Java Docs BOIZ for ShipWarafare
This commit is contained in:
@@ -2,33 +2,47 @@ import java.util.Scanner;
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import java.util.Random;
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import java.util.concurrent.TimeUnit;
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public class ShipWarfare {
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public class ShipWarfare extends Player {
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private int numOfPeasantShips = 0;
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private int numOfLittyShips = 0;
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private boolean userAttacks = true;
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private int startingPeasantShips = 0;
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private int startingLittyShips =0;
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private int startingLittyShips = 0;
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private int howMuchRun = 0;
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private String pirateName = "Liu Yen";
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private Player player;
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public ShipWarfare(Player player){
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public ShipWarfare(Player player) {
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Player playerDummy = new Player(player);
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this.player = playerDummy;
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}
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/**
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* setter method for player
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* @param player object of the class Player
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*/
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public void setPlayer(Player player) {
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Player playerDummy = new Player(player);
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this.player = playerDummy;
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}
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public Player getPlayer(){
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/**
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* getter method for obtaining a player object.
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* @return returns player object
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*/
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public Player getPlayer() {
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Player playerDummy = new Player(player);
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return playerDummy;
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}
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//This fleet is easy to defeat as a maximum of 15 ships can run away each volley, they can not tank hits
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/**
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* This fleet is easy to defeat as a maximum of 15 ships can run away each volley, they can not tank hits
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* @throws Exception in case of errors due to the delay
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*/
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public void peasantFleetAttack() throws Exception {
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Scanner userResponse = new Scanner(System.in);
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setNumOfPeasantShips(numOfShips());
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@@ -41,6 +55,7 @@ public class ShipWarfare {
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if (response.equalsIgnoreCase("f")) {
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userAttacks = true;
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System.out.println("Ohh, fight ehh?");
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delayForSeconds(1);
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boolean winOrLose = destroyPeasantShipsOrEscape();
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if (winOrLose == true) {
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break;
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@@ -54,6 +69,7 @@ public class ShipWarfare {
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break;
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} else {
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System.out.println("Phew! Got away safely");
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delayForSeconds(2);
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break;
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}
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@@ -63,7 +79,11 @@ public class ShipWarfare {
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}
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//This fleet is difficult to defeat as a maximum of 10 ships can run away each volley, they can tank hits
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/**
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* This fleet is difficult to defeat as a maximum of 10 ships can run away each volley, they can tank hits
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* @throws Exception in case of errors due to the delay
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*/
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public void littyFleetAttack() throws Exception {
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Scanner userResponse = new Scanner(System.in);
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setNumOfLittyShips(numOfShips());
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@@ -83,10 +103,12 @@ public class ShipWarfare {
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} else if (response.equalsIgnoreCase("r")) {
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if (runFromShips() == false) {
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System.out.println("Couldn't run away!");
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delayForSeconds(1);
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if (destroyLittyShipsOrEscape())
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break;
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} else {
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System.out.println("Phew! Got away safely");
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delayForSeconds(2);
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break;
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}
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@@ -97,34 +119,49 @@ public class ShipWarfare {
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}
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/**
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* Asks user if they would like to fight or run against ships
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*/
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public void fightOrRunMessage() {
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System.out.printf("What do you want to do? Enter \"f\" to fight, and \"r\" to run (we have %d guns)", player.getGuns());
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}
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public int numOfPeasantShips() {
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return numOfPeasantShips;
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System.out.printf("What do you want to do? Enter \"f\" to fight, and \"r\" to run (we have %d guns)\n", player.getGuns());
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}
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/**
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* setter method that takes in an integer as an argument
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* @param numOfLittyShips the number of ships to be used in the litty fleet attack
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*/
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public void setNumOfLittyShips(int numOfLittyShips) {
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this.numOfLittyShips = numOfLittyShips;
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startingLittyShips = numOfLittyShips;
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}
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/**
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* setter method that takes in an integer as an argument
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* @param numOfPeasantShips the number of ships to be used in the peasant fleet attack
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*/
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public void setNumOfPeasantShips(int numOfPeasantShips) {
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this.numOfPeasantShips = numOfPeasantShips;
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startingPeasantShips = numOfPeasantShips;
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}
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public void delayForASecond() throws Exception {
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TimeUnit.SECONDS.sleep(1);
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/**
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* delays for a specific amount of seconds, takes an integer as an argument
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* @param num the seconds to delay
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* @throws Exception in case of errors due to the delay
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*/
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public void delayForSeconds(int num) throws Exception {
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TimeUnit.SECONDS.sleep(num);
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}
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//The number of ships which attack is based on the amount of money one has on hand
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/**
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* The number of ships that attack is based on the amount of money one has on hand
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* @return the number of ships which will attack
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*/
