made everything use inheritance instead of whatever we were doing before.

This commit is contained in:
Vikram
2019-03-19 17:14:42 -06:00
parent 0f9ef34f54
commit 2bc96e5d07
11 changed files with 459 additions and 585 deletions

238
.idea/workspace.xml generated
View File

@@ -3,6 +3,13 @@
<component name="ChangeListManager"> <component name="ChangeListManager">
<list default="true" id="3114a2b9-4919-4fdf-8fd9-d03b60109ce4" name="Default Changelist" comment=""> <list default="true" id="3114a2b9-4919-4fdf-8fd9-d03b60109ce4" name="Default Changelist" comment="">
<change beforePath="$PROJECT_DIR$/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/workspace.xml" afterDir="false" /> <change beforePath="$PROJECT_DIR$/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/workspace.xml" afterDir="false" />
<change beforePath="$PROJECT_DIR$/src/BankGUI.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/BankGUI.java" afterDir="false" />
<change beforePath="$PROJECT_DIR$/src/GameEndGUI.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/GameEndGUI.java" afterDir="false" />
<change beforePath="$PROJECT_DIR$/src/LoanSharkGUI.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/LoanSharkGUI.java" afterDir="false" />
<change beforePath="$PROJECT_DIR$/src/MainGUI.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/MainGUI.java" afterDir="false" />
<change beforePath="$PROJECT_DIR$/src/Player.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/Player.java" afterDir="false" />
<change beforePath="$PROJECT_DIR$/src/ShipWarfareGUI.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/ShipWarfareGUI.java" afterDir="false" />
<change beforePath="$PROJECT_DIR$/src/StartGUI.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/StartGUI.java" afterDir="false" />
<change beforePath="$PROJECT_DIR$/src/TaipanShopGUI.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/TaipanShopGUI.java" afterDir="false" /> <change beforePath="$PROJECT_DIR$/src/TaipanShopGUI.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/TaipanShopGUI.java" afterDir="false" />
</list> </list>
<ignored path="$PROJECT_DIR$/out/" /> <ignored path="$PROJECT_DIR$/out/" />
@@ -17,54 +24,14 @@
<component name="FileEditorManager"> <component name="FileEditorManager">
<leaf SIDE_TABS_SIZE_LIMIT_KEY="300"> <leaf SIDE_TABS_SIZE_LIMIT_KEY="300">
<file pinned="false" current-in-tab="false"> <file pinned="false" current-in-tab="false">
<entry file="file://$PROJECT_DIR$/src/MainGUI.java">
<provider selected="true" editor-type-id="text-editor">
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<file pinned="false" current-in-tab="false">
<entry file="file://$PROJECT_DIR$/src/StartGUI.java">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="308">
<caret line="214" column="38" selection-start-line="214" selection-start-column="38" selection-end-line="214" selection-end-column="38" />
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<file pinned="false" current-in-tab="false">
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</file>
<file pinned="false" current-in-tab="false">
<entry file="file://$PROJECT_DIR$/src/TravelGUI.java">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="9114">
<caret line="459" column="33" selection-start-line="459" selection-start-column="33" selection-end-line="459" selection-end-column="33" />
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</provider>
</entry>
</file>
<file pinned="false" current-in-tab="true">
<entry file="file://$PROJECT_DIR$/src/TaipanShopGUI.java"> <entry file="file://$PROJECT_DIR$/src/TaipanShopGUI.java">
<provider selected="true" editor-type-id="text-editor"> <provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="-48"> <state relative-caret-position="294">
<caret line="626" column="115" selection-start-line="626" selection-start-column="115" selection-end-line="626" selection-end-column="115" /> <caret line="14" column="34" lean-forward="true" selection-start-line="14" selection-start-column="34" selection-end-line="14" selection-end-column="34" />
<folding> <folding>
<element signature="n#!!doc" expanded="true" /> <element signature="n#!!doc" expanded="true" />
<element signature="imports" expanded="true" /> <element signature="e#23112#23113#0" expanded="true" />
<element signature="e#23685#23686#0" expanded="true" /> <element signature="e#23157#23158#0" expanded="true" />
<element signature="e#23730#23731#0" expanded="true" />
</folding> </folding>
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</provider> </provider>
@@ -73,8 +40,17 @@
<file pinned="false" current-in-tab="false"> <file pinned="false" current-in-tab="false">
<entry file="file://$PROJECT_DIR$/src/GameEndGUI.java"> <entry file="file://$PROJECT_DIR$/src/GameEndGUI.java">
<provider selected="true" editor-type-id="text-editor"> <provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="42"> <state relative-caret-position="506">
<caret line="14" column="13" selection-start-line="14" selection-start-column="13" selection-end-line="14" selection-end-column="13" /> <caret line="114" column="58" selection-start-line="114" selection-start-column="58" selection-end-line="114" selection-end-column="58" />
</state>
</provider>
</entry>
</file>
<file pinned="false" current-in-tab="false">
<entry file="file://$PROJECT_DIR$/src/LoanSharkGUI.java">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="622">
<caret line="160" column="58" lean-forward="true" selection-start-line="160" selection-start-column="58" selection-end-line="160" selection-end-column="58" />
</state> </state>
</provider> </provider>
</entry> </entry>
@@ -82,8 +58,20 @@
<file pinned="false" current-in-tab="false"> <file pinned="false" current-in-tab="false">
<entry file="file://$PROJECT_DIR$/src/ShipWarfareGUI.java"> <entry file="file://$PROJECT_DIR$/src/ShipWarfareGUI.java">
<provider selected="true" editor-type-id="text-editor"> <provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="281"> <state relative-caret-position="4067">
<caret line="435" column="11" selection-start-line="435" selection-start-column="8" selection-end-line="435" selection-end-column="11" /> <caret line="452" column="71" selection-start-line="452" selection-start-column="71" selection-end-line="452" selection-end-column="71" />
<folding>
<element signature="imports" expanded="true" />
</folding>
</state>
</provider>
</entry>
</file>
<file pinned="false" current-in-tab="true">
<entry file="file://$PROJECT_DIR$/src/StartGUI.java">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="476">
<caret line="74" column="5" lean-forward="true" selection-start-line="67" selection-start-column="4" selection-end-line="74" selection-end-column="5" />
<folding> <folding>
<element signature="imports" expanded="true" /> <element signature="imports" expanded="true" />
</folding> </folding>
@@ -92,10 +80,38 @@
</entry> </entry>
</file> </file>
<file pinned="false" current-in-tab="false"> <file pinned="false" current-in-tab="false">
<entry file="file://$PROJECT_DIR$/src/LoanSharkGUI.java"> <entry file="file://$PROJECT_DIR$/src/BankGUI.java">
<provider selected="true" editor-type-id="text-editor"> <provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="525"> <state relative-caret-position="168">
<caret line="35" column="7" selection-start-line="35" selection-start-column="7" selection-end-line="35" selection-end-column="7" /> <caret line="18" column="7" lean-forward="true" selection-start-line="18" selection-start-column="7" selection-end-line="18" selection-end-column="7" />
</state>
</provider>
</entry>
</file>
<file pinned="false" current-in-tab="false">
<entry file="file://$PROJECT_DIR$/src/MainGUI.java">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="504">
<caret line="25" column="28" lean-forward="true" selection-start-line="25" selection-start-column="28" selection-end-line="25" selection-end-column="28" />
<folding>
<element signature="e#1205#1206#0" expanded="true" />
<element signature="e#1233#1234#0" expanded="true" />
</folding>
</state>
</provider>
</entry>
</file>
<file pinned="false" current-in-tab="false">
<entry file="file://$PROJECT_DIR$/src/Player.java">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="1512">
<caret line="72" column="5" selection-start-line="72" selection-start-column="5" selection-end-line="72" selection-end-column="5" />
<folding>
<element signature="e#1049#1050#0" expanded="true" />
<element signature="e#1082#1083#0" expanded="true" />
<element signature="e#1114#1115#0" expanded="true" />
<element signature="e#1153#1154#0" expanded="true" />
</folding>
</state> </state>
</provider> </provider>
</entry> </entry>
@@ -111,8 +127,6 @@
</component> </component>
<component name="FindInProjectRecents"> <component name="FindInProjectRecents">
<findStrings> <findStrings>
<find>destr</find>
<find>destro</find>
<find>hitco</find> <find>hitco</find>
<find>game</find> <find>game</find>
<find>numOf</find> <find>numOf</find>
@@ -141,6 +155,8 @@
<find>warehouse</find> <find>warehouse</find>
<find>warehouse\n</find> <find>warehouse\n</find>
<find>run</find> <find>run</find>
<find>player.</find>
<find>GUI()</find>
</findStrings> </findStrings>
<replaceStrings> <replaceStrings>
<replace>HP</replace> <replace>HP</replace>
@@ -149,10 +165,10 @@
<replace>shipWarfare.getHowMuchRun()</replace> <replace>shipWarfare.getHowMuchRun()</replace>
<replace>shipWarfare.isUserAttacks()</replace> <replace>shipWarfare.isUserAttacks()</replace>
<replace>shipWarfare.getNumOfPeasantShips()</replace> <replace>shipWarfare.getNumOfPeasantShips()</replace>
<replace>GUI(getPlayer())</replace>
</replaceStrings> </replaceStrings>
</component> </component>
<component name="Git.Settings"> <component name="Git.Settings">
<option name="UPDATE_TYPE" value="MERGE" />
<option name="RECENT_GIT_ROOT_PATH" value="$PROJECT_DIR$" /> <option name="RECENT_GIT_ROOT_PATH" value="$PROJECT_DIR$" />
</component> </component>
<component name="IdeDocumentHistory"> <component name="IdeDocumentHistory">
@@ -167,9 +183,13 @@
<option value="$PROJECT_DIR$/src/ShipWarfare.java" /> <option value="$PROJECT_DIR$/src/ShipWarfare.java" />
<option value="$PROJECT_DIR$/src/TravelGUI.java" /> <option value="$PROJECT_DIR$/src/TravelGUI.java" />
<option value="$PROJECT_DIR$/src/Player.java" /> <option value="$PROJECT_DIR$/src/Player.java" />
<option value="$PROJECT_DIR$/src/TaipanShopGUI.java" />
<option value="$PROJECT_DIR$/src/BankGUI.java" />
<option value="$PROJECT_DIR$/src/MainGUI.java" />
<option value="$PROJECT_DIR$/src/GameEndGUI.java" />
<option value="$PROJECT_DIR$/src/LoanSharkGUI.java" />
<option value="$PROJECT_DIR$/src/ShipWarfareGUI.java" /> <option value="$PROJECT_DIR$/src/ShipWarfareGUI.java" />
<option value="$PROJECT_DIR$/src/StartGUI.java" /> <option value="$PROJECT_DIR$/src/StartGUI.java" />
<option value="$PROJECT_DIR$/src/TaipanShopGUI.java" />
</list> </list>
</option> </option>
</component> </component>
@@ -185,7 +205,7 @@
<foldersAlwaysOnTop value="true" /> <foldersAlwaysOnTop value="true" />
</navigator> </navigator>
<panes> <panes>
<pane id="PackagesPane" /> <pane id="Scope" />
<pane id="ProjectPane"> <pane id="ProjectPane">
<subPane> <subPane>
<expand> <expand>
@@ -202,14 +222,14 @@
<select /> <select />
</subPane> </subPane>
</pane> </pane>
<pane id="Scope" /> <pane id="PackagesPane" />
</panes> </panes>
</component> </component>
<component name="PropertiesComponent"> <component name="PropertiesComponent">
<property name="ChangesTree.GroupingKeys" value="" /> <property name="ChangesTree.GroupingKeys" value="" />
<property name="WebServerToolWindowFactoryState" value="false" /> <property name="WebServerToolWindowFactoryState" value="false" />
<property name="aspect.path.notification.shown" value="true" /> <property name="aspect.path.notification.shown" value="true" />
<property name="com.android.tools.idea.instantapp.provision.ProvisionBeforeRunTaskProvider.myTimeStamp" value="1552351596289" /> <property name="com.android.tools.idea.instantapp.provision.ProvisionBeforeRunTaskProvider.myTimeStamp" value="1553037216345" />
<property name="extract.method.default.visibility" value="private" /> <property name="extract.method.default.visibility" value="private" />
<property name="last_opened_file_path" value="$PROJECT_DIR$/../GitHub/Cpsc233" /> <property name="last_opened_file_path" value="$PROJECT_DIR$/../GitHub/Cpsc233" />
<property name="project.structure.last.edited" value="Modules" /> <property name="project.structure.last.edited" value="Modules" />
@@ -325,6 +345,8 @@
<workItem from="1552241394045" duration="178000" /> <workItem from="1552241394045" duration="178000" />
<workItem from="1552254283748" duration="9473000" /> <workItem from="1552254283748" duration="9473000" />
<workItem from="1552277298937" duration="10904000" /> <workItem from="1552277298937" duration="10904000" />
<workItem from="1553035977312" duration="71000" />
<workItem from="1553036106507" duration="948000" />
</task> </task>
<task id="LOCAL-00001" summary="This should fix the ShipWarfare file and bring it up to date with the rest of the file."> <task id="LOCAL-00001" summary="This should fix the ShipWarfare file and bring it up to date with the rest of the file.">
<created>1550458470138</created> <created>1550458470138</created>
@@ -617,13 +639,13 @@
<servers /> <servers />
</component> </component>
<component name="TimeTrackingManager"> <component name="TimeTrackingManager">
<option name="totallyTimeSpent" value="86013000" /> <option name="totallyTimeSpent" value="87696000" />
</component> </component>
<component name="ToolWindowManager"> <component name="ToolWindowManager">
<frame x="-8" y="-8" width="1936" height="1056" extended-state="6" /> <frame x="-8" y="-8" width="1936" height="1056" extended-state="6" />
<editor active="true" /> <editor active="true" />
<layout> <layout>
<window_info content_ui="combo" id="Project" order="0" visible="true" weight="0.18123667" /> <window_info active="true" content_ui="combo" id="Project" order="0" visible="true" weight="0.19349681" />
<window_info id="Structure" order="1" side_tool="true" weight="0.25" /> <window_info id="Structure" order="1" side_tool="true" weight="0.25" />
<window_info id="Image Layers" order="2" /> <window_info id="Image Layers" order="2" />
<window_info id="Designer" order="3" /> <window_info id="Designer" order="3" />
@@ -632,7 +654,7 @@
<window_info id="Favorites" order="6" side_tool="true" /> <window_info id="Favorites" order="6" side_tool="true" />
<window_info anchor="bottom" id="Message" order="0" /> <window_info anchor="bottom" id="Message" order="0" />
<window_info anchor="bottom" id="Find" order="1" weight="0.32922733" /> <window_info anchor="bottom" id="Find" order="1" weight="0.32922733" />
<window_info active="true" anchor="bottom" id="Run" order="2" visible="true" weight="0.9357143" /> <window_info anchor="bottom" id="Run" order="2" visible="true" weight="0.08342362" />
<window_info anchor="bottom" id="Debug" order="3" weight="0.4" /> <window_info anchor="bottom" id="Debug" order="3" weight="0.4" />
<window_info anchor="bottom" id="Cvs" order="4" weight="0.25" /> <window_info anchor="bottom" id="Cvs" order="4" weight="0.25" />
<window_info anchor="bottom" id="Inspection" order="5" weight="0.4" /> <window_info anchor="bottom" id="Inspection" order="5" weight="0.4" />
@@ -798,15 +820,8 @@
<entry file="file://$PROJECT_DIR$/src/ShipWarfare.java" /> <entry file="file://$PROJECT_DIR$/src/ShipWarfare.java" />
<entry file="file://$PROJECT_DIR$/src/TravelGUI.java"> <entry file="file://$PROJECT_DIR$/src/TravelGUI.java">
<provider selected="true" editor-type-id="text-editor"> <provider selected="true" editor-type-id="text-editor">
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</state>
</provider>
</entry>
<entry file="file://$PROJECT_DIR$/src/Player.java">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="1764">
<caret line="84" column="44" selection-start-line="84" selection-start-column="44" selection-end-line="84" selection-end-column="44" />
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</entry> </entry>
@@ -817,49 +832,79 @@
</state> </state>
</provider> </provider>
</entry> </entry>
<entry file="file://$PROJECT_DIR$/src/GameEndGUI.java">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="42">
<caret line="14" column="13" selection-start-line="14" selection-start-column="13" selection-end-line="14" selection-end-column="13" />
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</entry>
<entry file="file://$PROJECT_DIR$/src/MainGUI.java"> <entry file="file://$PROJECT_DIR$/src/MainGUI.java">
<provider selected="true" editor-type-id="text-editor"> <provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="651"> <state relative-caret-position="504">
<caret line="38" column="39" selection-start-line="38" selection-start-column="39" selection-end-line="38" selection-end-column="39" /> <caret line="25" column="28" lean-forward="true" selection-start-line="25" selection-start-column="28" selection-end-line="25" selection-end-column="28" />
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<provider selected="true" editor-type-id="text-editor">
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<entry file="file://$PROJECT_DIR$/src/ShipWarfareGUI.java"> <entry file="file://$PROJECT_DIR$/src/Player.java">
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<entry file="file://$PROJECT_DIR$/src/TaipanShopGUI.java"> <entry file="file://$PROJECT_DIR$/src/TaipanShopGUI.java">
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<entry file="file://$PROJECT_DIR$/src/ShipWarfareGUI.java">
<provider selected="true" editor-type-id="text-editor">
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<entry file="file://$PROJECT_DIR$/src/StartGUI.java">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="476">
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<element signature="imports" expanded="true" /> <element signature="imports" expanded="true" />
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@@ -904,7 +949,7 @@
</state> </state>
<state key="JdkListConfigurable.UI"> <state key="JdkListConfigurable.UI">
<settings> <settings>
<last-edited>1.8.0_201</last-edited> <last-edited>1.8</last-edited>
<splitter-proportions> <splitter-proportions>
<option name="proportions"> <option name="proportions">
<list> <list>
@@ -921,6 +966,7 @@
<option name="proportions"> <option name="proportions">
<list> <list>
<option value="0.2" /> <option value="0.2" />
<option value="0.6" />
</list> </list>
</option> </option>
</splitter-proportions> </splitter-proportions>

