Merge remote-tracking branch 'origin/master'

This commit is contained in:
Siddhant Dewani
2019-03-10 18:07:34 -06:00
7 changed files with 406 additions and 320 deletions

58
src/MainGUI.java Normal file
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@@ -0,0 +1,58 @@
import javafx.application.Application;
import javafx.stage.Stage;
public class MainGUI extends Application {
private Player player = new Player();
/**
* getter method for the Player object player.
*
* @return returns a copy of the object player
*/
public Player getPlayer(){
Player copy = new Player(player);
return copy;
}
/**
* Initializes the Taipan shop with the players stats after the player finishes shopping, it updates the player object and returns it.
*
* @param shop player object from the main class used to update the shop class
*/
public void shop(TaipanShopGUI shop){
shop.setPlayer(player);
shop.shop();
player = shop.getPlayer();
}
/**
* Initializes the player object with 5 guns or $400 and $5000 debt.
*
* @param start player object from the main class used to update the start class
*/
public void start(Start start){
start.setPlayer(player);
start.initialize();
player = start.getPlayer();
}
/**
* Updates main class with player data and starts the game.
* The game will only run as long as the player has not retired or has been destroyed.
* @param args Just the console for the player to look at.
*/
public static void main(String[] args) {
launch(args);
}
public void start(Stage primaryStage) throws Exception {
StartGUI start = new StartGUI(player);
start.initializeStart(primaryStage);
primaryStage.show();
}
}

View File

@@ -21,7 +21,23 @@ public class Player {
private int cargoSpace = 60;
public Player(){
this.name = "Taipan";
this.bank = 0;
this.money = 0;
this.opiumHeld = 0;
this.silkHeld = 0;
this.generalHeld = 0;
this.armsHeld = 0;
this.location = 1;
this.guns = 0;
this.HP = 100;
this.debt = 0;
this.wOpium = 0;
this.wSilk = 0;
this.wGeneral = 0;
this.wArms = 0;
this.retire = false;
this.cargoSpace = 60;
}
/**
@@ -30,6 +46,7 @@ public class Player {
* @param player object of the class Player
*/
public Player(Player player){
this.name = player.name;
this.bank = player.bank;
this.money = player.money;
this.opiumHeld = player.opiumHeld;

View File

@@ -1,5 +1,3 @@
import javafx.application.Application;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.geometry.Insets;
@@ -12,12 +10,8 @@ import javafx.scene.layout.HBox;
import javafx.scene.layout.VBox;
import javafx.stage.Stage;
import java.util.Random;
import java.util.Scanner;
import static javafx.application.Application.launch;
@SuppressWarnings("Duplicates")
public class ShipWarfareGUI extends Application {
public class ShipWarfareGUI {
private Player player = new Player();
@@ -36,20 +30,30 @@ public class ShipWarfareGUI extends Application {
private Label continueToFight;
private int counter1;
public static void main(String args[]) {
launch(args);
/*
/**
* constructor; only runs when a Player object is provided. The constructor is fully encapsulated.
*
* @param player is a Player object that will be copied and the player instance variable is set to the copy.
