Missed one statement that I needed to encapsulate

This commit is contained in:
KahootChampion
2019-03-09 18:33:33 -07:00
parent 370b3ee041
commit 5a7d1e7c34
4 changed files with 299 additions and 97 deletions

213
.idea/workspace.xml generated
View File

@@ -1,9 +1,11 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<project version="4"> <project version="4">
<component name="ChangeListManager"> <component name="ChangeListManager">
<list default="true" id="3114a2b9-4919-4fdf-8fd9-d03b60109ce4" name="Default Changelist" comment="Fixed the commenting on a lot of the code. Also added some stuff to Travel, fixed some bugs."> <list default="true" id="3114a2b9-4919-4fdf-8fd9-d03b60109ce4" name="Default Changelist" comment="">
<change beforePath="$PROJECT_DIR$/.idea/misc.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/misc.xml" afterDir="false" />
<change beforePath="$PROJECT_DIR$/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/workspace.xml" afterDir="false" /> <change beforePath="$PROJECT_DIR$/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/workspace.xml" afterDir="false" />
<change beforePath="$PROJECT_DIR$/out/production/TaipanClone/ShipWarfare.class" beforeDir="false" afterPath="$PROJECT_DIR$/out/production/TaipanClone/ShipWarfare.class" afterDir="false" />
<change beforePath="$PROJECT_DIR$/src/Player.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/Player.java" afterDir="false" />
<change beforePath="$PROJECT_DIR$/src/ShipWarfare.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/ShipWarfare.java" afterDir="false" />
<change beforePath="$PROJECT_DIR$/src/ShipWarfareGUI.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/ShipWarfareGUI.java" afterDir="false" /> <change beforePath="$PROJECT_DIR$/src/ShipWarfareGUI.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/ShipWarfareGUI.java" afterDir="false" />
</list> </list>
<ignored path="$PROJECT_DIR$/out/" /> <ignored path="$PROJECT_DIR$/out/" />
@@ -19,19 +21,56 @@
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<caret line="241" column="31" selection-start-line="241" selection-start-column="31" selection-end-line="241" selection-end-column="31" />
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<element signature="imports" expanded="true" />
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@@ -39,23 +78,14 @@
</file> </file>
<file pinned="false" current-in-tab="false"> <file pinned="false" current-in-tab="false">
<entry file="file://$PROJECT_DIR$/src/ShopGUI"> <entry file="file://$PROJECT_DIR$/src/ShopGUI">
<provider selected="true" editor-type-id="text-editor"> <provider selected="true" editor-type-id="text-editor" />
<state relative-caret-position="-2" />
</provider>
</entry> </entry>
</file> </file>
<file pinned="false" current-in-tab="true"> <file pinned="false" current-in-tab="false">
<entry file="file://$PROJECT_DIR$/src/ShipWarfareGUI.java"> <entry file="file://$PROJECT_DIR$/src/Player.java">
<provider selected="true" editor-type-id="text-editor"> <provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="107"> <state relative-caret-position="90">
<caret line="43" column="2" selection-start-line="43" selection-start-column="2" selection-end-line="43" selection-end-column="2" /> <caret line="6" column="29" lean-forward="true" selection-start-line="6" selection-start-column="29" selection-end-line="6" selection-end-column="29" />
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</entry> </entry>
@@ -71,25 +101,48 @@
</component> </component>
<component name="FindInProjectRecents"> <component name="FindInProjectRecents">
<findStrings> <findStrings>
<find>Hp</find>
