now fully uses the player class

This commit is contained in:
Vikram
2019-02-19 10:08:52 -07:00
parent 5cb0237ef8
commit 5156547ad0
2 changed files with 215 additions and 134 deletions

75
.idea/workspace.xml generated
View File

@@ -1,7 +1,10 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<project version="4"> <project version="4">
<component name="ChangeListManager"> <component name="ChangeListManager">
<list default="true" id="3114a2b9-4919-4fdf-8fd9-d03b60109ce4" name="Default Changelist" comment="" /> <list default="true" id="3114a2b9-4919-4fdf-8fd9-d03b60109ce4" name="Default Changelist" comment="">
<change beforePath="$PROJECT_DIR$/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/workspace.xml" afterDir="false" />
<change beforePath="$PROJECT_DIR$/src/TaipanShop.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/TaipanShop.java" afterDir="false" />
</list>
<ignored path="$PROJECT_DIR$/out/" /> <ignored path="$PROJECT_DIR$/out/" />
<option name="EXCLUDED_CONVERTED_TO_IGNORED" value="true" /> <option name="EXCLUDED_CONVERTED_TO_IGNORED" value="true" />
<option name="SHOW_DIALOG" value="false" /> <option name="SHOW_DIALOG" value="false" />
@@ -14,8 +17,8 @@
<file pinned="false" current-in-tab="false"> <file pinned="false" current-in-tab="false">
<entry file="file://$PROJECT_DIR$/src/ShipWarfare.java"> <entry file="file://$PROJECT_DIR$/src/ShipWarfare.java">
<provider selected="true" editor-type-id="text-editor"> <provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="209"> <state relative-caret-position="171">
<caret line="11" column="36" lean-forward="true" selection-start-line="11" selection-start-column="36" selection-end-line="11" selection-end-column="36" /> <caret line="11" column="36" selection-start-line="11" selection-start-column="36" selection-end-line="11" selection-end-column="36" />
<folding> <folding>
<element signature="imports" expanded="true" /> <element signature="imports" expanded="true" />
<element signature="e#1150#1151#0" expanded="true" /> <element signature="e#1150#1151#0" expanded="true" />
@@ -30,10 +33,20 @@
<file pinned="false" current-in-tab="true"> <file pinned="false" current-in-tab="true">
<entry file="file://$PROJECT_DIR$/src/TaipanShop.java"> <entry file="file://$PROJECT_DIR$/src/TaipanShop.java">
<provider selected="true" editor-type-id="text-editor"> <provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="380"> <state relative-caret-position="-3629">
<caret line="20" column="22" lean-forward="true" selection-start-line="20" selection-start-column="22" selection-end-line="20" selection-end-column="22" /> <caret line="10" lean-forward="true" selection-start-line="10" selection-end-line="10" />
<folding> <folding>
<element signature="imports" expanded="true" /> <element signature="imports" expanded="true" />
<element signature="e#333#334#0" expanded="true" />
<element signature="e#366#367#0" expanded="true" />
<element signature="e#333#334#0" expanded="true" />
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<element signature="e#803#804#0" expanded="true" />
<element signature="e#838#839#0" expanded="true" />
</folding> </folding>
</state> </state>
</provider> </provider>
@@ -66,12 +79,14 @@
<find>bank</find> <find>bank</find>
<find>player.getMoney() += num *</find> <find>player.getMoney() += num *</find>
<find>opiumHeld</find> <find>opiumHeld</find>
<find>silkPrice</find>
</findStrings> </findStrings>
<replaceStrings> <replaceStrings>
<replace>player.getName()</replace> <replace>player.getName()</replace>
<replace>player.getBank()</replace> <replace>player.getBank()</replace>
<replace>player.setMoney(player.getMoney() + num*)</replace> <replace>player.setMoney(player.getMoney() + num*)</replace>
<replace>player.getOpiumHeld()</replace> <replace>player.getOpiumHeld()</replace>
<replace>getSilkPrice()</replace>
</replaceStrings> </replaceStrings>
</component> </component>
<component name="Git.Settings"> <component name="Git.Settings">
@@ -97,7 +112,6 @@
</navigator> </navigator>
<panes> <panes>
<pane id="PackagesPane" /> <pane id="PackagesPane" />
<pane id="Scope" />
<pane id="ProjectPane"> <pane id="ProjectPane">
<subPane> <subPane>
<expand> <expand>
@@ -114,12 +128,13 @@
<select /> <select />
</subPane> </subPane>
</pane> </pane>
<pane id="Scope" />
</panes> </panes>
