Completed ShipWarfareGUI
This commit is contained in:
436
.idea/workspace.xml
generated
436
.idea/workspace.xml
generated
@@ -1,10 +1,9 @@
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|||||||
<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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||||||
<project version="4">
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<project version="4">
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||||||
<component name="ChangeListManager">
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<component name="ChangeListManager">
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||||||
<list default="true" id="3114a2b9-4919-4fdf-8fd9-d03b60109ce4" name="Default Changelist" comment="Made the fight gif runnable by everyone hopefully">
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<list default="true" id="3114a2b9-4919-4fdf-8fd9-d03b60109ce4" name="Default Changelist" comment="Completed ShipWarfareGUI">
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||||||
<change afterPath="$PROJECT_DIR$/src/ShipsRunning.gif" afterDir="false" />
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||||||
<change beforePath="$PROJECT_DIR$/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/workspace.xml" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/workspace.xml" afterDir="false" />
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||||||
<change beforePath="$PROJECT_DIR$/src/ShipWarfareGUI.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/ShipWarfareGUI.java" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/src/saves/playerSave.txt" beforeDir="false" afterPath="$PROJECT_DIR$/src/saves/playerSave.txt" afterDir="false" />
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||||||
</list>
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</list>
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||||||
<ignored path="$PROJECT_DIR$/out/" />
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<ignored path="$PROJECT_DIR$/out/" />
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||||||
<ignored path="C:\Users\Harkamal Randhawa\IdeaProjects\TaipanClone\.idea\shelf/" />
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<ignored path="C:\Users\Harkamal Randhawa\IdeaProjects\TaipanClone\.idea\shelf/" />
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@@ -20,8 +19,8 @@
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<file pinned="false" current-in-tab="true">
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<file pinned="false" current-in-tab="true">
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||||||
<entry file="file://$PROJECT_DIR$/src/ShipWarfareGUI.java">
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<entry file="file://$PROJECT_DIR$/src/ShipWarfareGUI.java">
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||||||
<provider selected="true" editor-type-id="text-editor">
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<provider selected="true" editor-type-id="text-editor">
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||||||
<state relative-caret-position="99">
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<state relative-caret-position="-1380">
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||||||
<caret line="466" column="51" lean-forward="true" selection-start-line="466" selection-start-column="51" selection-end-line="466" selection-end-column="51" />
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<caret line="341" column="35" lean-forward="true" selection-start-line="341" selection-start-column="35" selection-end-line="341" selection-end-column="35" />
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||||||
<folding>
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<folding>
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||||||
<element signature="imports" expanded="true" />
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<element signature="imports" expanded="true" />
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||||||
</folding>
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</folding>
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@@ -30,20 +29,44 @@
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</entry>
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</entry>
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</file>
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</file>
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<file pinned="false" current-in-tab="false">
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<file pinned="false" current-in-tab="false">
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<entry file="file://$PROJECT_DIR$/src/ShipsRunning.gif">
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<entry file="file://$PROJECT_DIR$/src/TaipanShopGUI.java">
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<provider selected="true" editor-type-id="images" />
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<provider selected="true" editor-type-id="text-editor">
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||||||
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<state relative-caret-position="291">
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||||||
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<caret line="277" column="43" selection-start-line="277" selection-start-column="43" selection-end-line="277" selection-end-column="43" />
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<folding>
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||||||
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<element signature="n#!!doc" expanded="true" />
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</folding>
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</state>
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</provider>
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</entry>
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</entry>
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</file>
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</file>
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<file pinned="false" current-in-tab="false">
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<file pinned="false" current-in-tab="false">
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<entry file="file://$PROJECT_DIR$/src/ShipsAttacking.gif">
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<entry file="file://$PROJECT_DIR$/src/MainGUI.java">
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||||||
<provider selected="true" editor-type-id="images" />
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<provider selected="true" editor-type-id="text-editor">
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||||||
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<state relative-caret-position="356">
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||||||
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<caret line="28" selection-start-line="18" selection-start-column="4" selection-end-line="28" />
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||||||
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<folding>
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||||||
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<element signature="e#551#552#0" expanded="true" />
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||||||
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<element signature="e#579#580#0" expanded="true" />
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</folding>
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||||||
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</state>
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||||||
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</provider>
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||||||
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</entry>
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</file>
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<file pinned="false" current-in-tab="false">
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||||||
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<entry file="file://$PROJECT_DIR$/src/GameEndGUI.java">
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<provider selected="true" editor-type-id="text-editor">
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||||||
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<state relative-caret-position="750">
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||||||
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<caret line="56" column="24" selection-start-line="56" selection-start-column="24" selection-end-line="56" selection-end-column="24" />
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||||||
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</state>
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||||||
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</provider>
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||||||
</entry>
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</entry>
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||||||
</file>
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</file>
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||||||
<file pinned="false" current-in-tab="false">
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<file pinned="false" current-in-tab="false">
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||||||
<entry file="file://$PROJECT_DIR$/src/TravelGUI.java">
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<entry file="file://$PROJECT_DIR$/src/TravelGUI.java">
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||||||
<provider selected="true" editor-type-id="text-editor">
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<provider selected="true" editor-type-id="text-editor">
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||||||
<state relative-caret-position="251">
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<state relative-caret-position="313">
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<caret line="180" column="18" selection-start-line="180" selection-start-column="18" selection-end-line="182" selection-end-column="17" />
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<caret line="188" column="11" selection-start-line="188" selection-start-column="11" selection-end-line="188" selection-end-column="11" />
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||||||
</state>
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</state>
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||||||
</provider>
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</provider>
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</entry>
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</entry>
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@@ -54,41 +77,42 @@
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<option name="RECENT_TEMPLATES">
