Added Javadocs for start in MainGUI and separated ShipWarfare into more methods.

This commit is contained in:
KahootChampion
2019-04-11 13:48:56 -06:00
parent 784272e362
commit 4ec469de7d
4 changed files with 125 additions and 202 deletions

View File

@@ -16,14 +16,17 @@ public class MainGUI extends Application {
/**
* Updates main class with player data and starts the game.
* The game will only run as long as the player has not retired or has been destroyed.
*
* @param args Just the console for the player to look at.
*/
public static void main(String[] args) {
launch(args);
}
public void start(Stage primaryStage) throws Exception {
/**
* Starts the game as a whole, combines all of the other necessary classes
* @param primaryStage Creates new stage for scene to be utilized
*/
public void start(Stage primaryStage){
StartGUI start = new StartGUI(new Player());
start.initializeStart(primaryStage);
primaryStage.show();

View File

@@ -16,10 +16,11 @@ import javafx.scene.layout.VBox;
import javafx.scene.shape.Circle;
import javafx.stage.Stage;
import javafx.util.Duration;
import java.io.FileInputStream;
import java.util.Random;
import java.util.Scanner;
//Importing the logic classes required for this class
import logic.Player;
import logic.ShipWarfareLogic;
@@ -69,6 +70,7 @@ public class ShipWarfareGUI extends Player {
/**
* constructor; only runs when a Player object is provided. The constructor is fully encapsulated.
*
* @param player is a Player object that will be copied and the player instance variable is set to the copy.
*/
public ShipWarfareGUI(Player player) {
@@ -86,6 +88,11 @@ public class ShipWarfareGUI extends Player {
}
/**
* Wipe many of the labels including title
*
* @param title for GUI
*/
public void wipeWithTitle(Label title) {
title.setVisible(false);
runAwayOrLeft.setVisible(false);
@@ -102,9 +109,58 @@ public class ShipWarfareGUI extends Player {
report.setVisible(false);
}
/**
* Attacks the enemy fleet and sees how much shots miss and how much shots hit
*
* @param exitValue to distingusih if the player won, lost, or ran
* @param hitCounter to see how much of the shots hit the ships
* @param missCounter to see how much of the shots missed the ships
* @param random to utilize the random object
* @return an array of values
*/
public int[] successfulHitOrNot(int exitValue, int hitCounter, int missCounter, Random random) {
int hitOrMiss = random.nextInt(2) + 1;
if (userAttacks && hitOrMiss == 2) {
if (logic.getNumOfShips() <= 0) {
exitValue = 1;
}
hitCounter++;
logic.setNumOfShips(logic.getNumOfShips() - 1);
} else {
missCounter++;
}
return new int[]{exitValue, hitCounter, missCounter};
}
/**
* Reports how many ships escape or run
*/
public void howMuchEscapeOrRun() {
if (howMuchRun != 0 && howMuchRun < logic.getNumOfShips()) {
logic.setNumOfShips(logic.getNumOfShips() - howMuchRun);
if (userAttacks == true) {
if (howMuchRun > 0) {
runAwayOrLeft.setText(String.format("Cowards! %d ships ran away %s! ", howMuchRun, super.getName()));
}
} else {
report.setText((String.format("Escaped %d of them %s!", howMuchRun, super.getName())));
}
}
}
/**