</component> </component>
<component name="PropertiesComponent"> <component name="PropertiesComponent">
<property name="WebServerToolWindowFactoryState" value="false" /> <property name="WebServerToolWindowFactoryState" value="false" />
<property name="aspect.path.notification.shown" value="true" /> <property name="aspect.path.notification.shown" value="true" />
<property name="com.android.tools.idea.instantapp.provision.ProvisionBeforeRunTaskProvider.myTimeStamp" value="1550544519995" /> <property name="com.android.tools.idea.instantapp.provision.ProvisionBeforeRunTaskProvider.myTimeStamp" value="1550596077065" />
<property name="last_opened_file_path" value="$PROJECT_DIR$" /> <property name="last_opened_file_path" value="$PROJECT_DIR$" />
<property name="project.structure.last.edited" value="SDKs" /> <property name="project.structure.last.edited" value="SDKs" />
<property name="project.structure.proportion" value="0.0" /> <property name="project.structure.proportion" value="0.0" />
@@ -210,7 +225,14 @@
<option name="project" value="LOCAL" /> <option name="project" value="LOCAL" />
<updated>1550544805794</updated> <updated>1550544805794</updated>
</task> </task>
<option name="localTasksCounter" value="4" /> <task id="LOCAL-00004" summary="the shop now uses the player class as a parent class.">
<created>1550544933067</created>
<option name="number" value="00004" />
<option name="presentableId" value="LOCAL-00004" />
<option name="project" value="LOCAL" />
<updated>1550544933067</updated>
</task>
<option name="localTasksCounter" value="5" />
<servers /> <servers />
</component> </component>
<component name="TimeTrackingManager"> <component name="TimeTrackingManager">
@@ -218,8 +240,9 @@
</component> </component>
<component name="ToolWindowManager"> <component name="ToolWindowManager">
<frame x="-8" y="-8" width="1936" height="1056" extended-state="6" /> <frame x="-8" y="-8" width="1936" height="1056" extended-state="6" />
<editor active="true" />
<layout> <layout>
<window_info content_ui="combo" id="Project" order="0" visible="true" weight="0.1705757" /> <window_info content_ui="combo" id="Project" order="0" visible="true" weight="0.17857143" />
<window_info id="Structure" order="1" side_tool="true" weight="0.25" /> <window_info id="Structure" order="1" side_tool="true" weight="0.25" />
<window_info id="Image Layers" order="2" /> <window_info id="Image Layers" order="2" />
<window_info id="Designer" order="3" /> <window_info id="Designer" order="3" />
@@ -234,7 +257,7 @@
<window_info anchor="bottom" id="Inspection" order="5" weight="0.4" /> <window_info anchor="bottom" id="Inspection" order="5" weight="0.4" />
<window_info anchor="bottom" id="TODO" order="6" /> <window_info anchor="bottom" id="TODO" order="6" />
<window_info anchor="bottom" id="Docker" order="7" show_stripe_button="false" /> <window_info anchor="bottom" id="Docker" order="7" show_stripe_button="false" />
<window_info anchor="bottom" id="Version Control" order="8" sideWeight="0.49946696" visible="true" weight="0.32936078" /> <window_info active="true" anchor="bottom" id="Version Control" order="8" sideWeight="0.49946696" visible="true" weight="0.032502707" />
<window_info anchor="bottom" id="Database Changes" order="9" /> <window_info anchor="bottom" id="Database Changes" order="9" />
<window_info anchor="bottom" id="Terminal" order="10" weight="0.32936078" /> <window_info anchor="bottom" id="Terminal" order="10" weight="0.32936078" />
<window_info anchor="bottom" id="Event Log" order="11" sideWeight="0.50053304" side_tool="true" weight="0.32936078" /> <window_info anchor="bottom" id="Event Log" order="11" sideWeight="0.50053304" side_tool="true" weight="0.32936078" />
@@ -266,17 +289,10 @@
<entry file="file://$PROJECT_DIR$/TaipanClone.iml"> <entry file="file://$PROJECT_DIR$/TaipanClone.iml">
<provider selected="true" editor-type-id="text-editor" /> <provider selected="true" editor-type-id="text-editor" />
</entry> </entry>
<entry file="file://$PROJECT_DIR$/src/Player.java">
<provider selected="true" editor-type-id="text-editor">
<state>
<caret column="13" selection-start-column="13" selection-end-column="13" />
</state>
</provider>
</entry>
<entry file="file://$PROJECT_DIR$/src/ShipWarfare.java"> <entry file="file://$PROJECT_DIR$/src/ShipWarfare.java">
