShipWarfare.java" afterDir="false" />
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||||||
</list>
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</list>
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||||||
<ignored path="$PROJECT_DIR$/out/" />
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<ignored path="$PROJECT_DIR$/out/" />
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||||||
<option name="EXCLUDED_CONVERTED_TO_IGNORED" value="true" />
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<option name="EXCLUDED_CONVERTED_TO_IGNORED" value="true" />
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||||||
@@ -27,21 +27,21 @@
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<select />
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<select />
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||||||
</component>
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</component>
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||||||
<component name="FileEditorManager">
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<component name="FileEditorManager">
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||||||
<leaf SIDE_TABS_SIZE_LIMIT_KEY="300">
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<leaf>
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||||||
<file pinned="false" current-in-tab="false">
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<file pinned="false" current-in-tab="false">
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||||||
<entry file="file://$PROJECT_DIR$/src/main.java">
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<entry file="file://$PROJECT_DIR$/src/Start.java">
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||||||
<provider selected="true" editor-type-id="text-editor">
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<provider selected="true" editor-type-id="text-editor">
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<state relative-caret-position="95">
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</state>
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</provider>
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</provider>
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</entry>
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</entry>
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</file>
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</file>
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<file pinned="false" current-in-tab="false">
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<file pinned="false" current-in-tab="false">
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<entry file="file://$PROJECT_DIR$/src/loanShark.java">
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<entry file="file://$PROJECT_DIR$/src/Warehouse.java">
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<provider selected="true" editor-type-id="text-editor">
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<provider selected="true" editor-type-id="text-editor">
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||||||
<state relative-caret-position="858">
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<state relative-caret-position="203">
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<caret line="64" column="5" selection-start-line="64" selection-start-column="5" selection-end-line="64" selection-end-column="5" />
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<caret line="16" column="15" lean-forward="true" selection-start-line="16" selection-end-line="17" />
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</state>
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</state>
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</provider>
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</provider>
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</entry>
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</entry>
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@@ -49,8 +49,8 @@
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<file pinned="false" current-in-tab="false">
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<file pinned="false" current-in-tab="false">
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<entry file="file://$PROJECT_DIR$/src/Player.java">
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<entry file="file://$PROJECT_DIR$/src/Player.java">
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||||||
<provider selected="true" editor-type-id="text-editor">
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<provider selected="true" editor-type-id="text-editor">
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||||||
<state relative-caret-position="1102">
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<state relative-caret-position="724">
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||||||
<folding>
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<folding>
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<element signature="e#1253#1254#0" expanded="true" />
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<element signature="e#1253#1254#0" expanded="true" />
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<element signature="e#1286#1287#0" expanded="true" />
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<element signature="e#1286#1287#0" expanded="true" />
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@@ -59,48 +59,11 @@
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</provider>
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</provider>
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</entry>
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</entry>
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</file>
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</file>
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<file pinned="false" current-in-tab="false">
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<entry file="file://$PROJECT_DIR$/src/Warehouse.java">
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<provider selected="true" editor-type-id="text-editor">
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<state relative-caret-position="475">
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<caret line="25" selection-start-line="25" selection-end-line="25" />
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</state>
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</provider>
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</entry>
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</file>
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<file pinned="false" current-in-tab="true">
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<file pinned="false" current-in-tab="true">
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<entry file="file://$PROJECT_DIR$/src/TaipanShop.java">
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<provider selected="true" editor-type-id="text-editor">
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<state relative-caret-position="402">
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<caret line="81" column="63" selection-start-line="81" selection-start-column="63" selection-end-line="81" selection-end-column="63" />
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<folding>
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<element signature="e#1266#1267#0" expanded="true" />
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<element signature="e#1299#1300#0" expanded="true" />
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<element signature="e#1594#1595#0" expanded="true" />
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<element signature="e#1626#1627#0" expanded="true" />
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<element signature="e#1868#1869#0" expanded="true" />
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<element signature="e#1900#1901#0" expanded="true" />
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<element signature="e#2066#2067#0" expanded="true" />
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<element signature="e#2101#2102#0" expanded="true" />
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</folding>
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</state>
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</provider>
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</entry>
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</file>
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<file pinned="false" current-in-tab="false">