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public int numOfShips() {
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int numOfShipsAttacking = 0;
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@@ -148,7 +185,11 @@ public class ShipWarfare {
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}
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//One in two chance of running away
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/**
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* One in two chance of running away
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* @return true if the user is allowed to run, false if not, the "default" is false
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*/
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public boolean runFromShips() {
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userAttacks = false;
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Random randomValue = new Random();
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@@ -161,6 +202,11 @@ public class ShipWarfare {
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return false;
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}
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/**
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* The user faces off against the litty ships and either prevails, dies, or runs away
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* @return true if the user wins, loses, or flees, it returns false otherwise
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* @throws Exception in case of errors due to the delay
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*/
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//The loot for defeating a litty fleet is much higher than that of a peasant one
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public boolean destroyLittyShipsOrEscape() throws Exception {
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int calculateLoot = 0;
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@@ -173,29 +219,34 @@ public class ShipWarfare {
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//Player volley
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while (exitValue == 0) {
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for (int j = 0; j < player.getGuns(); j++) {
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if (userAttacks == true) {
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int hitOrMiss = randomValue.nextInt(3) + 1;
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if (hitOrMiss == 1) {
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numOfLittyShips--;
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if (numOfLittyShips <= 0) {
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exitValue = 1;
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break;
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if (player.getGuns() > 0) {
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for (int j = 0; j < player.getGuns(); j++) {
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if (userAttacks == true) {
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int hitOrMiss = randomValue.nextInt(3) + 1;
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if (hitOrMiss == 1) {
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numOfLittyShips--;
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if (numOfLittyShips <= 0) {
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exitValue = 1;
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break;
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}
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System.out.println("Got eem");
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delayForSeconds(1);
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} else if (hitOrMiss == 2) {
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System.out.printf("ARRG! We missed %s\n", getName());
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delayForSeconds(1);
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} else {
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System.out.println("Darn! Their fleet tanked our attack");
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delayForSeconds(1);
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}
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System.out.println("Got eem");
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delayForASecond();
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} else if (hitOrMiss == 2) {
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System.out.printf("ARRG! We missed %s\n", player.getName());
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delayForASecond();
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} else {
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System.out.println("Darn! Their fleet tanked our attack");
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delayForASecond();
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continue;
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}
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} else {
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continue;
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}
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} else {
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System.out.printf("%s! We don't have any GUNS!!!!\n",player.getName());
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delayForSeconds(1);
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}
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@@ -203,24 +254,26 @@ public class ShipWarfare {
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exitValue = 1;
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break;
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}
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chanceOfEnemyRun = randomValue.nextInt(2) + 1;
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if (chanceOfEnemyRun == 2) {
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howMuchRun = randomValue.nextInt(10) + 1;
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if (howMuchRun != 0 && howMuchRun < numOfLittyShips) {
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if (player.getGuns() > 0) {
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if (chanceOfEnemyRun == 2) {
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chanceOfEnemyRun = randomValue.nextInt(2) + 1;
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howMuchRun = randomValue.nextInt(10) + 1;
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if (howMuchRun != 0 && howMuchRun < numOfLittyShips) {
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setNumOfLittyShips(numOfLittyShips - howMuchRun);
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if (userAttacks == true) {
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System.out.printf("Cowards! %d ships ran away %s!\n", howMuchRun, player.getName());
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} else {
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System.out.printf("Escaped %d of them!\n", howMuchRun);
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setNumOfLittyShips(numOfLittyShips - howMuchRun);
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if (userAttacks == true) {
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System.out.printf("Cowards! %d ships ran away %s!\n", howMuchRun, getName());
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} else {
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System.out.printf("Escaped %d of them!\n", howMuchRun);
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}
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}
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}
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}
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System.out.printf("%d ships remaining\n", numOfLittyShips);
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System.out.println("Oh no, they are taking the offensive!");
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delayForASecond();
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delayForSeconds(1);
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//Computer volley
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int takeGunChance = randomValue.nextInt(4) + 1;
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if (takeGunChance == 1 && player.getGuns() > 0) {
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@@ -234,7 +287,7 @@ public class ShipWarfare {
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break;
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}
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System.out.printf("EEK, our current ship status is %d%% \n", player.getHP());
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delayForASecond();
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delayForSeconds(1);
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if (userAttacks == false) {
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userAttacks = true;
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}
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@@ -245,8 +298,10 @@ public class ShipWarfare {
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if (response.equalsIgnoreCase("r")) {
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if (runFromShips() == false) {
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System.out.println("Couldn't run away");
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delayForSeconds(1);
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} else {
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exitValue = 3;
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System.out.println("Phew! Got away safely");
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delayForSeconds(2);
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break;
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}
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}
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@@ -257,15 +312,18 @@ public class ShipWarfare {
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if (exitValue == 1) {
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System.out.printf("\nGot eem\nVictory!\nIt appears we have defeated the enemy fleet and made it out at %d%% ship status\n", player.getHP());
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delayForSeconds(1);