<provider selected="true" editor-type-id="text-editor"> <provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="209"> <state relative-caret-position="171">
<caret line="11" column="36" lean-forward="true" selection-start-line="11" selection-start-column="36" selection-end-line="11" selection-end-column="36" /> <caret line="11" column="36" selection-start-line="11" selection-start-column="36" selection-end-line="11" selection-end-column="36" />
<folding> <folding>
<element signature="imports" expanded="true" /> <element signature="imports" expanded="true" />
<element signature="e#1150#1151#0" expanded="true" /> <element signature="e#1150#1151#0" expanded="true" />
@@ -287,12 +303,29 @@
</state> </state>
</provider> </provider>
</entry> </entry>
<entry file="file://$PROJECT_DIR$/src/Player.java">
<provider selected="true" editor-type-id="text-editor">
<state>
<caret column="13" selection-start-column="13" selection-end-column="13" />
</state>
</provider>
</entry>
<entry file="file://$PROJECT_DIR$/src/TaipanShop.java"> <entry file="file://$PROJECT_DIR$/src/TaipanShop.java">
<provider selected="true" editor-type-id="text-editor"> <provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="380"> <state relative-caret-position="-3629">
<caret line="20" column="22" lean-forward="true" selection-start-line="20" selection-start-column="22" selection-end-line="20" selection-end-column="22" /> <caret line="10" lean-forward="true" selection-start-line="10" selection-end-line="10" />
<folding> <folding>
<element signature="imports" expanded="true" /> <element signature="imports" expanded="true" />
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</folding> </folding>
</state> </state>
</provider> </provider>

View File

@@ -2,7 +2,6 @@ import java.util.Random;
import java.util.Scanner; import java.util.Scanner;
public class TaipanShop extends Player { public class TaipanShop extends Player {
private Player player = new Player();
private int cargoSpace = 60; private int cargoSpace = 60;
private int currentCargo = 0; private int currentCargo = 0;
private int opiumPrice = 16000; private int opiumPrice = 16000;
@@ -10,8 +9,58 @@ public class TaipanShop extends Player {
private int armsPrice = 160; private int armsPrice = 160;
private int generalPrice = 8; private int generalPrice = 8;
public int getCargoSpace() {
return cargoSpace;
}
public void setCargoSpace(int cargoSpace) {
if(cargoSpace > 0){
this.cargoSpace = cargoSpace;
}
}
public int getOpiumPrice() {
return opiumPrice;
}
public void setOpiumPrice(int opiumPrice) {
if(opiumPrice > 0){
this.opiumPrice = opiumPrice;
}
}
public int getSilkPrice() {
return silkPrice;
}
public void setSilkPrice(int silkPrice) {
if(silkPrice > 0){
this.silkPrice = silkPrice;
}
}
public int getArmsPrice() {
return armsPrice;
}
public void setArmsPrice(int armsPrice) {
if(armsPrice > 0){
this.armsPrice = armsPrice;
}
}
public int getGeneralPrice() {
return generalPrice;
}
public void setGeneralPrice(int generalPrice) {
if(generalPrice > 0){
this.generalPrice = generalPrice;
}
}
private void updatePrices(){ private void updatePrices(){
String s = "\n" + player.getName() + ", the price of "; String s = "\n" + getName() + ", the price of ";
double value = 80*Math.random(); double value = 80*Math.random();
Random rand = new Random(); Random rand = new Random();
opiumPrice = (rand.nextInt(201) + 60)*100; opiumPrice = (rand.nextInt(201) + 60)*100;
@@ -56,18 +105,18 @@ public class TaipanShop extends Player {
} }
private void printShop(){ private void printShop(){
currentCargo = player.getOpiumHeld()+player.getGuns()*10+player.getSilkHeld()+player.getArmsHeld()+player.getGeneralHeld(); currentCargo = getOpiumHeld()+getGuns()*10+getSilkHeld()+getArmsHeld()+getGeneralHeld();
if(cargoSpace - currentCargo < 0){ if(cargoSpace - currentCargo < 0){
System.out.println("Hold: Overloaded" + " Guns: " + player.getGuns()); System.out.println("Hold: Overloaded" + " Guns: " + getGuns());
}else{ }else{
System.out.println("Hold: " + (cargoSpace-currentCargo) + " Guns: " + player.getGuns()); System.out.println("Hold: " + (cargoSpace-currentCargo) + " Guns: " + getGuns());
} }
System.out.println("-------------------------------------------------------------"); System.out.println("-------------------------------------------------------------");
