Used Harkamal's dumb extended class thingy cuz he begged me tod do it.
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@@ -8,7 +8,7 @@ public class Player {
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private int generalHeld = 0;
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private int generalHeld = 0;
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private int armsHeld = 0;
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private int armsHeld = 0;
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private int location = 1;
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private int location = 1;
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private int guns = 0;
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private int guns = 3;
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private int Hp = 100;
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private int Hp = 100;
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public String getName() {
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public String getName() {
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@@ -2,11 +2,8 @@ import java.util.Scanner;
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import java.util.Random;
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import java.util.Random;
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import java.util.concurrent.TimeUnit;
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import java.util.concurrent.TimeUnit;
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public class ShipWarfare {
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public class ShipWarfare extends Player {
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private int money = 0;
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private int guns = 3;
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private int hp = 100;
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private int numOfPeasantShips = 0;
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private int numOfPeasantShips = 0;
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@@ -40,34 +37,13 @@ public class ShipWarfare {
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}
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}
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public int getMoney() {
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return money;
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}
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public int getGuns() {
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return guns;
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}
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public int getHp() {
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return hp;
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}
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public int getNumOfPeasantShips() {
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public int getNumOfPeasantShips() {
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return numOfPeasantShips;
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return numOfPeasantShips;
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}
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}
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public void setHp(int hp) {
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this.hp = hp;
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}
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public void setMoney(int money) {
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this.money = money;
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}
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public void setGuns(int guns) {
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this.guns = guns;
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}
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public void setNumOfPeasantShips(int numOfPeasantShips) {
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public void setNumOfPeasantShips(int numOfPeasantShips) {
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this.numOfPeasantShips = numOfPeasantShips;
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this.numOfPeasantShips = numOfPeasantShips;
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@@ -184,7 +160,7 @@ public class ShipWarfare {
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}
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}
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}
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}
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if (exitValue == 1) {
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if (exitValue == 1) {
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System.out.printf("\nGot eem\nVictory!\nIt appears we have defeated the enemy fleet and made it out at %d health\n", hp);
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System.out.printf("\nGot eem\nVictory!\nIt appears we have defeated the enemy fleet and made it out at %d health\n", getHp());
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return true;
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return true;
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} else if (exitValue == 2) {
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} else if (exitValue == 2) {
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gameOver();
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gameOver();
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