View File

@@ -10,37 +10,16 @@ import javafx.scene.layout.HBox;
import javafx.scene.layout.VBox; import javafx.scene.layout.VBox;
import javafx.stage.Stage; import javafx.stage.Stage;
public class BankGUI { public class BankGUI extends Player{
private Player player;
/**
* setter method that takes in a Player object as an argument.
*
* @param player object of the class Player
*/
public void setPlayer(Player player) {
Player playerDummy = new Player(player);
this.player = playerDummy;
}
/**
* getter method for obtaining a player object.
*
* @return returns player object
*/
public Player getPlayer() {
Player playerDummy = new Player(player);
return playerDummy;
}
/** /**
* Class Constructor that takes in a type player as a parameter * Class Constructor that takes in a type player as a parameter
* <p> *
* //* @param player object of the class Player * @param player object of the class Player
*/ */
public BankGUI(Player player) { public BankGUI(Player player) {
Player playerDummy = new Player(player); Player playerDummy = new Player(player);
this.player = playerDummy; setPlayer(playerDummy);
} }
/** /**
@@ -61,10 +40,10 @@ public class BankGUI {
HBox hbx2 = new HBox(30); HBox hbx2 = new HBox(30);
VBox vbx1 = new VBox(30); VBox vbx1 = new VBox(30);
Label l1 = new Label("Player: " + player.getName()); Label l1 = new Label("Player: " + getName());
Label l2 = new Label("Current Balance: " + player.getBank()); Label l2 = new Label("Current Balance: " + getBank());
Label l3 = new Label("Enter Amount: "); Label l3 = new Label("Enter Amount: ");
Label l4 = new Label("Current cash: " + player.getMoney()); Label l4 = new Label("Current cash: " + getMoney());
Label l5 = new Label(" "); Label l5 = new Label(" ");
Button b1 = new Button("Withdraw"); Button b1 = new Button("Withdraw");
@@ -114,17 +93,17 @@ public class BankGUI {
try { try {
int withdraw = Integer.parseInt(txtField1.getText()); int withdraw = Integer.parseInt(txtField1.getText());
if(withdraw < 0){ if(withdraw < 0){
l5.setText("Come on " + player.getName() + " are you trying to fool me??? \n No negative Numbers Please"); l5.setText("Come on " + getName() + " are you trying to fool me??? \n No negative Numbers Please");
} }
else if (withdraw <= player.getBank()) { else if (withdraw <= getBank()) {
player.setMoney(withdraw + player.getMoney()); setMoney(withdraw + getMoney());
player.setBank(player.getBank() - withdraw); setBank(getBank() - withdraw);
} }
else { else {
l5.setText("Sorry you cannot withdraw that much"); l5.setText("Sorry you cannot withdraw that much");
} }
l2.setText("Current Balance: " + player.getBank()); l2.setText("Current Balance: " + getBank());
l4.setText("Current cash: " + player.getMoney()); l4.setText("Current cash: " + getMoney());
} }
catch (Exception e) { catch (Exception e) {
l5.setText("Please enter a valid value"); l5.setText("Please enter a valid value");
@@ -146,14 +125,14 @@ public class BankGUI {
if(deposit < 0){ if(deposit < 0){
l5.setText("Nice Try!!! No negative Numbers Please"); l5.setText("Nice Try!!! No negative Numbers Please");
} }
else if (deposit <= player.getMoney()) { else if (deposit <= getMoney()) {
player.setBank(deposit + player.getBank()); setBank(deposit + getBank());
player.setMoney(player.getMoney() - deposit); setMoney(getMoney() - deposit);
} else { } else {
l5.setText("Sorry you cannot deposit that much.$"); l5.setText("Sorry you cannot deposit that much.$");
} }
l2.setText("Current Balance: " + player.getBank()); l2.setText("Current Balance: " + getBank());
l4.setText("Current cash: " + player.getMoney()); l4.setText("Current cash: " + getMoney());
} }
catch (Exception e) { catch (Exception e) {
@@ -170,7 +149,7 @@ public class BankGUI {
b3.setOnAction(new EventHandler<ActionEvent>() { b3.setOnAction(new EventHandler<ActionEvent>() {
@Override @Override
public void handle(ActionEvent event) { public void handle(ActionEvent event) {
TaipanShopGUI shopGUI = new TaipanShopGUI(player); TaipanShopGUI shopGUI = new TaipanShopGUI(getPlayer());
shopGUI.initializeShop(primaryStage); shopGUI.initializeShop(primaryStage);
primaryStage.show(); primaryStage.show();
} }
@@ -193,7 +172,7 @@ public class BankGUI {
* @param primaryStage the stage in which the scene may be run and switched to * @param primaryStage the stage in which the scene may be run and switched to
*/ */
public void start(Stage primaryStage) { public void start(Stage primaryStage) {
BankGUI bank = new BankGUI(player); BankGUI bank = new BankGUI(getPlayer());
bank.initializeBank(primaryStage); bank.initializeBank(primaryStage);
primaryStage.show(); primaryStage.show();
} }

