Fixed the problem where the player could recalculate price values by leaving and entering the travel screen.

This commit is contained in:
2019-03-11 18:27:42 -06:00
parent af81624e27
commit 428a7caf80
3 changed files with 166 additions and 120 deletions

View File

@@ -5,6 +5,8 @@
* *
*/ */
import java.util.Random;
public class Player { public class Player {
private String name = "Taipan"; private String name = "Taipan";
@@ -24,6 +26,11 @@ public class Player {
private int wArms = 0; private int wArms = 0;
private boolean retire = false; private boolean retire = false;
private int cargoSpace = 60; private int cargoSpace = 60;
private int opiumPrice = 16000;
private int silkPrice = 1600;
private int armsPrice = 160;
private int generalPrice = 8;
private int isPriceChanged = 0;
public Player() { public Player() {
this.name = "Taipan"; this.name = "Taipan";
@@ -42,7 +49,12 @@ public class Player {
this.wGeneral = 0; this.wGeneral = 0;
this.wArms = 0; this.wArms = 0;
this.retire = false; this.retire = false;
this.opiumPrice = 1600;
this.silkPrice = 1600;
this.armsPrice = 160;
this.generalPrice = 8;
this.cargoSpace = 60; this.cargoSpace = 60;
this.isPriceChanged = 0;
} }
/** /**
@@ -66,7 +78,12 @@ public class Player {
this.wSilk = player.wSilk; this.wSilk = player.wSilk;
this.wGeneral = player.wGeneral; this.wGeneral = player.wGeneral;
this.wArms = player.wArms; this.wArms = player.wArms;
this.opiumPrice = player.opiumPrice;
this.silkPrice = player.silkPrice;
this.armsPrice = player.armsPrice;
this.generalPrice = player.generalPrice;
this.cargoSpace = player.cargoSpace; this.cargoSpace = player.cargoSpace;
this.isPriceChanged = player.isPriceChanged;
} }
/** /**
@@ -441,6 +458,106 @@ public class Player {
} }
} }
/**
* getter for opiumPrice instance variable.
*
* @return opiumPrice -- the price of opium in the shop
*/
public int getOpiumPrice() {
return opiumPrice;
}
/**
* setter for the opiumPrice instance variable. Runs as long as the parameter is greater than 0.
*
* @param opiumPrice -- what the instance variable opiumPrice should be changed to.
*/
public void setOpiumPrice(int opiumPrice) {
if (opiumPrice > 0) {
this.opiumPrice = opiumPrice;
}
}
/**
* getter for silkPrice instance variable.
*
* @return silkPrice -- the price of silk in the shop.
*/
public int getSilkPrice() {
return silkPrice;
}
/**
* setter for the silkPrice instance variable. Runs as long as the parameter is greater than 0.
*
* @param silkPrice -- what the instance variable silkPrice should be changed to.
*/
public void setSilkPrice(int silkPrice) {
if (silkPrice > 0) {
this.silkPrice = silkPrice;
}
}
/**
* getter for armsPrice instance variable.
*
* @return armsPrice -- the price of arms in the shop.
*/
public int getArmsPrice() {
return armsPrice;
}
/**
* setter for the armsPrice instance variable. Runs as long as the parameter is greater than 0.
*
* @param armsPrice -- what the instance variable armsPrice should be changed to.
*/
public void setArmsPrice(int armsPrice) {
if (armsPrice > 0) {
this.armsPrice = armsPrice;
}
}
/**
* getter for generalPrice instance variable.
*
* @return generalPrice -- the price of general cargo in the shop.
*/
public int getGeneralPrice() {
return generalPrice;
}
/**
* setter for the generalPrice instance variable. Runs as long as the parameter is greater than 0.
*
* @param generalPrice -- what the instance variable generalPrice should be changed to.
*/
public void setGeneralPrice(int generalPrice) {
if (generalPrice > 0) {
this.generalPrice = generalPrice;
}
}
/**
* getter for isPriceChanged instance variable.
*
* @return isPriceChanged -- Checks if the price has changed since last in shop.
*/
public int getIsPriceChanged() {
return isPriceChanged;
}
/**
* setter for the isPriceChanged instance variable. Runs as long as the parameter is greater than 0.
*
* @param isPriceChanged -- what the instance variable isPriceChanged should be changed to.
