Java Docs BOIZ for ShipWarafare

This commit is contained in:
KahootChampion
2019-02-25 19:33:48 -07:00
parent 4cc9ac5d26
commit 70b698c22e
2 changed files with 248 additions and 190 deletions

View File

@@ -2,33 +2,47 @@ import java.util.Scanner;
import java.util.Random;
import java.util.concurrent.TimeUnit;
public class ShipWarfare {
public class ShipWarfare extends Player {
private int numOfPeasantShips = 0;
private int numOfLittyShips = 0;
private boolean userAttacks = true;
private int startingPeasantShips = 0;
private int startingLittyShips =0;
private int startingLittyShips = 0;
private int howMuchRun = 0;
private String pirateName = "Liu Yen";
private Player player;
public ShipWarfare(Player player){
public ShipWarfare(Player player) {
Player playerDummy = new Player(player);
this.player = playerDummy;
}
/**
* setter method for player
* @param player object of the class Player
*/
public void setPlayer(Player player) {
Player playerDummy = new Player(player);
this.player = playerDummy;
}
public Player getPlayer(){
/**
* getter method for obtaining a player object.
* @return returns player object
*/
public Player getPlayer() {
Player playerDummy = new Player(player);
return playerDummy;
}
//This fleet is easy to defeat as a maximum of 15 ships can run away each volley, they can not tank hits
/**
* This fleet is easy to defeat as a maximum of 15 ships can run away each volley, they can not tank hits
* @throws Exception in case of errors due to the delay
*/
public void peasantFleetAttack() throws Exception {
Scanner userResponse = new Scanner(System.in);
setNumOfPeasantShips(numOfShips());
@@ -41,6 +55,7 @@ public class ShipWarfare {
if (response.equalsIgnoreCase("f")) {
userAttacks = true;
System.out.println("Ohh, fight ehh?");
delayForSeconds(1);
boolean winOrLose = destroyPeasantShipsOrEscape();
if (winOrLose == true) {
break;
@@ -54,6 +69,7 @@ public class ShipWarfare {
break;
} else {
System.out.println("Phew! Got away safely");
delayForSeconds(2);
break;
}
@@ -63,7 +79,11 @@ public class ShipWarfare {
}
//This fleet is difficult to defeat as a maximum of 10 ships can run away each volley, they can tank hits
/**
* This fleet is difficult to defeat as a maximum of 10 ships can run away each volley, they can tank hits
* @throws Exception in case of errors due to the delay
*/
public void littyFleetAttack() throws Exception {
Scanner userResponse = new Scanner(System.in);
setNumOfLittyShips(numOfShips());
@@ -83,10 +103,12 @@ public class ShipWarfare {
} else if (response.equalsIgnoreCase("r")) {
if (runFromShips() == false) {
System.out.println("Couldn't run away!");
delayForSeconds(1);
if (destroyLittyShipsOrEscape())
break;
} else {
System.out.println("Phew! Got away safely");
delayForSeconds(2);
break;
}
@@ -97,34 +119,49 @@ public class ShipWarfare {
}
/**
* Asks user if they would like to fight or run against ships
*/
public void fightOrRunMessage() {
System.out.printf("What do you want to do? Enter \"f\" to fight, and \"r\" to run (we have %d guns)", player.getGuns());
}
public int numOfPeasantShips() {
return numOfPeasantShips;
System.out.printf("What do you want to do? Enter \"f\" to fight, and \"r\" to run (we have %d guns)\n", player.getGuns());
}
/**
* setter method that takes in an integer as an argument
* @param numOfLittyShips the number of ships to be used in the litty fleet attack
*/
public void setNumOfLittyShips(int numOfLittyShips) {
this.numOfLittyShips = numOfLittyShips;
startingLittyShips = numOfLittyShips;
}
/**
* setter method that takes in an integer as an argument
* @param numOfPeasantShips the number of ships to be used in the peasant fleet attack
*/
public void setNumOfPeasantShips(int numOfPeasantShips) {
this.numOfPeasantShips = numOfPeasantShips;
startingPeasantShips = numOfPeasantShips;
}
public void delayForASecond() throws Exception {
TimeUnit.SECONDS.sleep(1);
/**
* delays for a specific amount of seconds, takes an integer as an argument
* @param num the seconds to delay
* @throws Exception in case of errors due to the delay
