Aight fixed some stuff

This commit is contained in:
KahootChampion
2019-02-25 20:06:21 -07:00
parent 27ac100618
commit 52ec4c2422

View File

@@ -3,7 +3,7 @@ import java.util.Random;
import java.util.concurrent.TimeUnit;
public class ShipWarfare extends Player {
public class ShipWarfare {
private int numOfPeasantShips = 0;
private int numOfLittyShips = 0;
@@ -234,7 +234,7 @@ public class ShipWarfare extends Player {
System.out.println("Got eem");
delayForSeconds(1);
} else if (hitOrMiss == 2) {
System.out.printf("ARRG! We missed %s\n", getName());
System.out.printf("ARRG! We missed %s\n", player.getName());
delayForSeconds(1);
} else {
System.out.println("Darn! Their fleet tanked our attack");
@@ -247,7 +247,7 @@ public class ShipWarfare extends Player {
}
}
} else {
System.out.printf("%s! We don't have any GUNS!!!!\n",player.getName());
System.out.printf("%s! We don't have any GUNS!!!!\n",player.player.getName());
delayForSeconds(1);
}
@@ -265,7 +265,7 @@ public class ShipWarfare extends Player {
setNumOfLittyShips(numOfLittyShips - howMuchRun);
if (userAttacks == true) {
System.out.printf("Cowards! %d ships ran away %s!\n", howMuchRun, getName());
System.out.printf("Cowards! %d ships ran away %s!\n", howMuchRun, player.getName());
} else {
System.out.printf("Escaped %d of them!\n", howMuchRun);
}
@@ -367,7 +367,7 @@ public class ShipWarfare extends Player {
System.out.println("Got eem");
delayForSeconds(1);
} else {
System.out.printf("ARRG! We missed %s\n", getName());
System.out.printf("ARRG! We missed %s\n", player.getName());
delayForSeconds(1);
}
@@ -397,7 +397,7 @@ public class ShipWarfare extends Player {
setNumOfPeasantShips(numOfPeasantShips - howMuchRun);
if (userAttacks == true) {
System.out.printf("Ahhh, %d ships ran away %s!\n", howMuchRun, getName());
System.out.printf("Ahhh, %d ships ran away %s!\n", howMuchRun, player.getName());
} else {
System.out.printf("Escaped %d of them!\n", howMuchRun);
}
@@ -452,7 +452,10 @@ public class ShipWarfare extends Player {
delayForSeconds(2);
return true;
} else if (exitValue == 2) {
gameOver();
player.gameOver();
if(player.playAgain()){
setPlayer(new Player());
}
return true;
} else if (exitValue == 3) {
System.out.printf("We made it out at %d%% ship status!\n", player.getHP());