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<entry file="file://$PROJECT_DIR$/src/Travel.java">
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<provider selected="true" editor-type-id="text-editor">
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<state relative-caret-position="535">
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<caret line="108" column="65" selection-start-line="108" selection-start-column="65" selection-end-line="108" selection-end-column="65" />
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</state>
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</provider>
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</entry>
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</file>
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<file pinned="false" current-in-tab="false">
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<entry file="file://$PROJECT_DIR$/src/ShipWarfare.java">
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<entry file="file://$PROJECT_DIR$/src/ShipWarfare.java">
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<provider selected="true" editor-type-id="text-editor">
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<provider selected="true" editor-type-id="text-editor">
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||||||
<state relative-caret-position="114">
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<state relative-caret-position="75">
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<caret line="6" column="38" selection-start-line="6" selection-start-column="38" selection-end-line="6" selection-end-column="38" />
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<caret line="5" column="38" selection-start-line="5" selection-start-column="38" selection-end-line="5" selection-end-column="38" />
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<folding>
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<folding>
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<element signature="imports" expanded="true" />
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<element signature="imports" expanded="true" />
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</folding>
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</folding>
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@@ -108,24 +71,6 @@
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</provider>
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</provider>
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</entry>
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</entry>
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</file>
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</file>
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<file pinned="false" current-in-tab="false">
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<entry file="file://$PROJECT_DIR$/src/Bank.java">
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<provider selected="true" editor-type-id="text-editor">
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<state relative-caret-position="535">
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<caret line="68" column="6" selection-start-line="68" selection-start-column="6" selection-end-line="68" selection-end-column="6" />
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</state>
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</provider>
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</entry>
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</file>
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<file pinned="false" current-in-tab="false">
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<entry file="file://$PROJECT_DIR$/src/Start.java">
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<provider selected="true" editor-type-id="text-editor">
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||||||
<state relative-caret-position="174">
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||||||
<caret line="63" column="35" selection-start-line="63" selection-start-column="35" selection-end-line="63" selection-end-column="35" />
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</state>
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</provider>
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</entry>
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</file>
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</leaf>
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</leaf>
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||||||
</component>
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</component>
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||||||
<component name="FileTemplateManagerImpl">
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<component name="FileTemplateManagerImpl">
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@@ -137,8 +82,6 @@
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|||||||
</component>
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</component>
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||||||
<component name="FindInProjectRecents">
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<component name="FindInProjectRecents">
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<findStrings>
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<findStrings>
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<find>setg</find>
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<find>guns</find>
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<find>duplic</find>
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<find>duplic</find>
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<find>chanceOfRun</find>
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<find>chanceOfRun</find>
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<find>chance</find>
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<find>chance</find>
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@@ -167,6 +110,8 @@
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<find>player.</find>
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<find>player.</find>
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<find>System.out.println("\n*** PLACEHOLDER FOR LOAN SHARK ***\n");</find>
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<find>System.out.println("\n*** PLACEHOLDER FOR LOAN SHARK ***\n");</find>
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<find>cargoSpace</find>
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<find>cargoSpace</find>
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<find>delayF</find>
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<find>guns>0</find>
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</findStrings>
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</findStrings>
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<replaceStrings>
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<replaceStrings>
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<replace>player.getName()</replace>
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<replace>player.getName()</replace>
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@@ -183,9 +128,11 @@
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<replace>%s</replace>
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<replace>%s</replace>
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<replace>loan();</replace>
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<replace>loan();</replace>
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<replace>player.getCargoSpace()</replace>
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<replace>player.getCargoSpace()</replace>
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<replace>delayForSeconds(1)</replace>
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||||||
</replaceStrings>
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</replaceStrings>
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||||||
</component>
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</component>
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||||||
<component name="Git.Settings">
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<component name="Git.Settings">
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||||||
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<option name="UPDATE_TYPE" value="REBASE" />
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||||||
<option name="RECENT_GIT_ROOT_PATH" value="$PROJECT_DIR$" />
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<option name="RECENT_GIT_ROOT_PATH" value="$PROJECT_DIR$" />