System.out.println(" Opium: " + player.getOpiumHeld() + " Silk: " + player.getSilkHeld()); System.out.println(" Opium: " + getOpiumHeld() + " Silk: " + getSilkHeld());
System.out.println(" Arms: " + player.getArmsHeld() + " General: " + player.getGeneralHeld()); System.out.println(" Arms: " + getArmsHeld() + " General: " + getGeneralHeld());
System.out.println("-------------------------------------------------------------"); System.out.println("-------------------------------------------------------------");
System.out.println("Cash: " + player.getMoney() + " Bank: " + player.getBank()+"\n"); System.out.println("Cash: " + getMoney() + " Bank: " + getBank()+"\n");
System.out.println(player.getName() + ", present prices per unit here are:"); System.out.println(getName() + ", present prices per unit here are:");
System.out.println(" Opium: " + opiumPrice + " Silk: " + silkPrice); System.out.println(" Opium: " + opiumPrice + " Silk: " + silkPrice);
System.out.println(" Arms: " + armsPrice + " General: " + generalPrice); System.out.println(" Arms: " + armsPrice + " General: " + generalPrice);
} }
@@ -76,70 +125,70 @@ public class TaipanShop extends Player {
updatePrices(); updatePrices();
Scanner input = new Scanner(System.in); Scanner input = new Scanner(System.in);
boolean notDone = true; boolean notDone = true;
if (player.getLocation() == 1) { if (getLocation() == 1) {
while (notDone) { while (notDone) {
printShop(); printShop();
System.out.println("\nShall I Buy, Sell, Visit Bank, Transfer Cargo, or Quit Trading?"); System.out.println("\nShall I Buy, Sell, Visit Bank, Transfer Cargo, or Quit Trading?");
String response = input.next(); String response = input.next();
if (response.equalsIgnoreCase("B")) { if (response.equalsIgnoreCase("B")) {
boolean notDone2 = true; boolean notDone2 = true;
System.out.println("What do you wish me to buy, " + player.getName() + "?"); System.out.println("What do you wish me to buy, " + getName() + "?");
while (notDone2) { while (notDone2) {
response = input.nextLine(); response = input.nextLine();
if (response.equalsIgnoreCase("O")) { if (response.equalsIgnoreCase("O")) {
System.out.println("\nHow much Opium shall I buy, " + player.getName() + "? (You can afford " + player.getMoney() / opiumPrice + ")"); System.out.println("\nHow much Opium shall I buy, " + getName() + "? (You can afford " + getMoney() / opiumPrice + ")");
while (notDone2) { while (notDone2) {
int num = input.nextInt(); int num = input.nextInt();
if (num <= player.getMoney() / opiumPrice && num >= 0) { if (num <= getMoney() / opiumPrice && num >= 0) {
player.setOpiumHeld(player.getOpiumHeld()+num); setOpiumHeld(getOpiumHeld()+num);
player.setMoney(player.getMoney()-num * opiumPrice); setMoney(getMoney()-num * opiumPrice);
notDone2 = false; notDone2 = false;
} else if (num >= 0) { } else if (num >= 0) {
System.out.println(player.getName() + ", you can't afford that!"); System.out.println(getName() + ", you can't afford that!");
} else { } else {
System.out.println(player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " Opium?"); System.out.println(getName() + ", how am I supposed to buy " + "'" + num + "'" + " Opium?");
} }
} }
} else if (response.equalsIgnoreCase("S")) { } else if (response.equalsIgnoreCase("S")) {
System.out.println("\nHow much Silk shall I buy, " + player.getName() + "? (You can afford " + player.getMoney() / silkPrice + ")"); System.out.println("\nHow much Silk shall I buy, " + getName() + "? (You can afford " + getMoney() / silkPrice + ")");
while (notDone2) { while (notDone2) {
int num = input.nextInt(); int num = input.nextInt();
if (num <= player.getMoney() / silkPrice && num >= 0) { if (num <= getMoney() / silkPrice && num >= 0) {
player.setSilkHeld(player.getSilkHeld()+num); setSilkHeld(getSilkHeld()+num);
player.setMoney(player.getMoney()-num * silkPrice); setMoney(getMoney()-num * silkPrice);
notDone2 = false; notDone2 = false;
} else if (num >= 0) { } else if (num >= 0) {
System.out.println(player.getName() + ", you can't afford that!"); System.out.println(getName() + ", you can't afford that!");
} else { } else {
System.out.println(player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " Silk?"); System.out.println(getName() + ", how am I supposed to buy " + "'" + num + "'" + " Silk?");
} }
} }