*/
public void delayForSeconds(int num) throws Exception {
TimeUnit.SECONDS.sleep(num);
}
//The number of ships which attack is based on the amount of money one has on hand
/**
* The number of ships that attack is based on the amount of money one has on hand
* @return the number of ships which will attack
*/
public int numOfShips() {
int numOfShipsAttacking = 0;
@@ -148,7 +185,11 @@ public class ShipWarfare {
}
//One in two chance of running away
/**
* One in two chance of running away
* @return true if the user is allowed to run, false if not, the "default" is false
*/
public boolean runFromShips() {
userAttacks = false;
Random randomValue = new Random();
@@ -161,6 +202,11 @@ public class ShipWarfare {
return false;
}
/**
* The user faces off against the litty ships and either prevails, dies, or runs away
* @return true if the user wins, loses, or flees, it returns false otherwise
* @throws Exception in case of errors due to the delay
*/
//The loot for defeating a litty fleet is much higher than that of a peasant one
public boolean destroyLittyShipsOrEscape() throws Exception {
int calculateLoot = 0;
@@ -173,29 +219,34 @@ public class ShipWarfare {
//Player volley
while (exitValue == 0) {
for (int j = 0; j < player.getGuns(); j++) {
if (userAttacks == true) {
int hitOrMiss = randomValue.nextInt(3) + 1;
if (hitOrMiss == 1) {
numOfLittyShips--;
if (numOfLittyShips <= 0) {
exitValue = 1;
break;
if (player.getGuns() > 0) {
for (int j = 0; j < player.getGuns(); j++) {
if (userAttacks == true) {
int hitOrMiss = randomValue.nextInt(3) + 1;
if (hitOrMiss == 1) {
numOfLittyShips--;
if (numOfLittyShips <= 0) {
exitValue = 1;
break;
}
System.out.println("Got eem");
delayForSeconds(1);
} else if (hitOrMiss == 2) {
System.out.printf("ARRG! We missed %s\n", getName());
delayForSeconds(1);
} else {
System.out.println("Darn! Their fleet tanked our attack");
delayForSeconds(1);
}
System.out.println("Got eem");
delayForASecond();
} else if (hitOrMiss == 2) {
System.out.printf("ARRG! We missed %s\n", player.getName());
delayForASecond();
} else {
System.out.println("Darn! Their fleet tanked our attack");
delayForASecond();
continue;
}
} else {
continue;
}
} else {
System.out.printf("%s! We don't have any GUNS!!!!\n",player.getName());
delayForSeconds(1);
}
@@ -203,24 +254,26 @@ public class ShipWarfare {
exitValue = 1;
break;
}
chanceOfEnemyRun = randomValue.nextInt(2) + 1;
if (chanceOfEnemyRun == 2) {
howMuchRun = randomValue.nextInt(10) + 1;
if (howMuchRun != 0 && howMuchRun < numOfLittyShips) {
if (player.getGuns() > 0) {
if (chanceOfEnemyRun == 2) {
chanceOfEnemyRun = randomValue.nextInt(2) + 1;
howMuchRun = randomValue.nextInt(10) + 1;
if (howMuchRun != 0 && howMuchRun < numOfLittyShips) {
setNumOfLittyShips(numOfLittyShips - howMuchRun);
if (userAttacks == true) {
System.out.printf("Cowards! %d ships ran away %s!\n", howMuchRun, player.getName());
} else {
System.out.printf("Escaped %d of them!\n", howMuchRun);
setNumOfLittyShips(numOfLittyShips - howMuchRun);
if (userAttacks == true) {
System.out.printf("Cowards! %d ships ran away %s!\n", howMuchRun, getName());
} else {
System.out.printf("Escaped %d of them!\n", howMuchRun);
}
}
}
}
System.out.printf("%d ships remaining\n", numOfLittyShips);
System.out.println("Oh no, they are taking the offensive!");
delayForASecond();
delayForSeconds(1);
//Computer volley
int takeGunChance = randomValue.nextInt(4) + 1;
if (takeGunChance == 1 && player.getGuns() > 0) {
@@ -234,7 +287,7 @@ public class ShipWarfare {
break;
}
System.out.printf("EEK, our current ship status is %d%% \n", player.getHP());
delayForASecond();
delayForSeconds(1);
if (userAttacks == false) {
userAttacks = true;
}
@@ -245,8 +298,10 @@ public class ShipWarfare {
if (response.equalsIgnoreCase("r")) {
if (runFromShips() == false) {
System.out.println("Couldn't run away");
delayForSeconds(1);
} else {
exitValue = 3;
System.out.println("Phew! Got away safely");
delayForSeconds(2);
break;
}
}
@@ -257,15 +312,18 @@ public class ShipWarfare {
if (exitValue == 1) {
