From bf21232510fe0f3ec368eec1fe165a031d974dcd Mon Sep 17 00:00:00 2001
From: KahootChampion
Date: Sun, 24 Mar 2019 21:02:13 -0600
Subject: [PATCH 1/4] Small error in animation whcih shoots even if no guns
must fix that
---
src/AnimationTesting.java | 81 +++++++++++++++++++++++++++++++++++----
1 file changed, 74 insertions(+), 7 deletions(-)
diff --git a/src/AnimationTesting.java b/src/AnimationTesting.java
index 5d6aedb..553edbb 100644
--- a/src/AnimationTesting.java
+++ b/src/AnimationTesting.java
@@ -170,6 +170,8 @@ public class AnimationTesting extends Player {
+
+
public boolean destroyLittyShipsOrEscape(Stage stage) throws Exception {
cannon.setLayoutX(beginningX);
cannon.setLayoutY(beginningY);
@@ -179,11 +181,7 @@ public class AnimationTesting extends Player {
int missCounter = 0;
boolean gunFrustration = false;
- report.setVisible(false);
- runAwayOrLeft.setVisible(false);
- shipsRemaining.setVisible(false);
- HPLeft.setVisible(false);
- gunsLeftOrTaken.setVisible(false);
+
@@ -321,7 +319,9 @@ public class AnimationTesting extends Player {
shotsFired.setToX(endX);
shotsFired.setToY(endY);
shotsFired.setDuration(Duration.seconds(1));
- shotsFired.setCycleCount(getGuns());
+ if(getGuns()>0) {
+ shotsFired.setCycleCount(getGuns());
+ }
shotsFired.setNode(cannon);
shotsFired.play();
}
@@ -337,6 +337,23 @@ public class AnimationTesting extends Player {
enemyShots.play();
}
+ public void setVisibilitiesAndTransition(Stage stage) {
+ completeWipe();
+ continueButton.setVisible(true);
+ continueButton.setDefaultButton(true);
+ fightButton.setVisible(false);
+ runButton.setVisible(false);
+ /**
+ * Switches to Taipan Shop scene
+ * @param event, once button is clicked, executes graphical information
+ */
+ continueButton.setOnAction(event -> {
+ TaipanShopGUI shop = new TaipanShopGUI(getPlayer());
+ shop.initializeShop(stage);
+ stage.show();
+ });
+ }
+
public void startShipAnimation(Stage primaryStage) throws Exception {
setNumOfLittyShips(numOfShips());
@@ -495,16 +512,60 @@ public class AnimationTesting extends Player {
}
});
+ //Flee
+ runButton.setOnAction(new EventHandler() {
+ @Override
+ public void handle(ActionEvent event) {
+ report.setVisible(true);
+ title.setVisible(true);
+ shipsRemaining.setVisible(true);
+ gunsLeftOrTaken.setVisible(true);
+ title.setText("Ayy captain we will try to run!");
+ report.setText("Epic");
+ counter++;
+
+ if (runFromShips() == false) {
+ report.setText(("Couldn't run away"));
+ try {
+ winOrLose= destroyLittyShipsOrEscape(primaryStage);
+ } catch (Exception e) {
+ e.printStackTrace();
+ }
+ if(winOrLose==true){
+ report.setVisible(true);
+ title.setVisible(true);
+ shipsRemaining.setVisible(true);
+ gunsLeftOrTaken.setVisible(true);
+
+ }
+ } else {
+
+ report.setText("Phew! Got away safely");
+ setVisibilitiesAndTransition(primaryStage);
+
+
+ }
+
+ }
+ });
//Fight
fightButton.setOnAction(new EventHandler() {
+
@Override
/**
* Fight Button, engages in fight logic and graphical interface
* @param event, once button is clicked, executes graphical information
*/
public void handle(ActionEvent event) {
+ report.setVisible(false);
+ runAwayOrLeft.setVisible(false);
+ shipsRemaining.setVisible(false);
+ HPLeft.setVisible(false);
+ gunsLeftOrTaken.setVisible(false);
+ fightButton.setVisible(false);
+ runButton.setVisible(false);
try {
winOrLose= destroyLittyShipsOrEscape(primaryStage);
@@ -523,7 +584,11 @@ public class AnimationTesting extends Player {
}
- playerShoots();
+
+ playerShoots();
+
+
+
shotsFired.setOnFinished(new EventHandler() {
@Override
@@ -543,6 +608,8 @@ public class AnimationTesting extends Player {
enemyShots.setOnFinished(new EventHandler() {
@Override
public void handle(ActionEvent event) {
+ fightButton.setVisible(true);
+ runButton.setVisible(true);
report.setVisible(true);
cannon.setVisible(false);
runAwayOrLeft.setVisible(true);
From 799704ad5c621a802d82768ac2c8831479000127 Mon Sep 17 00:00:00 2001
From: KahootChampion
Date: Sun, 24 Mar 2019 21:25:57 -0600
Subject: [PATCH 2/4] Fixed the issue where the ship shot with no guns
---
src/AnimationTesting.java | 174 +++++++++-----------------------------
1 file changed, 39 insertions(+), 135 deletions(-)
diff --git a/src/AnimationTesting.java b/src/AnimationTesting.java
index 553edbb..2aae826 100644
--- a/src/AnimationTesting.java
+++ b/src/AnimationTesting.java
@@ -1,4 +1,3 @@
-
import javafx.animation.*;
import javafx.event.ActionEvent;
@@ -322,11 +321,17 @@ public class AnimationTesting extends Player {
if(getGuns()>0) {
shotsFired.setCycleCount(getGuns());
}
+ else{
+ shotsFired.setCycleCount(0);
+ shotsFired.stop();
+ cannon.setVisible(false);
+ }
shotsFired.setNode(cannon);
shotsFired.play();
}
public void shipsRetaliate(){
+ cannon.setVisible(true);
enemyShots.setFromX(270);
enemyShots.setFromY(0);
enemyShots.setToX(-30);
@@ -568,7 +573,7 @@ public class AnimationTesting extends Player {
runButton.setVisible(false);
try {
- winOrLose= destroyLittyShipsOrEscape(primaryStage);
+ winOrLose= destroyLittyShipsOrEscape(primaryStage);
} catch (Exception e) {
e.printStackTrace();
}
@@ -585,7 +590,7 @@ public class AnimationTesting extends Player {
}
- playerShoots();
+ playerShoots();
@@ -593,50 +598,46 @@ public class AnimationTesting extends Player {
shotsFired.setOnFinished(new EventHandler() {
@Override
public void handle(ActionEvent event) {
+ shotsFired.stop();
+ if(!winOrLose) {
+ shipsRetaliate();
+ }
+ else{
+ report.setVisible(true);
+ continueButton.setVisible(true);
+ usAgainstEnemyDivisor.setVisible(false);
+ cannon.setVisible(false);
shotsFired.stop();
- if(!winOrLose) {
- shipsRetaliate();
- }
- else{
- report.setVisible(true);
- continueButton.setVisible(true);
- usAgainstEnemyDivisor.setVisible(false);
- cannon.setVisible(false);
- shotsFired.stop();
-
- }
- enemyShots.setOnFinished(new EventHandler() {
- @Override
- public void handle(ActionEvent event) {
- fightButton.setVisible(true);
- runButton.setVisible(true);
- report.setVisible(true);
- cannon.setVisible(false);
- runAwayOrLeft.setVisible(true);
- gunsLeftOrTaken.setVisible(true);
- shipsRemaining.setVisible(true);
- HPLeft.setVisible(true);
- gunsLeftOrTaken.setVisible(true);
-
- if(winOrLose==true){
- usAgainstEnemyDivisor.setVisible(false);
- }
-
- }
- });
}
+ enemyShots.setOnFinished(new EventHandler() {
+ @Override
+ public void handle(ActionEvent event) {
+ fightButton.setVisible(true);
+ runButton.setVisible(true);
+ report.setVisible(true);
+ cannon.setVisible(false);
+ runAwayOrLeft.setVisible(true);
+ gunsLeftOrTaken.setVisible(true);
+ shipsRemaining.setVisible(true);
+ HPLeft.setVisible(true);
+ gunsLeftOrTaken.setVisible(true);
- });
+ if(winOrLose==true){
+ usAgainstEnemyDivisor.setVisible(false);
+ }
+
+ }
+ });
+
+ }
+
+ });
}
});
-
-
-
-
}
}
@@ -644,100 +645,3 @@ public class AnimationTesting extends Player {
-
-
- /*
- for (int i = 0; i < 5; i++) {
- cannon.setLayoutX(beginningX);
- cannon.setLayoutY(beginningY);
-
-
- @Override
- public void handle(Event event) {
- for (int i = 0; i < 5; i++) {
- if (i == 2) {
- shotsFired.setFromX(0);
- shotsFired.setFromY(0);
- shotsFired.setToX(endX + 60);
- shotsFired.setToY(endY + 70);
-
- shotsFired.setFromX(0);
- shotsFired.setFromY(0);
- shotsFired.setToX(endX);
- shotsFired.setToY(endY);
- shotsFired.setNode(cannon);
- shotsFired.play();
-
- } else {
- shotsFired.setFromX(0);
- shotsFired.setFromY(0);
- shotsFired.setToX(endX );
- shotsFired.setToY(endY );
-
- shotsFired.setFromX(0);
- shotsFired.setFromY(0);
- shotsFired.setToX(endX);
- shotsFired.setToY(endY);
- shotsFired.setNode(cannon);
- shotsFired.get
- shotsFired.play();
-
- }
- }
- }
-
- });
- shotsFired.setDuration(Duration.seconds(3));
- shotsFired.setCycleCount(5);
-
-