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<option name="RECENT_TEMPLATES">
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<list>
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<list>
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||||||
<option value="Class" />
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<option value="Class" />
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||||||
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<option value="JavaFXApplication" />
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||||||
</list>
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</list>
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||||||
</option>
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</option>
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||||||
</component>
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</component>
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||||||
<component name="FindInProjectRecents">
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<component name="FindInProjectRecents">
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<findStrings>
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<findStrings>
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<find>initialize</find>
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<find>.setvis</find>
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<find>gif</find>
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<find>durati</find>
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<find>shipsRemainingGIF</find>
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<find>setText</find>
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<find>initial</find>
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<find>setVisi</find>
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<find>initializeS</find>
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<find>continue</find>
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<find>ship</find>
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<find>userSh</find>
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<find>imageView</find>
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<find>continueButton</find>
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<find>20</find>
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<find>continueButton.setV</find>
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<find>shipsAttackingGif.set</find>
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<find>.setText</find>
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<find>continueto</find>
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<find>.setVisi</find>
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<find>setprefwidth</find>
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<find>taipanSH</find>
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<find>setvisible(false)</find>
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<find>runButton.setOn</find>
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<find>chooseF</find>
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<find>runButton.se</find>
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<find>setPadd</find>
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<find>setVis</find>
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<find>setvisible</find>
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<find>counter</find>
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<find>vbox.se</find>
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<find>stage</find>
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<find>attacking</find>
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<find>would</find>
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<find>choosefightorrun.set</find>
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<find>setpre</find>
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<find>run</find>
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<find>run</find>
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<find>setvisi</find>
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<find>flee</find>
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<find>fightand</find>
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<find>runFrom</find>
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<find>shipWarfa</find>
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<find>report</find>
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<find>imageview</find>
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<find>report.setVisible</find>
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<find>image</find>
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<find>playerSh</find>
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<find>shipsAttack</find>
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<find>fightButton</find>
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<find>shipsAttackingOr</find>
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<find>PlayerSh</find>
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<find>ships</find>
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<find>andT</find>
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<find>shipw</find>
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<find>dest</find>
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<find>playerShoots</find>
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<find>shotsFired</find>
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<find>duration</find>
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<find>shop()</find>
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</findStrings>
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</findStrings>
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<replaceStrings>
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<replaceStrings>
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<replace>HP</replace>
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<replace>HP</replace>
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@@ -100,6 +124,12 @@
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<replace>attackImage</replace>
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<replace>attackImage</replace>
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<replace>shipsAttacking</replace>
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<replace>shipsAttacking</replace>
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<replace>shipsApproachingGIF</replace>
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<replace>shipsApproachingGIF</replace>
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<replace>centeringLittyShipPane</replace>
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<replace>numOfLittyShips</replace>
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<replace>startingLitty</replace>
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<replace>littyShip</replace>
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<replace>whenfinished</replace>
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<replace>whenFinished</replace>
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</replaceStrings>
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</replaceStrings>
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||||||
</component>
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</component>
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||||||
<component name="Git.Settings">
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<component name="Git.Settings">
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@@ -116,11 +146,12 @@
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<option value="$PROJECT_DIR$/src/main.java" />
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<option value="$PROJECT_DIR$/src/main.java" />
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||||||
<option value="$PROJECT_DIR$/src/Travel.java" />
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<option value="$PROJECT_DIR$/src/Travel.java" />
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||||||
<option value="$PROJECT_DIR$/src/ShipWarfare.java" />
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<option value="$PROJECT_DIR$/src/ShipWarfare.java" />
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<option value="$PROJECT_DIR$/src/TaipanShopGUI.java" />
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<option value="$PROJECT_DIR$/src/StartGUI.java" />
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<option value="$PROJECT_DIR$/src/StartGUI.java" />
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||||||
<option value="$PROJECT_DIR$/src/Player.java" />
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<option value="$PROJECT_DIR$/src/Player.java" />
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||||||
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<option value="$PROJECT_DIR$/src/AnimationTesting.java" />
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||||||
<option value="$PROJECT_DIR$/src/TravelGUI.java" />
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<option value="$PROJECT_DIR$/src/TravelGUI.java" />
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||||||
<option value="$PROJECT_DIR$/src/ShipWarfareGUI.java" />
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<option value="$PROJECT_DIR$/src/ShipWarfareGUI.java" />
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||||||
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<option value="$PROJECT_DIR$/src/TaipanShopGUI.java" />
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||||||
</list>
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</list>
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||||||
</option>
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</option>
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||||||
</component>
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</component>
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||||||
@@ -135,7 +166,6 @@
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<foldersAlwaysOnTop value="true" />
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<foldersAlwaysOnTop value="true" />
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||||||
</navigator>
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</navigator>
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||||||
<panes>
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<panes>
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||||||
<pane id="Scope" />
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||||||
<pane id="ProjectPane">
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<pane id="ProjectPane">
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||||||
<subPane>
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<subPane>
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||||||
<expand>
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<expand>