<find>travel</find> <find>travel</find>
<find>notDone</find> <find>notDone</find>
<find>GetGuns</find> <find>GetGuns</find>
<find>get</find>
<find>set</find> <find>set</find>
<find>TaipanShop</find> <find>TaipanShop</find>
<find>shop()</find> <find>shop()</find>
<find>shop</find> <find>shop</find>
<find>being</find>
<find>label0</find>
<find>hBox</find>
<find>&lt;</find>
<find>winO</find>
<find>destroy</find>
<find>get</find>
<find>user</find>
<find>setNumOfP</find>
<find>setUs</find>
<find>starting</find>
<find>destro</find>
<find>numOfpeasantShips</find>
<find>startingPeasantShips</find>
<find>startingLittyShips</find>
<find>howMuchRun</find>
<find>pirateName</find>
<find>player</find>
<find>numOfPeasantShips</find>
<find>peasant</find>
<find>litty</find>
<find>userAttacks</find>
<find>numOfLittyShips</find>
</findStrings> </findStrings>
<replaceStrings> <replaceStrings>
<replace>HP</replace> <replace>HP</replace>
<replace>p1.get</replace> <replace>p1.get</replace>
<replace>p1.set</replace> <replace>p1.set</replace>
<replace>shipWarfare.getHowMuchRun()</replace>
<replace>shipWarfare.isUserAttacks()</replace>
<replace>shipWarfare.getNumOfPeasantShips()</replace>
</replaceStrings> </replaceStrings>
</component> </component>
<component name="Git.Settings"> <component name="Git.Settings">
<option name="UPDATE_CHANGES_POLICY" value="SHELVE" /> <option name="UPDATE_TYPE" value="REBASE" />
<option name="UPDATE_TYPE" value="MERGE" />
<option name="RECENT_GIT_ROOT_PATH" value="$PROJECT_DIR$" /> <option name="RECENT_GIT_ROOT_PATH" value="$PROJECT_DIR$" />
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<component name="IdeDocumentHistory"> <component name="IdeDocumentHistory">
@@ -97,17 +150,18 @@
<list> <list>
<option value="$PROJECT_DIR$/src/Core.java" /> <option value="$PROJECT_DIR$/src/Core.java" />
<option value="$PROJECT_DIR$/src/Game.java" /> <option value="$PROJECT_DIR$/src/Game.java" />
<option value="$PROJECT_DIR$/src/ShipWarfare.java" />
<option value="$PROJECT_DIR$/src/Player.java" />
<option value="$PROJECT_DIR$/src/Start.java" /> <option value="$PROJECT_DIR$/src/Start.java" />
<option value="$PROJECT_DIR$/src/TaipanShop.java" /> <option value="$PROJECT_DIR$/src/TaipanShop.java" />
<option value="$PROJECT_DIR$/src/main.java" /> <option value="$PROJECT_DIR$/src/main.java" />
<option value="$PROJECT_DIR$/src/Travel.java" /> <option value="$PROJECT_DIR$/src/Travel.java" />
<option value="$PROJECT_DIR$/src/Player.java" />
<option value="$PROJECT_DIR$/src/ShipWarfareGUI.java" /> <option value="$PROJECT_DIR$/src/ShipWarfareGUI.java" />
<option value="$PROJECT_DIR$/src/ShipWarfare.java" />
</list> </list>
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<option name="x" value="48" />
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<option name="width" value="1189" /> <option name="width" value="1189" />
<option name="height" value="652" /> <option name="height" value="652" />
@@ -142,7 +196,7 @@
<property name="ChangesTree.GroupingKeys" value="" /> <property name="ChangesTree.GroupingKeys" value="" />
<property name="WebServerToolWindowFactoryState" value="false" /> <property name="WebServerToolWindowFactoryState" value="false" />
<property name="aspect.path.notification.shown" value="true" /> <property name="aspect.path.notification.shown" value="true" />
<property name="com.android.tools.idea.instantapp.provision.ProvisionBeforeRunTaskProvider.myTimeStamp" value="1552173181638" /> <property name="com.android.tools.idea.instantapp.provision.ProvisionBeforeRunTaskProvider.myTimeStamp" value="1552181286375" />
<property name="extract.method.default.visibility" value="private" /> <property name="extract.method.default.visibility" value="private" />