* The user faces off against the ships and either prevails, dies, or runs away
*
* @return true if the user wins, loses, or flees, it returns false otherwise
*/
public boolean destroyShipsOrEscape(Stage stage) throws Exception {
@@ -125,10 +181,10 @@ public class ShipWarfareGUI extends Player {
if (super.getGuns() > 0) {
for (int j = 0; j < super.getGuns(); j++) {
PlayerAttacks playerAttacks = new PlayerAttacks(hitCounter, missCounter, randomValue, exitValue).invoke();
hitCounter = playerAttacks.getHitCounter();
missCounter = playerAttacks.getMissCounter();
exitValue = playerAttacks.getExitValue();
int array[] = successfulHitOrNot(exitValue, hitCounter, missCounter, randomValue);
exitValue = array[0];
hitCounter = array[1];
missCounter = array[2];
}
if (userAttacks == true) {
report.setText(String.format("Report: Ships hit: %d, Shots missed: %d", hitCounter, missCounter));
@@ -139,8 +195,6 @@ public class ShipWarfareGUI extends Player {
}
if (logic.getNumOfShips() <= 0) {
exitValue = 1;
}
@@ -149,7 +203,8 @@ public class ShipWarfareGUI extends Player {
chanceOfEnemyRun = randomValue.nextInt(2) + 1;
if (chanceOfEnemyRun == 2) {
howMuchRun = randomValue.nextInt(15) + 1;
shipsRunning();
howMuchEscapeOrRun();
}
}
@@ -209,23 +264,6 @@ public class ShipWarfareGUI extends Player {
}
public void shipsRunning() {
if (howMuchRun != 0 && howMuchRun < logic.getNumOfShips()) {
logic.setNumOfShips(logic.getNumOfShips() - howMuchRun);
if (userAttacks == true) {
if (howMuchRun > 0) {
runAwayOrLeft.setText(String.format("Cowards! %d ships ran away %s! ", howMuchRun, super.getName()));
}
} else {
report.setText((String.format("Escaped %d of them %s!", howMuchRun, super.getName())));
}
}
}
/**
* Player attacks enemy ships in an animation
*/
@@ -263,6 +301,7 @@ public class ShipWarfareGUI extends Player {
/**
* Sets most buttons to being invisble and switches to TaipanShop scene
*
* @param stage stage the user incorporates when they utilize the GUI
*/
public void setVisibilitiesAndTransition(Stage stage) {
@@ -285,6 +324,7 @@ public class ShipWarfareGUI extends Player {
/**
* Generaties ships and deploys logic for the shipwarfare
*
* @param primaryStage sets up the stage to whcih the GUI may be based around
* @throws Exception in case of interruptions withing the graphical interface
*/
@@ -580,60 +620,8 @@ public class ShipWarfareGUI extends Player {
});
}
});
}
public class PlayerAttacks {
private int hitCounter;
private int missCounter;
private Random randomValue;
private int exitValue;
public PlayerAttacks(int hitCounter, int missCounter, Random randomValue, int exitValue) {
this.hitCounter = hitCounter;
this.missCounter = missCounter;
this.randomValue = randomValue;
this.exitValue = exitValue;
}
public int getHitCounter() {
return hitCounter;
}
public int getMissCounter() {
return missCounter;
}
public int getExitValue() {
return exitValue;
}
public PlayerAttacks invoke() {
if (userAttacks == true) {
int hitOrMiss = randomValue.nextInt(2) + 1;
if (hitOrMiss == 2) {
logic.setNumOfShips(logic.getNumOfShips()-1);
if (logic.getNumOfShips() <= 0) {
exitValue = 1;
}
hitCounter++;
} else {
missCounter++;
}
}
return this;
}
}
}