*/
public void setIsPriceChanged(int isPriceChanged) {
if(isPriceChanged >= 0) {
this.isPriceChanged = isPriceChanged;
}
}
/** /**
* Method to indicate that you have lost the game. If the player has lost, console will be cleared and will only * Method to indicate that you have lost the game. If the player has lost, console will be cleared and will only
* show the statement "Game Over". After showing the message the game closes. * show the statement "Game Over". After showing the message the game closes.

View File

@@ -45,10 +45,6 @@ public class TaipanShopGUI {
private Button armsButton = new Button(); private Button armsButton = new Button();
private Button generalButton = new Button(); private Button generalButton = new Button();
private TextField numberInput = new TextField(); private TextField numberInput = new TextField();
private int opiumPrice = 16000;
private int silkPrice = 1600;
private int armsPrice = 160;
private int generalPrice = 8;
/** /**
* constructor; only runs when a Player object is provided. The constructor is fully encapsulated. * constructor; only runs when a Player object is provided. The constructor is fully encapsulated.
@@ -90,85 +86,7 @@ public class TaipanShopGUI {
return playerDummy; return playerDummy;
} }
/**
* getter for opiumPrice instance variable.
*
* @return opiumPrice -- the price of opium in the shop
*/
public int getOpiumPrice() {
return opiumPrice;
}
/**
* setter for the opiumPrice instance variable. Runs as long as the parameter is greater than 0.
*
* @param opiumPrice -- what the instance variable opiumPrice should be changed to.
*/
public void setOpiumPrice(int opiumPrice) {
if (opiumPrice > 0) {
this.opiumPrice = opiumPrice;
}
}
/**
* getter for silkPrice instance variable.
*
* @return silkPrice -- the price of silk in the shop.
*/
public int getSilkPrice() {
return silkPrice;
}
/**
* setter for the silkPrice instance variable. Runs as long as the parameter is greater than 0.
*
* @param silkPrice -- what the instance variable silkPrice should be changed to.
*/
public void setSilkPrice(int silkPrice) {
if (silkPrice > 0) {
this.silkPrice = silkPrice;
}
}
/**
* getter for armsPrice instance variable.
*
* @return armsPrice -- the price of arms in the shop.
*/
public int getArmsPrice() {
return armsPrice;
}
/**
* setter for the armsPrice instance variable. Runs as long as the parameter is greater than 0.
*
* @param armsPrice -- what the instance variable armsPrice should be changed to.
*/
public void setArmsPrice(int armsPrice) {
if (armsPrice > 0) {
this.armsPrice = armsPrice;
}
}
/**
* getter for generalPrice instance variable.
*
* @return generalPrice -- the price of general cargo in the shop.
*/
public int getGeneralPrice() {
return generalPrice;
}
/**
* setter for the generalPrice instance variable. Runs as long as the parameter is greater than 0.
*
* @param generalPrice -- what the instance variable generalPrice should be changed to.
*/
public void setGeneralPrice(int generalPrice) {
if (generalPrice > 0) {
this.generalPrice = generalPrice;
}
}
/** /**
* this method is when the shop is accessed, randomizing the prices of all the items. * this method is when the shop is accessed, randomizing the prices of all the items.
@@ -177,44 +95,44 @@ public class TaipanShopGUI {
String s = "\t" + player.getName() + ", the price of "; String s = "\t" + player.getName() + ", the price of ";
double value = 80 * Math.random(); double value = 80 * Math.random();
Random rand = new Random(); Random rand = new Random();
opiumPrice = (rand.nextInt(201) + 60) * 100; player.setOpiumPrice((rand.nextInt(201) + 60) * 100);
silkPrice = (rand.nextInt(201) + 60) * 10; player.setSilkPrice((rand.nextInt(201) + 60) * 10);
armsPrice = (rand.nextInt(21) + 6) * 10; player.setArmsPrice((rand.nextInt(21) + 6) * 10);
generalPrice = rand.nextInt(17) + 4; player.setGeneralPrice((rand.nextInt(17) + 4));
// there is a 10% chance that the price of an item is increased/decreased beyond its regular range. // there is a 10% chance that the price of an item is increased/decreased beyond its regular range.
