Notified of getting attacked
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@@ -1,4 +1,6 @@
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import javafx.animation.PathTransition;
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import javafx.animation.Timeline;
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import javafx.application.Application;
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import javafx.event.ActionEvent;
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import javafx.event.EventHandler;
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@@ -9,7 +11,12 @@ import javafx.scene.control.Label;
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import javafx.scene.layout.BorderPane;
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import javafx.scene.layout.GridPane;
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import javafx.scene.layout.HBox;
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import javafx.scene.layout.VBox;
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import javafx.stage.Stage;
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import javafx.animation.PauseTransition;
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import javafx.util.Duration;
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import javafx.animation.AnimationTimer;
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import java.util.Random;
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import java.util.concurrent.TimeUnit;
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@@ -20,6 +27,15 @@ public class ShipWarfareGUI extends Application {
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private Player player = new Player();
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private HBox hBox;
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private Button button1;
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private Button button2;
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private VBox vBox;
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private Label label1;
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private Label label;
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private VBox vBox0;
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private Label label0;
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public static void main(String args[]) {
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launch(args);
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@@ -31,10 +47,12 @@ public class ShipWarfareGUI extends Application {
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private Button button2;
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private int counter = 0;
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public void delayForSeconds(int num) {
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public void delayForSeconds(int num) {
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try {
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TimeUnit.SECONDS.sleep(num);
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}catch(Exception e){
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} catch (Exception e) {
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}
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}
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@@ -90,10 +108,14 @@ public class ShipWarfareGUI extends Application {
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gridPane.setPadding(new Insets(10.0, 10.0, 10.0, 10.0));
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gridPane.setVgap(5.0);
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label1 = new Label();
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hBox1 = new HBox();
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hBox = new HBox();
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button1 = new Button();
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button2 = new Button();
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vBox = new VBox();
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label1 = new Label();
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label = new Label();
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vBox0 = new VBox();
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label0 = new Label();
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BorderPane.setPrefHeight(400.0);
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BorderPane.setPrefWidth(600.0);
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@@ -131,9 +153,7 @@ public class ShipWarfareGUI extends Application {
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counter++;
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if (counter == 1) {
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label1.setText("Ohh, fight ehh?");
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delayForSeconds(10);
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label1.setText("Tis been 10 seconds");
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label1.setText("Tis been 5 seconds");
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}
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if (counter == 2) {
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