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calculateLoot = (randomValue.nextInt(startingLittyShips) + startingLittyShips) * 300;
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player.setMoney(player.getMoney() + calculateLoot);
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System.out.printf("We got $%,d!\n", calculateLoot);
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delayForSeconds(2);
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return true;
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} else if (exitValue == 2) {
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player.gameOver();
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gameOver();
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return true;
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} else if (exitValue == 3) {
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System.out.printf("We made it out at %d%% ship status!\n", player.getHP());
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delayForSeconds(2);
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return true;
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}
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return false;
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@@ -273,6 +331,11 @@ public class ShipWarfare {
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}
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/**
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* The user faces off against the peasant ships and either prevails, dies, or runs away
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* @return true if the user wins, loses, or flees, it returns false otherwise
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* @throws Exception in case of errors due to the delay
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*/
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public boolean destroyPeasantShipsOrEscape() throws Exception {
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int calculateLoot = 0;
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@@ -285,51 +348,62 @@ public class ShipWarfare {
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//Player volley
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while (exitValue == 0) {
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for (int j = 0; j < player.getGuns(); j++) {
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if (userAttacks == true) {
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int hitOrMiss = randomValue.nextInt(2) + 1;
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if (hitOrMiss == 2) {
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numOfPeasantShips--;
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if (numOfPeasantShips <= 0) {
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exitValue = 1;
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break;
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if (player.getGuns() > 0) {
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for (int j = 0; j < player.getGuns(); j++) {
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if (userAttacks == true) {
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int hitOrMiss = randomValue.nextInt(2) + 1;
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if (hitOrMiss == 2) {
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numOfPeasantShips--;
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if (numOfPeasantShips <= 0) {
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exitValue = 1;
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break;
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}
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System.out.println("Got eem");
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delayForSeconds(1);
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} else {
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System.out.printf("ARRG! We missed %s\n", getName());
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delayForSeconds(1);
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}
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System.out.println("Got eem");
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delayForASecond();
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} else {
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System.out.printf("ARRG! We missed %s\n", player.getName());
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delayForASecond();
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continue;
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}
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} else {
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continue;
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}
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}
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else{
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System.out.printf("%s! We don't have any GUNS!!!!\n", player.getName());
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delayForSeconds(1);
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}
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if (numOfPeasantShips <= 0) {
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exitValue = 1;
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break;
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}
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chanceOfEnemyRun = randomValue.nextInt(2) + 1;
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if (chanceOfEnemyRun == 2) {
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howMuchRun = randomValue.nextInt(15) + 1;
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if (howMuchRun != 0 && howMuchRun < numOfPeasantShips) {
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if (player.getGuns() > 0) {
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chanceOfEnemyRun = randomValue.nextInt(2) + 1;
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if (chanceOfEnemyRun == 2) {
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howMuchRun = randomValue.nextInt(15) + 1;
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if (howMuchRun != 0 && howMuchRun < numOfPeasantShips) {
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setNumOfPeasantShips(numOfPeasantShips - howMuchRun);
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if (userAttacks == true) {
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System.out.printf("Ahhh, %d ships ran away %s!\n", howMuchRun, player.getName());
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} else {
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System.out.printf("Escaped %d of them!\n", howMuchRun);
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setNumOfPeasantShips(numOfPeasantShips - howMuchRun);
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if (userAttacks == true) {
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System.out.printf("Ahhh, %d ships ran away %s!\n", howMuchRun, getName());
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} else {
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System.out.printf("Escaped %d of them!\n", howMuchRun);
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}
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}
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}
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}
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System.out.printf("%d ships remaining\n", numOfPeasantShips);
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delayForSeconds(1);
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System.out.println("Oh no, they are taking the offensive!");
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delayForASecond();
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delayForSeconds(1);
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//Computer volley
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int takeGunChance = randomValue.nextInt(4) + 1;
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if (takeGunChance == 1 && player.getGuns() > 0) {
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@@ -343,7 +417,7 @@ public class ShipWarfare {
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break;
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}
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System.out.printf("EEK, our current ship status is %d%% \n", player.getHP());
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delayForASecond();
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delayForSeconds(1);
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if (userAttacks == false) {
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userAttacks = true;
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}
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@@ -366,15 +440,18 @@ public class ShipWarfare {
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if (exitValue == 1) {
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System.out.printf("\nGot eem\nVictory!\nIt appears we have defeated the enemy fleet and made it out at %d%% ship status\n", player.getHP());
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delayForSeconds(1);
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calculateLoot = (randomValue.nextInt(startingPeasantShips) + startingPeasantShips) * 100;
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player.setMoney(player.getMoney() + calculateLoot);
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System.out.printf("We got $%,d!", calculateLoot);
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delayForSeconds(2);
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return true;
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} else if (exitValue == 2) {
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player.gameOver();
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gameOver();
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return true;
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} else if (exitValue == 3) {
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System.out.printf("We made it out at %d%% ship status!\n", player.getHP());
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delayForSeconds(2);
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return true;
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}
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return false;
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