} else if (response.equalsIgnoreCase("A")) { } else if (response.equalsIgnoreCase("A")) {
System.out.println("\nHow many Arms shall I buy, " + player.getName() + "? (You can afford " + player.getMoney() / armsPrice + ")"); System.out.println("\nHow many Arms shall I buy, " + getName() + "? (You can afford " + getMoney() / armsPrice + ")");
while (notDone2) { while (notDone2) {
int num = input.nextInt(); int num = input.nextInt();
if (num <= player.getMoney() / armsPrice && num >= 0) { if (num <= getMoney() / armsPrice && num >= 0) {
player.setArmsHeld(player.getArmsHeld()+num); setArmsHeld(getArmsHeld()+num);
player.setMoney(player.getMoney() - num*armsPrice); setMoney(getMoney() - num*armsPrice);
notDone2 = false; notDone2 = false;
} else if (num >= 0) { } else if (num >= 0) {
System.out.println(player.getName() + ", you can't afford that!"); System.out.println(getName() + ", you can't afford that!");
} else { } else {
System.out.println(player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " Arms?"); System.out.println(getName() + ", how am I supposed to buy " + "'" + num + "'" + " Arms?");
} }
} }
} else if (response.equalsIgnoreCase("G")) { } else if (response.equalsIgnoreCase("G")) {
System.out.println("\nHow much General Cargo shall I buy, " + player.getName() + "? (You can afford " + player.getMoney() / generalPrice + ")"); System.out.println("\nHow much General Cargo shall I buy, " + getName() + "? (You can afford " + getMoney() / generalPrice + ")");
while (notDone2) { while (notDone2) {
int num = input.nextInt(); int num = input.nextInt();
if (num <= player.getMoney() / generalPrice && num >= 0) { if (num <= getMoney() / generalPrice && num >= 0) {
player.setGeneralHeld(player.getGeneralHeld()+num); setGeneralHeld(getGeneralHeld()+num);
player.setMoney(player.getMoney() - num*generalPrice); setMoney(getMoney() - num*generalPrice);
notDone2 = false; notDone2 = false;
} else if (num >= 0) { } else if (num >= 0) {
System.out.println(player.getName() + ", you can't afford that!"); System.out.println(getName() + ", you can't afford that!");
} else { } else {
System.out.println(player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " General Cargo?"); System.out.println(getName() + ", how am I supposed to buy " + "'" + num + "'" + " General Cargo?");
} }
} }
} }
@@ -148,63 +197,63 @@ public class TaipanShop extends Player {
} else if (response.equalsIgnoreCase("S")) { } else if (response.equalsIgnoreCase("S")) {
boolean notDone2 = true; boolean notDone2 = true;
System.out.println("What do you wish me to sell, " + player.getName() + "?"); System.out.println("What do you wish me to sell, " + getName() + "?");
while (notDone2) { while (notDone2) {
response = input.nextLine(); response = input.nextLine();
if (response.equalsIgnoreCase("O")) { if (response.equalsIgnoreCase("O")) {
System.out.println("\nHow much Opium shall I sell, " + player.getName() + "? (You have " + player.getOpiumHeld() + ")"); System.out.println("\nHow much Opium shall I sell, " + getName() + "? (You have " + getOpiumHeld() + ")");
while (notDone2) { while (notDone2) {
int num = input.nextInt(); int num = input.nextInt();
if (num <= player.getOpiumHeld() && num >= 0) { if (num <= getOpiumHeld() && num >= 0) {
player.setOpiumHeld(player.getOpiumHeld()-num); setOpiumHeld(getOpiumHeld()-num);
player.setMoney(player.getMoney() + num*opiumPrice); setMoney(getMoney() + num*opiumPrice);
notDone2 = false; notDone2 = false;
} else if (num >= 0) { } else if (num >= 0) {
System.out.println(player.getName() + ", you don't have that many to sell!"); System.out.println(getName() + ", you don't have that many to sell!");
} else { } else {
System.out.println(player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " Opium?"); System.out.println(getName() + ", how am I supposed to sell " + "'" + num + "'" + " Opium?");
} }
} }
} else if (response.equalsIgnoreCase("S")) { } else if (response.equalsIgnoreCase("S")) {
System.out.println("\nHow much Silk shall I sell, " + player.getName() + "? (You have " + player.getSilkHeld() + ")"); System.out.println("\nHow much Silk shall I sell, " + getName() + "? (You have " + getSilkHeld() + ")");
while (notDone2) { while (notDone2) {
int num = input.nextInt(); int num = input.nextInt();
if (num <= player.getSilkHeld() && num >= 0) { if (num <= getSilkHeld() && num >= 0) {
