Brought back Vikram's changes
This commit is contained in:
@@ -135,6 +135,7 @@ public class Player {
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if (debt >= 0) {
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if (debt >= 0) {
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this.debt = debt;
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this.debt = debt;
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}
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}
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}
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public void gameOver(){
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public void gameOver(){
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System.out.flush();
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System.out.flush();
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@@ -11,13 +11,29 @@ public class ShipWarfare extends Player {
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private int startingLittyShips =0;
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private int startingLittyShips =0;
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private int howMuchRun = 0;
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private int howMuchRun = 0;
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private String pirateName = "Liu Yen";
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private String pirateName = "Liu Yen";
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private Player player;
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public ShipWarfare(Player player){
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Player playerDummy = new Player(player);
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this.player = playerDummy;
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}
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public void setPlayer(Player player) {
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Player playerDummy = new Player(player);
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this.player = playerDummy;
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}
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public Player getPlayer(){
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Player playerDummy = new Player(player);
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return playerDummy;
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}
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public void peasantFleetAttack() throws Exception {
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public void peasantFleetAttack() throws Exception {
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Scanner userResponse = new Scanner(System.in);
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Scanner userResponse = new Scanner(System.in);
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setNumOfPeasantShips(numOfShips());
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setNumOfPeasantShips(numOfShips());
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System.out.printf("By Golly! We have $%,d and are being attacked by %d Merchant ships\nCurrently our ship status is %d%%\n", getMoney(), numOfPeasantShips, getHP());
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System.out.printf("By Golly! We have $%,d and are being attacked by %d Merchant ships\nCurrently our ship status is %d%%\n", player.getMoney(), numOfPeasantShips, player.getHP());
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fightOrRunMessage();
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fightOrRunMessage();
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while (true) {
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while (true) {
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@@ -51,7 +67,7 @@ public class ShipWarfare extends Player {
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public void littyFleetAttack() throws Exception {
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public void littyFleetAttack() throws Exception {
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Scanner userResponse = new Scanner(System.in);
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Scanner userResponse = new Scanner(System.in);
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setNumOfLittyShips(numOfShips());
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setNumOfLittyShips(numOfShips());
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System.out.printf("By Golly! We have $%,d and are being attacked by %d of %s's ships\nCurrently our ship status is %d%%\n", getMoney(), numOfLittyShips, pirateName, getHP());
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System.out.printf("By Golly! We have $%,d and are being attacked by %d of %s's ships\nCurrently our ship status is %d%%\n", player.getMoney(), numOfLittyShips, pirateName, player.getHP());
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fightOrRunMessage();
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fightOrRunMessage();
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while (true) {
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while (true) {
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String response = userResponse.nextLine();
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String response = userResponse.nextLine();
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@@ -83,7 +99,7 @@ public class ShipWarfare extends Player {
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public void fightOrRunMessage() {
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public void fightOrRunMessage() {
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System.out.printf("What do you want to do? Enter \"f\" to fight, and \"r\" to run (we have %d guns)", getGuns());
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System.out.printf("What do you want to do? Enter \"f\" to fight, and \"r\" to run (we have %d guns)", player.getGuns());
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}
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}
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@@ -114,16 +130,16 @@ public class ShipWarfare extends Player {
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int numOfShipsAttacking = 0;
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int numOfShipsAttacking = 0;
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Random randomValue = new Random();
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Random randomValue = new Random();
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if (getMoney() <= 100000) {
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if (player.getMoney() <= 100000) {
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//Minimum one ship will attack, maximum 20
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//Minimum one ship will attack, maximum 20
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numOfShipsAttacking = randomValue.nextInt(20) + 1;
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numOfShipsAttacking = randomValue.nextInt(20) + 1;
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} else if (getMoney() <= 200000) {
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} else if (player.getMoney() <= 200000) {
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//Minimum 30 Ships will attack, maximum 70
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//Minimum 30 Ships will attack, maximum 70
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numOfShipsAttacking = randomValue.nextInt(40) + 30;
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numOfShipsAttacking = randomValue.nextInt(40) + 30;
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} else if (getMoney() <= 500000) {
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} else if (player.getMoney() <= 500000) {
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//Minimum 50 ships will attack, maximum 140
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//Minimum 50 ships will attack, maximum 140
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numOfShipsAttacking = randomValue.nextInt(90) + 50;