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||||||
</component>
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</component>
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||||||
<component name="IdeDocumentHistory">
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<component name="IdeDocumentHistory">
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||||||
@@ -197,10 +144,10 @@
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|||||||
<option value="$PROJECT_DIR$/src/Travel.java" />
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<option value="$PROJECT_DIR$/src/Travel.java" />
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||||||
<option value="$PROJECT_DIR$/src/loanShark.java" />
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<option value="$PROJECT_DIR$/src/loanShark.java" />
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||||||
<option value="$PROJECT_DIR$/src/main.java" />
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<option value="$PROJECT_DIR$/src/main.java" />
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||||||
<option value="$PROJECT_DIR$/src/ShipWarfare.java" />
|
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||||||
<option value="$PROJECT_DIR$/src/Start.java" />
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<option value="$PROJECT_DIR$/src/Start.java" />
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||||||
<option value="$PROJECT_DIR$/src/Player.java" />
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<option value="$PROJECT_DIR$/src/Player.java" />
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||||||
<option value="$PROJECT_DIR$/src/TaipanShop.java" />
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<option value="$PROJECT_DIR$/src/TaipanShop.java" />
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||||||
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<option value="$PROJECT_DIR$/src/ShipWarfare.java" />
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||||||
</list>
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</list>
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||||||
</option>
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</option>
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||||||
</component>
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</component>
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||||||
@@ -215,6 +162,7 @@
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|||||||
<foldersAlwaysOnTop value="true" />
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<foldersAlwaysOnTop value="true" />
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||||||
</navigator>
|
</navigator>
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||||||
<panes>
|
<panes>
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||||||
|
<pane id="Scope" />
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||||||
<pane id="ProjectPane">
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<pane id="ProjectPane">
|
||||||
<subPane>
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<subPane>
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||||||
<expand>
|
<expand>
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||||||
@@ -231,7 +179,6 @@
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|||||||
<select />
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<select />
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||||||
</subPane>
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</subPane>
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||||||
</pane>
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</pane>
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||||||
<pane id="Scope" />
|
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||||||
<pane id="PackagesPane" />
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<pane id="PackagesPane" />
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||||||
</panes>
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</panes>
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||||||
</component>
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</component>
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||||||
@@ -479,13 +426,13 @@
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|||||||
<servers />
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<servers />
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||||||
</component>
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</component>
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||||||
<component name="TimeTrackingManager">
|
<component name="TimeTrackingManager">
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||||||
<option name="totallyTimeSpent" value="40547000" />
|
<option name="totallyTimeSpent" value="42987000" />
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||||||
</component>
|
</component>
|
||||||
<component name="ToolWindowManager">
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<component name="ToolWindowManager">
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||||||
<frame x="-8" y="-8" width="1936" height="1056" extended-state="6" />
|
<frame x="0" y="23" width="1280" height="709" extended-state="6" />
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||||||
<editor active="true" />
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<editor active="true" />
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||||||
<layout>
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<layout>
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||||||
<window_info active="true" content_ui="combo" id="Project" order="0" visible="true" weight="0.26865673" />
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<window_info content_ui="combo" id="Project" order="0" visible="true" weight="0.31987077" />
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||||||
<window_info id="Structure" order="1" side_tool="true" weight="0.25" />
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<window_info id="Structure" order="1" side_tool="true" weight="0.25" />
|
||||||
<window_info id="Image Layers" order="2" />
|
<window_info id="Image Layers" order="2" />
|
||||||
<window_info id="Designer" order="3" />
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<window_info id="Designer" order="3" />
|
||||||
@@ -500,7 +447,7 @@
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|||||||
<window_info anchor="bottom" id="Inspection" order="5" weight="0.4" />
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<window_info anchor="bottom" id="Inspection" order="5" weight="0.4" />
|
||||||
<window_info anchor="bottom" id="TODO" order="6" />
|
<window_info anchor="bottom" id="TODO" order="6" />
|
||||||
<window_info anchor="bottom" id="Docker" order="7" show_stripe_button="false" />
|
<window_info anchor="bottom" id="Docker" order="7" show_stripe_button="false" />
|
||||||
<window_info anchor="bottom" id="Version Control" order="8" sideWeight="0.49946696" weight="0.32901135" />
|
<window_info active="true" anchor="bottom" id="Version Control" order="8" sideWeight="0.49946696" visible="true" weight="0.32901135" />
|
||||||
<window_info anchor="bottom" id="Database Changes" order="9" />
|
<window_info anchor="bottom" id="Database Changes" order="9" />
|
||||||
<window_info anchor="bottom" id="Terminal" order="10" weight="0.32936078" />
|
<window_info anchor="bottom" id="Terminal" order="10" weight="0.32936078" />
|
||||||
<window_info anchor="bottom" id="Event Log" order="11" sideWeight="0.50159913" side_tool="true" visible="true" weight="0.32719395" />
|
<window_info anchor="bottom" id="Event Log" order="11" sideWeight="0.50159913" side_tool="true" visible="true" weight="0.32719395" />
|
||||||
@@ -520,6 +467,42 @@
|
|||||||
<component name="TypeScriptGeneratedFilesManager">
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||||||
<option name="version" value="1" />
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||||||
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|
||||||
|
<component name="Vcs.Log.History.Properties">
|
||||||
|
<option name="COLUMN_ORDER">
|
||||||
|
<list>
|
||||||
|
<option value="0" />
|
||||||
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<option value="2" />
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||||||
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<option value="3" />
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||||||
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<option value="1" />
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||||||