if (value < 8) { if (value < 8) {
if (value < 2) { if (value < 2) {
if (value < 1) { if (value < 1) {
opiumPrice /= 5; player.setOpiumPrice(player.getOpiumPrice() / 5);
textOut.setText(s + "Opium has dropped to " + opiumPrice + "!!!\n" + textOut.getText()); textOut.setText(s + "Opium has dropped to " + player.getOpiumPrice() + "!!!\n" + textOut.getText());
} else { } else {
opiumPrice *= 5; player.setOpiumPrice(player.getOpiumPrice() * 5);
textOut.setText(s + "Opium has risen to " + opiumPrice + "!!!\n" + textOut.getText()); textOut.setText(s + "Opium has risen to " + player.getOpiumPrice() + "!!!\n" + textOut.getText());
} }
} else if (value < 4) { } else if (value < 4) {
if (value < 3) { if (value < 3) {
silkPrice /= 5; player.setSilkPrice(player.getSilkPrice() / 5);
textOut.setText(s + "Silk has dropped to " + silkPrice + "!!!\n" + textOut.getText()); textOut.setText(s + "Silk has dropped to " + player.getSilkPrice() + "!!!\n" + textOut.getText());
} else { } else {
silkPrice *= 5; player.setSilkPrice(player.getSilkPrice() * 5);
textOut.setText(s + "Silk has risen to " + silkPrice + "!!!\n" + textOut.getText()); textOut.setText(s + "Silk has risen to " + player.getSilkPrice() + "!!!\n" + textOut.getText());
} }
} else if (value < 6) { } else if (value < 6) {
if (value < 3) { if (value < 3) {
armsPrice /= 5; player.setArmsPrice(player.getArmsPrice() / 5);
textOut.setText(s + "Arms has dropped to " + armsPrice + "!!!\n" + textOut.getText()); textOut.setText(s + "Arms has dropped to " + player.getArmsPrice() + "!!!\n" + textOut.getText());
} else { } else {
armsPrice *= 5; player.setArmsPrice(player.getArmsPrice() * 5);
textOut.setText(s + "Arms has risen to " + armsPrice + "!!!\n" + textOut.getText()); textOut.setText(s + "Arms has risen to " + player.getArmsPrice() + "!!!\n" + textOut.getText());
} }
} else { } else {
if (value < 7) { if (value < 7) {
generalPrice = 1; player.setOpiumPrice(1);
textOut.setText(s + "General Cargo has dropped to 1!!!\n" + textOut.getText()); textOut.setText(s + "General Cargo has dropped to 1!!!\n" + textOut.getText());
} else { } else {
generalPrice *= 5; player.setGeneralPrice(player.getGeneralPrice() * 5);
textOut.setText(s + "General Cargo has risen to " + generalPrice + "!!!\n" + textOut.getText()); textOut.setText(s + "General Cargo has risen to " + player.getGeneralPrice() + "!!!\n" + textOut.getText());
} }
} }
} }
@@ -224,7 +142,7 @@ public class TaipanShopGUI {
* Sets the default dialogue of simply stating the prices of the items. * Sets the default dialogue of simply stating the prices of the items.
*/ */
public void defaultTextOut() { public void defaultTextOut() {
textOut.setText(String.format("\t%s, present prices per unit here are:\n\n\t\tOpium: %d\t\t\tSilk: %d\n\t\tArms: %d\t\t\tGeneral: %d", player.getName(), getOpiumPrice(), getSilkPrice(), getArmsPrice(), getGeneralPrice())); textOut.setText(String.format("\t%s, present prices per unit here are:\n\n\t\tOpium: %d\t\t\tSilk: %d\n\t\tArms: %d\t\t\tGeneral: %d", player.getName(), player.getOpiumPrice(), player.getSilkPrice(), player.getArmsPrice(), player.getGeneralPrice()));
} }
@@ -322,30 +240,30 @@ public class TaipanShopGUI {
String originalDialogue = textOut.getText(); String originalDialogue = textOut.getText();
int num = Integer.parseInt(numberInput.getText().replace(" ", "")); int num = Integer.parseInt(numberInput.getText().replace(" ", ""));
if (buyButton.getText().contains(".")) { if (buyButton.getText().contains(".")) {
if (opiumButton.getText().contains(".") && num <= player.getMoney() / opiumPrice && num >= 0) { if (opiumButton.getText().contains(".") && num <= player.getMoney() / player.getOpiumPrice() && num >= 0) {
player.setMoney(player.getMoney() - num * opiumPrice); player.setMoney(player.getMoney() - num * player.getOpiumPrice());
player.setOpiumHeld(player.getOpiumHeld() + num); player.setOpiumHeld(player.getOpiumHeld() + num);
} else if (num >= 0 && opiumButton.getText().contains(".")) { } else if (num >= 0 && opiumButton.getText().contains(".")) {