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numOfShipsAttacking = randomValue.nextInt(90) + 50;
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} else if (getMoney() > 1000000) {
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} else if (player.getMoney() > 1000000) {
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//Minimum 100 ships will attack, maximum 300 ships
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//Minimum 100 ships will attack, maximum 300 ships
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numOfShipsAttacking = randomValue.nextInt(3) + 100;
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numOfShipsAttacking = randomValue.nextInt(3) + 100;
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}
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}
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@@ -155,7 +171,7 @@ public class ShipWarfare extends Player {
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//Player volley
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//Player volley
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while (exitValue == 0) {
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while (exitValue == 0) {
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for (int j = 0; j < getGuns(); j++) {
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for (int j = 0; j < player.getGuns(); j++) {
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if (userAttacks == true) {
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if (userAttacks == true) {
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int hitOrMiss = randomValue.nextInt(3) + 1;
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int hitOrMiss = randomValue.nextInt(3) + 1;
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if (hitOrMiss == 1) {
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if (hitOrMiss == 1) {
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@@ -205,23 +221,23 @@ public class ShipWarfare extends Player {
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delayForASecond();
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delayForASecond();
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//Computer volley
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//Computer volley
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int takeGunChance = randomValue.nextInt(4) + 1;
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int takeGunChance = randomValue.nextInt(4) + 1;
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if (takeGunChance == 1 && getGuns() > 0) {
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if (takeGunChance == 1 && player.getGuns() > 0) {
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setGuns(getGuns() - 1);
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player.setGuns(player.getGuns() - 1);
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System.out.println("Dang it! They destroyed one of our guns");
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System.out.println("Dang it! They destroyed one of our guns");
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} else {
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} else {
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setHP(getHP() - (1 + randomValue.nextInt(15)));
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player.setHP(player.getHP() - (1 + randomValue.nextInt(15)));
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}
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}
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if (getHP() <= 0) {
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if (player.getHP() <= 0) {
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exitValue = 2;
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exitValue = 2;
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break;
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break;
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}
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}
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System.out.printf("EEK, our current ship status is %d%% \n", getHP());
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System.out.printf("EEK, our current ship status is %d%% \n", player.getHP());
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delayForASecond();
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delayForASecond();
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if (userAttacks == false) {
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if (userAttacks == false) {
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userAttacks = true;
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userAttacks = true;
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}
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}
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System.out.printf("Shall we continue to fight? Enter \"f\" to fight, and \"r\" to run (We have %d gun(s) left)\n", getGuns());
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System.out.printf("Shall we continue to fight? Enter \"f\" to fight, and \"r\" to run (We have %d gun(s) left)\n", player.getGuns());
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String response = userInput.nextLine();
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String response = userInput.nextLine();
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if (response.equalsIgnoreCase("r")) {
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if (response.equalsIgnoreCase("r")) {
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@@ -238,16 +254,16 @@ public class ShipWarfare extends Player {
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if (exitValue == 1) {
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if (exitValue == 1) {
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System.out.printf("\nGot eem\nVictory!\nIt appears we have defeated the enemy fleet and made it out at %d%% ship status\n", getHP());
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System.out.printf("\nGot eem\nVictory!\nIt appears we have defeated the enemy fleet and made it out at %d%% ship status\n", player.getHP());
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calculateLoot = (randomValue.nextInt(startingLittyShips) + startingLittyShips) * 300;
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calculateLoot = (randomValue.nextInt(startingLittyShips) + startingLittyShips) * 300;
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setMoney(getMoney() + calculateLoot);
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player.setMoney(player.getMoney() + calculateLoot);
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System.out.printf("We got $%,d!\n", calculateLoot);
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System.out.printf("We got $%,d!\n", calculateLoot);
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return true;
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return true;
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} else if (exitValue == 2) {
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} else if (exitValue == 2) {
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gameOver();
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gameOver();
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return true;
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return true;
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} else if (exitValue == 3) {
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} else if (exitValue == 3) {
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System.out.printf("We made it out at %d%% ship status!\n", getHP());
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System.out.printf("We made it out at %d%% ship status!\n", player.getHP());
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return true;
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return true;
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}
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}
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return false;
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return false;