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||||||
@@ -148,18 +178,25 @@
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|||||||
<item name="TaipanClone" type="462c0819:PsiDirectoryNode" />
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<item name="TaipanClone" type="462c0819:PsiDirectoryNode" />
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||||||
<item name="src" type="462c0819:PsiDirectoryNode" />
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<item name="src" type="462c0819:PsiDirectoryNode" />
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||||||
</path>
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</path>
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||||||
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<path>
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||||||
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<item name="TaipanClone" type="b2602c69:ProjectViewProjectNode" />
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||||||
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<item name="TaipanClone" type="462c0819:PsiDirectoryNode" />
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||||||
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<item name="src" type="462c0819:PsiDirectoryNode" />
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||||||
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<item name="images" type="462c0819:PsiDirectoryNode" />
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||||||
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</path>
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||||||
</expand>
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</expand>
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||||||
<select />
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<select />
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||||||
</subPane>
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</subPane>
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||||||
</pane>
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</pane>
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||||||
<pane id="PackagesPane" />
|
<pane id="PackagesPane" />
|
||||||
|
<pane id="Scope" />
|
||||||
</panes>
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</panes>
|
||||||
</component>
|
</component>
|
||||||
<component name="PropertiesComponent">
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<component name="PropertiesComponent">
|
||||||
<property name="ChangesTree.GroupingKeys" value="" />
|
<property name="ChangesTree.GroupingKeys" value="" />
|
||||||
<property name="WebServerToolWindowFactoryState" value="false" />
|
<property name="WebServerToolWindowFactoryState" value="false" />
|
||||||
<property name="aspect.path.notification.shown" value="true" />
|
<property name="aspect.path.notification.shown" value="true" />
|
||||||
<property name="com.android.tools.idea.instantapp.provision.ProvisionBeforeRunTaskProvider.myTimeStamp" value="1552534669451" />
|
<property name="com.android.tools.idea.instantapp.provision.ProvisionBeforeRunTaskProvider.myTimeStamp" value="1553533565975" />
|
||||||
<property name="extract.method.default.visibility" value="public" />
|
<property name="extract.method.default.visibility" value="public" />
|
||||||
<property name="last_opened_file_path" value="$PROJECT_DIR$/../GitHub/Cpsc233" />
|
<property name="last_opened_file_path" value="$PROJECT_DIR$/../GitHub/Cpsc233" />
|
||||||
<property name="project.structure.last.edited" value="Modules" />
|
<property name="project.structure.last.edited" value="Modules" />
|
||||||
@@ -169,6 +206,7 @@
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|||||||
</component>
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</component>
|
||||||
<component name="RecentsManager">
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<component name="RecentsManager">
|
||||||
<key name="MoveFile.RECENT_KEYS">
|
<key name="MoveFile.RECENT_KEYS">
|
||||||
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<recent name="$PROJECT_DIR$/src/images" />
|
||||||
<recent name="$PROJECT_DIR$/src" />
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<recent name="$PROJECT_DIR$/src" />
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||||||
</key>
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</key>
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||||||
</component>
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</component>
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||||||
@@ -185,15 +223,15 @@
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|||||||
</option>
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</option>
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||||||
</component>
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</component>
|
||||||
<component name="RunManager" selected="Application.MainGUI">
|
<component name="RunManager" selected="Application.MainGUI">
|
||||||
<configuration name="Game" type="Application" factoryName="Application" temporary="true" nameIsGenerated="true">
|
<configuration name="MainGUI" type="Application" factoryName="Application" temporary="true" nameIsGenerated="true">
|
||||||
<option name="MAIN_CLASS_NAME" value="Game" />
|
<option name="MAIN_CLASS_NAME" value="MainGUI" />
|
||||||
<module name="TaipanClone" />
|
<module name="TaipanClone" />
|
||||||
<method v="2">
|
<method v="2">
|
||||||
<option name="Make" enabled="true" />
|
<option name="Make" enabled="true" />
|
||||||
</method>
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</method>
|
||||||
</configuration>
|
</configuration>
|
||||||
<configuration name="MainGUI" type="Application" factoryName="Application" temporary="true" nameIsGenerated="true">
|
<configuration name="ShipWarfareGUI" type="Application" factoryName="Application" temporary="true" nameIsGenerated="true">
|
||||||
<option name="MAIN_CLASS_NAME" value="MainGUI" />
|
<option name="MAIN_CLASS_NAME" value="ShipWarfareGUI" />
|
||||||
<module name="TaipanClone" />
|
<module name="TaipanClone" />
|
||||||
<method v="2">
|
<method v="2">
|
||||||
<option name="Make" enabled="true" />
|
<option name="Make" enabled="true" />
|
||||||
@@ -222,18 +260,18 @@
|
|||||||
</configuration>
|
</configuration>
|
||||||
<list>
|
<list>
|
||||||
<item itemvalue="Application.TaipanShop" />
|
<item itemvalue="Application.TaipanShop" />
|
||||||
<item itemvalue="Application.Game" />
|
|
||||||
<item itemvalue="Application.main" />
|
<item itemvalue="Application.main" />
|
||||||
<item itemvalue="Application.ShipWarfareGUI" />
|
<item itemvalue="Application.ShipWarfareGUI" />
|
||||||
<item itemvalue="Application.MainGUI" />
|
<item itemvalue="Application.MainGUI" />
|
||||||
|
<item itemvalue="Application.ShipWarfareGUI" />
|
||||||
</list>
|
</list>
|
||||||
<recent_temporary>
|
<recent_temporary>
|
||||||
<list>
|
<list>
|
||||||
<item itemvalue="Application.MainGUI" />
|
<item itemvalue="Application.MainGUI" />
|
||||||
<item itemvalue="Application.ShipWarfareGUI" />
|
<item itemvalue="Application.ShipWarfareGUI" />
|
||||||
|
<item itemvalue="Application.ShipWarfareGUI" />
|
||||||
<item itemvalue="Application.main" />
|
<item itemvalue="Application.main" />
|
||||||
<item itemvalue="Application.TaipanShop" />
|
<item itemvalue="Application.TaipanShop" />
|
||||||
<item itemvalue="Application.Game" />
|
|
||||||
</list>
|
</list>
|
||||||
</recent_temporary>
|
</recent_temporary>
|
||||||
</component>
|
</component>
|
||||||
@@ -288,63 +326,17 @@
|
|||||||
<workItem from="1553047073421" duration="2245000" />
|
<workItem from="1553047073421" duration="2245000" />
|
||||||
<workItem from="1553050110780" duration="21000" />
|
<workItem from="1553050110780" duration="21000" />
|
||||||
<workItem from="1553051761247" duration="104000" />
|
<workItem from="1553051761247" duration="104000" />
|
||||||
<workItem from="1553051882218" duration="9623000" />
|
<workItem from="1553051882218" duration="12177000" />
|
||||||
</task>
|
<workItem from="1553369996499" duration="3948000" />
|
||||||
<task id="LOCAL-00001" summary="This should fix the ShipWarfare file and bring it up to date with the rest of the file.">
|
<workItem from="1553376520648" duration="32000" />
|
||||||
<created>1550458470138</created>
|
<workItem from="1553383476219" duration="1349000" />
|
||||||
<option name="number" value="00001" />
|
<workItem from="1553386923955" duration="4000" />
|
||||||
<option name="presentableId" value="LOCAL-00001" />
|
<workItem from="1553387088425" duration="330000" />
|
||||||
<option name="project" value="LOCAL" />
|
<workItem from="1553387443301" duration="11000" />
|
||||||
<updated>1550458470138</updated>
|
<workItem from="1553387530005" duration="22322000" />
|
||||||
</task>
|
<workItem from="1553444493182" duration="159000" />
|
||||||
<task id="LOCAL-00002" summary="Created Core class">
|
<workItem from="1553444769737" duration="82000" />
|
||||||
<created>1550540282400</created>
|
<workItem from="1553444880371" duration="34292000" />
|
||||||
<option name="number" value="00002" />
|
|
||||||
<option name="presentableId" value="LOCAL-00002" />
|
|
||||||
<option name="project" value="LOCAL" />
|
|
||||||
<updated>1550540282400</updated>
|
|
||||||
</task>
|
|
||||||
<task id="LOCAL-00003" summary="Created Player class">
|
|
||||||
<created>1550540820542</created>
|
|
||||||
<option name="number" value="00003" />
|
|
||||||
<option name="presentableId" value="LOCAL-00003" />
|
|
||||||
<option name="project" value="LOCAL" />
|
|
||||||
<updated>1550540820542</updated>
|
|
||||||
</task>
|
|
||||||
<task id="LOCAL-00004" summary="Created Player class">
|
|
||||||
<created>1550541406597</created>
|
|
||||||
<option name="number" value="00004" />
|
|
||||||
<option name="presentableId" value="LOCAL-00004" />
|
|
||||||
<option name="project" value="LOCAL" />
|
|
||||||
<updated>1550541406597</updated>
|
|
||||||
</task>
|
|
||||||
<task id="LOCAL-00005" summary="Fixed the setters to be greater than 0">
|
|
||||||
<created>1550541751914</created>
|
|
||||||
<option name="number" value="00005" />
|
|
||||||
<option name="presentableId" value="LOCAL-00005" />
|
|
||||||
<option name="project" value="LOCAL" />
|
|
||||||
<updated>1550541751914</updated>
|
|
||||||
</task>
|
|
||||||
<task id="LOCAL-00006" summary="Created Player class">
|
|
||||||
<created>1550543764970</created>
|
|
||||||
<option name="number" value="00006" />
|
|
||||||
<option name="presentableId" value="LOCAL-00006" />
|
|
||||||
<option name="project" value="LOCAL" />
|
|
||||||
<updated>1550543764971</updated>
|
|
||||||
</task>
|
|
||||||
<task id="LOCAL-00007" summary="Added some stuff for the Travel Class">
|
|
||||||
<created>1550575512841</created>
|
|
||||||
<option name="number" value="00007" />
|
|
||||||
<option name="presentableId" value="LOCAL-00007" />
|
|
||||||
<option name="project" value="LOCAL" />
|
|
||||||
<updated>1550575512841</updated>
|
|
||||||
</task>
|
|
||||||
<task id="LOCAL-00008" summary="Added disasters as well as removing a bug from the flee method in Haris's code">