- shotsFired.play();
-
-
- shotsFired.setOnFinished(new EventHandler() {
- @Override
-
- public void handle(ActionEvent event) {
- shotsFired.stop();
-
-
- }
- });
-
-
- }
-
-
- /*
- destroyLittyShipsOrEscape(primaryStage);
-
- } catch (Exception e) {
- }
-
-
-
- if (counter >= 1) {
- title.setVisible(false);
-
- }
- }
-
- }
- });
-
-
- Scene scene = new Scene(root, 600, 480);
- root.getStylesheets().add("styleguide.css");
-
- primaryStage.setResizable(false);
-
- primaryStage.setScene(scene);
- primaryStage.show();
-
- }
- */
-
-
-
-
-
From 39b494ff880a548aa5620076100ea45cf86fde03 Mon Sep 17 00:00:00 2001
From: KahootChampion
Date: Sun, 24 Mar 2019 21:48:44 -0600
Subject: [PATCH 3/4] ShipWarfare javaDocs completed
---
src/AnimationTesting.java | 54 +++++++++++++++++++++++++++------------
1 file changed, 38 insertions(+), 16 deletions(-)
diff --git a/src/AnimationTesting.java b/src/AnimationTesting.java
index 2aae826..e210dc0 100644
--- a/src/AnimationTesting.java
+++ b/src/AnimationTesting.java
@@ -1,7 +1,5 @@
import javafx.animation.*;
-
import javafx.event.ActionEvent;
-import javafx.event.Event;
import javafx.event.EventHandler;
import javafx.geometry.Insets;
import javafx.scene.Scene;
@@ -16,10 +14,7 @@ import javafx.scene.layout.VBox;
import javafx.scene.shape.Circle;
import javafx.stage.Stage;
import javafx.util.Duration;
-
-
import java.io.FileInputStream;
-import java.io.FileNotFoundException;
import java.util.Random;
/**
@@ -32,11 +27,7 @@ import java.util.Random;
public class AnimationTesting extends Player {
private ShipWarfareGUI ship;
- private HBox usAgainstEnemyDivisor;
- private BorderPane centeringUserShipPane;
private Circle cannon;
- private BorderPane centeringLittyShipPane;
- private BorderPane encompassingPane;
private VBox buttonBox;
private HBox fightRunBox;
private Button fightButton;
@@ -170,7 +161,11 @@ public class AnimationTesting extends Player {
-
+ /**
+ * The user faces off against the litty ships and either prevails, dies, or runs away
+ *
+ * @return true if the user wins, loses, or flees, it returns false otherwise
+ */
public boolean destroyLittyShipsOrEscape(Stage stage) throws Exception {
cannon.setLayoutX(beginningX);
cannon.setLayoutY(beginningY);
@@ -311,6 +306,9 @@ public class AnimationTesting extends Player {
}
+ /**
+ * Player attacks enemy ships in an animation
+ */
public void playerShoots() {
userAttacks=true;
shotsFired.setFromX(0);
@@ -330,6 +328,10 @@ public class AnimationTesting extends Player {
shotsFired.play();
}
+ /**
+ * Ships attack player ship back in an animation
+ */
+
public void shipsRetaliate(){
cannon.setVisible(true);
enemyShots.setFromX(270);
@@ -342,6 +344,11 @@ public class AnimationTesting extends Player {
enemyShots.play();
}
+ /**
+ * Sets most buttons to being invisble and switches to TaipanShop scene
+ *
+ * @param stage stage the user incorporates when they utilize the GUI
+ */
public void setVisibilitiesAndTransition(Stage stage) {
completeWipe();
continueButton.setVisible(true);
@@ -360,6 +367,11 @@ public class AnimationTesting extends Player {
}
+ /**
+ * Generaties ships and deploys logic for the shipwarfare
+ * @param primaryStage sets up the stage to whcih the GUI may be based around
+ * @throws Exception in case of interruptions withing the graphical interface
+ */
public void startShipAnimation(Stage primaryStage) throws Exception {
setNumOfLittyShips(numOfShips());
@@ -501,15 +513,17 @@ public class AnimationTesting extends Player {
primaryStage.show();
continueButton.setOnAction(new EventHandler() {
@Override
+ /**
+ * Continue Button, engages in run logic and graphical interface
+ * @param event, once button is clicked, executes graphical information
+ */
public void handle(ActionEvent event) {
shotsFired.stop();
/**
* Switches to Taipan Shop scene
- * @param event, once button is clicked, executes graphical information
*/
-
TaipanShopGUI shop = new TaipanShopGUI(getPlayer());
shop.initializeShop(primaryStage);
primaryStage.show();
@@ -520,6 +534,10 @@ public class AnimationTesting extends Player {
//Flee
runButton.setOnAction(new EventHandler() {
@Override
+ /**
+ * Run Button, engages in run logic and graphical interface
+ * @param event, once button is clicked, executes graphical information
+ */
public void handle(ActionEvent event) {
report.setVisible(true);
title.setVisible(true);
@@ -589,14 +607,14 @@ public class AnimationTesting extends Player {
}
-
playerShoots();
-
-
-
shotsFired.setOnFinished(new EventHandler() {
@Override
+ /**
+ * When the user is completed their volley this information will be accessed
+ * @param event, once the shots fired transition is completed, execute graphical information
+ */
public void handle(ActionEvent event) {
shotsFired.stop();
if(!winOrLose) {
@@ -612,6 +630,10 @@ public class AnimationTesting extends Player {
}
enemyShots.setOnFinished(new EventHandler() {
@Override
+ /**
+ * When the user is completed their volley, this information will be accessed
+ * @param event, once the enemy shots transition is completed, execute graphical information
+ */
public void handle(ActionEvent event) {
fightButton.setVisible(true);
runButton.setVisible(true);
From f379278dc8c483337cb0442d8cad7beb5e733af7 Mon Sep 17 00:00:00 2001
From: KahootChampion
Date: Sun, 24 Mar 2019 21:58:53 -0600
Subject: [PATCH 4/4] Completed ShipWarfareGUI
---
src/AnimationTesting.java | 669 ------------------------------------
src/ShipWarfareGUI.java | 690 +++++++++++++++++++-------------------
src/TravelGUI.java | 2 +-
src/saves/playerSave.txt | Bin 365 -> 365 bytes
4 files changed, 345 insertions(+), 1016 deletions(-)
delete mode 100644 src/AnimationTesting.java
diff --git a/src/AnimationTesting.java b/src/AnimationTesting.java
deleted file mode 100644
index e210dc0..0000000
--- a/src/AnimationTesting.java
+++ /dev/null
@@ -1,669 +0,0 @@
-import javafx.animation.*;
-import javafx.event.ActionEvent;
-import javafx.event.EventHandler;
-import javafx.geometry.Insets;
-import javafx.scene.Scene;
-import javafx.scene.control.Button;
-import javafx.scene.control.Label;
-import javafx.scene.image.Image;
-import javafx.scene.image.ImageView;
-import javafx.scene.layout.BorderPane;
-import javafx.scene.layout.HBox;
-import javafx.scene.layout.Pane;
-import javafx.scene.layout.VBox;
-import javafx.scene.shape.Circle;
-import javafx.stage.Stage;
-import javafx.util.Duration;
-import java.io.FileInputStream;
-import java.util.Random;
-
-/**
- * 2019-03-10 (Edited on 2019-03-23)
- * Author: Haris Muhammad
- * ShipWarfareGUI class, Generates and utilizes ships which the user can attack or run from
- */
-
-
-public class AnimationTesting extends Player {
-
- private ShipWarfareGUI ship;
- private Circle cannon;
- private VBox buttonBox;
- private HBox fightRunBox;
- private Button fightButton;
- private Button runButton;
- private Button continueButton;
- private VBox labelBox;
- private Label title;
- private Label HPLeft;
- private Label gunsLeftOrTaken;
- private Label runAwayOrLeft;
- private Label shipsRemaining;
- private Label report;
-
- private boolean winOrLose= false;
-
-
- private int counter1;
- private int timeCounter;
-
- private int numOfLittyShips = 0;
- private boolean userAttacks = true;
- private int startingLittyShips = 0;
- private int howMuchRun = 0;
- private int counter = 0;
- private String pirateName = "Liu Yen";
-
- private int beginningX = 150;
- private int beginningY = 245;
-
- private int endX = 350;
- private int endY = 90;
-
- private TranslateTransition shotsFired = new TranslateTransition();
- private TranslateTransition enemyShots = new TranslateTransition();
-
- /**
- * constructor; only runs when a Player object is provided. The constructor is fully encapsulated.
