Added some content to the textgame files and added some stuff to the logic files. Also fixed formating in TravelGUI

This commit is contained in:
2019-04-07 16:35:22 -06:00
parent f37aa91fad
commit 26064ebac3
14 changed files with 1906 additions and 385 deletions

View File

@@ -2,6 +2,8 @@ package text;
import logic.Player;
import java.util.Scanner;
public class WarehouseText extends Player {
public WarehouseText(Player player) {
@@ -9,6 +11,228 @@ public class WarehouseText extends Player {
setPlayer(playerDummy);
}
/**
* This method adds an amount of a certain good
* the user is prompted to enter the amount they would like to
* add followed by the good they would like to add to the warehouse.
* the method checks if the player has sufficient goods to transfer, and if the player does
* then the method executes the transfer
*
*/
public void addAmount() {
boolean askGood = false;
String amount;
int finalAmount = 0;
System.out.println("Please enter the amount of the good you would like to ADD.");
Scanner keyboard = new Scanner(System.in);
amount = keyboard.nextLine();//Asks the user for the amount of the good they would like to add
/*The try function ensures that the program does not crash
due to any errors while giving the program an incorrect input*/
try {
//The if statement checks that you have enough resources to make the transfer
if (Integer.parseInt(amount) <= getOpiumHeld() || Integer.parseInt(amount) <= getSilkHeld() || Integer.parseInt(amount) <= getGeneralHeld() || Integer.parseInt(amount) <= getArmsHeld()) {
finalAmount = Integer.parseInt(amount);
askGood = true;
}
//Else statement lets the user know that they do not hav enough goods to make the requested transfer
else {
System.out.println("Nice try but you don't have any items of that quantity!");
askGood = false;
}
//Ensures that goods are only transferred if they have the specified amount
//The user is prompted to enter which good they want to transfer
if (askGood == true) {
String good;
System.out.println("Please enter a good to transfer O, S, G, A :");
good = keyboard.nextLine();
int held = 0;
//The following set of loops check to see which good the user has selected and makes the transfer
if (Integer.parseInt(amount) > 0) {
if (good.equalsIgnoreCase("O")) {
if (getOpiumHeld() >= Integer.parseInt(amount)) {
setwOpium(getwOpium() + finalAmount);
held = getOpiumHeld();
setOpiumHeld(held - finalAmount);
System.out.println(getOpiumHeld());
} else {
System.out.println("You don't even have that much opium!");
}
} else if (good.equalsIgnoreCase("S")) {
if (getSilkHeld() >= Integer.parseInt(amount)) {
setwSilk(getwSilk() + finalAmount);
held = getSilkHeld();
setSilkHeld(held - finalAmount);
} else {
System.out.println("You don't even have that much silk!");
}
} else if (good.equalsIgnoreCase("G")) {
if (getGeneralHeld() >= Integer.parseInt(amount)) {
setwGeneral(getwGeneral() + finalAmount);
held = getGeneralHeld();
setGeneralHeld(held - finalAmount);
} else {
System.out.println("You don't even have that much general cargo!");
}
} else if (good.equalsIgnoreCase("A")) {
if (getArmsHeld() >= Integer.parseInt(amount)) {
setwArms(getwArms() + finalAmount);
held = getArmsHeld();
setArmsHeld(held - finalAmount);
} else {
System.out.println("You don't even have that much Arms!");
}
}
}
//Ensures no negative amounts are entered
else {
System.out.println("Sorry this transfer cannot be made");
}
}
//If the program errors out this is the message displayed and the method is re-run, so that the game does not end.
} catch (Exception e) {
System.out.println("Wait, that's not a valid input please try again");
}
}
/**
* This method removes an amount of a certain good
* the user is prompted to enter the amount they would like to
* remove followed by the good they would like to remove from the warehouse.
* the method checks if the player has sufficient goods to transfer, and if the player does
* then the method executes the transfer
*
*/
public void removeAmount() {
String amount;
boolean askGood = false;
int finalAmount = 0;
System.out.println("Please enter the amount of the good you would like to REMOVE");
Scanner keyboard = new Scanner(System.in);