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</list>
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||||||
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</option>
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||||||
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</component>
|
||||||
|
<component name="Vcs.Log.Tabs.Properties">
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||||||
|
<option name="TAB_STATES">
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||||||
|
<map>
|
||||||
|
<entry key="MAIN">
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||||||
|
<value>
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||||||
|
<State>
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||||||
|
<option name="RECENTLY_FILTERED_USER_GROUPS">
|
||||||
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<collection />
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||||||
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</option>
|
||||||
|
<option name="RECENTLY_FILTERED_BRANCH_GROUPS">
|
||||||
|
<collection />
|
||||||
|
</option>
|
||||||
|
<option name="COLUMN_ORDER">
|
||||||
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<list>
|
||||||
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<option value="0" />
|
||||||
|
<option value="1" />
|
||||||
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<option value="2" />
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||||||
|
<option value="3" />
|
||||||
|
</list>
|
||||||
|
</option>
|
||||||
|
</State>
|
||||||
|
</value>
|
||||||
|
</entry>
|
||||||
|
</map>
|
||||||
|
</option>
|
||||||
|
</component>
|
||||||
<component name="VcsManagerConfiguration">
|
<component name="VcsManagerConfiguration">
|
||||||
<ignored-roots>
|
<ignored-roots>
|
||||||
<path value="$PROJECT_DIR$" />
|
<path value="$PROJECT_DIR$" />
|
||||||
@@ -550,26 +533,7 @@
|
|||||||
<provider selected="true" editor-type-id="text-editor" />
|
<provider selected="true" editor-type-id="text-editor" />
|
||||||
</entry>
|
</entry>
|
||||||
<entry file="file://$PROJECT_DIR$/src/Test.java" />
|
<entry file="file://$PROJECT_DIR$/src/Test.java" />
|
||||||
<entry file="file://$PROJECT_DIR$/src/Warehouse.java">
|
<entry file="file://$USER_HOME$/Desktop/src/main.java" />
|
||||||
<provider selected="true" editor-type-id="text-editor">
|
|
||||||
<state relative-caret-position="475">
|
|
||||||
<caret line="25" selection-start-line="25" selection-end-line="25" />
|
|
||||||
</state>
|
|
||||||
</provider>
|
|
||||||
</entry>
|
|
||||||
<entry file="file://$USER_HOME$/Desktop/src/main.java">
|
|
||||||
<provider selected="true" editor-type-id="text-editor" />
|
|
||||||
</entry>
|
|
||||||
<entry file="file://$PROJECT_DIR$/src/ShipWarfare.java">
|
|
||||||
<provider selected="true" editor-type-id="text-editor">
|
|
||||||
<state relative-caret-position="114">
|
|
||||||
<caret line="6" column="38" selection-start-line="6" selection-start-column="38" selection-end-line="6" selection-end-column="38" />
|
|
||||||
<folding>
|
|
||||||
<element signature="imports" expanded="true" />
|
|
||||||
</folding>
|
|
||||||
</state>
|
|
||||||
</provider>
|
|
||||||
</entry>
|
|
||||||
<entry file="file://$PROJECT_DIR$/src/Travel.java">
|
<entry file="file://$PROJECT_DIR$/src/Travel.java">
|
||||||
<provider selected="true" editor-type-id="text-editor">
|
<provider selected="true" editor-type-id="text-editor">
|
||||||
<state relative-caret-position="535">
|
<state relative-caret-position="535">
|
||||||
@@ -591,24 +555,6 @@
|
|||||||
</state>
|
</state>
|
||||||
</provider>
|
</provider>
|
||||||
</entry>
|
</entry>
|
||||||
<entry file="file://$PROJECT_DIR$/src/Player.java">
|
|
||||||
<provider selected="true" editor-type-id="text-editor">
|
|
||||||
<state relative-caret-position="1102">
|
|
||||||
<caret line="58" column="5" selection-start-line="58" selection-start-column="5" selection-end-line="58" selection-end-column="5" />
|
|
||||||
<folding>
|
|
||||||
<element signature="e#1253#1254#0" expanded="true" />
|
|
||||||
<element signature="e#1286#1287#0" expanded="true" />
|
|
||||||
</folding>
|
|
||||||
</state>
|
|
||||||
</provider>
|
|
||||||
</entry>
|
|
||||||
<entry file="file://$PROJECT_DIR$/src/Start.java">
|
|
||||||
<provider selected="true" editor-type-id="text-editor">
|
|
||||||
<state relative-caret-position="174">
|
|
||||||
<caret line="63" column="35" selection-start-line="63" selection-start-column="35" selection-end-line="63" selection-end-column="35" />
|
|
||||||
</state>
|
|
||||||
</provider>
|
|
||||||
</entry>
|
|
||||||
<entry file="file://$PROJECT_DIR$/src/Bank.java">
|
<entry file="file://$PROJECT_DIR$/src/Bank.java">
|
||||||
<provider selected="true" editor-type-id="text-editor">
|
<provider selected="true" editor-type-id="text-editor">
|
||||||
<state relative-caret-position="535">
|
<state relative-caret-position="535">
|
||||||
@@ -633,6 +579,41 @@
|
|||||||
</state>
|
</state>
|
||||||
</provider>
|
</provider>
|
||||||
</entry>
|
</entry>
|
||||||
|
<entry file="file://$PROJECT_DIR$/src/Player.java">
|
||||||
|
<provider selected="true" editor-type-id="text-editor">
|
||||||
|
<state relative-caret-position="724">
|
||||||
|
<caret line="53" column="7" lean-forward="true" selection-start-line="53" selection-start-column="7" selection-end-line="53" selection-end-column="7" />
|
||||||
|
<folding>
|
||||||
|
<element signature="e#1253#1254#0" expanded="true" />
|
||||||
|
<element signature="e#1286#1287#0" expanded="true" />
|
||||||
|
</folding>
|
||||||
|
</state>
|
||||||
|
</provider>
|
||||||
|
</entry>
|
||||||
|
<entry file="file://$PROJECT_DIR$/src/Warehouse.java">
|
||||||
|
<provider selected="true" editor-type-id="text-editor">
|
||||||
|
<state relative-caret-position="203">
|
||||||
|
<caret line="16" column="15" lean-forward="true" selection-start-line="16" selection-end-line="17" />
|
||||||
|
</state>
|
||||||
|
</provider>
|
||||||
|
</entry>
|
||||||
|
<entry file="file://$PROJECT_DIR$/src/Start.java">
|
||||||
|
<provider selected="true" editor-type-id="text-editor">
|
||||||
|
<state relative-caret-position="240">
|
||||||
|
<caret line="16" column="19" lean-forward="true" selection-start-line="16" selection-end-line="17" />
|
||||||
|
</state>
|
||||||
|
</provider>
|
||||||
|
</entry>
|
||||||
|
<entry file="file://$PROJECT_DIR$/src/ShipWarfare.java">
|
||||||
|
<provider selected="true" editor-type-id="text-editor">
|
||||||
|
<state relative-caret-position="75">
|
||||||
|
<caret line="5" column="38" selection-start-line="5" selection-start-column="38" selection-end-line="5" selection-end-column="38" />
|
||||||
|
<folding>
|
||||||
|
<element signature="imports" expanded="true" />
|
||||||
|
</folding>
|
||||||
|
</state>
|
||||||
|
</provider>
|
||||||
|
</entry>
|
||||||
</component>
|
</component>
|
||||||
<component name="masterDetails">
|
<component name="masterDetails">
|
||||||
<states>
|
<states>
|
||||||
|
|||||||
@@ -2,33 +2,47 @@ import java.util.Scanner;
|
|||||||
import java.util.Random;
|
import java.util.Random;
|
||||||
import java.util.concurrent.TimeUnit;
|
import java.util.concurrent.TimeUnit;
|
||||||
|
|
||||||
public class ShipWarfare {
|
|
||||||
|
public class ShipWarfare extends Player {
|
||||||
|
|
||||||
private int numOfPeasantShips = 0;
|
private int numOfPeasantShips = 0;
|
||||||
private int numOfLittyShips = 0;
|
private int numOfLittyShips = 0;
|
||||||
private boolean userAttacks = true;
|
private boolean userAttacks = true;
|
||||||
private int startingPeasantShips = 0;
|
private int startingPeasantShips = 0;
|
||||||
private int startingLittyShips =0;
|
private int startingLittyShips = 0;
|
||||||
private int howMuchRun = 0;
|
private int howMuchRun = 0;
|
||||||
private String pirateName = "Liu Yen";
|
private String pirateName = "Liu Yen";
|
||||||
private Player player;
|
private Player player;
|
||||||
|
|
||||||
public ShipWarfare(Player player){
|
public ShipWarfare(Player player) {
|
||||||
Player playerDummy = new Player(player);
|
Player playerDummy = new Player(player);
|
||||||
this.player = playerDummy;
|
this.player = playerDummy;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* setter method for player
|
||||||
|
* @param player object of the class Player
|
||||||
|
*/
|
||||||
|
|
||||||
public void setPlayer(Player player) {
|
public void setPlayer(Player player) {
|
||||||
Player playerDummy = new Player(player);
|
Player playerDummy = new Player(player);
|
||||||
this.player = playerDummy;
|
this.player = playerDummy;
|
||||||
}
|
}
|
||||||
|
|
||||||
public Player getPlayer(){
|
/**
|
||||||
|
* getter method for obtaining a player object.