- *
- * @param player is a Player object that will be copied and the player instance variable is set to the copy.
- */
- public AnimationTesting(Player player) {
- Player playerDummy = new Player(player);
- this.ship = new ShipWarfareGUI(player);
- setPlayer(playerDummy);
- }
-
- /**
- * The number of ships that attack is based on the amount of money one has on hand
- *
- * @return the number of ships which will attack
- */
- public int numOfShips() {
-
- int numOfShipsAttacking = 0;
- Random randomValue = new Random();
-
- if (getMoney() <= 100000) {
- //Minimum one ship will attack, maximum 20
- numOfShipsAttacking = randomValue.nextInt(20) + 1;
- } else if (getMoney() <= 200000) {
- //Minimum 30 Ships will attack, maximum 70
- numOfShipsAttacking = randomValue.nextInt(40) + 31;
- } else if (getMoney() <= 500000) {
- //Minimum 50 ships will attack, maximum 140
- numOfShipsAttacking = randomValue.nextInt(90) + 51;
- } else if (getMoney() >= 1000000) {
- //Minimum 100 ships will attack, maximum 300 ships
- numOfShipsAttacking = randomValue.nextInt(200) + 101;
- }
-
- return numOfShipsAttacking;
-
- }
-
- /**
- * setter method that takes in an integer as an argument
- *
- * @param numOfLittyShips the number of ships to be used in the peasant fleet attack
- */
- public void setNumOfLittyShips(int numOfLittyShips) {
- counter1++;
- this.numOfLittyShips = numOfLittyShips;
- if (counter1 == 1) {
- startingLittyShips = numOfLittyShips;
- }
-
- }
-
- /**
- * One in two chance of running away
- *
- * @return true if the user is allowed to run, false if not, the "default" is false
- */
- public boolean runFromShips() {
- userAttacks = false;
- Random randomValue = new Random();
- int runSuccessChance = randomValue.nextInt(10) + 1;
- if (runSuccessChance == 2) {
- return true;
- } else if (runSuccessChance == 1) {
- return false;
- }
- return false;
- }
-
- /**
- * Sets most of the labels invisible except for the "fight or run" label
- */
- public void wipe() {
- title.setVisible(false);
- runAwayOrLeft.setVisible(false);
- shipsRemaining.setVisible(false);
- HPLeft.setVisible(false);
- gunsLeftOrTaken.setVisible(false);
-
-
- }
-
- /**
- * Sets most of the labels invisible including the fight or run label
- */
- public void completeWipe() {
- title.setVisible(false);
- runAwayOrLeft.setVisible(false);
- shipsRemaining.setVisible(false);
- HPLeft.setVisible(false);
- gunsLeftOrTaken.setVisible(false);
- report.setVisible(false);
- }
-
-
-
-
- /**
- * The user faces off against the litty ships and either prevails, dies, or runs away
- *
- * @return true if the user wins, loses, or flees, it returns false otherwise
- */
- public boolean destroyLittyShipsOrEscape(Stage stage) throws Exception {
- cannon.setLayoutX(beginningX);
- cannon.setLayoutY(beginningY);
- int calculateLoot = 0;
- int chanceOfEnemyRun = 0;
- int hitCounter = 0;
- int missCounter = 0;
- boolean gunFrustration = false;
-
-
-
-
-
-
- Random randomValue = new Random();
- int exitValue = 0;
- //Player volley
- //while (exitValue == 0) {
- if (getGuns() > 0) {
-
- for (int j = 0; j < getGuns(); j++) {
- if (userAttacks == true) {
-
- int hitOrMiss = randomValue.nextInt(2) + 1;
- if (hitOrMiss == 2) {
- numOfLittyShips--;
- if (numOfLittyShips <= 0) {
- exitValue = 1;
- //break;
- }
- hitCounter++;
-
-
- } else {
- missCounter++;
-
- }
-
-
-
- } else {
- //continue;
- }
- }
- if (userAttacks == true) {
- report.setText(String.format("Report: Ships hit: %d, Shots missed: %d", hitCounter, missCounter));
- }
- } else {
- report.setText("We don't have any guns!!!");
-
- }
-
-
- if (numOfLittyShips <= 0) {
- exitValue = 1;
- //break;
- }
- if (getGuns() > 0) {
- chanceOfEnemyRun = randomValue.nextInt(2) + 1;
- if (chanceOfEnemyRun == 2) {
- howMuchRun = randomValue.nextInt(15) + 1;
- if (howMuchRun != 0 && howMuchRun < numOfLittyShips) {
-
-
- setNumOfLittyShips(numOfLittyShips - howMuchRun);
- if (userAttacks == true) {
- if (howMuchRun > 0) {
- runAwayOrLeft.setText(String.format("Cowards! %d ships ran away %s! ", howMuchRun, getName()));
-
- //runAwayOrLeft.setVisible(true);
- }
-
- } else {
- report.setText((String.format("Escaped %d of them %s!", howMuchRun, getName())));
- }
-
- }
- }
- }
-
- shipsRemaining.setText(String.format("%d ships remaining and they look angry!", numOfLittyShips));
- //Computer volley
- int takeGunChance = randomValue.nextInt(4) + 1;
- if (takeGunChance == 1 && getGuns() > 0) {
- setGuns(getGuns() - 1);
- gunFrustration = true;
- } else {
- if (numOfLittyShips > 0) {
- int HPTaken = randomValue.nextInt(10);
- setHP(getHP() - (HPTaken));
-
-
- }
- }
- if (getHP() <= 0) {
- exitValue = 2;
- //break;
- }
- if (gunFrustration == true) {
- gunsLeftOrTaken.setText(String.format("Dang it! We only have %d guns left", getGuns()));
- } else {
- gunsLeftOrTaken.setText(String.format("We still have %d guns left", getGuns()));
- }
-
- HPLeft.setText(String.format("EEK, our current ship status is %d%% ", getHP()));
- if (userAttacks == false) {
- userAttacks = true;
- }
-
-
- if (exitValue == 1) {
- wipe();
- calculateLoot = (startingLittyShips * 100) + randomValue.nextInt(startingLittyShips) * 200;
- setMoney(getMoney() + calculateLoot);
- report.setText(String.format("Our firm has earned $%,d in loot! ", calculateLoot));
- continueButton.setVisible(true);
- completeWipe();
- fightButton.setVisible(false);
- runButton.setVisible(false);
- continueButton.setDefaultButton(true);
- return true;
- } else if (exitValue == 2) {
- GameEndGUI gameEndGUI = new GameEndGUI(getPlayer());
- gameEndGUI.initializeGameEndGUI(stage);
- stage.show();
- return true;
- } else if (exitValue == 3) {
- report.setText(String.format("We made it out at %d%% ship status!", getHP()));
-
- continueButton.setVisible(true);
- completeWipe();
- fightButton.setVisible(false);
- runButton.setVisible(false);
- continueButton.setDefaultButton(true);
- return true;
- }
- return false;
-
- }
-
- /**
- * Player attacks enemy ships in an animation
- */
- public void playerShoots() {
- userAttacks=true;
- shotsFired.setFromX(0);
- shotsFired.setFromY(0);
- shotsFired.setToX(endX);
- shotsFired.setToY(endY);
- shotsFired.setDuration(Duration.seconds(1));
- if(getGuns()>0) {
- shotsFired.setCycleCount(getGuns());
- }
- else{
- shotsFired.setCycleCount(0);
- shotsFired.stop();
- cannon.setVisible(false);
- }
- shotsFired.setNode(cannon);
- shotsFired.play();
- }
-
- /**
- * Ships attack player ship back in an animation
- */
-
- public void shipsRetaliate(){
- cannon.setVisible(true);
- enemyShots.setFromX(270);
- enemyShots.setFromY(0);
- enemyShots.setToX(-30);
- enemyShots.setToY(90);
- enemyShots.setDuration(Duration.seconds(1));
- enemyShots.setCycleCount(1);
- enemyShots.setNode(cannon);
