Fixed numOfShips method for ShipWarfareGUI
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@@ -1,4 +1,3 @@
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import javafx.animation.PathTransition;
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import javafx.animation.Timeline;
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import javafx.application.Application;
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@@ -204,13 +203,13 @@ public class ShipWarfareGUI extends Application {
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numOfShipsAttacking = randomValue.nextInt(20) + 1;
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} else if (player.getMoney() <= 200000) {
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//Minimum 30 Ships will attack, maximum 70
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numOfShipsAttacking = randomValue.nextInt(40) + 30;
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numOfShipsAttacking = randomValue.nextInt(40) + 31;
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} else if (player.getMoney() <= 500000) {
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//Minimum 50 ships will attack, maximum 140
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numOfShipsAttacking = randomValue.nextInt(90) + 50;
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} else if (player.getMoney() > 1000000) {
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numOfShipsAttacking = randomValue.nextInt(90) + 51;
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} else if (player.getMoney() >= 1000000) {
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//Minimum 100 ships will attack, maximum 300 ships
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numOfShipsAttacking = randomValue.nextInt(3) + 100;
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numOfShipsAttacking = randomValue.nextInt(200) + 101;
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}
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return numOfShipsAttacking;
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@@ -661,4 +660,4 @@ public class ShipWarfareGUI extends Application {
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stage.show();
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}
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}
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}
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