View File

@@ -12,7 +12,7 @@ import javafx.stage.Stage;
* GameEndGUI class, Initializes and displays the graphical interface for when you lose * GameEndGUI class, Initializes and displays the graphical interface for when you lose
* *
*/ */
public class GameEndGUI { public class GameEndGUI extends Player{
private Label title; private Label title;
private VBox vBox; private VBox vBox;
@@ -20,11 +20,10 @@ public class GameEndGUI {
private Label gunsHeld; private Label gunsHeld;
private Label netWorth; private Label netWorth;
private BorderPane borderPane; private BorderPane borderPane;
private Player player;
public GameEndGUI(Player player) { public GameEndGUI(Player player) {
Player playerDummy = new Player(player); Player playerDummy = new Player(player);
this.player = playerDummy; setPlayer(playerDummy);
} }
/** /**
@@ -79,7 +78,7 @@ public class GameEndGUI {
/** /**
* If health is below or equal to 0 then the game will either show the gameOver screen or the win screen * If health is below or equal to 0 then the game will either show the gameOver screen or the win screen
* */ * */
if (player.getHP() <= 0) { if (getHP() <= 0) {
title.setText("Game Over!"); title.setText("Game Over!");
} else { } else {
title.setText("Congratulations!"); title.setText("Congratulations!");
@@ -88,14 +87,14 @@ public class GameEndGUI {
/** /**
* Calculates the networth of the player by the end of the game * Calculates the networth of the player by the end of the game
* */ * */
netWorthInt = player.getMoney() + (player.getOpiumHeld() * 16000) + (player.getSilkHeld() * 160) + (player.getArmsHeld() * 160) + (player.getGeneralHeld() * 8); netWorthInt = getMoney() + (getOpiumHeld() * 16000) + (getSilkHeld() * 160) + (getArmsHeld() * 160) + (getGeneralHeld() * 8);
netWorthInt += (player.getwOpium() * 16000) + (player.getwSilk() * 160) + (player.getwArms() * 160) + (player.getwGeneral() * 8); netWorthInt += (getwOpium() * 16000) + (getwSilk() * 160) + (getwArms() * 160) + (getwGeneral() * 8);
netWorthInt -= player.getDebt(); netWorthInt -= getDebt();
//Updating the endgame stats of the player //Updating the endgame stats of the player
firmName.setText("Firm Name: " + player.getName()); firmName.setText("Firm Name: " + getName());
gunsHeld.setText("Guns Held: " + player.getGuns()); gunsHeld.setText("Guns Held: " + getGuns());
netWorth.setText("Net Worth: " + netWorthInt); netWorth.setText("Net Worth: " + netWorthInt);
Scene root = new Scene(borderPane, 600, 480); Scene root = new Scene(borderPane, 600, 480);
@@ -113,7 +112,7 @@ public class GameEndGUI {
* @param primaryStage the stage in which the scene may be run and switched to * @param primaryStage the stage in which the scene may be run and switched to
*/ */
public void start(Stage primaryStage) { public void start(Stage primaryStage) {
GameEndGUI gameEndGUI = new GameEndGUI(player); GameEndGUI gameEndGUI = new GameEndGUI(getPlayer());
gameEndGUI.initializeGameEndGUI(primaryStage); gameEndGUI.initializeGameEndGUI(primaryStage);
primaryStage.show(); primaryStage.show();
} }

View File

@@ -10,39 +10,28 @@ import javafx.scene.layout.HBox;
import javafx.scene.layout.VBox; import javafx.scene.layout.VBox;
import javafx.stage.Stage; import javafx.stage.Stage;
public class LoanSharkGUI { public class LoanSharkGUI extends Player {
private Player player;
/**
* setter method that takes in a Player object as an argument.
*
* @param player object of the class Player
*/
public void setPlayer(Player player) {
Player playerDummy = new Player(player);
this.player = playerDummy;
}
/**
* getter method for obtaining a player object.
*
* @return returns player object
*/
public Player getPlayer() {
Player playerDummy = new Player(player);
return playerDummy;
}
/** /**
* Class Constructor that takes in a type player as a parameter * Class Constructor that takes in a type player as a parameter
* <p> *
* //* @param player object of the class Player * @param player object of the class Player
*/ */
public LoanSharkGUI(Player player) { public LoanSharkGUI(Player player) {
Player playerDummy = new Player(player); Player playerDummy = new Player(player);
this.player = playerDummy; setPlayer(playerDummy);
} }
/**
* This methods purpose is to loan the player the funds it wants
* or pay its outstanding debts. The method prompts the user if they
* would like to borrow money or repay. depending on what the player chooses
* the corresponding loop is evoked. The player can only be loaned 2 times the
* money they have minus the debt if their debt exceeds the cash balance, the loan
* cannot be given.
*
* @param primaryStage the stage upon which the GUI will be imposed
*/
public Stage initializeLoanShark(Stage primaryStage) { public Stage initializeLoanShark(Stage primaryStage) {
primaryStage.setTitle("Loan Shark"); primaryStage.setTitle("Loan Shark");
@@ -53,9 +42,9 @@ public class LoanSharkGUI {
VBox vbx1 = new VBox(10); VBox vbx1 = new VBox(10);
//Declaring all Variables //Declaring all Variables
Label l1 = new Label("Player: " + player.getName()); Label l1 = new Label("Player: " + getName());
Label l2 = new Label("Current Debt " + player.getDebt()); Label l2 = new Label("Current Debt " + getDebt());
Label l4 = new Label("Current cash: " + player.getMoney()); Label l4 = new Label("Current cash: " + getMoney());
Label l3 = new Label("Enter Amount: "); Label l3 = new Label("Enter Amount: ");
Label l5 = new Label(" "); Label l5 = new Label(" ");
@@ -96,10 +85,10 @@ public class LoanSharkGUI {
try { try {
int loanAsk = Integer.parseInt(txtField1.getText()); int loanAsk = Integer.parseInt(txtField1.getText());
if (loanAsk <= 2 * (player.getMoney() - player.getDebt()) && loanAsk >= 0) { if (loanAsk <= 2 * (getMoney() - getDebt()) && loanAsk >= 0) {
player.setDebt(player.getDebt() + loanAsk); setDebt(getDebt() + loanAsk);
player.setMoney(player.getMoney() + loanAsk); setMoney(getMoney() + loanAsk);
l4.setText("Current cash: " + player.getMoney()); l4.setText("Current cash: " + getMoney());
} else if (loanAsk < 0) { } else if (loanAsk < 0) {
l5.setText("Sorry you cannot enter negative numbers"); l5.setText("Sorry you cannot enter negative numbers");
} }
@@ -108,7 +97,7 @@ public class LoanSharkGUI {
} }
l2.setText("Debt: " + player.getDebt()); l2.setText("Debt: " + getDebt());
} catch (Exception e) { } catch (Exception e) {
l5.setText("Please enter a valid value"); l5.setText("Please enter a valid value");
} }
@@ -126,21 +115,21 @@ public class LoanSharkGUI {
int returnAsk = Integer.parseInt(txtField1.getText()); int returnAsk = Integer.parseInt(txtField1.getText());
if (returnAsk > player.getDebt()) { if (returnAsk > getDebt()) {
l5.setText("You dont need to return that much"); l5.setText("You dont need to return that much");
} }
else if (returnAsk <= player.getDebt() && returnAsk >= 0 && player.getMoney() >= returnAsk) { else if (returnAsk <= getDebt() && returnAsk >= 0 && getMoney() >= returnAsk) {
player.setDebt(player.getDebt() - returnAsk); setDebt(getDebt() - returnAsk);
player.setMoney(player.getMoney() - returnAsk); setMoney(getMoney() - returnAsk);
l4.setText("Current cash: " + player.getMoney()); l4.setText("Current cash: " + getMoney());
} }
else if(player.getMoney() < returnAsk) { else if(getMoney() < returnAsk) {
l5.setText("Look " + player.getName() + ", you are being cheap!"); l5.setText("Look " + getName() + ", you are being cheap!");
} }
else { else {
l5.setText("Sorry you cannot return a negative amount"); l5.setText("Sorry you cannot return a negative amount");
} }
l2.setText("Debt: " + player.getDebt()); l2.setText("Debt: " + getDebt());
} }
catch (Exception e) { catch (Exception e) {
l5.setText("Please enter a valid value"); l5.setText("Please enter a valid value");
@@ -152,7 +141,7 @@ public class LoanSharkGUI {
b3.setOnAction(new EventHandler<ActionEvent>() { b3.setOnAction(new EventHandler<ActionEvent>() {
@Override @Override
public void handle(ActionEvent event) { public void handle(ActionEvent event) {
TaipanShopGUI shopGUI = new TaipanShopGUI(player); TaipanShopGUI shopGUI = new TaipanShopGUI(getPlayer());
shopGUI.initializeShop(primaryStage); shopGUI.initializeShop(primaryStage);
primaryStage.show(); primaryStage.show();
} }
@@ -169,20 +158,10 @@ public class LoanSharkGUI {
public void start(Stage primaryStage) { public void start(Stage primaryStage) {
LoanSharkGUI loan = new LoanSharkGUI(player); LoanSharkGUI loan = new LoanSharkGUI(getPlayer());
loan.initializeLoanShark(primaryStage); loan.initializeLoanShark(primaryStage);
primaryStage.show(); primaryStage.show();
} }
/**
* This methods purpose is to loan the player the funds it wants
* or pay its outstanding debts. The method prompts the user if they
* would like to borrow money or repay. depending on what the player chooses
* the corresponding loop is evoked. The player can only be loaned 2 times the
* money they have minus the debt id their debt exceeds the cash balance, the loan
* cannot be given.
*/
} }

View File

@@ -9,30 +9,6 @@ import javafx.stage.Stage;
*/ */
public class MainGUI extends Application { public class MainGUI extends Application {
private Player player = new Player();
/**
* getter method for the Player object player.
*
* @return returns a copy of the object player
*/
public Player getPlayer() {
Player copy = new Player(player);
return copy;
}
/**
* Initializes the Taipan shop with the players stats after the player finishes shopping, it updates the player object and returns it.
*
* @param shop player object from the main class used to update the shop class
*/
public void shop(TaipanShopGUI shop) {
shop.setPlayer(player);
shop.shop();
player = shop.getPlayer();
}
/** /**
* Updates main class with player data and starts the game. * Updates main class with player data and starts the game.
@@ -45,7 +21,7 @@ public class MainGUI extends Application {
} }
public void start(Stage primaryStage) throws Exception { public void start(Stage primaryStage) throws Exception {
StartGUI start = new StartGUI(player); StartGUI start = new StartGUI(new Player());
start.initializeStart(primaryStage); start.initializeStart(primaryStage);
primaryStage.show(); primaryStage.show();
} }

View File

@@ -5,8 +5,6 @@
* *
*/ */
import java.util.Random;
public class Player { public class Player {
private String name = "Taipan"; private String name = "Taipan";
@@ -33,28 +31,7 @@ public class Player {
private int isPriceChanged = 0; private int isPriceChanged = 0;
public Player() { public Player() {
this.name = "Taipan";
this.bank = 0;
this.money = 0;
this.opiumHeld = 0;
this.silkHeld = 0;
this.generalHeld = 0;
this.armsHeld = 0;
this.location = 1;
this.guns = 0;
this.HP = 100;
this.debt = 0;
this.wOpium = 0;
this.wSilk = 0;
this.wGeneral = 0;
this.wArms = 0;
this.retire = false;
this.opiumPrice = 1600;
this.silkPrice = 1600;
this.armsPrice = 160;
this.generalPrice = 8;
this.cargoSpace = 60;
this.isPriceChanged = 0;
} }
/** /**
@@ -63,6 +40,14 @@ public class Player {
* @param player object of the class Player * @param player object of the class Player
*/ */
public Player(Player player) { public Player(Player player) {
setPlayer(player);
}
public Player getPlayer(){
return new Player(this);
}
public void setPlayer(Player player){
this.name = player.name; this.name = player.name;
this.bank = player.bank; this.bank = player.bank;
this.money = player.money; this.money = player.money;
@@ -84,6 +69,7 @@ public class Player {
this.generalPrice = player.generalPrice; this.generalPrice = player.generalPrice;
this.cargoSpace = player.cargoSpace; this.cargoSpace = player.cargoSpace;
this.isPriceChanged = player.isPriceChanged; this.isPriceChanged = player.isPriceChanged;
this.retire = player.retire;
} }
/** /**