- enemyShots.play();
- }
-
- /**
- * Sets most buttons to being invisble and switches to TaipanShop scene
- *
- * @param stage stage the user incorporates when they utilize the GUI
- */
- public void setVisibilitiesAndTransition(Stage stage) {
- completeWipe();
- continueButton.setVisible(true);
- continueButton.setDefaultButton(true);
- fightButton.setVisible(false);
- runButton.setVisible(false);
- /**
- * Switches to Taipan Shop scene
- * @param event, once button is clicked, executes graphical information
- */
- continueButton.setOnAction(event -> {
- TaipanShopGUI shop = new TaipanShopGUI(getPlayer());
- shop.initializeShop(stage);
- stage.show();
- });
- }
-
-
- /**
- * Generaties ships and deploys logic for the shipwarfare
- * @param primaryStage sets up the stage to whcih the GUI may be based around
- * @throws Exception in case of interruptions withing the graphical interface
- */
- public void startShipAnimation(Stage primaryStage) throws Exception {
- setNumOfLittyShips(numOfShips());
-
- Pane root = new Pane();
- HBox usAgainstEnemyDivisor;
- BorderPane centeringUserShipPane = new BorderPane();
- Circle cannon;
- BorderPane centeringLittyShipPane = new BorderPane();
- BorderPane encompassingPane = new BorderPane();
- usAgainstEnemyDivisor = new HBox();
- cannon = new Circle();
- this.cannon = cannon;
-
-
-
- cannon.setVisible(false);
-
- buttonBox = new VBox();
- fightRunBox = new HBox();
- fightButton = new Button();
- runButton = new Button();
- continueButton = new Button();
- labelBox = new VBox();
- title = new Label();
- HPLeft = new Label();
- gunsLeftOrTaken = new Label();
- runAwayOrLeft = new Label();
- shipsRemaining = new Label();
- report = new Label();
-
- title.setText(String.format("%d ships from Liu Yuen's Fleet are attacking, Would you like to fight or run?", numOfLittyShips));
-
-
- fightButton.setText("Fight");
- runButton.setText("Run");
- continueButton.setText("Continue");
-
- fightButton.setVisible(true);
- runButton.setVisible(true);
- continueButton.setVisible(false);
-
-
- encompassingPane.setAlignment(labelBox, javafx.geometry.Pos.CENTER);
- labelBox.setAlignment(javafx.geometry.Pos.CENTER);
- labelBox.setPrefHeight(41.0);
- labelBox.setPrefWidth(600.0);
- labelBox.setSpacing(20.0);
-
- labelBox.setPadding(new Insets(10.0, 0.0, 0.0, 0.0));
-
- encompassingPane.setAlignment(buttonBox, javafx.geometry.Pos.CENTER);
- buttonBox.setAlignment(javafx.geometry.Pos.TOP_CENTER);
-
-
- fightRunBox.setAlignment(javafx.geometry.Pos.CENTER);
- fightRunBox.setPrefHeight(100.0);
- fightRunBox.setPrefWidth(200.0);
- fightRunBox.setSpacing(10.0);
-
- VBox.setMargin(continueButton, new Insets(0.0, 0.0, 20.0, 0.0));
-
-
- root.getChildren().add(cannon);
-
- encompassingPane.setPrefHeight(480);
- encompassingPane.setPrefWidth(600);
-
-
- usAgainstEnemyDivisor.setPrefHeight(0.0);
- usAgainstEnemyDivisor.setPrefWidth(600.0);
-
- centeringUserShipPane.setPrefHeight(200.0);
- centeringUserShipPane.setPrefWidth(200.0);
-
- Image ourShip = new Image(new FileInputStream("src/images/ourShip.png"));
- Image enemyShip = new Image(new FileInputStream("src/images/enemyShip.png"));
-
-
- //Setting the image view
- ImageView userShip = new ImageView(ourShip);
- ImageView littyShip = new ImageView(enemyShip);
-
- BorderPane.setAlignment(userShip, javafx.geometry.Pos.CENTER);
- userShip.setFitHeight(150.0);
- userShip.setFitWidth(248.0);
- userShip.setPickOnBounds(true);
- userShip.setPreserveRatio(true);
- centeringUserShipPane.setCenter(userShip);
-
- BorderPane.setAlignment(buttonBox, javafx.geometry.Pos.CENTER);
- buttonBox.setAlignment(javafx.geometry.Pos.TOP_CENTER);
-
- usAgainstEnemyDivisor.setTranslateY(-20.0);
-
- cannon.setRadius(10.0);
- cannon.setStroke(javafx.scene.paint.Color.BLACK);
- cannon.setStrokeType(javafx.scene.shape.StrokeType.INSIDE);
- centeringUserShipPane.setRight(cannon);
-
- centeringLittyShipPane.setPrefHeight(200.0);
- centeringLittyShipPane.setPrefWidth(200.0);
- centeringLittyShipPane.setOpaqueInsets(new Insets(0.0));
- HBox.setMargin(centeringLittyShipPane, new Insets(0.0, 0.0, 0.0, 200.0));
-
- encompassingPane.setAlignment(littyShip, javafx.geometry.Pos.CENTER);
- littyShip.setFitHeight(165.0);
- littyShip.setFitWidth(180.0);
- littyShip.setPickOnBounds(true);
- littyShip.setPreserveRatio(true);
- encompassingPane.setMargin(littyShip, new Insets(0.0, 0.0, 20.0, 0.0));
- centeringLittyShipPane.setCenter(littyShip);
-
- usAgainstEnemyDivisor.getChildren().add(centeringUserShipPane);
- usAgainstEnemyDivisor.getChildren().add(centeringLittyShipPane);
- fightRunBox.getChildren().add(fightButton);
- fightRunBox.getChildren().add(continueButton);
- fightRunBox.getChildren().add(runButton);
- buttonBox.getChildren().add(fightRunBox);
- labelBox.getChildren().add(title);
- labelBox.getChildren().add(HPLeft);
- labelBox.getChildren().add(gunsLeftOrTaken);
- labelBox.getChildren().add(runAwayOrLeft);
- labelBox.getChildren().add(shipsRemaining);
- labelBox.getChildren().add(report);
-
- encompassingPane.setTop(labelBox);
- encompassingPane.setCenter(usAgainstEnemyDivisor);
-
- encompassingPane.setBottom(buttonBox);
-
- root.getChildren().addAll(encompassingPane, cannon);
-
- Scene scene = new Scene(root, 600, 480);
- root.getStylesheets().add("styleguide.css");
-
- primaryStage.setResizable(false);
-
- primaryStage.setScene(scene);
- primaryStage.show();
- continueButton.setOnAction(new EventHandler() {
- @Override
- /**
- * Continue Button, engages in run logic and graphical interface
- * @param event, once button is clicked, executes graphical information
- */
- public void handle(ActionEvent event) {
- shotsFired.stop();
-
- /**
- * Switches to Taipan Shop scene
- */
-
- TaipanShopGUI shop = new TaipanShopGUI(getPlayer());
- shop.initializeShop(primaryStage);
- primaryStage.show();
-
- }
- });
-
- //Flee
- runButton.setOnAction(new EventHandler() {
- @Override
- /**
- * Run Button, engages in run logic and graphical interface
- * @param event, once button is clicked, executes graphical information
- */
- public void handle(ActionEvent event) {
- report.setVisible(true);
- title.setVisible(true);
- shipsRemaining.setVisible(true);
- gunsLeftOrTaken.setVisible(true);
-
- title.setText("Ayy captain we will try to run!");
- report.setText("Epic");
- counter++;
-
- if (runFromShips() == false) {
- report.setText(("Couldn't run away"));
- try {
- winOrLose= destroyLittyShipsOrEscape(primaryStage);
- } catch (Exception e) {
- e.printStackTrace();
- }
- if(winOrLose==true){
- report.setVisible(true);
- title.setVisible(true);
- shipsRemaining.setVisible(true);
- gunsLeftOrTaken.setVisible(true);
-
- }
- } else {
-
- report.setText("Phew! Got away safely");
- setVisibilitiesAndTransition(primaryStage);