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@@ -267,7 +283,7 @@ public class ShipWarfare extends Player {
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//Player volley
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//Player volley
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while (exitValue == 0) {
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while (exitValue == 0) {
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for (int j = 0; j < getGuns(); j++) {
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for (int j = 0; j < player.getGuns(); j++) {
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if (userAttacks == true) {
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if (userAttacks == true) {
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int hitOrMiss = randomValue.nextInt(2) + 1;
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int hitOrMiss = randomValue.nextInt(2) + 1;
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if (hitOrMiss == 2) {
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if (hitOrMiss == 2) {
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@@ -314,23 +330,23 @@ public class ShipWarfare extends Player {
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delayForASecond();
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delayForASecond();
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//Computer volley
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//Computer volley
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int takeGunChance = randomValue.nextInt(4) + 1;
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int takeGunChance = randomValue.nextInt(4) + 1;
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if (takeGunChance == 1 && getGuns() > 0) {
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if (takeGunChance == 1 && player.getGuns() > 0) {
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setGuns(getGuns() - 1);
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player.setGuns(player.getGuns() - 1);
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System.out.println("Dang it! They destroyed one of our guns");
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System.out.println("Dang it! They destroyed one of our guns");
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} else {
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} else {
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setHP(getHP() - (1 + randomValue.nextInt(10)));
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player.setHP(player.getHP() - (1 + randomValue.nextInt(10)));
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}
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}
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if (getHP() <= 0) {
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if (player.getHP() <= 0) {
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exitValue = 2;
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exitValue = 2;
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break;
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break;
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}
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}
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System.out.printf("EEK, our current ship status is %d%% \n", getHP());
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System.out.printf("EEK, our current ship status is %d%% \n", player.getHP());
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delayForASecond();
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delayForASecond();
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if (userAttacks == false) {
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if (userAttacks == false) {
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userAttacks = true;
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userAttacks = true;
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}
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}
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System.out.printf("Shall we continue to fight? Enter \"f\" to fight, and \"r\" to run (We have %d gun(s) left)\n", getGuns());
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System.out.printf("Shall we continue to fight? Enter \"f\" to fight, and \"r\" to run (We have %d gun(s) left)\n", player.getGuns());
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String response = userInput.nextLine();
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String response = userInput.nextLine();
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if (response.equalsIgnoreCase("r")) {
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if (response.equalsIgnoreCase("r")) {
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@@ -347,16 +363,16 @@ public class ShipWarfare extends Player {
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if (exitValue == 1) {
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if (exitValue == 1) {
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System.out.printf("\nGot eem\nVictory!\nIt appears we have defeated the enemy fleet and made it out at %d%% ship status\n", getHP());
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System.out.printf("\nGot eem\nVictory!\nIt appears we have defeated the enemy fleet and made it out at %d%% ship status\n", player.getHP());
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calculateLoot = (randomValue.nextInt(startingPeasantShips) + startingPeasantShips) * 100;
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calculateLoot = (randomValue.nextInt(startingPeasantShips) + startingPeasantShips) * 100;
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setMoney(getMoney() + calculateLoot);
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player.setMoney(player.getMoney() + calculateLoot);
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System.out.printf("We got $%,d!", calculateLoot);
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System.out.printf("We got $%,d!", calculateLoot);
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return true;
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return true;
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} else if (exitValue == 2) {
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} else if (exitValue == 2) {
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gameOver();
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gameOver();
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return true;
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return true;
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} else if (exitValue == 3) {
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} else if (exitValue == 3) {
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System.out.printf("We made it out at %d%% ship status!\n", getHP());
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System.out.printf("We made it out at %d%% ship status!\n", player.getHP());
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return true;
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return true;
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}
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}
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return false;
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return false;
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@@ -364,11 +380,5 @@ public class ShipWarfare extends Player {
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}
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}
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public static void main(String[] args) throws Exception {
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ShipWarfare littyObject = new ShipWarfare();
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littyObject.littyFleetAttack();
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}
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}
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}
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Block a user