<property name="last_opened_file_path" value="$PROJECT_DIR$/../GitHub/Cpsc233" /> <property name="last_opened_file_path" value="$PROJECT_DIR$/../GitHub/Cpsc233" />
<property name="project.structure.last.edited" value="Project" /> <property name="project.structure.last.edited" value="Project" />
@@ -329,17 +383,31 @@
<option name="project" value="LOCAL" /> <option name="project" value="LOCAL" />
<updated>1552172956109</updated> <updated>1552172956109</updated>
</task> </task>
<option name="localTasksCounter" value="14" /> <task id="LOCAL-00014" summary="Added fight stuff">
<created>1552173216531</created>
<option name="number" value="00014" />
<option name="presentableId" value="LOCAL-00014" />
<option name="project" value="LOCAL" />
<updated>1552173216532</updated>
</task>
<task id="LOCAL-00015" summary="Made ShipWarfare easier to access by ShipWarfareGUI">
<created>1552181324520</created>
<option name="number" value="00015" />
<option name="presentableId" value="LOCAL-00015" />
<option name="project" value="LOCAL" />
<updated>1552181324520</updated>
</task>
<option name="localTasksCounter" value="16" />
<servers /> <servers />
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<component name="TimeTrackingManager"> <component name="TimeTrackingManager">
<option name="totallyTimeSpent" value="47207000" /> <option name="totallyTimeSpent" value="55571000" />
</component> </component>
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<frame x="0" y="23" width="687" height="639" extended-state="0" /> <frame x="48" y="23" width="1189" height="652" extended-state="0" />
<editor active="true" /> <editor active="true" />
<layout> <layout>
<window_info content_ui="combo" id="Project" order="0" weight="0.9268293" /> <window_info content_ui="combo" id="Project" order="0" weight="0.9267655" />
<window_info id="Structure" order="1" side_tool="true" weight="0.25" /> <window_info id="Structure" order="1" side_tool="true" weight="0.25" />
<window_info id="Image Layers" order="2" /> <window_info id="Image Layers" order="2" />
<window_info id="Designer" order="3" /> <window_info id="Designer" order="3" />
@@ -348,7 +416,7 @@
<window_info id="Favorites" order="6" side_tool="true" /> <window_info id="Favorites" order="6" side_tool="true" />
<window_info anchor="bottom" id="Message" order="0" /> <window_info anchor="bottom" id="Message" order="0" />
<window_info anchor="bottom" id="Find" order="1" weight="0.32922733" /> <window_info anchor="bottom" id="Find" order="1" weight="0.32922733" />
<window_info anchor="bottom" id="Run" order="2" weight="0.44871795" /> <window_info anchor="bottom" id="Run" order="2" weight="0.4482143" />
<window_info anchor="bottom" id="Debug" order="3" weight="0.4" /> <window_info anchor="bottom" id="Debug" order="3" weight="0.4" />
<window_info anchor="bottom" id="Cvs" order="4" weight="0.25" /> <window_info anchor="bottom" id="Cvs" order="4" weight="0.25" />
<window_info anchor="bottom" id="Inspection" order="5" weight="0.4" /> <window_info anchor="bottom" id="Inspection" order="5" weight="0.4" />
@@ -358,7 +426,7 @@
<window_info anchor="bottom" id="Database Changes" order="9" /> <window_info anchor="bottom" id="Database Changes" order="9" />
<window_info anchor="bottom" id="Terminal" order="10" weight="0.32922733" /> <window_info anchor="bottom" id="Terminal" order="10" weight="0.32922733" />
<window_info anchor="bottom" id="Event Log" order="11" sideWeight="0.50061125" side_tool="true" weight="0.32922733" /> <window_info anchor="bottom" id="Event Log" order="11" sideWeight="0.50061125" side_tool="true" weight="0.32922733" />