-
-
- }
-
- }
- });
-
- //Fight
- fightButton.setOnAction(new EventHandler() {
-
- @Override
- /**
- * Fight Button, engages in fight logic and graphical interface
- * @param event, once button is clicked, executes graphical information
- */
- public void handle(ActionEvent event) {
- report.setVisible(false);
- runAwayOrLeft.setVisible(false);
- shipsRemaining.setVisible(false);
- HPLeft.setVisible(false);
- gunsLeftOrTaken.setVisible(false);
- fightButton.setVisible(false);
- runButton.setVisible(false);
-
- try {
- winOrLose= destroyLittyShipsOrEscape(primaryStage);
- } catch (Exception e) {
- e.printStackTrace();
- }
-
- counter++;
-
- cannon.setVisible(true);
- cannon.setLayoutX(beginningX);
- cannon.setLayoutY(beginningY);
-
- if (counter >= 1) {
- title.setVisible(false);
-
- }
-
- playerShoots();
-
- shotsFired.setOnFinished(new EventHandler() {
- @Override
- /**
- * When the user is completed their volley this information will be accessed
- * @param event, once the shots fired transition is completed, execute graphical information
- */
- public void handle(ActionEvent event) {
- shotsFired.stop();
- if(!winOrLose) {
- shipsRetaliate();
- }
- else{
- report.setVisible(true);
- continueButton.setVisible(true);
- usAgainstEnemyDivisor.setVisible(false);
- cannon.setVisible(false);
- shotsFired.stop();
-
- }
- enemyShots.setOnFinished(new EventHandler() {
- @Override
- /**
- * When the user is completed their volley, this information will be accessed
- * @param event, once the enemy shots transition is completed, execute graphical information
- */
- public void handle(ActionEvent event) {
- fightButton.setVisible(true);
- runButton.setVisible(true);
- report.setVisible(true);
- cannon.setVisible(false);
- runAwayOrLeft.setVisible(true);
- gunsLeftOrTaken.setVisible(true);
- shipsRemaining.setVisible(true);
- HPLeft.setVisible(true);
- gunsLeftOrTaken.setVisible(true);
-
- if(winOrLose==true){
- usAgainstEnemyDivisor.setVisible(false);
- }
-
- }
- });
-
- }
-
- });
-
-
- }
- });
-
- }
-}
-
-
-
-
-
diff --git a/src/ShipWarfareGUI.java b/src/ShipWarfareGUI.java
index 0341dc5..bbff67e 100644
--- a/src/ShipWarfareGUI.java
+++ b/src/ShipWarfareGUI.java
@@ -1,4 +1,4 @@
-import javafx.animation.TranslateTransition;
+import javafx.animation.*;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.geometry.Insets;
@@ -7,44 +7,45 @@ import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.image.Image;
import javafx.scene.image.ImageView;
-import javafx.scene.layout.*;
+import javafx.scene.layout.BorderPane;
+import javafx.scene.layout.HBox;
+import javafx.scene.layout.Pane;
+import javafx.scene.layout.VBox;
import javafx.scene.shape.Circle;
import javafx.stage.Stage;
import javafx.util.Duration;
-
import java.io.FileInputStream;
-import java.io.FileNotFoundException;
import java.util.Random;
-
/**
- * 2019-03-10 (Edited on 2019-03-19)
- * Authors: Haris Muhammad
+ * 2019-03-10 (Edited on 2019-03-23)
+ * Author: Haris Muhammad
* ShipWarfareGUI class, Generates and utilizes ships which the user can attack or run from
*/
public class ShipWarfareGUI extends Player {
- private HBox hBox;
+ private ShipWarfareGUI ship;
+ private Circle cannon;
+ private VBox buttonBox;
+ private HBox fightRunBox;
private Button fightButton;
private Button runButton;
- private VBox vBox;
+ private Button continueButton;
+ private VBox labelBox;
private Label title;
- private Label chooseFightOrRun;
- private HBox hBox0;
- private VBox vBox0;
- private Label shipsRemaining;
- private Label report;
- private Label runAwayOrLeft;
private Label HPLeft;
private Label gunsLeftOrTaken;
- private Label continueToFight;
- private ImageView imageView;
+ private Label runAwayOrLeft;
+ private Label shipsRemaining;
+ private Label report;
+
+ private boolean winOrLose= false;
+
private int counter1;
- private Button continueButton;
-
+ private int timeCounter;
private int numOfLittyShips = 0;
private boolean userAttacks = true;
@@ -53,6 +54,15 @@ public class ShipWarfareGUI extends Player {
private int counter = 0;
private String pirateName = "Liu Yen";
+ private int beginningX = 150;
+ private int beginningY = 245;
+
+ private int endX = 350;
+ private int endY = 90;
+
+ private TranslateTransition shotsFired = new TranslateTransition();
+ private TranslateTransition enemyShots = new TranslateTransition();
+
/**
* constructor; only runs when a Player object is provided. The constructor is fully encapsulated.
*
@@ -63,21 +73,6 @@ public class ShipWarfareGUI extends Player {
setPlayer(playerDummy);
}
- /**
- * setter method that takes in an integer as an argument
- *
- * @param numOfLittyShips the number of ships to be used in the peasant fleet attack
- */
- public void setNumOfLittyShips(int numOfLittyShips) {
- counter1++;
- this.numOfLittyShips = numOfLittyShips;
- if (counter1 == 1) {
- startingLittyShips = numOfLittyShips;
- }
-
- }
-
-
/**
* The number of ships that attack is based on the amount of money one has on hand
*
@@ -106,6 +101,20 @@ public class ShipWarfareGUI extends Player {
}
+ /**
+ * setter method that takes in an integer as an argument
+ *
+ * @param numOfLittyShips the number of ships to be used in the peasant fleet attack
+ */
+ public void setNumOfLittyShips(int numOfLittyShips) {
+ counter1++;
+ this.numOfLittyShips = numOfLittyShips;
+ if (counter1 == 1) {
+ startingLittyShips = numOfLittyShips;
+ }
+
+ }
+
/**
* One in two chance of running away
*
@@ -132,7 +141,6 @@ public class ShipWarfareGUI extends Player {
shipsRemaining.setVisible(false);
HPLeft.setVisible(false);
gunsLeftOrTaken.setVisible(false);
- continueToFight.setVisible(false);
}
@@ -142,48 +150,44 @@ public class ShipWarfareGUI extends Player {
*/
public void completeWipe() {
title.setVisible(false);
- chooseFightOrRun.setVisible(false);
runAwayOrLeft.setVisible(false);
shipsRemaining.setVisible(false);
HPLeft.setVisible(false);
gunsLeftOrTaken.setVisible(false);
- continueToFight.setVisible(false);
+ report.setVisible(false);
}
+
+
+
/**
* The user faces off against the litty ships and either prevails, dies, or runs away
*
* @return true if the user wins, loses, or flees, it returns false otherwise
*/
public boolean destroyLittyShipsOrEscape(Stage stage) throws Exception {
+ cannon.setLayoutX(beginningX);
+ cannon.setLayoutY(beginningY);
int calculateLoot = 0;
int chanceOfEnemyRun = 0;
int hitCounter = 0;
int missCounter = 0;
boolean gunFrustration = false;
- title.setVisible(true);
- chooseFightOrRun.setVisible(true);
- report.setVisible(true);
- runAwayOrLeft.setVisible(true);
- shipsRemaining.setVisible(true);
- HPLeft.setVisible(true);
- gunsLeftOrTaken.setVisible(true);
- continueToFight.setVisible(true);
- continueButton.setVisible(false);