*/
public ShipWarfareGUI(Player player){
Player playerDummy = new Player(player);
this.player = playerDummy;
}
//public static void main(String args[]) {
// launch(args);
//}
private int numOfPeasantShips = 0;
private int numOfLittyShips = 0;
private boolean userAttacks = true;
private int startingPeasantShips = 0;
private int startingLittyShips = 0;
private int howMuchRun = 0;
private int counter = 0;
private String pirateName = "Liu Yen";
/**
* setter method for player
* @param player object of the class Player
@@ -68,105 +72,10 @@ public class ShipWarfareGUI extends Application {
return playerDummy;
}
/**
* This fleet is easy to defeat as a maximum of 15 ships can run away each volley, they can not tank hits
* @throws Exception in case of errors due to the delay
*/
public void peasantFleetAttack() throws Exception {
Scanner userResponse = new Scanner(System.in);
setNumOfPeasantShips(numOfShips());
title.setText(String.format("By Golly! We have $%,d and are being attacked by %d Merchant ships\nCurrently our ship status is %d%%\n", player.getMoney(), numOfPeasantShips, player.getHP()));
fightOrRunMessage();
while (true) {
String response = userResponse.nextLine();
if (response.equalsIgnoreCase("f")) {
userAttacks = true;
System.out.println("Ohh, fight ehh?");
boolean winOrLose = destroyPeasantShipsOrEscape();
if (winOrLose == true) {
break;
}
} else if (response.equalsIgnoreCase("r")) {
if (runFromShips() == false) {
System.out.println("Couldn't run away!");
if (destroyPeasantShipsOrEscape())
break;
} else {
System.out.println("Phew! Got away safely");
break;
}
}
}
}
/**
* This fleet is difficult to defeat as a maximum of 10 ships can run away each volley, they can tank hits
* @throws Exception in case of errors due to the delay
*/
public void littyFleetAttack() throws Exception {
Scanner userResponse = new Scanner(System.in);
setNumOfLittyShips(numOfShips());
System.out.printf("By Golly! We have $%,d and are being attacked by %d of %s's ships\nCurrently our ship status is %d%%\n", player.getMoney(), numOfLittyShips, pirateName, player.getHP());
fightOrRunMessage();
while (true) {
String response = userResponse.nextLine();
if (response.equalsIgnoreCase("f")) {
userAttacks = true;
System.out.println("Ohh, fight ehh?");
boolean winOrLose = destroyLittyShipsOrEscape();
if (winOrLose == true) {
break;
}
} else if (response.equalsIgnoreCase("r")) {
if (runFromShips() == false) {
System.out.println("Couldn't run away!");
if (destroyLittyShipsOrEscape())
break;
} else {
System.out.println("Phew! Got away safely");
break;
}
}
}
}
/**
* Asks user if they would like to fight or run against ships
*/
public void fightOrRunMessage() {
System.out.printf("What do you want to do? Enter \"f\" to fight, and \"r\" to run (we have %d guns)\n", player.getGuns());
}
/**
* setter method that takes in an integer as an argument
* @param numOfLittyShips the number of ships to be used in the litty fleet attack
*/
public void setNumOfLittyShips(int numOfLittyShips) {
this.numOfLittyShips = numOfLittyShips;
startingLittyShips = numOfLittyShips;
}
/**
* setter method that takes in an integer as an argument
* @param numOfPeasantShips the number of ships to be used in the peasant fleet attack
*/
public void setNumOfPeasantShips(int numOfPeasantShips){
counter1++;
this.numOfPeasantShips = numOfPeasantShips;
@@ -176,7 +85,6 @@ public class ShipWarfareGUI extends Application {
}
/**
* The number of ships that attack is based on the amount of money one has on hand
* @return the number of ships which will attack
@@ -205,10 +113,9 @@ public class ShipWarfareGUI extends Application {
}
/**
* One in ten chance of running away
* One in two chance of running away
* @return true if the user is allowed to run, false if not, the "default" is false
*/
public boolean runFromShips() {
userAttacks = false;
Random randomValue = new Random();
@@ -221,125 +128,6 @@ public class ShipWarfareGUI extends Application {
return false;
}
/**