//Prompts the user for the amount they would like to remove
amount = keyboard.nextLine();
//The if statement checks that you have enough resources to make the transfer
try {
//The if statement checks that you have enough resources to make the transfer
if (Integer.parseInt(amount) <= getwOpium() || Integer.parseInt(amount) <= getwSilk() || Integer.parseInt(amount) <= getwGeneral() || Integer.parseInt(amount) <= getwArms()) {
finalAmount = Integer.parseInt(amount);
askGood = true;
}
//Else statement lets the user know that they do not hav enough goods to make the requested transfer
else {
System.out.println("Nice try but you don't have any items of that quantity in the warehouse!");
askGood = false;
}
//Ensures that goods are only transferred if they have the specified amount
//The user is prompted to enter which good they want to transfer
if (askGood == true) {
String good;
System.out.println("Please enter a good to transfer O, S, G, A :");
good = keyboard.nextLine();
int held = 0;
//The following set of loops check to see which good the user has selected and makes the transfer and amount > 0
if (Integer.parseInt(amount) > 0) {
if (good.equalsIgnoreCase("O")) {
if (getwOpium() >= Integer.parseInt(amount)) {
setwOpium(getwOpium() - Integer.parseInt(amount));
held = getOpiumHeld();
setOpiumHeld(held + finalAmount);
} else {
System.out.println("You don't have that much opium stored in the warehouse!");
}
} else if (good.equalsIgnoreCase("S")) {
if (getwSilk() >= Integer.parseInt(amount)) {
setwSilk(getwSilk() - Integer.parseInt(amount));
held = getSilkHeld();
setSilkHeld(held + finalAmount);
} else {
System.out.println("You don't have that much silk stored in the warehouse!");
}
} else if (good.equalsIgnoreCase("G")) {
if (getwGeneral() >= Integer.parseInt(amount)) {
setwGeneral(getwGeneral() - Integer.parseInt(amount));
held = getGeneralHeld();
setGeneralHeld(held + finalAmount);
} else {
System.out.println("You don't have that much general cargo stored in the warehouse!");
}
} else if (good.equalsIgnoreCase("A")) {
if (getwArms() >= Integer.parseInt(amount)) {
setwArms(getwArms() - Integer.parseInt(amount));
held = getArmsHeld();
setArmsHeld(held + finalAmount);
} else {
System.out.println("You don't have that much arms stored in the warehouse!");
}
}
}
//Ensures the value entered is positive
else {
System.out.println("Sorry this transfer cannot be made");
}
}
}
//If the program errors out this is the message displayed and the method is re-run, so that the game does not end.
catch (Exception e){
System.out.println("Wait, that's not a valid input please try again");
}
}
/**
* This method prints the stock that is in the warehouse currently using the get and set
* methods from the player class. This is to allow the user to be able to know how much they have
* stored in the warehouse
*/
public void showWarehouse() {
System.out.println("--------------------\nWarehouse\n--------------------");
System.out.println("Opium : " + getwOpium());
System.out.println("Silk : " + getwSilk());
System.out.println("General : " + getwGeneral());
System.out.println("Arms : " + getwArms());
}
/**
* This method combines the add and remove methods and prompts the user to
* enter what they would like to do. Add or remove and accordingly invokes
* the required methods
*/
public void changeWarehouse() {
boolean keepGoing = true;
while (keepGoing) {
this.showWarehouse();
String input = " ";
System.out.println("Would you like to add(A) or remove(R) resources? ");
Scanner keyboard = new Scanner(System.in);
input = keyboard.next();
if (input.equalsIgnoreCase("R")) {
this.removeAmount();
this.showWarehouse();
} else if (input.equalsIgnoreCase("A")) {
this.addAmount();
this.showWarehouse();
}
else{
System.out.println("Don't waste the warehouse's time, try again later with a valid input");
}
String check;
//Check to see if the player wants to continue in the warehouse or they are done
System.out.println("Would you like to do any other business? Y / N?");
check = keyboard.nextLine();
check = keyboard.nextLine();
if (check.equalsIgnoreCase("Y")) {
keepGoing = true;
} else if (check.equalsIgnoreCase("N")) {
keepGoing = false;
}
}
}
}