View File

@@ -19,10 +19,8 @@ import javafx.stage.Stage;
import java.util.Random; import java.util.Random;
public class ShipWarfareGUI { public class ShipWarfareGUI extends Player{
private Player player = new Player();
private HBox hBox; private HBox hBox;
private Button fightButton; private Button fightButton;
private Button runButton; private Button runButton;
@@ -39,17 +37,6 @@ public class ShipWarfareGUI {
private Button continueButton; private Button continueButton;
/**
* constructor; only runs when a Player object is provided. The constructor is fully encapsulated.
*
* @param player is a Player object that will be copied and the player instance variable is set to the copy.
*/
public ShipWarfareGUI(Player player) {
Player playerDummy = new Player(player);
this.player = playerDummy;
}
private int numOfPeasantShips = 0; private int numOfPeasantShips = 0;
private int numOfLittyShips = 0; private int numOfLittyShips = 0;
private boolean userAttacks = true; private boolean userAttacks = true;
@@ -59,24 +46,15 @@ public class ShipWarfareGUI {
private int counter = 0; private int counter = 0;
private String pirateName = "Liu Yen"; private String pirateName = "Liu Yen";
/**
* setter method for player
*
* @param player object of the class Player
*/
public void setPlayer(Player player) {
Player playerDummy = new Player(player);
this.player = playerDummy;
}
/** /**
* getter method for obtaining a player object. * constructor; only runs when a Player object is provided. The constructor is fully encapsulated.
* *
* @return returns player object * @param player is a Player object that will be copied and the player instance variable is set to the copy.
*/ */
public Player getPlayer() { public ShipWarfareGUI(Player player) {
Player playerDummy = new Player(player); Player playerDummy = new Player(player);
return playerDummy; setPlayer(playerDummy);
} }
/** /**
@@ -103,16 +81,16 @@ public class ShipWarfareGUI {
int numOfShipsAttacking = 0; int numOfShipsAttacking = 0;
Random randomValue = new Random(); Random randomValue = new Random();
if (player.getMoney() <= 100000) { if (getMoney() <= 100000) {
//Minimum one ship will attack, maximum 20 //Minimum one ship will attack, maximum 20
numOfShipsAttacking = randomValue.nextInt(20) + 1; numOfShipsAttacking = randomValue.nextInt(20) + 1;
} else if (player.getMoney() <= 200000) { } else if (getMoney() <= 200000) {
//Minimum 30 Ships will attack, maximum 70 //Minimum 30 Ships will attack, maximum 70
numOfShipsAttacking = randomValue.nextInt(40) + 31; numOfShipsAttacking = randomValue.nextInt(40) + 31;
} else if (player.getMoney() <= 500000) { } else if (getMoney() <= 500000) {
//Minimum 50 ships will attack, maximum 140 //Minimum 50 ships will attack, maximum 140
numOfShipsAttacking = randomValue.nextInt(90) + 51; numOfShipsAttacking = randomValue.nextInt(90) + 51;
} else if (player.getMoney() >= 1000000) { } else if (getMoney() >= 1000000) {
//Minimum 100 ships will attack, maximum 300 ships //Minimum 100 ships will attack, maximum 300 ships
numOfShipsAttacking = randomValue.nextInt(200) + 101; numOfShipsAttacking = randomValue.nextInt(200) + 101;
} }
@@ -196,9 +174,9 @@ public class ShipWarfareGUI {
//Player volley //Player volley
//while (exitValue == 0) { //while (exitValue == 0) {
if (player.getGuns() > 0) { if (getGuns() > 0) {
for (int j = 0; j < player.getGuns(); j++) { for (int j = 0; j < getGuns(); j++) {
if (userAttacks == true) { if (userAttacks == true) {
int hitOrMiss = randomValue.nextInt(2) + 1; int hitOrMiss = randomValue.nextInt(2) + 1;
if (hitOrMiss == 2) { if (hitOrMiss == 2) {
@@ -230,7 +208,7 @@ public class ShipWarfareGUI {
exitValue = 1; exitValue = 1;
//break; //break;
} }
if (player.getGuns() > 0) { if (getGuns() > 0) {
chanceOfEnemyRun = randomValue.nextInt(2) + 1; chanceOfEnemyRun = randomValue.nextInt(2) + 1;
if (chanceOfEnemyRun == 2) { if (chanceOfEnemyRun == 2) {
howMuchRun = randomValue.nextInt(15) + 1; howMuchRun = randomValue.nextInt(15) + 1;
@@ -240,12 +218,12 @@ public class ShipWarfareGUI {
setNumOfPeasantShips(numOfPeasantShips - howMuchRun); setNumOfPeasantShips(numOfPeasantShips - howMuchRun);
if (userAttacks == true) { if (userAttacks == true) {
if (howMuchRun > 0) { if (howMuchRun > 0) {
runAwayOrLeft.setText(String.format("Cowards! %d ships ran away %s! ", howMuchRun, player.getName())); runAwayOrLeft.setText(String.format("Cowards! %d ships ran away %s! ", howMuchRun, getName()));
//runAwayOrLeft.setVisible(true); //runAwayOrLeft.setVisible(true);
} }
} else { } else {
report.setText((String.format("Escaped %d of them %s!", howMuchRun, player.getName()))); report.setText((String.format("Escaped %d of them %s!", howMuchRun, getName())));
} }
} }
@@ -255,47 +233,47 @@ public class ShipWarfareGUI {
shipsRemaining.setText(String.format("%d ships remaining and they look angry!", numOfPeasantShips)); shipsRemaining.setText(String.format("%d ships remaining and they look angry!", numOfPeasantShips));
//Computer volley //Computer volley
int takeGunChance = randomValue.nextInt(4) + 1; int takeGunChance = randomValue.nextInt(4) + 1;
if (takeGunChance == 1 && player.getGuns() > 0) { if (takeGunChance == 1 && getGuns() > 0) {
player.setGuns(player.getGuns() - 1); setGuns(getGuns() - 1);
gunFrustration = true; gunFrustration = true;
} else { } else {
if (numOfPeasantShips > 0) { if (numOfPeasantShips > 0) {
player.setHP(player.getHP() - (1 + randomValue.nextInt(10))); setHP(getHP() - (1 + randomValue.nextInt(10)));
} }
} }
if (player.getHP() <= 0) { if (getHP() <= 0) {
exitValue = 2; exitValue = 2;
//break; //break;
} }
if (gunFrustration == true) { if (gunFrustration == true) {
gunsLeftOrTaken.setText(String.format("Dang it! We only have %d guns left", player.getGuns())); gunsLeftOrTaken.setText(String.format("Dang it! We only have %d guns left", getGuns()));
} else { } else {
gunsLeftOrTaken.setText(String.format("We still have %d guns left", player.getGuns())); gunsLeftOrTaken.setText(String.format("We still have %d guns left", getGuns()));
} }
HPLeft.setText(String.format("EEK, our current ship status is %d%% ", player.getHP())); HPLeft.setText(String.format("EEK, our current ship status is %d%% ", getHP()));
if (userAttacks == false) { if (userAttacks == false) {
userAttacks = true; userAttacks = true;
} }
continueToFight.setText(String.format("Captain, what are your orders? (Click the fight button or the run button)", player.getGuns())); continueToFight.setText(String.format("Captain, what are your orders? (Click the fight button or the run button)", getGuns()));
if (exitValue == 1) { if (exitValue == 1) {
wipe(); wipe();
chooseFightOrRun.setText(String.format("Ayy! We won and survived at %d%% ship status!", player.getHP())); chooseFightOrRun.setText(String.format("Ayy! We won and survived at %d%% ship status!", getHP()));
calculateLoot = (startingPeasantShips * 100) + randomValue.nextInt(startingPeasantShips) * 200; calculateLoot = (startingPeasantShips * 100) + randomValue.nextInt(startingPeasantShips) * 200;
player.setMoney(player.getMoney() + calculateLoot); setMoney(getMoney() + calculateLoot);
report.setText(String.format("Our firm has earned $%,d in loot! ", calculateLoot)); report.setText(String.format("Our firm has earned $%,d in loot! ", calculateLoot));
continueButton.setVisible(true); continueButton.setVisible(true);
return true; return true;
} else if (exitValue == 2) { } else if (exitValue == 2) {
GameEndGUI gameEndGUI = new GameEndGUI(player); GameEndGUI gameEndGUI = new GameEndGUI(getPlayer());
gameEndGUI.initializeGameEndGUI(stage); gameEndGUI.initializeGameEndGUI(stage);
stage.show(); stage.show();
return true; return true;
} else if (exitValue == 3) { } else if (exitValue == 3) {
System.out.printf("We made it out at %d%% ship status!\n", player.getHP()); System.out.printf("We made it out at %d%% ship status!\n", getHP());
continueButton.setVisible(true); continueButton.setVisible(true);
return true; return true;
} }
@@ -414,7 +392,7 @@ public class ShipWarfareGUI {
* @param event, once button is clicked, executes graphical information * @param event, once button is clicked, executes graphical information
*/ */
public void handle(ActionEvent event) { public void handle(ActionEvent event) {
TaipanShopGUI shop = new TaipanShopGUI(player); TaipanShopGUI shop = new TaipanShopGUI(getPlayer());
shop.initializeShop(stage); shop.initializeShop(stage);
stage.show(); stage.show();
} }
@@ -460,7 +438,7 @@ public class ShipWarfareGUI {
* @param event, once button is clicked, executes graphical information * @param event, once button is clicked, executes graphical information
*/ */
public void handle(ActionEvent event) { public void handle(ActionEvent event) {
TaipanShopGUI shop = new TaipanShopGUI(player); TaipanShopGUI shop = new TaipanShopGUI(getPlayer());
shop.initializeShop(stage); shop.initializeShop(stage);
stage.show(); stage.show();
} }
@@ -472,7 +450,7 @@ public class ShipWarfareGUI {
} else { } else {
completeWipe(); completeWipe();
report.setText("Phew! Got away safely"); report.setText("Phew! Got away safely");
TaipanShopGUI shop = new TaipanShopGUI(player); TaipanShopGUI shop = new TaipanShopGUI(getPlayer());
shop.initializeShop(stage); shop.initializeShop(stage);
stage.show(); stage.show();

View File

@@ -16,9 +16,8 @@ import javafx.stage.Stage;
*/ */
public class StartGUI { public class StartGUI extends Player{
private Player player;
private BorderPane borderPane = new BorderPane(); private BorderPane borderPane = new BorderPane();
private HBox hBox = new HBox(); private HBox hBox = new HBox();
private TextField nameField = new TextField(); private TextField nameField = new TextField();
@@ -33,23 +32,12 @@ public class StartGUI {
private Label authors = new Label(); private Label authors = new Label();
/** /**
* gets the player instance variable. The method returns a copy of the instance variable for encapsulation purposes. * Copy constructor.
* * @param player object of the class Player
* @return playerDummy -- playerDummy is a copy of the player instance variable.
*/ */
public Player getPlayer() { public StartGUI(Player player) {
Player playerTemp = new Player(player); Player playerTemp = new Player(player);
return playerTemp; setPlayer(playerTemp);
}
/**
* sets the player instance variable equal to a copy of the parameter -- a copy is used for encapsulation purposes.
*
* @param player is a Player object that will replace the current instance of the player instance variable.
*/
public void setPlayer(Player player) {
Player playerTemp = new Player(player);
this.player = playerTemp;
} }
/** /**
@@ -59,22 +47,12 @@ public class StartGUI {
*/ */
public void setFirm(String name) { public void setFirm(String name) {
if (name.length() <= 22) { if (name.length() <= 22) {
player.setName(name); super.setName(name);
} else { } else {
player.setName("Taipan"); super.setName("Taipan");
} }
} }
/*
**
* Copy constructor.
* @param player object of the class Player
*/
public StartGUI(Player player) {
Player playerTemp = new Player(player);
this.player = playerTemp;
}
/** /**
* Initializes the Start GUI the game. * Initializes the Start GUI the game.
* *
@@ -199,26 +177,26 @@ public class StartGUI {
@Override @Override
public void handle(ActionEvent event) { public void handle(ActionEvent event) {
if (Start.getSelectedToggle() == cashChoice) { if (Start.getSelectedToggle() == cashChoice) {
player.setMoney(400); setMoney(400);
player.setDebt(5000); setDebt(5000);
} }
if (Start.getSelectedToggle() == gunChoice) { if (Start.getSelectedToggle() == gunChoice) {
player.setGuns(5); setGuns(5);
} }
String response = nameField.getText(); String response = nameField.getText();
// purely for testing purposes. // purely for testing purposes.
if (response.equalsIgnoreCase("Vikram")) { if (response.equalsIgnoreCase("Vikram")) {
player.setMoney(999999999); setMoney(999999999);
player.setBank(999999999); setBank(999999999);
player.setGuns(999); setGuns(999);
player.setHP(99999999); setHP(99999999);
player.setCargoSpace(Integer.MAX_VALUE); setCargoSpace(Integer.MAX_VALUE);
} }
setFirm(response); setFirm(response);
TaipanShopGUI shop = new TaipanShopGUI(player); TaipanShopGUI shop = new TaipanShopGUI(getPlayer());
shop.initializeShop(stage); shop.initializeShop(stage);
stage.show(); stage.show();
//title.setText("SHOP PLACEHOLDER"); //title.setText("SHOP PLACEHOLDER");