textOut.setText(originalDialogue + "\n\t" + player.getName() + ", you can't afford that!"); textOut.setText(originalDialogue + "\n\t" + player.getName() + ", you can't afford that!");
} else if (opiumButton.getText().contains(".")) { } else if (opiumButton.getText().contains(".")) {
textOut.setText(originalDialogue + "\n\t" + player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " Opium?"); textOut.setText(originalDialogue + "\n\t" + player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " Opium?");
} else if (silkButton.getText().contains(".") && num <= player.getMoney() / silkPrice && num >= 0) { } else if (silkButton.getText().contains(".") && num <= player.getMoney() / player.getOpiumPrice() && num >= 0) {
player.setSilkHeld(player.getSilkHeld() + num); player.setSilkHeld(player.getSilkHeld() + num);
player.setMoney(player.getMoney() - num * silkPrice); player.setMoney(player.getMoney() - num * player.getOpiumPrice());
} else if (num >= 0 && silkButton.getText().contains(".")) { } else if (num >= 0 && silkButton.getText().contains(".")) {
textOut.setText(originalDialogue + "\n\t" + player.getName() + ", you can't afford that!"); textOut.setText(originalDialogue + "\n\t" + player.getName() + ", you can't afford that!");
} else if (silkButton.getText().contains(".")) { } else if (silkButton.getText().contains(".")) {
textOut.setText(originalDialogue + "\n\t" + player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " Silk?"); textOut.setText(originalDialogue + "\n\t" + player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " Silk?");
} else if (armsButton.getText().contains(".") && num <= player.getMoney() / armsPrice && num >= 0) { } else if (armsButton.getText().contains(".") && num <= player.getMoney() / player.getArmsPrice() && num >= 0) {
player.setArmsHeld(player.getArmsHeld() + num); player.setArmsHeld(player.getArmsHeld() + num);
player.setMoney(player.getMoney() - num * armsPrice); player.setMoney(player.getMoney() - num * player.getArmsPrice());
} else if (num >= 0 && armsButton.getText().contains(".")) { } else if (num >= 0 && armsButton.getText().contains(".")) {
textOut.setText(originalDialogue + "\n\t" + player.getName() + ", you can't afford that!"); textOut.setText(originalDialogue + "\n\t" + player.getName() + ", you can't afford that!");
} else if (armsButton.getText().contains(".")) { } else if (armsButton.getText().contains(".")) {
textOut.setText(originalDialogue + "\n\t" + player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " Arms?"); textOut.setText(originalDialogue + "\n\t" + player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " Arms?");
} else if (generalButton.getText().contains(".") && num <= player.getMoney() / generalPrice && num >= 0) { } else if (generalButton.getText().contains(".") && num <= player.getMoney() / player.getGeneralPrice() && num >= 0) {
player.setGeneralHeld(player.getGeneralHeld()+num); player.setGeneralHeld(player.getGeneralHeld()+num);
player.setMoney(player.getMoney() - num * generalPrice); player.setMoney(player.getMoney() - num * player.getGeneralPrice());
} else if (num >= 0 && generalButton.getText().contains(".")) { } else if (num >= 0 && generalButton.getText().contains(".")) {
textOut.setText(originalDialogue + "\n\t" + player.getName() + ", you can't afford that!"); textOut.setText(originalDialogue + "\n\t" + player.getName() + ", you can't afford that!");
} else if (generalButton.getText().contains(".")) { } else if (generalButton.getText().contains(".")) {
@@ -354,28 +272,28 @@ public class TaipanShopGUI {
} else if (sellButton.getText().contains(".")) { } else if (sellButton.getText().contains(".")) {
if (opiumButton.getText().contains(".") && num <= player.getOpiumHeld() && num >= 0) { if (opiumButton.getText().contains(".") && num <= player.getOpiumHeld() && num >= 0) {
player.setOpiumHeld(player.getOpiumHeld() - num); player.setOpiumHeld(player.getOpiumHeld() - num);
player.setMoney(player.getMoney() + num * opiumPrice); player.setMoney(player.getMoney() + num * player.getOpiumPrice());
