Small thing, changed an output of warehouse a bit, shows user its the warehouse they are concerned with.
This commit is contained in:
148
src/bankGUI.java
148
src/bankGUI.java
@@ -1,14 +1,156 @@
|
||||
import javafx.application.Application;
|
||||
import javafx.event.ActionEvent;
|
||||
import javafx.event.EventHandler;
|
||||
import javafx.geometry.Pos;
|
||||
import javafx.scene.Scene;
|
||||
import javafx.scene.control.Button;
|
||||
import javafx.scene.control.Label;
|
||||
import javafx.scene.control.TextField;
|
||||
import javafx.scene.layout.BorderPane;
|
||||
import javafx.scene.layout.HBox;
|
||||
import javafx.scene.layout.VBox;
|
||||
import javafx.stage.Stage;
|
||||
|
||||
public class bankGUI extends Application {
|
||||
private Player player = new Player();
|
||||
/**
|
||||
* setter method that takes in a Player object as an argument.
|
||||
*
|
||||
* @param player object of the class Player
|
||||
*/
|
||||
public void setPlayer(Player player) {
|
||||
Player playerDummy = new Player(player);
|
||||
this.player = playerDummy;
|
||||
}
|
||||
/**
|
||||
* getter method for obtaining a player object.
|
||||
*
|
||||
* @return returns player object
|
||||
*/
|
||||
public Player getPlayer(){
|
||||
Player playerDummy = new Player(player);
|
||||
return playerDummy;
|
||||
}
|
||||
/**
|
||||
* Class Constructor that takes in a type player as a parameter
|
||||
*
|
||||
//* @param player object of the class Player
|
||||
*/
|
||||
//public bankGUI(Player player){
|
||||
// Player playerDummy = new Player(player);
|
||||
// this.player = playerDummy;
|
||||
//}
|
||||
|
||||
public static void main(String[] args) {
|
||||
launch(args);
|
||||
public Stage initializeBank(Stage primaryStage) {
|
||||
primaryStage.setTitle("Bank");
|
||||
|
||||
//Declaring each Layout
|
||||
BorderPane brdr1 = new BorderPane();
|
||||
HBox hbx1 = new HBox(10);
|
||||
HBox hbx2 = new HBox(10);
|
||||
VBox vbx1 = new VBox(10);
|
||||
|
||||
//Declaring all Variables
|
||||
Label l1 = new Label("Player: " + player.getName());
|
||||
Label l2 = new Label("Current Balance: " + player.getBank());
|
||||
Label l3 = new Label("Enter Amount: ");
|
||||
Label l4 = new Label("Current cash: " + player.getMoney());
|
||||
Label l5 = new Label(" ");
|
||||
|
||||
//Declaring All Buttons
|
||||
Button b1 = new Button("Withdraw");
|
||||
Button b2 = new Button("Deposit");
|
||||
Button b3 = new Button("Go back");
|
||||
|
||||
//Declaring All TextFields
|
||||
TextField txtField1 = new TextField();
|
||||
|
||||
//Creating the buttons at the bottom of the screen
|
||||
hbx1.setAlignment(Pos.CENTER);
|
||||
hbx1.getChildren().add(b1);
|
||||
hbx1.getChildren().add(b2);
|
||||
hbx1.getChildren().add(b3);
|
||||
|
||||
brdr1.setBottom(hbx1);
|
||||
|
||||
//Creating the TextField at the center of the screen
|
||||
hbx2.setAlignment(Pos.CENTER);
|
||||
hbx2.getChildren().add(l3);
|
||||
hbx2.getChildren().add(txtField1);
|
||||
brdr1.setCenter(hbx2);
|
||||
|
||||
//Creating the Labels at the top of the Screen
|
||||
vbx1.setAlignment(Pos.CENTER);
|
||||
vbx1.getChildren().add(l1);
|
||||
vbx1.getChildren().add(l2);
|
||||
vbx1.getChildren().add(l4);
|
||||
vbx1.getChildren().add(l5);
|
||||
brdr1.setTop(vbx1);
|
||||
|
||||
// Set the event handler when the deposit button is clicked
|
||||
boolean keepGoing = true;
|
||||
b1.setOnAction(new EventHandler<ActionEvent>() {
|
||||
@Override
|
||||
public void handle(ActionEvent event) {
|
||||
int withdraw = Integer.parseInt(txtField1.getText());
|
||||
if(withdraw <= player.getBank()){
|
||||
player.setMoney(withdraw + player.getMoney());
|
||||
player.setBank(player.getBank()-withdraw);
|
||||
}
|
||||
else {
|
||||
l5.setText("Sorry you cannot withdraw that much");
|
||||
}
|
||||
l2.setText("Current Balance: " + player.getBank());
|
||||
l4.setText("Current cash: " + player.getMoney());
|
||||
}
|
||||
}
|
||||
);
|
||||
|
||||
// Set the event handler when the withdraw button is clicked
|
||||
b2.setOnAction(new EventHandler<ActionEvent>() {
|
||||
@Override
|
||||
public void handle(ActionEvent event) {
|
||||
int deposit = Integer.parseInt(txtField1.getText());
|
||||
if(deposit <= player.getMoney()){
|
||||
player.setBank(deposit + player.getBank());
|
||||
player.setMoney(player.getMoney()-deposit);
|
||||
}
|
||||
else{
|
||||
l5.setText("Sorry you cannot deposit that much");
|
||||
}
|
||||
l2.setText("Current Balance: " + player.getBank());
|
||||
l4.setText("Current cash: " + player.getMoney());
|
||||
|
||||
}
|
||||
}
|
||||
);
|
||||
|
||||
b3.setOnAction(new EventHandler<ActionEvent>() {
|
||||
@Override
|
||||
public void handle(ActionEvent event) {
|
||||
System.out.println("PLACEHOLDER FOR SHOP");
|
||||
}
|
||||
}
|
||||
);
|
||||
|
||||
|
||||
|
||||
//Setting the Scene and displaying it
|
||||
Scene scene = new Scene(brdr1, 600, 480);
|
||||
primaryStage.setScene(scene);
|
||||
//primaryStage.show();
|
||||
return primaryStage;
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
public void start(Stage primaryStage) {
|
||||
bankGUI bank = new bankGUI();
|
||||
bank.initializeBank(primaryStage);
|
||||
primaryStage.show();
|
||||
}
|
||||
public static void main(String args[]) {
|
||||
launch(args);
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user