|
||||||
|
* @return returns player object
|
||||||
|
*/
|
||||||
|
|
||||||
|
public Player getPlayer() {
|
||||||
Player playerDummy = new Player(player);
|
Player playerDummy = new Player(player);
|
||||||
return playerDummy;
|
return playerDummy;
|
||||||
}
|
}
|
||||||
|
|
||||||
//This fleet is easy to defeat as a maximum of 15 ships can run away each volley, they can not tank hits
|
/**
|
||||||
|
* This fleet is easy to defeat as a maximum of 15 ships can run away each volley, they can not tank hits
|
||||||
|
* @throws Exception in case of errors due to the delay
|
||||||
|
*/
|
||||||
public void peasantFleetAttack() throws Exception {
|
public void peasantFleetAttack() throws Exception {
|
||||||
Scanner userResponse = new Scanner(System.in);
|
Scanner userResponse = new Scanner(System.in);
|
||||||
setNumOfPeasantShips(numOfShips());
|
setNumOfPeasantShips(numOfShips());
|
||||||
@@ -41,6 +55,7 @@ public class ShipWarfare {
|
|||||||
if (response.equalsIgnoreCase("f")) {
|
if (response.equalsIgnoreCase("f")) {
|
||||||
userAttacks = true;
|
userAttacks = true;
|
||||||
System.out.println("Ohh, fight ehh?");
|
System.out.println("Ohh, fight ehh?");
|
||||||
|
delayForSeconds(1);
|
||||||
boolean winOrLose = destroyPeasantShipsOrEscape();
|
boolean winOrLose = destroyPeasantShipsOrEscape();
|
||||||
if (winOrLose == true) {
|
if (winOrLose == true) {
|
||||||
break;
|
break;
|
||||||
@@ -54,6 +69,7 @@ public class ShipWarfare {
|
|||||||
break;
|
break;
|
||||||
} else {
|
} else {
|
||||||
System.out.println("Phew! Got away safely");
|
System.out.println("Phew! Got away safely");
|
||||||
|
delayForSeconds(2);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -63,7 +79,11 @@ public class ShipWarfare {
|
|||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
//This fleet is difficult to defeat as a maximum of 10 ships can run away each volley, they can tank hits
|
|
||||||
|
/**
|
||||||
|
* This fleet is difficult to defeat as a maximum of 10 ships can run away each volley, they can tank hits
|
||||||
|
* @throws Exception in case of errors due to the delay
|
||||||
|
*/
|
||||||
public void littyFleetAttack() throws Exception {
|
public void littyFleetAttack() throws Exception {
|
||||||
Scanner userResponse = new Scanner(System.in);
|
Scanner userResponse = new Scanner(System.in);
|
||||||
setNumOfLittyShips(numOfShips());
|
setNumOfLittyShips(numOfShips());
|
||||||
@@ -83,10 +103,12 @@ public class ShipWarfare {
|
|||||||
} else if (response.equalsIgnoreCase("r")) {
|
} else if (response.equalsIgnoreCase("r")) {
|
||||||
if (runFromShips() == false) {
|
if (runFromShips() == false) {
|
||||||
System.out.println("Couldn't run away!");
|
System.out.println("Couldn't run away!");
|
||||||
|
delayForSeconds(1);
|
||||||
if (destroyLittyShipsOrEscape())
|
if (destroyLittyShipsOrEscape())
|
||||||
break;
|
break;
|
||||||
} else {
|
} else {
|
||||||
System.out.println("Phew! Got away safely");
|
System.out.println("Phew! Got away safely");
|
||||||
|
delayForSeconds(2);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -97,34 +119,49 @@ public class ShipWarfare {
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Asks user if they would like to fight or run against ships
|
||||||
|
*/
|
||||||
|
|
||||||
public void fightOrRunMessage() {
|
public void fightOrRunMessage() {
|
||||||
System.out.printf("What do you want to do? Enter \"f\" to fight, and \"r\" to run (we have %d guns)", player.getGuns());
|
System.out.printf("What do you want to do? Enter \"f\" to fight, and \"r\" to run (we have %d guns)\n", player.getGuns());
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
public int numOfPeasantShips() {
|
|
||||||
return numOfPeasantShips;
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* setter method that takes in an integer as an argument
|
||||||
|
* @param numOfLittyShips the number of ships to be used in the litty fleet attack
|
||||||
|
*/
|
||||||
public void setNumOfLittyShips(int numOfLittyShips) {
|
public void setNumOfLittyShips(int numOfLittyShips) {
|
||||||
this.numOfLittyShips = numOfLittyShips;
|
this.numOfLittyShips = numOfLittyShips;
|
||||||
startingLittyShips = numOfLittyShips;
|
startingLittyShips = numOfLittyShips;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* setter method that takes in an integer as an argument
|
||||||
|
* @param numOfPeasantShips the number of ships to be used in the peasant fleet attack
|
||||||
|
*/
|
||||||
|
|
||||||
public void setNumOfPeasantShips(int numOfPeasantShips) {
|
public void setNumOfPeasantShips(int numOfPeasantShips) {
|