|
|
||||||
<created>1550623749854</created>
|
|
||||||
<option name="number" value="00008" />
|
|
||||||
<option name="presentableId" value="LOCAL-00008" />
|
|
||||||
<option name="project" value="LOCAL" />
|
|
||||||
<updated>1550623749854</updated>
|
|
||||||
</task>
|
</task>
|
||||||
<task id="LOCAL-00009" summary="Fixed a bunch of stuff inside of Travel, but also discovered a MASSIVE problem with our code">
|
<task id="LOCAL-00009" summary="Fixed a bunch of stuff inside of Travel, but also discovered a MASSIVE problem with our code">
|
||||||
<created>1550628232136</created>
|
<created>1550628232136</created>
|
||||||
@@ -591,17 +583,115 @@
|
|||||||
<option name="project" value="LOCAL" />
|
<option name="project" value="LOCAL" />
|
||||||
<updated>1553061205759</updated>
|
<updated>1553061205759</updated>
|
||||||
</task>
|
</task>
|
||||||
<option name="localTasksCounter" value="44" />
|
<task id="LOCAL-00044" summary="Ayy added all the gifs needed.">
|
||||||
|
<created>1553124112040</created>
|
||||||
|
<option name="number" value="00044" />
|
||||||
|
<option name="presentableId" value="LOCAL-00044" />
|
||||||
|
<option name="project" value="LOCAL" />
|
||||||
|
<updated>1553124112040</updated>
|
||||||
|
</task>
|
||||||
|
<task id="LOCAL-00045" summary="Maybe this is whack idk">
|
||||||
|
<created>1553193939606</created>
|
||||||
|
<option name="number" value="00045" />
|
||||||
|
<option name="presentableId" value="LOCAL-00045" />
|
||||||
|
<option name="project" value="LOCAL" />
|
||||||
|
<updated>1553193939606</updated>
|
||||||
|
</task>
|
||||||
|
<task id="LOCAL-00046" summary="Litty Animation Practice">
|
||||||
|
<created>1553387960582</created>
|
||||||
|
<option name="number" value="00046" />
|
||||||
|
<option name="presentableId" value="LOCAL-00046" />
|
||||||
|
<option name="project" value="LOCAL" />
|
||||||
|
<updated>1553387960582</updated>
|
||||||
|
</task>
|
||||||
|
<task id="LOCAL-00047" summary="Added gifs back">
|
||||||
|
<created>1553389067767</created>
|
||||||
|
<option name="number" value="00047" />
|
||||||
|
<option name="presentableId" value="LOCAL-00047" />
|
||||||
|
<option name="project" value="LOCAL" />
|
||||||
|
<updated>1553389067767</updated>
|
||||||
|
</task>
|
||||||
|
<task id="LOCAL-00048" summary="Added method for animation">
|
||||||
|
<created>1553390319733</created>
|
||||||
|
<option name="number" value="00048" />
|
||||||
|
<option name="presentableId" value="LOCAL-00048" />
|
||||||
|
<option name="project" value="LOCAL" />
|
||||||
|
<updated>1553390319734</updated>
|
||||||
|
</task>
|
||||||
|
<task id="LOCAL-00049" summary="Litty Animation Practice littier">
|
||||||
|
<created>1553390384762</created>
|
||||||
|
<option name="number" value="00049" />
|
||||||
|
<option name="presentableId" value="LOCAL-00049" />
|
||||||
|
<option name="project" value="LOCAL" />
|
||||||
|
<updated>1553390384762</updated>
|
||||||
|
</task>
|
||||||
|
<task id="LOCAL-00050" summary="Sep up the scene which will be used for animation">
|
||||||
|
<created>1553400771267</created>
|
||||||
|
<option name="number" value="00050" />
|
||||||
|
<option name="presentableId" value="LOCAL-00050" />
|
||||||
|
<option name="project" value="LOCAL" />
|
||||||
|
<updated>1553400771272</updated>
|
||||||
|
</task>
|
||||||
|
<task id="LOCAL-00051" summary="Made fight button basically functional for AnimationTesting">
|
||||||
|
<created>1553476072174</created>
|
||||||
|
<option name="number" value="00051" />
|
||||||
|
<option name="presentableId" value="LOCAL-00051" />
|
||||||
|
<option name="project" value="LOCAL" />
|
||||||
|
<updated>1553476072175</updated>
|
||||||
|
</task>
|
||||||
|
<task id="LOCAL-00052" summary="changed some stuff related to the fight button animation">
|
||||||
|
<created>1553478643204</created>
|
||||||
|
<option name="number" value="00052" />
|
||||||
|
<option name="presentableId" value="LOCAL-00052" />
|
||||||
|
<option name="project" value="LOCAL" />
|
||||||
|
<updated>1553478643204</updated>
|
||||||
|
</task>
|
||||||
|
<task id="LOCAL-00053" summary="Small error in animation whcih shoots even if no guns must fix that">
|
||||||
|
<created>1553482933744</created>
|
||||||
|
<option name="number" value="00053" />
|
||||||
|
<option name="presentableId" value="LOCAL-00053" />
|
||||||
|
<option name="project" value="LOCAL" />
|
||||||
|
<updated>1553482933744</updated>
|
||||||
|
</task>
|
||||||
|
<task id="LOCAL-00054" summary="Fixed the issue where the ship shot with no guns">
|
||||||
|
<created>1553484357669</created>
|
||||||
|
<option name="number" value="00054" />
|
||||||
|
<option name="presentableId" value="LOCAL-00054" />
|
||||||
|
<option name="project" value="LOCAL" />
|
||||||
|
<updated>1553484357670</updated>
|
||||||
|
</task>
|
||||||
|
<task id="LOCAL-00055" summary="ShipWarfare javaDocs completed">
|
||||||
|
<created>1553485725159</created>
|
||||||
|
<option name="number" value="00055" />
|
||||||
|
<option name="presentableId" value="LOCAL-00055" />
|
||||||
|
<option name="project" value="LOCAL" />
|
||||||
|
<updated>1553485725159</updated>
|
||||||
|
</task>
|
||||||
|
<task id="LOCAL-00056" summary="Completed ShipWarfareGUI">
|
||||||
|
<created>1553486334208</created>
|
||||||
|
<option name="number" value="00056" />
|
||||||
|
<option name="presentableId" value="LOCAL-00056" />
|
||||||
|
<option name="project" value="LOCAL" />
|
||||||
|
<updated>1553486334209</updated>
|
||||||
|
</task>
|
||||||
|
<task id="LOCAL-00057" summary="Fixed silk issue">
|
||||||
|
<created>1553533396273</created>
|
||||||
|
<option name="number" value="00057" />
|
||||||
|
<option name="presentableId" value="LOCAL-00057" />
|
||||||
|
<option name="project" value="LOCAL" />
|
||||||
|
<updated>1553533396273</updated>
|
||||||
|
</task>
|
||||||
|
<option name="localTasksCounter" value="58" />
|
||||||
<servers />
|
<servers />
|
||||||
</component>
|
</component>
|
||||||
<component name="TimeTrackingManager">
|
<component name="TimeTrackingManager">
|
||||||
<option name="totallyTimeSpent" value="99878000" />
|
<option name="totallyTimeSpent" value="164961000" />
|
||||||
</component>
|
</component>
|
||||||
<component name="ToolWindowManager">
|
<component name="ToolWindowManager">
|
||||||
<frame x="0" y="23" width="1189" height="652" extended-state="0" />
|
<frame x="0" y="23" width="1189" height="652" extended-state="0" />
|
||||||
<editor active="true" />
|
<editor active="true" />
|
||||||
<layout>
|
<layout>
|
||||||
<window_info active="true" content_ui="combo" id="Project" order="0" visible="true" weight="0.32519618" />
|
<window_info content_ui="combo" id="Project" order="0" visible="true" weight="0.2205754" />
|
||||||
<window_info id="Structure" order="1" side_tool="true" weight="0.25" />
|
<window_info id="Structure" order="1" side_tool="true" weight="0.25" />
|
||||||
<window_info id="Image Layers" order="2" />
|
<window_info id="Image Layers" order="2" />
|
||||||
<window_info id="Designer" order="3" />
|
<window_info id="Designer" order="3" />
|
||||||
@@ -610,7 +700,7 @@
|
|||||||
<window_info id="Favorites" order="6" side_tool="true" />
|
<window_info id="Favorites" order="6" side_tool="true" />
|
||||||
<window_info anchor="bottom" id="Message" order="0" />
|
<window_info anchor="bottom" id="Message" order="0" />
|
||||||
<window_info anchor="bottom" id="Find" order="1" weight="0.32922733" />
|
<window_info anchor="bottom" id="Find" order="1" weight="0.32922733" />
|
||||||
<window_info anchor="bottom" id="Run" order="2" weight="0.9357143" />
|
<window_info active="true" anchor="bottom" id="Run" order="2" visible="true" weight="0.22678572" />
|
||||||
<window_info anchor="bottom" id="Debug" order="3" weight="0.4" />
|
<window_info anchor="bottom" id="Debug" order="3" weight="0.4" />
|
||||||
<window_info anchor="bottom" id="Cvs" order="4" weight="0.25" />
|
<window_info anchor="bottom" id="Cvs" order="4" weight="0.25" />
|
||||||
<window_info anchor="bottom" id="Inspection" order="5" weight="0.4" />
|
<window_info anchor="bottom" id="Inspection" order="5" weight="0.4" />
|
||||||
@@ -698,21 +788,7 @@
|
|||||||
<ignored-roots>
|
<ignored-roots>
|
||||||
<path value="$PROJECT_DIR$" />
|
<path value="$PROJECT_DIR$" />
|
||||||
</ignored-roots>
|
</ignored-roots>
|
||||||
<MESSAGE value="Super broken but fight button is in progress for shipwarfare" />
|
|
||||||
<MESSAGE value="Forces you to fight in ShipWarfareGUI unfortunately" />
|
|
||||||
<MESSAGE value="ShipWarfare fight button coming along nicely" />
|
|
||||||
<MESSAGE value="Shipwarfare fight button GUI almost complete" />
|
|
||||||
<MESSAGE value="Fixed numOfShips method for ShipWarfareGUI" />
|
|
||||||
<MESSAGE value="Fixed the loot system a bit" />
|
|
||||||
<MESSAGE value="Completely ruined shipWarfare with a previous edit, fixed it and added a better loot feature for peasant ships" />
|
|
||||||
<MESSAGE value="Basic functionality of buttons completed, think all I have to do now is to find a way to break the code when the user wins, loses or runs away." />
|
|
||||||
<MESSAGE value="Fixed probability of ships running away" />
|
|
||||||
<MESSAGE value="Fined minor bugs in shipwarfareGUI" />
|
|
||||||
<MESSAGE value="Fined minor bugs in shipwarfareGUI including the "gun frustration" variable" />
|
|
||||||
<MESSAGE value="Just checking" />
|
|
||||||
<MESSAGE value="A lot of errors but easily fixable SHipwarfareGUI" />
|
|
||||||
<MESSAGE value="Completed SHipWarfareGUI" />
|
<MESSAGE value="Completed SHipWarfareGUI" />
|
||||||
<MESSAGE value="Completed ShipWarfareGUI" />
|
|
||||||
<MESSAGE value="Probably should upload" />
|
<MESSAGE value="Probably should upload" />
|
||||||
<MESSAGE value="Fixed ShipWarfare bug about one-shotting." />
|
<MESSAGE value="Fixed ShipWarfare bug about one-shotting." />
|
||||||
<MESSAGE value="Completed javadocs for shipwarfare GUI" />
|
<MESSAGE value="Completed javadocs for shipwarfare GUI" />
|
||||||
@@ -723,7 +799,21 @@
|
|||||||
<MESSAGE value="wrote javadocs for authorname" />
|
<MESSAGE value="wrote javadocs for authorname" />
|
||||||
<MESSAGE value="Added fight Button gif. Might not work on your computers yet though... I inputed my own local documents folder as the library temporarily." />
|
<MESSAGE value="Added fight Button gif. Might not work on your computers yet though... I inputed my own local documents folder as the library temporarily." />
|
||||||
<MESSAGE value="Made the fight gif runnable by everyone hopefully" />
|
<MESSAGE value="Made the fight gif runnable by everyone hopefully" />
|
||||||
<option name="LAST_COMMIT_MESSAGE" value="Made the fight gif runnable by everyone hopefully" />
|
<MESSAGE value="Ayy added all the gifs needed." />
|
||||||
|
<MESSAGE value="Maybe this is whack idk" />
|
||||||
|
<MESSAGE value="Litty Animation Practice" />
|
||||||
|
<MESSAGE value="Added gifs back" />
|
||||||
|
<MESSAGE value="Added method for animation" />
|
||||||
|
<MESSAGE value="Litty Animation Practice littier" />
|
||||||
|
<MESSAGE value="Sep up the scene which will be used for animation" />
|
||||||
|
