made everything use inheritance instead of whatever we were doing before.
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@@ -10,37 +10,16 @@ import javafx.scene.layout.HBox;
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import javafx.scene.layout.VBox;
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import javafx.stage.Stage;
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public class BankGUI {
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private Player player;
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/**
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* setter method that takes in a Player object as an argument.
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*
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* @param player object of the class Player
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*/
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public void setPlayer(Player player) {
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Player playerDummy = new Player(player);
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this.player = playerDummy;
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}
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/**
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* getter method for obtaining a player object.
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*
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* @return returns player object
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*/
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public Player getPlayer() {
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Player playerDummy = new Player(player);
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return playerDummy;
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}
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public class BankGUI extends Player{
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/**
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* Class Constructor that takes in a type player as a parameter
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* <p>
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* //* @param player object of the class Player
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*
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* @param player object of the class Player
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*/
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public BankGUI(Player player) {
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Player playerDummy = new Player(player);
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this.player = playerDummy;
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setPlayer(playerDummy);
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}
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/**
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@@ -61,10 +40,10 @@ public class BankGUI {
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HBox hbx2 = new HBox(30);
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VBox vbx1 = new VBox(30);
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Label l1 = new Label("Player: " + player.getName());
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Label l2 = new Label("Current Balance: " + player.getBank());
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Label l1 = new Label("Player: " + getName());
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Label l2 = new Label("Current Balance: " + getBank());
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Label l3 = new Label("Enter Amount: ");
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Label l4 = new Label("Current cash: " + player.getMoney());
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Label l4 = new Label("Current cash: " + getMoney());
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Label l5 = new Label(" ");
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Button b1 = new Button("Withdraw");
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@@ -114,17 +93,17 @@ public class BankGUI {
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try {
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int withdraw = Integer.parseInt(txtField1.getText());
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if(withdraw < 0){
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l5.setText("Come on " + player.getName() + " are you trying to fool me??? \n No negative Numbers Please");
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l5.setText("Come on " + getName() + " are you trying to fool me??? \n No negative Numbers Please");
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}
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else if (withdraw <= player.getBank()) {
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player.setMoney(withdraw + player.getMoney());
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player.setBank(player.getBank() - withdraw);
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else if (withdraw <= getBank()) {
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setMoney(withdraw + getMoney());
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setBank(getBank() - withdraw);
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}
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else {
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l5.setText("Sorry you cannot withdraw that much");
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}
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l2.setText("Current Balance: " + player.getBank());
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l4.setText("Current cash: " + player.getMoney());
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l2.setText("Current Balance: " + getBank());
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l4.setText("Current cash: " + getMoney());
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}
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catch (Exception e) {
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l5.setText("Please enter a valid value");
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@@ -146,14 +125,14 @@ public class BankGUI {
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if(deposit < 0){
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l5.setText("Nice Try!!! No negative Numbers Please");
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}
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else if (deposit <= player.getMoney()) {
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player.setBank(deposit + player.getBank());
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player.setMoney(player.getMoney() - deposit);
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else if (deposit <= getMoney()) {
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setBank(deposit + getBank());
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setMoney(getMoney() - deposit);
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} else {
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l5.setText("Sorry you cannot deposit that much.$");
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}
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l2.setText("Current Balance: " + player.getBank());
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l4.setText("Current cash: " + player.getMoney());
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l2.setText("Current Balance: " + getBank());
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l4.setText("Current cash: " + getMoney());
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}
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catch (Exception e) {
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@@ -170,7 +149,7 @@ public class BankGUI {
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b3.setOnAction(new EventHandler<ActionEvent>() {
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@Override
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public void handle(ActionEvent event) {
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TaipanShopGUI shopGUI = new TaipanShopGUI(player);
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TaipanShopGUI shopGUI = new TaipanShopGUI(getPlayer());
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shopGUI.initializeShop(primaryStage);
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primaryStage.show();
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}
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@@ -193,7 +172,7 @@ public class BankGUI {
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* @param primaryStage the stage in which the scene may be run and switched to
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*/
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public void start(Stage primaryStage) {
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BankGUI bank = new BankGUI(player);
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BankGUI bank = new BankGUI(getPlayer());
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bank.initializeBank(primaryStage);
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primaryStage.show();
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}
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