- runAwayOrLeft.setText("No ships ran away");
+
+
Random randomValue = new Random();
int exitValue = 0;
-
//Player volley
//while (exitValue == 0) {
if (getGuns() > 0) {
for (int j = 0; j < getGuns(); j++) {
if (userAttacks == true) {
+
int hitOrMiss = randomValue.nextInt(2) + 1;
if (hitOrMiss == 2) {
numOfLittyShips--;
@@ -193,11 +197,14 @@ public class ShipWarfareGUI extends Player {
}
hitCounter++;
+
} else {
missCounter++;
+
}
+
} else {
//continue;
}
@@ -246,7 +253,9 @@ public class ShipWarfareGUI extends Player {
gunFrustration = true;
} else {
if (numOfLittyShips > 0) {
- setHP(getHP() - (1 + randomValue.nextInt(10)));
+ int HPTaken = randomValue.nextInt(10);
+ setHP(getHP() - (HPTaken));
+
}
}
@@ -265,15 +274,16 @@ public class ShipWarfareGUI extends Player {
userAttacks = true;
}
- continueToFight.setText(String.format("Captain, what are your orders?"));
if (exitValue == 1) {
wipe();
- chooseFightOrRun.setText(String.format("Ayy! We won and survived at %d%% ship status!", getHP()));
calculateLoot = (startingLittyShips * 100) + randomValue.nextInt(startingLittyShips) * 200;
setMoney(getMoney() + calculateLoot);
report.setText(String.format("Our firm has earned $%,d in loot! ", calculateLoot));
continueButton.setVisible(true);
+ completeWipe();
+ fightButton.setVisible(false);
+ runButton.setVisible(false);
continueButton.setDefaultButton(true);
return true;
} else if (exitValue == 2) {
@@ -282,271 +292,57 @@ public class ShipWarfareGUI extends Player {
stage.show();
return true;
} else if (exitValue == 3) {
- System.out.printf("We made it out at %d%% ship status!\n", getHP());
+ report.setText(String.format("We made it out at %d%% ship status!", getHP()));
+
continueButton.setVisible(true);
+ completeWipe();
+ fightButton.setVisible(false);
+ runButton.setVisible(false);
continueButton.setDefaultButton(true);
return true;
}
return false;
+
}
/**
- * Sets up the graphical part of ShipWarfare and includes all logic for the class
- *
- * @param stage sets the stage to which we will execute the scene of the ShipWarfare class
- * @return stage so that another class can switch to the stage
+ * Player attacks enemy ships in an animation
*/
-
- public Stage initializeShip(Stage stage) throws FileNotFoundException {
- setNumOfLittyShips(numOfShips());
-
- BorderPane BorderPane = new BorderPane();
-
- GridPane gridPane = new GridPane();
- gridPane.setPadding(new Insets(10.0, 10.0, 10.0, 10.0));
- gridPane.setVgap(5.0);
-
- hBox = new HBox();
- fightButton = new Button();
- runButton = new Button();
- vBox = new VBox();
- title = new Label();
- chooseFightOrRun = new Label();
- hBox0 = new HBox();
- vBox0 = new VBox();
- shipsRemaining = new Label();
- report = new Label();
- runAwayOrLeft = new Label();
- HPLeft = new Label();
- gunsLeftOrTaken = new Label();
- continueToFight = new Label();
- imageView = new ImageView();
- continueButton = new Button();
-
- chooseFightOrRun.setVisible(false);
- fightButton.setDefaultButton(true);
-
- continueToFight.setPrefWidth(379);
-
- continueButton.setVisible(false);
- title.setVisible(true);
-
-
- BorderPane.setPrefHeight(400.0);
- BorderPane.setPrefWidth(600.0);
- hBox.setAlignment(javafx.geometry.Pos.CENTER);
- hBox.setPrefHeight(100.0);
- hBox.setPrefWidth(200.0);
- hBox.setSpacing(10.0);
-
- title.setAlignment(javafx.geometry.Pos.TOP_CENTER);
- title.setContentDisplay(javafx.scene.control.ContentDisplay.CENTER);
- title.setId("Label1");
- title.setText(String.format("%d ships attacking. Would you like to Fight or Run?", numOfLittyShips));
- title.setPadding(new Insets(6.0, 0.0, 0.0, 0.0));
-
-
- Image shipsAttacking = new Image(new FileInputStream("src/images/ShipsAttacking.gif"));
- Image shipsRunning = new Image(new FileInputStream("src/images/ShipsRunning.gif"));
-
-
- //Setting the image view
- ImageView shipsAttackingOrRunningGif = new ImageView(shipsAttacking);
-
- shipsAttackingOrRunningGif.setFitHeight(193.0);
- shipsAttackingOrRunningGif.setFitWidth(349.0);
- shipsAttackingOrRunningGif.setPickOnBounds(true);
- shipsAttackingOrRunningGif.setPreserveRatio(true);
- shipsAttackingOrRunningGif.setVisible(false);
-
-
- BorderPane.setAlignment(hBox, javafx.geometry.Pos.CENTER);
- hBox.setAlignment(javafx.geometry.Pos.CENTER);
- hBox.setPrefHeight(100.0);
- hBox.setPrefWidth(200.0);
- hBox.setSpacing(10.0);
-
- fightAndRunButtonSetting();
- runButton.setText("Run");
-
- BorderPane.setAlignment(vBox, javafx.geometry.Pos.CENTER);
- vBox.setAlignment(javafx.geometry.Pos.TOP_CENTER);
- vBox.setPrefHeight(200.0);
- vBox.setPrefWidth(200);
- vBox.setSpacing(30.0);
-
-
- titleSetting(title);
-
- chooseFightOrRun.setText("Ohh, Fight ehh?");
-
- hBox0.setPrefHeight(100.0);
- hBox0.setPrefWidth(200.0);
-
- vBox0.setPrefHeight(102.0);
- vBox0.setPrefWidth(400.0);
- vBox0.setSpacing(30.0);
-
-
- continueButton.setMnemonicParsing(false);
- continueButton.setText("Continue?");
-
- fightAndRunButtonSetting();
-
- BorderPane.setBottom(hBox);
- runButton.setText("Run");
-
- javafx.scene.layout.BorderPane.setAlignment(vBox, javafx.geometry.Pos.CENTER);
- vBox.setAlignment(javafx.geometry.Pos.TOP_CENTER);
- vBox.setPrefHeight(200.0);
- vBox.setPrefWidth(400.0);
- vBox.setSpacing(20.0);
-
- titleSetting(report);
- vBox.setPadding(new Insets(0.0, 0.0, 10.0, 0.0));
- vBox0.setPadding(new Insets(0.0, 0.0, 0.0, 6.0));
-
- BorderPane.setTop(vBox);
- BorderPane.setPadding(new Insets(6.0, 0.0, 0.0, 0.0));
-
- hBox.getChildren().add(fightButton);
- hBox.getChildren().add(runButton);
- vBox.getChildren().add(title);
- vBox.getChildren().add(chooseFightOrRun);
- vBox.getChildren().add(report);
- vBox.getChildren().add(runAwayOrLeft);
- vBox.getChildren().add(shipsRemaining);
- vBox.getChildren().add(HPLeft);
- vBox.getChildren().add(gunsLeftOrTaken);
- vBox.getChildren().add(continueToFight);
- vBox.getChildren().add(continueButton);
-
-
- //Fight
- fightButton.setOnAction(new EventHandler() {
- @Override
- /**
- * Fight Button, engages in fight logic and graphical interface
- * @param event, once button is clicked, executes graphical information
- */
- public void handle(ActionEvent event) {
- AnimationTesting test = new AnimationTesting(getPlayer());
- try {
- test.startShipAnimation(stage);
- } catch (Exception e) {
- e.printStackTrace();
- }
- stage.show();
-
- try {
- shipsAttackingOrRunningGif.setImage(new Image(new FileInputStream("src/images/ShipsAttacking.gif")));
- chooseFightOrRun.setText("Pressing forward in our attack!");
-
- } catch (FileNotFoundException e) {
- e.printStackTrace();
- }
- counter++;
- chooseFightOrRun.setVisible(true);
- try {
- shipsAttackingOrRunningGif.setVisible(true);
- if (destroyLittyShipsOrEscape(stage)) {
- shipsAttackingOrRunningGif.setVisible(false);