System.out.printf("\nGot eem\nVictory!\nIt appears we have defeated the enemy fleet and made it out at %d%% ship status\n", player.getHP());
delayForSeconds(1);
calculateLoot = (randomValue.nextInt(startingLittyShips) + startingLittyShips) * 300;
player.setMoney(player.getMoney() + calculateLoot);
System.out.printf("We got $%,d!\n", calculateLoot);
delayForSeconds(2);
return true;
} else if (exitValue == 2) {
player.gameOver();
gameOver();
return true;
} else if (exitValue == 3) {
System.out.printf("We made it out at %d%% ship status!\n", player.getHP());
delayForSeconds(2);
return true;
}
return false;
@@ -273,6 +331,11 @@ public class ShipWarfare {
}
/**
* The user faces off against the peasant ships and either prevails, dies, or runs away
* @return true if the user wins, loses, or flees, it returns false otherwise
* @throws Exception in case of errors due to the delay
*/
public boolean destroyPeasantShipsOrEscape() throws Exception {
int calculateLoot = 0;
@@ -285,51 +348,62 @@ public class ShipWarfare {
//Player volley
while (exitValue == 0) {
for (int j = 0; j < player.getGuns(); j++) {
if (userAttacks == true) {
int hitOrMiss = randomValue.nextInt(2) + 1;
if (hitOrMiss == 2) {
numOfPeasantShips--;
if (numOfPeasantShips <= 0) {
exitValue = 1;
break;
if (player.getGuns() > 0) {
for (int j = 0; j < player.getGuns(); j++) {
if (userAttacks == true) {
int hitOrMiss = randomValue.nextInt(2) + 1;
if (hitOrMiss == 2) {
numOfPeasantShips--;
if (numOfPeasantShips <= 0) {
exitValue = 1;
break;
}
System.out.println("Got eem");
delayForSeconds(1);
} else {
System.out.printf("ARRG! We missed %s\n", getName());
delayForSeconds(1);
}
System.out.println("Got eem");
delayForASecond();
} else {
System.out.printf("ARRG! We missed %s\n", player.getName());
delayForASecond();
continue;
}
} else {
continue;
}
}
else{
System.out.printf("%s! We don't have any GUNS!!!!\n", player.getName());
delayForSeconds(1);
}
if (numOfPeasantShips <= 0) {
exitValue = 1;
break;
}
chanceOfEnemyRun = randomValue.nextInt(2) + 1;
if (chanceOfEnemyRun == 2) {
howMuchRun = randomValue.nextInt(15) + 1;
if (howMuchRun != 0 && howMuchRun < numOfPeasantShips) {
if (player.getGuns() > 0) {
chanceOfEnemyRun = randomValue.nextInt(2) + 1;
if (chanceOfEnemyRun == 2) {
howMuchRun = randomValue.nextInt(15) + 1;
if (howMuchRun != 0 && howMuchRun < numOfPeasantShips) {
setNumOfPeasantShips(numOfPeasantShips - howMuchRun);
if (userAttacks == true) {
System.out.printf("Ahhh, %d ships ran away %s!\n", howMuchRun, player.getName());
} else {
System.out.printf("Escaped %d of them!\n", howMuchRun);
setNumOfPeasantShips(numOfPeasantShips - howMuchRun);
if (userAttacks == true) {
System.out.printf("Ahhh, %d ships ran away %s!\n", howMuchRun, getName());
} else {
System.out.printf("Escaped %d of them!\n", howMuchRun);
}
}
}
}
System.out.printf("%d ships remaining\n", numOfPeasantShips);
delayForSeconds(1);
System.out.println("Oh no, they are taking the offensive!");
delayForASecond();
delayForSeconds(1);
//Computer volley
int takeGunChance = randomValue.nextInt(4) + 1;
if (takeGunChance == 1 && player.getGuns() > 0) {
@@ -343,7 +417,7 @@ public class ShipWarfare {
break;
}
System.out.printf("EEK, our current ship status is %d%% \n", player.getHP());
delayForASecond();
delayForSeconds(1);
if (userAttacks == false) {
userAttacks = true;
}
@@ -366,15 +440,18 @@ public class ShipWarfare {
if (exitValue == 1) {
System.out.printf("\nGot eem\nVictory!\nIt appears we have defeated the enemy fleet and made it out at %d%% ship status\n", player.getHP());
delayForSeconds(1);
calculateLoot = (randomValue.nextInt(startingPeasantShips) + startingPeasantShips) * 100;
player.setMoney(player.getMoney() + calculateLoot);
System.out.printf("We got $%,d!", calculateLoot);
delayForSeconds(2);
return true;
} else if (exitValue == 2) {
player.gameOver();
gameOver();
return true;
} else if (exitValue == 3) {
System.out.printf("We made it out at %d%% ship status!\n", player.getHP());
delayForSeconds(2);
return true;
}
return false;