<MESSAGE value="Made fight button basically functional for AnimationTesting" />
|
||||||
|
<MESSAGE value="changed some stuff related to the fight button animation" />
|
||||||
|
<MESSAGE value="Small error in animation whcih shoots even if no guns must fix that" />
|
||||||
|
<MESSAGE value="Fixed the issue where the ship shot with no guns" />
|
||||||
|
<MESSAGE value="ShipWarfare javaDocs completed" />
|
||||||
|
<MESSAGE value="Completed ShipWarfareGUI" />
|
||||||
|
<MESSAGE value="Fixed silk issue" />
|
||||||
|
<option name="LAST_COMMIT_MESSAGE" value="Fixed silk issue" />
|
||||||
</component>
|
</component>
|
||||||
<component name="editorHistoryManager">
|
<component name="editorHistoryManager">
|
||||||
<entry file="uml://JAVA/ShipWarfare">
|
<entry file="uml://JAVA/ShipWarfare">
|
||||||
@@ -794,13 +884,6 @@
|
|||||||
</state>
|
</state>
|
||||||
</provider>
|
</provider>
|
||||||
</entry>
|
</entry>
|
||||||
<entry file="file://$PROJECT_DIR$/src/GameEndGUI.java">
|
|
||||||
<provider selected="true" editor-type-id="text-editor">
|
|
||||||
<state relative-caret-position="120">
|
|
||||||
<caret line="14" column="13" selection-start-line="14" selection-start-column="13" selection-end-line="14" selection-end-column="13" />
|
|
||||||
</state>
|
|
||||||
</provider>
|
|
||||||
</entry>
|
|
||||||
<entry file="file://$PROJECT_DIR$/src/LoanSharkGUI.java">
|
<entry file="file://$PROJECT_DIR$/src/LoanSharkGUI.java">
|
||||||
<provider selected="true" editor-type-id="text-editor">
|
<provider selected="true" editor-type-id="text-editor">
|
||||||
<state relative-caret-position="30">
|
<state relative-caret-position="30">
|
||||||
@@ -815,28 +898,7 @@
|
|||||||
</state>
|
</state>
|
||||||
</provider>
|
</provider>
|
||||||
</entry>
|
</entry>
|
||||||
<entry file="file://$PROJECT_DIR$/src/MainGUI.java">
|
|
||||||
<provider selected="true" editor-type-id="text-editor">
|
|
||||||
<state relative-caret-position="150">
|
|
||||||
<caret line="11" lean-forward="true" selection-start-line="11" selection-end-line="11" />
|
|
||||||
<folding>
|
|
||||||
<element signature="e#551#552#0" expanded="true" />
|
|
||||||
<element signature="e#579#580#0" expanded="true" />
|
|
||||||
</folding>
|
|
||||||
</state>
|
|
||||||
</provider>
|
|
||||||
</entry>
|
|
||||||
<entry file="file://$PROJECT_DIR$/src/Ships Approaching.gif" />
|
<entry file="file://$PROJECT_DIR$/src/Ships Approaching.gif" />
|
||||||
<entry file="file://$PROJECT_DIR$/src/TaipanShopGUI.java">
|
|
||||||
<provider selected="true" editor-type-id="text-editor">
|
|
||||||
<state relative-caret-position="4902">
|
|
||||||
<caret line="370" column="35" selection-start-line="370" selection-start-column="35" selection-end-line="370" selection-end-column="35" />
|
|
||||||
<folding>
|
|
||||||
<element signature="n#!!doc" expanded="true" />
|
|
||||||
</folding>
|
|
||||||
</state>
|
|
||||||
</provider>
|
|
||||||
</entry>
|
|
||||||
<entry file="file://$PROJECT_DIR$/src/Player.java">
|
<entry file="file://$PROJECT_DIR$/src/Player.java">
|
||||||
<provider selected="true" editor-type-id="text-editor">
|
<provider selected="true" editor-type-id="text-editor">
|
||||||
<state relative-caret-position="300">
|
<state relative-caret-position="300">
|
||||||
@@ -844,23 +906,77 @@
|
|||||||
</state>
|
</state>
|
||||||
</provider>
|
</provider>
|
||||||
</entry>
|
</entry>
|
||||||
<entry file="file://$PROJECT_DIR$/src/ShipsAttacking.gif">
|
<entry file="file://$PROJECT_DIR$/src/ShipsRunning.gif" />
|
||||||
|
<entry file="file://$PROJECT_DIR$/src/images/ShipsRunning.gif">
|
||||||
<provider selected="true" editor-type-id="images" />
|
<provider selected="true" editor-type-id="images" />
|
||||||
</entry>
|
</entry>
|
||||||
<entry file="file://$PROJECT_DIR$/src/ShipsRunning.gif">
|
<entry file="file://$PROJECT_DIR$/src/images/ShipsAttacking.gif">
|
||||||
<provider selected="true" editor-type-id="images" />
|
<provider selected="true" editor-type-id="images" />
|
||||||
</entry>
|
</entry>
|
||||||
<entry file="file://$PROJECT_DIR$/src/TravelGUI.java">
|
<entry file="file://$PROJECT_DIR$/src/FinalShipWarfareGUI.java" />
|
||||||
|
<entry file="jar:///Library/Java/JavaVirtualMachines/jdk1.8.0_201.jdk/Contents/Home/javafx-src.zip!/javafx/application/Application.java">
|
||||||
<provider selected="true" editor-type-id="text-editor">
|
<provider selected="true" editor-type-id="text-editor">
|
||||||
<state relative-caret-position="251">
|
<state relative-caret-position="842">
|
||||||
<caret line="180" column="18" selection-start-line="180" selection-start-column="18" selection-end-line="182" selection-end-column="17" />
|
<caret line="145" column="7" lean-forward="true" selection-start-line="145" selection-start-column="7" selection-end-line="145" selection-end-column="7" />
|
||||||
|
</state>
|
||||||
|
</provider>
|
||||||
|
</entry>
|
||||||
|
<entry file="jar:///Library/Java/JavaVirtualMachines/jdk1.8.0_201.jdk/Contents/Home/javafx-src.zip!/javafx/event/EventHandler.java">
|
||||||
|
<provider selected="true" editor-type-id="text-editor">
|
||||||
|
<state relative-caret-position="298">
|
||||||
|
<caret line="44" column="9" selection-start-line="44" selection-start-column="9" selection-end-line="44" selection-end-column="9" />
|
||||||
|
</state>
|
||||||
|
</provider>
|
||||||
|
</entry>
|
||||||
|
<entry file="file://$PROJECT_DIR$/src/GameEndGUI.java">
|
||||||
|
<provider selected="true" editor-type-id="text-editor">
|
||||||
|
<state relative-caret-position="750">
|
||||||
|
<caret line="56" column="24" selection-start-line="56" selection-start-column="24" selection-end-line="56" selection-end-column="24" />
|
||||||
|
</state>
|
||||||
|
</provider>
|
||||||
|
</entry>
|
||||||
|
<entry file="file://$PROJECT_DIR$/src/MainGUI.java">
|
||||||
|
<provider selected="true" editor-type-id="text-editor">
|
||||||
|
<state relative-caret-position="356">
|
||||||
|
<caret line="28" selection-start-line="18" selection-start-column="4" selection-end-line="28" />
|
||||||
|
<folding>
|
||||||
|
<element signature="e#551#552#0" expanded="true" />
|
||||||
|
<element signature="e#579#580#0" expanded="true" />
|
||||||
|
</folding>
|
||||||
</state>
|
</state>
|
||||||
</provider>
|
</provider>
|
||||||
</entry>
|
</entry>
|
||||||
<entry file="file://$PROJECT_DIR$/src/ShipWarfareGUI.java">
|
<entry file="file://$PROJECT_DIR$/src/ShipWarfareGUI.java">
|
||||||
<provider selected="true" editor-type-id="text-editor">
|
<provider selected="true" editor-type-id="text-editor">
|
||||||
<state relative-caret-position="99">
|
<state relative-caret-position="104">
|
||||||
<caret line="466" column="51" lean-forward="true" selection-start-line="466" selection-start-column="51" selection-end-line="466" selection-end-column="51" />
|
<caret line="156" column="7" lean-forward="true" selection-start-line="152" selection-start-column="4" selection-end-line="156" selection-end-column="7" />
|
||||||
|
<folding>
|
||||||
|
<element signature="imports" expanded="true" />
|
||||||
|
</folding>
|
||||||
|
</state>
|
||||||
|
</provider>
|
||||||
|
</entry>
|
||||||
|
<entry file="file://$PROJECT_DIR$/src/TravelGUI.java">
|
||||||
|
<provider selected="true" editor-type-id="text-editor">
|
||||||
|
<state relative-caret-position="313">
|
||||||
|
<caret line="188" column="11" selection-start-line="188" selection-start-column="11" selection-end-line="188" selection-end-column="11" />
|
||||||
|
</state>
|
||||||
|
</provider>
|
||||||
|
</entry>
|
||||||
|
<entry file="file://$PROJECT_DIR$/src/TaipanShopGUI.java">
|
||||||
|
<provider selected="true" editor-type-id="text-editor">
|
||||||
|
<state relative-caret-position="291">
|
||||||
|
<caret line="277" column="43" selection-start-line="277" selection-start-column="43" selection-end-line="277" selection-end-column="43" />
|
||||||
|
<folding>
|
||||||
|
<element signature="n#!!doc" expanded="true" />
|
||||||
|
</folding>
|
||||||
|
</state>
|
||||||
|
</provider>
|
||||||
|
</entry>
|
||||||
|
<entry file="file://$PROJECT_DIR$/src/ShipWarfareGUI.java">
|
||||||
|
<provider selected="true" editor-type-id="text-editor">
|
||||||
|
<state relative-caret-position="-1380">
|
||||||
|
<caret line="341" column="35" lean-forward="true" selection-start-line="341" selection-start-column="35" selection-end-line="341" selection-end-column="35" />
|
||||||
<folding>
|
<folding>
|
||||||
<element signature="imports" expanded="true" />
|
<element signature="imports" expanded="true" />
|
||||||
</folding>
|
</folding>
|
||||||
|
|||||||
668
src/ShipWarfareGUI.java
Normal file
668
src/ShipWarfareGUI.java
Normal file
@@ -0,0 +1,668 @@
|
|||||||
|
import javafx.animation.*;
|
||||||
|
import javafx.event.ActionEvent;
|
||||||
|
import javafx.event.EventHandler;
|
||||||
|
import javafx.geometry.Insets;
|
||||||
|
import javafx.scene.Scene;
|
||||||
|
import javafx.scene.control.Button;
|
||||||
|
import javafx.scene.control.Label;
|
||||||
|
import javafx.scene.image.Image;
|
||||||
|
import javafx.scene.image.ImageView;
|
||||||
|
import javafx.scene.layout.BorderPane;
|
||||||
|
import javafx.scene.layout.HBox;
|
||||||
|
import javafx.scene.layout.Pane;
|
||||||
|
import javafx.scene.layout.VBox;
|
||||||
|
import javafx.scene.shape.Circle;
|
||||||
|
import javafx.stage.Stage;
|
||||||
|
import javafx.util.Duration;
|
||||||
|
import java.io.FileInputStream;
|
||||||
|
import java.util.Random;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* 2019-03-10 (Edited on 2019-03-23)
|
||||||
|
* Author: Haris Muhammad
|
||||||
|
* ShipWarfareGUI class, Generates and utilizes ships which the user can attack or run from
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
public class ShipWarfareGUI extends Player {
|
||||||
|
|
||||||
|
private ShipWarfareGUI ship;
|
||||||
|
private Circle cannon;
|
||||||
|
private VBox buttonBox;
|
||||||
|
private HBox fightRunBox;
|
||||||
|
private Button fightButton;
|
||||||
|
private Button runButton;
|
||||||
|
private Button continueButton;
|
||||||
|
private VBox labelBox;
|
||||||
|
private Label title;
|
||||||
|
private Label HPLeft;
|
||||||
|
private Label gunsLeftOrTaken;
|
||||||
|
private Label runAwayOrLeft;
|
||||||
|
private Label shipsRemaining;
|
||||||
|
private Label report;
|
||||||
|
|
||||||
|
private boolean winOrLose= false;
|
||||||
|
|
||||||
|
|
||||||
|
private int counter1;
|
||||||
|
private int timeCounter;
|
||||||
|
|
||||||
|
private int numOfLittyShips = 0;
|
||||||
|
private boolean userAttacks = true;
|
||||||
|
private int startingLittyShips = 0;
|
||||||
|
private int howMuchRun = 0;
|
||||||
|
private int counter = 0;
|
||||||
|
private String pirateName = "Liu Yen";
|
||||||
|
|
||||||
|
private int beginningX = 150;
|
||||||
|
private int beginningY = 245;
|
||||||
|
|
||||||
|
private int endX = 350;
|
||||||
|
private int endY = 90;
|
||||||
|
|
||||||
|
private TranslateTransition shotsFired = new TranslateTransition();
|
||||||
|
private TranslateTransition enemyShots = new TranslateTransition();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* constructor; only runs when a Player object is provided. The constructor is fully encapsulated.