||||||
this.numOfPeasantShips = numOfPeasantShips;
|
this.numOfPeasantShips = numOfPeasantShips;
|
||||||
startingPeasantShips = numOfPeasantShips;
|
startingPeasantShips = numOfPeasantShips;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void delayForASecond() throws Exception {
|
/**
|
||||||
TimeUnit.SECONDS.sleep(1);
|
* delays for a specific amount of seconds, takes an integer as an argument
|
||||||
|
* @param num the seconds to delay
|
||||||
|
* @throws Exception in case of errors due to the delay
|
||||||
|
*/
|
||||||
|
public void delayForSeconds(int num) throws Exception {
|
||||||
|
TimeUnit.SECONDS.sleep(num);
|
||||||
}
|
}
|
||||||
|
|
||||||
//The number of ships which attack is based on the amount of money one has on hand
|
/**
|
||||||
|
* The number of ships that attack is based on the amount of money one has on hand
|
||||||
|
* @return the number of ships which will attack
|
||||||
|
*/
|
||||||
public int numOfShips() {
|
public int numOfShips() {
|
||||||
|
|
||||||
int numOfShipsAttacking = 0;
|
int numOfShipsAttacking = 0;
|
||||||
@@ -148,7 +185,11 @@ public class ShipWarfare {
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
//One in two chance of running away
|
/**
|
||||||
|
* One in two chance of running away
|
||||||
|
* @return true if the user is allowed to run, false if not, the "default" is false
|
||||||
|
*/
|
||||||
|
|
||||||
public boolean runFromShips() {
|
public boolean runFromShips() {
|
||||||
userAttacks = false;
|
userAttacks = false;
|
||||||
Random randomValue = new Random();
|
Random randomValue = new Random();
|
||||||
@@ -161,6 +202,11 @@ public class ShipWarfare {
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The user faces off against the litty ships and either prevails, dies, or runs away
|
||||||
|
* @return true if the user wins, loses, or flees, it returns false otherwise
|
||||||
|
* @throws Exception in case of errors due to the delay
|
||||||
|
*/
|
||||||
//The loot for defeating a litty fleet is much higher than that of a peasant one
|
//The loot for defeating a litty fleet is much higher than that of a peasant one
|
||||||
public boolean destroyLittyShipsOrEscape() throws Exception {
|
public boolean destroyLittyShipsOrEscape() throws Exception {
|
||||||
int calculateLoot = 0;
|
int calculateLoot = 0;
|
||||||
@@ -173,29 +219,34 @@ public class ShipWarfare {
|
|||||||
|
|
||||||
//Player volley
|
//Player volley
|
||||||
while (exitValue == 0) {
|
while (exitValue == 0) {
|
||||||
for (int j = 0; j < player.getGuns(); j++) {
|
if (player.getGuns() > 0) {
|
||||||
if (userAttacks == true) {
|
for (int j = 0; j < player.getGuns(); j++) {
|
||||||
int hitOrMiss = randomValue.nextInt(3) + 1;
|
if (userAttacks == true) {
|
||||||
if (hitOrMiss == 1) {
|
int hitOrMiss = randomValue.nextInt(3) + 1;
|
||||||
numOfLittyShips--;
|
if (hitOrMiss == 1) {
|
||||||
if (numOfLittyShips <= 0) {
|
numOfLittyShips--;
|
||||||
exitValue = 1;
|
if (numOfLittyShips <= 0) {
|
||||||
break;
|
exitValue = 1;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
System.out.println("Got eem");
|
||||||
|
delayForSeconds(1);
|
||||||
|
} else if (hitOrMiss == 2) {
|
||||||
|
System.out.printf("ARRG! We missed %s\n", getName());
|
||||||
|
delayForSeconds(1);
|
||||||
|
} else {
|
||||||
|
System.out.println("Darn! Their fleet tanked our attack");
|
||||||
|
delayForSeconds(1);
|
||||||
}
|
}
|
||||||
System.out.println("Got eem");
|
|
||||||
delayForASecond();
|
|
||||||
} else if (hitOrMiss == 2) {
|
|
||||||
System.out.printf("ARRG! We missed %s\n", player.getName());
|
|
||||||
delayForASecond();
|
|
||||||
} else {
|
} else {
|
||||||
System.out.println("Darn! Their fleet tanked our attack");
|
continue;
|
||||||
delayForASecond();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
} else {
|
|
||||||
continue;
|
|
||||||
}
|
}
|
||||||
|
} else {
|
||||||
|
System.out.printf("%s! We don't have any GUNS!!!!\n",player.getName());
|
||||||
|
delayForSeconds(1);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -203,24 +254,26 @@ public class ShipWarfare {
|
|||||||
exitValue = 1;
|
exitValue = 1;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
chanceOfEnemyRun = randomValue.nextInt(2) + 1;
|
if (player.getGuns() > 0) {
|
||||||
if (chanceOfEnemyRun == 2) {
|
if (chanceOfEnemyRun == 2) {
|
||||||
howMuchRun = randomValue.nextInt(10) + 1;
|
chanceOfEnemyRun = randomValue.nextInt(2) + 1;
|
||||||
if (howMuchRun != 0 && howMuchRun < numOfLittyShips) {
|
howMuchRun = randomValue.nextInt(10) + 1;
|
||||||
|
if (howMuchRun != 0 && howMuchRun < numOfLittyShips) {