* The user faces off against the litty ships and either prevails, dies, or runs away
* The loot for defeating a litty fleet is much higher than that of a peasant one
* @return true if the user wins, loses, or flees, it returns false otherwise
* @throws Exception in case of errors due to the
*/
public boolean destroyLittyShipsOrEscape() throws Exception {
int calculateLoot = 0;
int chanceOfEnemyRun = 0;
Scanner userInput = new Scanner(System.in);
Random randomValue = new Random();
int exitValue = 0;
//Player volley
while (exitValue == 0) {
if (player.getGuns() > 0) {
for (int j = 0; j < player.getGuns(); j++) {
if (userAttacks == true) {
int hitOrMiss = randomValue.nextInt(3) + 1;
if (hitOrMiss == 1) {
numOfLittyShips--;
if (numOfLittyShips <= 0) {
exitValue = 1;
break;
}
System.out.println("Got eem");
} else if (hitOrMiss == 2) {
System.out.printf("ARRG! We missed %s\n", player.getName());
} else {
System.out.println("Darn! Their fleet tanked our attack");
}
} else {
continue;
}
}
} else {
System.out.printf("%s! We don't have any GUNS!!!!\n", player.getName());
}
if (numOfLittyShips <= 0) {
exitValue = 1;
break;
}
if (player.getGuns() > 0) {
if (chanceOfEnemyRun == 2) {
chanceOfEnemyRun = randomValue.nextInt(2) + 1;
howMuchRun = randomValue.nextInt(10) + 1;
if (howMuchRun != 0 && howMuchRun < numOfLittyShips) {
setNumOfLittyShips(numOfLittyShips - howMuchRun);
if (userAttacks == true) {
System.out.printf("Cowards! %d ships ran away %s!\n", howMuchRun, player.getName());
} else {
System.out.printf("Escaped %d of them!\n", howMuchRun);
}
}
}
}
System.out.printf("%d ships remaining\n", numOfLittyShips);
System.out.println("Oh no, they are taking the offensive!");
//Computer volley
int takeGunChance = randomValue.nextInt(4) + 1;
if (takeGunChance == 1 && player.getGuns() > 0) {
player.setGuns(player.getGuns() - 1);
System.out.println("Dang it! They destroyed one of our guns");
} else {
player.setHP(player.getHP() - (1 + randomValue.nextInt(15)));
}
if (player.getHP() <= 0) {
exitValue = 2;
break;
}
System.out.printf("EEK, our current ship status is %d%% \n", player.getHP());
if (userAttacks == false) {
userAttacks = true;
}
System.out.printf("Shall we continue to fight? Enter \"f\" to fight, and \"r\" to run (We have %d gun(s) left)\n", player.getGuns());
String response = userInput.nextLine();
if (response.equalsIgnoreCase("r")) {
if (runFromShips() == false) {
System.out.println("Couldn't run away");
} else {
System.out.println("Phew! Got away safely");
break;
}
}
}
if (exitValue == 1) {
System.out.printf("\nGot eem\nVictory!\nIt appears we have defeated the enemy fleet and made it out at %d%%% ship status\n", player.getHP());
calculateLoot = (randomValue.nextInt(startingLittyShips) + startingLittyShips) * 300;
player.setMoney(player.getMoney() + calculateLoot);
System.out.printf("We got $%,d!\n", calculateLoot);
return true;
} else if (exitValue == 2) {
player.gameOver();
return true;
} else if (exitValue == 3) {
System.out.printf("We made it out at %d%% ship status!\n", player.getHP());
return true;
}
return false;
}
/**
* Sets most of the labels invisible except for the "fight or run" label
*/
@@ -353,6 +141,7 @@ public class ShipWarfareGUI extends Application {
}
/**
* Sets most of the labels invisible including the fight or run label
*/
@@ -364,8 +153,6 @@ public class ShipWarfareGUI extends Application {
HPLeft.setVisible(false);
gunsLeftOrTaken.setVisible(false);
continueToFight.setVisible(false);
}
/**
@@ -373,7 +160,6 @@ public class ShipWarfareGUI extends Application {
* @return true if the user wins, loses, or flees, it returns false otherwise
* @throws Exception in case of errors due to the delay
*/
public boolean destroyPeasantShipsOrEscape() throws Exception {
int calculateLoot = 0;
int chanceOfEnemyRun = 0;
@@ -478,8 +264,6 @@ public class ShipWarfareGUI extends Application {
continueToFight.setText(String.format("Shall we continue to fight? (Click the fight button or the run button)", player.getGuns()));
if (exitValue == 1) {
wipe();