View File

@@ -1,5 +1,4 @@
package logic;
import java.util.Random;
/**

View File

@@ -1,11 +1,9 @@
package text;
import logic.Player;
import logic.ShipWarfareLogic;
import java.util.Scanner;
import java.util.Random;
import java.util.concurrent.TimeUnit;
import logic.Player;
import logic.ShipWarfareLogic;
/**
* 2019-04-07
@@ -13,6 +11,8 @@ import java.util.concurrent.TimeUnit;
* ShipWarfareText class, Based on logic class for ShipWarfare, text-based version which allwos for ship warfare
*/
public class ShipWarfareText extends Player {
ShipWarfareLogic logic = new ShipWarfareLogic(getPlayer());
@@ -22,6 +22,7 @@ public class ShipWarfareText extends Player {
/**
* Class Constructor that takes in a type player as a parameter
*
* @param player object of the class Player
*/
public ShipWarfareText(Player player) {
@@ -32,6 +33,7 @@ public class ShipWarfareText extends Player {
/**
* This fleet is easy to defeat as a maximum of 15 ships can run away each volley, they can not tank hits
*
* @throws Exception in case of errors due to the delay
*/
public void peasantFleetAttack() throws Exception {
@@ -58,8 +60,7 @@ public class ShipWarfareText extends Player {
boolean runSuccess = logic.runFromShips();
if (runSuccess == false) {
System.out.println("Couldn't run away!");
}
if (runSuccess == false && destroyPeasantShipsOrEscape()) {
if (destroyPeasantShipsOrEscape())
break;
} else {
System.out.println("Phew! Got away safely");
@@ -106,7 +107,33 @@ public class ShipWarfareText extends Player {
//Player volley
while (exitValue == 0) {
exitValue = hitEnemy(randomValue, exitValue);
if (getGuns() > 0) {
for (int j = 0; j < getGuns(); j++) {
if (userAttacks == true) {
int hitOrMiss = randomValue.nextInt(2) + 1;
if (hitOrMiss == 2) {
logic.setNumOfShips(logic.getNumOfShips() - 1);
if (logic.getNumOfShips() <= 0) {
exitValue = 1;
break;
}
System.out.println("Got eem");
delayForSeconds(1);
} else {
System.out.printf("ARRG! We missed %s\n", getName());
delayForSeconds(1);
}
} else {
continue;
}
}
} else {
System.out.printf("%s! We don't have any GUNS!!!!\n", getName());
delayForSeconds(1);
}
if (logic.getNumOfShips() <= 0) {
@@ -117,7 +144,16 @@ public class ShipWarfareText extends Player {
chanceOfEnemyRun = randomValue.nextInt(2) + 1;
if (chanceOfEnemyRun == 2) {
howMuchRun = randomValue.nextInt(15) + 1;
shipsRun();
if (howMuchRun != 0 && howMuchRun < logic.getNumOfShips()) {
logic.setNumOfShips(logic.getNumOfShips() - howMuchRun);
if (userAttacks == true) {
System.out.printf("Ahhh, %d ships ran away %s!\n", howMuchRun, getName());
} else {
System.out.printf("Escaped %d of them!\n", howMuchRun);
}
}
}
}
@@ -135,9 +171,15 @@ public class ShipWarfareText extends Player {
}
if (getHP() > 0) {
String userResponse = displayQuery(userInput);
TryRunning tryRunning = new TryRunning(exitValue, userResponse).invoke();
if (tryRunning.is()) break;
exitValue = tryRunning.getExitValue();
if (userResponse.equalsIgnoreCase("r")) {
userAttacks = false;
if (logic.runFromShips() == false) {
System.out.println("Couldn't run away");
} else {
exitValue = 3;
break;
}
}
} else {
exitValue = 2;
@@ -168,35 +210,6 @@ public class ShipWarfareText extends Player {
}
public int hitEnemy(Random randomValue, int exitValue) throws Exception {
if (getGuns() > 0) {
for (int j = 0; j < getGuns(); j++) {
UserKills userKills = new UserKills(randomValue).invoke();
if (userKills.is()) break;
exitValue = userKills.getExitValue();
}
} else {
System.out.printf("%s! We don't have any GUNS!!!!\n", getName());
delayForSeconds(1);
}
return exitValue;
}
public void shipsRun() {
if (howMuchRun != 0 && howMuchRun < logic.getNumOfShips()) {
logic.setNumOfShips(logic.getNumOfShips() - howMuchRun);
if (userAttacks == true) {
System.out.printf("Ahhh, %d ships ran away %s!\n", howMuchRun, getName());
} else {
System.out.printf("Escaped %d of them!\n", howMuchRun);
}
}
}
/**
* Ask the user to input either "f" or "r"
* @param userInput scanner object which is used to ask for user input
@@ -220,84 +233,4 @@ public class ShipWarfareText extends Player {
return response;
}
public class UserKills {
private boolean myResult;
private Random randomValue;
private int exitValue;
public UserKills(Random randomValue) {
this.randomValue = randomValue;
}
boolean is() {
return myResult;
}
public int getExitValue() {
return exitValue;
}
public UserKills invoke() throws Exception {
if (userAttacks == true) {
int hitOrMiss = randomValue.nextInt(2) + 1;
if (hitOrMiss == 2) {
logic.setNumOfShips(logic.getNumOfShips() - 1);
if (logic.getNumOfShips() <= 0) {
exitValue = 1;
myResult = true;
return this;
}
System.out.println("Got eem");
delayForSeconds(1);
} else {
System.out.printf("ARRG! We missed %s\n", getName());
delayForSeconds(1);
}
}
myResult = false;
return this;
}
}
private class TryRunning {
private boolean myResult;
private int exitValue;
private String userResponse;
public TryRunning(int exitValue, String userResponse) {
this.exitValue = exitValue;
this.userResponse = userResponse;
}
boolean is() {
return myResult;
}
public int getExitValue() {
return exitValue;
}
public TryRunning invoke() {
if (userResponse.equalsIgnoreCase("r")) {
userAttacks = false;
if (logic.runFromShips() == false) {
System.out.println("Couldn't run away");
} else {
exitValue = 3;
myResult = true;
return this;
}
}
myResult = false;
return this;
}
}
public static void main(String[] args) throws Exception {
ShipWarfareText test = new ShipWarfareText(new Player());
test.peasantFleetAttack();
}
}