} else if (num >= 0 && opiumButton.getText().contains(".")) { } else if (num >= 0 && opiumButton.getText().contains(".")) {
textOut.setText(originalDialogue + "\n\t" + player.getName() + ", you don't have that many to sell!"); textOut.setText(originalDialogue + "\n\t" + player.getName() + ", you don't have that many to sell!");
} else if (opiumButton.getText().contains(".")) { } else if (opiumButton.getText().contains(".")) {
textOut.setText(originalDialogue + "\n\t" + player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " Opium?"); textOut.setText(originalDialogue + "\n\t" + player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " Opium?");
} else if (silkButton.getText().contains(".") && num <= player.getSilkHeld() && num >= 0) { } else if (silkButton.getText().contains(".") && num <= player.getSilkHeld() && num >= 0) {
player.setSilkHeld(player.getSilkHeld() - num); player.setSilkHeld(player.getSilkHeld() - num);
player.setMoney(player.getMoney() + num * silkPrice); player.setMoney(player.getMoney() + num * player.getOpiumPrice());
} else if (num >= 0 && silkButton.getText().contains(".")) { } else if (num >= 0 && silkButton.getText().contains(".")) {
textOut.setText(originalDialogue + "\n\t" + player.getName() + ", you don't have that many to sell!"); textOut.setText(originalDialogue + "\n\t" + player.getName() + ", you don't have that many to sell!");
} else if (silkButton.getText().contains(".")) { } else if (silkButton.getText().contains(".")) {
textOut.setText(originalDialogue + "\n\t" + player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " Silk?"); textOut.setText(originalDialogue + "\n\t" + player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " Silk?");
} else if (armsButton.getText().contains(".") && num <= player.getArmsHeld() && num >= 0) { } else if (armsButton.getText().contains(".") && num <= player.getArmsHeld() && num >= 0) {
player.setArmsHeld(player.getArmsHeld() - num); player.setArmsHeld(player.getArmsHeld() - num);
player.setMoney(player.getMoney() + num * armsPrice); player.setMoney(player.getMoney() + num * player.getArmsPrice());
} else if (num >= 0 && armsButton.getText().contains(".")) { } else if (num >= 0 && armsButton.getText().contains(".")) {
textOut.setText(originalDialogue + "\n\t" + player.getName() + ", you don't have that many to sell!"); textOut.setText(originalDialogue + "\n\t" + player.getName() + ", you don't have that many to sell!");
} else if (armsButton.getText().contains(".")) { } else if (armsButton.getText().contains(".")) {
textOut.setText(originalDialogue + "\n\t" + player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " Arms?"); textOut.setText(originalDialogue + "\n\t" + player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " Arms?");
} else if (generalButton.getText().contains(".") && num <= player.getGeneralHeld() && num >= 0) { } else if (generalButton.getText().contains(".") && num <= player.getGeneralHeld() && num >= 0) {
player.setGeneralHeld(player.getGeneralHeld() - num); player.setGeneralHeld(player.getGeneralHeld() - num);
player.setMoney(player.getMoney() + num * generalPrice); player.setMoney(player.getMoney() + num * player.getGeneralPrice());
} else if (num >= 0 && generalButton.getText().contains(".")) { } else if (num >= 0 && generalButton.getText().contains(".")) {
textOut.setText(originalDialogue + "\n\t" + player.getName() + ", you don't have that many to sell!"); textOut.setText(originalDialogue + "\n\t" + player.getName() + ", you don't have that many to sell!");
} else { } else {
@@ -560,6 +478,7 @@ public class TaipanShopGUI {
quitButton.setOnAction(new EventHandler<ActionEvent>() { quitButton.setOnAction(new EventHandler<ActionEvent>() {
@Override @Override
public void handle(ActionEvent event) { public void handle(ActionEvent event) {
player.setIsPriceChanged(1);
TravelGUI travelGUI = new TravelGUI(player); TravelGUI travelGUI = new TravelGUI(player);
travelGUI.initializeTravel(stage); travelGUI.initializeTravel(stage);