player.setSilkHeld(player.getSilkHeld()-num); setSilkHeld(getSilkHeld()-num);
player.setMoney(player.getMoney() + num*silkPrice); setMoney(getMoney() + num*silkPrice);
notDone2 = false; notDone2 = false;
} else if (num >= 0) { } else if (num >= 0) {
System.out.println(player.getName() + ", you don't have that many to sell!"); System.out.println(getName() + ", you don't have that many to sell!");
} else { } else {
System.out.println(player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " Silk?"); System.out.println(getName() + ", how am I supposed to sell " + "'" + num + "'" + " Silk?");
} }
} }
} else if (response.equalsIgnoreCase("A")) { } else if (response.equalsIgnoreCase("A")) {
System.out.println("\nHow many Arms shall I sell, " + player.getName() + "? (You have " + player.getArmsHeld() + ")"); System.out.println("\nHow many Arms shall I sell, " + getName() + "? (You have " + getArmsHeld() + ")");
while (notDone2) { while (notDone2) {
int num = input.nextInt(); int num = input.nextInt();
if (num <= player.getArmsHeld() && num >= 0) { if (num <= getArmsHeld() && num >= 0) {
player.setArmsHeld(player.getArmsHeld()-num); setArmsHeld(getArmsHeld()-num);
player.setMoney(player.getMoney() + num*armsPrice); setMoney(getMoney() + num*armsPrice);
notDone2 = false; notDone2 = false;
} else if (num >= 0) { } else if (num >= 0) {
System.out.println(player.getName() + ", you don't have that many to sell!"); System.out.println(getName() + ", you don't have that many to sell!");
} else { } else {
System.out.println(player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " Arms?"); System.out.println(getName() + ", how am I supposed to sell " + "'" + num + "'" + " Arms?");
} }
} }
} else if (response.equalsIgnoreCase("G")) { } else if (response.equalsIgnoreCase("G")) {
System.out.println("\nHow much General Cargo shall I sell, " + player.getName() + "? (You have " + player.getGeneralHeld() + ")"); System.out.println("\nHow much General Cargo shall I sell, " + getName() + "? (You have " + getGeneralHeld() + ")");
while (notDone2) { while (notDone2) {
int num = input.nextInt(); int num = input.nextInt();
if (num <= player.getGeneralHeld() && num >= 0) { if (num <= getGeneralHeld() && num >= 0) {
player.setGeneralHeld(player.getGeneralHeld()-num); setGeneralHeld(getGeneralHeld()-num);
player.setMoney(player.getMoney() + num*generalPrice); setMoney(getMoney() + num*generalPrice);
notDone2 = false; notDone2 = false;
} else if (num >= 0) { } else if (num >= 0) {
System.out.println(player.getName() + ", you don't have that many to sell!"); System.out.println(getName() + ", you don't have that many to sell!");
} else { } else {
System.out.println(player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " General Cargo?"); System.out.println(getName() + ", how am I supposed to sell " + "'" + num + "'" + " General Cargo?");
} }
} }
} }
@@ -227,63 +276,63 @@ public class TaipanShop extends Player {
String response = input.next(); String response = input.next();
if (response.equalsIgnoreCase("B")) { if (response.equalsIgnoreCase("B")) {
boolean notDone2 = true; boolean notDone2 = true;
System.out.println("What do you wish me to buy, " + player.getName() + "?"); System.out.println("What do you wish me to buy, " + getName() + "?");
while (notDone2) { while (notDone2) {
response = input.nextLine(); response = input.nextLine();
if (response.equalsIgnoreCase("O")) { if (response.equalsIgnoreCase("O")) {
System.out.println("\nHow much Opium shall I buy, " + player.getName() + "? (You can afford " + player.getMoney() / opiumPrice + ")"); System.out.println("\nHow much Opium shall I buy, " + getName() + "? (You can afford " + getMoney() / opiumPrice + ")");
while (notDone2) { while (notDone2) {
int num = input.nextInt(); int num = input.nextInt();
if (num <= player.getMoney() / opiumPrice && num >= 0) { if (num <= getMoney() / opiumPrice && num >= 0) {
player.setOpiumHeld(player.getOpiumHeld()+num); setOpiumHeld(getOpiumHeld()+num);
player.setMoney(player.getMoney() - num*opiumPrice); setMoney(getMoney() - num*opiumPrice);
notDone2 = false; notDone2 = false;
} else if (num >= 0) { } else if (num >= 0) {
System.out.println(player.getName() + ", you can't afford that!"); System.out.println(getName() + ", you can't afford that!");
} else { } else {