chooseFightOrRun.setText(String.format("Ayy! We won and survived at %d%% ship status!", player.getHP()));
@@ -495,15 +279,9 @@ public class ShipWarfareGUI extends Application {
return true;
}
return false;
}
private int counter = 0;
public void start(Stage stage) throws Exception {
public Stage initializeShip(Stage stage){
setNumOfPeasantShips(numOfShips());
BorderPane BorderPane = new BorderPane();
@@ -548,8 +326,8 @@ public class ShipWarfareGUI extends Application {
runButton.setAlignment(javafx.geometry.Pos.CENTER);
runButton.setId("Button2");
runButton.setMnemonicParsing(false);
runButton.setText("Run");
BorderPane.setBottom(hBox);
BorderPane.setBottom(hBox);runButton.setText("Run");
BorderPane.setAlignment(vBox, javafx.geometry.Pos.CENTER);
vBox.setAlignment(javafx.geometry.Pos.TOP_CENTER);
@@ -576,10 +354,6 @@ public class ShipWarfareGUI extends Application {
vBox.getChildren().add(gunsLeftOrTaken);
vBox.getChildren().add(continueToFight);
//report.setText(String.format("By Golly! We have $%,d and are being attacked by %d Merchant ships\nCurrently our ship status is %d%%\n", player.getMoney(), shipWarfare.getNumOfPeasantShips(), player.getHP()));
//Fight
fightButton.setOnAction(new EventHandler<ActionEvent>() {
@Override
@@ -619,14 +393,9 @@ public class ShipWarfareGUI extends Application {
}
if (counter>=2){
title.setVisible(false);
}
}
});
@@ -636,7 +405,11 @@ public class ShipWarfareGUI extends Application {
stage.setTitle("Ship");
stage.setResizable(false);
stage.setScene(root);
stage.show();
return stage;
}
public void start(Stage primaryStage){
primaryStage = initializeShip(primaryStage);
primaryStage.show();
}
}

View File

@@ -10,9 +10,9 @@ import javafx.scene.layout.VBox;
import javafx.scene.text.Font;
import javafx.stage.Stage;
public class StartGUI extends Application {
public class StartGUI {
private Player player = new Player();
private Player player;
private BorderPane borderPane = new BorderPane();
private HBox hBox = new HBox();
private TextField nameField = new TextField();
@@ -60,25 +60,17 @@ public class StartGUI extends Application {
}
}
public static void main(String args[]){
launch(args);
}
public void start(Stage stage){
stage = initializeStart(stage);
stage.show();
}
/*
**
* Copy constructor.
* @param player object of the class Player
*
*/
public StartGUI(Player player)
{
Player playerTemp = new Player(player);
this.player = playerTemp;
}
*/
public Stage initializeStart(Stage stage){
@@ -134,11 +126,9 @@ public class StartGUI extends Application {
vBox0.getChildren().add(title);
vBox0.getChildren().add(authors);
System.out.println("0");
startButton.setOnAction(new EventHandler<ActionEvent>() {
@Override
public void handle(ActionEvent event) {
System.out.println("a");
if (Start.getSelectedToggle() == cashChoice) {
player.setMoney(400);
player.setDebt(5000);
@@ -147,7 +137,6 @@ public class StartGUI extends Application {
if (Start.getSelectedToggle() == gunChoice) {
player.setGuns(5);
}
System.out.println("b");
String response = nameField.getText();
// purely for testing purposes.
@@ -162,8 +151,10 @@ public class StartGUI extends Application {
setFirm(response);
}
System.out.println("x");
title.setText("SHOP PLACEHOLDER");
TaipanShopGUI shop = new TaipanShopGUI(player);
shop.initializeShop(stage);
stage.show();
//title.setText("SHOP PLACEHOLDER");
}
});

View File

@@ -15,8 +15,8 @@ import javafx.scene.shape.Rectangle;
import javafx.scene.text.Font;
import java.util.Random;
public class ShopGUI extends Application {
private Player player = new Player();
public class TaipanShopGUI {
private Player player;
private Label firm = new Label();
private Label wItemsText = new Label();
private Label wItemSpaceText = new Label();
@@ -45,10 +45,17 @@ public class ShopGUI extends Application {
private int armsPrice = 160;
private int generalPrice = 8;
public static void main(String args[]){
launch(args);
/**
* constructor; only runs when a Player object is provided. The constructor is fully encapsulated.