View File

@@ -20,8 +20,7 @@ import javafx.scene.text.Font;
import javafx.stage.Stage; import javafx.stage.Stage;
import java.util.Random; import java.util.Random;
public class TaipanShopGUI { public class TaipanShopGUI extends Player{
private Player player;
private Label firm = new Label(); private Label firm = new Label();
private Label wItemsText = new Label(); private Label wItemsText = new Label();
private Label wItemSpaceText = new Label(); private Label wItemSpaceText = new Label();
@@ -53,86 +52,64 @@ public class TaipanShopGUI {
*/ */
public TaipanShopGUI(Player player) { public TaipanShopGUI(Player player) {
Player playerDummy = new Player(player); Player playerDummy = new Player(player);
this.player = playerDummy; setPlayer(playerDummy);
} }
/** /**
* This method is evoked if the user is eligible to win, and chooses to end the game (by winning). * This method is evoked if the user is eligible to win, and chooses to end the game (by winning).
*/ */
public void retire(Stage stage) { public void retire(Stage stage) {
player.setRetire(true); setRetire(true);
GameEndGUI gameEndGUI = new GameEndGUI(player); GameEndGUI gameEndGUI = new GameEndGUI(getPlayer());
gameEndGUI.initializeGameEndGUI(stage); gameEndGUI.initializeGameEndGUI(stage);
stage.show(); stage.show();
} }
/**
* sets the player instance variable equal to a copy of the parameter -- a copy is used for encapsulation purposes.
*
* @param player is a Player object that will replace the current instance of the player instance variable.
*/
public void setPlayer(Player player) {
Player playerDummy = new Player(player);
this.player = playerDummy;
}
/**
* gets the player instance variable. The method returns a copy of the instance variable for encapsulation purposes.
*
* @return playerDummy -- playerDummy is a copy of the player instance variable.
*/
public Player getPlayer() {
Player playerDummy = new Player(player);
return playerDummy;
}
/** /**
* this method is when the shop is accessed, randomizing the prices of all the items. * this method is when the shop is accessed, randomizing the prices of all the items.
*/ */
public void updatePrices() { public void updatePrices() {
String s = "\t" + player.getName() + ", the price of "; String s = "\t" + getName() + ", the price of ";
double value = 80 * Math.random(); double value = 80 * Math.random();
Random rand = new Random(); Random rand = new Random();
player.setOpiumPrice((rand.nextInt(201) + 60) * 100); setOpiumPrice((rand.nextInt(201) + 60) * 100);
player.setSilkPrice((rand.nextInt(201) + 60) * 10); setSilkPrice((rand.nextInt(201) + 60) * 10);
player.setArmsPrice((rand.nextInt(21) + 6) * 10); setArmsPrice((rand.nextInt(21) + 6) * 10);
player.setGeneralPrice((rand.nextInt(17) + 4)); setGeneralPrice((rand.nextInt(17) + 4));
// there is a 10% chance that the price of an item is increased/decreased beyond its regular range. // there is a 10% chance that the price of an item is increased/decreased beyond its regular range.
if (value < 8) { if (value < 8) {
if (value < 2) { if (value < 2) {
if (value < 1) { if (value < 1) {
player.setOpiumPrice(player.getOpiumPrice() / 5); setOpiumPrice(getOpiumPrice() / 5);
textOut.setText(s + "Opium has dropped to " + player.getOpiumPrice() + "!!!\n" + textOut.getText()); textOut.setText(s + "Opium has dropped to " + getOpiumPrice() + "!!!\n" + textOut.getText());
} else { } else {
player.setOpiumPrice(player.getOpiumPrice() * 5); setOpiumPrice(getOpiumPrice() * 5);
textOut.setText(s + "Opium has risen to " + player.getOpiumPrice() + "!!!\n" + textOut.getText()); textOut.setText(s + "Opium has risen to " + getOpiumPrice() + "!!!\n" + textOut.getText());
} }
} else if (value < 4) { } else if (value < 4) {
if (value < 3) { if (value < 3) {
player.setSilkPrice(player.getSilkPrice() / 5); setSilkPrice(getSilkPrice() / 5);
textOut.setText(s + "Silk has dropped to " + player.getSilkPrice() + "!!!\n" + textOut.getText()); textOut.setText(s + "Silk has dropped to " + getSilkPrice() + "!!!\n" + textOut.getText());
} else { } else {
player.setSilkPrice(player.getSilkPrice() * 5); setSilkPrice(getSilkPrice() * 5);
textOut.setText(s + "Silk has risen to " + player.getSilkPrice() + "!!!\n" + textOut.getText()); textOut.setText(s + "Silk has risen to " + getSilkPrice() + "!!!\n" + textOut.getText());
} }
} else if (value < 6) { } else if (value < 6) {
if (value < 3) { if (value < 3) {
player.setArmsPrice(player.getArmsPrice() / 5); setArmsPrice(getArmsPrice() / 5);
textOut.setText(s + "Arms has dropped to " + player.getArmsPrice() + "!!!\n" + textOut.getText()); textOut.setText(s + "Arms has dropped to " + getArmsPrice() + "!!!\n" + textOut.getText());
} else { } else {
player.setArmsPrice(player.getArmsPrice() * 5); setArmsPrice(getArmsPrice() * 5);
textOut.setText(s + "Arms has risen to " + player.getArmsPrice() + "!!!\n" + textOut.getText()); textOut.setText(s + "Arms has risen to " + getArmsPrice() + "!!!\n" + textOut.getText());
} }
} else { } else {
if (value < 7) { if (value < 7) {
player.setGeneralPrice(1); setGeneralPrice(1);
textOut.setText(s + "General Cargo has dropped to 1!!!\n" + textOut.getText()); textOut.setText(s + "General Cargo has dropped to 1!!!\n" + textOut.getText());
} else { } else {
player.setGeneralPrice(player.getGeneralPrice() * 5); setGeneralPrice(getGeneralPrice() * 5);
textOut.setText(s + "General Cargo has risen to " + player.getGeneralPrice() + "!!!\n" + textOut.getText()); textOut.setText(s + "General Cargo has risen to " + getGeneralPrice() + "!!!\n" + textOut.getText());
} }
} }
} }
@@ -142,7 +119,7 @@ public class TaipanShopGUI {
* Sets the default dialogue of simply stating the prices of the items. * Sets the default dialogue of simply stating the prices of the items.
*/ */
public void defaultTextOut() { public void defaultTextOut() {
textOut.setText(String.format("\t%s, present prices per unit here are:\n\n\t\tOpium: %d\t\t\tSilk: %d\n\t\tArms: %d\t\t\tGeneral: %d", player.getName(), player.getOpiumPrice(), player.getSilkPrice(), player.getArmsPrice(), player.getGeneralPrice())); textOut.setText(String.format("\t%s, present prices per unit here are:\n\n\t\tOpium: %d\t\t\tSilk: %d\n\t\tArms: %d\t\t\tGeneral: %d", getName(), getOpiumPrice(), getSilkPrice(), getArmsPrice(), getGeneralPrice()));
} }
@@ -176,7 +153,7 @@ public class TaipanShopGUI {
silkButton.setText("Silk"); silkButton.setText("Silk");
armsButton.setText("Arms"); armsButton.setText("Arms");
generalButton.setText("General"); generalButton.setText("General");
if (player.getLocation() != 1) { if (getLocation() != 1) {
buyButton.setVisible(true); buyButton.setVisible(true);
sellButton.setVisible(true); sellButton.setVisible(true);
bankButton.setVisible(false); bankButton.setVisible(false);
@@ -190,7 +167,7 @@ public class TaipanShopGUI {
generalButton.setVisible(false); generalButton.setVisible(false);
retireButton.setVisible(false); retireButton.setVisible(false);
} }
if (player.getBank() + player.getMoney() - player.getDebt() < 1000000 && player.getLocation() == 1) { if (getBank() + getMoney() - getDebt() < 1000000 && getLocation() == 1) {
buyButton.setVisible(true); buyButton.setVisible(true);
sellButton.setVisible(true); sellButton.setVisible(true);
bankButton.setVisible(true); bankButton.setVisible(true);
@@ -203,7 +180,7 @@ public class TaipanShopGUI {
generalButton.setVisible(false); generalButton.setVisible(false);
armsButton.setVisible(false); armsButton.setVisible(false);
retireButton.setVisible(false); retireButton.setVisible(false);
} else if (player.getLocation() == 1) { } else if (getLocation() == 1) {
buyButton.setVisible(true); buyButton.setVisible(true);
sellButton.setVisible(true); sellButton.setVisible(true);
bankButton.setVisible(true); bankButton.setVisible(true);
@@ -240,64 +217,64 @@ public class TaipanShopGUI {
String originalDialogue = textOut.getText(); String originalDialogue = textOut.getText();
int num = Integer.parseInt(numberInput.getText().replace(" ", "")); int num = Integer.parseInt(numberInput.getText().replace(" ", ""));
if (buyButton.getText().contains(".")) { if (buyButton.getText().contains(".")) {
if (opiumButton.getText().contains(".") && num <= player.getMoney() / player.getOpiumPrice() && num >= 0) { if (opiumButton.getText().contains(".") && num <= getMoney() / getOpiumPrice() && num >= 0) {
player.setMoney(player.getMoney() - num * player.getOpiumPrice()); setMoney(getMoney() - num * getOpiumPrice());
player.setOpiumHeld(player.getOpiumHeld() + num); setOpiumHeld(getOpiumHeld() + num);
} else if (num >= 0 && opiumButton.getText().contains(".")) { } else if (num >= 0 && opiumButton.getText().contains(".")) {
textOut.setText(originalDialogue + "\n\t" + player.getName() + ", you can't afford that!"); textOut.setText(originalDialogue + "\n\t" + getName() + ", you can't afford that!");
} else if (opiumButton.getText().contains(".")) { } else if (opiumButton.getText().contains(".")) {
textOut.setText(originalDialogue + "\n\t" + player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " Opium?"); textOut.setText(originalDialogue + "\n\t" + getName() + ", how am I supposed to buy " + "'" + num + "'" + " Opium?");
} else if (silkButton.getText().contains(".") && num <= player.getMoney() / player.getOpiumPrice() && num >= 0) { } else if (silkButton.getText().contains(".") && num <= getMoney() / getOpiumPrice() && num >= 0) {
player.setSilkHeld(player.getSilkHeld() + num); setSilkHeld(getSilkHeld() + num);
player.setMoney(player.getMoney() - num * player.getOpiumPrice()); setMoney(getMoney() - num * getOpiumPrice());
} else if (num >= 0 && silkButton.getText().contains(".")) { } else if (num >= 0 && silkButton.getText().contains(".")) {
textOut.setText(originalDialogue + "\n\t" + player.getName() + ", you can't afford that!"); textOut.setText(originalDialogue + "\n\t" + getName() + ", you can't afford that!");
} else if (silkButton.getText().contains(".")) { } else if (silkButton.getText().contains(".")) {
textOut.setText(originalDialogue + "\n\t" + player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " Silk?"); textOut.setText(originalDialogue + "\n\t" + getName() + ", how am I supposed to buy " + "'" + num + "'" + " Silk?");
} else if (armsButton.getText().contains(".") && num <= player.getMoney() / player.getArmsPrice() && num >= 0) { } else if (armsButton.getText().contains(".") && num <= getMoney() / getArmsPrice() && num >= 0) {
player.setArmsHeld(player.getArmsHeld() + num); setArmsHeld(getArmsHeld() + num);
player.setMoney(player.getMoney() - num * player.getArmsPrice()); setMoney(getMoney() - num * getArmsPrice());
} else if (num >= 0 && armsButton.getText().contains(".")) { } else if (num >= 0 && armsButton.getText().contains(".")) {
textOut.setText(originalDialogue + "\n\t" + player.getName() + ", you can't afford that!"); textOut.setText(originalDialogue + "\n\t" + getName() + ", you can't afford that!");
} else if (armsButton.getText().contains(".")) { } else if (armsButton.getText().contains(".")) {
textOut.setText(originalDialogue + "\n\t" + player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " Arms?"); textOut.setText(originalDialogue + "\n\t" + getName() + ", how am I supposed to buy " + "'" + num + "'" + " Arms?");
} else if (generalButton.getText().contains(".") && num <= player.getMoney() / player.getGeneralPrice() && num >= 0) { } else if (generalButton.getText().contains(".") && num <= getMoney() / getGeneralPrice() && num >= 0) {
player.setGeneralHeld(player.getGeneralHeld()+num); setGeneralHeld(getGeneralHeld()+num);
player.setMoney(player.getMoney() - num * player.getGeneralPrice()); setMoney(getMoney() - num * getGeneralPrice());
} else if (num >= 0 && generalButton.getText().contains(".")) { } else if (num >= 0 && generalButton.getText().contains(".")) {
textOut.setText(originalDialogue + "\n\t" + player.getName() + ", you can't afford that!"); textOut.setText(originalDialogue + "\n\t" + getName() + ", you can't afford that!");
} else if (generalButton.getText().contains(".")) { } else if (generalButton.getText().contains(".")) {