|
||||||
|
|
||||||
|
|
||||||
setNumOfLittyShips(numOfLittyShips - howMuchRun);
|
setNumOfLittyShips(numOfLittyShips - howMuchRun);
|
||||||
if (userAttacks == true) {
|
if (userAttacks == true) {
|
||||||
System.out.printf("Cowards! %d ships ran away %s!\n", howMuchRun, player.getName());
|
System.out.printf("Cowards! %d ships ran away %s!\n", howMuchRun, getName());
|
||||||
} else {
|
} else {
|
||||||
System.out.printf("Escaped %d of them!\n", howMuchRun);
|
System.out.printf("Escaped %d of them!\n", howMuchRun);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
System.out.printf("%d ships remaining\n", numOfLittyShips);
|
System.out.printf("%d ships remaining\n", numOfLittyShips);
|
||||||
System.out.println("Oh no, they are taking the offensive!");
|
System.out.println("Oh no, they are taking the offensive!");
|
||||||
delayForASecond();
|
delayForSeconds(1);
|
||||||
//Computer volley
|
//Computer volley
|
||||||
int takeGunChance = randomValue.nextInt(4) + 1;
|
int takeGunChance = randomValue.nextInt(4) + 1;
|
||||||
if (takeGunChance == 1 && player.getGuns() > 0) {
|
if (takeGunChance == 1 && player.getGuns() > 0) {
|
||||||
@@ -234,7 +287,7 @@ public class ShipWarfare {
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
System.out.printf("EEK, our current ship status is %d%% \n", player.getHP());
|
System.out.printf("EEK, our current ship status is %d%% \n", player.getHP());
|
||||||
delayForASecond();
|
delayForSeconds(1);
|
||||||
if (userAttacks == false) {
|
if (userAttacks == false) {
|
||||||
userAttacks = true;
|
userAttacks = true;
|
||||||
}
|
}
|
||||||
@@ -245,8 +298,10 @@ public class ShipWarfare {
|
|||||||
if (response.equalsIgnoreCase("r")) {
|
if (response.equalsIgnoreCase("r")) {
|
||||||
if (runFromShips() == false) {
|
if (runFromShips() == false) {
|
||||||
System.out.println("Couldn't run away");
|
System.out.println("Couldn't run away");
|
||||||
|
delayForSeconds(1);
|
||||||
} else {
|
} else {
|
||||||
exitValue = 3;
|
System.out.println("Phew! Got away safely");
|
||||||
|
delayForSeconds(2);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -257,15 +312,18 @@ public class ShipWarfare {
|
|||||||
|
|
||||||
if (exitValue == 1) {
|
if (exitValue == 1) {
|
||||||
System.out.printf("\nGot eem\nVictory!\nIt appears we have defeated the enemy fleet and made it out at %d%% ship status\n", player.getHP());
|
System.out.printf("\nGot eem\nVictory!\nIt appears we have defeated the enemy fleet and made it out at %d%% ship status\n", player.getHP());
|
||||||
|
delayForSeconds(1);
|
||||||
calculateLoot = (randomValue.nextInt(startingLittyShips) + startingLittyShips) * 300;
|
calculateLoot = (randomValue.nextInt(startingLittyShips) + startingLittyShips) * 300;
|
||||||
player.setMoney(player.getMoney() + calculateLoot);
|
player.setMoney(player.getMoney() + calculateLoot);
|
||||||
System.out.printf("We got $%,d!\n", calculateLoot);
|
System.out.printf("We got $%,d!\n", calculateLoot);
|
||||||
|
delayForSeconds(2);
|
||||||
return true;
|
return true;
|
||||||
} else if (exitValue == 2) {
|
} else if (exitValue == 2) {
|
||||||
player.gameOver();
|
gameOver();
|
||||||
return true;
|
return true;
|
||||||
} else if (exitValue == 3) {
|
} else if (exitValue == 3) {
|
||||||
System.out.printf("We made it out at %d%% ship status!\n", player.getHP());
|
System.out.printf("We made it out at %d%% ship status!\n", player.getHP());
|
||||||
|
delayForSeconds(2);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
@@ -273,6 +331,11 @@ public class ShipWarfare {
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The user faces off against the peasant ships and either prevails, dies, or runs away
|
||||||
|
* @return true if the user wins, loses, or flees, it returns false otherwise
|
||||||
|
* @throws Exception in case of errors due to the delay
|
||||||
|
*/
|
||||||
|
|
||||||
public boolean destroyPeasantShipsOrEscape() throws Exception {
|
public boolean destroyPeasantShipsOrEscape() throws Exception {
|
||||||
int calculateLoot = 0;
|
int calculateLoot = 0;
|
||||||
@@ -285,51 +348,62 @@ public class ShipWarfare {
|
|||||||
|
|
||||||
//Player volley
|
//Player volley
|
||||||
while (exitValue == 0) {
|
while (exitValue == 0) {
|
||||||
for (int j = 0; j < player.getGuns(); j++) {
|
if (player.getGuns() > 0) {
|
||||||
if (userAttacks == true) {
|
|
||||||
int hitOrMiss = randomValue.nextInt(2) + 1;
|
for (int j = 0; j < player.getGuns(); j++) {
|
||||||
if (hitOrMiss == 2) {
|
if (userAttacks == true) {
|
||||||
numOfPeasantShips--;
|
int hitOrMiss = randomValue.nextInt(2) + 1;
|