|
||||||
|
*
|
||||||
|
* @param player is a Player object that will be copied and the player instance variable is set to the copy.
|
||||||
|
*/
|
||||||
|
public ShipWarfareGUI(Player player) {
|
||||||
|
Player playerDummy = new Player(player);
|
||||||
|
setPlayer(playerDummy);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The number of ships that attack is based on the amount of money one has on hand
|
||||||
|
*
|
||||||
|
* @return the number of ships which will attack
|
||||||
|
*/
|
||||||
|
public int numOfShips() {
|
||||||
|
|
||||||
|
int numOfShipsAttacking = 0;
|
||||||
|
Random randomValue = new Random();
|
||||||
|
|
||||||
|
if (getMoney() <= 100000) {
|
||||||
|
//Minimum one ship will attack, maximum 20
|
||||||
|
numOfShipsAttacking = randomValue.nextInt(20) + 1;
|
||||||
|
} else if (getMoney() <= 200000) {
|
||||||
|
//Minimum 30 Ships will attack, maximum 70
|
||||||
|
numOfShipsAttacking = randomValue.nextInt(40) + 31;
|
||||||
|
} else if (getMoney() <= 500000) {
|
||||||
|
//Minimum 50 ships will attack, maximum 140
|
||||||
|
numOfShipsAttacking = randomValue.nextInt(90) + 51;
|
||||||
|
} else if (getMoney() >= 1000000) {
|
||||||
|
//Minimum 100 ships will attack, maximum 300 ships
|
||||||
|
numOfShipsAttacking = randomValue.nextInt(200) + 101;
|
||||||
|
}
|
||||||
|
|
||||||
|
return numOfShipsAttacking;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* setter method that takes in an integer as an argument
|
||||||
|
*
|
||||||
|
* @param numOfLittyShips the number of ships to be used in the peasant fleet attack
|
||||||
|
*/
|
||||||
|
public void setNumOfLittyShips(int numOfLittyShips) {
|
||||||
|
counter1++;
|
||||||
|
this.numOfLittyShips = numOfLittyShips;
|
||||||
|
if (counter1 == 1) {
|
||||||
|
startingLittyShips = numOfLittyShips;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* One in two chance of running away
|
||||||
|
*
|
||||||
|
* @return true if the user is allowed to run, false if not, the "default" is false
|
||||||
|
*/
|
||||||
|
public boolean runFromShips() {
|
||||||
|
userAttacks = false;
|
||||||
|
Random randomValue = new Random();
|
||||||
|
int runSuccessChance = randomValue.nextInt(10) + 1;
|
||||||
|
if (runSuccessChance == 2) {
|
||||||
|
return true;
|
||||||
|
} else if (runSuccessChance == 1) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets most of the labels invisible except for the "fight or run" label
|
||||||
|
*/
|
||||||
|
public void wipe() {
|
||||||
|
title.setVisible(false);
|
||||||
|
runAwayOrLeft.setVisible(false);
|
||||||
|
shipsRemaining.setVisible(false);
|
||||||
|
HPLeft.setVisible(false);
|
||||||
|
gunsLeftOrTaken.setVisible(false);
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets most of the labels invisible including the fight or run label
|
||||||
|
*/
|
||||||
|
public void completeWipe() {
|
||||||
|
title.setVisible(false);
|
||||||
|
runAwayOrLeft.setVisible(false);
|
||||||
|
shipsRemaining.setVisible(false);
|
||||||
|
HPLeft.setVisible(false);
|
||||||
|
gunsLeftOrTaken.setVisible(false);
|
||||||
|
report.setVisible(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The user faces off against the litty ships and either prevails, dies, or runs away
|
||||||
|
*
|
||||||
|
* @return true if the user wins, loses, or flees, it returns false otherwise
|
||||||
|
*/
|
||||||
|
public boolean destroyLittyShipsOrEscape(Stage stage) throws Exception {
|
||||||
|
cannon.setLayoutX(beginningX);
|
||||||
|
cannon.setLayoutY(beginningY);
|
||||||
|
int calculateLoot = 0;
|
||||||
|
int chanceOfEnemyRun = 0;
|
||||||
|
int hitCounter = 0;
|
||||||
|
int missCounter = 0;
|
||||||
|
boolean gunFrustration = false;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
Random randomValue = new Random();
|
||||||
|
int exitValue = 0;
|
||||||
|
//Player volley
|
||||||
|
//while (exitValue == 0) {
|
||||||
|
if (getGuns() > 0) {
|
||||||
|
|
||||||
|
for (int j = 0; j < getGuns(); j++) {
|
||||||
|
if (userAttacks == true) {
|
||||||
|
|
||||||
|
int hitOrMiss = randomValue.nextInt(2) + 1;
|
||||||
|
if (hitOrMiss == 2) {
|
||||||
|
numOfLittyShips--;
|
||||||
|
if (numOfLittyShips <= 0) {
|
||||||
|
exitValue = 1;
|
||||||
|
//break;
|
||||||
|
}
|
||||||
|
hitCounter++;
|
||||||
|
|
||||||
|
|
||||||
|
} else {
|
||||||
|
missCounter++;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
} else {
|
||||||
|
//continue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (userAttacks == true) {
|
||||||
|
report.setText(String.format("Report: Ships hit: %d, Shots missed: %d", hitCounter, missCounter));
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
report.setText("We don't have any guns!!!");
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
if (numOfLittyShips <= 0) {
|
||||||
|
exitValue = 1;
|
||||||
|
//break;
|
||||||
|
}
|
||||||
|
if (getGuns() > 0) {
|
||||||
|
chanceOfEnemyRun = randomValue.nextInt(2) + 1;
|
||||||
|
if (chanceOfEnemyRun == 2) {
|
||||||
|
howMuchRun = randomValue.nextInt(15) + 1;
|
||||||
|
if (howMuchRun != 0 && howMuchRun < numOfLittyShips) {
|
||||||
|
|
||||||
|
|
||||||
|
setNumOfLittyShips(numOfLittyShips - howMuchRun);
|
||||||
|
if (userAttacks == true) {
|
||||||
|
if (howMuchRun > 0) {
|
||||||
|
runAwayOrLeft.setText(String.format("Cowards! %d ships ran away %s! ", howMuchRun, getName()));
|
||||||
|
|
||||||
|
//runAwayOrLeft.setVisible(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
} else {
|
||||||
|
report.setText((String.format("Escaped %d of them %s!", howMuchRun, getName())));
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
shipsRemaining.setText(String.format("%d ships remaining and they look angry!", numOfLittyShips));
|
||||||
|
//Computer volley
|
||||||
|
int takeGunChance = randomValue.nextInt(4) + 1;
|
||||||
|
if (takeGunChance == 1 && getGuns() > 0) {
|
||||||
|
setGuns(getGuns() - 1);
|
||||||
|
gunFrustration = true;
|
||||||
|
} else {
|
||||||
|
if (numOfLittyShips > 0) {
|
||||||
|
int HPTaken = randomValue.nextInt(10);
|
||||||
|
setHP(getHP() - (HPTaken));
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (getHP() <= 0) {
|
||||||
|
exitValue = 2;
|
||||||
|
//break;
|
||||||
|
}
|
||||||
|
if (gunFrustration == true) {
|
||||||
|
gunsLeftOrTaken.setText(String.format("Dang it! We only have %d guns left", getGuns()));
|
||||||
|
} else {
|
||||||
|
gunsLeftOrTaken.setText(String.format("We still have %d guns left", getGuns()));
|
||||||
|
}
|
||||||
|
|
||||||
|
HPLeft.setText(String.format("EEK, our current ship status is %d%% ", getHP()));
|
||||||
|
if (userAttacks == false) {
|
||||||
|
userAttacks = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
if (exitValue == 1) {
|
||||||
|
wipe();
|
||||||
|
calculateLoot = (startingLittyShips * 100) + randomValue.nextInt(startingLittyShips) * 200;
|
||||||
|
setMoney(getMoney() + calculateLoot);