<window_info anchor="bottom" id="Messages" order="12" sideWeight="0.49938875" weight="0.32901135" /> <window_info anchor="bottom" id="Messages" order="12" sideWeight="0.49938875" weight="0.32857144" />
<window_info anchor="bottom" id="Duplicate detector" order="13" weight="0.32922733" /> <window_info anchor="bottom" id="Duplicate detector" order="13" weight="0.32922733" />
<window_info anchor="right" id="Commander" internal_type="SLIDING" order="0" type="SLIDING" weight="0.4" /> <window_info anchor="right" id="Commander" internal_type="SLIDING" order="0" type="SLIDING" weight="0.4" />
<window_info anchor="right" id="Ant Build" order="1" weight="0.25" /> <window_info anchor="right" id="Ant Build" order="1" weight="0.25" />
@@ -450,7 +518,9 @@
<MESSAGE value="Added time stuff to Shipwarfare GUI" /> <MESSAGE value="Added time stuff to Shipwarfare GUI" />
<MESSAGE value="Nitified of getting attacked" /> <MESSAGE value="Nitified of getting attacked" />
<MESSAGE value="Notified of getting attacked" /> <MESSAGE value="Notified of getting attacked" />
<option name="LAST_COMMIT_MESSAGE" value="Notified of getting attacked" /> <MESSAGE value="Added fight stuff" />
<MESSAGE value="Made ShipWarfare easier to access by ShipWarfareGUI" />
<option name="LAST_COMMIT_MESSAGE" value="Made ShipWarfare easier to access by ShipWarfareGUI" />
</component> </component>
<component name="editorHistoryManager"> <component name="editorHistoryManager">
<entry file="uml://JAVA/ShipWarfare"> <entry file="uml://JAVA/ShipWarfare">
@@ -513,13 +583,6 @@
</state> </state>
</provider> </provider>
</entry> </entry>
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<entry file="file://$PROJECT_DIR$/src/TaipanShop.java"> <entry file="file://$PROJECT_DIR$/src/TaipanShop.java">
<provider selected="true" editor-type-id="text-editor"> <provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="168"> <state relative-caret-position="168">
@@ -530,13 +593,6 @@
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<entry file="file://$PROJECT_DIR$/src/Travel.java"> <entry file="file://$PROJECT_DIR$/src/Travel.java">
<provider selected="true" editor-type-id="text-editor"> <provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="27"> <state relative-caret-position="27">
@@ -547,31 +603,64 @@
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</provider> </provider>
</entry> </entry>
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</state> </state>
</provider> </provider>

View File

@@ -4,7 +4,7 @@ public class Player {
private String name = "Taipan"; private String name = "Taipan";
private int bank = 0; private int bank = 0;
private int money = 0; private int money = 1000;
private int opiumHeld = 0; private int opiumHeld = 0;
private int silkHeld = 0; private int silkHeld = 0;
private int generalHeld = 0; private int generalHeld = 0;

View File

@@ -55,7 +55,7 @@ public class ShipWarfare {
while (true) { while (true) {
String response = userResponse.nextLine(); String response = userResponse.nextLine();
if (response.equalsIgnoreCase("f")) { if (response.equalsIgnoreCase("f")) {
userAttacks = true; setUserAttacks(true);
System.out.println("Ohh, fight ehh?"); System.out.println("Ohh, fight ehh?");
delayForSeconds(1); delayForSeconds(1);
boolean winOrLose = destroyPeasantShipsOrEscape(); boolean winOrLose = destroyPeasantShipsOrEscape();

View File

@@ -18,6 +18,7 @@ import javafx.util.Duration;
import javafx.animation.AnimationTimer; import javafx.animation.AnimationTimer;
import java.util.ArrayList;
import java.util.Random; import java.util.Random;
import java.util.concurrent.TimeUnit; import java.util.concurrent.TimeUnit;