System.out.println(player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " Opium?"); System.out.println(getName() + ", how am I supposed to buy " + "'" + num + "'" + " Opium?");
} }
} }
} else if (response.equalsIgnoreCase("S")) { } else if (response.equalsIgnoreCase("S")) {
System.out.println("\nHow much Silk shall I buy, " + player.getName() + "? (You can afford " + player.getMoney() / silkPrice + ")"); System.out.println("\nHow much Silk shall I buy, " + getName() + "? (You can afford " + getMoney() / silkPrice + ")");
while (notDone2) { while (notDone2) {
int num = input.nextInt(); int num = input.nextInt();
if (num <= player.getMoney() / silkPrice && num >= 0) { if (num <= getMoney() / silkPrice && num >= 0) {
player.setSilkHeld(player.getSilkHeld()+num); setSilkHeld(getSilkHeld()+num);
player.setMoney(player.getMoney() - num*silkPrice); setMoney(getMoney() - num*silkPrice);
notDone2 = false; notDone2 = false;
} else if (num >= 0) { } else if (num >= 0) {
System.out.println(player.getName() + ", you can't afford that!"); System.out.println(getName() + ", you can't afford that!");
} else { } else {
System.out.println(player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " Silk?"); System.out.println(getName() + ", how am I supposed to buy " + "'" + num + "'" + " Silk?");
} }
} }
} else if (response.equalsIgnoreCase("A")) { } else if (response.equalsIgnoreCase("A")) {
System.out.println("\nHow many Arms shall I buy, " + player.getName() + "? (You can afford " + player.getMoney() / armsPrice + ")"); System.out.println("\nHow many Arms shall I buy, " + getName() + "? (You can afford " + getMoney() / armsPrice + ")");
while (notDone2) { while (notDone2) {
int num = input.nextInt(); int num = input.nextInt();
if (num <= player.getMoney() / armsPrice && num >= 0) { if (num <= getMoney() / armsPrice && num >= 0) {
player.setArmsHeld(player.getArmsHeld()+num); setArmsHeld(getArmsHeld()+num);
player.setMoney(player.getMoney() - num*armsPrice); setMoney(getMoney() - num*armsPrice);
notDone2 = false; notDone2 = false;
} else if (num >= 0) { } else if (num >= 0) {
System.out.println(player.getName() + ", you can't afford that!"); System.out.println(getName() + ", you can't afford that!");
} else { } else {
System.out.println(player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " Arms?"); System.out.println(getName() + ", how am I supposed to buy " + "'" + num + "'" + " Arms?");
} }
} }
} else if (response.equalsIgnoreCase("G")) { } else if (response.equalsIgnoreCase("G")) {
System.out.println("\nHow much General Cargo shall I buy, " + player.getName() + "? (You can afford " + player.getMoney() / generalPrice + ")"); System.out.println("\nHow much General Cargo shall I buy, " + getName() + "? (You can afford " + getMoney() / generalPrice + ")");
while (notDone2) { while (notDone2) {
int num = input.nextInt(); int num = input.nextInt();
if (num <= player.getMoney() / generalPrice && num >= 0) { if (num <= getMoney() / generalPrice && num >= 0) {
player.setGeneralHeld(player.getGeneralHeld()+num); setGeneralHeld(getGeneralHeld()+num);
player.setMoney(player.getMoney() - num*generalPrice); setMoney(getMoney() - num*generalPrice);
notDone2 = false; notDone2 = false;
} else if (num >= 0) { } else if (num >= 0) {
System.out.println(player.getName() + ", you can't afford that!"); System.out.println(getName() + ", you can't afford that!");
} else { } else {
System.out.println(player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " General Cargo?"); System.out.println(getName() + ", how am I supposed to buy " + "'" + num + "'" + " General Cargo?");
} }
} }
} }
@@ -292,63 +341,63 @@ public class TaipanShop extends Player {
} else if (response.equalsIgnoreCase("S")) { } else if (response.equalsIgnoreCase("S")) {
boolean notDone2 = true; boolean notDone2 = true;
System.out.println("What do you wish me to sell, " + player.getName() + "?"); System.out.println("What do you wish me to sell, " + getName() + "?");
while (notDone2) { while (notDone2) {
response = input.nextLine(); response = input.nextLine();
if (response.equalsIgnoreCase("O")) { if (response.equalsIgnoreCase("O")) {
System.out.println("\nHow much Opium shall I sell, " + player.getName() + "? (You have " + player.getOpiumHeld() + ")"); System.out.println("\nHow much Opium shall I sell, " + getName() + "? (You have " + getOpiumHeld() + ")");