- setVisibilitiesAndTransition(stage);
-
-
- }
- } catch (Exception e) {
- }
-
- if (counter >= 1) {
- title.setVisible(false);
-
- }
- }
- });
-
- //Flee
- runButton.setOnAction(new EventHandler() {
- @Override
- /**
- * Run Button, engages in run logic and graphical interface
- * @param event, once button is clicked, executes graphical information
- */
- public void handle(ActionEvent event) {
- shipsAttackingOrRunningGif.setVisible(true);
- try {
- shipsAttackingOrRunningGif.setImage(new Image(new FileInputStream("src/images/ShipsRunning.gif")));
- } catch (FileNotFoundException e) {
- e.printStackTrace();
- }
- chooseFightOrRun.setText("Ayy captain we will try to run!");
- counter++;
-
- if (runFromShips() == false) {
- title.setVisible(false);
- chooseFightOrRun.setVisible(false);
- report.setText(("Couldn't run away"));
- try {
- if (destroyLittyShipsOrEscape(stage) == true) {
- setVisibilitiesAndTransition(stage);
- }
-
- } catch (Exception e) {
- }
- } else {
- completeWipe();
- shipsAttackingOrRunningGif.setVisible(false);
- report.setText("Phew! Got away safely");
- setVisibilitiesAndTransition(stage);
-
-
- }
- if (counter >= 2) {
- title.setVisible(false);
- }
- }
- });
-
-
- Scene root = new Scene(BorderPane, 600, 480);
- root.getStylesheets().add("styleguide.css");
- stage.setTitle("Ship");
- stage.setResizable(false);
- stage.setScene(root);
- return stage;
+ public void playerShoots() {
+ userAttacks=true;
+ shotsFired.setFromX(0);
+ shotsFired.setFromY(0);
+ shotsFired.setToX(endX);
+ shotsFired.setToY(endY);
+ shotsFired.setDuration(Duration.seconds(1));
+ if(getGuns()>0) {
+ shotsFired.setCycleCount(getGuns());
+ }
+ else{
+ shotsFired.setCycleCount(0);
+ shotsFired.stop();
+ cannon.setVisible(false);
+ }
+ shotsFired.setNode(cannon);
+ shotsFired.play();
}
/**
- * sets the title and does basic layout for the label
- *
- * @param title label which is set
+ * Ships attack player ship back in an animation
*/
- public void titleSetting(Label title) {
- title.setAlignment(javafx.geometry.Pos.TOP_CENTER);
- title.setContentDisplay(javafx.scene.control.ContentDisplay.CENTER);
- title.setId("Label1");
- title.setPadding(new Insets(6.0, 0.0, 0.0, 0.0));
+ public void shipsRetaliate(){
+ cannon.setVisible(true);
+ enemyShots.setFromX(270);
+ enemyShots.setFromY(0);
+ enemyShots.setToX(-30);
+ enemyShots.setToY(90);
+ enemyShots.setDuration(Duration.seconds(1));
+ enemyShots.setCycleCount(1);
+ enemyShots.setNode(cannon);
+ enemyShots.play();
}
-
- /**
- * Sets the fightButton and runButton to a specific layout
- */
- public void fightAndRunButtonSetting() {
- fightButton.setAlignment(javafx.geometry.Pos.CENTER);
- fightButton.setContentDisplay(javafx.scene.control.ContentDisplay.CENTER);
- fightButton.setId("Button1");
- fightButton.setMnemonicParsing(false);
- fightButton.setText("Fight");
- fightButton.setDefaultButton(true);
-
- runButton.setAlignment(javafx.geometry.Pos.CENTER);
- runButton.setId("Button2");
- runButton.setMnemonicParsing(false);
- }
-
-
/**
* Sets most buttons to being invisble and switches to TaipanShop scene
*
@@ -568,31 +364,82 @@ public class ShipWarfareGUI extends Player {
stage.show();
});
}
-/*
- public void startShipAnimation(Stage primaryStage) throws Exception {
+ /**
+ * Generaties ships and deploys logic for the shipwarfare
+ * @param primaryStage sets up the stage to whcih the GUI may be based around
+ * @throws Exception in case of interruptions withing the graphical interface
+ */
+ public void initializeShip(Stage primaryStage) throws Exception {
+ setNumOfLittyShips(numOfShips());
Pane root = new Pane();
- HBox usAgainstEnemyDivisor = new HBox();
+ HBox usAgainstEnemyDivisor;
BorderPane centeringUserShipPane = new BorderPane();
- Circle cannon = new Circle();
- BorderPane centeringMerchantShipPane = new BorderPane();
+ Circle cannon;
+ BorderPane centeringLittyShipPane = new BorderPane();
BorderPane encompassingPane = new BorderPane();
+ usAgainstEnemyDivisor = new HBox();
+ cannon = new Circle();
+ this.cannon = cannon;
- final int USER_SHOOTS_X = 150;
- final int USER_SHOOTS_Y = 180;
- final int CLEAN_SHOT_X = 350;
- final int CLEAN_SHOT_Y = 110;
+ cannon.setVisible(false);
+
+ buttonBox = new VBox();
+ fightRunBox = new HBox();
+ fightButton = new Button();
+ runButton = new Button();
+ continueButton = new Button();
+ labelBox = new VBox();
+ title = new Label();
+ HPLeft = new Label();
+ gunsLeftOrTaken = new Label();
+ runAwayOrLeft = new Label();
+ shipsRemaining = new Label();
+ report = new Label();
+
+ title.setText(String.format("%d ships from Liu Yuen's Fleet are attacking, Would you like to fight or run?", numOfLittyShips));
+
+
+ fightButton.setText("Fight");
+ runButton.setText("Run");
+ continueButton.setText("Continue");
+
+ fightButton.setVisible(true);
+ runButton.setVisible(true);
+ continueButton.setVisible(false);
+
+
+ encompassingPane.setAlignment(labelBox, javafx.geometry.Pos.CENTER);
+ labelBox.setAlignment(javafx.geometry.Pos.CENTER);
+ labelBox.setPrefHeight(41.0);
+ labelBox.setPrefWidth(600.0);
+ labelBox.setSpacing(20.0);
+
+ labelBox.setPadding(new Insets(10.0, 0.0, 0.0, 0.0));
+
+ encompassingPane.setAlignment(buttonBox, javafx.geometry.Pos.CENTER);
+ buttonBox.setAlignment(javafx.geometry.Pos.TOP_CENTER);
+
+
+ fightRunBox.setAlignment(javafx.geometry.Pos.CENTER);
+ fightRunBox.setPrefHeight(100.0);
+ fightRunBox.setPrefWidth(200.0);
+ fightRunBox.setSpacing(10.0);
+
+ VBox.setMargin(continueButton, new Insets(0.0, 0.0, 20.0, 0.0));
+
root.getChildren().add(cannon);
encompassingPane.setPrefHeight(480);
encompassingPane.setPrefWidth(600);
- usAgainstEnemyDivisor.setPrefHeight(480.0);
+
+ usAgainstEnemyDivisor.setPrefHeight(0.0);
usAgainstEnemyDivisor.setPrefWidth(600.0);
centeringUserShipPane.setPrefHeight(200.0);
@@ -604,7 +451,7 @@ public class ShipWarfareGUI extends Player {
//Setting the image view
ImageView userShip = new ImageView(ourShip);
- ImageView merchantShip = new ImageView(enemyShip);
+ ImageView littyShip = new ImageView(enemyShip);
BorderPane.setAlignment(userShip, javafx.geometry.Pos.CENTER);
userShip.setFitHeight(150.0);
@@ -613,58 +460,209 @@ public class ShipWarfareGUI extends Player {
userShip.setPreserveRatio(true);
centeringUserShipPane.setCenter(userShip);
+ BorderPane.setAlignment(buttonBox, javafx.geometry.Pos.CENTER);
+ buttonBox.setAlignment(javafx.geometry.Pos.TOP_CENTER);
+
+ usAgainstEnemyDivisor.setTranslateY(-20.0);
cannon.setRadius(10.0);
cannon.setStroke(javafx.scene.paint.Color.BLACK);
cannon.setStrokeType(javafx.scene.shape.StrokeType.INSIDE);
centeringUserShipPane.setRight(cannon);
- centeringMerchantShipPane.setPrefHeight(200.0);
- centeringMerchantShipPane.setPrefWidth(200.0);