textOut.setText(originalDialogue + "\n\t" + player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " General Cargo?"); textOut.setText(originalDialogue + "\n\t" + getName() + ", how am I supposed to buy " + "'" + num + "'" + " General Cargo?");
} }
} else if (sellButton.getText().contains(".")) { } else if (sellButton.getText().contains(".")) {
if (opiumButton.getText().contains(".") && num <= player.getOpiumHeld() && num >= 0) { if (opiumButton.getText().contains(".") && num <= getOpiumHeld() && num >= 0) {
player.setOpiumHeld(player.getOpiumHeld() - num); setOpiumHeld(getOpiumHeld() - num);
player.setMoney(player.getMoney() + num * player.getOpiumPrice()); setMoney(getMoney() + num * getOpiumPrice());
} else if (num >= 0 && opiumButton.getText().contains(".")) { } else if (num >= 0 && opiumButton.getText().contains(".")) {
textOut.setText(originalDialogue + "\n\t" + player.getName() + ", you don't have that many to sell!"); textOut.setText(originalDialogue + "\n\t" + getName() + ", you don't have that many to sell!");
} else if (opiumButton.getText().contains(".")) { } else if (opiumButton.getText().contains(".")) {
textOut.setText(originalDialogue + "\n\t" + player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " Opium?"); textOut.setText(originalDialogue + "\n\t" + getName() + ", how am I supposed to sell " + "'" + num + "'" + " Opium?");
} else if (silkButton.getText().contains(".") && num <= player.getSilkHeld() && num >= 0) { } else if (silkButton.getText().contains(".") && num <= getSilkHeld() && num >= 0) {
player.setSilkHeld(player.getSilkHeld() - num); setSilkHeld(getSilkHeld() - num);
player.setMoney(player.getMoney() + num * player.getOpiumPrice()); setMoney(getMoney() + num * getOpiumPrice());
} else if (num >= 0 && silkButton.getText().contains(".")) { } else if (num >= 0 && silkButton.getText().contains(".")) {
textOut.setText(originalDialogue + "\n\t" + player.getName() + ", you don't have that many to sell!"); textOut.setText(originalDialogue + "\n\t" + getName() + ", you don't have that many to sell!");
} else if (silkButton.getText().contains(".")) { } else if (silkButton.getText().contains(".")) {
textOut.setText(originalDialogue + "\n\t" + player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " Silk?"); textOut.setText(originalDialogue + "\n\t" + getName() + ", how am I supposed to sell " + "'" + num + "'" + " Silk?");
} else if (armsButton.getText().contains(".") && num <= player.getArmsHeld() && num >= 0) { } else if (armsButton.getText().contains(".") && num <= getArmsHeld() && num >= 0) {
player.setArmsHeld(player.getArmsHeld() - num); setArmsHeld(getArmsHeld() - num);
player.setMoney(player.getMoney() + num * player.getArmsPrice()); setMoney(getMoney() + num * getArmsPrice());
} else if (num >= 0 && armsButton.getText().contains(".")) { } else if (num >= 0 && armsButton.getText().contains(".")) {
textOut.setText(originalDialogue + "\n\t" + player.getName() + ", you don't have that many to sell!"); textOut.setText(originalDialogue + "\n\t" + getName() + ", you don't have that many to sell!");
} else if (armsButton.getText().contains(".")) { } else if (armsButton.getText().contains(".")) {
textOut.setText(originalDialogue + "\n\t" + player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " Arms?"); textOut.setText(originalDialogue + "\n\t" + getName() + ", how am I supposed to sell " + "'" + num + "'" + " Arms?");
} else if (generalButton.getText().contains(".") && num <= player.getGeneralHeld() && num >= 0) { } else if (generalButton.getText().contains(".") && num <= getGeneralHeld() && num >= 0) {
player.setGeneralHeld(player.getGeneralHeld() - num); setGeneralHeld(getGeneralHeld() - num);
player.setMoney(player.getMoney() + num * player.getGeneralPrice()); setMoney(getMoney() + num * getGeneralPrice());
} else if (num >= 0 && generalButton.getText().contains(".")) { } else if (num >= 0 && generalButton.getText().contains(".")) {
textOut.setText(originalDialogue + "\n\t" + player.getName() + ", you don't have that many to sell!"); textOut.setText(originalDialogue + "\n\t" + getName() + ", you don't have that many to sell!");
} else { } else {
textOut.setText(originalDialogue + "\n\t" + player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " General Cargo?"); textOut.setText(originalDialogue + "\n\t" + getName() + ", how am I supposed to sell " + "'" + num + "'" + " General Cargo?");
} }
} }
} }
@@ -470,7 +447,7 @@ public class TaipanShopGUI {
*/ */
@Override @Override
public void handle(ActionEvent event) { public void handle(ActionEvent event) {
WarehouseGUI warehouseGUI = new WarehouseGUI(player); WarehouseGUI warehouseGUI = new WarehouseGUI(getPlayer());
warehouseGUI.initializeWarehouse(stage); warehouseGUI.initializeWarehouse(stage);
stage.show(); stage.show();
} }
@@ -509,8 +486,8 @@ public class TaipanShopGUI {
*/ */
@Override @Override
public void handle(ActionEvent event) { public void handle(ActionEvent event) {
player.setIsPriceChanged(1); setIsPriceChanged(1);
TravelGUI travelGUI = new TravelGUI(player); TravelGUI travelGUI = new TravelGUI(getPlayer());
travelGUI.initializeTravel(stage); travelGUI.initializeTravel(stage);
stage.show(); stage.show();
//System.out.println("PLACEHOLDER FOR TRAVEL"); //System.out.println("PLACEHOLDER FOR TRAVEL");
@@ -554,9 +531,9 @@ public class TaipanShopGUI {
defaultTextOut(); defaultTextOut();
String extraText; String extraText;
if (buyButton.getText().contains(".")) { if (buyButton.getText().contains(".")) {
extraText = String.format(" (You can afford %d)", player.getMoney() / player.getOpiumPrice()); extraText = String.format(" (You can afford %d)", getMoney() / getOpiumPrice());
} else { } else {
extraText = String.format(" (You have %d)", player.getOpiumHeld()); extraText = String.format(" (You have %d)", getOpiumHeld());
} }
textOut.setText(textOut.getText() + "\n\tWhat quantity of Opium?" + extraText); textOut.setText(textOut.getText() + "\n\tWhat quantity of Opium?" + extraText);
} }
@@ -581,9 +558,9 @@ public class TaipanShopGUI {
defaultTextOut(); defaultTextOut();
String extraText; String extraText;
if (buyButton.getText().contains(".")) { if (buyButton.getText().contains(".")) {
extraText = String.format(" (You can afford %d)", player.getMoney() / player.getSilkPrice()); extraText = String.format(" (You can afford %d)", getMoney() / getSilkPrice());
} else { } else {
extraText = String.format(" (You have %d)", player.getSilkHeld()); extraText = String.format(" (You have %d)", getSilkHeld());
} }
textOut.setText(textOut.getText() + "\n\tWhat quantity of Silk?" + extraText); textOut.setText(textOut.getText() + "\n\tWhat quantity of Silk?" + extraText);
} }
@@ -606,9 +583,9 @@ public class TaipanShopGUI {
defaultTextOut(); defaultTextOut();
String extraText; String extraText;
if (buyButton.getText().contains(".")) { if (buyButton.getText().contains(".")) {
extraText = String.format(" (You can afford %d)", player.getMoney() / player.getArmsPrice()); extraText = String.format(" (You can afford %d)", getMoney() / getArmsPrice());
} else { } else {
extraText = String.format(" (You have %d)", player.getArmsHeld()); extraText = String.format(" (You have %d)", getArmsHeld());
} }
textOut.setText(textOut.getText() + "\n\tWhat quantity of Arms?" + extraText); textOut.setText(textOut.getText() + "\n\tWhat quantity of Arms?" + extraText);
} }
@@ -635,9 +612,9 @@ public class TaipanShopGUI {
defaultTextOut(); defaultTextOut();
String extraText; String extraText;
if (buyButton.getText().contains(".")) { if (buyButton.getText().contains(".")) {
extraText = String.format(" (You can afford %d)", player.getMoney() / player.getGeneralPrice()); extraText = String.format(" (You can afford %d)", getMoney() / getGeneralPrice());
} else { } else {
extraText = String.format(" (You have %d)", player.getGeneralHeld()); extraText = String.format(" (You have %d)", getGeneralHeld());
} }
textOut.setText(textOut.getText() + "\n\tWhat quantity of General Cargo?" + extraText); textOut.setText(textOut.getText() + "\n\tWhat quantity of General Cargo?" + extraText);
} }
@@ -769,7 +746,7 @@ public class TaipanShopGUI {
// general updates to the buttons, user stats/inventory, and text. // general updates to the buttons, user stats/inventory, and text.
buttonSetup("reset"); buttonSetup("reset");
if(player.getIsPriceChanged() == 0 || player.getIsPriceChanged() == 2){ if(getIsPriceChanged() == 0 || getIsPriceChanged() == 2){
updatePrices(); updatePrices();
} }
defaultTextOut(); defaultTextOut();
@@ -783,7 +760,7 @@ public class TaipanShopGUI {
*/ */
public String getStringLocation() { public String getStringLocation() {
String location; String location;
switch (player.getLocation()) { switch (getLocation()) {
case 1: case 1:
location = "Hong Kong"; location = "Hong Kong";
break; break;
@@ -819,7 +796,7 @@ public class TaipanShopGUI {
*/ */
public String shipStatusString() { public String shipStatusString() {
String shipStatus; String shipStatus;
switch (player.getHP() / 10) { switch (getHP() / 10) {
case 10: case 10:
shipStatus = "Mint Condition"; shipStatus = "Mint Condition";
break; break;
@@ -864,22 +841,22 @@ public class TaipanShopGUI {
* updates the text associated with the user's inventory. * updates the text associated with the user's inventory.
*/ */
public void updateStage() { public void updateStage() {
firm.setText(String.format("Firm: %s, %s", player.getName(), getStringLocation())); firm.setText(String.format("Firm: %s, %s", getName(), getStringLocation()));
wItemsText.setText(String.format("\n %d\n %d\n %d\n %d", player.getwOpium(), player.getwSilk(), player.getwArms(), player.getwGeneral())); wItemsText.setText(String.format("\n %d\n %d\n %d\n %d", getwOpium(), getwSilk(), getwArms(), getwGeneral()));
int itemsInWarehouse = player.getwOpium() + player.getwGeneral() + player.getwArms() + player.getwSilk(); int itemsInWarehouse = getwOpium() + getwGeneral() + getwArms() + getwSilk();
wItemSpaceText.setText(String.format("\n\t\tIn use:\n\t\t %d \n\t\tVacant:\n\t\t %d", itemsInWarehouse, (10000 - itemsInWarehouse))); wItemSpaceText.setText(String.format("\n\t\tIn use:\n\t\t %d \n\t\tVacant:\n\t\t %d", itemsInWarehouse, (10000 - itemsInWarehouse)));
locationText.setText(String.format("Location\n%s", getStringLocation())); locationText.setText(String.format("Location\n%s", getStringLocation()));
int itemsInInventory = player.getCargoSpace() - player.getSilkHeld() - player.getOpiumHeld() - player.getGeneralHeld() - player.getArmsHeld() - 10 * player.getGuns(); int itemsInInventory = getCargoSpace() - getSilkHeld() - getOpiumHeld() - getGeneralHeld() - getArmsHeld() - 10 * getGuns();
if (itemsInInventory < 0) { if (itemsInInventory < 0) {
inventoryText.setText(" Overloaded\n\t Opium\n\t Silk\n\t Arms\n\t General"); inventoryText.setText(" Overloaded\n\t Opium\n\t Silk\n\t Arms\n\t General");
} else { } else {
inventoryText.setText(String.format(" Hold %d\n\t Opium\n\t Silk\n\t Arms\n\t General", itemsInInventory)); inventoryText.setText(String.format(" Hold %d\n\t Opium\n\t Silk\n\t Arms\n\t General", itemsInInventory));
} }
gunsText.setText(String.format("Guns %d\n\n\n\n ", player.getGuns())); gunsText.setText(String.format("Guns %d\n\n\n\n ", getGuns()));
inventoryHeldText.setText(String.format("\n %d\n %d\n %d\n %d", player.getOpiumHeld(), player.getSilkHeld(), player.getArmsHeld(), player.getGeneralHeld())); inventoryHeldText.setText(String.format("\n %d\n %d\n %d\n %d", getOpiumHeld(), getSilkHeld(), getArmsHeld(), getGeneralHeld()));
shipStatusText.setText(String.format("\tDebt\n\t%d\n\n\tShip status\n\t%s: %d", player.getDebt(), shipStatusString(), player.getHP())); shipStatusText.setText(String.format("\tDebt\n\t%d\n\n\tShip status\n\t%s: %d", getDebt(), shipStatusString(), getHP()));
cashText.setText(String.format(" Cash: $%,d", player.getMoney())); cashText.setText(String.format(" Cash: $%,d", getMoney()));
bankText.setText(String.format("Bank: $%,d", player.getBank())); bankText.setText(String.format("Bank: $%,d", getBank()));
} }
} }