stage.show(); stage.show();
@@ -594,7 +513,7 @@ public class TaipanShopGUI {
defaultTextOut(); defaultTextOut();
String extraText; String extraText;
if (buyButton.getText().contains(".")) { if (buyButton.getText().contains(".")) {
extraText = String.format(" (You can afford %d)", player.getMoney() / opiumPrice); extraText = String.format(" (You can afford %d)", player.getMoney() / player.getOpiumPrice());
} else { } else {
extraText = String.format(" (You have %d)", player.getOpiumHeld()); extraText = String.format(" (You have %d)", player.getOpiumHeld());
} }
@@ -616,7 +535,7 @@ public class TaipanShopGUI {
defaultTextOut(); defaultTextOut();
String extraText; String extraText;
if (buyButton.getText().contains(".")) { if (buyButton.getText().contains(".")) {
extraText = String.format(" (You can afford %d)", player.getMoney() / silkPrice); extraText = String.format(" (You can afford %d)", player.getMoney() / player.getSilkPrice());
} else { } else {
extraText = String.format(" (You have %d)", player.getSilkHeld()); extraText = String.format(" (You have %d)", player.getSilkHeld());
} }
@@ -636,7 +555,7 @@ public class TaipanShopGUI {
defaultTextOut(); defaultTextOut();
String extraText; String extraText;
if (buyButton.getText().contains(".")) { if (buyButton.getText().contains(".")) {
extraText = String.format(" (You can afford %d)", player.getMoney() / armsPrice); extraText = String.format(" (You can afford %d)", player.getMoney() / player.getArmsPrice());
} else { } else {
extraText = String.format(" (You have %d)", player.getArmsHeld()); extraText = String.format(" (You have %d)", player.getArmsHeld());
} }
@@ -660,7 +579,7 @@ public class TaipanShopGUI {
defaultTextOut(); defaultTextOut();
String extraText; String extraText;
if (buyButton.getText().contains(".")) { if (buyButton.getText().contains(".")) {
extraText = String.format(" (You can afford %d)", player.getMoney() / generalPrice); extraText = String.format(" (You can afford %d)", player.getMoney() / player.getGeneralPrice());
} else { } else {
extraText = String.format(" (You have %d)", player.getGeneralHeld()); extraText = String.format(" (You have %d)", player.getGeneralHeld());
} }
@@ -789,7 +708,9 @@ public class TaipanShopGUI {
// general updates to the buttons, user stats/inventory, and text. // general updates to the buttons, user stats/inventory, and text.
buttonSetup("reset"); buttonSetup("reset");
updatePrices(); if(player.getIsPriceChanged() == 0 || player.getIsPriceChanged() == 2){
updatePrices();
}
defaultTextOut(); defaultTextOut();
updateStage(); updateStage();
} }

View File

@@ -1,3 +1,8 @@
/**
* TravelGUI is the class in which takes the player from location to location
*
* Author: Harkamal Randhawa
*/
import javafx.geometry.Pos; import javafx.geometry.Pos;
import javafx.scene.Scene; import javafx.scene.Scene;
import javafx.scene.control.Button; import javafx.scene.control.Button;
@@ -13,6 +18,7 @@ import java.util.Random;
public class TravelGUI{ public class TravelGUI{
private Player player; private Player player;
private TaipanShopGUI shop;
private Label firm = new Label(); private Label firm = new Label();
private Label wItemsText = new Label(); private Label wItemsText = new Label();
private Label wItemSpaceText = new Label(); private Label wItemSpaceText = new Label();
@@ -42,6 +48,7 @@ public class TravelGUI{
*/ */
public TravelGUI(Player player) { public TravelGUI(Player player) {
Player playerDummy = new Player(player); Player playerDummy = new Player(player);
this.shop = new TaipanShopGUI(player);
this.player = playerDummy; this.player = playerDummy;
} }
@@ -200,6 +207,7 @@ public class TravelGUI{
hasTraveled = seaAtlas(response); hasTraveled = seaAtlas(response);
player.setBank((int) (player.getBank() * 1.01)); player.setBank((int) (player.getBank() * 1.01));
player.setDebt((int) (player.getDebt() * 1.01)); player.setDebt((int) (player.getDebt() * 1.01));
player.setIsPriceChanged(2);
shopScene = false; shopScene = false;
stormScene = false; stormScene = false;
} else{ } else{