Added Javadocs for start in MainGUI and separated ShipWarfare into more methods.
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@@ -16,14 +16,17 @@ public class MainGUI extends Application {
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/**
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* Updates main class with player data and starts the game.
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* The game will only run as long as the player has not retired or has been destroyed.
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*
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* @param args Just the console for the player to look at.
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*/
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public static void main(String[] args) {
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launch(args);
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}
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public void start(Stage primaryStage) throws Exception {
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/**
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* Starts the game as a whole, combines all of the other necessary classes
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* @param primaryStage Creates new stage for scene to be utilized
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*/
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public void start(Stage primaryStage){
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StartGUI start = new StartGUI(new Player());
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start.initializeStart(primaryStage);
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primaryStage.show();
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@@ -16,10 +16,11 @@ import javafx.scene.layout.VBox;
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import javafx.scene.shape.Circle;
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import javafx.stage.Stage;
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import javafx.util.Duration;
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import java.io.FileInputStream;
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import java.util.Random;
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import java.util.Scanner;
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//Importing the logic classes required for this class
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import logic.Player;
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import logic.ShipWarfareLogic;
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@@ -69,6 +70,7 @@ public class ShipWarfareGUI extends Player {
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/**
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* constructor; only runs when a Player object is provided. The constructor is fully encapsulated.
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*
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* @param player is a Player object that will be copied and the player instance variable is set to the copy.
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*/
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public ShipWarfareGUI(Player player) {
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@@ -86,6 +88,11 @@ public class ShipWarfareGUI extends Player {
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}
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/**
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* Wipe many of the labels including title
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*
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* @param title for GUI
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*/
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public void wipeWithTitle(Label title) {
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title.setVisible(false);
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runAwayOrLeft.setVisible(false);
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@@ -102,9 +109,58 @@ public class ShipWarfareGUI extends Player {
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report.setVisible(false);
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}
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/**
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* Attacks the enemy fleet and sees how much shots miss and how much shots hit
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*
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* @param exitValue to distingusih if the player won, lost, or ran
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* @param hitCounter to see how much of the shots hit the ships
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* @param missCounter to see how much of the shots missed the ships
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* @param random to utilize the random object
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* @return an array of values
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*/
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public int[] successfulHitOrNot(int exitValue, int hitCounter, int missCounter, Random random) {
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int hitOrMiss = random.nextInt(2) + 1;
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if (userAttacks && hitOrMiss == 2) {
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if (logic.getNumOfShips() <= 0) {
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exitValue = 1;
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}
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hitCounter++;
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logic.setNumOfShips(logic.getNumOfShips() - 1);
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} else {
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missCounter++;
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}
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return new int[]{exitValue, hitCounter, missCounter};
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}
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/**
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* Reports how many ships escape or run
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*/
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public void howMuchEscapeOrRun() {
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if (howMuchRun != 0 && howMuchRun < logic.getNumOfShips()) {
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logic.setNumOfShips(logic.getNumOfShips() - howMuchRun);
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if (userAttacks == true) {
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if (howMuchRun > 0) {
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runAwayOrLeft.setText(String.format("Cowards! %d ships ran away %s! ", howMuchRun, super.getName()));
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}
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} else {
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report.setText((String.format("Escaped %d of them %s!", howMuchRun, super.getName())));
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}
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}
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}
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/**
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* The user faces off against the ships and either prevails, dies, or runs away
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*
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* @return true if the user wins, loses, or flees, it returns false otherwise
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*/
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public boolean destroyShipsOrEscape(Stage stage) throws Exception {
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@@ -125,10 +181,10 @@ public class ShipWarfareGUI extends Player {
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if (super.getGuns() > 0) {
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for (int j = 0; j < super.getGuns(); j++) {
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PlayerAttacks playerAttacks = new PlayerAttacks(hitCounter, missCounter, randomValue, exitValue).invoke();
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hitCounter = playerAttacks.getHitCounter();
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missCounter = playerAttacks.getMissCounter();
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exitValue = playerAttacks.getExitValue();
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int array[] = successfulHitOrNot(exitValue, hitCounter, missCounter, randomValue);
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exitValue = array[0];
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hitCounter = array[1];
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missCounter = array[2];
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}
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if (userAttacks == true) {
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report.setText(String.format("Report: Ships hit: %d, Shots missed: %d", hitCounter, missCounter));
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@@ -139,8 +195,6 @@ public class ShipWarfareGUI extends Player {
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}
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if (logic.getNumOfShips() <= 0) {
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exitValue = 1;
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}
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@@ -149,7 +203,8 @@ public class ShipWarfareGUI extends Player {
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chanceOfEnemyRun = randomValue.nextInt(2) + 1;
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if (chanceOfEnemyRun == 2) {
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howMuchRun = randomValue.nextInt(15) + 1;
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shipsRunning();
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howMuchEscapeOrRun();
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}
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}
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@@ -209,23 +264,6 @@ public class ShipWarfareGUI extends Player {
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}
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public void shipsRunning() {
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if (howMuchRun != 0 && howMuchRun < logic.getNumOfShips()) {
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logic.setNumOfShips(logic.getNumOfShips() - howMuchRun);
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if (userAttacks == true) {
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if (howMuchRun > 0) {
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runAwayOrLeft.setText(String.format("Cowards! %d ships ran away %s! ", howMuchRun, super.getName()));
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}
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} else {
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report.setText((String.format("Escaped %d of them %s!", howMuchRun, super.getName())));
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}
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}
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}
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/**
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* Player attacks enemy ships in an animation
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*/
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@@ -263,6 +301,7 @@ public class ShipWarfareGUI extends Player {
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/**
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* Sets most buttons to being invisble and switches to TaipanShop scene
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*
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* @param stage stage the user incorporates when they utilize the GUI
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*/
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public void setVisibilitiesAndTransition(Stage stage) {
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@@ -285,6 +324,7 @@ public class ShipWarfareGUI extends Player {
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/**
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* Generaties ships and deploys logic for the shipwarfare
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*
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* @param primaryStage sets up the stage to whcih the GUI may be based around
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* @throws Exception in case of interruptions withing the graphical interface
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*/
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@@ -580,60 +620,8 @@ public class ShipWarfareGUI extends Player {
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});
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}
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});
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}
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public class PlayerAttacks {
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private int hitCounter;
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private int missCounter;
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private Random randomValue;
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private int exitValue;
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public PlayerAttacks(int hitCounter, int missCounter, Random randomValue, int exitValue) {
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this.hitCounter = hitCounter;
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this.missCounter = missCounter;
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this.randomValue = randomValue;
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this.exitValue = exitValue;
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}
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public int getHitCounter() {
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return hitCounter;
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}
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public int getMissCounter() {
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return missCounter;
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}
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public int getExitValue() {
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return exitValue;
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}
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public PlayerAttacks invoke() {
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if (userAttacks == true) {
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int hitOrMiss = randomValue.nextInt(2) + 1;
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if (hitOrMiss == 2) {
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logic.setNumOfShips(logic.getNumOfShips()-1);
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if (logic.getNumOfShips() <= 0) {
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exitValue = 1;
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}
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hitCounter++;
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} else {
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missCounter++;
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}
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}
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return this;
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}
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}
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}
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