View File

@@ -16,8 +16,7 @@ import javafx.scene.shape.Rectangle;
import javafx.scene.text.Font; import javafx.scene.text.Font;
import java.util.Random; import java.util.Random;
public class TravelGUI{ public class TravelGUI extends Player{
private Player player;
private TaipanShopGUI shop; private TaipanShopGUI shop;
private Label firm = new Label(); private Label firm = new Label();
private Label wItemsText = new Label(); private Label wItemsText = new Label();
@@ -41,7 +40,6 @@ public class TravelGUI{
private Boolean stormScene = false; private Boolean stormScene = false;
private Boolean sceneContinue = false; private Boolean sceneContinue = false;
/** /**
* constructor; only runs when a Player object is provided. The constructor is fully encapsulated. * constructor; only runs when a Player object is provided. The constructor is fully encapsulated.
* *
@@ -50,7 +48,7 @@ public class TravelGUI{
public TravelGUI(Player player) { public TravelGUI(Player player) {
Player playerDummy = new Player(player); Player playerDummy = new Player(player);
this.shop = new TaipanShopGUI(player); this.shop = new TaipanShopGUI(player);
this.player = playerDummy; setPlayer(playerDummy);
} }
/** /**
@@ -166,7 +164,7 @@ public class TravelGUI{
//Goes back to shop //Goes back to shop
quitButton.setOnAction(event -> { quitButton.setOnAction(event -> {
TaipanShopGUI taipanShopGUI = new TaipanShopGUI(player); TaipanShopGUI taipanShopGUI = new TaipanShopGUI(getPlayer());
taipanShopGUI.initializeShop(stage); taipanShopGUI.initializeShop(stage);
stage.show(); stage.show();
}); });
@@ -174,12 +172,12 @@ public class TravelGUI{
//Continues on to either shop or shipwarfare //Continues on to either shop or shipwarfare
continueButton.setOnAction(event -> { continueButton.setOnAction(event -> {
if(peasantShipScene){ if(peasantShipScene){
ShipWarfareGUI ship = new ShipWarfareGUI(player); ShipWarfareGUI ship = new ShipWarfareGUI(getPlayer());
ship.initializeShip(stage); ship.initializeShip(stage);
stage.show(); stage.show();
} }
else if(shopScene){ else if(shopScene){
TaipanShopGUI shop = new TaipanShopGUI(player); TaipanShopGUI shop = new TaipanShopGUI(getPlayer());
shop.initializeShop(stage); shop.initializeShop(stage);
stage.show(); stage.show();
} }
@@ -199,31 +197,31 @@ public class TravelGUI{
} }
boolean hasTraveled = false; boolean hasTraveled = false;
//Only lets the player leave the port if their inventory is greater than or equal to the sum of the items in the inventory. //Only lets the player leave the port if their inventory is greater than or equal to the sum of the items in the inventory.
if(player.getCargoSpace() >= (player.getOpiumHeld()+ (player.getGuns()*10)+player.getSilkHeld() + player.getArmsHeld() + player.getGeneralHeld())){ if(getCargoSpace() >= (getOpiumHeld()+ (getGuns()*10)+getSilkHeld() + getArmsHeld() + getGeneralHeld())){
//Just in case the player types something that was not intended. It will refresh the question and ask it again //Just in case the player types something that was not intended. It will refresh the question and ask it again
try { try {
//Makes sure you can't travel to your own location. //Makes sure you can't travel to your own location.
if (response != player.getLocation() && response > 0 && 8 > response && event.getCode().equals(KeyCode.ENTER)||event.getCode().equals(KeyCode.Z)){ if (response != getLocation() && response > 0 && 8 > response && event.getCode().equals(KeyCode.ENTER)||event.getCode().equals(KeyCode.Z)){
hasTraveled = seaAtlas(response); hasTraveled = seaAtlas(response);
randomEventSea(response,stage); randomEventSea(response,stage);
player.setBank((int) (player.getBank() * 1.01)); setBank((int) (getBank() * 1.01));
player.setDebt((int) (player.getDebt() * 1.01)); setDebt((int) (getDebt() * 1.01));
player.setIsPriceChanged(2); setIsPriceChanged(2);
//shopScene = false; //shopScene = false;
//stormScene = false; //stormScene = false;
} else{ } else{
if(response == player.getLocation()){ if(response == getLocation()){
textOut.setText(" " + "You're already here " + player.getName() + "\n"); textOut.setText(" " + "You're already here " + getName() + "\n");
} }
else{ else{
textOut.setText(" " + player.getName() + "; Sorry but could you say that again?"); textOut.setText(" " + getName() + "; Sorry but could you say that again?");
} }
textOut.setText(textOut.getText() + "\n\n 1) Hong Kong, 2) Shanghai, 3) Nagasaki, 4) Saigon,\n 5) Manila, 6) Singapore, or 7) Batavia?"); textOut.setText(textOut.getText() + "\n\n 1) Hong Kong, 2) Shanghai, 3) Nagasaki, 4) Saigon,\n 5) Manila, 6) Singapore, or 7) Batavia?");
} }
} catch (Exception e) { } catch (Exception e) {
textOut.setText(" " + "Sorry, " + player.getName() + " could you say that again?"); textOut.setText(" " + "Sorry, " + getName() + " could you say that again?");
} }
if (hasTraveled) { if (hasTraveled) {
continueButton.setVisible(true); continueButton.setVisible(true);
@@ -233,8 +231,8 @@ public class TravelGUI{
} }
} }
} }
else if (player.getCargoSpace() < (player.getOpiumHeld()+ (player.getGuns()*10)+player.getSilkHeld() + player.getArmsHeld() + player.getGeneralHeld())){ else if (getCargoSpace() < (getOpiumHeld()+ (getGuns()*10)+getSilkHeld() + getArmsHeld() + getGeneralHeld())){
textOut.setText(" "+player.getName() + " the cargo is too heavy! We can't set sail!"); textOut.setText(" "+getName() + " the cargo is too heavy! We can't set sail!");
} }
}); });
@@ -338,34 +336,34 @@ public class TravelGUI{
switch (locationOfTravel) { switch (locationOfTravel) {
case 1: case 1:
if(!peasantShipScene && !stormScene) textOut.setText( textOut.getText() + "\n " + "Arriving at Hong Kong"); if(!peasantShipScene && !stormScene) textOut.setText( textOut.getText() + "\n " + "Arriving at Hong Kong");
player.setLocation(1); setLocation(1);
return true; return true;
case 2: case 2:
if(!peasantShipScene && !stormScene) textOut.setText( textOut.getText() + "\n " + "Arriving at Shanghai"); if(!peasantShipScene && !stormScene) textOut.setText( textOut.getText() + "\n " + "Arriving at Shanghai");
player.setLocation(2); setLocation(2);
return true; return true;
case 3: case 3:
if(!peasantShipScene && !stormScene) textOut.setText( textOut.getText() + "\n " + "Arriving at Nagasaki"); if(!peasantShipScene && !stormScene) textOut.setText( textOut.getText() + "\n " + "Arriving at Nagasaki");
player.setLocation(3); setLocation(3);
return true; return true;
case 4: case 4:
if(!peasantShipScene && !stormScene) textOut.setText( textOut.getText() + "\n " + "Arriving at Saigon"); if(!peasantShipScene && !stormScene) textOut.setText( textOut.getText() + "\n " + "Arriving at Saigon");
player.setLocation(4); setLocation(4);
return true; return true;
case 5: case 5:
if(!peasantShipScene && !stormScene) textOut.setText( textOut.getText() + "\n " + "Arriving at Manila"); if(!peasantShipScene && !stormScene) textOut.setText( textOut.getText() + "\n " + "Arriving at Manila");
player.setLocation(5); setLocation(5);
return true; return true;
case 6: case 6:
if(!peasantShipScene && !stormScene) textOut.setText( textOut.getText() + "\n " + "Arriving at Singapore"); if(!peasantShipScene && !stormScene) textOut.setText( textOut.getText() + "\n " + "Arriving at Singapore");
player.setLocation(6); setLocation(6);
return true; return true;
case 7: case 7:
if(!peasantShipScene && !stormScene) textOut.setText( textOut.getText() + "\n " + "Arriving at Batavia"); if(!peasantShipScene && !stormScene) textOut.setText( textOut.getText() + "\n " + "Arriving at Batavia");
player.setLocation(7); setLocation(7);
return true; return true;
default: default:
textOut.setText(" " + "Sorry but could you say that again " + player.getName() + "?"); textOut.setText(" " + "Sorry but could you say that again " + getName() + "?");
return false; return false;
} }
} }
@@ -383,7 +381,7 @@ public class TravelGUI{
continueButton.setVisible(true); continueButton.setVisible(true);
quitButton.setVisible(false); quitButton.setVisible(false);
numberInput.setVisible(false); numberInput.setVisible(false);
textOut.setText(" We see a ship on the horizon " + player.getName() + "; Prepare for combat!"); textOut.setText(" We see a ship on the horizon " + getName() + "; Prepare for combat!");
peasantShipScene = true; peasantShipScene = true;
}else if (randGenNum == 2) { }else if (randGenNum == 2) {
disaster(locationOfTravel); disaster(locationOfTravel);
@@ -400,14 +398,14 @@ public class TravelGUI{
**/ **/
private void disaster(int locationOfTravel) { private void disaster(int locationOfTravel) {
//Tells player that there is a storm approaching. //Tells player that there is a storm approaching.
textOut.setText(" " + "Storm " + player.getName() + "! "); textOut.setText(" " + "Storm " + getName() + "! ");
Random rand = new Random(); Random rand = new Random();
int randGenNum = rand.nextInt(5) + 1; int randGenNum = rand.nextInt(5) + 1;
//If the player lands within this range, nothing happens to them //If the player lands within this range, nothing happens to them
//Else they randomly get thrown into a location they weren't planning on going to(Anything but location of Travel). //Else they randomly get thrown into a location they weren't planning on going to(Anything but location of Travel).
if (randGenNum <= 2) { if (randGenNum <= 2) {
textOut.setText(textOut.getText() + "\n " + "We got through the storm " + player.getName() + "!"); textOut.setText(textOut.getText() + "\n " + "We got through the storm " + getName() + "!");
}else { }else {
while (randGenNum == locationOfTravel) { while (randGenNum == locationOfTravel) {
randGenNum = rand.nextInt(7) + 1; randGenNum = rand.nextInt(7) + 1;
@@ -426,7 +424,7 @@ public class TravelGUI{
*/ */
public String getStringLocation(){ public String getStringLocation(){
String location; String location;
switch(player.getLocation()){ switch(getLocation()){
case 1: location = "Hong Kong"; break; case 1: location = "Hong Kong"; break;
case 2: location = "Shanghai"; break; case 2: location = "Shanghai"; break;
case 3: location = "Nagasaki"; break; case 3: location = "Nagasaki"; break;
@@ -446,7 +444,7 @@ public class TravelGUI{
*/ */
public String shipStatusString(){ public String shipStatusString(){
String shipStatus; String shipStatus;
switch(player.getHP()/10){ switch(getHP()/10){
case 10: shipStatus = "Mint Condition"; break; case 10: shipStatus = "Mint Condition"; break;
case 9: shipStatus = "Near Perfect"; break; case 9: shipStatus = "Near Perfect"; break;
case 8: shipStatus = "Great"; break; case 8: shipStatus = "Great"; break;
@@ -467,21 +465,21 @@ public class TravelGUI{
* updates the text associated with the user's inventory. * updates the text associated with the user's inventory.
*/ */
public void updateStage(){ public void updateStage(){
firm.setText(String.format("Firm: %s, %s", player.getName(), getStringLocation())); firm.setText(String.format("Firm: %s, %s", getName(), getStringLocation()));
wItemsText.setText(String.format("\n %d\n %d\n %d\n %d", player.getwOpium(), player.getwSilk(), player.getwArms(), player.getwGeneral())); wItemsText.setText(String.format("\n %d\n %d\n %d\n %d", getwOpium(), getwSilk(), getwArms(), getwGeneral()));
int itemsInWarehouse = player.getwOpium()+player.getwGeneral()+player.getwArms()+player.getwSilk(); int itemsInWarehouse = getwOpium()+getwGeneral()+getwArms()+getwSilk();
wItemSpaceText.setText(String.format("\n\t\tIn use:\n\t\t %d \n\t\tVacant:\n\t\t %d", itemsInWarehouse, (10000-itemsInWarehouse))); wItemSpaceText.setText(String.format("\n\t\tIn use:\n\t\t %d \n\t\tVacant:\n\t\t %d", itemsInWarehouse, (10000-itemsInWarehouse)));
locationText.setText(String.format("Location\n%s", getStringLocation())); locationText.setText(String.format("Location\n%s", getStringLocation()));
int itemsInInventory = player.getCargoSpace()-player.getSilkHeld()-player.getOpiumHeld()-player.getGeneralHeld()-player.getArmsHeld()-10*player.getGuns(); int itemsInInventory = getCargoSpace()-getSilkHeld()-getOpiumHeld()-getGeneralHeld()-getArmsHeld()-10*getGuns();
if(itemsInInventory < 0){ if(itemsInInventory < 0){
inventoryText.setText(" Overloaded\n\t Opium\n\t Silk\n\t Arms\n\t General"); inventoryText.setText(" Overloaded\n\t Opium\n\t Silk\n\t Arms\n\t General");
}else{ }else{
inventoryText.setText(String.format(" Hold %d\n\t Opium\n\t Silk\n\t Arms\n\t General", itemsInInventory)); inventoryText.setText(String.format(" Hold %d\n\t Opium\n\t Silk\n\t Arms\n\t General", itemsInInventory));
} }
gunsText.setText(String.format("Guns %d\n\n\n\n ", player.getGuns())); gunsText.setText(String.format("Guns %d\n\n\n\n ", getGuns()));
inventoryHeldText.setText(String.format("\n %d\n %d\n %d\n %d", player.getOpiumHeld(), player.getSilkHeld(), player.getArmsHeld(), player.getGeneralHeld())); inventoryHeldText.setText(String.format("\n %d\n %d\n %d\n %d", getOpiumHeld(), getSilkHeld(), getArmsHeld(), getGeneralHeld()));
shipStatusText.setText(String.format("\tDebt\n\t%d\n\n\tShip status\n\t%s: %d", player.getDebt(), shipStatusString(), player.getHP())); shipStatusText.setText(String.format("\tDebt\n\t%d\n\n\tShip status\n\t%s: %d", getDebt(), shipStatusString(), getHP()));
cashText.setText(String.format(" Cash: $%,d", player.getMoney())); cashText.setText(String.format(" Cash: $%,d", getMoney()));
bankText.setText(String.format("Bank: %d", player.getBank())); bankText.setText(String.format("Bank: %d", getBank()));
} }
} }