|
||||||
|
report.setText(String.format("Our firm has earned $%,d in loot! ", calculateLoot));
|
||||||
|
continueButton.setVisible(true);
|
||||||
|
completeWipe();
|
||||||
|
fightButton.setVisible(false);
|
||||||
|
runButton.setVisible(false);
|
||||||
|
continueButton.setDefaultButton(true);
|
||||||
|
return true;
|
||||||
|
} else if (exitValue == 2) {
|
||||||
|
GameEndGUI gameEndGUI = new GameEndGUI(getPlayer());
|
||||||
|
gameEndGUI.initializeGameEndGUI(stage);
|
||||||
|
stage.show();
|
||||||
|
return true;
|
||||||
|
} else if (exitValue == 3) {
|
||||||
|
report.setText(String.format("We made it out at %d%% ship status!", getHP()));
|
||||||
|
|
||||||
|
continueButton.setVisible(true);
|
||||||
|
completeWipe();
|
||||||
|
fightButton.setVisible(false);
|
||||||
|
runButton.setVisible(false);
|
||||||
|
continueButton.setDefaultButton(true);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Player attacks enemy ships in an animation
|
||||||
|
*/
|
||||||
|
public void playerShoots() {
|
||||||
|
userAttacks=true;
|
||||||
|
shotsFired.setFromX(0);
|
||||||
|
shotsFired.setFromY(0);
|
||||||
|
shotsFired.setToX(endX);
|
||||||
|
shotsFired.setToY(endY);
|
||||||
|
shotsFired.setDuration(Duration.seconds(0.5));
|
||||||
|
if(getGuns()>0) {
|
||||||
|
shotsFired.setCycleCount(getGuns());
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
shotsFired.setCycleCount(0);
|
||||||
|
shotsFired.stop();
|
||||||
|
cannon.setVisible(false);
|
||||||
|
}
|
||||||
|
shotsFired.setNode(cannon);
|
||||||
|
shotsFired.play();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Ships attack player ship back in an animation
|
||||||
|
*/
|
||||||
|
|
||||||
|
public void shipsRetaliate(){
|
||||||
|
cannon.setVisible(true);
|
||||||
|
enemyShots.setFromX(270);
|
||||||
|
enemyShots.setFromY(0);
|
||||||
|
enemyShots.setToX(-30);
|
||||||
|
enemyShots.setToY(90);
|
||||||
|
enemyShots.setDuration(Duration.seconds(0.5));
|
||||||
|
enemyShots.setCycleCount(1);
|
||||||
|
enemyShots.setNode(cannon);
|
||||||
|
enemyShots.play();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets most buttons to being invisble and switches to TaipanShop scene
|
||||||
|
*
|
||||||
|
* @param stage stage the user incorporates when they utilize the GUI
|
||||||
|
*/
|
||||||
|
public void setVisibilitiesAndTransition(Stage stage) {
|
||||||
|
completeWipe();
|
||||||
|
continueButton.setVisible(true);
|
||||||
|
continueButton.setDefaultButton(true);
|
||||||
|
fightButton.setVisible(false);
|
||||||
|
runButton.setVisible(false);
|
||||||
|
/**
|
||||||
|
* Switches to Taipan Shop scene
|
||||||
|
* @param event, once button is clicked, executes graphical information
|
||||||
|
*/
|
||||||
|
continueButton.setOnAction(event -> {
|
||||||
|
TaipanShopGUI shop = new TaipanShopGUI(getPlayer());
|
||||||
|
shop.initializeShop(stage);
|
||||||
|
stage.show();
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Generaties ships and deploys logic for the shipwarfare
|
||||||
|
* @param primaryStage sets up the stage to whcih the GUI may be based around
|
||||||
|
* @throws Exception in case of interruptions withing the graphical interface
|
||||||
|
*/
|
||||||
|
public void initializeShip(Stage primaryStage) throws Exception {
|
||||||
|
setNumOfLittyShips(numOfShips());
|
||||||
|
|
||||||
|
Pane root = new Pane();
|
||||||
|
HBox usAgainstEnemyDivisor;
|
||||||
|
BorderPane centeringUserShipPane = new BorderPane();
|
||||||
|
Circle cannon;
|
||||||
|
BorderPane centeringLittyShipPane = new BorderPane();
|
||||||
|
BorderPane encompassingPane = new BorderPane();
|
||||||
|
usAgainstEnemyDivisor = new HBox();
|
||||||
|
cannon = new Circle();
|
||||||
|
this.cannon = cannon;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
cannon.setVisible(false);
|
||||||
|
|
||||||
|
buttonBox = new VBox();
|
||||||
|
fightRunBox = new HBox();
|
||||||
|
fightButton = new Button();
|
||||||
|
runButton = new Button();
|
||||||
|
continueButton = new Button();
|
||||||
|
labelBox = new VBox();
|
||||||
|
title = new Label();
|
||||||
|
HPLeft = new Label();
|
||||||
|
gunsLeftOrTaken = new Label();
|
||||||
|
runAwayOrLeft = new Label();
|
||||||
|
shipsRemaining = new Label();
|
||||||
|
report = new Label();
|
||||||
|
|
||||||
|
title.setText(String.format("%d ships from Liu Yuen's Fleet are attacking, Would you like to fight or run?", numOfLittyShips));
|
||||||
|
|
||||||
|
|
||||||
|
fightButton.setText("Fight");
|
||||||
|
runButton.setText("Run");
|
||||||
|
continueButton.setText("Continue");
|
||||||
|
|
||||||
|
fightButton.setVisible(true);
|
||||||
|
runButton.setVisible(true);
|
||||||
|
continueButton.setVisible(false);
|
||||||
|
|
||||||
|
|
||||||
|
encompassingPane.setAlignment(labelBox, javafx.geometry.Pos.CENTER);
|
||||||
|
labelBox.setAlignment(javafx.geometry.Pos.CENTER);
|
||||||
|
labelBox.setPrefHeight(41.0);
|
||||||
|
labelBox.setPrefWidth(600.0);
|
||||||
|
labelBox.setSpacing(20.0);
|
||||||
|
|
||||||
|
labelBox.setPadding(new Insets(10.0, 0.0, 0.0, 0.0));
|
||||||
|
|
||||||
|
encompassingPane.setAlignment(buttonBox, javafx.geometry.Pos.CENTER);
|
||||||
|
buttonBox.setAlignment(javafx.geometry.Pos.TOP_CENTER);
|
||||||
|
|
||||||
|
|
||||||
|
fightRunBox.setAlignment(javafx.geometry.Pos.CENTER);
|
||||||
|
fightRunBox.setPrefHeight(100.0);
|
||||||
|
fightRunBox.setPrefWidth(200.0);
|
||||||
|
fightRunBox.setSpacing(10.0);
|
||||||
|
|
||||||
|
VBox.setMargin(continueButton, new Insets(0.0, 0.0, 20.0, 0.0));
|
||||||
|
|
||||||
|
|
||||||
|
root.getChildren().add(cannon);
|
||||||
|
|
||||||
|
encompassingPane.setPrefHeight(480);
|
||||||
|
encompassingPane.setPrefWidth(600);
|
||||||
|
|
||||||
|
|
||||||
|
usAgainstEnemyDivisor.setPrefHeight(0.0);
|
||||||
|
usAgainstEnemyDivisor.setPrefWidth(600.0);
|
||||||
|
|
||||||
|
centeringUserShipPane.setPrefHeight(200.0);
|
||||||
|
centeringUserShipPane.setPrefWidth(200.0);
|
||||||
|
|
||||||
|
Image ourShip = new Image(new FileInputStream("src/images/ourShip.png"));
|
||||||
|
Image enemyShip = new Image(new FileInputStream("src/images/enemyShip.png"));
|
||||||
|
|
||||||
|
|
||||||
|
//Setting the image view
|
||||||
|
ImageView userShip = new ImageView(ourShip);
|
||||||
|
ImageView littyShip = new ImageView(enemyShip);
|
||||||
|
|
||||||
|
BorderPane.setAlignment(userShip, javafx.geometry.Pos.CENTER);
|
||||||
|
userShip.setFitHeight(150.0);
|
||||||
|
userShip.setFitWidth(248.0);
|
||||||
|
userShip.setPickOnBounds(true);
|
||||||
|
userShip.setPreserveRatio(true);
|
||||||
|
centeringUserShipPane.setCenter(userShip);
|
||||||
|
|
||||||
|
BorderPane.setAlignment(buttonBox, javafx.geometry.Pos.CENTER);
|
||||||
|
buttonBox.setAlignment(javafx.geometry.Pos.TOP_CENTER);
|
||||||
|
|
||||||
|
usAgainstEnemyDivisor.setTranslateY(-20.0);
|
||||||
|
|
||||||
|
cannon.setRadius(10.0);