*
* @param player is a Player object that will be copied and the player instance variable is set to the copy.
*/
public TaipanShopGUI(Player player){
Player playerDummy = new Player(player);
this.player = playerDummy;
}
public void start(Stage stage){
public void startTaipanShop(Stage stage){
stage = initializeShop(stage);
updateStage();
updatePrices();
@@ -363,6 +370,7 @@ public class ShopGUI extends Application {
}
public Stage initializeShop(Stage stage){
updateStage();
Font size14 = new Font(14.0);
Rectangle dialogueRectangle = new Rectangle();
dialogueRectangle.setFill(javafx.scene.paint.Color.WHITE);
@@ -521,7 +529,10 @@ public class ShopGUI extends Application {
quitButton.setOnAction(new EventHandler<ActionEvent>() {
@Override
public void handle(ActionEvent event) {
System.out.println("PLACEHOLDER FOR TRAVEL");
TravelGUI travelGUI = new TravelGUI(player);
travelGUI.initializeTravel(stage);
stage.show();
//System.out.println("PLACEHOLDER FOR TRAVEL");
}
});

View File

@@ -17,8 +17,8 @@ import javafx.scene.text.Font;
import java.util.Random;
public class TravelGUI extends Application {
private Player player = new Player();
public class TravelGUI{
private Player player;
private Label firm = new Label();
private Label wItemsText = new Label();
private Label wItemSpaceText = new Label();
@@ -34,15 +34,15 @@ public class TravelGUI extends Application {
private Button quitButton = new Button();
private Button continueButton = new Button();
private TextField numberInput = new TextField();
private int nextScene = 0;
public static void main(String args[]){
launch(args);
}
public void start(Stage stage){
stage = initializeTravel(stage);
updateStage();
stage.show();
private Boolean peasantShipScene = false;
private Boolean littyShipScene = false;
private Boolean shopScene = false;
public TravelGUI(Player player) {
Player playerDummy = new Player(player);
this.player = playerDummy;
}
public void setPlayer(Player player) {
@@ -55,17 +55,9 @@ public class TravelGUI extends Application {
return playerDummy;
}
public int getUserResponse(){
try {
return 0;
}
catch (Exception e){
textOut.setText(" Sorry could you say that again?");
}
return 0;
}
public Stage initializeTravel(Stage stage){
updateStage();
Font size14 = new Font(14.0);
Rectangle dialogueRectangle = new Rectangle();
dialogueRectangle.setFill(javafx.scene.paint.Color.WHITE);
@@ -168,16 +160,25 @@ public class TravelGUI extends Application {
//Goes back to shop
quitButton.setOnAction(event -> {
textOut.setText(" " + "PLACEHOLDER FOR SHOP");
TaipanShopGUI taipanShopGUI = new TaipanShopGUI(player);
taipanShopGUI.initializeShop(stage);
stage.show();
});
//Continues on to either shop or shipwarefare
continueButton.setOnKeyPressed(event -> {
//Continues on to either shop or shipwarfare
continueButton.setOnAction(event -> {
if(peasantShipScene){
ShipWarfareGUI ship = new ShipWarfareGUI(player);
ship.initializeShip(stage);
stage.show();
}
else if(shopScene){
TaipanShopGUI shop = new TaipanShopGUI(player);
shop.initializeShop(stage);
stage.show();
}
});
//Text input for where the player needs to go.
numberInput.setAlignment(javafx.geometry.Pos.CENTER_RIGHT);
numberInput.setText("Enter preferred location.");
@@ -193,10 +194,11 @@ public class TravelGUI extends Application {
try {
//Makes sure you can't travel to your own location.