- centeringMerchantShipPane.setOpaqueInsets(new Insets(0.0));
- HBox.setMargin(centeringMerchantShipPane, new Insets(0.0, 0.0, 0.0, 200.0));
+ centeringLittyShipPane.setPrefHeight(200.0);
+ centeringLittyShipPane.setPrefWidth(200.0);
+ centeringLittyShipPane.setOpaqueInsets(new Insets(0.0));
+ HBox.setMargin(centeringLittyShipPane, new Insets(0.0, 0.0, 0.0, 200.0));
- encompassingPane.setAlignment(merchantShip, javafx.geometry.Pos.CENTER);
- merchantShip.setFitHeight(165.0);
- merchantShip.setFitWidth(180.0);
- merchantShip.setPickOnBounds(true);
- merchantShip.setPreserveRatio(true);
- encompassingPane.setMargin(merchantShip, new Insets(0.0, 0.0, 20.0, 0.0));
- centeringMerchantShipPane.setCenter(merchantShip);
- encompassingPane.setCenter(usAgainstEnemyDivisor);
+ encompassingPane.setAlignment(littyShip, javafx.geometry.Pos.CENTER);
+ littyShip.setFitHeight(165.0);
+ littyShip.setFitWidth(180.0);
+ littyShip.setPickOnBounds(true);
+ littyShip.setPreserveRatio(true);
+ encompassingPane.setMargin(littyShip, new Insets(0.0, 0.0, 20.0, 0.0));
+ centeringLittyShipPane.setCenter(littyShip);
usAgainstEnemyDivisor.getChildren().add(centeringUserShipPane);
- usAgainstEnemyDivisor.getChildren().add(centeringMerchantShipPane);
+ usAgainstEnemyDivisor.getChildren().add(centeringLittyShipPane);
+ fightRunBox.getChildren().add(fightButton);
+ fightRunBox.getChildren().add(continueButton);
+ fightRunBox.getChildren().add(runButton);
+ buttonBox.getChildren().add(fightRunBox);
+ labelBox.getChildren().add(title);
+ labelBox.getChildren().add(HPLeft);
+ labelBox.getChildren().add(gunsLeftOrTaken);
+ labelBox.getChildren().add(runAwayOrLeft);
+ labelBox.getChildren().add(shipsRemaining);
+ labelBox.getChildren().add(report);
+
+ encompassingPane.setTop(labelBox);
+ encompassingPane.setCenter(usAgainstEnemyDivisor);
+
+ encompassingPane.setBottom(buttonBox);
root.getChildren().addAll(encompassingPane, cannon);
- // start
- cannon.setLayoutX(USER_SHOOTS_X);
- cannon.setLayoutY(USER_SHOOTS_Y);
-
- TranslateTransition shotsFired = new TranslateTransition();
- shotsFired.setDuration(Duration.seconds(3));
- shotsFired.setToX(CLEAN_SHOT_X);
- shotsFired.setToY(CLEAN_SHOT_Y);
- shotsFired.setCycleCount(getGuns());
- shotsFired.setNode(cannon);
- shotsFired.play();
-
Scene scene = new Scene(root, 600, 480);
root.getStylesheets().add("styleguide.css");
+ primaryStage.setResizable(false);
+
primaryStage.setScene(scene);
primaryStage.show();
+ continueButton.setOnAction(new EventHandler() {
+ @Override
+ /**
+ * Continue Button, engages in run logic and graphical interface
+ * @param event, once button is clicked, executes graphical information
+ */
+ public void handle(ActionEvent event) {
+ shotsFired.stop();
+
+ /**
+ * Switches to Taipan Shop scene
+ */
+
+ TaipanShopGUI shop = new TaipanShopGUI(getPlayer());
+ shop.initializeShop(primaryStage);
+ primaryStage.show();
+
+ }
+ });
+
+ //Flee
+ runButton.setOnAction(new EventHandler() {
+ @Override
+ /**
+ * Run Button, engages in run logic and graphical interface
+ * @param event, once button is clicked, executes graphical information
+ */
+ public void handle(ActionEvent event) {
+ report.setVisible(true);
+ title.setVisible(true);
+ shipsRemaining.setVisible(true);
+ gunsLeftOrTaken.setVisible(true);
+
+ title.setText("Ayy captain we will try to run!");
+ report.setText("Epic");
+ counter++;
+
+ if (runFromShips() == false) {
+ report.setText(("Couldn't run away"));
+ try {
+ winOrLose= destroyLittyShipsOrEscape(primaryStage);
+ } catch (Exception e) {
+ e.printStackTrace();
+ }
+ if(winOrLose==true){
+ report.setVisible(true);
+ title.setVisible(true);
+ shipsRemaining.setVisible(true);
+ gunsLeftOrTaken.setVisible(true);
+
+ }
+ } else {
+
+ report.setText("Phew! Got away safely");
+ setVisibilitiesAndTransition(primaryStage);
+
+
+ }
+
+ }
+ });
+
+ //Fight
+ fightButton.setOnAction(new EventHandler() {
+
+ @Override
+ /**
+ * Fight Button, engages in fight logic and graphical interface
+ * @param event, once button is clicked, executes graphical information
+ */
+ public void handle(ActionEvent event) {
+ report.setVisible(false);
+ runAwayOrLeft.setVisible(false);
+ shipsRemaining.setVisible(false);
+ HPLeft.setVisible(false);
+ gunsLeftOrTaken.setVisible(false);
+ fightButton.setVisible(false);
+ runButton.setVisible(false);
+
+ try {
+ winOrLose= destroyLittyShipsOrEscape(primaryStage);
+ } catch (Exception e) {
+ e.printStackTrace();
+ }
+
+ counter++;
+
+ cannon.setVisible(true);
+ cannon.setLayoutX(beginningX);
+ cannon.setLayoutY(beginningY);
+
+ if (counter >= 1) {
+ title.setVisible(false);
+
+ }
+
+ playerShoots();
+
+ shotsFired.setOnFinished(new EventHandler() {
+ @Override
+ /**
+ * When the user is completed their volley this information will be accessed
+ * @param event, once the shots fired transition is completed, execute graphical information
+ */
+ public void handle(ActionEvent event) {
+ shotsFired.stop();
+ if(!winOrLose) {
+ shipsRetaliate();
+ }
+ else{
+ report.setVisible(true);
+ continueButton.setVisible(true);
+ usAgainstEnemyDivisor.setVisible(false);
+ cannon.setVisible(false);
+ shotsFired.stop();
+
+ }
+ enemyShots.setOnFinished(new EventHandler() {
+ @Override
+ /**
+ * When the user is completed their volley, this information will be accessed
+ * @param event, once the enemy shots transition is completed, execute graphical information
+ */
+ public void handle(ActionEvent event) {
+ fightButton.setVisible(true);
+ runButton.setVisible(true);
+ report.setVisible(true);
+ cannon.setVisible(false);
+ runAwayOrLeft.setVisible(true);
+ gunsLeftOrTaken.setVisible(true);
+ shipsRemaining.setVisible(true);
+ HPLeft.setVisible(true);
+ gunsLeftOrTaken.setVisible(true);
+
+ if(winOrLose==true){
+ usAgainstEnemyDivisor.setVisible(false);
+ }
+
+ }
+ });
+
+ }
+
+ });
+
+
+ }
+ });
}
- */
- /**
- * sets scene and runs stage
- *
- * @param primaryStage the stage in which the scene may be run and switched to
- */
- public void start(Stage primaryStage) throws FileNotFoundException {
- primaryStage = initializeShip(primaryStage);
- primaryStage.show();
- }
}
+
+
+
+
+
diff --git a/src/TravelGUI.java b/src/TravelGUI.java
index 5e8c70b..856e513 100644
--- a/src/TravelGUI.java
+++ b/src/TravelGUI.java
@@ -177,7 +177,7 @@ public class TravelGUI extends Player{
ShipWarfareGUI ship = new ShipWarfareGUI(getPlayer());
try {
ship.initializeShip(stage);
- } catch (FileNotFoundException e) {
+ } catch (Exception e) {
e.printStackTrace();
}
stage.show();
diff --git a/src/saves/playerSave.txt b/src/saves/playerSave.txt
index 237ea1d872bd7def6bd770a51306ac1a781e73b7..b73d1cebef04134771199ee83da256bb0fe5ec26 100644
GIT binary patch
delta 77
zcmaFM^pAR16xR9We
E0H1CNtpET3
delta 77
ycmaFM^p