|
||||||
|
cannon.setStroke(javafx.scene.paint.Color.BLACK);
|
||||||
|
cannon.setStrokeType(javafx.scene.shape.StrokeType.INSIDE);
|
||||||
|
centeringUserShipPane.setRight(cannon);
|
||||||
|
|
||||||
|
centeringLittyShipPane.setPrefHeight(200.0);
|
||||||
|
centeringLittyShipPane.setPrefWidth(200.0);
|
||||||
|
centeringLittyShipPane.setOpaqueInsets(new Insets(0.0));
|
||||||
|
HBox.setMargin(centeringLittyShipPane, new Insets(0.0, 0.0, 0.0, 200.0));
|
||||||
|
|
||||||
|
encompassingPane.setAlignment(littyShip, javafx.geometry.Pos.CENTER);
|
||||||
|
littyShip.setFitHeight(165.0);
|
||||||
|
littyShip.setFitWidth(180.0);
|
||||||
|
littyShip.setPickOnBounds(true);
|
||||||
|
littyShip.setPreserveRatio(true);
|
||||||
|
encompassingPane.setMargin(littyShip, new Insets(0.0, 0.0, 20.0, 0.0));
|
||||||
|
centeringLittyShipPane.setCenter(littyShip);
|
||||||
|
|
||||||
|
usAgainstEnemyDivisor.getChildren().add(centeringUserShipPane);
|
||||||
|
usAgainstEnemyDivisor.getChildren().add(centeringLittyShipPane);
|
||||||
|
fightRunBox.getChildren().add(fightButton);
|
||||||
|
fightRunBox.getChildren().add(continueButton);
|
||||||
|
fightRunBox.getChildren().add(runButton);
|
||||||
|
buttonBox.getChildren().add(fightRunBox);
|
||||||
|
labelBox.getChildren().add(title);
|
||||||
|
labelBox.getChildren().add(HPLeft);
|
||||||
|
labelBox.getChildren().add(gunsLeftOrTaken);
|
||||||
|
labelBox.getChildren().add(runAwayOrLeft);
|
||||||
|
labelBox.getChildren().add(shipsRemaining);
|
||||||
|
labelBox.getChildren().add(report);
|
||||||
|
|
||||||
|
encompassingPane.setTop(labelBox);
|
||||||
|
encompassingPane.setCenter(usAgainstEnemyDivisor);
|
||||||
|
|
||||||
|
encompassingPane.setBottom(buttonBox);
|
||||||
|
|
||||||
|
root.getChildren().addAll(encompassingPane, cannon);
|
||||||
|
|
||||||
|
Scene scene = new Scene(root, 600, 480);
|
||||||
|
root.getStylesheets().add("styleguide.css");
|
||||||
|
|
||||||
|
primaryStage.setResizable(false);
|
||||||
|
|
||||||
|
primaryStage.setScene(scene);
|
||||||
|
primaryStage.show();
|
||||||
|
continueButton.setOnAction(new EventHandler<ActionEvent>() {
|
||||||
|
@Override
|
||||||
|
/**
|
||||||
|
* Continue Button, engages in run logic and graphical interface
|
||||||
|
* @param event, once button is clicked, executes graphical information
|
||||||
|
*/
|
||||||
|
public void handle(ActionEvent event) {
|
||||||
|
shotsFired.stop();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Switches to Taipan Shop scene
|
||||||
|
*/
|
||||||
|
|
||||||
|
TaipanShopGUI shop = new TaipanShopGUI(getPlayer());
|
||||||
|
shop.initializeShop(primaryStage);
|
||||||
|
primaryStage.show();
|
||||||
|
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
//Flee
|
||||||
|
runButton.setOnAction(new EventHandler<ActionEvent>() {
|
||||||
|
@Override
|
||||||
|
/**
|
||||||
|
* Run Button, engages in run logic and graphical interface
|
||||||
|
* @param event, once button is clicked, executes graphical information
|
||||||
|
*/
|
||||||
|
public void handle(ActionEvent event) {
|
||||||
|
report.setVisible(true);
|
||||||
|
title.setVisible(true);
|
||||||
|
shipsRemaining.setVisible(true);
|
||||||
|
gunsLeftOrTaken.setVisible(true);
|
||||||
|
|
||||||
|
title.setText("Ayy captain we will try to run!");
|
||||||
|
report.setText("Epic");
|
||||||
|
counter++;
|
||||||
|
|
||||||
|
if (runFromShips() == false) {
|
||||||
|
report.setText(("Couldn't run away"));
|
||||||
|
try {
|
||||||
|
winOrLose= destroyLittyShipsOrEscape(primaryStage);
|
||||||
|
} catch (Exception e) {
|
||||||
|
e.printStackTrace();
|
||||||
|
}
|
||||||
|
if(winOrLose==true){
|
||||||
|
report.setVisible(true);
|
||||||
|
title.setVisible(true);
|
||||||
|
shipsRemaining.setVisible(true);
|
||||||
|
gunsLeftOrTaken.setVisible(true);
|
||||||
|
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
|
||||||
|
report.setText("Phew! Got away safely");
|
||||||
|
setVisibilitiesAndTransition(primaryStage);
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
//Fight
|
||||||
|
fightButton.setOnAction(new EventHandler<ActionEvent>() {
|
||||||
|
|
||||||
|
@Override
|
||||||
|
/**
|
||||||
|
* Fight Button, engages in fight logic and graphical interface
|
||||||
|
* @param event, once button is clicked, executes graphical information
|
||||||
|
*/
|
||||||
|
public void handle(ActionEvent event) {
|
||||||
|
report.setVisible(false);
|
||||||
|
runAwayOrLeft.setVisible(false);
|
||||||
|
shipsRemaining.setVisible(false);
|
||||||
|
HPLeft.setVisible(false);
|
||||||
|
gunsLeftOrTaken.setVisible(false);
|
||||||
|
fightButton.setVisible(false);
|
||||||
|
runButton.setVisible(false);
|
||||||
|
|
||||||
|
try {
|
||||||
|
winOrLose= destroyLittyShipsOrEscape(primaryStage);
|
||||||
|
} catch (Exception e) {
|
||||||
|
e.printStackTrace();
|
||||||
|
}
|
||||||
|
|
||||||
|
counter++;
|
||||||
|
|
||||||
|
cannon.setVisible(true);
|
||||||
|
cannon.setLayoutX(beginningX);
|
||||||
|
cannon.setLayoutY(beginningY);
|
||||||
|
|
||||||
|
if (counter >= 1) {
|
||||||
|
title.setVisible(false);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
playerShoots();
|
||||||
|
|
||||||
|
shotsFired.setOnFinished(new EventHandler<ActionEvent>() {
|
||||||
|
@Override
|
||||||
|
/**
|
||||||
|
* When the user is completed their volley this information will be accessed
|
||||||
|
* @param event, once the shots fired transition is completed, execute graphical information
|
||||||
|
*/
|
||||||
|
public void handle(ActionEvent event) {
|
||||||
|
shotsFired.stop();
|
||||||
|
if(!winOrLose) {
|
||||||
|
shipsRetaliate();
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
report.setVisible(true);
|
||||||
|
continueButton.setVisible(true);
|
||||||
|
usAgainstEnemyDivisor.setVisible(false);
|
||||||
|
cannon.setVisible(false);
|
||||||
|
shotsFired.stop();
|
||||||
|
|
||||||
|
}
|
||||||
|
enemyShots.setOnFinished(new EventHandler<ActionEvent>() {
|
||||||
|
@Override
|
||||||
|
/**
|
||||||
|
* When the user is completed their volley, this information will be accessed
|
||||||
|
* @param event, once the enemy shots transition is completed, execute graphical information
|
||||||
|
*/
|
||||||
|
public void handle(ActionEvent event) {
|
||||||
|
fightButton.setVisible(true);
|
||||||
|
runButton.setVisible(true);
|
||||||
|
report.setVisible(true);
|
||||||
|
cannon.setVisible(false);
|
||||||
|
runAwayOrLeft.setVisible(true);
|
||||||
|
gunsLeftOrTaken.setVisible(true);
|
||||||
|
shipsRemaining.setVisible(true);
|
||||||
|
HPLeft.setVisible(true);
|
||||||
|
gunsLeftOrTaken.setVisible(true);
|
||||||
|
|
||||||
|
if(winOrLose==true){
|
||||||
|
usAgainstEnemyDivisor.setVisible(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
});
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
Binary file not shown.
Reference in New Issue
Block a user