if (response != player.getLocation() && response != 0 && event.getCode().equals(KeyCode.ENTER)||event.getCode().equals(KeyCode.Z)){
randomEventSea(response);
randomEventSea(response,stage);
hasTraveled = seaAtlas(response);
player.setBank((int) (player.getBank() * 1.01));
player.setDebt((int) (player.getDebt() * 1.01));
shopScene = true;
} else{
textOut.setText(" " + "You're already here " + player.getName());
textOut.setText(textOut.getText() + ", do you wish to go to:\n\n 1) Hong Kong, 2) Shanghai, 3) Nagasaki, 4)Saigon,\n 5) Manila, 6) Singapore, or 7) Batavia?");
@@ -205,10 +207,13 @@ public class TravelGUI extends Application {
textOut.setText(" " + "Sorry, " + player.getName() + " could you say that again?");
}
if (hasTraveled) {
textOut.setText(textOut.getText() + "\n " + "PLACEHOLDER FOR SHOP");
numberInput.setVisible(false);
quitButton.setVisible(false);
continueButton.setVisible(true);
quitButton.setVisible(false);
numberInput.setVisible(false);
shopScene = true;
//TaipanShopGUI taipanShopGUI = new TaipanShopGUI(player);
//taipanShopGUI.initializeShop(stage);
//stage.show();
}
}
}
@@ -281,7 +286,7 @@ public class TravelGUI extends Application {
textOut.setContentDisplay(javafx.scene.control.ContentDisplay.TOP);
textOut.setPrefHeight(163.0);
textOut.setPrefWidth(583.0);
textOut.setText(" Taipan, do you wish to go to:\n\n 1) Hong Kong, 2) Shanghai, 3) Nagasaki, 4)Saigon,\n 5) Manila, 6) Singapore, or 7) Batavia?");
textOut.setText(" Taipan, do you wish to go to:\n\n 1) Hong Kong, 2) Shanghai, 3) Nagasaki, 4)Saigon,\n 5) Manila, 6) Singapore, or 7) Batavia?\n After typing the number you want to go to press 'Enter' or 'Z'");
textOut.setFont(size14);
anchorPane.getChildren().addAll(dialogueRectangle, inventoryRectangle, warehouseRectangle);
@@ -315,31 +320,31 @@ public class TravelGUI extends Application {
private Boolean seaAtlas(int locationOfTravel) {
switch (locationOfTravel) {
case 1:
textOut.setText( textOut.getText() + "\n " + "Arriving at Hong Kong");
if(!peasantShipScene) textOut.setText( textOut.getText() + "\n " + "Arriving at Hong Kong");
player.setLocation(1);
return true;
case 2:
textOut.setText( textOut.getText() + "\n " + "Arriving at Shanghai");
if(!peasantShipScene) textOut.setText( textOut.getText() + "\n " + "Arriving at Shanghai");
player.setLocation(2);
return true;
case 3:
textOut.setText( textOut.getText() + "\n " + "Arriving at Nagasaki");
if(!peasantShipScene) textOut.setText( textOut.getText() + "\n " + "Arriving at Nagasaki");
player.setLocation(3);
return true;
case 4:
textOut.setText( textOut.getText() + "\n " + "Arriving at Saigon");
if(!peasantShipScene) textOut.setText( textOut.getText() + "\n " + "Arriving at Saigon");
player.setLocation(4);
return true;
case 5:
textOut.setText( textOut.getText() + "\n " + "Arriving at Manila");
if(!peasantShipScene) textOut.setText( textOut.getText() + "\n " + "Arriving at Manila");
player.setLocation(5);
return true;
case 6:
textOut.setText( textOut.getText() + "\n " + "Arriving at Singapore");
if(!peasantShipScene) textOut.setText( textOut.getText() + "\n " + "Arriving at Singapore");
player.setLocation(6);
return true;
case 7:
textOut.setText( textOut.getText() + "\n " + "Arriving at Batavia");
if(!peasantShipScene) textOut.setText( textOut.getText() + "\n " + "Arriving at Batavia");
player.setLocation(7);
return true;
default:
@@ -354,11 +359,16 @@ public class TravelGUI extends Application {
* @param locationOfTravel is used to see where the player is going to travel, just in case their location is changed
* by a typhoon.