||||||
if (numOfPeasantShips <= 0) {
|
if (hitOrMiss == 2) {
|
||||||
exitValue = 1;
|
numOfPeasantShips--;
|
||||||
break;
|
if (numOfPeasantShips <= 0) {
|
||||||
|
exitValue = 1;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
System.out.println("Got eem");
|
||||||
|
delayForSeconds(1);
|
||||||
|
} else {
|
||||||
|
System.out.printf("ARRG! We missed %s\n", getName());
|
||||||
|
delayForSeconds(1);
|
||||||
}
|
}
|
||||||
System.out.println("Got eem");
|
|
||||||
delayForASecond();
|
|
||||||
} else {
|
} else {
|
||||||
System.out.printf("ARRG! We missed %s\n", player.getName());
|
continue;
|
||||||
delayForASecond();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
} else {
|
|
||||||
continue;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
else{
|
||||||
|
System.out.printf("%s! We don't have any GUNS!!!!\n", player.getName());
|
||||||
|
delayForSeconds(1);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
if (numOfPeasantShips <= 0) {
|
if (numOfPeasantShips <= 0) {
|
||||||
exitValue = 1;
|
exitValue = 1;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
chanceOfEnemyRun = randomValue.nextInt(2) + 1;
|
if (player.getGuns() > 0) {
|
||||||
if (chanceOfEnemyRun == 2) {
|
chanceOfEnemyRun = randomValue.nextInt(2) + 1;
|
||||||
howMuchRun = randomValue.nextInt(15) + 1;
|
if (chanceOfEnemyRun == 2) {
|
||||||
if (howMuchRun != 0 && howMuchRun < numOfPeasantShips) {
|
howMuchRun = randomValue.nextInt(15) + 1;
|
||||||
|
if (howMuchRun != 0 && howMuchRun < numOfPeasantShips) {
|
||||||
|
|
||||||
|
|
||||||
setNumOfPeasantShips(numOfPeasantShips - howMuchRun);
|
setNumOfPeasantShips(numOfPeasantShips - howMuchRun);
|
||||||
if (userAttacks == true) {
|
if (userAttacks == true) {
|
||||||
System.out.printf("Ahhh, %d ships ran away %s!\n", howMuchRun, player.getName());
|
System.out.printf("Ahhh, %d ships ran away %s!\n", howMuchRun, getName());
|
||||||
} else {
|
} else {
|
||||||
System.out.printf("Escaped %d of them!\n", howMuchRun);
|
System.out.printf("Escaped %d of them!\n", howMuchRun);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
System.out.printf("%d ships remaining\n", numOfPeasantShips);
|
System.out.printf("%d ships remaining\n", numOfPeasantShips);
|
||||||
|
delayForSeconds(1);
|
||||||
System.out.println("Oh no, they are taking the offensive!");
|
System.out.println("Oh no, they are taking the offensive!");
|
||||||
delayForASecond();
|
delayForSeconds(1);
|
||||||
//Computer volley
|
//Computer volley
|
||||||
int takeGunChance = randomValue.nextInt(4) + 1;
|
int takeGunChance = randomValue.nextInt(4) + 1;
|
||||||
if (takeGunChance == 1 && player.getGuns() > 0) {
|
if (takeGunChance == 1 && player.getGuns() > 0) {
|
||||||
@@ -343,7 +417,7 @@ public class ShipWarfare {
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
System.out.printf("EEK, our current ship status is %d%% \n", player.getHP());
|
System.out.printf("EEK, our current ship status is %d%% \n", player.getHP());
|
||||||
delayForASecond();
|
delayForSeconds(1);
|
||||||
if (userAttacks == false) {
|
if (userAttacks == false) {
|
||||||
userAttacks = true;
|
userAttacks = true;
|
||||||
}
|
}
|
||||||
@@ -366,15 +440,18 @@ public class ShipWarfare {
|
|||||||
|
|
||||||
if (exitValue == 1) {
|
if (exitValue == 1) {
|
||||||
System.out.printf("\nGot eem\nVictory!\nIt appears we have defeated the enemy fleet and made it out at %d%% ship status\n", player.getHP());
|
System.out.printf("\nGot eem\nVictory!\nIt appears we have defeated the enemy fleet and made it out at %d%% ship status\n", player.getHP());
|
||||||
|
delayForSeconds(1);
|
||||||
calculateLoot = (randomValue.nextInt(startingPeasantShips) + startingPeasantShips) * 100;
|
calculateLoot = (randomValue.nextInt(startingPeasantShips) + startingPeasantShips) * 100;
|
||||||
player.setMoney(player.getMoney() + calculateLoot);
|
player.setMoney(player.getMoney() + calculateLoot);
|
||||||
System.out.printf("We got $%,d!", calculateLoot);
|
System.out.printf("We got $%,d!", calculateLoot);
|
||||||
|
delayForSeconds(2);
|
||||||
return true;
|
return true;
|
||||||
} else if (exitValue == 2) {
|
} else if (exitValue == 2) {
|
||||||
player.gameOver();
|
gameOver();
|
||||||
return true;
|
return true;
|
||||||
} else if (exitValue == 3) {
|
} else if (exitValue == 3) {
|
||||||
System.out.printf("We made it out at %d%% ship status!\n", player.getHP());
|
System.out.printf("We made it out at %d%% ship status!\n", player.getHP());
|
||||||
|
delayForSeconds(2);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
|
|||||||
Reference in New Issue
Block a user