while (notDone2) { while (notDone2) {
int num = input.nextInt(); int num = input.nextInt();
if (num <= player.getOpiumHeld() && num >= 0) { if (num <= getOpiumHeld() && num >= 0) {
player.setOpiumHeld(player.getOpiumHeld()-num); setOpiumHeld(getOpiumHeld()-num);
player.setMoney(player.getMoney() + num*opiumPrice); setMoney(getMoney() + num*opiumPrice);
notDone2 = false; notDone2 = false;
} else if (num >= 0) { } else if (num >= 0) {
System.out.println(player.getName() + ", you don't have that many to sell!"); System.out.println(getName() + ", you don't have that many to sell!");
} else { } else {
System.out.println(player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " Opium?"); System.out.println(getName() + ", how am I supposed to sell " + "'" + num + "'" + " Opium?");
} }
} }
} else if (response.equalsIgnoreCase("S")) { } else if (response.equalsIgnoreCase("S")) {
System.out.println("\nHow much Silk shall I sell, " + player.getName() + "? (You have " + player.getSilkHeld() + ")"); System.out.println("\nHow much Silk shall I sell, " + getName() + "? (You have " + getSilkHeld() + ")");
while (notDone2) { while (notDone2) {
int num = input.nextInt(); int num = input.nextInt();
if (num <= player.getSilkHeld() && num >= 0) { if (num <= getSilkHeld() && num >= 0) {
player.setSilkHeld(player.getSilkHeld()-num); setSilkHeld(getSilkHeld()-num);
player.setMoney(player.getMoney() + num*silkPrice); setMoney(getMoney() + num*silkPrice);
notDone2 = false; notDone2 = false;
} else if (num >= 0) { } else if (num >= 0) {
System.out.println(player.getName() + ", you don't have that many to sell!"); System.out.println(getName() + ", you don't have that many to sell!");
} else { } else {
System.out.println(player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " Silk?"); System.out.println(getName() + ", how am I supposed to sell " + "'" + num + "'" + " Silk?");
} }
} }
} else if (response.equalsIgnoreCase("A")) { } else if (response.equalsIgnoreCase("A")) {
System.out.println("\nHow many Arms shall I sell, " + player.getName() + "? (You have " + player.getArmsHeld() + ")"); System.out.println("\nHow many Arms shall I sell, " + getName() + "? (You have " + getArmsHeld() + ")");
while (notDone2) { while (notDone2) {
int num = input.nextInt(); int num = input.nextInt();
if (num <= player.getArmsHeld() && num >= 0) { if (num <= getArmsHeld() && num >= 0) {
player.setArmsHeld(player.getArmsHeld()-num); setArmsHeld(getArmsHeld()-num);
player.setMoney(player.getMoney() + num*armsPrice); setMoney(getMoney() + num*armsPrice);
notDone2 = false; notDone2 = false;
} else if (num >= 0) { } else if (num >= 0) {
System.out.println(player.getName() + ", you don't have that many to sell!"); System.out.println(getName() + ", you don't have that many to sell!");
} else { } else {
System.out.println(player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " Arms?"); System.out.println(getName() + ", how am I supposed to sell " + "'" + num + "'" + " Arms?");
} }
} }
} else if (response.equalsIgnoreCase("G")) { } else if (response.equalsIgnoreCase("G")) {
System.out.println("\nHow much General Cargo shall I sell, " + player.getName() + "? (You have " + player.getGeneralHeld() + ")"); System.out.println("\nHow much General Cargo shall I sell, " + getName() + "? (You have " + getGeneralHeld() + ")");
while (notDone2) { while (notDone2) {
int num = input.nextInt(); int num = input.nextInt();
if (num <= player.getGeneralHeld() && num >= 0) { if (num <= getGeneralHeld() && num >= 0) {
player.setGeneralHeld(player.getGeneralHeld()-num); setGeneralHeld(getGeneralHeld()-num);
player.setMoney(player.getMoney() + num*generalPrice); setMoney(getMoney() + num*generalPrice);
notDone2 = false; notDone2 = false;
} else if (num >= 0) { } else if (num >= 0) {
System.out.println(player.getName() + ", you don't have that many to sell!"); System.out.println(getName() + ", you don't have that many to sell!");
} else { } else {
System.out.println(player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " General Cargo?"); System.out.println(getName() + ", how am I supposed to sell " + "'" + num + "'" + " General Cargo?");
} }
} }
} }
@@ -366,4 +415,3 @@ public class TaipanShop extends Player {
shop.shop(); shop.shop();
} }
} }