**/
private void randomEventSea(int locationOfTravel) throws Exception {
private void randomEventSea(int locationOfTravel, Stage stage) {
Random rand = new Random();
int randGenNum = rand.nextInt(3) + 1;
if (randGenNum == 1) {
textOut.setText(textOut.getText() + "\n " + "PLACEHOLDER FOR SHIPWARFARE");
continueButton.setVisible(true);
quitButton.setVisible(false);
numberInput.setVisible(false);
peasantShipScene = true;
textOut.setText(" We see a ship on the horizon " + player.getName() + "; Prepare for combat!");
//System.out.println(textOut.getText() + "\n " + "PLACEHOLDER FOR SHIPWARFARE");
}else if (randGenNum == 2) {
disaster(locationOfTravel);
textOut.setText(textOut.getText() + "\n " + "We made it!");
@@ -374,7 +384,7 @@ public class TravelGUI extends Application {
**/
private void disaster(int locationOfTravel) {
//Tells player that there is a storm approaching.
textOut.setText(textOut.getText() + "\n " + "Storm " + player.getName() + "! ");
textOut.setText(" " + "Storm " + player.getName() + "! ");
Random rand = new Random();
int randGenNum = rand.nextInt(5) + 1;
@@ -443,4 +453,9 @@ public class TravelGUI extends Application {
bankText.setText(String.format("Bank: %d", player.getBank()));
}
public void start(Stage primaryStage) {
primaryStage = initializeTravel(primaryStage);
updateStage();
primaryStage.show();
}
}

221
src/WarehouseGUI.java Normal file
View File

@@ -0,0 +1,221 @@
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.HBox;
import javafx.scene.layout.VBox;
import javafx.scene.text.Font;
import javafx.scene.text.Text;
public class WarehouseGUI extends BorderPane {
private final Text text;
private final HBox hBox;
private final Button button;
private final Button button0;
private final VBox vBox;
private final Text text0;
private final Text text1;
private final Label label;
private final Label label0;
private final Label label1;
private final Label label2;
private final VBox vBox0;
private final Text text2;
private final Text text3;
private final Text text4;
private final Text text5;
private final Text text6;
private final Text text7;
private final VBox vBox1;
private final Text text8;
private final Text text9;
public WarehouseGUI() {
text = new Text();
hBox = new HBox();
button = new Button();
button0 = new Button();
vBox = new VBox();
text0 = new Text();
text1 = new Text();
label = new Label();
label0 = new Label();
label1 = new Label();
label2 = new Label();
vBox0 = new VBox();
text2 = new Text();
text3 = new Text();
text4 = new Text();
text5 = new Text();
text6 = new Text();
text7 = new Text();
vBox1 = new VBox();
text8 = new Text();
text9 = new Text();
setMaxHeight(USE_PREF_SIZE);
setMaxWidth(USE_PREF_SIZE);
setMinHeight(USE_PREF_SIZE);
setMinWidth(USE_PREF_SIZE);
setPrefHeight(480.0);
setPrefWidth(600.0);
BorderPane.setAlignment(text, javafx.geometry.Pos.CENTER);
text.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
text.setStrokeWidth(0.0);
text.setText("Hong Kong Warehouse");
text.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
text.setWrappingWidth(393.63671875);
text.setFont(new Font(24.0));
setTop(text);
BorderPane.setAlignment(hBox, javafx.geometry.Pos.CENTER);
hBox.setAlignment(javafx.geometry.Pos.CENTER);
hBox.setPrefHeight(100.0);
hBox.setPrefWidth(200.0);
button.setContentDisplay(javafx.scene.control.ContentDisplay.CENTER);
button.setMnemonicParsing(false);
button.setPrefWidth(250.0);
button.setText("Withdraw");
button0.setMnemonicParsing(false);
button0.setPrefWidth(250.0);
button0.setText("Deposit");
button0.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
setBottom(hBox);
BorderPane.setAlignment(vBox, javafx.geometry.Pos.CENTER_LEFT);
vBox.setMaxHeight(USE_PREF_SIZE);
vBox.setMaxWidth(USE_PREF_SIZE);
vBox.setMinHeight(USE_PREF_SIZE);
vBox.setMinWidth(USE_PREF_SIZE);
vBox.setPrefHeight(156.0);
vBox.setPrefWidth(106.0);
text0.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