View File

@@ -15,9 +15,7 @@ import javafx.stage.Stage;
* WarehouseGUI class, Initializes and displays the graphical interface for the warehouse in Taipan * WarehouseGUI class, Initializes and displays the graphical interface for the warehouse in Taipan
* *
*/ */
public class WarehouseGUI { public class WarehouseGUI extends Player{
private Player player;
private Text title; private Text title;
private HBox hBox; private HBox hBox;
@@ -56,27 +54,7 @@ public class WarehouseGUI {
*/ */
public WarehouseGUI(Player player) { public WarehouseGUI(Player player) {
Player playerDummy = new Player(player); Player playerDummy = new Player(player);
this.player = playerDummy; setPlayer(playerDummy);
}
/**
* Setter method for the Player object, player
*
* @param player an object of type Player
*/
public void setPlayer(Player player) {
Player playerDummy = new Player(player);
this.player = playerDummy;
}
/**
* Getter method for the Player object, player.
*
* @return returns a copy of the Player object, player
*/
public Player getPlayer() {
Player playerDummy = new Player(player);
return playerDummy;
} }
/** /**
@@ -179,33 +157,33 @@ public class WarehouseGUI {
int withdraw = Integer.parseInt(textIn.getText()); int withdraw = Integer.parseInt(textIn.getText());
updateLabels(); updateLabels();
if (opium.isSelected()) { if (opium.isSelected()) {
if (player.getwOpium() >= withdraw) { if (getwOpium() >= withdraw) {
player.setwOpium(player.getwOpium() - withdraw); setwOpium(getwOpium() - withdraw);
player.setOpiumHeld(player.getOpiumHeld() + withdraw); setOpiumHeld(getOpiumHeld() + withdraw);
} else { } else {
title.setText("You don't have that much opium stored in the warehouse!"); title.setText("You don't have that much opium stored in the warehouse!");
} }
} }
if (silk.isSelected()) { if (silk.isSelected()) {
if (player.getwSilk() >= withdraw) { if (getwSilk() >= withdraw) {
player.setwSilk(player.getwSilk() - withdraw); setwSilk(getwSilk() - withdraw);
player.setSilkHeld(player.getSilkHeld() + withdraw); setSilkHeld(getSilkHeld() + withdraw);
} else { } else {
title.setText("You don't have that much silk stored in the warehouse!"); title.setText("You don't have that much silk stored in the warehouse!");
} }
} }
if (arms.isSelected()) { if (arms.isSelected()) {
if (player.getwArms() >= withdraw) { if (getwArms() >= withdraw) {
player.setwArms(player.getwArms() - withdraw); setwArms(getwArms() - withdraw);
player.setArmsHeld(player.getArmsHeld() + withdraw); setArmsHeld(getArmsHeld() + withdraw);
} else { } else {
title.setText("You don't have that much arms stored in the warehouse!"); title.setText("You don't have that much arms stored in the warehouse!");
} }
} }
if (general.isSelected()) { if (general.isSelected()) {
if (player.getwGeneral() >= withdraw) { if (getwGeneral() >= withdraw) {
player.setwGeneral(player.getwGeneral() - withdraw); setwGeneral(getwGeneral() - withdraw);
player.setGeneralHeld(player.getGeneralHeld() + withdraw); setGeneralHeld(getGeneralHeld() + withdraw);
} else { } else {
title.setText("You don't have that much general stored in the warehouse!"); title.setText("You don't have that much general stored in the warehouse!");
} }
@@ -225,33 +203,33 @@ public class WarehouseGUI {
updateLabels(); updateLabels();
int deposit = Integer.parseInt(textIn.getText()); int deposit = Integer.parseInt(textIn.getText());
if (opium.isSelected()) { if (opium.isSelected()) {
if (player.getOpiumHeld() >= deposit) { if (getOpiumHeld() >= deposit) {
player.setwOpium(player.getwOpium() + deposit); setwOpium(getwOpium() + deposit);
player.setOpiumHeld(player.getOpiumHeld() - deposit); setOpiumHeld(getOpiumHeld() - deposit);
} else { } else {
title.setText("You don't have that much opium stored in the ship!"); title.setText("You don't have that much opium stored in the ship!");
} }
} }
if (silk.isSelected()) { if (silk.isSelected()) {
if (player.getwSilk() >= deposit) { if (getwSilk() >= deposit) {
player.setwSilk(player.getwSilk() + deposit); setwSilk(getwSilk() + deposit);
player.setSilkHeld(player.getSilkHeld() - deposit); setSilkHeld(getSilkHeld() - deposit);
} else { } else {
title.setText("You don't have that much silk stored in the ship!"); title.setText("You don't have that much silk stored in the ship!");
} }
} }
if (arms.isSelected()) { if (arms.isSelected()) {
if (player.getwArms() >= deposit) { if (getwArms() >= deposit) {
player.setwArms(player.getwArms() + deposit); setwArms(getwArms() + deposit);
player.setArmsHeld(player.getArmsHeld() - deposit); setArmsHeld(getArmsHeld() - deposit);
} else { } else {
title.setText("You don't have that much arms stored in the ship!"); title.setText("You don't have that much arms stored in the ship!");
} }
} }
if (general.isSelected()) { if (general.isSelected()) {
if (player.getwGeneral() >= deposit) { if (getwGeneral() >= deposit) {
player.setwGeneral(player.getwGeneral() + deposit); setwGeneral(getwGeneral() + deposit);
player.setGeneralHeld(player.getGeneralHeld() - deposit); setGeneralHeld(getGeneralHeld() - deposit);
} else { } else {
title.setText("You don't have that much general stored in the ship!"); title.setText("You don't have that much general stored in the ship!");
} }
@@ -618,7 +596,7 @@ public class WarehouseGUI {
* @param primaryStage object of type Stage * @param primaryStage object of type Stage
*/ */
public void start(Stage primaryStage) { public void start(Stage primaryStage) {
WarehouseGUI warehouseGUI = new WarehouseGUI(player); WarehouseGUI warehouseGUI = new WarehouseGUI(getPlayer());
warehouseGUI.initializeWarehouse(primaryStage); warehouseGUI.initializeWarehouse(primaryStage);
primaryStage.show(); primaryStage.show();
} }
@@ -628,14 +606,14 @@ public class WarehouseGUI {
* can be safely stored without holing space on the ship! * can be safely stored without holing space on the ship!
*/ */
public void updateLabels() { public void updateLabels() {
generalPlayer.setText("General: " + player.getGeneralHeld()); generalPlayer.setText("General: " + getGeneralHeld());
armsPlayer.setText("Arms: " + player.getArmsHeld()); armsPlayer.setText("Arms: " + getArmsHeld());
silkPlayer.setText("Silk: " + player.getSilkHeld()); silkPlayer.setText("Silk: " + getSilkHeld());
opiumPlayer.setText("Opium: " + player.getOpiumHeld()); opiumPlayer.setText("Opium: " + getOpiumHeld());
generalWarehouse.setText("General: " + player.getwGeneral()); generalWarehouse.setText("General: " + getwGeneral());
armsWarehouse.setText("Arms: " + player.getwArms()); armsWarehouse.setText("Arms: " + getwArms());
silkWarehouse.setText("Silk: " + player.getwSilk()); silkWarehouse.setText("Silk: " + getwSilk());
opiumWarehouse.setText("Opium: " + player.getwOpium()); opiumWarehouse.setText("Opium: " + getwOpium());
} }
} }