@@ -27,6 +28,7 @@ public class ShipWarfareGUI extends Application {
private Player player = new Player(); private Player player = new Player();
private ShipWarfare shipWarfare = new ShipWarfare(player);
private HBox hBox; private HBox hBox;
private Button button1; private Button button1;
private Button button2; private Button button2;
@@ -44,6 +46,133 @@ public class ShipWarfareGUI extends Application {
private int counter = 0; private int counter = 0;
/*
public boolean destroyPeasantShipsOrEscape(){
int calculateLoot = 0;
String userStrikes="";
int exitValue = 0;
int chanceOfEnemyRun = 0;
Random randomValue = new Random();
//Player volley
while (exitValue == 0) {
if (player.getGuns() > 0) {
for (int j = 0; j < player.getGuns(); j++) {
if (shipWarfare.isUserAttacks() == true) {
int hitOrMiss = randomValue.nextInt(2) + 1;
if (hitOrMiss == 2) {
shipWarfare.setNumOfPeasantShips(shipWarfare.getNumOfPeasantShips()-1);
if (shipWarfare.getNumOfPeasantShips() <= 0) {
exitValue = 1;
break;
}
userStrikes+= "Got eem\n";
System.out.println("Got eem");
delayForSeconds(1);
} else {
System.out.printf("ARRG! We missed %s\n", player.getName());
delayForSeconds(1);
}
} else {
continue;
}
}
label0.setText(userStrikes);
}
else{
System.out.printf("%s! We don't have any GUNS!!!!\n", player.getName());
delayForSeconds(1);
}
if (shipWarfare.getNumOfPeasantShips() <= 0) {
exitValue = 1;
break;
}
if (player.getGuns() > 0) {
chanceOfEnemyRun = randomValue.nextInt(2) + 1;
if (chanceOfEnemyRun == 2) {
shipWarfare.setHowMuchRun(randomValue.nextInt(15) + 1);
if (shipWarfare.getHowMuchRun() != 0 && shipWarfare.getHowMuchRun() < shipWarfare.getHowMuchRun()) {
shipWarfare.setNumOfPeasantShips(shipWarfare.getNumOfPeasantShips() - shipWarfare.getHowMuchRun());
if (shipWarfare.isUserAttacks() == true) {
System.out.printf("Ahhh, %d ships ran away %s!\n", shipWarfare.getHowMuchRun(), player.getName());
} else {
System.out.printf("Escaped %d of them!\n", shipWarfare.getHowMuchRun());
}
}
}
}
System.out.printf("%d ships remaining\n", shipWarfare.getNumOfPeasantShips());
delayForSeconds(1);
System.out.println("Oh no, they are taking the offensive!");
delayForSeconds(1);
//Computer volley
int takeGunChance = randomValue.nextInt(4) + 1;
if (takeGunChance == 1 && player.getGuns() > 0) {
player.setGuns(player.getGuns() - 1);
System.out.println("Dang it! They destroyed one of our guns");
} else {
player.setHP(player.getHP() - (1 + randomValue.nextInt(10)));
}
if (player.getHP() <= 0) {
exitValue = 2;
break;
}
System.out.printf("EEK, our current ship status is %d%% \n", player.getHP());
delayForSeconds(1);
if (shipWarfare.isUserAttacks() == false) {
shipWarfare.setUserAttacks() = true;
}
System.out.printf("Shall we continue to fight? Enter \"f\" to fight, and \"r\" to run (We have %d gun(s) left)\n", player.getGuns());
if (response.equalsIgnoreCase("r")) {
if (shipWarfare.runFromShips() == false) {
System.out.println("Couldn't run away");
} else {
exitValue = 3;
break;
}
}
}
if (exitValue == 1) {
System.out.printf("\nGot eem\nVictory!\nIt appears we have defeated the enemy fleet and made it out at %d%% ship status\n", player.getHP());
delayForSeconds(1);
calculateLoot = (randomValue.nextInt(shipWarfare.getStartingPeasantShips()) + shipWarfare.getStartingPeasantShips()) * 100;
player.setMoney(player.getMoney() + calculateLoot);
System.out.printf("We got $%,d!", calculateLoot);
delayForSeconds(2);
return true;
} else if (exitValue == 2) {
player.gameOver();
return true;
} else if (exitValue == 3) {
System.out.printf("We made it out at %d%% ship status!\n", player.getHP());
delayForSeconds(2);
return true;
}