text0.setStrokeWidth(0.0);
text0.setText("Player");
text0.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
text0.setWrappingWidth(103.47265625);
text0.setFont(new Font(18.0));
text1.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
text1.setStrokeWidth(0.0);
text1.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
text1.setWrappingWidth(103.47265625);
text1.setFont(new Font(18.0));
label.setAlignment(javafx.geometry.Pos.CENTER);
label.setContentDisplay(javafx.scene.control.ContentDisplay.CENTER);
label.setPrefWidth(100.0);
label.setText("Opium");
label.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
label.setFont(new Font(18.0));
label0.setAlignment(javafx.geometry.Pos.CENTER);
label0.setPrefWidth(100.0);
label0.setText("Silk");
label0.setFont(new Font(18.0));
label1.setAlignment(javafx.geometry.Pos.CENTER);
label1.setPrefWidth(100.0);
label1.setText("Arms");
label1.setFont(new Font(18.0));
label2.setAlignment(javafx.geometry.Pos.CENTER);
label2.setPrefWidth(100.0);
label2.setText("General");
label2.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
label2.setFont(new Font(18.0));
setLeft(vBox);
BorderPane.setAlignment(vBox0, javafx.geometry.Pos.TOP_LEFT);
vBox0.setAlignment(javafx.geometry.Pos.CENTER);
vBox0.setMaxHeight(USE_PREF_SIZE);
vBox0.setMaxWidth(USE_PREF_SIZE);
vBox0.setMinHeight(USE_PREF_SIZE);
vBox0.setMinWidth(USE_PREF_SIZE);
vBox0.setPrefHeight(343.0);
vBox0.setPrefWidth(261.0);
text2.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
text2.setStrokeWidth(0.0);
text2.setText("Warehouse");
text2.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
text2.setWrappingWidth(103.47265625);
text2.setFont(new Font(18.0));
text3.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
text3.setStrokeWidth(0.0);
text3.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
text3.setWrappingWidth(103.47265625);
text3.setFont(new Font(18.0));
text4.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
text4.setStrokeWidth(0.0);
text4.setText("Opium");
text4.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
text4.setWrappingWidth(103.47265625);
text4.setFont(new Font(18.0));
text5.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
text5.setStrokeWidth(0.0);
text5.setText("Silk");
text5.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
text5.setWrappingWidth(103.47265625);
text5.setFont(new Font(18.0));
text6.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
text6.setStrokeWidth(0.0);
text6.setText("Arms");
text6.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
text6.setWrappingWidth(103.47265625);
text6.setFont(new Font(18.0));
text7.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
text7.setStrokeWidth(0.0);
text7.setText("General");
text7.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
text7.setWrappingWidth(103.47265625);
text7.setFont(new Font(18.0));
setCenter(vBox0);
BorderPane.setAlignment(vBox1, javafx.geometry.Pos.CENTER);
vBox1.setMaxHeight(USE_PREF_SIZE);
vBox1.setMaxWidth(USE_PREF_SIZE);
vBox1.setPrefHeight(48.0);
vBox1.setPrefWidth(152.0);
text8.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
text8.setStrokeWidth(0.0);
text8.setText("In use:");
text8.setFont(new Font(18.0));
text9.setStrokeType(javafx.scene.shape.StrokeType.OUTSIDE);
text9.setStrokeWidth(0.0);
text9.setText("Vacant:");
text9.setFont(new Font(18.0));
setRight(vBox1);
hBox.getChildren().add(button);
hBox.getChildren().add(button0);
vBox.getChildren().add(text0);
vBox.getChildren().add(text1);
vBox.getChildren().add(label);
vBox.getChildren().add(label0);
vBox.getChildren().add(label1);
vBox.getChildren().add(label2);
vBox0.getChildren().add(text2);
vBox0.getChildren().add(text3);
vBox0.getChildren().add(text4);
vBox0.getChildren().add(text5);
vBox0.getChildren().add(text6);
vBox0.getChildren().add(text7);
vBox1.getChildren().add(text8);
vBox1.getChildren().add(text9);
}
}