return false;
}
*/
public void delayForSeconds(int num) { public void delayForSeconds(int num) {
@@ -54,27 +183,6 @@ public class ShipWarfareGUI extends Application {
} }
} }
public int numOfShips() {
int numOfShipsAttacking = 0;
Random randomValue = new Random();
if (player.getMoney() <= 100000) {
//Minimum one ship will attack, maximum 20
numOfShipsAttacking = randomValue.nextInt(20) + 1;
} else if (player.getMoney() <= 200000) {
//Minimum 30 Ships will attack, maximum 70
numOfShipsAttacking = randomValue.nextInt(40) + 30;
} else if (player.getMoney() <= 500000) {
//Minimum 50 ships will attack, maximum 140
numOfShipsAttacking = randomValue.nextInt(90) + 50;
} else if (player.getMoney() > 1000000) {
//Minimum 100 ships will attack, maximum 300 ships
numOfShipsAttacking = randomValue.nextInt(3) + 100;
}
return numOfShipsAttacking;
}
public void setPlayer(Player player) { public void setPlayer(Player player) {
this.player = new Player(player); this.player = new Player(player);
@@ -97,6 +205,7 @@ public class ShipWarfareGUI extends Application {
*/ */
public void start(Stage stage) throws Exception { public void start(Stage stage) throws Exception {
shipWarfare.setNumOfPeasantShips(shipWarfare.numOfShips());
BorderPane BorderPane = new BorderPane(); BorderPane BorderPane = new BorderPane();
@@ -142,21 +251,15 @@ public class ShipWarfareGUI extends Application {
label1.setAlignment(javafx.geometry.Pos.TOP_CENTER); label1.setAlignment(javafx.geometry.Pos.TOP_CENTER);
label1.setContentDisplay(javafx.scene.control.ContentDisplay.CENTER); label1.setContentDisplay(javafx.scene.control.ContentDisplay.CENTER);
label1.setId("Label1"); label1.setId("Label1");
label1.setText("Would you like to Fight or Run?");
label1.setPadding(new Insets(6.0, 0.0, 0.0, 0.0)); label1.setPadding(new Insets(6.0, 0.0, 0.0, 0.0));
vBox.setPadding(new Insets(0.0, 0.0, 10.0, 0.0));
label.setText("Ohh, Fight ehh?"); BorderPane.setTop(vBox);
BorderPane.setPadding(new Insets(6.0, 0.0, 0.0, 0.0));
vBox0.setAlignment(javafx.geometry.Pos.TOP_CENTER); vBox0.setAlignment(javafx.geometry.Pos.TOP_CENTER);
vBox0.setPrefHeight(200.0); vBox0.setPrefHeight(200.0);
vBox0.setPrefWidth(100.0); vBox0.setPrefWidth(100.0);
vBox0.setSpacing(5.0); vBox0.setSpacing(5.0);
label0.setText("Got eem");
vBox.setPadding(new Insets(0.0, 0.0, 10.0, 0.0));
BorderPane.setTop(vBox);
BorderPane.setPadding(new Insets(6.0, 0.0, 0.0, 0.0));
hBox.getChildren().add(button1); hBox.getChildren().add(button1);
hBox.getChildren().add(button2); hBox.getChildren().add(button2);
vBox.getChildren().add(label1); vBox.getChildren().add(label1);
@@ -166,7 +269,10 @@ public class ShipWarfareGUI extends Application {
ShipWarfareGUI ship = new ShipWarfareGUI(); ShipWarfareGUI ship = new ShipWarfareGUI();
label1.setText(ship.numOfShips() + " Merchant Ships are attacking you.");
label1.setText(String.format("By Golly! We have $%,d and are being attacked by %d Merchant ships\nCurrently our ship status is %d%%\n", player.getMoney(), shipWarfare.getNumOfPeasantShips(), player.getHP()));
label.setText("What would you like to do?");
//Fight //Fight
button1.setOnAction(new EventHandler<ActionEvent>() { button1.setOnAction(new EventHandler<ActionEvent>() {
@@ -174,8 +280,15 @@ public class ShipWarfareGUI extends Application {
public void handle(ActionEvent event) { public void handle(ActionEvent event) {
counter++; counter++;
if (counter == 1) { if (counter == 1) {
label1.setText("Ohh, fight ehh?"); int calculateLoot = 0;
label1.setText("Tis been 5 seconds"); int chanceOfEnemyRun = 0;
label.setText("Ohh, Fight ehh?");
label0.setText("Got eem");
} }
if (counter == 2) { if (counter == 2) {